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  • Sql Server 2005 multiple insert with c#

    - by bottlenecked
    Hello. I have a class named Entry declared like this: class Entry{ string Id {get;set;} string Name {get;set;} } and then a method that will accept multiple such Entry objects for insertion into the database using ADO.NET: static void InsertEntries(IEnumerable<Entry> entries){ //build a SqlCommand object using(SqlCommand cmd = new SqlCommand()){ ... const string refcmdText = "INSERT INTO Entries (id, name) VALUES (@id{0},@name{0});"; int count = 0; string query = string.Empty; //build a large query foreach(var entry in entries){ query += string.Format(refcmdText, count); cmd.Parameters.AddWithValue(string.Format("@id{0}",count), entry.Id); cmd.Parameters.AddWithValue(string.Format("@name{0}",count), entry.Name); count++; } cmd.CommandText=query; //and then execute the command ... } } And my question is this: should I keep using the above way of sending multiple insert statements (build a giant string of insert statements and their parameters and send it over the network), or should I keep an open connection and send a single insert statement for each Entry like this: using(SqlCommand cmd = new SqlCommand(){ using(SqlConnection conn = new SqlConnection(){ //assign connection string and open connection ... cmd.Connection = conn; foreach(var entry in entries){ cmd.CommandText= "INSERT INTO Entries (id, name) VALUES (@id,@name);"; cmd.Parameters.AddWithValue("@id", entry.Id); cmd.Parameters.AddWithValue("@name", entry.Name); cmd.ExecuteNonQuery(); } } } What do you think? Will there be a performance difference in the Sql Server between the two? Are there any other consequences I should be aware of? Thank you for your time!

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  • C# function called after dependency property have been set

    - by mizipzor
    My code currently looks like this: private Foo myFoo; public Foo CurrentFoo { get { return myFoo; } set { SetFoo(value); } } private void SetFoo(Foo newFoo) { // Do stuff // Here be dragons myFoo = newFoo; } To be able to bind it in XAML/WPF I need to turn Foo into a dependency property: public static DependencyProperty CurrentFooProperty = DependencyProperty.Register("CurrentFoo", typeof(Foo), typeof(FooHandler), new PropertyMetadata(false)); public Foo CurrentFoo { get { return (Foo)GetValue(CurrentFooProperty); } set { SetValue(CurrentFooProperty, value); } } Ive heard that you shouldnt do magic inside the actual C# property set {}, since it might not be called but the value is written directly to the dependency property. If this is false, let me know, it seems like the most obvious and simple route to take. I know I can add a validation function to the dependency property but I assume that it shouldnt be used for this? I need to communicate the change to legacy systems that cannot yet be bound in XAML. Whats the best way to approach this problem?

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  • Spring Dependency Injecting an annotated Aspect

    Using Spring I've had some issues with doing a dependency injection on an annotated Aspect class. CacheService is injected upon the Spring context's startup, but when the weaving takes place, it says that the cacheService is null. So I am forced to relook up the spring context manually and get the bean from there. Is there another way of going about it? Here is an example of my Aspect: import org.apache.log4j.Logger; import org.aspectj.lang.ProceedingJoinPoint; import org.aspectj.lang.annotation.Around; import org.aspectj.lang.annotation.Aspect; import com.mzgubin.application.cache.CacheService; @Aspect public class CachingAdvice { private static Logger log = Logger.getLogger(CachingAdvice.class); private CacheService cacheService; @Around("execution(public *com.mzgubin.application.callMethod(..)) &&" + "args(params)") public Object addCachingToCreateXMLFromSite(ProceedingJoinPoint pjp, InterestingParams params) throws Throwable { log.debug("Weaving a method call to see if we should return something from the cache or create it from scratch by letting control flow move on"); Object result = null; if (getCacheService().objectExists(params))}{ result = getCacheService().getObject(params); } else { result = pjp.proceed(pjp.getArgs()); getCacheService().storeObject(params, result); } return result; } public CacheService getCacheService(){ return cacheService; } public void setCacheService(CacheService cacheService){ this.cacheService = cacheService; } }

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  • Modifying bundled properties from visitor

