Search Results

Search found 19592 results on 784 pages for 'image resizing'.

Page 729/784 | < Previous Page | 725 726 727 728 729 730 731 732 733 734 735 736  | Next Page >

  • <span> containing 3 overlapping images has 3x the necessary width

    - by Nathan Parrish
    Hi guys, I have a element, containing three overlapping images. Inspecting the element in Chrome shows this: <span id=?"span1">? <img id=?"img1" src=?"images/?progressbar.gif" width=?"120" style=?"position:? relative;? z-index:? 3;?">? <img id=?"img2" src=?"images/?progressbar.gif" style=?"width:? 120px;? height:? 12px;?? position:? relative;? left:? -120px;? z-index:? 2;?">? <img id=?"img3" src=?"images/?progressbar.gif" style=?"width:? 120px;? height:? 12px;? position:? relative;? left:? -240px;? z-index:? 1;?">? </span>? The important point is that the second two images are given a relative position, shifting them to the left so they perfectly overlap the first. But the span itself is still 360 pixels wide (3 x 120 pixels per image). So how can I achieve this effect while keeping the span width tightly bounded around the images? Thanks!

    Read the article

  • GIT: head has dissapeared, want to merge it into master.

    - by samgoody
    The top image is the output of: git reflog. The bottom is what GITK in GIT GUI (msysgit) shows me when I look at all branch history. The last few commits do not show on GIT GUI. Why do they not show on GITK (at least as a branch or something)? How do I merge them into master? I gather this happened when I checked out tag 0.42. Why is that not the same as master? (I had tagged the master in its latest state) When I click push, why does the remote repo claim to be up to date.. shouldn't it try to update these commits into whatever branch they are in? The first of the questions is important - I would like to begin to understand what GIT is thinking. It's more oracle than logic at this point. If it makes a difference to see the earlier history, the project is a [pretty powerful] JS color picker that can be viewed here in its entirety.

    Read the article

  • jQuery async ajax query and returning value problem (scope, closure)

    - by glebovgin
    Hi. Code not working because of async query and variable scope problem. I can't understand how to solve this. Change to $.ajax method with async:false - not an option. I know about closures, but how I can implement it here - don't know. I've seen all topics here about closures in js and jQuery async problems - but still nothing. Help, please. Here is the code: var map = null; var marker; var cluster = null; function refreshMap() { var markers = []; var markerImage = new google.maps.MarkerImage('/images/image-1_32_t.png', new google.maps.Size(32, 32)); $.get('/get_users.php',{},function(data){ if(data.status == 'error') return false; var users = data.users; // here users.length = 1 - this is ok; for(var i in users) { //here I have every values from users - ok var latLng = new google.maps.LatLng(users[i].lat, users[i].lng); var mark = new google.maps.Marker({ position: latLng, icon: markerImage }); markers.push(mark); alert(markers.length); // length 1 } },'json'); alert(markers.length); // length 0 //if I have alert() above - I get result cluster = new MarkerClusterer(map, markers, { maxZoom: null, gridSize: null }); } Thanks.

    Read the article

  • Backing Bean not getting values sent by javascript

    - by Developer106
    I have three drop down lists whose values are been copied to <h:inputHidden> components by the following JavaScript function: function getBirthDate() { var months = document.getElementById("months") var hidden1 = document.getElementById("formsignup:monthField"); hidden1.value = months.options[months.selectedIndex].text; var days = document.getElementById("days"); var hidden2 = document.getElementById("formsignup:dayField"); hidden2.value = days.options[days.selectedIndex].value; var years = document.getElementById("years"); var hidden3 = document.getElementById("formsignup:yearField"); hidden3.value = years.options[years.selectedIndex].value; } Here are the three <h:inputHidden> components: <h:inputHidden value="#{signupBean.month}" id="monthField"/> <h:inputHidden value="#{signupBean.day}" id="dayField"/> <h:inputHidden value="#{signupBean.year}" id="yearField"/> This is the command button that is supposed to invoke the function that copies the values to the inputs and then submits them to the backing bean. <h:commandButton image="images/images/signup1.png" styleClass="joinnow" id="joinus" action="#{signupBean.save}" onclick="getBirthDate()" /> But they arrive as null in the backing bean. How is this caused and how can I solve it?

