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  • Calling CryptUIWizDigitalSign from .NET on x64

    - by Joe Kuemerle
    I am trying to digitally sign files using the CryptUIWizDigitalSign function from a .NET 2.0 application compiled to AnyCPU. The call works fine when running on x86 but fails on x64, it also works on an x64 OS when compiled to x86. Any idea on how to better marshall or call from x64? The Win32exception returned is "Error encountered during digital signing of the file ..." with a native error code of -2146762749. The relevant portion of the code are: [StructLayout(LayoutKind.Sequential)] public struct CRYPTUI_WIZ_DIGITAL_SIGN_INFO { public Int32 dwSize; public Int32 dwSubjectChoice; [MarshalAs(UnmanagedType.LPWStr)] public string pwszFileName; public Int32 dwSigningCertChoice; public IntPtr pSigningCertContext; [MarshalAs(UnmanagedType.LPWStr)] public string pwszTimestampURL; public Int32 dwAdditionalCertChoice; public IntPtr pSignExtInfo; } [DllImport("Cryptui.dll", CharSet=CharSet.Unicode, SetLastError=true)] public static extern bool CryptUIWizDigitalSign(int dwFlags, IntPtr hwndParent, string pwszWizardTitle, ref CRYPTUI_WIZ_DIGITAL_SIGN_INFO pDigitalSignInfo, ref IntPtr ppSignContext); CRYPTUI_WIZ_DIGITAL_SIGN_INFO digitalSignInfo = new CRYPTUI_WIZ_DIGITAL_SIGN_INFO(); digitalSignInfo = new CRYPTUI_WIZ_DIGITAL_SIGN_INFO(); digitalSignInfo.dwSize = Marshal.SizeOf(digitalSignInfo); digitalSignInfo.dwSubjectChoice = 1; digitalSignInfo.dwSigningCertChoice = 1; digitalSignInfo.pSigningCertContext = pSigningCertContext; digitalSignInfo.pwszTimestampURL = timestampUrl; digitalSignInfo.dwAdditionalCertChoice = 0; digitalSignInfo.pSignExtInfo = IntPtr.Zero; digitalSignInfo.pwszFileName = filepath; CryptUIWizDigitalSign(1, IntPtr.Zero, null, ref digitalSignInfo, ref pSignContext)); And here is how the SigningCertContext is retrieved (minus various error handling) public IntPtr GetCertContext(String pfxfilename, String pswd) IntPtr hMemStore = IntPtr.Zero; IntPtr hCertCntxt = IntPtr.Zero; IntPtr pProvInfo = IntPtr.Zero; uint provinfosize = 0; try { byte[] pfxdata = PfxUtility.GetFileBytes(pfxfilename); CRYPT_DATA_BLOB ppfx = new CRYPT_DATA_BLOB(); ppfx.cbData = pfxdata.Length; ppfx.pbData = Marshal.AllocHGlobal(pfxdata.Length); Marshal.Copy(pfxdata, 0, ppfx.pbData, pfxdata.Length); hMemStore = Win32.PFXImportCertStore(ref ppfx, pswd, CRYPT_USER_KEYSET); pswd = null; if (hMemStore != IntPtr.Zero) { Marshal.FreeHGlobal(ppfx.pbData); while ((hCertCntxt = Win32.CertEnumCertificatesInStore(hMemStore, hCertCntxt)) != IntPtr.Zero) { if (Win32.CertGetCertificateContextProperty(hCertCntxt, CERT_KEY_PROV_INFO_PROP_ID, IntPtr.Zero, ref provinfosize)) pProvInfo = Marshal.AllocHGlobal((int)provinfosize); else continue; if (Win32.CertGetCertificateContextProperty(hCertCntxt, CERT_KEY_PROV_INFO_PROP_ID, pProvInfo, ref provinfosize)) break; } } finally { if (pProvInfo != IntPtr.Zero) Marshal.FreeHGlobal(pProvInfo); if (hMemStore != IntPtr.Zero) Win32.CertCloseStore(hMemStore, 0); } return hCertCntxt; }

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  • Android Thumbnail Loading Problem

    - by y ramesh rao
    I'm using a thumbnail loader in my project the one mentioned below. The problem is that the it loads all the thumbnails properly except the ones who's size is of about 40K. When our back end is giving that sort of thumbnails are not generated and sometimes this eventually leads to a Crash too. What m I supposed to do with this ? public class ThumbnailManager { private final Map<String, Bitmap> drawableMap; public static Context context; private Resources res; private int thumbnail_size; public ThumbnailManager() { drawableMap = new HashMap<String, Bitmap >(); res = new Resources(context.getAssets(), null, null); thumbnail_size = res.getInteger(R.ThumbnailManager.THUMBNAIL_SIZE); } public Bitmap fetchBitmap(String urlString) { if(drawableMap.containsKey(urlString)) { return (drawableMap.get(urlString)); } //Log.d(getClass().getSimpleName(), " Image URL :: "+ urlString); try { InputStream is = fetch(urlString); android.util.Log.v("ThumbnailManager", "ThumbnailManager " + urlString); drawableMap.put(urlString, BitmapFactory.decodeStream(is));//Bitmap.createScaledBitmap(BitmapFactory.decodeStream(is), thumbnail_size, thumbnail_size, false)); return drawableMap.get(urlString); } catch(Exception e) { android.util.Log.v("EXCEPTION", "EXCEPTION" + urlString); return null; } } public void fetchBitmapOnThread(final String urlString, final ImageView imageView) { if(drawableMap.containsKey(urlString)) { imageView.setImageBitmap(drawableMap.get(urlString)); return; } if(urlString.compareTo("AUDIO") == 0) { Bitmap audioThumb = BitmapFactory.decodeResource(context.getResources(), R.drawable.timeline_audio_thumb); drawableMap.put(urlString, Bitmap.createScaledBitmap(audioThumb, thumbnail_size, thumbnail_size, false)); imageView.setImageBitmap(drawableMap.get(urlString)); return; } final Handler handler = new Handler() { public void handleMessage(Message message) { imageView.setImageBitmap((Bitmap) message.obj); } }; Thread thread = new Thread() { public void run() { Bitmap urlBitmap = fetchBitmap(urlString); Message message = handler.obtainMessage(1, urlBitmap); handler.sendMessage(message); } }; thread.start(); } public InputStream fetch(String urlString) throws IOException, MalformedURLException { final URL url = new URL(urlString); final URLConnection conn = url.openConnection(); HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(true); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod("GET"); httpConn.connect(); return(conn.getInputStream()); } }