    - by ravenspoint
    How should I modify the bundled properties of a vertex from inside a visitor? I would like to use the simple method of sub-scripting the graph, but the graph parameter passed into the visitor is const, so compiler disallows changes. I can store a reference to the graph in the visitor, but this seems weird. /** A visitor which identifies vertices as leafs or trees */ class bfs_vis_leaf_finder:public default_bfs_visitor { public: /** Constructor @param[in] total reference to int variable to store total number of leaves @param[in] g reference to graph ( used to modify bundled properties ) */ bfs_vis_leaf_finder( int& total, graph_t& g ) : myTotal( total ), myGraph( g ) { myTotal = 0; } /** Called when the search finds a new vertex If the vertex has no children, it is a leaf and the total leaf count is incremented */ template <typename Vertex, typename Graph> void discover_vertex( Vertex u, Graph& g) { if( out_edges( u, g ).first == out_edges( u, g ).second ) { myTotal++; //g[u].myLevel = s3d::cV::leaf; myGraph[u].myLevel = s3d::cV::leaf; } else { //g[u].myLevel = s3d::cV::tree; myGraph[u].myLevel = s3d::cV::tree; } } int& myTotal; graph_t& myGraph; };

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  • SSE (SIMD extensions) support in gcc

    - by goldenmean
    Hi, I see a code as below: include "stdio.h" #define VECTOR_SIZE 4 typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); // vector of four single floats typedef union f4vector { v4sf v; float f[VECTOR_SIZE]; } f4vector; void print_vector (f4vector *v) { printf("%f,%f,%f,%f\n", v->f[0], v->f[1], v->f[2], v->f[3]); } int main() { union f4vector a, b, c; a.v = (v4sf){1.2, 2.3, 3.4, 4.5}; b.v = (v4sf){5., 6., 7., 8.}; c.v = a.v + b.v; print_vector(&a); print_vector(&b); print_vector(&c); } This code builds fine and works expectedly using gcc (it's inbuild SSE / MMX extensions and vector data types. this code is doing a SIMD vector addition using 4 single floats. I want to understand in detail what does each keyword/function call on this typedef line means and does: typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); What is the vector_size() function return; What is the __attribute__ keyword for Here is the float data type being type defined to vfsf type? I understand the rest part. thanks, -AD

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Deleting elements from stl set while iterating through it does not invalidate the iterators.

    - by pedromanoel
    I need to go through a set and remove elements that meet a predefined criteria. This is the test code I wrote: #include <set> #include <algorithm> void printElement(int value) { std::cout << value << " "; } int main() { int initNum[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; std::set<int> numbers(initNum, initNum + 10); // print '0 1 2 3 4 5 6 7 8 9' std::for_each(numbers.begin(), numbers.end(), printElement); std::set<int>::iterator it = numbers.begin(); // iterate through the set and erase all even numbers for (; it != numbers.end(); ++it) { int n = *it; if (n % 2 == 0) { // wouldn't invalidate the iterator? numbers.erase(it); } } // print '1 3 5 7 9' std::for_each(numbers.begin(), numbers.end(), printElement); return 0; } At first, I thought that erasing an element from the set while iterating through it would invalidate the iterator, and the increment at the for loop would have undefined behavior. Even though, I executed this test code and all went well, and I can't explain why. My question: Is this the defined behavior for std sets or is this implementation specific? I am using gcc 4.3.3 on ubuntu 10.04 (32-bit version), by the way. Thanks!

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  • Packages name conflicting with getters and setters?

    - by MrKishi
    Hello, folks. So, I've came across this compilation error a while ago.. As there's an easy fix and I didn't find anything relevant at the time, I eventually let it go. I just remembered it and I'm now wondering if this is really part of the language grammar (which I highly doubt) or if it's a compiler bug. I'm being purely curious about this -- it doesn't really affect development, but it would be nice to see if any of you have seen this already. package view { import flash.display.Sprite; public class Main extends Sprite { private var _view:Sprite = new Sprite(); public function Main() { this.test(); } private function test():void { trace(this.view.x, this.view.y); //1178: Attempted access of inaccessible property x through a reference with static type view:Main. //1178: Attempted access of inaccessible property y through a reference with static type view:Main. //Note that I got this due to the package name. //It runs just fine if I rename the package or getter. } public function get view():Sprite { return this._view; } } }

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  • StreamReader returning another char

