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  • VMWare shared folder out of sync

    - by JochenJung
    After booting the guest system, the shared folders are in sync and all works well. But as soon, as I make a change to one of the files on my host system (Windows 7), the file on the guest system (Ubuntu) looses its last characters and still has the old version. So the actual change is not synced. However the version on the guest gets truncated. If I delete the file on the host and create a new one with new content, everything is in sync again. It all started happening when I updated VMWare player 6.0.1. And its happening for my Ubuntu guests only (Redhat works fine). How can I tell VMware tools to force a sync on the shared folders? Host: Windows 7 Guest: Ubuntu 12.04.3 LTS VMWare: 6.0.1 build-1379776 VMWare-Tools: VMwareTools-9.6.1-1378637.tar.gz

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  • Code Analysis Rule Sets in Visual Studio 2010

    - by Anthony Trudeau
    Microsoft Visual Studio 2010 introduces the concept of rule sets when configuring code analysis.  This is a valuable change from Visual Studio 2008 that I didn't even realize I wanted.  Visual Studio 2008 by default selected all rules and then you had to remove rules on an item by item basis. The rule sets fall into logical groups including "Microsoft All Rules", "Microsoft Basic Correctness Rules", "Microsoft Security Rules", et al.  And within the project properties you can select one rule set, multiple rule sets, or you can define your own rule set based upon another. Selecting a single rule set is obviously the easiest option.  The default rule set when you create a new project is the "Microsoft Minimum Recommended Rules".  However, in my opinion the recommended rules are just too permissive.  For that reason you might want to change your rule set to "Microsoft All Rules" until you get around to creating your own rule set; or alternately you can select multiple rule sets which is an option from the rule set combo box.  The Visual Studio documentation has comprehensive help on what is contained within the rule sets. Creating your own rule set is easy if not obvious.  You need to start a rule set from an existing rule set.  To get started select a rule set in the combo box within the Code Analysis tab of the project properties.  I selected the "Microsoft All Rules" for my rule set, but you may find it easier to start with the "Microsoft Minimum Recommended Rules" if your rules are on the more permissive side. Once your rule set is selected click the Open button.  This will display a dialog that is similar in composition to the rules selection from Visual Studio 2008.  Browsing through the tree view you can select or deselect individual rules within their categories; and you can indicate that the rules are flagged as errors instead of the default which is a warning.  A nice touch to the form is that you get a help pane when you select an individual rule.  That helped me considerably when I first configured my rule set. Once you have finished selecting your rules click the Save tool button, specify a location and name, and click the Save button on the Save As dialog.  Once you're back on the Code Analysis tab you'll choose the Browse option within the combo box and open the file you just created.

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  • Synchronizing ODSEE and OUD

    - by Etienne Remillon
    When it comes to synchronizing between ODSEE and OUD, what should be the best options ? Couple  options are available - Use one of OUD internal capability called Replication Gateway - Use our synchronization tool called Directory Integration Platform part of Oracle Directory Services Plus - Manuel export and import Let's check pro and cons on each method. Replication Gateway is the natural, out of the box solution to perform the task. We created this as a feature of OUD because it works at our replication protocol level. The gateway perform the required adaptation between the ODSEE's replication protocol and OUD's one. The benefits of doing this is that it provide strong consistency between the to type of directories. This fully leverage conflict management implemented in the replication protocols to ensure that changes are applied in a coherent and ordered manner. It does not require specific modification on existing ODSEE production instances such as turning on "retro changelog". Changes are propagated at near speed of replication in both directions. Replication Gateway can also synchronize information that are stored internally in the directory server such as "xxxxx" account locking managed at ODSEE server level and not via the nsyyyy attribute. OUD replication gateway does no require any specific tools or installation specific procedure. It is manged like other OUD component with monitoring and configuration via the standard console. OUD Replication Gateway does not perform adaptation between ODSEE and OUD. Using Directory Integration Protocol as external component to OUD, brings flexibility in remapping and transformations between ODSEE and OUD. There is a price to pay in using DIP to perform the synchronization task. You will have to turn on the retro change log to get access to changes on the ODSEE side (this will impact disk and CPU usage and performances which could be a serious challenge for your existing ODSEE environment (if you have not provisioned additional hardware and instances). You will not benefits of conflict resolution management and this might have to be addressed at application level, which is not always possible to implement. Using export and import seams very simple, but this methodology cannot ensure an highly available deployment with up to date entries on booth sides. This solution can be used if full HA with up-to-date data is not needed (during synchronization time). It often used  if data-cleaning need to take place to avoid polluting a new environment with old un-necessary data.

