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  • can't read from stream until child exits?

    - by BobTurbo
    OK I have a program that creates two pipes - forks - the child's stdin and stdout are redirected to one end of each pipe - the parent is connected to the other ends of the pipes and tries to read the stream associated with the child's output and print it to the screen (and I will also make it write to the input of the child eventually). The problem is, when the parent tries to fgets the child's output stream, it just stalls and waits until the child dies to fgets and then print the output. If the child doesn't exit, it just waits forever. What is going on? I thought that maybe fgets would block until SOMETHING was in the stream, but not block all the way until the child gives up its file descriptors. Here is the code: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/types.h> #include <unistd.h> int main(int argc, char *argv[]) { FILE* fpin; FILE* fpout; int input_fd[2]; int output_fd[2]; pid_t pid; int status; char input[100]; char output[100]; char *args[] = {"/somepath/someprogram", NULL}; fgets(input, 100, stdin); // the user inputs the program name to exec pipe(input_fd); pipe(output_fd); pid = fork(); if (pid == 0) { close(input_fd[1]); close(output_fd[0]); dup2(input_fd[0], 0); dup2(output_fd[1], 1); input[strlen(input)-1] = '\0'; execvp(input, args); } else { close(input_fd[0]); close(output_fd[1]); fpin = fdopen(input_fd[1], "w"); fpout = fdopen(output_fd[0], "r"); while(!feof(fpout)) { fgets(output, 100, fpout); printf("output: %s\n", output); } } return 0; }

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  • [C] Programming problem: Storing values of an array in one variable

    - by OldMacDonald
    Hello, I am trying to use md5 code to calculate checksums of file. Now the given function prints out the (previously calculated) checksum on screen, but I want to store it in a variable, to be able to compare it later on. I guess the main problem is that I want to store the content of an array in one variable. How can I manage that? Probably this is a very stupid question, but maybe somone can help. Below is the function to print out the value. I want to modify it to store the result in one variable. static void MDPrint (mdContext) MD5_CTX *mdContext; { int i; for (i = 0; i < 16; i++) { printf ("%02x", mdContext->digest[i]); } // end of for } // end of function For reasons of completeness the used struct: /* typedef a 32 bit type */ typedef unsigned long int UINT4; /* Data structure for MD5 (Message Digest) computation */ typedef struct { UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ UINT4 buf[4]; /* scratch buffer */ unsigned char in[64]; /* input buffer */ unsigned char digest[16]; /* actual digest after MD5Final call */ } MD5_CTX; and the used function to calculate the checksum: static int MDFile (filename) char *filename; { FILE *inFile = fopen (filename, "rb"); MD5_CTX mdContext; int bytes; unsigned char data[1024]; if (inFile == NULL) { printf ("%s can't be opened.\n", filename); return -1; } // end of if MD5Init (&mdContext); while ((bytes = fread (data, 1, 1024, inFile)) != 0) MD5Update (&mdContext, data, bytes); MD5Final (&mdContext); MDPrint (&mdContext); printf (" %s\n", filename); fclose (inFile); return 0; }

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  • body onload cache not clearing

    - by Mad Cow
    I'm using an image swapping function generated by Dreamweaver to allow an image to change when moused over. The images are small. I have a problem because the images are getting stored in cache and without clearing it out I cant get the new images to show. It works on some browsers, but unfortunately not on all... I've read about putting "a random query" into the javascript to force the page to reload, but I dont know where to put it (the code was generated for me by dreamweaver). A subset of my code is : <script type="text/javascript"> function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_findObj(n, d) { //v4.01 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && d.getElementById) x=d.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} } </script> </head> <body onload="MM_preloadImages('../images/navigation/social-about-us-over.jpg','../images/navigation/social-about-us.jpg','../images/navigation/social-activities-over.jpg','../images/navigation/social-ourservices-over.jpg','../images/navigation/social-howwework-over.jpg','../images/navigation/social-fundraising-over.jpg','../images/navigation/social-howtohelp-over.jpg','../images/navigation/social-contactus-over.jpg')"> My website is http://www.clockhouse.org.uk/ I'm sure there is a better way i could have written this, but if anyone can help me fix this code I'd be very grateful Many thanks

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  • pointer to preallocated memory as an input parameter and have the function fill it

    - by djones2010
    test code: void modify_it(char * mystuff) { char test[7] = "123456"; //last element is null i presume for c style strings here. //static char test[] = "123123"; //when i do this i thought i should be able to gain access to this bit of memory when the function is destroyed but that does not seem to be the case. //char * test = new char[7]; //this is also creating memory on stack and not the heap i reckon and gets destroyed once the function is done with. strcpy_s(mystuff,7,test); //this does the job as long as memory for mystuff has been allocated outside the function. mystuff = test; //this does not work. I know with c style strings you can't just do string assignments they have to be actually copied. in this case I was using this in conjunction with static char test thinking by having it as static the memory would not get destroyed and i can then simply point mystuff to test and be done with it. i would later have address the memory cleanup in the main function. but anyway this never worked. } int main(void) { char * mystuff = new char [7]; //allocate memory on heap where the pointer will point cool(mystuff); std::string test_case(mystuff); std::cout<<test_case.c_str(); //this is the only way i know how to use cout by making it into a string c++ string. delete [] mystuff; return 0; } in the case, of a static array in the function why would it not work. in the case, when i allocated memory using new in the function does it get created on the stack or heap? in the case, i have string which needs to be copied into a char * form. everything i see usually requires const char* instead of just char*. I know i could use reference to take care of this easy. Or char ** to send in the pointer and do it that way. But i just wanted to know if I could do it with just char *. Anyway your thoughts and comments plus any examples would be very helpful.