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  • This code appears to achieve the return of a null reference in C++

    - by Chuck
    Hi folks, My C++ knowledge is somewhat piecemeal. I was reworking some code at work. I changed a function to return a reference to a type. Inside, I look up an object based on an identifier passed in, then return a reference to the object if found. Of course I ran into the issue of what to return if I don't find the object, and in looking around the web, many people claim that returning a "null reference" in C++ is impossible. Based on this advice, I tried the trick of returning a success/fail boolean, and making the object reference an out parameter. However, I ran into the roadblock of needing to initialize the references I would pass as actual parameters, and of course there is no way to do this. I retreated to the usual approach of just returning a pointer. I asked a colleague about it. He uses the following trick quite often, which is accepted by both a recent version of the Sun compiler and by gcc: MyType& someFunc(int id) { // successful case here: // ... // fail case: return *static_cast<MyType*>(0); } // Use: ... MyType& mt = somefunc(myIdNum); if (&mt) // test for "null reference" { // whatever } ... I have been maintaining this code base for a while, but I find that I don't have as much time to look up the small details about the language as I would like. I've been digging through my reference book but the answer to this one eludes me. Now, I had a C++ course a few years ago, and therein we emphasized that in C++ everything is types, so I try to keep that in mind when thinking things through. Deconstructing the expression: "*static_cast(0);", it indeed seems to me that we take a literal zero, cast it to a pointer to MyType (which makes it a null pointer), and then apply the dereferencing operator in the context of assigning to a reference type (the return type), which should give me a reference to the same object pointed to by the pointer. This sure looks like returning a null reference to me. Any advice in explaining why this works (or why it shouldn't) would be greatly appreciated. Thanks, Chuck

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  • j2me or android file upload to jsp

    - by user313613
    hi i new to mobile development i like to upload the file from blackberry and android how to develop the mobile side to this jsp page. please do reply me thanks here i mention the jsp file from roseindia.net. <%@ page import="java.io.*" % <% //to get the content type information from JSP Request Header String contentType = request.getContentType(); //here we are checking the content type is not equal to Null and as well as the passed data from mulitpart/form-data is greater than or equal to 0 if ((contentType != null) && (contentType.indexOf("multipart/form-data") = 0)) { DataInputStream in = new DataInputStream(request. getInputStream()); //we are taking the length of Content type data int formDataLength = request.getContentLength(); byte dataBytes[] = new byte[formDataLength]; int byteRead = 0; int totalBytesRead = 0; //this loop converting the uploaded file into byte code while (totalBytesRead < formDataLength) { byteRead = in.read(dataBytes, totalBytesRead, formDataLength); totalBytesRead += byteRead; } String file = new String(dataBytes); //for saving the file name String saveFile = file.substring(file.indexOf("filename=\"") + 10); saveFile = saveFile.substring(0, saveFile.indexOf("\n")); saveFile = saveFile.substring(saveFile.lastIndexOf("\\") + 1,saveFile.indexOf("\"")); int lastIndex = contentType.lastIndexOf("="); String boundary = contentType.substring(lastIndex + 1, contentType.length()); int pos; //extracting the index of file pos = file.indexOf("filename=\""); pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; int boundaryLocation = file.indexOf(boundary, pos) - 4; int startPos = ((file.substring(0, pos)).getBytes()).length; int endPos = ((file.substring(0, boundaryLocation)) .getBytes()).length; // creating a new file with the same name and writing the content in new file FileOutputStream fileOut = new FileOutputStream(saveFile); fileOut.write(dataBytes, startPos, (endPos - startPos)); fileOut.flush(); fileOut.close(); %><Br><table border="2"><tr><td><b>You have successfully upload the file by the name of: <% out.println(saveFile); % <% } %

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  • Is It possible to use the second part of this code for repository patterns and generics

    - by newToCSharp
    Is there any issues in using version 2,to get the same results as version 1. Or is this just bad coding. Any Ideas public class Customer { public int CustomerID { get; set; } public string EmailAddress { get; set; } int Age { get; set; } } public interface ICustomer { void AddNewCustomer(Customer Customer); void AddNewCustomer(string EmailAddress, int Age); void RemoveCustomer(Customer Customer); } public class BALCustomer { private readonly ICustomer dalCustomer; public BALCustomer(ICustomer dalCustomer) { this.dalCustomer = dalCustomer; } public void Add_A_New_Customer(Customer Customer) { dalCustomer.AddNewCustomer(Customer); } public void Remove_A_Existing_Customer(Customer Customer) { dalCustomer.RemoveCustomer(Customer); } } public class CustomerDataAccess : ICustomer { public void AddNewCustomer(Customer Customer) { // MAKE DB CONNECTION AND EXECUTE throw new NotImplementedException(); } public void AddNewCustomer(string EmailAddress, int Age) { // MAKE DB CONNECTION AND EXECUTE throw new NotImplementedException(); } public void RemoveCustomer(Customer Customer) { // MAKE DB CONNECTION AND EXECUTE throw new NotImplementedException(); } } // VERSION 2 public class Customer_New : DataRespository<CustomerDataAccess> { public int CustomerID { get; set; } public string EmailAddress { get; set; } public int Age { get; set; } } public class DataRespository<T> where T:class,new() { private T item = new T(); public T Execute { get { return item; } set { item = value; } } public void Update() { //TO BE CODED } public void Save() { //TO BE CODED } public void Remove() { //TO BE CODED } } class Program { static void Main(string[] args) { Customer_New cus = new Customer_New() { Age = 10, EmailAddress = "[email protected]" }; cus.Save(); cus.Execute.RemoveCustomer(new Customer()); // Repository Version Customer customer = new Customer() { EmailAddress = "[email protected]", CustomerID = 10 }; BALCustomer bal = new BALCustomer(new CustomerDataAccess()); bal.Add_A_New_Customer(customer); } } }

