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  • Cannot log into Cinnamon after deleting ~/.config

    - by msoa
    After I removed "./.config" from Home folder, I can not log in to the cinnamon session: failed to load session "cinnamon" What do I do? xsession-error: Xsession: X session started for tux at Fri Oct 26 06:35:58 IRST 2012 localuser:tux being added to access control list Setting IM through im-switch for locale=en_US. Start IM through /etc/X11/xinit/xinput.d/all_ALL linked to /etc/X11/xinit/xinput.d/default. Failed to connect to the VirtualBox kernel service Failed to connect to the VirtualBox kernel service Failed to connect to the VirtualBox kernel service Failed to connect to the VirtualBox kernel service I am runing Cinnamon on a local machine, no on Virtualbox. but virtualbox is installed for some usage. !?

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  • .Net Rocks TV - Architecting Windows Phone Applications

    - by psheriff
    I recently completed a .NET Rocks TV show with Carl Franklin. In this episode I discuss some design decisions that will help you create architecturally sound Windows Phone applications. Of course, many of the techniques will also apply to Silverlight and WPF application development as well. Check out the episode at http://www.dnrtv.com/default.aspx?showNum=184   Good Luck with your Coding,Paul Sheriff   ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.

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  • Peaceful Tropical Cavern Wallpaper

    - by Asian Angel
    colorful-hand-painted [DesktopNexus] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Monitor resolution messed up, monitor is unknown.

    - by Kaustubh P
    Is there anyway to reset my monitor? My moitor is using the xorg.conf file. I use 10.04, without any Graphics Card. My monitor is an Acer X193W, with a native resolution of 1440x900. This is my xorg.conf file: Section "Screen" Identifier "Configured Screen Device" Device "Configured Video Device" Monitor "Test" DefaultDepth 16 SubSection "Display" Depth 16 Modes "1440x900_60.00" EndSubSection EndSection #Section "Device" # Identifier "Configured Video Device" # HorizSync # VertRefresh #EndSection I still cant view the native resolution, even when defined in the xorg file. An way I can revert to the default, or delete some files, to make the system detect the monitor again? My last resort is the cvt method, and adding it to the xrandr file. EDIT: I use Intel Drivers. My /proc/fb contains 0 VGA16 VGA

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  • JUJU and ERROR environment has no access-key or secret-key

    - by Riccardo Magrini
    following the official guide: [1]https://juju.ubuntu.com/docs/config-maas.html and considered that I've generated the ssh key (added it to UI of MAAS) and the API key, my environments.yaml file presents in this way: environments: maas: type: maas maas-server: 'http://x.x.x.x/MAAS/' maas-oauth: 'NDPA86PsEzS7bFynSy:vqJLkyHUJbvYzbtY5Q:sXXXXXXXXXXXXXXXXXXXXXX admin-secret: 'nothing' default-series: precise authorized-keys-path: ~/.ssh/id_rsa.pub # or any file you want. when I try to run the command: juju bootstrap receive the following error: ERROR environment has no access-key or secret-key Someone can explain me where is the wrong? MAAS and JUJU are installed using their ppa stable on an Ubuntu 12.04.3 Server

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  • Blank screen after installing nvidia restricted driver