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  • Can't install Ubuntu on Asus Eee 1015pem

    - by Peter
    I'm having trouble to install Ubuntu. I use a ASUS Eee 1015pem netbook. Recently, I my netbook got wet. I had it inside my backback and all my things got wet. The netbook boots up fine but it will not load the OS. I downloaded ubuntu onto my external hard drive and changed the settings in my Bios to boot from a removable device. Nothing happens. When I plug in my external hard drive I'm not able to get to the boot icon. I have to unplug it the external hard drive. Set my boot settings I tried both Removable and CD-Rom. Than I plug my external drive back in and nothing happens on either settings. My Asus never came with a recovery disk and suppose to have a build in recovery by pressing F9 in the Bios. Also I need to disable Boot Booster in Bios and Boot Booster is not even an opition in Bios. My friend told me try installing Ubuntu but now I'm having no luck with Ubuntu. Any suggestions?

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  • Java Spotlight Episode 98: Cliff Click on Benchmarkings

    - by Roger Brinkley
    Interview with Cliff Click of 0xdata on benchmarking. Recorded live at JFokus 2012. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News Bean Validation 1.1 Java EE 7 Roadmap Java JRE Update 7u7 and 6u35 available. Change to Java SE 7 and Java SE 6 Update Release Numbers JCP 2012 Award Nominations Announced Griffon JavaFX Plugin Events Sep 3-6, Herbstcampus, Nuremberg, Germany Sep 10-15, IMTS 2012 Conference,  Chicago Sep 12,  The Coming M2M Revolution: Critical Issues for End-to-End Software and Systems Development,  Webinar Sep 30-Oct 4, JavaONE, San Francisco Oct 3-4, Java Embedded @ JavaONE, San Francisco Oct 15-17, JAX London Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 22-23, Freescale Technology Forum - Japan, Tokyo Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature Interview Cliff Click is the CTO and Co-Founder of 0xdata, a firm dedicated to creating a new way to think about web-scale data storage and real-time analytics. I wrote my first compiler when I was 15 (Pascal to TRS Z-80!), although my most famous compiler is the HotSpot Server Compiler (the Sea of Nodes IR). I helped Azul Systems build an 864 core pure-Java mainframe that keeps GC pauses on 500Gb heaps to under 10ms, and worked on all aspects of that JVM. Before that I worked on HotSpot at Sun Microsystems, and am at least partially responsible for bringing Java into the mainstream. I am invited to speak regularly at industry and academic conferences and has published many papers about HotSpot technology. I hold a PhD in Computer Science from Rice University and about 15 patents. What’s Cool Shaun Smith’s Devoxx 2011 talk "JPA Multi-Tenancy & Extensibility" now freely available at Parleys.

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  • How should I show shared resources during a Shared Resource game in the Galaxy Editor?

    - by Mag Roader
    One of my favorite ways to play the original StarCraft was in a "Team" game. In this game type, multiple players on the same "team" would share control, resources, supply, and even the same starting location. It was like playing as 1 player, only 2 humans were controlling it. It was a lot of fun. I want to do something very similar in StarCraft 2, but I need to create a custom map in the Galaxy Editor to do it. I found the editor can quite easily emulate this behavior. There is a Trigger action "Set Alliance for Player Group" to "...treat each other as Ally With Shared Vision, Control, And Spending." To use this, I create units for only 1 of the players, and then set all players to be allied with each other in this way. All the other players get no units and no resources. This makes it so 1 player is the actual owner of all the units and everyone else is tagging along with full control. This nearly works! The problem is that if I am not the actual owning player, I can't actually see how many minerals/gas/supply the team has. This makes it pretty difficult to build stuff. What would be the best way to display to the other players how many Minerals/Gas/Supply the team has?