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  • vector does not erase content correctly (infite amount run of copy asignment operator untill crash [BEX])?

    - by Gam Erix
    Well my problem is that after I want to "unload" loaded DLL's the copy assignmnent operator is called an unlimited amount of times until crash. The code from which I remove the vector data looks like this: void UnloadPlugins() { dbg(("[DBG]UnloadPlugins()")); for(std::vector<DLLInfo>::iterator it = plugins.begin(); it != plugins.end(); ++it) { plugins.erase(it); } dbg(("[DBG]UnloadPlugins()::Done")); } however "[DBG]UnloadPlugins()::Done" gets never printed. this is my copy assignmnent operator: // 2. copy assignment operator DLLInfo& operator=(const DLLInfo& that) { dbg(("[DBG]Start-DLLInfo& operator=(const DLLInfo& that)")); Instance = that.Instance;//hinstance dbg(("[DBG]DLLInfo 1")); //Identifier.assign(that.Identifier);//string dbg(("[DBG]DLLInfo 2")); IsAMX = that.IsAMX;//integer dbg(("[DBG]DLLInfo 3")); dwSupportFlags = that.dwSupportFlags;//integer dbg(("[DBG]DLLInfo 4")); Load = that.Load;//integer dbg(("[DBG]DLLInfo 5")); Unload = that.Unload;//integer dbg(("[DBG]DLLInfo 6")); Supports = that.Supports;//integer dbg(("[DBG]DLLInfo 7")); ProcessTick = that.ProcessTick;//integer dbg(("[DBG]DLLInfo 8")); AmxLoad = that.AmxLoad;//integer dbg(("[DBG]DLLInfo 9")); AmxUnload = that.AmxUnload;//integer dbg(("[DBG]DLLInfo 10")); UseDestructor = that.UseDestructor;//bool dbg(("[DBG]DLLInfo 11")); KeyboardHit = that.KeyboardHit;//integer dbg(("[DBG]End-DLLInfo& operator=(const DLLInfo& that)")); return *this; } So the log looks like: [17:50:50] [DBG]UnloadPlugins() [17:50:50] [DBG]~DLLInfo [17:50:50] [DBG]~DLLInfo::if(this->UseDestructor) passed [17:50:50] [DBG]~DLLInfo::if(this->UseDestructor)::if(this->Unload != NULL && this->IsAMX) passed [17:50:50] [DBG]~DLLInfo::end [17:50:50] [DBG]Start-DLLInfo& operator=(const DLLInfo& that) [17:50:50] [DBG]DLLInfo 1 [17:50:50] [DBG]DLLInfo 2 [17:50:50] [DBG]DLLInfo 3 [17:50:50] [DBG]DLLInfo 4 [17:50:50] [DBG]DLLInfo 5 [17:50:50] [DBG]DLLInfo 6 [17:50:50] [DBG]DLLInfo 7 [17:50:50] [DBG]DLLInfo 8 [17:50:50] [DBG]DLLInfo 9 [17:50:50] [DBG]DLLInfo 10 [17:50:50] [DBG]DLLInfo 11 [17:50:50] [DBG]End-DLLInfo& operator=(const DLLInfo& that) [17:50:50] [DBG]Start-DLLInfo& operator=(const DLLInfo& that) ... [17:50:50] [DBG]End-DLLInfo& operator=(const DLLInfo& that) ...repeat until crash What could the problem be?

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  • GDI+ Load a jpg and save as 24bit png problem

    - by wookey
    Problem Hello all! I have this code which takes my jpg image loops through altering pixels and finally saving it as a png type. The problem is that the resulting image has a bit depth of 32 bits. I need it to be 24 bit, can any one shiny some light on the correct method of setting it? Am I along the right tracks looking at setting the pixel format to PixelFormat24bppRGB? Code static inline void Brighten(Gdiplus::Bitmap* img) { int width = img->GetWidth()/8,height = img->GetHeight(), max = (width*height),r,g,b; Gdiplus::Color pixel; for(int a = 0,x = 0, y = -1; a < max; ++a) { x = a%width; if(x == 0) ++y; img->GetPixel(x,y,&pixel); r = pixel.GetR(); g = pixel.GetG(); b = pixel.GetB(); if (r > 245) r = 245; if (g > 245) g = 245; if (b > 245) b = 245; r = 10; g = 10; b = 10; pixel = Gdiplus::Color(r,g,b); img->SetPixel(x,y,pixel);; } } ULONG_PTR m_dwToken = 0; Gdiplus::GdiplusStartupInput input; Gdiplus::GdiplusStartupOutput output; Gdiplus::GdiplusStartup( &m_dwToken, &input, &output ); USES_CONVERSION_EX; Gdiplus::ImageCodecInfo* pEncoders = static_cast< Gdiplus::ImageCodecInfo* >( _ATL_SAFE_ALLOCA(1040, _ATL_SAFE_ALLOCA_DEF_THRESHOLD)); Gdiplus::DllExports::GdipGetImageEncoders(5, 1040, pEncoders ); CLSID clsidEncoder = pEncoders[4].Clsid; Gdiplus::Bitmap img1((CT2W)L"IMG_1.JPG"); Brighten(&img1); img1.Save((CT2W)L"IMG_1_R3.PNG",&clsidEncoder,NULL); Thanks in advance!