    - by LaMinifalda
    I have a new machine with a MSI N560GTX Ti Twin Frozr II/OC graphic card and MSI PH67A-C43 (B3) main board. If i install the current nvidia restricted driver and reboot the machine on Natty (64-bit), then i only get a black screen after reboot and my system does not respond. I can´t see the login screen. On nvidia web page i saw that the current driver is 270.41.06. Is that driver used as current driver? Btw, i am an ubuntu/linux beginner and therefore not very familiar with ubuntu. What can i do to solve the black screen problem? EDIT: Setting the nomodeset parameter does not solve the problem. After ubuntu start, first i see the ubuntu logo, then strange pixels and at the end the black screen. HELP! EDIT2: Thank you, but setting the "video=vesa:off gfxpayload=text" parameters do no solve the problem too. Same result as in last edit. HELP. I would like to see Unity. This is my grub: GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="video=vesa:off gfxpayload=text nomodeset quiet splash" GRUB_CMDLINE_LINUX=" vga=794" EDIT3: I dont know if it is important. If this edit is unnecessary and helpless I will delete it. There are some log files (Xorg.0.log - Xorg.4.log). I dont know how these log files relate to each other. Please, check the errors listed below. In Xorg.1.log I see the following error: [ 20.603] (EE) Failed to initialize GLX extension (ComIatible NVIDIA X driver not found) In Xorg.2.log I see the following error: [ 25.971] (II) Loading /usr/lib/xorg/modules/libfb.so [ 25.971] (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 [ 25.971] (==) NVIDIA(0): RGB weight 888 [ 25.971] (==) NVIDIA(0): Default visual is TrueColor [ 25.971] (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) [ 26.077] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:1:0:0. Please [ 26.078] (EE) NVIDIA(0): check your system's kernel log for additional error [ 26.078] (EE) NVIDIA(0): messages and refer to Chapter 8: Common Problems in the [ 26.078] (EE) NVIDIA(0): README for additional information. [ 26.078] (EE) NVIDIA(0): Failed to initialize the NVIDIA graphics device! [ 26.078] (II) UnloadModule: "nvidia" [ 26.078] (II) Unloading nvidia [ 26.078] (II) UnloadModule: "wfb" [ 26.078] (II) Unloading wfb [ 26.078] (II) UnloadModule: "fb" [ 26.078] (II) Unloading fb [ 26.078] (EE) Screen(s) found, but none have a usable configuration. [ 26.078] Fatal server error: [ 26.078] no screens found [ 26.078] Please consult the The X.Org Found [...] In Xorg.4.log I see the following errors: [ 15.437] (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 [ 15.437] (==) NVIDIA(0): RGB weight 888 [ 15.437] (==) NVIDIA(0): Default visual is TrueColor [ 15.437] (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) [ 15.703] (II) NVIDIA(0): NVIDIA GPU GeForce GTX 560 Ti (GF114) at PCI:1:0:0 (GPU-0) [ 15.703] (--) NVIDIA(0): Memory: 1048576 kBytes [ 15.703] (--) NVIDIA(0): VideoBIOS: 70.24.11.00.00 [ 15.703] (II) NVIDIA(0): Detected PCI Express Link width: 16X [ 15.703] (--) NVIDIA(0): Interlaced video modes are supported on this GPU [ 15.703] (--) NVIDIA(0): Connected display device(s) on GeForce GTX 560 Ti at [ 15.703] (--) NVIDIA(0): PCI:1:0:0 [ 15.703] (--) NVIDIA(0): none [ 15.706] (EE) NVIDIA(0): No display devices found for this X screen. [ 15.943] (II) UnloadModule: "nvidia" [ 15.943] (II) Unloading nvidia [ 15.943] (II) UnloadModule: "wfb" [ 15.943] (II) Unloading wfb [ 15.943] (II) UnloadModule: "fb" [ 15.943] (II) Unloading fb [ 15.943] (EE) Screen(s) found, but none have a usable configuration. [ 15.943] Fatal server error: [ 15.943] no screens found EDIT4 There was a file /etc/X11/xorg.conf. As fossfreedom suggested I executed sudo mv /etc/X11/xorg.conf /etc/X11/xorg.conf.backup However, there is still the black screen after reboot. EDIT5 Neutro's advice (reinstalling the headers) did not solve the problem, too. :-( Any further help is appreciated! EDIT6 I just installed driver 173.xxx. After reboot the system shows me only "Checking battery state". Just for information. I will google the problem, but help is also appreciated! ;-) EDIT7 When using the free driver (Ubuntu says that the free driver is in use and activated), Xorg.0.log shows the following errors: [ 9.267] (II) LoadModule: "nouveau" [ 9.267] (II) Loading /usr/lib/xorg/modules/drivers/nouveau_drv.so [ 9.267] (II) Module nouveau: vendor="X.Org Foundation" [ 9.267] compiled for 1.10.0, module version = 0.0.16 [ 9.267] Module class: X.Org Video Driver [ 9.267] ABI class: X.Org Video Driver, version 10.0 [ 9.267] (II) LoadModule: "nv" [ 9.267] (WW) Warning, couldn't open module nv [ 9.267] (II) UnloadModule: "nv" [ 9.267] (II) Unloading nv [ 9.267] (EE) Failed to load module "nv" (module does not exist, 0) [ 9.267] (II) LoadModule: "vesa" [...] [ 9.399] drmOpenDevice: node name is /dev/dri/card14 [ 9.402] drmOpenDevice: node name is /dev/dri/card15 [ 9.406] (EE) [drm] failed to open device [ 9.406] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 9.406] (WW) Falling back to old probe method for fbdev [ 9.406] (II) Loading sub module "fbdevhw" [ 9.406] (II) LoadModule: "fbdevhw" EDIT8 In the meanwhile i tried to install WIN7 64 bit on my machine. As a result i got a BSOD after installing the nvidia driver. :-) For this reason i sent my new machine back to the hardware reseller. I will inform you as soon as i have a new system. Thank you all for the great help and support. EDIT9 In the meanwhile I have a complete new system with "only" a MSI N460GTX Hawk, but more RAM. The system works perfect. :-) The original N560GTX had a hardware defect. Is is possible to close this question? THX!

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  • Tell Visual Studio 2012 UI Designers What to Fix

    - by Ken Cox [MVP]
    If you hate the default interface themes in Visual Studio 2012 as much as I do, you have another outlet to vent. The UI designers have posted a survey where you can tell them how distracting and annoying you find the gray themes and black icons. You even get to comment on the (fixable) all-caps issue. The UI people didn’t listen much to the (largely hostile) developer feedback during the product design – or more likely were constrained by some edict from on high - but seem more willing now to create decent themes for updates. Here’s the Visual Studio 2012 Visual Theme survey URL https://illumeweb.smdisp.net/collector/Survey.ashx?Name=VS2012ThemeSurvey VS 2012 is a great product hampered by a lousy UI. If I could have a Visual Studio 2010 theme (with its coloured icons) I’d be more than satisfied with the 2012 release.