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  • hashing password giving different results

    - by geoff
    I am taking over a system that a previous developer wrote. The system has an administrator approve a user account and when they do that the system uses the following method to hash a password and save it to the database. It sends the unhashed password to the user. When the user logs in the system uses the exact same method to hash what the user enters and compares it to the database value. We've run into a couple of times when the database entry doesn't match the user's entry whey they should. So it appears that the method isn't always hashing the value the same. Does anyone know if this method of hashing isn't reliable and how to make it reliable? Thanks. private string HashPassword(string password) { string hashedPassword = string.Empty; // Convert plain text into a byte array. byte[] plainTextBytes = Encoding.UTF8.GetBytes(password); // Allocate array, which will hold plain text and salt. byte[] plainTextWithSaltBytes = new byte[plainTextBytes.Length + SALT.Length]; // Copy plain text bytes into resulting array. for(int i = 0; i < plainTextBytes.Length; i++) plainTextWithSaltBytes[i] = plainTextBytes[i]; // Append salt bytes to the resulting array. for(int i = 0; i < SALT.Length; i++) plainTextWithSaltBytes[plainTextBytes.Length + i] = SALT[i]; // Because we support multiple hashing algorithms, we must define // hash object as a common (abstract) base class. We will specify the // actual hashing algorithm class later during object creation. HashAlgorithm hash = new SHA256Managed(); // Compute hash value of our plain text with appended salt. byte[] hashBytes = hash.ComputeHash(plainTextWithSaltBytes); // Create array which will hold hash and original salt bytes. byte[] hashWithSaltBytes = new byte[hashBytes.Length + SALT.Length]; // Copy hash bytes into resulting array. for(int i = 0; i < hashBytes.Length; i++) hashWithSaltBytes[i] = hashBytes[i]; // Append salt bytes to the result. for(int i = 0; i < SALT.Length; i++) hashWithSaltBytes[hashBytes.Length + i] = SALT[i]; // Convert result into a base64-encoded string. hashedPassword = Convert.ToBase64String(hashWithSaltBytes); return hashedPassword; }

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  • Not sure what happens to my apps objects when using NSURLSession in background - what state is my app in?

    - by Avner Barr
    More of a general question - I don't understand the workings of NSURLSession when using it in "background session mode". I will supply some simple contrived example code. I have a database which holds objects - such that portions of this data can be uploaded to a remote server. It is important to know which data/objects were uploaded in order to accurately display information to the user. It is also important to be able to upload to the server in a background task because the app can be killed at any point. for instance a simple profile picture object: @interface ProfilePicture : NSObject @property int userId; @property UIImage *profilePicture; @property BOOL successfullyUploaded; // we want to know if the image was uploaded to out server - this could also be a property that is queryable but lets assume this is attached to this object @end Now Lets say I want to upload the profile picture to a remote server - I could do something like: @implementation ProfilePictureUploader -(void)uploadProfilePicture:(ProfilePicture *)profilePicture completion:(void(^)(BOOL successInUploading))completion { NSUrlSession *uploadImageSession = ..... // code to setup uploading the image - and calling the completion handler; [uploadImageSession resume]; } @end Now somewhere else in my code I want to upload the profile picture - and if it was successful update the UI and the database that this action happened: ProfilePicture *aNewProfilePicture = ...; aNewProfilePicture.profilePicture = aImage; aNewProfilePicture.userId = 123; aNewProfilePicture.successfullyUploaded = NO; // write the change to disk [MyDatabase write:aNewProfilePicture]; // upload the image to the server ProfilePictureUploader *uploader = [ProfilePictureUploader ....]; [uploader uploadProfilePicture:aNewProfilePicture completion:^(BOOL successInUploading) { if (successInUploading) { // persist the change to my db. aNewProfilePicture.successfullyUploaded = YES; [Mydase update:aNewProfilePicture]; // persist the change } }]; Now obviously if my app is running then this "ProfilePicture" object is successfully uploaded and all is well - the database object has its own internal workings with data structures/caches and what not. All callbacks that may exist are maintained and the app state is straightforward. But I'm not clear what happens if the app "dies" at some point during the upload. It seems that any callbacks/notifications are dead. According to the API documentation- the uploading is handled by a separate process. Therefor the upload will continue and my app will be awakened at some point in the future to handle completion. But the object "aNewProfilePicture" is non existant at that point and all callbacks/objects are gone. I don't understand what context exists at this point. How am I supposed to ensure consistency in my DB and UI (For instance update the "successfullyUploaded" property for that user)? Do I need to re-work everything touching the DB or UI to correspond with the new API and work in a context free environment?

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  • CLR: Multi Param Aggregate, Argument not in Final Output?

    - by OMG Ponies
    Why is my delimiter not appearing in the final output? It's initialized to be a comma, but I only get ~5 white spaces between each attribute using: SELECT [article_id] , dbo.GROUP_CONCAT(0, t.tag_name, ',') AS col FROM [AdventureWorks].[dbo].[ARTICLE_TAG_XREF] atx JOIN [AdventureWorks].[dbo].[TAGS] t ON t.tag_id = atx.tag_id GROUP BY article_id The bit for DISTINCT works fine, but it operates within the Accumulate scope... Output: article_id | col ------------------------------------------------- 1 | a a b c I only have rudimentary C# API knowledge... C# Code: using System; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; using Microsoft.SqlServer.Server; using System.Xml.Serialization; using System.Xml; using System.IO; using System.Collections; using System.Text; [Serializable] [SqlUserDefinedAggregate(Format.UserDefined, MaxByteSize = 8000)] public struct GROUP_CONCAT : IBinarySerialize { ArrayList list; string delimiter; public void Init() { list = new ArrayList(); delimiter = ","; } public void Accumulate(SqlBoolean isDistinct, SqlString Value, SqlString separator) { delimiter = (separator.IsNull) ? "," : separator.Value ; if (!Value.IsNull) { if (isDistinct) { if (!list.Contains(Value.Value)) { list.Add(Value.Value); } } else { list.Add(Value.Value); } } } public void Merge(GROUP_CONCAT Group) { list.AddRange(Group.list); } public SqlString Terminate() { string[] strings = new string[list.Count]; for (int i = 0; i < list.Count; i++) { strings[i] = list[i].ToString(); } return new SqlString(string.Join(delimiter, strings)); } #region IBinarySerialize Members public void Read(BinaryReader r) { int itemCount = r.ReadInt32(); list = new ArrayList(itemCount); for (int i = 0; i < itemCount; i++) { this.list.Add(r.ReadString()); } } public void Write(BinaryWriter w) { w.Write(list.Count); foreach (string s in list) { w.Write(s); } } #endregion }

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  • I am getting the below mentioned error in my program. what will be the solution?