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  • Passing input value thru XML loop and return value

    - by Mike Dyer
    "X" is reading the form value, but it is still passing and older "var thisMarket" value. The objective is to take a zip code via HTML form: <form id="market" name="market" onSubmit="return validateZIP(this.zip.value);" method="get" action=""> <input type="text" name="zip" id="zip" value="zipcode" onfocus="if(!this._haschanged){this.value=''};this._haschanged=true;" style="float:left; width:100px; margin-top:5px;"> <input type="image" style="float:left; margin-top:5px; border: 0pt none ; width: 22px; height:17px;" src="images/nav/bottom/linkbar/btn_search_btn.gif" onClick="findLda();"> </form> The script being passed thru is: function findLda(x){ marketName = new Array(); marketURL = new Array(); zip = new Array(); zip_temp = new Array(); zipMatch = false; var shareZip = "Shared Zips"; var thisMarket = "Market value"; xmlDoc=loadXML("/_includes/market.xml"); var Offer,node; document.getElementById('market').innerHTML=''; for(var j=0; j<xmlDoc.getElementsByTagName('market').length; j++){ node = xmlDoc.getElementsByTagName('market')[j]; marketName.push(node.childNodes[3].textContent); marketURL.push(node.childNodes[5].textContent); for(var k=0; k<node.getElementsByTagName('zip').length; k++){ if(node.getElementsByTagName('zip')[k].textContent!=null){ zip_temp.push(node.getElementsByTagName('zip')[k].textContent); } } zip.push(zip_temp); zip_temp = new Array(); } //loop the zip Array to find a match for the query Zip. for(k=0; k<zip.length; k++){ for(m=0; m<zip[k].length; m++){ if(x == zip[k][m].toString()){ zipMatch=true; thisMarket=marketName[k].toString(); } } } alert(thisMarket); } The objective naturally is to take field input (A), pass it thru market.xml - initialize a loop and match a zip (B), alert the result (C). Looking for any direction with what is existing or a completely new direction. Thanks!

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  • Why the only hidden field that is being filled from GET action is not being passed in model?

    - by user1807954
    Sorry for the long title, I didn't know how to make it any shorter. My code: My model: public class CarFilter { public String carMake { get; set; } public String carModel { get; set; } public String carEdition { get; set; } . . . public String SortBy { get; set; } } public class CarSearch : CarFilter { public List<Car> Car { get; set; } } My controller: public ActionResult SearchResult(CarSearch search) { var cars = from d in db.Cars select d; if (Request.HttpMethod == "POST") { search.SortBy = "Price"; } search.Car = new List<Car>(); search.Car.AddRange(cars); var temp = new List<CarSearch>(); temp.Add(search); return View(temp); } My Index view (where user filters results): @model IEnumerable<Cars.Models.CarSearch> @using (Html.BeginForm("SearchResult", "Home", FormMethod.Post)){..forms and other stuff..} My SearchResult view (where user sees the results of filtration): @model IEnumerable<Cars.Models.CarSearch> @using (Html.BeginForm("SearchResult", "Home", FormMethod.Get)) { @Html.Hidden("carMake") @Html.Hidden("carModel") @Html.Hidden("carEdition") . . . @Html.Hidden("SortBy", temp.SortBy) <input name="SortBy" class="buttons" type="submit" value="Make"/> My goal What I'm trying to do is when user clicked on sort by Make it will have to GET back all the variables in hidden field back to the SearchResult action in order to sort the result (same filtered results). Result Is: <input id="SortBy" name="SortBy" type="hidden" value=""/>. The value is null and it's not being passed but all the other hidden fields such as carMake and etc have value. But when I use foreach it works perfect. Question Why is this like this? the SortBy is in the same model class as other fields in the view. The only difference is that SortBy is not being filled in the Index view with other fields, instead it's being filled in controller action. What is the explanation for this? Am I missing any C# definition or something such as dynamic objects or something?

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  • c# .net MVC4 Model to represent table or form