    - by Fernando
    I'm trying to read the content of a file with a StreamReader, that receives a FileStream. The file has some spaces inside (char 32) and the StreamReader is reading them as 0 (char 48). The screenshot shows the FileStream buffer and the StreamReader buffer. Both have the value 32, but when I call Read(), it returns 48. Am I missing something here? By the way, the code is running under .NET Compact Framework. The code that reads the data: public void Read() { using (StreamReader reader = new StreamReader(InputStream, Encoding.ASCII)) { foreach (var property in DataObject.EnumerateProperties()) { OffsetInfo offset = property.GetTextOffset(); reader.BaseStream.Position = offset.Start - 1; StringBuilder builder = new StringBuilder(offset.Size); int count = 0; while (reader.Peek() >= 0 && count < offset.Size) { char c = (char)reader.Read(); if ((int)c != 32 && c != '\r' && c != '\n') { builder.Append(c); count++; } else { reader.BaseStream.Position++; } } property.SetValue(DataObject, Convert.ChangeType(builder.ToString(), property.PropertyType, CultureInfo.CurrentCulture), null ); } } }

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  • C Typecast: How to

    - by Jean
    #include<stdio.h> int main(void) { unsigned short a,e,f ; // 2 bytes data type unsigned int temp1,temp2,temp4; // 4 bytes data type unsigned long temp3; // 8 bytes data type a=0xFFFF; e=((a*a)+(a*a))/(2*a); // Line 8 //e=(((unsigned long)(a*a)+(unsigned long)(a*a)))/(unsigned int)(2*a); temp1=a*a; temp2=a*a; temp3=(unsigned long)temp1+(unsigned long)temp2; // Line 14 temp4=2*a; f=temp3/temp4; printf("%u,%u,%lu,%u,%u,%u,%u\n",temp1,temp2,temp3,temp4,e,f,a); return(1); } How do I fix the arithmetic (At Line 8 by appropriate typecasting of intermediate results) so that overflows are taken care of ? Currently it prints 65534 instead of expected 65535. Why is the typecast necessary for Line 14 ?

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  • XML Serialization and Deserialization in C#

    - by SOF User
    <job id="ID00004" name="PeakValCalcO"> <uses file="Seismogram_FFI_0_1_ID00003.grm" link="input" /> <uses file="PeakVals_FFI_0_1_ID00003.bsa" link="output" /> </job> <job id="ID00005" name="SeismogramSynthesis" > <uses file="FFI_0_1_txt.variation-s07930-h00000" link="input" /> <uses file="Seismogram_FFI_0_1_ID00005.grm" link="output" /> </job> Let say I have this XML I want to convert into .net Object how can do this i tried it but it doesn't work correct... public class jobs : List<job> { } public class job { public string id { get; set; } public string name { get; set; } public List<uses> Files { get; set; } } public class uses { public string file { get; set; } public string link { get; set; } } private void Form1_Load(object sender, EventArgs e) { XmlSerializer serializer = new XmlSerializer(typeof(jobs)); TextReader tr = new StreamReader("CyberShake_100.xml"); job b = (job)serializer.Deserialize(tr); tr.Close(); }

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  • Why is passing a string literal into a char* argument only sometimes a compiler error?

    - by Brian Postow
    I'm working in a C, and C++ program. We used to be compiling without the make-strings-writable option. But that was getting a bunch of warnings, so I turned it off. Then I got a whole bunch of errors of the form "Cannot convert const char* to char* in argmuent 3 of function foo". So, I went through and made a whole lot of changes to fix those. However, today, the program CRASHED because the literal "" was getting passed into a function that was expecting a char*, and was setting the 0th character to 0. It wasn't doing anything bad, just trying to edit a constant, and crashing. My question is, why wasn't that a compiler error? In case it matters, this was on a mac compiled with gcc-4.0. EDIT: added code: char * host = FindArgDefault("EMailLinkHost", ""); stripCRLF(linkHost, '\n'); where: char *FindArgDefault(char *argName, char *defVal) {// simplified char * val = defVal; return(val); } and void stripCRLF(char *str, char delim) { char *p, *q; for (p = q = str; *p; ++p) { if (*p == 0xd || *p == 0xa) { if (p[1] == (*p ^ 7)) ++p; if (delim == -1) *p = delim; } *q++ = *p; } *q = 0; // DIES HERE } This compiled and ran until it tried to set *q to 0...