    - by suvirai
    // Finaldesktop.cpp : Defines the entry point for the console application. // include include include include include using namespace std; int SearchDirectory(vector &refvecFiles, const string &refcstrRootDirectory, const string &refcstrExtension, bool bSearchSubdirectories = true) { string strFilePath; // Filepath string strPattern; // Pattern string strExtension; // Extension HANDLE hFile; // Handle to file WIN32_FIND_DATA FileInformation; // File information strPattern = refcstrRootDirectory + "\."; hFile = FindFirstFile(strPattern.c_str(), &FileInformation); if(hFile != INVALID_HANDLE_VALUE) { do { if(FileInformation.cFileName[0] != '.') { strFilePath.erase(); strFilePath = refcstrRootDirectory + "\" + FileInformation.cFileName; if(FileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) { if(bSearchSubdirectories) { // Search subdirectory int iRC = SearchDirectory(refvecFiles, strFilePath, refcstrExtension, bSearchSubdirectories); if(iRC) return iRC; } } else { // Check extension strExtension = FileInformation.cFileName; strExtension = strExtension.substr(strExtension.rfind(".") + 1); if(strExtension == refcstrExtension) { // Save filename refvecFiles.push_back(strFilePath); } } } } while(FindNextFile(hFile, &FileInformation) == TRUE); // Close handle FindClose(hFile); DWORD dwError = GetLastError(); if(dwError != ERROR_NO_MORE_FILES) return dwError; } return 0; } int main() { int iRC = 0; vector vecAviFiles; vector vecTxtFiles; // Search 'c:' for '.avi' files including subdirectories iRC = SearchDirectory(vecAviFiles, "c:", "avi"); if(iRC) { cout << "Error " << iRC << endl; return -1; } // Print results for(vector::iterator iterAvi = vecAviFiles.begin(); iterAvi != vecAviFiles.end(); ++iterAvi) cout << *iterAvi << endl; // Search 'c:\textfiles' for '.txt' files excluding subdirectories iRC = SearchDirectory(vecTxtFiles, "c:\textfiles", "txt", false); if(iRC) { cout << "Error " << iRC << endl; return -1; } // Print results for(vector::iterator iterTxt = vecTxtFiles.begin(); iterTxt != vecTxtFiles.end(); ++iterTxt) cout << *iterTxt << endl; // Wait for keystroke _getch(); return 0; }

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  • How to clear all activity in android?

    - by Sushant
    I have one main activity "Dashboard" with a action bar containing home screen icon and exit button , i go to activity A -activity B -activity C from dashboard screen . Now on C, i click on action bar dashboard icon which bring to me on Dashboard screen . Now i go to activity E -activity G-activity H from dashboard screen . From H i press exit button , it come to C screen . When again click on exit i go through me out of application. Why there is need to press 2 times exit button for exit application . On Home Screen Icon :- public void onClickHome(View view){ final Intent intent = new Intent(getBaseContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); getBaseContext().startActivity(intent); //goDashboard(); } ON exit button :- AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle(getString(R.string.logoutDialogTitle)); alert.setMessage(getString(R.string.logoutDialogMessage)); final OnlineBookApp app = (OnlineBookApp) getApplicationContext(); alert.setPositiveButton(getString(R.string.logoutDialogCancel), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { } }); alert.setNegativeButton(getString(R.string.logoutDialogOk), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // // moveTaskToBack(true); //// stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); // System.runFinalizersOnExit(true); // android.os.Process.killProcess(android.os.Process.myPid()); //moveTaskToBack(true); // finish(); // app.SetIsExit(true); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.setNeutralButton(getString(R.string.logoutDialogLogout), new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //finish(); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); //finish(); //app.SetIsExit(true); //stopService(new Intent(getBaseContext(), DatabaseSyncService.class)); app.logout(); Intent intent = new Intent(getApplicationContext(), Dashboard.class); intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); intent.setFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP); intent.putExtra("EXIT", true); startActivity(intent); } }); alert.show();

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  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

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  • Delete last 3 lines within while ((line = r.ReadLine()) != null) but not open a new text file to delete the lines?

    - by user1473672
    This is the code I've seen so far to delete last 3 lines in a text file, but it's required to determine string[] lines = File.ReadAllLines(); which is nt necessary for me to do so. string[] lines = File.ReadAllLines(@"C:\\Users.txt"); StringBuilder sb = new StringBuilder(); int count = lines.Length - 3; // except last 3 lines for (int s = 0; s < count; s++) { sb.AppendLine(lines[s]); } The code works well, but I don't wanna re-read the file as I've mentioned the streamreader above : using (StreamReader r = new StreamReader(@"C:\\Users.txt")) Im new to C#, as far as I know, after using streamreader, and if I wanna modify the lines, I have to use this : while ((line = r.ReadLine()) != null) { #sample codes inside the bracket line = line.Replace("|", ""); line = line.Replace("MY30", ""); line = line.Replace("E", ""); } So, is there any way to delete the last 3 lines in the file within the "while ((line = r.ReadLine()) != null)" ?? I have to delete lines, replace lines and a few more modications in one shot, so I can't keep opening/reading the same text file again and again to modify the lines. I hope the way I ask is understable for you guys .< Plz help me, I know the question sounds simple but I've searched so many ways to solve it but failed =( So far, my code is : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace ConsoleApplication11 { public class Read { static void Main(string[] args) { string tempFile = Path.GetTempFileName(); using (StreamReader r = new StreamReader(@"C:\\Users\SAP Report.txt")) { using (StreamWriter sw = new StreamWrite (@"C:\\Users\output2.txt")) { string line; while ((line = r.ReadLine()) != null) { line = line.Replace("|", ""); line = line.Replace("MY30", ""); line = line.Replace("E", ""); line = System.Text.RegularExpressions.Regex.Replace(line, @"\s{2,}", " "); sw.WriteLine(line); } } } } } } Now my next task is to delete the last 3 lines in the file after these codes, and I need help on this one. Thank you.