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  • GetContactList stops reporting collisions on welded bodies

    - by Henrique Jung
    I have some strange problem with my game which uses Box2D as physics engine and I'm out of ideas on what I can do to solve it. My game is a class assignment where I need to build a simple game where the main character moves in a 2D environment while square blocks comes from below him. Each time a collision occurs, that block is attached to the character using a weld joint, when three blocks of the same colors are together, they annihilate themselves(an effect similar to Bejeweled). I'm using a recursive function to iterate through all the attached blocks of a given block to see if there are enough blocks for them to be deleted. I'm using GetContactList function to iterate through the list of contacts to see which blocks are adjacent to each other. The results are quite disappointing, the blocks only get annihilated in few cases. After a lot of debugging, I found the issue, but I still don't know how to solve. My issue is: after some time, GetContactList STOPS returning contacts (return NULL) to blocks that were already attached for some time. I spent some time reading the Box2D manual as well as some tutorials and still didn't find any clue of what is happening. Below there's some simplified version of the code that I wrote. for(int a = 0; a < blocksList.size(); a++) { blocksList[a].BuildConnections(); } And on BuildConnections b2ContactEdge* edge = body->GetContactList(); while(edge != NULL) { if (long_check_to_see_if_there's_a_block_nearby) { // add itself to the list to be anihilated globalList.push_back(this); //if there's, call BuildConnections again on the adjacent block adjacentBody->GetUserData()->BuildConnections; } edge = edge->next; } I know that there's another issue related to circular inclusions, but I fairly sure that this problem isn't causing the problem with the collisions. You can download my entire code from this page if you'd like http://code.google.com/p/fellz/source/list

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  • Launch elasticsearch dockerfile using my own elasticsearch.yml

    - by Kevin
    I am launching elasticsearch via a dockerfile found here: https://index.docker.io/u/ehazlett/elasticsearch/ It works great. I need to define my own hosts as my environment does not support multicast of any kind. I understand that my options are: 1) supply hosts when elasticsearch is run as a command line parameter 2) modify my elasticsearch.yml file to set the hosts. I know how to build the yml, what I need to know is how to launch elasticsearch via docker using my own yml instead of the one in the container. Is that possible? Thanks.

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  • Retexturing a model via API on the web

    - by AndyMcKenna
    I'm looking at creating a site where a user could see our product and configure the options or look of it and see an image that represents that. The way I'm doing it now is if you have Piece A selected and then you choose Texture X, I have an image on the filesystem that is A with X applied to it. I just swap out my default image with that specific one. One product has 8 areas, with 10-70 pieces per area, and about 200 textures for each piece. Programming the site was pretty simple but we are getting bogged down in rendering all these pieces/textures and entering them into the system. What I would love to do is build a model and have some way to apply the textures via API and render it to the browser. I would even settle for exporting a flat image and pulling that into the browser. Is that possible with something like SolidWorks, 3DSMax, or something else? If the rendering is too time intensive it would still help to batch create all my images and use them the way I am currently.

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  • How to pick a great working team?

    - by Javierfdr
    I've just finished my master and I'm starting to dig into the laboral world, i.e. learning how programming teams and technology companies work in the real world. I'm starting to design the idea of my own service or product based on free software, and I will require a well coupled, enthusiast and fluid team to build and the idea. My problem is that I'm not sure which would be the best skills to ask for a programming team of 4-5 members. I have many friends and acquaintances, with whom I've worked during my studies. Must of those ones I have in mind are very capable and smart people, with a good logic and programming base, although some of them have some characteristics that I believe that could influtiate negatively in the group: lack of communication, fear to debate ideas, hard to give when debating, lack of structured programming (testing, good commenting, previous design and analysis). Some of them have this negative characteristics, but must of them have a lot of enthusiasm, nice working skills (from an individual point of view), and ability to see the whole picture. The question is: how to pick the best team for a large scale project, with a lot of programming? Which of these negative skills do you think are just too influential? Which can be softened with good leadership? Wich good skills are to be expected? And any other opinion about social and programming skills of a programming team.

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  • Were the first assemblers written in machine code?

