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  • User DataSet Editor

    - by Steven
    When the user clicks an "Edit" button on my form, I want a box to come up which allows the user to edit a DataTable in a strongly-typed DataSet. What's the best way to do this?

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  • Merging column headers alone in JTable

    - by Harish
    Is there a way to merge column headers on click of a button but the values in the cell should get appeneded with each other? For instance: 10 15 20 25 30 A B C D E B C D A E 10 20 30 AB CD E BC DA E Actually the value A represents 10-15 B represents 15-20 and so on.Is this possible in JTable? Please don't confuse my earlier question with this.Here we try to merge two column headers not cells at the same time we append the values of the cell.

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  • How to disable main JFrame when open new JFrame

    - by newbie123
    Example now I have a main frame contains jtable display all the customer information, and there was a create button to open up a new JFrame that allow user to create new customer. I don't want the user can open more than one create frame. Any swing component or API can do that? or how can disabled the main frame? Something like JDialog.

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  • uploadify changing scriptData

    - by kusanagi
    when i call uploadifySettings("scriptData", { 'description': description }); it mean that param description is set one time after click button upload, how can i set param description on each file that uploads ? for example i want to upload 10 files so i can change param description 10 times

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  • Keyboard Controls ?

    - by Asim Sajjad
    Hello World I am creating a financial software working on a touch panel machine. I have created a Keyboard control for User Input. I want to open start menu on my keyboard's Window button click. Please tell me hows that possible... Its very urgent

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  • Html generate data and print from another page

    - by Hulk
    In the below code, in a.html there is this code as, <div id="tableview"></div>//Data loaded dynamically <input type="button" id="printbtn" onclick="print()"/> <script> function print() { var data=$('#tableview').html(); dataobj.print(); } In b.html I need to print a.html without opening it ,But without opening it how will the data in the div get generated and how to print only this data from b.html Thanks..

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  • TTNavigator doesn't use existing navigation bar (iPhone)

    - by user220770
    I am using the three20 framework in one view controller of my App. I create TTNavigator object and open a url which works fine. The problem is that TT creates it's own navigation bar and does not use the existing bar. There is no back button on the new nav bar so I cannot go back to my previous view controller. Has anybody run into this issue? Any ideas on how to fix (besides not using three20)? Thanks

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  • Disable inserted lines in multiline TextBox

    - by Shohin
    I have a multiline Textbox for my web page. When user logs in and enters text and press "Save" button, data will be saved. Then, next time when the same user logs in and searches for data, I want him to edit only new text in multiline TextBox, not removing or replacing previously entered text. Is there any way to make multiline TextBox to lock inserted lines or inserted text and allow to only add text? Thanks in advance.

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  • popViewControllerAnimated from back buttton

    - by Goods
    How can I popview from back button pressed, i passed the below code from previous view controller. Thanks self.navigationItem.backBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:nil action:nil];

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  • Working with Jasper Reporsts

    - by Chandu
    Hi all, can I integrate the jasper report viewer to my swing application as like if I click on view report button from my application then viewer should be opened. If so could you advice me with code snippet for this integration and in this viewer the save as type should be restricted for PDF only rather than every other download option filter available . Please advice me in this regard. Regards, Chandu

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  • glow when touch the screen in android?

    - by androidbase Praveen
    when i touch whereever in the screen that point will be glow(nothing but like a flash or glittering) for some time. how to do that? any example or idea?? i have to implement to put buttons on it. exactly when i touch the screen it will glow some time and then the button will appear on the point where i touched.