    Read the article

  • Using unions to simplify casts

    - by Steven Lu
    I realize that what I am trying to do isn't safe. But I am just doing some testing and image processing so my focus here is on speed. Right now this code gives me the corresponding bytes for a 32-bit pixel value type. struct Pixel { unsigned char b,g,r,a; }; I wanted to check if I have a pixel that is under a certain value (e.g. r, g, b <= 0x10). I figured I wanted to just conditional-test the bit-and of the bits of the pixel with 0x00E0E0E0 (I could have wrong endianness here) to get the dark pixels. Rather than using this ugly mess (*((uint32_t*)&pixel)) to get the 32-bit unsigned int value, i figured there should be a way for me to set it up so I can just use pixel.i, while keeping the ability to reference the green byte using pixel.g. Can I do this? This won't work: struct Pixel { unsigned char b,g,r,a; }; union Pixel_u { Pixel p; uint32_t bits; }; I would need to edit my existing code to say pixel.p.g to get the green color byte. Same happens if I do this: union Pixel { unsigned char c[4]; uint32_t bits; }; This would work too but I still need to change everything to index into c, which is a bit ugly but I can make it work with a macro if i really needed to.

    Read the article

  • Picture Box and Form Transparency

    - by Qu1nncunxIV
    Maybe I am missing something, but is it the case that when you set a pictureboxes background to transparent, all it really does is set it to the same color as the forms background? What I am trying to do is draw an animation for the benefit of this, a bouncing ball - which I paint on the form, then overlay that with a picture frame. End result should be a bouncing ball in a picture frame, I should mention that the picture frame does not have a straight edge, so it is not possible to arrange 4 picture boxes in a frame. The ball needs to vanish behind the frame to change color and then magically bounce back out. I have tried: 1.Setting the picture box background to pink and then key out the same pink, this basically cuts away everything, including that which is behind the picture box 2.Setting the picture box to transparent, this just displays the picture box background as the same color as the forms background. 3.I have tried painting the image in a rectangle, this had the same effect as drawing it in a picture box. I am not sure what I am doing wrong, I am wondering if there is any other ways I could try or if someone has made a custom control or library that supports transparency?

    Read the article

  • How can I fix my window focus problem?

    - by Ben313
    I have a very frustrating bug in an application I am working on. The routine is supposed to do something in one window, and then return focus to the other at the end of the method, but when I started to use a large data set the other day, the focus stopped returning at the end. I stepped through the code one line at a time, and the errors stopped. so, i figure its a timing issue of some kind. I trace through until i find what i suspect is the culprit. A call to ShellExecute(...), that terminates an image editor i use. (http://msdn.microsoft.com/en-us/library/bb762153(VS.85).aspx) Now, if I step past this call, and then continue to run the program, everything works fine, but if I just run past this line, the error occurs. how can this be? I have a call to SetFocus() at the very end of this method. shouldnt the program hit this no matter what? This is all so very frustrating...

    Read the article

  • Center <div> vertically within another <div>

    - by sab
    I am trying to setup something that looks like this with the arrow that is centered vertically: CSS: #arrowdiv { width:282px; height:61px; background-image:url('http://i.imgur.com/RV80I.png'); margin: 0 auto; } #optin { height:110px; width:960px; background-color:#FFFFBF; border:1px solid black; -moz-border-radius: 15px; border-radius: 15px; -moz-box-shadow: 3px 3px 4px #000; -webkit-box-shadow: 3px 3px 4px #000; box-shadow: 3px 3px 4px #000; /* For IE 8 */ -ms-filter: "progid:DXImageTransform.Microsoft.Shadow(Strength=4, Direction=135, Color='#000000')"; /* For IE 5.5 - 7 */ filter: progid:DXImageTransform.Microsoft.Shadow(Strength=4, Direction=135, Color='#000000'); margin: 0 auto; } #leftdiv { width:340px; height:108px; } ? HTML: <div id="optin"> <div id="leftdiv"> <div id="arrowdiv"></div> </div> </div>? http://jsfiddle.net/NzMLd/1/ Right now, it is only centered horizontally, as you can see in my jsFiddle.