    - by The111
    I am reading the book The Elements of Computing Systems: Building a Modern Computer from First Principles, which contains projects encompassing the build of a computer from boolean gates all the way to high level applications (in that order). The current project I'm working on is writing an assembler using a high level language of my choice, to translate from Hack assembly code to Hack machine code (Hack is the name of the hardware platform built in the previous chapters). Although the hardware has all been built in a simulator, I have tried to pretend that I am really constructing each level using only the tools available to me at that point in the real process. That said, it got me thinking. Using a high level language to write my assembler is certainly convenient, but for the very first assembler ever written (i.e. in history), wouldn't it need to be written in machine code, since that's all that existed at the time? And a correlated question... how about today? If a brand new CPU architecture comes out, with a brand new instruction set, and a brand new assembly syntax, how would the assembler be constructed? I'm assuming you could still use an existing high level language to generate binaries for the assembler program, since if you know the syntax of both the assembly and machine languages for your new platform, then the task of writing the assembler is really just a text analysis task and is not inherently related to that platform (i.e. needing to be written in that platform's machine language)... which is the very reason I am able to "cheat" while writing my Hack assembler in 2012, and use some preexisting high level language to help me out.

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  • Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps

    - by JimmyBoh
    I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new Texture2D(CurrentGame.SpriteBatch.GraphicsDevice, width, 1); // Error thrown here... texture.setData(FunctionThatReturnsColors()); You can find the rest of the code on Github. The Error: SharpDX.SharpDXException was unhandled by user code HResult=-2147024809 Message=HRESULT: [0x80070057], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: The parameter is incorrect. Source=SharpDX StackTrace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at SharpDX.Direct3D11.Texture2D..ctor(Device device, Texture2DDescription description) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipmap, SurfaceFormat format, Boolean renderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height) at BrewmasterEngine.Graphics.Content.Gradient.CreateHorizontal(Int32 width, Color left, Color right) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Graphics\Content\Gradient.cs:line 16 at SampleGame.Menu.Widgets.GradientBackground.UpdateBounds(Object sender, EventArgs args) in c:\Projects\Personal\GitHub\BrewmasterEngine\SampleGame\Menu\Widgets\GradientBackground.cs:line 39 at SampleGame.Menu.Widgets.GradientBackground..ctor(Color start, Color stop, Int32 scrollamount, Single scrollspeed, Boolean horizontal) in c:\Projects\Personal\GitHub\BrewmasterEngine\SampleGame\Menu\Widgets\GradientBackground.cs:line 25 at SampleGame.Scenes.IntroScene.Load(Action done) in c:\Projects\Personal\GitHub\BrewmasterEngine\SampleGame\Scenes\IntroScene.cs:line 23 at BrewmasterEngine.Scenes.Scene.LoadScene(Action`1 callback) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Scenes\Scene.cs:line 89 at BrewmasterEngine.Scenes.SceneManager.Load(String sceneName, Action`1 callback) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Scenes\SceneManager.cs:line 69 at BrewmasterEngine.Scenes.SceneManager.LoadDefaultScene(Action`1 callback) in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Scenes\SceneManager.cs:line 83 at BrewmasterEngine.Framework.Game2D.LoadContent() in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Framework\Game2D.cs:line 117 at Microsoft.Xna.Framework.Game.Initialize() at BrewmasterEngine.Framework.Game2D.Initialize() in c:\Projects\Personal\GitHub\BrewmasterEngine\BrewmasterEngine\Framework\Game2D.cs:line 105 at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Microsoft.Xna.Framework.Game.Run() at Microsoft.Xna.Framework.MetroFrameworkView`1.Run() InnerException: Is this an error that needs to be solved in MonoGame, or is there something that I need to do differently in my engine and game?

