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  • Windows 7 Missing Shortnames

    - by Aaron Bush
    I noticed that if you get a Scripting.File object from certain windows files (Example: any wav in C:\Windows\Media) the Scripting.File.ShortPath property shows the long path. Curious I dropped to the command prompt and tried Dir /A /X and sure enough the short paths were missing from all the files in that directory. Anyone know: A.) What that's all about? B.) How to get the short path of a file that doesn't seem to have one?

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  • C++ pointer to objects

    - by Tony
    In C++ do you always have initialize a pointer to an object with the new keyword? Or can you just have this too: MyClass *myclass; myclass->DoSomething(); I thought this was a pointer allocated on the stack instead of the heap, but since objects are normally heap allocated, I think my theory is probably faulty?? Please advice.

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  • hashing password giving different results

    - by geoff
    I am taking over a system that a previous developer wrote. The system has an administrator approve a user account and when they do that the system uses the following method to hash a password and save it to the database. It sends the unhashed password to the user. When the user logs in the system uses the exact same method to hash what the user enters and compares it to the database value. We've run into a couple of times when the database entry doesn't match the user's entry whey they should. So it appears that the method isn't always hashing the value the same. Does anyone know if this method of hashing isn't reliable and how to make it reliable? Thanks. private string HashPassword(string password) { string hashedPassword = string.Empty; // Convert plain text into a byte array. byte[] plainTextBytes = Encoding.UTF8.GetBytes(password); // Allocate array, which will hold plain text and salt. byte[] plainTextWithSaltBytes = new byte[plainTextBytes.Length + SALT.Length]; // Copy plain text bytes into resulting array. for(int i = 0; i < plainTextBytes.Length; i++) plainTextWithSaltBytes[i] = plainTextBytes[i]; // Append salt bytes to the resulting array. for(int i = 0; i < SALT.Length; i++) plainTextWithSaltBytes[plainTextBytes.Length + i] = SALT[i]; // Because we support multiple hashing algorithms, we must define // hash object as a common (abstract) base class. We will specify the // actual hashing algorithm class later during object creation. HashAlgorithm hash = new SHA256Managed(); // Compute hash value of our plain text with appended salt. byte[] hashBytes = hash.ComputeHash(plainTextWithSaltBytes); // Create array which will hold hash and original salt bytes. byte[] hashWithSaltBytes = new byte[hashBytes.Length + SALT.Length]; // Copy hash bytes into resulting array. for(int i = 0; i < hashBytes.Length; i++) hashWithSaltBytes[i] = hashBytes[i]; // Append salt bytes to the result. for(int i = 0; i < SALT.Length; i++) hashWithSaltBytes[hashBytes.Length + i] = SALT[i]; // Convert result into a base64-encoded string. hashedPassword = Convert.ToBase64String(hashWithSaltBytes); return hashedPassword; }

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  • Defining relationship in value objects using Hibernate

    - by kate
    Hi, We have three tables .We need to get data from these tables based upon particular conditions. Like if TableA.columv=TableB.columc=tableC.column then get data. We are using value objects to map Objects to relations. Question is how to maintain these relation ships in value objects. And how to retrieve data from it. We have one value object per table.

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  • Generics : List<? extends Animal> is same as List<Animal>?

    - by peakit
    Hi, I am just trying to understand the extends keyword in Java Generics. List<? extends Animal> means we can stuff any object in the List which IS A Animal then won't the following also mean the same thing: List<Animal> Can someone help me know the difference between the above two? To me extends just sound redundant here. Thanks!

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  • Memory leaking issue iPhone

    - by milanjansari
    Hello, Anyone have a idea about solve memory leak issues i have found one memory related issue NSAutoreleaseNoPool(): Object 0x3588aea0 of class NSCFString autoreleased with no pool in place - just leaking can anyone have a idea about how can i solve.. Thnak you

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  • How to get only the first row from a java.sql.ResultSet?

    - by llm
    I have a ResultSet object containing all the rows returned from an sql query. I want to be able to (in the java code, NOT force it in the SQL) to be able to take a ResultSet and transform it so that it only contains 1 (the first) row. What would be the way to acheive this? Also, is there another appropriate class (somewhere in java.sql or elsewhere) for storing just a single row rather than trimming my ResultSet? Thanks!