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  • [java] Returning the element number of the longest string in an array

    - by JohnRoberts
    Hoookay, so. I'm trying to get the longestS method to take the user-inputted array of strings, then return the element number of the longest string in that array. I got it to the point where I was able to return the number of chars in the longest string, but I don't believe that will work for what I need. My problem is that I keep getting incompatible type errors when trying to figure this out. I don't understand the whole data type thing with strings yet. It's confusing me how I go about return a number of the array yet the array is of strings. The main method is fine, I got stuck on the ???? part. { public static void main(String [] args) { Scanner inp = new Scanner( System.in ); String [] responseArr= new String[4]; for (int i=0; i<4; i++) { System.out.println("Enter string "+(i+1)); responseArr[i] = inp.nextLine(); } int highest=longestS(responseArr); } public static int longestS(String[] values) { int largest=0 for( int i = 1; i < values.length; i++ ) { if ( ????? ) } return largest; } }

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  • How do I prevent qFatal() from aborting the application?

    - by Dave
    My Qt application uses Q_ASSERT_X, which calls qFatal(), which (by default) aborts the application. That's great for the application, but I'd like to suppress that behavior when unit testing the application. (I'm using the Google Test Framework.) I have by unit tests in a separate project, statically linking to the class I'm testing. The documentation for qFatal() reads: Calls the message handler with the fatal message msg. If no message handler has been installed, the message is printed to stderr. Under Windows, the message is sent to the debugger. If you are using the default message handler this function will abort on Unix systems to create a core dump. On Windows, for debug builds, this function will report a _CRT_ERROR enabling you to connect a debugger to the application. ... To supress the output at runtime, install your own message handler with qInstallMsgHandler(). So here's my main.cpp file: #include <gtest/gtest.h> #include <QApplication> void testMessageOutput(QtMsgType type, const char *msg) { switch (type) { case QtDebugMsg: fprintf(stderr, "Debug: %s\n", msg); break; case QtWarningMsg: fprintf(stderr, "Warning: %s\n", msg); break; case QtCriticalMsg: fprintf(stderr, "Critical: %s\n", msg); break; case QtFatalMsg: fprintf(stderr, "My Fatal: %s\n", msg); break; } } int main(int argc, char **argv) { qInstallMsgHandler(testMessageOutput); testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); } But my application is still stopping at the assert. I can tell that my custom handler is being called, because the output when running my tests is: My Fatal: ASSERT failure in MyClass::doSomething: "doSomething()", file myclass.cpp, line 21 The program has unexpectedly finished. What can I do so that my tests keep running even when an assert fails?

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  • Using proxy models

    - by smallB
    I've created Proxy model by subclassing QAbstractProxyModel and connected it as a model to my view. I also set up source model for this proxy model. Unfortunately something is wrong because I'm not getting anything displayed on my listView (it works perfectly when I have my model supplied as a model to view but when I supply this proxy model it just doesn't work). Here are some snippets from my code: #ifndef FILES_PROXY_MODEL_H #define FILES_PROXY_MODEL_H #include <QAbstractProxyModel> #include "File_List_Model.h" class File_Proxy_Model: public QAbstractProxyModel { public: explicit File_Proxy_Model(File_List_Model* source_model) { setSourceModel(source_model); } virtual QModelIndex mapFromSource(const QModelIndex & sourceIndex) const { return index(sourceIndex.row(),sourceIndex.column()); } virtual QModelIndex mapToSource(const QModelIndex & proxyIndex) const { return index(proxyIndex.row(),proxyIndex.column()); } virtual int columnCount(const QModelIndex & parent = QModelIndex()) const { return sourceModel()->columnCount(); } virtual int rowCount(const QModelIndex & parent = QModelIndex()) const { return sourceModel()->rowCount(); } virtual QModelIndex index(int row, int column, const QModelIndex & parent = QModelIndex()) const { return createIndex(row,column); } virtual QModelIndex parent(const QModelIndex & index) const { return QModelIndex(); } }; #endif // FILES_PROXY_MODEL_H //and this is a dialog class: Line_Counter::Line_Counter(QWidget *parent) : QDialog(parent), model_(new File_List_Model(this)), proxy_model_(new File_Proxy_Model(model_)), sel_model_(new QItemSelectionModel(proxy_model_,this)) { setupUi(this); setup_mvc_(); } void Line_Counter::setup_mvc_() { listView->setModel(proxy_model_); listView->setSelectionModel(sel_model_); }