    Read the article

  • problem when uploading file

    - by Syom
    i have the form, and i want to upload two files. here is the script <form action="form.php" method="post" enctype="multipart/form-data" /> <input type="file" name="video" /> <input type="file" name="picture" > <input type="submit" class="input" value="?????" /> <input type="hidden" name="MAX_FILE_SIZE" value="100000000" /> </form> form.php: <? print_r($_FILES); $video_name = $_FILES["video"]["name"]; $image_name = $_FILES["picture"]["name"]; echo "video",$video_name; echo "image",$image_name; //returns Array ( ) videoimage ?> when i try to upload the file greater than 10MB, it doesn't happen. i try in many browsers. maybe i must change some field in php.ini? but i haven't permission to change them on the server. so what can i do? thanks

    Read the article

  • Extend footer wrap to width of page.

    - by hawkeye126
    I've made a footer wrap outside the content wrap (which everything else is in). I would like to make the footer wrap extend to fill the width of the page and I would like it to be fixed on the bottom. Here's the code: footerWrap { background-color:#000; width: auto; } footer { margin: auto; text-align:center; width:965px; height:150px; background-color:#000; border:#000 inset medium; } The website is item9andthemadhatters.com please let me know if you need any other code or info. Thanks!! update: html { padding:0; height:100%; width: 100%; } body{ margin: -1px 0 0 0; background-color:#FFF; font-family: calibri; background-image:url(images/item9HeaderSideFiller.gif); background-repeat: repeat-x; padding:0; height:100%; width: 100%; } wrap { width: 965px; margin:auto auto; min-height:462px; max-height:4000 px; footerWrap { background-color:#000; position:absolute; bottom:0; width:100% } footer { margin: auto; text-align:center; width:965px; height:150px; background-color:#000; } }

    Read the article

  • Can you target Google Chrome? (Yes, you can)

    - by Kyle Sevenoaks
    Hi, I need to position this update button on www.euroworker.no/order (you'll have to add an item to the cart, use the Kjøp button to add and Handlevogn to view the cart). Works in FF and IE. (Although there is another alignment problems with IE) but not in Chrome or Safari. I had it working before, but the only thing I can think of to do is target safari and Chrome. Is this possible? Here's the CSS and HTML(Smarty) for you. HTML(Smarty): {capture assign="cartUpdate"} <div id="cartUpdate"><!--<input type="submit" class="submit" value="{tn _update}" />--> <button type="submit" class="submit" id="oppdatersubmit" name="saveFields" title="Oppdater" value="">&nbsp;</button> </div> {/capture} {assign var="cartUpdate" value=$cartUpdate|@str_split:10000} {php}$GLOBALS['cartUpdate'] = $this->get_template_vars('cartUpdate'); $this->assign_by_ref('GLOBALS', $GLOBALS);{/php} {form action="controller=order action=update" method="POST" enctype="multipart/form-data" handle=$form id="cartItems"} CONTENT {/form} And the CSS: #oppdatersubmit { background-image:url(../../upload/oppdater.png); background-repeat:no-repeat; background-position:left; background-color:none; border:none; overflow:hidden; outline:none; white-space: nowrap; width:77px; height:25px; cursor:pointer; position:absolute; } #cartUpdate { position:absolute; width:160px; height:30px; left:580px; bottom:130px; } Need to change these for Chrome and Safari. Thanks.

    Read the article

  • Picture.writeToStream() not writing out all bitmaps

    - by quickdraw mcgraw
    I'm using webview.capturePicture() to create a Picture object that contains all the drawing objects for a webpage. I can successfully render this Picture object to a bitmap using the canvas.drawPicture(picture, dst) with no problems. However when I use picture.writeToStream(fos) to serialize the picture object out to file, and then Picture.createFromStream(fis) to read the data back in and create a new picture object, the resultant bitmap when rendered as above is missing any larger images (anything over around 20KB! by observation). This occurs on all the Android OS platforms that I have tested 1.5, 1.6 and 2.1. Looking at the native code for Skia which is the underlying Android graphics library and the output file produced from the picture.writeToStream() I can see how the file format is constructed. I can see that some of the images in this Skia spool file are not being written out (the larger ones), the code that appears to be the problem is in skBitmap.cpp in the method void SkBitmap::flatten(SkFlattenableWriteBuffer& buffer) const; It writes out the bitmap fWidth, fHeight, fRowBytes, FConfig and isOpaque values but then just writes out SERIALIZE_PIXELTYPE_NONE (0). This means that the spool file does not contain any pixel information about the actual image and therefore cannot restore the picture object correctly. Effectively this renders the writeToStream and createFromStream() APIs useless as they do not reliably store and recreate the picture data. Has anybody else seen this behaviour and if so am I using the API incorrectly, can it be worked around, is there an explanation i.e. incomplete API / bug and if so are there any plans for a fix in a future release of Android? Thanks in advance.

