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  • How to show a message box in an ASP.NET page?

    - by Praveen
    As I was a Windows programmer it was so easy to show a message box on a form. But on an ASP.NET page I don't know how can I show it? Actually I have some condition and based on that I want to show a message box to the user to get his/her response and based on that response I want to continue. For example I want to ask the user "Do you want to continue?" with two buttons "Yes" & "No".

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  • Add the "selected" attribute to a drop down option with jQuery

    - by gaoshan88
    How do I add the attribute "selected" to a drop down menu option based on that option matching some variable? Here is how the dropdown is populated... loginOptions = ["First", "Second", "Third]; var Login = $( '#Login' ); for ( var i = 0; i < loginOptions.length; i++ ) { Login.append('<option value="'+ loginOptions[i] +'">'+ loginOptions[i] +'</option>'); } I want to mark one option as "selected" based on whether or not its value matches another variable. so if loginOption[i] is equal to var existingLoginValue then set that option to 'selected' Something that would do if(loginOptions[i] === existingLoginValue){ print 'selected'; }; Thanks!

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  • Application.Idle causes high CPU usage

    - by Neal
    Hello, I use the Application.Idle event to handle toolbar status (enable/disable) etc. quite extensively. As I'm beta testing Norton AntiVirus 2011, it brought to my attention that my app that I'm developing triggered a high CPU usage warning on at least one CPU. Sure enough, I opened the task manager and watched one of the four CPU's (quad core system) go to near 100%. I thought Application.Idle was the way to handle things when the application wasn't performing CPU tasks. Why is Application.Idle spiking the CPU? Here is how I attach to the event: AddHandler Application.Idle, AddressOf OnAppIdle Been using Application.Idle for a long time, never knew it would have this issue. Using VS 2010 .NET 4 Thank you.

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  • Displaying Nested Array Content with Time Delay in Flex

    - by MooCow
    I have a JSON array that look like this: (array here) I'm trying to use Flex to display each Project and its Milestone elements similar to a nested for-loop for 15 seconds per Milestone element before advancing to the next Project. I was shown a technique that works well for something without another array buried into it. var key:int = 0; var timer:timer = new timer (10000, project.length); timer.addEventListener (TimerEvent.TIMER, function showStuff(event:EVENT):void { trace project[key].projectName; key++; }); timer.start(); But that only replicate a single FOR-LOOP and not a nested FOR-LOOP. Any suggestions?

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  • Cast Object to JTable?

    - by Chris
    I am trying to implement a ListSelectionListener for some of my JTables. Simply (at the moment) the ListSelectionListener is supposed to simply return the text of the cell that was selected. My program design has several JTables and I would like to have one ListSelectionListener work for them all. In the valueChanged event of the ListSelectionListener I thought it was possible to do something like: private class SelectionHandler implements ListSelectionListener { public void valueChanged(ListSelectionEvent e) { JTable table = (JTable)e.getSource(); String data = (String) table.getValueAt(table.getSelectedRow(), 0); // Print data } } But when I do this I a ClassCastException error. Is there a way to do something like this? One solution I thought of was to compare the source of the event (e.getSource()) to all my JTables to see if they were equivalent (big if block) and then just calling .getValueAt inside that block but that would making the code in the future difficult if tables were to be added or removed.

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  • Plotting a cumulative graph of python datetimes

    - by ventolin
    Say I have a list of datetimes, and we know each datetime to be the recorded time of an event happening. Is it possible in matplotlib to graph the frequency of this event occuring over time, showing this data in a cumulative graph (so that each point is greater or equal to all of the points that went before it), without preprocessing this list? (e.g. passing datetime objects directly to some wonderful matplotlib function) Or do I need to turn this list of datetimes into a list of dictionary items, such as: {"year": 1998, "month": 12, "date": 15, "events": 92} and then generate a graph from this list? Sorry if this seems like a silly question - I'm not all too familiar with matplotlib, and would like to save myself the effort of doing this the latter way if matplotlib can already deal with datetime objects itself.

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  • javascript __doPostBack doesn't seem to work for me...

    - by Pandiya Chendur
    I use yui datatable in my asp.net application... I have a link button in one of my columns and it works fine but doesn't do a postback of a hidden button... myDataTable.subscribe("linkClickEvent", function(oArgs) { javascript: __doPostBack('ctl00_ContentPlaceHolder1_Button1', ''); YAHOO.util.Event.stopEvent(oArgs.event); }); and in my page <asp:Button ID="Button1" runat="server" onclick="Button1_Click" Text="Button" style="display:none;" /> protected void Button1_Click(object sender, EventArgs e) { DownloadFile(Hfhref.Value, true); } I used break point but it doesn't seem to get the __dopostback.. Any suggestion...