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  • Creating a secure SQL server login - CHECK_EXPIRATION & CHECK_POLICY

    - by cabhilash
    In SQL Server you can create users using T-SQL or using the options provided by SQL Server Management Studio.   CREATE LOGIN sql_user WITH PASSWORD ='sql_user_password' MUST_CHANGE, DEFAULT_DATABASE = defDB, CHECK_EXPIRATION = ON, CHECK_POLICY = ONAs mentioned in the previous article (http://weblogs.asp.net/cabhilash/archive/2010/04/07/login-failed-for-user-sa-because-the-account-is-currently-locked-out-the-system-administrator-can-unlock-it.aspx) when CHECK_POLICY = ON user account follows the password rules provided in the system on which the SQL server is installed. When MUST_CHANGE keyword is used user is forced to change the password when he/she tries to login for the first time. CHECK_EXPIRATION and CHECK_POLICY are only enforced on Windows Server 2003 and later. If you want to turn off the password expiration enforcement or security policy enforcement, you can do by using the following statements. (But these wont work if you have created your login with MUST_CHANGE and user didn't change the default password) ALTER LOGIN sql_login WITH CHECK_EXPIRATION = OFF go ALTER LOGIN sql_login WITH CHECK_POLICY = OFF

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  • chromium-browser --proxy-server debugging

    - by user3678068
    Many places online have pointed out to configure chromium proxy via command can be achieve with the following line chromium-browser --proxy-server=[username]:[password]@[host]:[port] but I got this result on every request. Here's the output in the command line right after executing the previous command. (They do not appear to be relevant. There are no new command line output when I try to visit a page) libGL error: failed to authenticate magic 30 libGL error: failed to load driver: vboxvideo ATTENTION: default value of option force_s3tc_enable overridden by environment. [29551:29551:0606/160459:ERROR:sandbox_linux.cc(268)] InitializeSandbox() called with multiple threads in process gpu-process I have double checked that the proxy credential works with the foxyproxy chrome plugin. What else can I try to figure this out? [Edit] Going to chrome://net-internals/#proxy and reading "Effective proxy settings" if I do chromium-browser with no flags, I get Use DIRECT connections. Source: GSETTINGS if chromium-browser --proxy-server=[host]:[port], I get a message box requesting to login, and under "Effective proxy settings": Proxy server: [host]:[port] if chromium-browser --proxy-server=[user]:[pass]@[host]:[port], "Effective proxy settings" shows: Use DIRECT connections

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  • Nagging As A Strategy For Better Linking: -z guidance