    Read the article

  • jQuery $.each()-problem

    - by Volmar
    Hi, im making a wordpress plugin and i have a function where i import images, this is done with a $.each()-loop that calls a .load()-function every iteration. The load-function page the load-function calls is downloading the image and returns a number. The number is imported into a span-element. The source and destination Arrays is being imported from LI-elemnts of a hidden ULs. this way the user sees a counter counting from zero up to the total number of images being imported. You can se my jQuery code below: jQuery(document).ready(function($) { $('#mrc_imp_img').click(function(){ var dstA = []; var srcA = []; $("#mrc_dst li").each(function() { dstA.push($(this).text()) }); $("#mrc_src li").each(function() { srcA.push($(this).text()) }); $.each(srcA, function (i,v) { $('#mrc_imgimport span.fc').load('/wp-content/plugins/myplugin/imp.php?num='+i+'&dst='+dstA[i]+'&src='+srcA[i]); }); }); }); This works pretty good but sometimes it looks like the load function isn't updating the DOM as fast as it should because sometimes the numbers that the span is updated with is lower than the previous and almost everytime a lower number is replacing the last number in the end. How can i prevent this from happening and how can i make it hide '#mrc_imp_img' when the $.each-loop is ready?

    Read the article

  • Issue creating side-by-side slideshows with jQuery

    - by JShweky
    I'm trying to create a site with 2 slideshows. I've tweaked and re-tweaked the JS and Jquery numerous times. Sometimes one slideshow works perfectly and the other cycles between one picture, other times both work but are out of sync, or the fadeIn doesn't seem to be applied to the second slideshow, or in some variations one slideshow stays frozen on the initial image and just remains static. Anyway, I created a JS Fiddle (link at bottom) and apparently my code is at least free of typos. JS is below, the rest is on the JS Fiddle. Any help would be greatly appreciated. $(document).ready(function () { $(".slider #1").fadeIn(1000); $(".slider #1").delay(2000).fadeOut(1000); var sc = $(".slider img").size(); var count = 2; setInterval(function () { $(".slider #" + count).fadeIn(1000); $(".slider #" + count).delay(2000).fadeOut(1000); if (count === sc) { count = 1; } else { count++; } }, 3500); $(".sliderTwo #7").fadeIn(1000); $(".sliderTwo #7").delay(2000).fadeOut(1000); var sc2 = 12; var count2 = 7; setInterval(function () { $(".sliderTwo #" + count2).fadeIn(1000); $(".sliderTwo #" + count2).delay(2000).fadeOut(1000); if (count2 === sc2) { count2 = 7; } else { count2++; } }, 3500); }); http://jsfiddle.net/gg4PL/

    Read the article

  • JQuery, AJAX: Trying AJAX for the first time but cant get this to work...

    - by fwaokda
    Trying to get the code below to work but the success doesn't execute - the error does. How can I get more detailed information on what is exactly going wrong? I'll include the code for next.php in a pastebin link also. Thanks. [next.php: http://pastebin.com/Gnu2AfU8 ] $("a#next").click(function() { $.ajax({ type : 'POST', url : 'next.php', dataType : 'json', data : { nextID : $("a#next").attr("rel") }, success : function ( data ) { $("img#spotlight").attr("src",data.spotlightimage); $("div#showcase h1").text(data.title); $("div#showcase h2").text(data.subtitle); for(var i=0; i < data.size; i++) { $("ul#features").append("<li>").text(data.feature+i).append("</li>"); } $("div#showcase p").text(data.description); for(i=1; j < data.picsize; i++) { $("div.thumbnails ul").append("<li>").text(data.image+i).append("</li>"); } $("a#next").attr("rel", $a("a#next").attr("rel") + 1); }, error : function ( XMLHttpRequest, textStatus, errorThrown) { $("div#showcase h1").text("An error has occured."); } }); });