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  • A question is related to state maintainance

    - by user217572
    my question is like that My 5 th view is Acontroller and it has 1 UIButton.when i click on this UIButton my Bcontroller's view opens.this operation wrks perfectly. but i'm actually doing state maintainanace.when i reach to 5 th view of Acontroller.after that i press home button and then when i again click on application as per my state maintainance code 5 th view of Acontroller opens .but when i click on it's UIButton Bcontroller's view not open.why A code of UIButton is as below [self.navigationController pushViewController:bcontroller animated:YES]; bcontroller is nothing but object of Bcontroller

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  • A beginner's log4J question

    - by Nitesh Panchal
    Hello, i configured log4j for basic purpose usin the conversion pattern :- log4j.appender.rollingFile.layout.ConversionPattern=%p %t %c - %m%n But now i want to log the class name from which the error came as well as the username(available in session object) as well as the date and time when that event occurs. How do i do this? What changes do i need to make in format string? Thanks in advance :)

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  • Declare a Dictionary inside a static class

    - by Ngu Soon Hui
    How to declare a static dictionary object inside a static class? I tried public static class ErrorCode { public const IDictionary<string , string > ErrorCodeDic =new Dictionary<string, string>() { {"1","User name or password problem"} }; } But the compiler complains that "A const field of a reference type other than string can only be initialized with null".

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  • Achieving C# "readonly" behavior in C++

    - by Tommy Fisk
    Hi guys, this is my first question on stack overflow, so be gentle. Let me first explain the exact behavior I would like to see. If you are familiar with C# then you know that declaring a variable as "readonly" allows a programmer to assign some value to that variable exactly once. Further attempts to modify the variable will result in an error. What I am after: I want to make sure that any and all single-ton classes I define can be predictably instantiated exactly once in my program (more details at the bottom). My approach to realizing my goal is to use extern to declare a global reference to the single-ton (which I will later instantiate at a time I choose. What I have sort of looks like this, namespace Global { extern Singleton& mainInstance; // not defined yet, but it will be later! } int main() { // now that the program has started, go ahead and create the singleton object Singleton& Global::mainInstance = Singleton::GetInstance(); // invalid use of qualified name Global::mainInstance = Singleton::GetInstance(); // doesn't work either :( } class Singleton { /* Some details ommited */ public: Singleton& GetInstance() { static Singleton instance; // exists once for the whole program return instance; } } However this does not really work, and I don't know where to go from here. Some details about what I'm up against: I'm concerned about threading as I am working on code that will deal with game logic while communicating with several third-party processes and other processes I will create. Eventually I would have to implement some kind of synchronization so multiple threads could access the information in the Singleton class without worry. Because I don't know what kinds of optimizations I might like to do, or exactly what threading entails (never done a real project using it), I was thinking that being able to predictably control when Singletons were instantiated would be a Good Thing. Imagine if Process A creates Process B, where B contains several Singletons distributed against multiple files and/or libraries. It could be a real nightmare if I can not reliably ensure the order these singleton objects are instantiated (because they could depend on each other, and calling methods on a NULL object is generally a Bad Thing). If I were in C# I would just use the readonly keyword, but is there any way I can implement this (compiler supported) behavior in C++? Is this even a good idea? Thanks for any feedback.

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  • I can't see any trace output in ASP.NET

    - by asksuperuser
    In Visual Studio 2010 I added Trace to Page_Load as explained here http://www.asp101.com/articles/robert/tracing/default.asp but I can't see any Trace output, why ? public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Trace.IsEnabled = true; Trace.Write("Hello World"); } }

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  • Iphone: Need release using ASIFormDataRequest

    - by xger86x
    Hi, i have one simple question, if i'm using ASIFormDataRequest when i need to release the request object? NSURL *url = [NSURL URLWithString:@"url"]; ASIFormDataRequest *requestForm = [ASIFormDataRequest requestWithURL:url]; [requestForm addPostValue:[[NSUserDefaults standardUserDefaults] stringForKey:@"user"] forKey:@"user"]; [requestForm setRequestMethod:@"POST"]; [requestForm setDelegate:self]; [requestForm startAsynchronous]; Thanks

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  • How do make dependency generation work for C? (Also..decode this sed/make statement!)