    - by Matthew Chambers
    Hello I am a little confused with regards to models in mvc 4 and thought someone may be able to point me in the right direction. This would be most appreciated. For example if i have a table that has the following fields [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 5)] public string UserName { get; set; } [Required(ErrorMessage="Email Address is Required")] [StringLength(15, ErrorMessage = "Email Address must be between {0} and {1} in size",MinimumLength = 5 )] [DataType(DataType.EmailAddress)] [Display(Name="Email")] public string Email { get; set; } [MaxLength(25)] [Display(Name="Mobile Telephone Number")] public string Mobile {get;set;} [MaxLength(500)] [Display(Name="Headline")] public string Headline {get;set;} [Required] [StringLength(200)] [Display(Name = "First Name")] public string FirstName {get;set;} [Required] [StringLength(200)] [Display(Name="Surname")] public string Surname { get; set;} public virtual int? DayOfBirthId { get; set; } public virtual DayOfBirth DayOfBirth { get; set; } public virtual int? MonthOfBirthId { get; set; } public virtual MonthOfBirth MonthOfBirth { get; set; } public virtual int? YearOfBirthId { get; set; } public virtual YearOfBirth YearOfBirth{get;set;} This is my user profile table in the database. However I would like a form that the user registers to the site with. When they first register i do not need all the details such as telephone all i really need is there username, email address and password. Do i create another model for this. Or do i have one model and on the controller set the fields to null or empty string that are not required on registration. I have validation also so would this be set for data that has not been entered on the form. My question is ultimately should all forms represent models- should the database be redesigned to meet this required. Or should the controller set the values that are not required. Or should there be another model that represents the form be created which maps to this table. I am a little confused on this and clarification of anyone would be most appreciated.

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  • I cannot get mlocManager.removeUpdates(mlocListener); to work

    - by Colin
    I have an app that uses the LocationManage functions which works well until the app is stopped or paused. The location listener function is still carrying on in the background. Relevant bits of code follow. When I click home or back the onstop() function is being triggered correctly. package uk.cr.anchor; import android.app.Activity; import android.content.Context; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.media.MediaPlayer; import android.media.RingtoneManager; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.widget.EditText; import android.widget.TableRow; import android.widget.Toast; import android.widget.ToggleButton; import android.content.SharedPreferences; import android.graphics.Color; public class main extends Activity { /** Called when the activity is first created. */ private LocationManager mlocManager; private LocationListener mlocListener; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager mlocManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); LocationListener mlocListener = new MyLocationListener(); mlocManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, mlocListener); } @Override protected void onStop(){ stoplistening(); super.onStop(); } /* Class My Location Listener */ public class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { loc.getLatitude(); loc.getLongitude(); etc etc etc } private void stoplistening() { if (mlocManager != null) { Toast.makeText( getApplicationContext(), "kill", Toast.LENGTH_SHORT ).show(); mlocManager.removeUpdates(mlocListener); } else { Toast.makeText( getApplicationContext(), " not kill", Toast.LENGTH_SHORT ).show(); } } } I always get the "not kill" message. Can anyone help me!

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  • [c#] SoundPlayer.PlaySync stopping prematurely

    - by JeffE
    I want to play a wav file synchronously on the gui thread, but my call to PlaySync is returning early (and prematurely stopping playback). The wav file is 2-3 minutes. Here's what my code looks like: //in gui code (event handler) //play first audio file JE_SP.playSound("example1.wav"); //do a few other statements doSomethingUnrelated(); //play another audio file JE_SP.playSound("example2.wav"); //library method written by me, called in gui code, but located in another assembly public static int playSound(string wavFile, bool synchronous = true, bool debug = true, string logFile = "", int loadTimeout = FIVE_MINUTES_IN_MS) { SoundPlayer sp = new SoundPlayer(); sp.LoadTimeout = loadTimeout; sp.SoundLocation = wavFile; sp.Load(); switch (synchronous) { case true: sp.PlaySync(); break; case false: sp.Play(); break; } if (debug) { string writeMe = "JE_SP: \r\n\tSoundLocation = " + sp.SoundLocation + "\r\n\t" + "Synchronous = " + synchronous.ToString(); JE_Log.logMessage(writeMe); } sp.Dispose(); sp = null; return 0; } Some things I've thought of are the load timeout, and playing the audio on another thread and then manually 'freeze' the gui by forcing the gui thread to wait for the duration of the sound file. I tried lengthening the load timeout, but that did nothing. I'm not quite sure what the best way to get the duration of a wav file is without using code written by somebody who isn't me/Microsoft. I suppose this can be calculated since I know the file size, and all of the encoding properties (bitrate, sample rate, sample size, etc) are consistent across all files I intend to play. Can somebody elaborate on how to calculate the duration of a wav file using this info? That is, if nobody has an idea about why PlaySync is returning early. Of Note: I encountered a similar problem in VB 6 a while ago, but that was caused by a timeout, which I don't suspect to be a problem here. Shorter (< 1min) files seem to play fine, so I might decide to manually edit the longer files down, then play them separately with multiple calls.

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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  • java: useful example of a shutdown hook?

    - by Jason S
    I'm trying to make sure my Java application takes reasonable steps to be robust, and part of that involves shutting down gracefully. I am reading about shutdown hooks and I don't actually get how to make use of them in practice. Is there a practical example out there? Let's say I had a really simple application like this one below, which writes numbers to a file, 10 to a line, in batches of 100, and I want to make sure a given batch finishes if the program is interrupted. I get how to register a shutdown hook but I have no idea how to integrate that into my application. Any suggestions? package com.example.test.concurrency; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.PrintWriter; public class GracefulShutdownTest1 { final private int N; final private File f; public GracefulShutdownTest1(File f, int N) { this.f=f; this.N = N; } public void run() { PrintWriter pw = null; try { FileOutputStream fos = new FileOutputStream(this.f); pw = new PrintWriter(fos); for (int i = 0; i < N; ++i) writeBatch(pw, i); } catch (FileNotFoundException e) { e.printStackTrace(); } finally { pw.close(); } } private void writeBatch(PrintWriter pw, int i) { for (int j = 0; j < 100; ++j) { int k = i*100+j; pw.write(Integer.toString(k)); if ((j+1)%10 == 0) pw.write('\n'); else pw.write(' '); } } static public void main(String[] args) { if (args.length < 2) { System.out.println("args = [file] [N] " +"where file = output filename, N=batch count"); } else { new GracefulShutdownTest1( new File(args[0]), Integer.parseInt(args[1]) ).run(); } } }