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  • Google Maps API - Marker not showing

    - by popnbrown
    I'm trying to add markers for every single row from a table, that sits on the page. The page is http://www.sravanks.com/first/2013ftcmap.php This is the JS code that's loading the markers: $(document).ready(function() { var mapOptions = { center: new google.maps.LatLng(39.740, -89.503), zoom: 7 }; var map = new google.maps.Map(document.getElementById("map-canvas"), mapOptions); var infowindow = new google.maps.InfoWindow(); /* City Markers */ var cityCircle = new Array(); var i = 0; $.each($('.events tr'), function(index, value) { var name = $(this).find('td:first()').html(); var address = $(this).find('.address').html(); var linkUrl = "http://www.sravanks.com/first/geocode.php?address=" + address; $.ajax({ url: linkUrl }).done(function(data){ var json = $.parseJSON(data.substring(0, data.length-1)); lat = json.results[0].geometry.location.lat; lng = json.results[0].geometry.location.lng; var latlng = new google.maps.LatLng(lat, lng); var marker = new google.maps.Marker({ position: latlng, map: map, icon: 'map-pointer-medium.gif' }); google.maps.event.addListener(marker, 'click', function() { infowindow.setContent(name); infowindow.open(map, marker); cityCircle[i] = new google.maps.Circle({strokeColor: '#00FF00', strokeOpacity: 0.8, strokeWeight: 2, fillColor: '#00FF00', fillOpacity: 0.35, map: map, center: latlng, radius: 144841}); i++; }); }); }); /*Team Markers*/ var markers = {}; var teamName, teamNumber, lat, lng, content; $.each($('.list tr'), function(index, value) { teamName = $(this).find('td.name').html(); teamNumber = $(this).find('td.number').html(); markers[teamNumber] = {}; lat = parseFloat($(this).find('td.lat').html()); lng = parseFloat($(this).find('td.lng').html()); content = "Name: " + teamName + "<br />Number: " + teamNumber; markers[teamNumber]['latlng'] = new google.maps.LatLng(lat, lng); markers[teamNumber]['marker'] = new google.maps.Marker({ position: markers[teamNumber]['latlng'], map: map }); google.maps.event.addListener(markers[teamNumber]['marker'], 'click', function() { infowindow.setContent(content); infowindow.open(map, markers[teamNumber]['marker']); }); }); google.maps.event.addListener(infowindow, 'closeclick', function() { for(var i=0;i<cityCircle.length;i++){ cityCircle[i].setMap(null); } }); }); I've got no errors, but the Team Markers do not show up. The strange thing is that the City Markers do show up. Some more info, the City Markers ajax call is just to a proxy that calls the google geocoding api. Again the link's at http://www.sravanks.com/first/2013ftcmap.php

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  • Server-side Javascript (aspx.cs) Attributes.Add Code to Change a Label's text

    - by DFM
    I am trying to change a label's text by using server-side javascript (onclick) and C# within the page_load event. For example, I would like to write something like the following: Label1.Attributes.Add("onclick", "Label2.text='new caption'") Does anyone know the correct code for this? Also, what is this type of code referred to; is it just javascript or javascript in C# or is there a specific name? Lastly, does a book or online resource exist that lists the choices of control.attributes.add("event", "syntax") code to use with C#? Thank you, DFM

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  • How can I specify a single .config file for multiple EXE projects in .NET

    - by Russ
    I have a project that I am breaking up into multiple .exe projects. I still plan on publishing them, using click once, into the same location at the same time, and I would like to use the same config file. I have added the app.config to each project using the "Add link" option in Visual Studio, which is great for debugging, but in production, when I compile each exe project, the app.config is not copied into the "master project"'s bin folder. example: master.exe with master.exe.config master.exe may launch order.exe based on user settings master.exe may launch returns.exe based on user settings master, order, and returns will all reside in the same folder, and should share a single config file.

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  • MSSQL - Select one random record not showing duplicates

    - by Lukes123
    I have two tables, events and photos, which relate together via the 'Event_ID' column. I wish to select ONE random photo from each event and display them. How can I do this? I have the following which displays all the photos which are associated. How can I limit it to one per event? SELECT Photos.Photo_Id, Photos.Photo_Path, Photos.Event_Id, Events.Event_Title, Events.Event_StartDate, Events.Event_EndDate FROM Photos, Events WHERE Photos.Event_Id = Events.Event_Id AND Events.Event_EndDate < GETDATE() AND Events.Event_EndDate IS NOT NULL AND Events.Event_StartDate IS NOT NULL ORDER BY NEWID() Thanks Luke Stratton

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  • How do you detect when the mouse leaves the stage in ActionScript 2?

    - by Theo
    I have the bad luck of having to downport some ActionScript 3 code to ActionScript 2 and I have a problem with detecting when the mouse leaves the stage. In ActionScript 3 there is an event called Event.MOUSE_LEAVE, which can be used to detect when the mouse leaves the stage, but there is no equivalent in ActionScript 2 as far as I can see. How would you best emulate the same functionality? Listening for mouse movement and checking the mouse coordinates against the bounds of the stage doesn't work because the mouse coordinates stop updating when the mouse leaves the stage.