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  • chrome memory and cpu footprint

    - by nmizar
    I've searched the forums for an answer but I couldn't find quite the answer I was looking for [1] , so I thought I it could as well be of interest to more people around here. I carry out a big part of my job on the browser (or for the browser, if you want to put it that way). I tend to use Chrome, because it's got natively many of the newest features that I need (DevTools stuff, mainly but not only). BTW, I'm usually running the last available Chrome version/build on a desktop Vaio with 4GB RAM and dual core CPU and Ubuntu 12.04 as distro and Gnome as window manager. So, I was curious about a) why does Chrome spawn so many threads even opening only three of four tabs and b) is there any way to allocate more memory to Chrome to prevent its performance from degrading? Thanks in advance, Nacho PS [1] I found threads about Chrome freezing or running out of memory but not about the reasons for this being so or for avoiding it to happen. PPS Of course, I could always buy a newer and more capable machine and that is exactly what I'm trying to evaluate: is this a question of outdated hardware or the problem will keep appearing on any (decently but not hugely sized) machine?

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  • Android&ndash;Finding your SDK debug certificate MD5 fingerprint using Keytool

    - by Bill Osuch
    I recently upgraded to a new development machine, which means the certificate used to sign my applications during debug changed. Under most circumstances you’ll never notice a difference, but if you’re developing apps using Google’s Maps API you’ll find that your old API key no longer works with the new certificate fingerprint. Google's instructions walk you through retrieving the MD5 fingerprint of your SDK debug certificate - the certificate that you’re probably signing your apps with before publishing, but it doesn't talk much about the Keytool command. The thing to remember is that Keytool is part of Java, not the Android SDK, so you'll never find it searching through your Android and Eclipse directories. Mine is located in C:\Program Files\Java\jdk1.7.0_02\bin so you should find yours somewhere similar. From a command prompt, navigate to this directory and type: keytool -v -list -keystore "C:/Documents and Settings/<user name>/.android/debug.keystore" That’s assuming the path to your debug certificate is in the typical location. If this doesn’t work, you can find out where it’s located in Eclipse by clicking Window –> Preferences –> Android –> Build. There's no need to use the additional commands shown on Google's page. You'll be prompted for a password, just hit enter. The last line shown, Certificate fingerprint, is the key you'll give Google to generate your new Maps API key. Technorati Tags: Android Mapping

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  • Building a Data Warehouse

    - by Paul
    I've seen tutorials articles and posts on how to build datawarehouses with star and snowflakes schemas, denormalization of OLTP databases fact and dimension tables and so on. Also seen comments like: Star schemas are for datamarts, at best. There is absolutely no way a true enterprise data warehouse could be represented in a star schema, or snowflake either. I want to create a database that will server for reporting services and maybe (if that isn't enough) install analisys services and extract reports and data from cubes. My question was : Is it really necesarry to redesign my current database and follow the star/snowflake schemas with fact and dimension tables ? Thank you

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  • How can player actions be "judged morally" in a measurable way?

    - by Sebastien Diot
    While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that apart from counting how many orcs were killed, and gems collected, it would be interesting to have something along the line of the traditional Good/Evil, Lawful/Chaotic ranking of paper-based RPG, to add "dimension" to the game. But computers cannot differentiate good/evil effectively (nor can humans in many cases), and if you have a set of "laws" which are precise enough that you can tell exactly when the player breaks them, then it generally makes more sense to actually prevent them from doing that action in the first place. One example could be the creation/destruction axis (if players are at all allowed to create/build things), possibly in the form of the general effect of the player actions on "ecology". So what else is there left that can be effectively measured and would provide a sense of "moral" for the player? The more axis I have to measure, the more goals the player can have, and therefore the longer the game can last. This also gives the players more ways of "differentiating" themselves among hordes of other players of the same "class" and similar "kit".

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  • Blogging from Office RT

    - by Dennis Vroegop
    During the last Build conference all attendees were given a brand new sparkling exciting Surface RT device (I love that machine despite its name but that's beside the point). On it came a version of Office 2013 RT, or better: the preview version. Now, I translated that term "Preview" to "Beta". Which is OK, since I've been using a lot of beta products from Microsoft and they all were great. And then I wanted to post a blogposting from Word. I knew I could, I have been doing this for a long time (I prefer Live Writer but that isn't available on Windows 8 RT). So I wrote the entry and hit "Publish". Instead of my blogsite I got a nice non-descriptive error telling me I couldn't post. So I fired up my other (Intel based) Win8 tablet, opened Word RT Preview, it loaded my blogpost (you've got to love the automatic synchronization through Skydrive) and tried from that machine. Same error. So, I installed Live Writer (remember, the other machine is Intel based) and posted from there. That worked like a charm. Apparently, there was something wrong with Word. I gave up and didn't think about it anymore. Yet… what you're reading now is written in Word 2013 RT on my Surface RT. So what did do? Simple: I updated from the Preview version to the final version. That's all there was to it. So…. If you're still on the preview I urge you to upgrade. You need to go to the "classic desktop update" window instead of going through the Windows Store App style update since Office is a desktop system, but once you do that you'll have the full version as well. Happy blogging!