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  • Suggestions In Porting ASP.NET to MVC.NET - Is storing SiteConfiguration in Cache RESTful?

    - by DaveDev
    I've been tasked with porting/refactoring a Web Application Platform that we have from ASP.NET to MVC.NET. Ideally I could use all the existing platform's configurations to determine the properties of the site that is presented. Is it RESTful to keep a SiteConfiguration object which contains all of our various page configuration data in the System.Web.Caching.Cache? There are a lot of settings that need to be loaded when the user acceses our site so it's inefficient for each user to have to load the same settings every time they access. Some data the SiteConfiguration object contains is as follows and it determines what Master Page / site configuration / style / UserControls are available to the client, public string SiteTheme { get; set; } public string Region { private get; set; } public string DateFormat { get; set; } public string NumberFormat { get; set; } public int WrapperType { private get; set; } public string LabelFileName { get; set; } public LabelFile LabelFile { get; set; } // the following two are the heavy ones // PageConfiguration contains lots of configuration data for each panel on the page public IList<PageConfiguration> Pages { get; set; } // This contains all the configurations for the factsheets we produce public List<ConfiguredFactsheet> ConfiguredFactsheets { get; set; } I was thinking of having a URL structure like this: www.MySite1.com/PageTemplate/UserControl/ the domain determines the SiteConfiguration object that is created, where MySite1.com is SiteId = 1, MySite2.com is SiteId = 2. (and in turn, style, configurations for various pages, etc.) PageTemplate is the View that will be rendered and simply defines a layout for where I'm going to inject the UserControls Can somebody please tell me if I'm completely missing the RESTful point here? I'd like to refactor the platform into MVC because it's better to work in but I want to do it right but with a minimum of reinventing-the-wheel because otherwise it won't get approval. Any suggestions otherwise? Thanks

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  • Java Scanner class reading strings

    - by Max
    I've created a scanner class to read through the text file and get the value what I'm after. Let's assume that I have a text file contains 1 : Fnjiei : ID 7868860 : Age 18 2 : Oipuiieerb : ID 334134 : Age 39 3 : Enekaree : ID 6106274 : Age 31 I'm trying to get a name and id number and age, but everytime I try to run my code it gives me an exception. Here's my code. Any suggestion from java gurus?:) public void readFile(String fileName)throws IOException{ Scanner input = null; input = new Scanner(new BufferedReader(new FileReader(fileName))); try { while (input.hasNextLine()){ int howMany = 3; System.out.println(howMany); String userInput = input.nextLine(); String name = ""; String idS = ""; String ageS = ""; int id; int age; int count=0; for (int j = 0; j <= howMany; j++){ for (int i=0; i < userInput.length(); i++){ if(count < 2){ // for name if(Character.isLetter(userInput.charAt(i))){ name+=userInput.charAt(i); // store the name }else if(userInput.charAt(i)==':'){ count++; i++; } }else if(count == 2){ // for id if(Character.isDigit(userInput.charAt(i))){ idS+=userInput.charAt(i); // store the id } else if(userInput.charAt(i)==':'){ count++; i++; } }else if(count == 3){ // for age if(Character.isDigit(userInput.charAt(i))){ ageS+=userInput.charAt(i); // store the age } } id = Integer.parseInt(idS); // convert id to integer age = Integer.parseInt(ageS); // convert age to integer Fighters newFighters = new Fighters(id, name, age); fighterList.add(newFighters); } userInput = input.nextLine(); } } }finally{ if (input != null){ input.close(); } } } My appology if my mere code begs to be changed.

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  • DataGridView cells not editable when using an outside thread call

    - by joslinm
    Hi, I'm not able to edit my datagridview cells when a number of identical calls takes place on another thread. Here's the situation: Dataset table is created in the main window The program receives in files and processes them on a background thread in class TorrentBuilder : BackgroundWorker creating an array objects of another class Torrent My program receives those objects from the BW result and adds them into the dataset The above happens either on my main window thread or in another thread: I have a separate thread watching a folder for files to come in, and when they do come in, they proceed to call TorrentBuilder.RunWorkerAsynch() from that thread, receive the result, and call an outside class that adds the Torrent objects into the table. When the files are received by the latter thread, the datagridview isn't editable. All of the values come up properly into the datagridview, but when I click on a cell to edit it: I can write letters and everything, but when I click out of it, it immediately reverts back to its original value. If I restart the program, I can edit the same cells just fine. If the values are freshly added from the main window thread, I can edit the cells just fine. The outside thread is called from my main window thread, and sits there in the background. I don't believe it to be ReadOnly because I would have gotten an exception. Here's some code: From my main window class: private void dataGridView_DragDrop(object sender, DragEventArgs e) { ArrayList al = new ArrayList(); string[] files = (string[])e.Data.GetData(DataFormats.FileDrop); foreach (string file in files) { string extension = Path.GetExtension(file); if (Path.GetExtension(file).Equals(".zip") || Path.GetExtension(file).Equals(".rar")) { foreach (string unzipped in dh.UnzipFile(file)) al.Add(unzipped); } else if (Path.GetExtension(file).Equals(".torrent")) { al.Add(file); } } dataGridViewProgressBar.Visible = true; tb.RunWorkerCompleted += new RunWorkerCompletedEventHandler(tb_DragDropCompleted); tb.ProgressChanged += new ProgressChangedEventHandler(tb_DragDropProgress); tb.RunWorkerAsync() } void tb_DragDropCompleted(object sender, RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(data); dataGridViewProgressBar.Visible = false; } From my outside Thread while (autocheck) { if (torrentFiles != null) { builder.RunWorkerAsync(torrentFiles); while (builder.IsBusy) Thread.Sleep(500); } } void builder_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { data.AddTorrents((Torrent[])e.Result); builder.Dispose(); dh.MoveProcessedFiles(xml); data.Save(); //Save just does an `AcceptChanges()` and saves to a XML file }

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  • C#, cannot understand this error?