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  • Capturing HTML input values using a BHO

    - by Meric
    Hi all, i am a complete nobbie to BHO and C++. This is what i want to achieve. Using various code samples, i have been successful in installing a BHO in my Internet Explorer. I am currently making use of the Invoke method to search for DISPID_HTMLDOCUMENTEVENTS2_ONCLICK and have been successful in capturing the event. How can i access a HTML input on the page is filled up with values? (eg. i navigate to www.gmail.com, key in some values into the username and password, and my BHO is activated upon the onclick event?) Code examples or link to documentation would be fantastic help regards Meric

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  • Timer running while on home screen iPhone - Objective C

    - by Franky
    Hello, I am interested in building a Timer Based game such as mafia wars or soemthing like that. I'm stuck on one question. What would be the best way to retain a timer, even if the app is closed? Should I do this based on the Device Clock? or should I set a time to a server, and get the time when the device starts up? If any one knows a better way for this, let me know. Thanks. @lessfame

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  • Javascript form validation events

    - by user307922
    Hi All, I am making a small form for a php app and had a question regarding javascript validation. What is the best event to run the javascript validation on the input value? Is it the "focusout" event? I used "focusout" to originally but it creates problems when the user hits enter while they are still focused on any particular field in the form. Should I run the js validation when the user clicks submit? Just looking for some advice. Thanks! Chuck

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  • $.ajax working with Firefox, not IE

    - by Isamtron
    Hello, I have a jQuery code to allow users to login using a lightbox (http://colorpowered.com/colorbox/) and immediately start downloading files, without being redirected or having the page reloaded. It's perfectly working in Firefox but Internet Explorer keeps showing the login box until I reload the page :( <? if (!$this->session->userdata('user_logged_in')): ?> <script type="text/javascript"> $(document).ready(function() { $('a[href^="/link/"]').click(function(event){ var status = $.ajax({ url: "/status", async: false }).responseText; if (status != 'USER_LOGGED_IN') { $.fn.colorbox({href:"/login"}); event.preventDefault(); } }); }); </script> <? endif ?> Your help would be greatly appreciated.

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • How can I ensure that JavaScript inserted via AJAX will be executed after the accompanying HTML (als

    - by RenderIn
    I've got portions of pages being replaced with HTML retrieved via AJAX calls. Some of the HTML coming back has JavaScript that needs to be run once in order to initialize the accompanying HTML (setting up event handlers). Since the document has already been loaded, when I replace chunks of HTML using jQuery's .html function, having jQuery(document).ready(function() {...}); doesn't execute since the page loaded long before and this is just a snippet of HTML being replaced. What's the best way to attach event handlers whose code is packaged along with the HTML it's interested in, when that content is loaded via AJAX? Should I just put a procedural block of javascript after the HTML , so that when I insert the new HTML block, jQuery will execute the javascript immediately? Is the HTML definitely in the DOM and ready to be acted upon by JavaScript which is in the same .html call?

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  • Returning messages in Smalltalk

    - by Zachary
    I have a Dictionary of objects I have created in smalltalk, which I am iterating over by enumerating it based on the key/value pairs. For value object in the dictionary, I am calling a method on that object. Based on certain conditions, I would like for this object to be able to add a new member to dictionary, and possibly delete another one. I've been looking at the 'Perform' and 'Messages' facilities in Smalltalk, but I'm not sure if it is even possible to do what I'm trying to do - is it possible to return a message (or multiple messages), which another object can process and perform? For example, could my method return 'removeKey: 19' and 'add object' at the same time? I am using GNU Smalltalk, if it matters.

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  • C# Events and Lambdas, alternative to null check?

    - by Eugarps
    Does anybody see any drawbacks? It should be noted that you can't remove anonymous methods from an event delegate list, I'm aware of that (actually that was the conceptual motivation for this). The goal here is an alternative to: if (onFoo != null) onFoo.Invoke(this, null); And the code: public delegate void FooDelegate(object sender, EventArgs e); public class EventTest { public EventTest() { onFoo += (p,q) => { }; } public FireFoo() { onFoo.Invoke(this, null); } public event FooDelegate onFoo; }

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  • Searching custom nodes' by field in Drupal?

    - by Airjoe
    Hello- Using Drupal on a project which I made custom node types in using the CCK. I want to be able to search the specific node based on a custom field the node has. So let's say I have this node type Article which has a field "myfield", I want to be able to search for Articles based on the myfield field. I understand the default search module allows for searching of node types using the type:MyNodeType in the search, but I did not see any way to limit which fields are searched. Any tips? Is this something that is going to get crazy? Appreciate the help.

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  • Passing variable string to create arrays (Android)

    - by dweebsonduty
    Hello all, I am a newb to Android and Java and want to write a funtion that will display a list based on a varable that I pass to the function. The function is below and the code below creates an array out of a string called type, but what I want to do is pass it a variable string and have it build a list based on that string. So if I wanted the type list I would say list_it("type") But if I try something like getResources().getStringArray(R.array.thelist); it doesn't work. Can someone point me in the right direction? public void list_it(String thelist){ String[] types = getResources().getStringArray(R.array.type); ArrayAdapter<String> mAdapter = new ArrayAdapter<String>(this, R.layout.list_item1, types); setListAdapter(mAdapter); ListView lv = getListView(); lv.setTextFilterEnabled(true); }

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