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  • PageableListView Not rendering my data as required

    - by Robin
    i am working on wicket, where i am supposed to show my data's under <tr> <td>Name</td> <td>Single Player Score</td> <td>Double Player Score</td> <td>Total Score</td> </tr> <tr wicket:id="data"> <td wicket:id="name"></td> <td wicket:id="singlePlayerScore"></td> <td wicket:id="doublePlayerScore"></td> <td wicket:id="totalScore"></td> </tr> My Player model class is as: Player class with attributes singlePlayerScore, doublePlayerScore(), name with getter and setter and also a list data obtained from database. Data from SQLQuery is as; name score gamemode A 200 singlePlayerMode A 100 doublePLayerMode B 400 singlePlayerMode B 300 doublePLayerMode dataList == player.getScoreList(); My PageableListView is as: final PageableListView listView = new PageableListView("data",dataList,10){ @Override protected void populateItem(Item item){ player = (Player)item.getModelObject(); item.add(Label("name",player.getName())); item.add(Label("singlePlayerScore",player.getName())); item.add(Label("doublePlayerScore",player.getName())); item.add(Label("totalScore",String.valueOf(player.getSinglePlayerScore()+player.getDoublePlayerScore()))); } } My Problem is as: What view i get is as: Name single Player Score Double Player Score Total Score A 0 100 100 A 200 0 200 B 0 300 300 B 400 0 400 How do i achieve below view on my webpage? Name single Player Score Double Player Score Total Score A 200 100 300 B 400 300 700 Please help me as to why is this happening? I guess my list has size four that's one reason why as to it is rendering the view? So what can i do to get as require rendering view?

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  • Java applet wont run

    - by Courtney
    I am trying to get a Java applet to run properly when linked to an HTML page in Dreamweaver CC. I'm new to all this so please bear with me here. First I saved this code to a .java file //Triangle.java import java.awt.*; import java.applet.Applet; public class Triangle extends Applet { public void paint (Graphics g){ int bottomX=80; int bottomY=200; int base=100; int height=100; g.drawLine(bottomX,bottomY,bottomX+base,bottomY); g.drawLine(bottomX+base,bottomY,bottomX+base/2,bottomY-height); g.drawLine(bottomX+base/2,bottomY-height, bottomX,bottomY); } } I then compiled it entering javac Triangle.java After that, I inserted it into a Dreamwever page using: <html> <applet code=Triangle.class width=400 height=400 > </applet> </html> Now when I try and open the page in Chrome I get an error reading: UnsupportedClassVersionError Triangle: Unsupported major.minor version 52.0 This, as I have read, is an issue with using two incompatible Java versions? In my Java Control Panel it says I am using version 1.8.0_20 and my JDK is jdk1.8.0_20. Does anyone see anything super obvious that I am doing wrong here?

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  • android - how to cache an image from a remote site

    - by Lynnooi
    Hi, Can anyone please provide me some example on how to save an image i fetch from websites into a cache. I had try to include the following function into my code and call it once i run the activity. public void getRemoteImage(String imageUrl) { imageUrl = "http://marga.mobile9.com/download/thumb/295/sexylady7_xo6npovn.jpg"; URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { //return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream());*/ Toast.makeText(context,"Please work.. namo namo namo", Toast.LENGTH_SHORT).show(); //return bmp; } However, I got a nullPointerException. Can someone please help me with it as i'm quite new in android.

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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  • C++ arrays as parameters, subscript vs. pointer

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong?