    Read the article

  • Paged UIScrollView with UIImageViews only showing first UIImageVIew

    - by Jonathan Brown
    I am working on a paged UIScrollView, but it only wants to show the first UIImageView within it. I add each UIImageView at an offset of the width of the scroll view, so that should create each page. When run, it says the scroll view is the right number of pages, but the images don't show. Any help would be much appreciated! int numSlides = NUM_TUTORIAL_SLIDES; NSString *fileName; UIImageView *slideImageView; CGRect slideFrame; for (int i = 1; i <= numSlides; i++) { slideFrame.origin.x = self.tutorialScrollView.frame.size.width * (i-1); slideFrame.origin.y = 0; slideFrame.size = self.tutorialScrollView.frame.size; slideImageView = [[UIImageView alloc] initWithFrame:slideFrame]; if([[AppManager sharedManager] is4inchScreen]) { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } else { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } slideImageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:fileName ofType:nil]]; [self.tutorialScrollView addSubview:slideImageView]; [slideImageView release]; } self.tutorialScrollView.contentSize = CGSizeMake(self.tutorialScrollView.frame.size.width * numSlides, self.tutorialScrollView.frame.size.height); self.tutorialScrollView.delegate = self;

    Read the article

  • Performing a MYSQL query based off of $_GET results

    - by Michael N
    When a user clicks an item on my items page, it takes them to blank page template using $_GET to pass the item brand and model through. I'd like to perform another MYSQL query when that user clicks through to populate the blank page with the product details from my database. I'd like to retrieve the single row using the model number (unique ID) to populate the page with the information. I've tried a couple of things but am having a little difficulty. On my blank item page, I have $brand = $_GET['Brand']; $modelnumber = $_GET['ModelNumber']; $query = mysql_query("SELECT * FROM items WHERE `Model Number` = '$modelnumber'"); $results = mysql_fetch_row($query); echo $results; I think having ''s around Model Number is causing troubles, but without them, I get a Warning: mysql_fetch_row() expects parameter 1 to be resource, boolean given error. My database columns looks like Brand | Model Number | Price | Description | Image A few other things I have tried include $query = mysql_query("SELECT * FROM item WHERE Model Number = $_GET['ModelNumber']"); Which gave me a syntax error. I've also tried concatenating the $_GET which gives me a mysql_fetch_row() expects parameter 1 to be resource, boolean given error Which leads me to believe that I'm also going about displaying the results incorrectly. I'm not sure if I need to put it in a where loop like I have with my previous page which displays all items in the database because this is just displaying one.

    Read the article

  • jQuery slide vertical images

    - by Mike
    Hello, I hope someone can help me with the following problem. I have a vertical scrollbar on my website which shows 5 images and will scroll 5 images further or back, depeding on where you clicked. The jQuery code looks like this. $(".productSlide .scrollable").scrollable(); $(".productSlide .scrollable").scrollable({ vertical: true, mousewheel: true }); I am new to jQuery and what I can achieve ist the following <div class="scrollBlock"> <?php for($i=0; $i<5; $i++) include 'example1.php'; ?> </div> <div class="scrollBlock"> <?php for($i=0; $i<5; $i++) include ' example1.php'; ?> </div> <div class="scrollBlock"> <?php for($i=0; $i<5; $i++) include ' example1.php'; ?> </div> In example1.php there is an image which will be showed 5 times. And everytime you click you’ll see the same div again with the same 5 pics. I can’t figure this one out without the "scrollBlock" div. How can I use more pictures in just one block – and it’s still scrolling 5 images? Thanks so much!

    Read the article

  • Div Container Cleanup?