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  • Cool Tools You Can Use: Validation Templates for PeopleSoft Contracts Processes

    - by Mark Rosenberg
    This is the first in a series of postings we’ll be making under the heading of Cool Tools You Can Use. Our PeopleSoft product management team identified the need for this series after reflecting on the many conversations we have each year with our PeopleSoft community members. During these conversations, we were discovering that customers and implementation partners were often not aware that solutions exist to the problems they were trying to address and that the solutions were readily available at no additional charge. Thus, the Cool Tools You Can Use series will describe the business challenge we’ve heard, the PeopleSoft solution to the challenge, and how you can learn more about the solution so that everyone can be sure to make full use of what PeopleSoft applications have to offer. The first cool tool we’ll look at is the Validation Template for PeopleSoft Contracts Process Requests, which was first released in December 2013 as part of PeopleSoft Contracts 9.2 Update Image 4. The business issue our customers highlighted to us is the need to tightly control but easily configure and manage the scope of data that any user can process when initiating a process. Control of each user’s span of impact is essential to reducing billing reconciliation issues, passing span of authority audits, and reducing (or even eliminating) the frequency of unexpected process results.  Setting Up the Validation Template for a PeopleSoft Contracts Process With the validation template, organizations can easily and quickly ensure the software restricts the scope of transactions a user can affect and gives organizations the confidence to know that business processes are being governed effectively. Additionally, this control of PeopleSoft Contracts process requests can be applied and easily maintained and adjusted from a web browser thereby enabling analysts to administer the rules without having to engage software developers to customize the software. During the field validation template setup, an analyst specifies the combinations of fields that must contain values when a user tries to setup a run control and initiate a PeopleSoft Contracts process from a process request page. For example, for the Process Limits component, an organization could require that users enter a valid combination of values for the business unit, contract, and contract type fields or a value in the contract administrator field. Until the user enters a valid combination of entries on the process request page, he cannot launch the process. With the validation template activated for process request pages, organizations can be confident that PeopleSoft Contracts users will not accidentally begin generating invoices or triggering other revenue management processes for transactions beyond their scope of authority. To learn more about the Validation Template, please review the Defining Validation Templates section of the PeopleSoft Contracts PeopleBooks. 

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  • Need Guidance Making HTML5 Canvas Game Engine

    - by Scriptonaut
    So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made a basic game here: http://caidenhome.com/HTML%205/pong.html and would like to make more, and thought that this would be a good reason to make a simple framework for this stuff. Here are some questions: Does the scripting language have to be Javascript? What about Ruby? I will probably write it with jQuery because of the selecting powers, but I'm curious either way. Are there any great guides you guys know of? I want a fast guide that will help me bust out this engine sometime in the next 2 weeks, hopefully sooner. What are some good conventions I should be aware of? What's the best way to get sound? At the moment I'm using something like this: var audioElement = document.createElement('audio'); audioElement.setAttribute('src', 'paddle_col.wav'); audioElement.load(); I'm interested in making this engine lightweight and extremely efficient, I will do whatever it takes to get great speeds and processing power. I know this question is fairly vague, but I just need a push in the right direction. Thanks :)

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  • A fresh install and clean up?