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  • java programming

    - by Baiba
    ok i have version of t code, please tell me what i need to do when i need to get out of program The INDEX NUMBER OF COLUMN IN WHICH ARE LEAST ZEROS? class Uzd{ public static void main(String args[]){ int mas[][]= {{3,4,7,5,0}, {4,5,3,0,1}, {8,2,4,0,3}, {7,0,2,0,1}, {0,0,1,3,0}}; int nul_mas[] = new int[5]; int nul=0; for(int j=0;j<5;j++){// nul=0; for(int i=0;i<5;i++){ if(mas[i][j]==0){ nul++; } } nul_mas[j]=nul; } for(int i=0;i<5;i++){ for(int j=0;j<5;j++){ System.out.print(mas[i][j]); } System.out.println(); } System.out.println();// atstarpe System.out.println("///zeros in each column///"); for(int i=0;i<5;i++){System.out.print(nul_mas[i]);} System.out.println(); }} and after running it shows: 34750 45301 82403 70201 00130 ///zeros in each column/// But i need not in each column but i need to get out index of column in which zeros are least! in this situation it is column nubmer 2!! 12032

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  • Removing and restoring Window borders

    - by Laurence
    I want to remove the window borders of another process in C#; I used RemoveMenu to remove the borders. It almost works but I have 2 problems left: I need to remove the borders twice, the first time the menu bar still exists. I can’t restore the menu’s This is what I already wrote: public void RemoveBorders(IntPtr WindowHandle, bool Remove) { IntPtr MenuHandle = GetMenu(WindowHandle); if (Remove) { int count = GetMenuItemCount(MenuHandle); for (int i = 0; i < count; i++) RemoveMenu(MenuHandle, 0, (0x40 | 0x10)); } else { SetMenu(WindowHandle,MenuHandle); } int WindowStyle = GetWindowLong(WindowHandle, -16); //Redraw DrawMenuBar(WindowHandle); SetWindowLong(WindowHandle, -16, (WindowStyle & ~0x00080000)); SetWindowLong(WindowHandle, -16, (WindowStyle & ~0x00800000 | 0x00400000)); } Can someone show me what I did wrong? I already tried to save the MenuHandle and restore it later, but that doesn't work.

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  • VC9 C1083 Cannot open include file: 'boost...' after trying to abstract an include dependency

    - by ronivek
    Hey, So I've been working on a project for the past number of weeks and it uses a number of Boost libraries. In particular I'm using the boost::dynamic_bitset library quite extensively. I've had zero issues up until now; but tonight I discovered a dependency between some includes which I had to resolve; and I tried to do so by providing an abstract callback class. Effectively I now have the following: First include... class OtherClassCallback { public: virtual int someOtherMethod() const = 0; }; class SomeClass { public: void someMethod(OtherClassCallback *oc) { ... oc->someOtherMethod(); ... } }; Second include... #include "SomeClass.h" class SomeOtherClass : public OtherClassCallback { public: int someOtherMethod() const { return this->someInt; } }; Here is the issue; ever since I implemented this class I'm now getting the following error: fatal error C1083: Cannot open include file: 'boost/dynamic_bitset/dynamic_bitset.hpp': No such file or directory Now I'm getting no other compiler errors; and it's a pretty substantial project. My include paths and so on are perfect; my files are fully accessible and removing the changes fixes the issue. Does anyone have any idea what might be going on? I'm compiling to native Windows executables in VS9. I should confess that I'm very inexperienced with C++ in general so go easy on me if it's something horribly straightforward; I can't figure it out.

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  • Login fails when recreating database with Code First

    - by Mun
    I'm using ASP.NET Entity Framework's Code First to create my database from the model, and the login seems to fail when the database needs to be recreated after the model changes. In Global.asax, I've got the following: protected void Application_Start() { Database.SetInitializer(new DropCreateDatabaseIfModelChanges<EntriesContext>()); // ... } In my controller, I've got the following: public ActionResult Index() { // This is just to force the database to be created var context = new EntriesContext(); var all = (from e in context.Entries select e).ToList(); } When the database doesn't exist, it is created with no problems. However, when I make a change to the model, rebuild and refresh, I get the following error: Login failed for user 'sa'. My connection string looks like this: <add name="EntriesContext" connectionString="Server=(LOCAL);Database=MyDB;User Id=sa;Password=password" providerName="System.Data.SqlClient" /> The login definitely works as I can connect to the server and the database from Management Studio using these credentials. If I delete the database manually, everything works correctly and the database is recreated as expected with the schema reflecting the changes made to the model. It seems like either the password or access to the database is being lost. Is there something else I need to do to get this working?

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