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  • WPF binding not updating until after another action

    - by Matthew Stanford
    I have an observable collection bound to a listbox in WPF. One of the options in the window is to use an OpenFileDialog to add an item to the listbox with certain properties. When I use the OpenFileDialog it immeditaely sets two of the properties of the new item in the observable collection. I am using INotifyPropertyChanged to update the listbox. These two new properties are set correctly and now the listbox should display the title contained in the new title property and the title textbox which is bound to the listbox should display the new title as well. However, neither displays the new title upon the closing of the OpenFileDialog and when I click on another item in the listbox and come back to the item I have just changed it updates the title textbox but the title displayed in the list box is not changed until i move the item in the list box that I want to change. Here is the Binding code. ItemsSource="{Binding Path=MyData, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" And here is the implementation of the browse button that is not working (L1 being the listbox) private void browse_Click(object sender, RoutedEventArgs e) { OpenFileDialog opf = new OpenFileDialog(); opf.ShowDialog(); MyData[L1.SelectedIndex].Title = System.IO.Path.GetFileNameWithoutExtension(opf.FileName); MyData[L1.SelectedIndex].Command = opf.FileName; } When I simply type in the text boxes and click out of them it updates the list box immediately with the new information I have put in. I also have a create new button and upon clicking it, it immediately adds a new item to the list box and updates its' properties. The only one that is not updating correctly is this peice of code I have given you. Thanks for your help. EDIT: Here is my implementation of INotifyPropertyChanged private OCLB _MyData; public OCLB MyData { get { return _MyData; } set { _MyData= value; FirePropertyNotifyChanged("MyData"); } } OCLB is the obserable collection. Here is the function FirePropertyNotifyChanged public event PropertyChangedEventHandler PropertyChanged; private void FirePropertyNotifyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } Each of these are in the partial class MainWindow for the wpf form. I also have a class for the MyData files (with 4 get/set functions) that are stored in the OCLB(observable collection). There is also a class with functions for the OCLB.

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  • UITextView insert text in the textview text

    - by John Smith
    I want to have to occasionally insert text into the UITextView text object. For example, if the user presses the "New Paragraph" button I would like to insert a double newline instead of just the standard single newline. How can I go about such? Do i have to read the string from UITextView, mutate it, and write it back? Then how would I know where the pointer was? Thanks

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  • How to test UI interaction of Silverlight dialogs?

    - by Bernard Vander Beken
    I am using Silverlight 3.0 Unit Testing, version Silverlight Toolkit November 2009. Apart from unit tests, it allows to do UI interaction tests, typically using AutomationPeer subclasses (eg ButtonAutomationPeer to interact with a Button). Are there AutomationPeer classes to test the interaction with the following: OpenFileDialog SaveFileDialog MessageBox In unit tests it would be possible to stub these, but for integration and browser testing it would be great to have this testable.

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  • Debug using MbUnit/Gallio 3.1

    - by user314096
    When I use the [Debug] button in Gallio, the breakpoints in my unit tests are not hitting. The unit tests are written with MbUnit/Gallio. I am using MbUnit/Gallio version 3.1 build 397 with Visual Studio 2010 Beta 2. The unit tests run to completion in Gallio Icarus, but they run past the breakpoints. I see the symbol tables loading in VS, but it does not stop at the expected breakpoint, so I am unable to debug it.

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  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

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  • Android - Hide all showed Toast Messages

    - by crazyV
    Hey guys, i have a problem, how do I disable all toast messages being process currently? In my App, there is a list, when a user clicks on an item, a toast message is being displayed, 10 items - 10 toast messages, so if the user clicks 10 times, then presses the menu button... he has to wait for some seconds, until he's able to read the menu option text. shouldn't be like that :) thanks a lot! greets //did research, nobody asked something similar, hopefully //some keyboards: disable hide toast messages from showing deactivate stop

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  • Stop All Started Services on App Close / Exit

    - by Rad The Mad
    Is it possible to stop all started services when the user hits the Home Button? I use: startService(new Intent(ClassName.this, ClassName2.class)); stopService(new Intent(ClassName.this, ClassName2.class)); This means I will have to somehow add the 'stopService()' for 7+ of my app classes I've researched this topic and I think there's 'onTerminate' but still not sure how this should be implemented. Any help or hints would be appreciated! Thanks!

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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