    - by user9154181
    The link-editor (ld) in Solaris 11 has a new feature that we call guidance that is intended to help you build better objects. The basic idea behind guidance is that if (and only if) you request it, the link-editor will issue messages suggesting better options and other changes you might make to your ld command to get better results. You can choose to take the advice, or you can disable specific types of guidance while acting on others. In some ways, this works like an experienced friend leaning over your shoulder and giving you advice — you're free to take it or leave it as you see fit, but you get nudged to do a better job than you might have otherwise. We use guidance to build the core Solaris OS, and it has proven to be useful, both in improving our objects, and in making sure that regressions don't creep back in later. In this article, I'm going to describe the evolution in thinking and design that led to the implementation of the -z guidance option, as well as give a brief description of how it works. The guidance feature issues non-fatal warnings. However, experience shows that once developers get used to ignoring warnings, it is inevitable that real problems will be lost in the noise and ignored or missed. This is why we have a zero tolerance policy against build noise in the core Solaris OS. In order to get maximum benefit from -z guidance while maintaining this policy, I added the -z fatal-warnings option at the same time. Much of the material presented here is adapted from the arc case: PSARC 2010/312 Link-editor guidance The History Of Unfortunate Link-Editor Defaults The Solaris link-editor is one of the oldest Unix commands. It stands to reason that this would be true — in order to write an operating system, you need the ability to compile and link code. The original link-editor (ld) had defaults that made sense at the time. As new features were needed, command line option switches were added to let the user use them, while maintaining backward compatibility for those who didn't. Backward compatibility is always a concern in system design, but is particularly important in the case of the tool chain (compilers, linker, and related tools), since it is a basic building block for the entire system. Over the years, applications have grown in size and complexity. Important concepts like dynamic linking that didn't exist in the original Unix system were invented. Object file formats changed. In the case of System V Release 4 Unix derivatives like Solaris, the ELF (Extensible Linking Format) was adopted. Since then, the ELF system has evolved to provide tools needed to manage today's larger and more complex environments. Features such as lazy loading, and direct bindings have been added. In an ideal world, many of these options would be defaults, with rarely used options that allow the user to turn them off. However, the reality is exactly the reverse: For backward compatibility, these features are all options that must be explicitly turned on by the user. This has led to a situation in which most applications do not take advantage of the many improvements that have been made in linking over the last 20 years. If their code seems to link and run without issue, what motivation does a developer have to read a complex manpage, absorb the information provided, choose the features that matter for their application, and apply them? Experience shows that only the most motivated and diligent programmers will make that effort. We know that most programs would be improved if we could just get you to use the various whizzy features that we provide, but the defaults conspire against us. We have long wanted to do something to make it easier for our users to use the linkers more effectively. There have been many conversations over the years regarding this issue, and how to address it. They always break down along the following lines: Change ld Defaults Since the world would be a better place the newer ld features were the defaults, why not change things to make it so? This idea is simple, elegant, and impossible. Doing so would break a large number of existing applications, including those of ISVs, big customers, and a plethora of existing open source packages. In each case, the owner of that code may choose to follow our lead and fix their code, or they may view it as an invitation to reconsider their commitment to our platform. Backward compatibility, and our installed base of working software, is one of our greatest assets, and not something to be lightly put at risk. Breaking backward compatibility at this level of the system is likely to do more harm than good. But, it sure is tempting. New Link-Editor One might create a new linker command, not called 'ld', leaving the old command as it is. The new one could use the same code as ld, but would offer only modern options, with the proper defaults for features such as direct binding. The resulting link-editor would be a pleasure to use. However, the approach is doomed to niche status. There is a vast pile of exiting code in the world built around the existing ld command, that reaches back to the 1970's. ld use is embedded in large and unknown numbers of makefiles, and is used by name by compilers that execute it. A Unix link-editor that is not named ld will not find a majority audience no matter how good it might be. Finally, a new linker command will eventually cease to be new, and will accumulate its own burden of backward compatibility issues. An Option To Make ld Do The Right Things Automatically This line of reasoning is best summarized by a CR filed in 2005, entitled 6239804 make it easier for ld(1) to do what's best The idea is to have a '-z best' option that unchains ld from its backward compatibility commitment, and allows it to turn on the "best" set of features, as determined by the authors of ld. The specific set of features enabled by -z best would be subject to change over time, as requirements change. This idea is more realistic than the other two, but was never implemented because it has some important issues that we could never answer to our satisfaction: The -z best proposal assumes that the user can turn it on, and trust it to select good options without the user needing to be aware of the options being applied. This is a fallacy. Features such as direct bindings require the user to do some analysis to ensure that the resulting program will still operate properly. A user who is willing to do the work to verify that what -z best does will be OK for their application is capable of turning on those features directly, and therefore gains little added benefit from -z best. The intent is that when a user opts into -z best, that they understand that z best is subject to sometimes incompatible evolution. Experience teaches us that this won't work. People will use this feature, the meaning of -z best will change, code that used to build will fail, and then there will be complaints and demands to retract the change. When (not if) this occurs, we will of course defend our actions, and point at the disclaimer. We'll win some of those debates, and lose others. Ultimately, we'll end up with -z best2 (-z better), or other compromises, and our goal of simplifying the world will have failed. The -z best idea rolls up a set of features that may or may not be related to each other into a unit that must be taken wholesale, or not at all. It could be that only a subset of what it does is compatible with a given application, in which case the user is expected to abandon -z best and instead set the options that apply to their application directly. In doing so, they lose one of the benefits of -z best, that if you use it, future versions of ld may choose a different set of options, and automatically improve the object through the act of rebuilding it. I drew two conclusions from the above history: For a link-editor, backward compatibility is vital. If a given command line linked your application 10 years ago, you have every reason to expect that it will link today, assuming that the libraries you're linking against are still available and compatible with their previous interfaces. For an application of any size or complexity, there is no substitute for the work involved in examining the code and determining which linker options apply and which do not. These options are largely orthogonal to each other, and it can be reasonable not to use any or all of them, depending on the situation, even in modern applications. It is a mistake to tie them together. The idea for -z guidance came from consideration of these points. By decoupling the advice from the act of taking the advice, we can retain the good aspects of -z best while avoiding its pitfalls: -z guidance gives advice, but the decision to take that advice remains with the user who must evaluate its merit and make a decision to take it or not. As such, we are free to change the specific guidance given in future releases of ld, without breaking existing applications. The only fallout from this will be some new warnings in the build output, which can be ignored or dealt with at the user's convenience. It does not couple the various features given into a single "take it or leave it" option, meaning that there will never be a need to offer "-zguidance2", or other such variants as things change over time. Guidance has the potential to be our final word on this subject. The user is given the flexibility to disable specific categories of guidance without losing the benefit of others, including those that might be added to future versions of the system. Although -z fatal-warnings stands on its own as a useful feature, it is of particular interest in combination with -z guidance. Used together, the guidance turns from advice to hard requirement: The user must either