    - by Nto
    Just wondering if its possible to cleanup (less code needed to do the same thing) making this div container. Basically it's just a div with a background image however the top & bottom of the div have rounded graphical corners which is why I have a top, middle, and bottom div inside the container div. <div class="fbox"> <div class="ftop"></div> <div class="fmid"> Fullbox Text Goes Here </div> <div class="fbot"></div> </div> Css: .fbox { width: 934px; margin: 0 auto; opacity: 0.70; } .ftop { width: 934px; background:url(../images/cb/full.png) no-repeat 0 -34px; height: 17px; margin:0 } .fmid { width: 894px; padding-left: 20px; padding-right: 20px; background:url(../images/cb/fullmid.png) repeat-y; min-height: 50px; margin:0 } .fbot { width: 934px; background:url(../images/cb/full.png) no-repeat 0 -17px; height: 17px; margin:0 } Outcome: http://img709.imageshack.us/img709/6681/fbox.jpg

    Read the article

  • how to reverse an angle

    - by MissHalberd
    I am no mathematician, but I somehow got into game development as a hobby. Having never studied anything beyond basic math, I have a lot of trouble figuring out how to reverse the angle of something, facing to the opposite direction, among the X axis. One image says more than 1000 words though (specially uneducated words): http://img156.imageshack.us/i/wihwin.png/ I basically want to reverse the direction of cannon objects adhered to a robot. When the robot changes from facing right to facing left, I do (180 - angle) as everyone suggested me, but it reverses the angle...literally, making the cannons aim up when they are aiming down. So, I need to do something else, but it escapes my knowledge. Anyone would be so kind to help me with this? Oh, I use regular C by the way, in case there's something built-in specific to it. To put it in other words, I work in 2D, so I want an angle that is facing right to face left. 0 being "totally to the right", 180 "left", 90 "up" and 270 "down". I want something that is aiming with an angle of 91 to turn into 89 when reversed, literally. There's no Z axis present. EDIT: Thanks for the answers! Trying them out now. I'll post which one worked in a minute!

    Read the article

  • Is this the correct way to set up has many with multiple associations?

    - by user323763
    I'm trying to set up a new project for a music site. I'm learning ROR and am a bit confused about how to make join models/tables. Does this look right? I have users, playlists, songs, and comments. Users can have multiple playlists. Users can have multiple comments on their profile. Playlists can have multiple songs. Playlists can have comments. Songs can have comments. class CreateTables < ActiveRecord::Migration def self.up create_table :users do |t| t.string :login t.string :email t.string :firstname t.string :lastname t.timestamps end create_table :playlists do |t| t.string :title t.text :description t.timestamps end create_table :songs do |t| t.string :title t.string :artist t.string :album t.integer :duration t.string :image t.string :source t.timestamps end create_table :comments do |t| t.string :title t.text :body t.timestamps end create_table :users_playlists do |t| t.integer :user_id t.integer :playlist_id t.timestamps end create_table :playlists_songs do |t| t.integer :playlist_id t.integer :song_id t.integer :position t.timestamps end create_table :users_comments do |t| t.integer :user_id t.integer :comment_id t.timestamps end create_table :playlists_comments do |t| t.integer :playlist_id t.integer :comment_id t.timestamps end create_table :songs_comments do |t| t.integer :song_id t.integer :comment_id t.timestamps end end def self.down drop_table :playlists drop_table :comments drop_table :songs_comments drop_table :users_comments drop_table :users_playlists drop_table :users drop_table :playlists drop_table :songs drop_table :playlists end end

    Read the article

  • Designing for varying mobile device resolutions, i.e. iPhone 4 & iPhone 3G

    - by Josh
    As the design community moves to design applications & interfaces for mobile devices, a new problem has arisen: Varying Screen DPI's. Here's the situation: Touch: * iPhone 3G/S ~ 160 dpi * iPhone 4 ~ 300 dpi * iPad ~ 126 dpi * Android device @ 480p ~ 200 dpi Point / click: * Laptop @ 720p ~ 96 dpi * Desktop @ 720p ~ 72 dpi There is certainly a clear distinction between desktop and mobile so having two separate front-ends to the same app is logical, especially when considering one is "touch"-based and the other is "point/click"-based. The challenge lies in designing static graphical elements that will scale between, say, 160 dpi and 300+ dpi, and get consistent and clean design across zoom levels. Any thoughts on how to approach this? Here are some scenarios, but each has drawbacks as well: * Design a single set of assets (high resolution), then adjust zoom levels based on detected resolution / device o Drawbacks: Performance caused by code layering, varying device support of Zoom * Develop & optimize multiple variations of image and CSS assets, then hide / show each based on device o Drawbacks: Extra work in design & QA. Anyone have thoughts or experience on how to deal with this? We should certainly be looking at methods that use / support HTML5 and CSS3.