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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • I need to add ranges and if a range is missed while adding i should display a message

    - by sabita
    EXAMPLE :if i add a range {1,10} and another range{15,20} i should get a message saying the ranges from 11 to 14 are missing. for (int i = 0; i < weightdata.Count; i++) { if ((i == 0 && i<weightdata.Count-1) && ((MaximumValue < weightdata[i].MinRange && BaseAmount < weightdata[i].BaseAmount)|| (MaximumValue>weightdata[i].MinRange && MaximumValue<weightdata[i+1].MinRange && BaseAmount>weightdata[i].BaseAmount &&BaseAmount>weightdata[i].BaseAmount))) { hdnflag.Value = ""; flag = false; if (weightdata[i].MinRange - MaximumValue > 1) { AlertMsg = string.Format(MinSpeedReqMsg.ErrorMessage, MaximumValue,weightdata[i].MinRange); flag = true; } break; } else if ((i == weightdata.Count - 1 && weightdata[i].MaxRange != null) && ((MinimumValue > weightdata[i].MaxRange && BaseAmount > weightdata[i].BaseAmount))) { hdnflag.Value = ""; flag = false; if (MinimumValue - weightdata[i].MaxRange > 1) { AlertMsg = string.Format(MinSpeedReqMsg.ErrorMessage, MaximumValue, weightdata[i].MinRange); flag = true; } break; } else if ((i > 0 && i < weightdata.Count - 1) && (MinimumValue > weightdata[i].MaxRange && MaximumValue < weightdata[i + 1].MinRange && MaximumValue > weightdata[i].MaxRange && BaseAmount > weightdata[i].BaseAmount && BaseAmount < weightdata[i + 1].BaseAmount)) { hdnflag.Value = ""; flag = false; if (MinimumValue - weightdata[i].MaxRange > 1) { AlertMsg =string.Format(MinSpeedReqMsg.ErrorMessage ,weightdata[i].MaxRange, MinimumValue); flag = true; } break; }

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  • Android: Stopping method to be called twice if already running.

    - by user285831
    I'm trying to prevent my application to call the same method twice in the event of a double-click, or if the user presses different buttons quickly, almost at the same time. I have clickable Views, acting as buttons, that call the same method but passing different parameters. This is the call: startTheSearch(context, getState(), what, where); Inside this method I'm creating a new Thread, because it queries a web server for the result: new Thread(new Runnable() { public void run() { progDiag = ProgressDialog.show(ctx, null, "Searching", true); getServerXML(context, what, where, searchIsCustom, mOffset); handler.sendEmptyMessage(0); } }).start(); The problem is that upon two quick clicks, the method is fired twice, two threads are created, and consequently two new activities are created. That makes my app crash. When the methods are done, and we have the result from the server, we call the handler: private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); try { Intent i = new Intent(Golf.this, Result.class); Bundle b = new Bundle(); b.putString("what", mWhat); b.putString("where", mWhere); b.putInt("offset", mOffset); b.putBoolean("searchIsCustom", searchIsCustom); i.putExtras(b); startActivityForResult(i, Activity.RESULT_OK); progDiag.dismiss(); } catch (Exception e) { Alerts.generalDialogAlert("Error", "settings", ctx); } } }; I tried to have a global boolean variable called "blocked" initially set to false, creating a condition like: if(!blocked){ blocked = true; new Thread(new Runnable() { public void run() { But this only seems to work on slower phones like the G1, I tried on Nexus and before it set blocked = true, the second request has was granted. So is there any way I can block the method being called if it's already running, or if the thread has started so it wont create a new one? Please, I really need to fix this. I've been developing on Android for almost 2 months now, but I'm yet to tackle that bug. Thanks in advance.

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  • Thread won't stop when I want it to? (Java)