make the suggested change, or explicitly reject the advice by specifying a guidance exception token, in order to get a build. This is valuable in environments with high coding standards. ld Command Line Options The guidance effort resulted in new link-editor options for guidance and for turning warnings into fatal errors. Before I reproduce that text here, I'd like to highlight the strategic decisions embedded in the guidance feature: In order to get guidance, you have to opt in. We hope you will opt in, and believe you'll get better objects if you do, but our default mode of operation will continue as it always has, with full backward compatibility, and without judgement. Guidance suggestions always offers specific advice, and not vague generalizations. You can disable some guidance without turning off the entire feature. When you get guidance warnings, you can choose to take the advice, or you can specify a keyword to disable guidance for just that category. This allows you to get guidance for things that are useful to you, without being bothered about things that you've already considered and dismissed. As the world changes, we will add new guidance to steer you in the right direction. All such new guidance will come with a keyword that let's you turn it off. In order to facilitate building your code on different versions of Solaris, we quietly ignore any guidance keywords we don't recognize, assuming that they are intended for newer versions of the link-editor. If you want to see what guidance tokens ld does and does not recognize on your system, you can use the ld debugging feature as follows: % ld -Dargs -z guidance=foo,nodefs debug: debug: Solaris Linkers: 5.11-1.2275 debug: debug: arg[1] option=-D: option-argument: args debug: arg[2] option=-z: option-argument: guidance=foo,nodefs debug: warning: unrecognized -z guidance item: foo The -z fatal-warning option is straightforward, and generally useful in environments with strict coding standards. Note that the GNU ld already had this feature, and we accept their option names as synonyms: -z fatal-warnings | nofatal-warnings --fatal-warnings | --no-fatal-warnings The -z fatal-warnings and the --fatal-warnings option cause the link-editor to treat warnings as fatal errors. The -z nofatal-warnings and the --no-fatal-warnings option cause the link-editor to treat warnings as non-fatal. This is the default behavior. The -z guidance option is defined as follows: -z guidance[=item1,item2,...] Provide guidance messages to suggest ld options that can improve the quality of the resulting object, or which are otherwise considered to be beneficial. The specific guidance offered is subject to change over time as the system evolves. Obsolete guidance offered by older versions of ld may be dropped in new versions. Similarly, new guidance may be added to new versions of ld. Guidance therefore always represents current best practices. It is possible to enable guidance, while preventing specific guidance messages, by providing a list of item tokens, representing the class of guidance to be suppressed. In this way, unwanted advice can be suppressed without losing the benefit of other guidance. Unrecognized item tokens are quietly ignored by ld, allowing a given ld command line to be executed on a variety of older or newer versions of Solaris. The guidance offered by the current version of ld, and the item tokens used to disable these messages, are as follows. Specify Required Dependencies Dynamic executables and shared objects should explicitly define all of the dependencies they require. Guidance recommends the use of the -z defs option, should any symbol references remain unsatisfied when building dynamic objects. This guidance can be disabled with -z guidance=nodefs. Do Not Specify Non-Required Dependencies Dynamic executables and shared objects should not define any dependencies that do not satisfy the symbol references made by the dynamic object. Guidance recommends that unused dependencies be removed. This guidance can be disabled with -z guidance=nounused. Lazy Loading Dependencies should be identified for lazy loading. Guidance recommends the use of the -z lazyload option should any dependency be processed before either a -z lazyload or -z nolazyload option is encountered. This guidance can be disabled with -z guidance=nolazyload. Direct Bindings Dependencies should be referenced with direct bindings. Guidance recommends the use of the -B direct, or -z direct options should any dependency be processed before either of these options, or the -z nodirect option is encountered. This guidance can be disabled with -z guidance=nodirect. Pure Text Segment Dynamic objects should not contain relocations to non-writable, allocable sections. Guidance recommends compiling objects with Position Independent Code (PIC) should any relocations against the text segment remain, and neither the -z textwarn or -z textoff options are encountered. This guidance can be disabled with -z guidance=notext. Mapfile Syntax All mapfiles should use the version 2 mapfile syntax. Guidance recommends the use of the version 2 syntax should any mapfiles be encountered that use the version 1 syntax. This guidance can be disabled with -z guidance=nomapfile. Library Search Path Inappropriate dependencies that are encountered by ld are quietly ignored. For example, a 32-bit dependency that is encountered when generating a 64-bit object is ignored. These dependencies can result from incorrect search path settings, such as supplying an incorrect -L option. Although benign, this dependency processing is wasteful, and might hide a build problem that should be solved. Guidance recommends the removal of any inappropriate dependencies. This guidance can be disabled with -z guidance=nolibpath. In addition, -z guidance=noall can be used to entirely disable the guidance feature. See Chapter 7, Link-Editor Quick Reference, in the Linker and Libraries Guide for more information on guidance and advice for building better objects. Example The following example demonstrates how the guidance feature is intended to work. We will build a shared object that has a variety of shortcomings: Does not specify all it's dependencies Specifies dependencies it does not use Does not use direct bindings Uses a version 1 mapfile Contains relocations to the readonly allocable text (not PIC) This scenario is sadly very common — many shared objects have one or more of these issues. % cat hello.c #include <stdio.h> #include <unistd.h> void hello(void) { printf("hello user %d\n", getpid()); } % cat mapfile.v1 # This version 1 mapfile will trigger a guidance message % cc hello.c -o hello.so -G -M mapfile.v1 -lelf As you can see, the operation completes without error, resulting in a usable object. However, turning on guidance reveals a number of things that could be better: % cc hello.c -o hello.so -G -M mapfile.v1 -lelf -zguidance ld: guidance: version 2 mapfile syntax recommended: mapfile.v1 ld: guidance: -z lazyload option recommended before first dependency ld: guidance: -B direct or -z direct option recommended before first dependency Undefined first referenced symbol in file getpid hello.o (symbol belongs to implicit dependency /lib/libc.so.1) printf hello.o (symbol belongs to implicit dependency /lib/libc.so.1) ld: warning: symbol referencing errors ld: guidance: -z defs option recommended for shared objects ld: guidance: removal of unused dependency recommended: libelf.so.1 warning: Text relocation remains referenced against symbol offset in file .rodata1 (section) 0xa hello.o getpid 0x4 hello.o printf 0xf hello.o ld: guidance: position independent (PIC) code recommended for shared objects ld: guidance: see ld(1) -z guidance for more information Given the explicit advice in the above guidance messages, it is relatively easy to modify the example to do the right things: % cat mapfile.v2 # This version 2 mapfile will not trigger a guidance message $mapfile_version 2 % cc hello.c -o hello.so -Kpic -G -Bdirect -M mapfile.v2 -lc -zguidance There are situations in which the guidance does not fit the object being built. For instance, you want to build an object without direct bindings: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance ld: guidance: -B direct or -z direct option recommended before first dependency ld: guidance: see ld(1) -z guidance for more information It is easy to disable that specific guidance warning without losing the overall benefit from allowing the remainder of the guidance feature to operate: % cc -Kpic hello.c -o hello.so -G -M mapfile.v2 -lc -zguidance=nodirect Conclusions The linking guidelines enforced by the ld guidance feature correspond rather directly to our standards for building the core Solaris OS. I'm sure that comes as no surprise. It only makes sense that we would want to build our own product as well as we know how. Solaris is usually the first significant test for any new linker feature. We now enable guidance by default for all builds, and the effect has been very positive. Guidance helps us find suboptimal objects more quickly. Programmers get concrete advice for what to change instead of vague generalities. Even in the cases where we override the guidance, the makefile rules to do so serve as documentation of the fact. Deciding to use guidance is likely to cause some up front work for most code, as it forces you to consider using new features such as direct bindings. Such investigation is worthwhile, but does not come for free. However, the guidance suggestions offer a structured and straightforward way to tackle modernizing your objects, and once that work is done, for keeping them that way. The investment is often worth it, and will replay you in terms of better performance and fewer problems. I hope that you find guidance to be as useful as we have.