    - by Derek
    Hi all. I have a make build system that I am trying to decipher that someone else wrote. I am getting an error when I run it on a redhat system, but not when I run it on my solaris system. The versions of gmake are the same major revision (one off on minor revision). This is for building a C project, and the make system has a global Makefile.global that is inherited by each directory's local Makefile The Makefile.global has all the targets in it, starting with all: $(LIB) $(BIN) where LIB builds libs and BIN builds binaries. jumping down the targets I have $(LIB) : $(GEN_LIB) $(GEN_LIB) : $(GEN_DEPS) $(GEN_OBJS) $(AR) $(ARFLAGS) $(GEN_LIB) $(GEN_OBJS) $(GEN_DEPS) : @set -e; rm -f $@; \ $(CC) $(CDEP_FLAG) $(CFLAGS) $(INCDIRS) `basename $@ | sed 's/\.d/\.c/' | sed 's,^,$(HOME_SRC)/,'` | sed 's,\(.*\)\.o: ,$(GEN_OBJDIR)/\1.o $@ :,g' > [email protected] ; \ cat [email protected] > $@ ; \ cat [email protected] | cut -d: -f2 | grep '\.h' | sed 's,\.h,.h :,g' >> $@ ; \ rm [email protected] $(GEN_OBJS) : $(CC) $(CFLAGS) $(INCDIRS) -c $(*F).c -lmpi -o $@ I think these are all the relevant targets I need to include to answer my question. Definitions of those variables: CC = icc CDEP_FLAG = -M CFLAGS = various compiler flags ifdef type flags INCDIRS = include directory where all .h files are GEN_OBJDIR = /lib/objs HOME_SRC = . GEN_LIB = lib/$(LIB) GEN_DEPDIR=/lib/deps GEN_DEPS = $(addprefix $(GEN_DEPDIR)/,$(addsuffix .d,$(basename $(OBJS)))) I think this has everything covered you need. Basically self explanatory from the names. Now as best I can tell, this is generating in /lib/deps a .d file that has the object and source dependencies in it. In other words, for the utilities.a library, I will get a utils.o and utils.c dependency stack, all in the file utils.d There is some syntax error that is being generated in that file I think, because I get the following error: ../lib/deps/util.d:25: *** target pattern contains no '%'. Stop. gmake[2]: *** [all] Error 2 gmake[1]: *** [all] Error 2 gmake: *** [all] Error 2 I am not sure if my error is in the dependency generation, or some further down part, like the object generation target? If you need further info, let me know, I will add to post

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  • How to implement a timer callback that executes in the same execution context

    - by Waldorf
    Some programming environments like C++ builder have timer components with a callback function which executes in the same execution contexts as where the timer object is created. I was wondering how to do something similar in plain c++ with threading. Or are there any other ways to have a callback which is periodically called to perform some task and runs in the same execution context as the calling thread?

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  • UITableViewCell similar to one in "Things" app

    - by Fiedorowski
    Hi im looking (but cant find) for sample app that will show me how to implement UITableView with custom UITableViewCell that is similar to one in the Things app, with smooth animation from read-only view (that hides empty cells) to editable view that shows only cells that can be edited, and custom cell with multiline input with small image. I would appreciate if someone could point me in the right direction. Im new to Cocoa/Objective-C programming but Im familiar with Object Oriented programing concepts.

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  • Evaluate column value into rows

    - by Hugo Palma
    I have a column whose value is a json array. For example: [{"att1": "1", "att2": "2"}, {"att1": "3", "att2": "4"}, {"att1": "5", "att2": "6"}] What i would like is to provide a view where each element of the json array is transformed into a row and the attributes of each json object into columns. Keep in mind that the json array doesn't have a fixed size. Any ideas on how i can achieve this ?

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  • regarding C++ stl container swap function

    - by sm1
    I recently learned that all stl containers have swap function: i.e. c1.swap(c2); will lead to object underlying c1 being assigned to c2 and vice versa. I asked my professor if same is true in case of c1 and c2 being references. he said same mechanism is followed. I wonder how it happens since c++ references cannot be reseted.

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  • How can I make my Video play as soon as the page loads

    - by bill
    im lost here, need some help for something probably very simple: I have embedded a swf object to play an flv file. i want the video to play as soon as the page loads rather than requiring the viewer/user to have to click the play button to see the video. I'm not sure if it is the swf file, the script or the javascipt file that has to be edited, and with what code. thanks

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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