    Read the article

  • Flash Builder 4 "includeIn" property causing design view error

    - by Chris
    I am creating a custom TextInput component that will define an "error" state. I have extended the TextInput class to change the state to "error" if the errorString property's length is greater than 0. In the skin class, I have defined an "error" state, and added some logic to detect the size and position of the error icon. However, if I have this code at the same time I use the "includeIn" property in the bitmap image tag, I get a design view error. If I either A) Only include that code with no "includeIn" property set, it works or B) dont include the code to set the icon size and position and only use the "includeIn" property, it works. Any ideas what could be causing the design view problem when I use both the "includeIn" property and the icon size/position code at the same time? TextInput Class: package classes { import spark.components.TextInput; public class TextInput extends spark.components.TextInput { [SkinState("error")]; public function TextInput() { super(); } override public function set errorString( value:String ):void { super.errorString = value; invalidateSkinState(); } override protected function getCurrentSkinState():String { if (errorString.length>0) { return "error"; } return super.getCurrentSkinState(); } } } TextInput Skin File: override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { //THIS IS THE CODE THAT SEEMS TO BE CAUSING THE PROBLEM if(getStyle("iconSize") == "large") { errorIcon.right = -12; errorIcon.source = new errorIconLg(); } else { errorIcon.right = -5; errorIcon.source = new errorIconSm(); } super.updateDisplayList(unscaledWidth, unscaledHeight); } </fx:Script> <s:states> <s:State name="normal"/> <s:State name="disabled"/> <s:State name="error"/> </s:states> //If I remove the problem code above or if I take out the includeIn //property here, it works <s:BitmapImage id="errorIcon" verticalCenter="0" includeIn="error" /> </s:SparkSkin>

    Read the article

  • Inline horizontal spacer in HTML

    - by LeafStorm
    I am making a Web page with a slideshow, using the same technique used on http://zine.pocoo.org/. The person I'm making the site for wants the slideshow to be centered. However, some of the photos are portrait layout and some are landscape. (This was not my choice.) I need a position: absolute to get the li's containing the items in the right place, so centering them does not work. (At least, not by normal methods.) So, I thought that it might work to insert a 124-pixel "spacer" before the image on the portrait pictures. I tried it with a <span style="width: 124px;">&nbsp;</span>, but it only inserts a single space, not the full 124 pixels. The slideshow fades in and out OK, though, so I think that it would work if I could get the proper spacing. My question is this: does anyone know a way to have 124px of space inline in HTML (preferably without using images), or another way to center the pictures in the li items?

    Read the article

  • Why should I install Python packages into `~/.local`?

    - by Matthew Rankin
    Background I don't develop using OS X's system provided Python versions (on OS X 10.6 that's Python 2.5.4 and 2.6.1). I don't install anything in the site-packages directory for the OS provided versions of Python. (The only exception is Mercurial installed from a binary package, which installs two packages in the Python 2.6.1 site-packages directory.) I installed three versions of Python, all using the Mac OS X installer disk image: Python 2.6.6 Python 2.7 Python 3.1.2 I don't like polluting the site-packages directory for my Python installations. So I only install the following five base packages in the site-packages directory. For the actual method/commands used to install these, see SO Question 4324558. setuptools/ez_setup distribute pip virtualenv virtualenvwrapper All other packages are installed in virtualenvs. I am the only user of this MacBook. Questions Given the above background, why should I install the five base packages in ~/.local? Since I'm installing these base packages into the site-packages directories of Python distributions that I've installed, I'm isolated from the OS X's Python distributions. Using this method, should I be concerned about Glyph's comment that other things could potentially break (see his comment below)? Again, I'm only interested in where to install those five base packages. Related Questions/Info I'm asking because of Glyph's comment to my answer to SO question 4314376, which stated: NO. NEVER EVER do sudo python setup.py install whatever. Write a ~/.pydistutils.cfg that puts your pip installation into ~/.local or something. Especially files named ez_setup.py tend to suck down newer versions of things like setuptools and easy_install, which can potentially break other things on your operating system. Previously, I asked What's the proper way to install pip, virtualenv, and distribute for Python?. However, no one answered the "why" of using ~/.local.

    Read the article

< Previous Page | 725 726 727 728 729 730 731 732 733 734 735 736  | Next Page >