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  • Compiz stop working

    - by Aikanáro
    I'm on a laptop sony vaio, vng-nw330f with ubuntu 11.10. One day I used my computer normally, I shutdown and the other day when I turn on it again, all was different. Compiz effects is not working at all, it doesn't matter what plugin (from ccsm) i enable or disable, nothings happens, nothings changes. I tried next commands: unity --reset unity --reset-icons sudo rm -rf .config .gnome .gnome2 .gnome2_private .compiz .icons .fonts .nautilus .themes .qt .local (from my home directory) gconftool-2 --recursive-unset /apps/compiz-1 I try reinstalling compiz (I remove compiz from software center and installed it again). I have just a couple of weeks using ubuntu, I'm not sure if exist a desktop call it unity 3d, but I think that it's missing. I want the graphics interface of ubuntu 11.10 by default.

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  • Why the Enter key in a Mac keyboard is mapped to Level?

    - by Anentropic
    Just installing Ubuntu for the first time, glad to ditch Win 7. I have a KVM switch and also a Mac, hence I'm using a Mac keyboard (the full size alu one) Everything's pretty cool. First thing I wondered is why the numeric keypad doesn't work? Oh, I have to find the num lock key (which should default to on, sensibly, no?) which isn't labelled as such on a Mac keyboard. Ok no problem. Then for some reason the Enter key on the keypad doesn't work still. Check the keyboard layout (set to 'English UK Macintosh')... inspecting the layout the Enter key is mapped to something called 'Level' - WTF is 'Level'? Everything else about the keyboard works great ie the £ $ # @ " are all perfect, volume control works as expected... why this weird key mapping on the Enter key? More importantly... how do I change it to work as an Enter key ?

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  • How to preseed 12.10 desktop when the ubuntu-desktop package is missing?