    - by 5YrsLaterDBA
    I am using VS2008. I have a project, SystemSoftware project, connect with a database and we are using L2E. I have a RuntimeInfo class which contains some shared information there. It looks like this: public class RuntimeInfo { public const int PWD_ExpireDays = 30; private static RuntimeInfo thisObj = new RuntimeInfo(); public static string AndeDBConnStr = ConfigurationManager.ConnectionStrings["AndeDBEntities"].ConnectionString; private RuntimeInfo() { } /// <summary> /// /// </summary> /// <returns>Return this singleton object</returns> public static RuntimeInfo getRuntimeInfo() { return thisObj; } } Now I added a helper project, AndeDataViewer, to the solution which creates a simple UI to display data from the database for testing/verification purpose. I don't want to create another set of Entity Data Model in the helper project. I just added all related files as a link in the new helper project. In the AndeDataViewer project, I get the connection string from above RuntimeInfo class which is a class from my SystemSoftware project as a linked file. The code in AndeDataViewer is like this: public class DbAccess : IDisposable { private String connStr = String.Empty; public DbAccess() { connStr = RuntimeInfo.AndeDBConnStr; } } My SystemSoftware works fine that means the RuntimeInfo class has no problem there. But when I run my AndeDataViewer, the statement inside above constructor, connStr = RuntimeInfo.AndeDBConnStr; , throws an exception. The exception is copied here: System.TypeInitializationException was unhandled Message="The type initializer for 'MyCompany.SystemSoftware.SystemInfo.RuntimeInfo' threw an exception." Source="AndeDataViewer" TypeName="MyCompany.SystemSoftware.SystemInfo.RuntimeInfo" StackTrace: at AndeDataViewer.DbAccess..ctor() in C:\workspace\SystemSoftware\Other\AndeDataViewer\AndeDataViewer\DbAccess.cs:line 17 at AndeDataViewer.Window1.rbRawData_Checked(Object sender, RoutedEventArgs e) in C:\workspace\SystemSoftware\Other\AndeDataViewer\AndeDataViewer\Window1.xaml.cs:line 69 at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) .... InnerException: System.NullReferenceException Message="Object reference not set to an instance of an object." Source="AndeDataViewer" StackTrace: at MyCompany.SystemSoftware.SystemInfo.RuntimeInfo..cctor() in C:\workspace\SystemSoftware\SystemSoftware\src\systeminfo\RuntimeInfo.cs:line 24 InnerException: I cannot understand this because it looks fine to me but why there is an exception? we cannot access static variable when a class is a linked class? A linked class should be the same as the local class I think. "Linked" here means when I add file I use "Add As Link".

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  • Translating a C# WCF app into Visual Basic

    - by MikeG
    I'm trying to write a simple/small Windows Communication Foundation service application in Visual Basic (but I am very novice in VB) and all the good examples I've found on the net are written in C#. So far I've gotten my WCF service application working but now I'm trying to add callback functionality and the program has gotten more complicated. In the C# example code I understand how everything works but I am having trouble translating into VB the portion of code that uses a delegate. Can someone please show the VB equivalent? Here is the C# code sample I'm using for reference: namespace WCFCallbacks { using System; using System.ServiceModel; [ServiceContract(CallbackContract = typeof(IMessageCallback))] public interface IMessage { [OperationContract] void AddMessage(string message); [OperationContract] bool Subscribe(); [OperationContract] bool Unsubscribe(); } interface IMessageCallback { [OperationContract(IsOneWay = true)] void OnMessageAdded(string message, DateTime timestamp); } } namespace WCFCallbacks { using System; using System.Collections.Generic; using System.ServiceModel; public class MessageService : IMessage { private static readonly List<IMessageCallback> subscribers = new List<IMessageCallback>(); //The code in this AddMessage method is what I'd like to see re-written in VB... public void AddMessage(string message) { subscribers.ForEach(delegate(IMessageCallback callback) { if (((ICommunicationObject)callback).State == CommunicationState.Opened) { callback.OnMessageAdded(message, DateTime.Now); } else { subscribers.Remove(callback); } }); } public bool Subscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); if (!subscribers.Contains(callback)) subscribers.Add(callback); return true; } catch { return false; } } public bool Unsubscribe() { try { IMessageCallback callback = OperationContext.Current.GetCallbackChannel<IMessageCallback>(); if (!subscribers.Contains(callback)) subscribers.Remove(callback); return true; } catch { return false; } } } } I was thinking I could do something like this but I don't know how to pass the message string from AddMessage to DoSomething... Dim subscribers As New List(Of IMessageCallback) Public Sub AddMessage(ByVal message As String) Implements IMessage.AddMessage Dim action As Action(Of IMessageCallback) action = AddressOf DoSomething subscribers.ForEach(action) 'Or this instead of the above three lines: 'subscribers.ForEach(AddressOf DoSomething) End Sub Public Sub DoSomething(ByVal callback As IMessageCallback) 'I am also confused by: '((ICommunicationObject)callback).State 'Is that casting the callback object as type ICommunicationObject? 'How is that done in VB? End Sub

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  • How to properly mix generics and inheritance to get the desired result?