    - by Stuart
    I have a thread in my screen recording application that won't cooperate: package recorder; import java.awt.AWTException; import java.awt.Insets; import java.io.IOException; import javax.swing.JFrame; public class RepeatThread extends Thread { boolean stop; public volatile Thread recordingThread; JFrame frame; int count = 0; RepeatThread( JFrame myFrame ) { stop = false; frame = myFrame; } public void run() { while( stop == false ) { int loopDelay = 33; // 33 is approx. 1000/30, or 30 fps long loopStartTime = System.currentTimeMillis(); Insets insets = frame.getInsets(); // Get the shape we're recording try { ScreenRecorder.capture( frame.getX() + insets.left, frame.getY() + insets.top, frame.getWidth() - ( insets.left + insets.right ), frame.getHeight() - ( insets.top + insets.bottom ) ); } catch( AWTException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } catch( IOException e1 ) { // TODO Auto-generated catch block e1.printStackTrace(); } // Add another picture long loopEndTime = System.currentTimeMillis(); int loopTime = (int )( loopEndTime - loopStartTime ); if( loopTime < loopDelay ) { try { sleep( loopDelay - loopTime ); // If we have extra time, // sleep } catch( Exception e ) { } // If something interrupts it, I don't give a crap; just // ignore it } } } public void endThread() { stop = true; count = 0; ScreenRecorder.reset(); // Once I get this annoying thread to work, I have to make the pictures // into a video here! } } It's been bugging me for ages. It periodically takes screenshots to the specified area. When you start recording, it hides (decativates) the window. On a Mac, when you give an application focus, any hidden windows will activate. In my class WListener (which I have confirmed to work), I have: public void windowActivated(WindowEvent e) { if(ScreenRecorder.recordingThread != null) { ScreenRecorder.recordingThread.endThread(); } } So what SHOULD happen is, the screenshot-taking thread stops when he clicks on the application. However, I must be brutally screwing something up, because when the thread is running, it won't even let the window reappear. This is my first thread, so I expected a weird problem like this. Do you know what's wrong?

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  • makecontext segfault?

    - by cdietschrun
    I am working on a homework assignment that will be due in the next semester. It requires us to implement our own context switching/thread library using the ucontext API. The professor provides code that does it, but before a thread returns, he manually does some work and calls an ISR that finds another thread to use and swapcontexts to it or if none are left, exits. The point of the assignment is to use the uc_link field of the context so that when it hits a return it takes care of the work. I've created a function (type void/void args) that just does the work the functions did before (clean up and then calls ISR). The professor said he wanted this. So all that's left is to do a makecontext somewhere along the way on the context in the uc_link field so that it runs my thread, right? Well, when I do makecontext on seemingly any combination of ucontext_t's and function, I get a segfault and gdb provides no help.. I can skip the makecontext and my program exist 'normally' when it hits a return in the threads I created because (presumably) the uc_link field is not properly setup (which is what I'm trying to do). I also can't find anything on why makecontext would segfault. Can anyone help? stack2.ss_sp = (void *)(malloc(STACKSIZE)); if(stack2.ss_sp == NULL){ printf("thread failed to get stack space\n"); exit(8); } stack2.ss_size = STACKSIZE; stack2.ss_flags = 0; if(getcontext(&main_context) == -1){ perror("getcontext in t_init, rtn_env"); exit(5); } //main_context.uc_stack = t_state[i].mystk; main_context.uc_stack = stack2; main_context.uc_link = 0; makecontext(&main_context, (void (*)(void))thread_rtn, 0); I've also tried just thread_rtn, &thread_rtn and other things. thread_rtn is declared as void thread_rtn(void). later, in each thread. run_env is of type ucontext_t: ... t_state[i].run_env.uc_link = &main_context;

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  • ThreadQueue problems in "Accelerated C# 2008"

    - by Singlet
    Example for threading queue book "Accelerated C# 2008" (CrudeThreadPool class) not work correctly. If I insert long job in WorkFunction() on 2-processor machine executing for next task don't run before first is over. How to solve this problem? I want to load the processor to 100 percent public class CrudeThreadPool { static readonly int MAX_WORK_THREADS = 4; static readonly int WAIT_TIMEOUT = 2000; public delegate void WorkDelegate(); public CrudeThreadPool() { stop = 0; workLock = new Object(); workQueue = new Queue(); threads = new Thread[ MAX_WORK_THREADS ]; for( int i = 0; i < MAX_WORK_THREADS; ++i ) { threads[i] = new Thread( new ThreadStart(this.ThreadFunc) ); threads[i].Start(); } } private void ThreadFunc() { lock( workLock ) { int shouldStop = 0; do { shouldStop = Interlocked.Exchange( ref stop, stop ); if( shouldStop == 0 ) { WorkDelegate workItem = null; if( Monitor.Wait(workLock, WAIT_TIMEOUT) ) { // Process the item on the front of the queue lock( workQueue ) { workItem =(WorkDelegate) workQueue.Dequeue(); } workItem(); } } } while( shouldStop == 0 ); } } public void SubmitWorkItem( WorkDelegate item ) { lock( workLock ) { lock( workQueue ) { workQueue.Enqueue( item ); } Monitor.Pulse( workLock ); } } public void Shutdown() { Interlocked.Exchange( ref stop, 1 ); } private Queue workQueue; private Object workLock; private Thread[] threads; private int stop; } public class EntryPoint { static void WorkFunction() { Console.WriteLine( "WorkFunction() called on Thread {0}",Thread.CurrentThread.GetHashCode() ); //some long job double s = 0; for (int i = 0; i < 100000000; i++) s += Math.Sin(i); } static void Main() { CrudeThreadPool pool = new CrudeThreadPool(); for( int i = 0; i < 10; ++i ) { pool.SubmitWorkItem( new CrudeThreadPool.WorkDelegate( EntryPoint.WorkFunction) ); } pool.Shutdown(); } }

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  • NullPointerException while trying to bind at SimpleCursorAdapter