    - by wdypdx22
    I started with Ubuntu around 3 years ago and have been a dedicated user ever since. During that time I tried out lots of apps, themes, etc. And, I've updated every version as it has come along so now I'm running Lucid. Basically, my system has gotten sort of "messy" and I'm planning a vigorous clean up and a fresh install. My /home is on a separate partition from everything else, so I can preserve that. I want to find and remove unused, unneeded apps (which I pretty much understand how to do). Also, I want to get back to the default desktop theme and build back up from there. And other messes surely exist. So, my question is, What is a good, logical plan to clean up and freshly reinstall my system? (One note is that I have found many links in searches on this issue. There are many links on this topic and many are out of date. So, it's gotten rather confusing to say the least.) Thanks.

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  • 2D Grid Map Connectivity Check (avoiding stack overflow)

    - by SombreErmine
    I am trying to create a routine in C++ that will run before a more expensive A* algorithm that checks to see if two nodes on a 2D grid map are connected or not. What I need to know is a good way to accomplish this sequentially rather than recursively to avoid overflowing the stack. What I've Done Already I've implemented this with ease using a recursive algorithm; however, depending upon different situations it will generate a stack overflow. Upon researching this, I've come to the conclusion that it is overflowing the stack because of too many recursive function calls. I am sure that my recursion does not enter an infinite loop. I generate connected sets at the beginning of the level, and then I use those connected sets to determine connectivity on the fly later. Basically, the generating algorithm starts from left-to-right top-to-bottom. It skips wall nodes and marks them as visited. Whenever it reaches a walkable node, it recursively checks in all four cardinal directions for connected walkable nodes. Every node that gets checked is marked as visited so they aren't handled twice. After checking a node, it is added to either a walls set, a doors set, or one of multiple walkable nodes sets. Once it fills that area, it continues the original ltr ttb loop skipping already-visited nodes. I've also looked into flood-fill algorithms, but I can't make sense of the sequential algorithms and how to adapt them. Can anyone suggest a better way to accomplish this without causing a stack overflow? The only way I can think of is to do the left-to-right top-to-bottom loop generating connected sets on a row basis. Then check the previous row to see if any of the connected sets are connected and then join the sets that are. I haven't decided on the best data structures to use for that though. I also just thought about having the connected sets pre-generated outside the game, but I wouldn't know where to start with creating a tool for that. Any help is appreciated. Thanks!

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  • How to present a stable data model in a public API that allows internal data structures to be changed without breaking the public view of the data?

    - by Max Palmer
    I am in the process of developing an application that allows users to write C# scripts. These scripts allow users to call selected methods and to access and manipulate data in a document. This works well, however, in the development version, scripts access the document's (internal) data structures directly. This means that if we were to change the internal data model/structure, there is a good chance that someone's script will no longer compile. We obviously want to prevent this breaking change from happening, but still want to allow the user to write sensible C# code (whilst not restricting how we develop our internal data model as a result). We therefore need to decouple our scripting API and its data structures from our internal methods and data structures. We've a few ideas as to how we might allow the user to access a what is effectively a stable public version of the document's internal data*, but I wanted to throw the question out there to someone who might have some real experience of this problem. NB our internal document's data structure is quite complex and it could be quite difficult to wrap. We know we want to expose as little as possible in our public API, especially as once it's out there, it's out there for good. Can anyone help? How do scripting languages / APIs decouple their public API and data structures from their internal data structures? Is there no real alternative to having to write a complex interaction layer? If we need to do this, what's a good approach or pattern for wrapping complex data structures that include nested objects, including collections? I've looked at the API facade pattern, which looks like it's trying to address these kinds of issues, but are there alternatives? *One idea is to build a data facade that is kept stable across versions of our application. The facade exposes a set of facade data objects that are used in the script code. These maintain backwards compatibility and wrap access to our internal document's data model.

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  • The Social Business Thought Leaders