    - by user183394
    I have been trying to use a preseed file to do PXE booting of a 12.10 desktop. Upon the first boot, I was greeted by a terminal with login prompt. Surprised, I checked the /var/log/installer/syslog but didn't find a trace of desktop installation. Feeling curious, I double-checked the content of the loop mounted iso file, and realized that the ubuntu-desktop package that existed up to 12.04.1 is no longer available. So, the following preseed lines from the Ubuntu preseed example no longer apply: ################################################################################ ### Package selection ### ################################################################################ # Selected packages. tasksel tasksel/first multiselect ubuntu-desktop #tasksel tasksel/first multiselect lamp-server, print-server #tasksel tasksel/first multiselect kubuntu-desktop Given such a situation, is there something that I can specify in the pre-seed file to install the entire default desktop?

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  • Extending web server controls by providing client side functionality through Javascript

    - by nikolaosk
    In this post I will demonstrate how to extend the functionality of the web server controls by adding client side functionality with Javascript. Let's move on to our example. 1) Launch Visual Studio 2010/2008/2005. (express editions will work fine). Create a new empty website and choose a suitable name for it. 2) Add a new item in your site, a web form. Leave the default name. 3) We need to add some markup. < form id = "form1" runat = "server" > < div > < span id = "test1" > nikos...(read more)

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  • Configuring mouse buttons to switch between apps?

    - by Matt Gregory
    I just installed 14.04, so I'm using the default setup (Unity, I guess). I have these two extra mouse buttons on the side of my mouse. Is there any way to map these so they can switch between open apps? What would be perfect is if clicking on button 6 (or whatever it is) would cycle forward through apps, button 7 would go backwards, and holding one of the buttons would show the task list and let you click on the app you want. That's really what I want.

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  • How to make Windows boot first?

    - by Rani.Shemer
    I want to know how to make Windows the default boot OS in Ubuntu 11.10, how to make Windows boot first on GRUB2, specifically for Windows 7, which is my current version. I know that are some tutorials about this, but it seems that I made a mistake, so I'm asking. Luckily nothing serious happened. I didn't lose my data. The difference between my question and the tutorials is that the tutorials are from older version. Sorry for any disturbs and redundancy of the question. I'll love it better for a GUI app that making easy the boot. P.S: I forgot to say the version of my OS's I am running Windows 7 Home Premium X64 bit Ubuntu 11.10 X64 bit I hope this will make understand better because I now saw it a tutorial that for 64 bit versions Startup-Manager doesn't work.

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  • USB3 boot device disappears post-grub

    - by JoBu1324
    I have an installation of Ubuntu 12.10 on a USB3 device, and it occasionally disappears during boot, dropping me into busybox. This is what I've been able to figure out so far: During a single boot, the following happened: At the grub2 menu, I typed c and dropped to the grub> prompt I typed ls -l and got a list of all the devices, including partitions and UUIDs - the USB3 partitions were available I escaped back to the boot select menu, selected the default item (ubuntu) and hit enter The screen went black for a second before turning into the purple Ubuntu boot screen with the dots (which usually indicates that the boot will fail. When all is well I don't get the black screen) The boot dropped into BusyBox v1.19.3 with the message `ALERT! /dev/disk/by-uuid/[uuid] does not exist blkid displays all of the partitions except those of the USB3 device, as does ls /dev/disk/by-uuid or any of the alternatives.

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  • Jdk 6.0 update 6 installed sucessfully but java command not working

    - by Ravi.Kumar
    I switched to linux (Ubuntu 12.04) this morning and find it great but messed up while installing java. :-(. I have installed jdk6.0_6 successfully but when I run java command in terminal, I get this ravi@ravi-LIFEBOOK-AH531:~$ java The program 'java' can be found in the following packages: * default-jre * gcj-4.6-jre-headless * openjdk-6-jre-headless * gcj-4.5-jre-headless * openjdk-7-jre-headless Try: sudo apt-get install <selected package> Could someone help me with this? Below are the steps that I followed to install: copied file named jdk-6u6-linux-x64.bin to my documents from terminal executed chmod a+x jdk-6u6-linux-x64.bin and then executed sudo ./jdk-6u6-linux-x64.bin In terminal I accepted the license agreement and done.

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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • PHP enable sqlite phpinfo states --without-sqlite

    - by Jahmic
    I've seen similar questions but none that address my situation adequately. I'm running Apache and PHP 5.3.6 on a amazon cloud server. phpinfo keeps stating that sqlite is disabled. At least that what it seems from the configure line: './configure' ... '--without-sqlite' In other parts of phpinfo() output: PDO PDO drivers mysql, sqlite PDO Driver for SQLite 3.x enabled SQLite Library 3.6.20 sqlite3 SQLite3 support enabled SQLite3 module version 0.7-dev SQLite Library 3.6.20 Directive Local Value Master Value sqlite3.extension_dir no value no value and at least one the following PHP commands fail: if (!extension_loaded('SQLite') OR !function_exists('sqlite_open')) Yum install states that both sqlite and pdo-lite are already installed. I've tried to enable sqlite by editing my local php.ini by adding: ; Enable sqlite3 extension module extension=sqlite3.so I've checked the main php.ini (/etc/php.ini) and there is nothing specific about disabling it. In fact, there is a sub-conig file loaded in php.d that also specifies this extension as well as another for the pdo-sqlite I'm running of things to look for or try. Any suggestions. How do I find where the PHP configure is stated? Thanks

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  • How to make Jetty webserver listen on port 80?