    - by yamsha
    My question is not easy to explain using words, fortunately it's not too difficult to demonstrate. So, bear with me: public interface Command<R> { public R execute();//parameter R is the type of object that will be returned as the result of the execution of this command } public abstract class BasicCommand<R> { } public interface CommandProcessor<C extends Command<?>> { public <R> R process(C<R> command);//this is my question... it's illegal to do, but you understand the idea behind it, right? } //constrain BasicCommandProcessor to commands that subclass BasicCommand public class BasicCommandProcessor implements CommandProcessor<C extends BasicCommand<?>> { //here, only subclasses of BasicCommand should be allowed as arguments but these //BasicCommand object should be parameterized by R, like so: BasicCommand<R> //so the method signature should really be // public <R> R process(BasicCommand<R> command) //which would break the inheritance if the interface's method signature was instead: // public <R> R process(Command<R> command); //I really hope this fully illustrates my conundrum public <R> R process(C<R> command) { return command.execute(); } } public class CommandContext { public static void main(String... args) { BasicCommandProcessor bcp = new BasicCommandProcessor(); String textResult = bcp.execute(new BasicCommand<String>() { public String execute() { return "result"; } }); Long numericResult = bcp.execute(new BasicCommand<Long>() { public Long execute() { return 123L; } }); } } Basically, I want the generic "process" method to dictate the type of generic parameter of the Command object. The goal is to be able to restrict different implementations of CommandProcessor to certain classes that implement Command interface and at the same time to able to call the process method of any class that implements the CommandProcessor interface and have it return the object of type specified by the parametarized Command object. I'm not sure if my explanation is clear enough, so please let me know if further explanation is needed. I guess, the question is "Would this be possible to do, at all?" If the answer is "No" what would be the best work-around (I thought of a couple on my own, but I'd like some fresh ideas)

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  • c++ template function compiles in header but not implementation

    - by flies
    I'm trying to learn templates and I've run into this confounding error. I'm declaring some functions in a header file and I want to make a separate implementation file where the functions will be defined. Here's the code that calls the header (dum.cpp): #include <iostream> #include <vector> #include <string> #include "dumper2.h" int main() { std::vector<int> v; for (int i=0; i<10; i++) { v.push_back(i); } test(); std::string s = ", "; dumpVector(v,s); } now, here's a working header file (dumper2.h): #include <iostream> #include <string> #include <vector> void test(); template <class T> void dumpVector( std::vector<T> v,std::string sep); template <class T> void dumpVector(std::vector<T> v, std::string sep) { typename std::vector<T>::iterator vi; vi = v.begin(); std::cout << *vi; vi++; for (;vi<v.end();vi++) { std::cout << sep << *vi ; } std::cout << "\n"; return; } with implentation (dumper2.cpp): #include <iostream> #include "dumper2.h" void test() { std::cout << "!olleh dlrow\n"; } the weird thing is that if I move the code that defines dumpVector from the .h to the .cpp file, I get the following error: g++ -c dumper2.cpp -Wall -Wno-deprecated g++ dum.cpp -o dum dumper2.o -Wall -Wno-deprecated /tmp/ccKD2e3G.o: In function `main': dum.cpp:(.text+0xce): undefined reference to `void dumpVector<int>(std::vector<int, std::allocator<int> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)' collect2: ld returned 1 exit status make: *** [dum] Error 1 So why does it work one way and not the other? Clearly the compiler can find test(), so why can't it find dumpVector?

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  • NHibernate and MySql is inserting and Selecting, not updating

    - by Chris Brandsma
    Something strange is going on with NHibernate for me. I can select, and I can insert. But I can't do and update against MySql. Here is my domain class public class UserAccount { public virtual int Id { get; set; } public virtual string UserName { get; set; } public virtual string Password { get; set; } public virtual bool Enabled { get; set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } public virtual string Phone { get; set; } public virtual DateTime? DeletedDate { get; set; } public virtual UserAccount DeletedBy { get; set; } } Fluent Mapping public class UserAccountMap : ClassMap<UserAccount> { public UserAccountMap() { Table("UserAccount"); Id(x => x.Id); Map(x => x.UserName); Map(x => x.Password); Map(x => x.FirstName); Map(x => x.LastName); Map(x => x.Phone); Map(x => x.DeletedDate); Map(x => x.Enabled); } } Here is how I'm creating my Session Factory var dbconfig = MySQLConfiguration .Standard .ShowSql() .ConnectionString(a => a.FromAppSetting("MySqlConnStr")); FluentConfiguration config = Fluently.Configure() .Database(dbconfig) .Mappings(m => { var mapping = m.FluentMappings.AddFromAssemblyOf<TransactionDetail>(); mapping.ExportTo(mappingdir); }); and this is my NHibernate code: using (var trans = Session.BeginTransaction()) { var user = GetById(userId); user.Enabled = false; user.DeletedDate = DateTime.Now; user.UserName = "deleted_" + user.UserName; user.Password = "--removed--"; Session.Update(user); trans.Commit(); } No exceptions are being thrown. No queries are being logged. Nothing.

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  • Grid View Button Passing Data Via On Click

    - by flyersun
    Hi, I'm pretty new to C# and asp.net so aplogies if this is a really stupid question. I'm using a grid view to display a number of records from a database. Each row has an Edit Button. When the button is clicked I want an ID to be passed back to a funtion in my .cs file. How do I bind the rowID to the Button field? I've tired using a hyper link instead but this doens't seem to work because I'm posting back to the same page which already has a Permanter on the URL. asp.net <asp:GridView ID="gvAddresses" runat="server" onrowcommand="Edit_Row"> <Columns> <asp:ButtonField runat="server" ButtonType="Button" Text="Edit"> </Columns> </asp:GridView> c# int ImplantID = Convert.ToInt32(Request.QueryString["ImplantID"]); Session.Add("ImplantID", ImplantID); List<GetImplantDetails> DataObject = ImplantDetails(ImplantID); System.Data.DataSet DSImplant = new DataSet(); System.Data.DataTable DTImplant = new DataTable("Implant"); DSImplant.Tables.Add(DTImplant); DataColumn ColPostCode = new DataColumn(); ColPostCode.ColumnName = "PostCode"; ColPostCode.DataType = typeof(string); DTImplant.Columns.Add(ColPostCode); DataColumn ColConsigneeName = new DataColumn(); ColConsigneeName.ColumnName = "Consignee Name"; ColConsigneeName.DataType = typeof(string); DTImplant.Columns.Add(ColConsigneeName); DataColumn ColIsPrimaryAddress = new DataColumn(); ColIsPrimaryAddress.ColumnName = "Primary"; ColIsPrimaryAddress.DataType = typeof(int); DTImplant.Columns.Add(ColIsPrimaryAddress); DataColumn ColImplantCustomerDetailsID = new DataColumn(); ColImplantCustomerDetailsID.ColumnName = "Implant ID"; ColImplantCustomerDetailsID.DataType = typeof(int); DTImplant.Columns.Add(ColImplantCustomerDetailsID); foreach (GetImplantDetails Object in DataObject) { DataRow DRImplant = DTImplant.NewRow(); DRImplant["PostCode"] = Object.GetPostCode(); DRImplant["Consignee Name"] = Object.GetConsigneeName(); DRImplant["Primary"] = Object.GetIsPrimaryAddress(); DRImplant["Implant ID"] = Object.GeTImplantCustomerDetailsID(); DTImplant.Rows.Add(DRImplant); <--- this is what I need to be added to the button } gvAddresses.DataSource = DTImplant; gvAddresses.DataBind();