    - by kellsey.ruppel
    Enterprise Gamification, Big Data, Social Support, Total Customer Experience, Pull Organizations, Social Business. Are these purely the latest buzzwords to enter the market or significant trends that companies should keep an eye on? Oracle recently sponsored and presented at the 5th Social Business Forum, one of the largest European events on the use of social media as a business tool and accelerator. Through the participation of dozens of practitioners, experts and customer success stories, the conference demonstrated how a perfect storm of technology, management and cultural change is pushing peer-to-peer conversations deep into business processes. It is clear that Social Business is serving as a new propellant of agility, efficiency and reactivity. According to Deloitte and MIT what we have learned to call Social Business is considered important in the next 3 years by 86% of managers (see Social Business: What Are Companies Really Doing?, MIT Sloan Management Review and Deloitte). McKinsey further estimates the value that can be unlocked in terms of knowledge-worker productivity, consumer insights, product co-creation, improved sales, marketing and customer service up to $1300B (See The social economy: Unlocking value and productivity through social technologies, McKinsey Global Institute). This impacts any industry, with the strongest effects seen in Media & Entertainment, Technology, Telcos and Education. For those not able to attend the Social Business Forum and also for the many friends that joined us in Milan, we decided to keep the conversation going by extracting some golden nuggets from the perspective of five of the most well-known thought-leaders in this space. Starting this week you will have the chance to view: John Hagel (Author of the Power of Pull and Co-Chairman Center for the Edge at Deloitte & Touche) Christian Finn (Senior Director, WebCenter Evangelist at Oracle) Steve Denning (Author of The Radical Management and Independent Management Consulting Professional) Esteban Kolsky (Principal & Founder at ThinkJar) Ray Wang (Principal Analyst & CEO at Constellation Research) Stay tuned to hear: How pull organizations are addressing some of the deepest challenges impacting the market. How to integrate social into existing infrastructure and processes. How to apply radical management to become more agile and profitable. About the importance of gamification as an engagement lever. The first interview with John Hagel will be published tomorrow. Don't miss it and the entire series!

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  • Technology focussed solutions for Financial Services

    - by ambreesh
    Just finished a short trip to London, where I presented our 3 new technology solutions for Financial Services to the Oracle Client Advisors for the top accounts in EMEA. The solutions were well received by all, with opportunities for all 3 in all the top accounts. The solutions that we are focused on this FY are - Large Scale Data Management platform - Extreme Java platform - Banking Modernization platform, which includes Payments Consolidation (Wholesale and Retail), Core Banking Modernization and Mainframe Offload. My team's responsibility is to build the resilient platform that our financial customers can run their applications on. If they chose Oracle's applications such as Flexcube or Reveleus, we have done the hard work to tightly integrate these applications with our LSDM and BM platforms. If however a customer decides to run a competitive application, they should rest assured that we have done the best possible integration work with those applications too. And in the case of Capital Markets where Oracle does not have trading or risk assets, our LSDM and EJP solutions work with our partner applications such as GoldenSource, PolarLake, Calypso to name a few.  I will detail these solutions in subsequent posts.

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  • The Fantastic New WebLogic on Oracle Database Appliance 2.9 Release is Here!

    - by JuergenKress
    Last week was a big day in virtualised ODA-land as it saw the launch of WebLogic on ODA 2.9. Admittedly it doesn't sound like a very exciting release but it is one that we at O-box have been looking forward to for quite some time. Let me explain why, then we'll look into the details... The ODA X4-2 has 48 Intel Xeon cores. That is a lot of compute power. Whilst the largest O-box SOA Appliance single environment configuration can in theory use all those cores (currently with 40 vCPU of SOA!) the vast majority of O-box users will want smaller configurations. Prior to 2.9 the Oracle WebLogic implementation only supported one domain per ODA, so the conundrum O-box development faced last year was either: offer customers only one SOA environment on their O-box for now (but have the benefit of a standard, easily supportable WebLogic installation), or build our own WebLogic/OTD OVM templates from scratch. One of our driving goals with O-box is to give the best possible experience and make the appliance as supportable as possible. Therefore we took the gamble that we would stick with the Oracle's one-domain WebLogic configuration initially, and just hope that it would deliver multi-domain support for us in a timely manner (note: this is probably not a strategy that business textbooks would recommend!). Anyway, we've been working closely with Oracle Product Management for a few months now and I'm delighted to see 2.9 as the fruits of their labour. This also neatly ties in with several recent requests for O-box to include OSB as well as SOA/BPEL (which we have always wanted to have in separate domains). The diagram below is the neatest way to summarise what the new 2.9 release will allow us to deliver, i.e. previously only one 3D box was possible: Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: oBox,WebLogic on ODA,ODA,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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