    - by Jonas
    I would like to use Jetty as a webserver. I have edited the configuration file at /etc/default/jetty and set: # change to 0 to allow Jetty start NO_START=0 # Listen to connections from this network host # Use 0.0.0.0 as host to accept all connections. JETTY_HOST=0.0.0.0 Now I can reach the Jetty webserver at http://192.168.1.10:8080 but I would like to have Jetty listening on port 80. I have tried this setting in the same configuration file: # The network port used by Jetty JETTY_PORT=80 and then restart Jetty with sudo service jetty restart but it doesn't work. How can I change so that the Jetty webserver is listening on port 80?

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  • New Extended Events Blog on MSDN

    - by Jonathan Kehayias
    The SQL Server Team at Microsoft created a new blog last week on the MSDN site for Extended Events.  If you are interested in learning about Extended Events from the group on the SQL Server Team that built it, you might be interested in adding this blog to your RSS Reader: http://blogs.msdn.com/extended_events/default.aspx There are plenty of references available on Extended Events by clicking the tag in my tag cloud as well. Share this post: email it! | bookmark it! | digg it! | reddit! | kick...(read more)

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  • Convert a cassette tape recording to digital format

    - by Electric Automation
    Has anyone been successful with transferring audio cassette tape recordings to a digital format? I would like to preserve old cassette tape recordings of my grandparents to some digital format: MP3, WAV, etc... The quality of the tapes are mediocre. I think I can handle the quality restoration but getting the audio from tape to digital is my question. Below is a list of the hardware that I can work with: Cassette Deck: I have a Technics stereo cassette deck model RS-B12. It has separate left and right IN and OUT RCA type jacks on the back. In the front it has a headphone phono jack, plus left and right mic input phono jacks. On the computer side: -I have a Windows Vista PC with no additional software other than what came with the machine from Costco. No sound editing software that I can see. There is no sound card on the PC. On the front panel there is a mini-phono mic input jack and there are several different types of in/out mini-phono jacks on the back. In addition, USB and Firewire. I also have access to a new (2009) iMac with a mini-phono input jack for a powered mic or other audio source and GarageBand that has come with the computer. In addition, USB and Firewire. What are my options for getting these cassette recordings into a digital format? Whats the best format? What sort of wires would I need and will I want to utilize the USB or Firewire or can I simply use the audio inputs on the PC (or Mac) to receive the audio stream?

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  • Settings xorg.conf to be used with VESA driver?

    - by Fernando Costa
    I have an brand new installation of Ubuntu 9.10 (karmic version) where everything is fine except the video resolution. In Ubuntu 9.10, the file xorg.conf is empty by default. I'm using an onboard video card, and Ubuntu can not find the right resolution for me. It always uses 800x600, but I need at least 1024x768. Also, my monitor is listed as Unknown Type. Ubuntu did find the right resolution when I changed the monitor to a Samsung monitor. By the way what are the generic settings to put inside xorg.conf? What is the settings for Refresh Rate, for example, I got a resolution of 1280x800, but the Refresh Rate generally between 60 ~ 80 htz is ZERO on my resolution.. In 1024 resolution my Refresh Rate is 75 htz.. What is going on with my resolution and how to modify the Refresh Rate?? Many Thanks!

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  • Photoshop CS6 Corrupted File recovery

    - by Ben Franchuk
    Last night I was working on a client application mock-up in photoshop, but was goin to take a break from my work so I saved the .PSD file on my internal HDD and put my computer into stand-by mode once the file had finished saving. Unfortunately my computer crashed while it was entering stand-by and shut itself down (photoshop was still open). I did not boot it again to make sure all my files were ok because they had already been saved, but today once I opened up the file again it was extremely corrupted and also completely un-editable (screenshot bellow). so what im asking is there any way to recover my work, or at least some of it? i have put in a good few days work on this project and would hate to have to restart it. the size of the file is 3070 KB, even though it reads as 712 KB in photoshop. i dont know if these file sizes are larger or either smaller than the original non-corrupted file's size, but considering all the layers in the file i suspect it was larger before it corrupted. im using windows XP professional 32bit SP3. both my OS and said .PSD file are located on the same internal HDD (74.4 GB). i do have an external HDD (1.5 TB) but i primarily only use it for movies music and tv shows. i dont know if it was plugged in t the time of me editing the document last, though, if it means anything. i have tried many image and PSd recovery softwares but none have returned any results that may help recover my work. edit: i tried using a photo reccovery software (odboso Photorecovery) that actually seems to recover the corrupted file in question judging by the size of the file, but i cannot recover it because of the licence fee. knowing that the file is still likely on my HDD, what location might it be located?

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