    - by hrskrs
    I have asked a question before where i found my mistake. However now i am facing with another problem. I have checked all the similar errors asked on StackOverflow but without success.Any help is appriciated. The idea here is that i am getting image names from DB so depending on those names images from Drawable folder will be shown in a listView together with a description but im getting an error of NullPointException at setViewValue. Here is the code snippet: private void populateListView() { ListView customListView = (ListView)findViewById(R.id.lvCustom); Cursor cursor = DBhelper.getAllimages(); startManagingCursor(cursor); String[] from = { DBhelper.COLUMN_PIC_URL, DBhelper.COLUMN_PIC_DESC}; int[] to = {R.id.ivImg, R.id.tvTitle}; SimpleCursorAdapter cursorAdapter = new SimpleCursorAdapter(this, R.layout.custom_listview_row, cursor, from, to, 0); cursorAdapter.setViewBinder(new ViewBinder() { @Override public boolean setViewValue(View view, Cursor cursor, int columnIndex) { ImageView imageImageView = (ImageView)findViewById(R.id.ivImg); String[] imgNames = new String[cursor.getCount()]; int[] imgResourceIds = new int[cursor.getCount()]; for(int i=0; i<cursor.getCount(); i++){ imgNames[i] = cursor.getString(cursor.getColumnIndex(DBhelper.COLUMN_PIC_URL)); imgResourceIds[i] = getResources().getIdentifier(imgNames[i], "drawable", getPackageName()); imageImageView.setImageResource(imgResourceIds[i]); cursor.moveToNext(); } return true; } }); customListView.setAdapter(cursorAdapter); } Here is the Error from LogCat: I have tried to log the output of imgNames[i] where it returns the url pic from the DB correctly and imgResourceIds[i] where it return the image resource id correctly also(it does not return NULL but something like: 295731). But it stops at imageImageView.setImageResource(imgResourceIds[i]); To see from where that NullPointerException is coming, i commented out imageImageView.setImageResource(imgResourceIds[i]);. This time imageNames(those with a TAG) and imgResourceIds(those system printed out) came correctly but doubled, when i removed cursor.MoveToNext() last row were doubled. Here is the screen shot of that: I have tried all the suggestions on stack about gettin a NullException but without success. Any idea where i am doing mistake?

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  • Pass data to another page

    - by user2331416
    I am trying to pass some data from one page to another page by using jquery but it dose not working, below is the code which I want to click the text in source page and the destination page will hide the current text. Source page: <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script type="text/javascript"> $(function () { $("a.pass").bind("click", function () { var url = "Destination.html?name=" + encodeURIComponent($("a.pass").text()); window.location.href = url; }); }); </script> </head> <body> <a class="pass">a</a><br /> <a class="pass">b</a><br /> <a class="pass">c</a><br /> <a class="pass">d</a> </body> </html> Destination page: <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script type="text/javascript"> var queryString = new Array(); $(function () { if (queryString.length == 0) { if (window.location.search.split('?').length > 1) { var params = window.location.search.split('?')[1].split('&'); for (var i = 0; i < params.length; i++) { var key = params[i].split('=')[0]; var value = decodeURIComponent(params[i].split('=')[1]); queryString[key] = value; } } } if (queryString["name"] != null) { var data = queryString["name"] $("p.+'data'").hide(); } }); </script> </head> <body> <p class="a">a</p> <p class="b">b</p> <p class="c">c</p> <p class="d">d</p> </body> </html> Please Help.

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  • Resource id #45 [on hold]

    - by user2916506
    What is this error? I am trying to connect from PHP to Traffic Live mysql and do a POST and at some id's I get this error. With the biggest part of contacts my code works just fine but it keeps getting this trouble maker. What can I do? Here is the trouble making code:if ($sales_datemodified[$h] $traffic_datemodified[$t]) { //if ($traffic_id[$t] != 22033) { $postrequestclient = $clients - post("staff/employee", null, '{"@class": "com.sohnar.trafficlite.transfer.trafficcompany.TrafficEmployeeTO", "id": ' . $traffic_id[$t] . ',"locationId":' . $traffic_locationid[$t] . ', "departmentId": ' . $traffic_departmentid[$t] . ', "ownerCompanyId": ' . $traffic_ownercompanyid[$t] . ',"userId": ' . $traffic_userid[$t] . ',"userName": "' . $traffic_username[$t] . '","employeeDetails": {"id": ' . $traffic_id[$t] . ',"jobTitle": "' . $sales_title[$h] . '","costPerHour": { "amountString": ' . $traffic_amountString[$t] . ', "currencyType": "' . $traffic_currencyType[$t] . '"},"hoursWorkedPerDayMinutes": ' . $traffic_hwpdm[$t] . ', "personalDetails": {"id": ' . $traffic_persdetId[$t] . ', "firstName": "' . $sales_firstname[$h] . '","middleName": "' . $traffic_middleName[$t] . '","lastName": "' . $sales_lastname[$h] . '", "emailAddress": "' . $traffic_username[$t] . '","workPhone": "' . $sales_phone[$h] . '","mobilePhone": "' . $sales_mobilephone[$h] . '" }}}') - setAuth(user, password); $postresponseclient = $postrequestclient - send() - json(); I don't have any errors in my code. That commented "if" is for excluding the trouble making contact on which I get this error. If I uncomment that the program runs fine without any problems. The problem is that this test is made on a small number of contacts and if I add more contacts to the test I get more errors of this kind. this should be a synchronization job so excluding all the "bad" contacts won't work

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  • IE is doing strange things with JQuery

    - by Syncopated
    So ... The thing is, the code works in FireFox, no problems. But when I open the same page, it gives me the following error: "Undefined is null or not an object." But when I copy the code to a localhost page, it works fine. Also when I clear my cache in IE it works, but only once, if I refresh after that one load, it gives me the same error. Here is the code: <script type="text/javascript" src="datepicker/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> var count3 = 0; var count5 = 0; var count2 = 0; var count4 = 0; $(document).ready(function(){ $('#switch3').click(function(){ $('#switchDiv3').slideToggle(350); if(count3 == 0){ count3 = 1; document.getElementById('switchImage3').src = "images/ArrowDown.png"; return; } else { count3 = 0; document.getElementById('switchImage3').src = "images/ArrowRight.png"; return; } }); ... (this is the code for each item that is generated) </script> And the code that determines the div that should hide: <table width="100%" border="0" cellspacing="0" cellpadding="0" align="center"> <tr> <td width="20" align="center" valign="top" style="padding-right: 3px"> <a style="cursor: pointer;" id="switch3"><img width="20" height="20" src="images/ArrowRight.png" id="switchImage3" style="border-style: solid; border-width: 1px; border-color: black;"/></a> </td> <td> <div id="switchDiv3"> <div align="left"> (Contents of the div here) </div> </div> </td> </tr> </table> Any help is appreciated! Thanks in advance

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  • Searching strings C

    - by Skittles
    First time posting here so I'm sorry if I mess up. I need to search a string and return any strings containing the search data with the search data highlighted. If my string is Hi my name is and I searched name it would produce Hi my NAME is This is a quick code I wrote that works but it only works once. If I try and search again it seg faults. I was hoping someone could hint me at a better way to write this because this code is disgusting! void search(char * srcStr, int n){ int cnt = 0, pnt,i = 0; char tmpText[500]; char tmpName[500]; char *ptr, *ptr2, *ptrLast; int num; while(*(node->text+cnt) != '\0'){ //finds length of string cnt++; } for(pnt = 0; pnt < cnt; pnt++){ //copies node->text into a tmp string tmpText[pnt] = *(node->text+pnt); } tmpText[pnt+1] = '\0'; //prints up to first occurrence of srcStr ptr = strcasestr(tmpText, srcStr); for(num = 0; num < ptr-tmpText; num++){ printf("%c",tmpText[num]); } //prints first occurrence of srcStr in capitals for(num = 0; num < n; num++){ printf("%c",toupper(tmpText[ptr-tmpText+num])); } ptr2 = strcasestr((ptr+n),srcStr); for(num = (ptr-tmpText+n); num < (ptr2-tmpText); num++){ printf("%c",tmpText[num]); } while((ptr = strcasestr((ptr+n), srcStr)) != NULL){ ptr2 = strcasestr((ptr+n),srcStr); for(num = (ptr-tmpText+n); num < (ptr2-tmpText); num++){ printf("%c",tmpText[num]); } for(num = 0; num < n; num++){ printf("%c",toupper(tmpText[ptr-tmpText+num])); } ptrLast = ptr; } //prints remaining string after last occurrence for(num = (ptrLast-tmpText+n); num < cnt; num++){ printf("%c",tmpText[num]); } }

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  • Storing and displaying unicode string (??????) using PHP and MySQL

    - by Anirudh Goel
    I have to store hindi text in a MySQL database, fetch it using a PHP script and display it on a webpage. I did the following: I created a database and set its encoding to UTF-8 and also the collation to utf8_bin. I added a varchar field in the table and set it to accept UTF-8 text in the charset property. Then I set about adding data to it. Here I had to copy data from an existing site. The hindi text looks like this: ????????:05:30 I directly copied this text into my database and used the PHP code echo(utf8_encode($string)) to display the data. Upon doing so the browser showed me "??????". When I inserted the UTF equivalent of the text by going to "view source" in the browser, however, ???????? translates into &#2360;&#2370;&#2352;&#2381;&#2351;&#2379;&#2342;&#2351;. If I enter and store &#2360;&#2370;&#2352;&#2381;&#2351;&#2379;&#2342;&#2351; in the database, it converts perfectly. So what I want to know is how I can directly store ???????? into my database and fetch it and display it in my webpage using PHP. Also, can anyone help me understand if there's a script which when I type in ????????, gives me &#2360;&#2370;&#2352;&#2381;&#2351;&#2379;&#2342;&#2351;? Solution Found I wrote the following sample script which worked for me. Hope it helps someone else too <html> <head> <title>Hindi</title></head> <body> <?php include("connection.php"); //simple connection setting $result = mysql_query("SET NAMES utf8"); //the main trick $cmd = "select * from hindi"; $result = mysql_query($cmd); while ($myrow = mysql_fetch_row($result)) { echo ($myrow[0]); } ?> </body> </html> The dump for my database storing hindi utf strings is CREATE TABLE `hindi` ( `data` varchar(1000) character set utf8 collate utf8_bin default NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `hindi` VALUES ('????????'); Now my question is, how did it work without specifying "META" or header info? Thanks!

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