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  • C# recursive programming with lists

    - by David Torrey
    I am working on a program where each item can hold an array of items (i'm making a menu, which has a tree-like structure) currently i have the items as a list, instead of an array, but I don't feel like I'm using it to its full potential to simplify code. I chose a list over a standard array because the interface (.add, .remove, etc...) makes a lot of sense. I have code to search through the structure and return the path of the name (i.e. Item.subitem.subsubitem.subsubsubitem). Below is my code: public class Item { //public Item[] subitem; <-- Array of Items public List<Item> subitem; // <-- List of Items public Color itemColor = Color.FromArgb(50,50,200); public Rectangle itemSize = new Rectangle(0,0,64,64); public Bitmap itemBitmap = null; public string itemName; public string LocateItem(string searchName) { string tItemName = null; //if the item name matches the search parameter, send it up) if (itemName == searchName) { return itemName; } if (subitem != null) { //spiral down a level foreach (Item tSearchItem in subitem) { tItemName = tSearchItem.LocateItem(searchName); if (tItemName != null) break; //exit for if item was found } } //do name logic (use index numbers) //if LocateItem of the subitems returned nothing and the current item is not a match, return null (not found) if (tItemName == null && itemName != searchName) { return null; } //if it's not the item being searched for and the search item was found, change the string and return it up if (tItemName != null && itemName != searchName) { tItemName.Insert(0, itemName + "."); //insert the parent name on the left --> TopItem.SubItem.SubSubItem.SubSubSubItem return tItemName; } //default not found return null; } } My question is if there is an easier way to do this with lists? I've been going back and forth in my head as to whether I should use lists or just an array. The only reason I have a list is so that I don't have to make code to resize the array each time I add or remove an item.

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  • h:selectOneMenu not populating a 'selected' item

    - by dann.dev
    I'm having trouble with an h:selectOneMenu not having a selected item when there is already something set on the backing bean. I am using seam and have specified a customer converter. When working on my 'creation' page, everything works fine, something from the menu can be selected, and when the page is submitted, the correct value is assigned and persisted to the database as well. However when I work on my 'edit' page the menu's default selection is not the current selection. i have gone through and confirmed that something is definitely set etc. My selectOneMenu looks like this: <h:selectOneMenu id="selVariable" value="#{customer.variableLookup}" converter="#{variableLookupConverter}"> <s:selectItems var="source" value="#{customerReferenceHelper.variableLookups()}" label="#{source.name}" /> </h:selectOneMenu> And the converter is below. It very simple and just turns the id from string to int and back etc: @Name( "sourceOfWealthLookupConverter" ) public class SourceOfWealthLookupConverter implements Serializable, Converter { @In private CustomerReferenceHelper customerReferenceHelper; @Override public Object getAsObject( FacesContext arg0, UIComponent arg1, String arg2 ) { VariableLookup variable= null; try { if ( "org.jboss.seam.ui.NoSelectionConverter.noSelectionValue".equals( arg2 ) ) { return null; } CustomerReferenceHelper customerReferenceHelper = ( CustomerReferenceHelper ) Contexts.getApplicationContext().get( "customerReferenceHelper" ); Integer id = Integer.parseInt( arg2 ); source = customerReferenceHelper.getVariable( id ); } catch ( NumberFormatException e ) { log.error( e, e ); } return variable; } @Override public String getAsString( FacesContext arg0, UIComponent arg1, Object arg2 ) { String result = null; VariableLookup variable= ( VariableLookup ) arg2; Integer id = variable.getId(); result = String.valueOf( id ); return result; } } I've seen a few things about it possibly being the equals() method on the class, (that doesn't add up with everything else working, but I overrode it anyway as below, where the hashcode is just the id (id is a unique identifier for each item). Equals method: @Override public boolean equals( Object other ) { if ( other == null ) { return false; } if ( this == other ) { return true; } if ( !( other instanceof VariableLookup ) ) { return false; } VariableLookup otherVariable = ( VariableLookup ) other; if ( this.hashCode() == otherVariable.hashCode() ) { return true; } return false; } I'm at my wits end with this, I can't find what I could have missed?! Any help would be much appreciated

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  • 'Good' programming form in maintaining / updating / accessing files by entry

    - by zhermes
    Basic Question: If I'm storying/modifying data, should I access elements of a file by index hard-coded index, i.e. targetFile.getElement(5); via a hardcoded identifier (internally translated into index), i.e. target.getElementWithID("Desired Element"), or with some intermediate DESIRED_ELEMENT = 5; ... target.getElement(DESIRED_ELEMENT), etc. Background: My program (c++) stores data in lots of different 'dataFile's. I also keep a list of all of the data-files in another file---a 'listFile'---which also stores some of each one's properties (see below, but i.e. what it's name is, how many lines of information it has etc.). There is an object which manages the data files and the list file, call it a 'fileKeeper'. The entries of a listFile look something like: filename , contents name , number of lines , some more numbers ... Its definitely possible that I may add / remove fields from this list --- but in general, they'll stay static. Right now, I have a constant string array which holds the identification of each element in each entry, something like: const string fileKeeper::idKeys[] = { "FileName" , "Contents" , "NumLines" ... }; const int fileKeeper::idKeysNum = 6; // 6 - for example I'm trying to manage this stuff in 'good' programatic form. Thus, when I want to retrieve the number of lines in a file (for example), instead of having a method which just retrieves the '3'rd element... Instead I do something like: string desiredID = "NumLines"; int desiredIndex = indexForID(desiredID); string desiredElement = elementForIndex(desiredIndex); where the function indexForID() goes through the entries of idKeys until it finds desiredID then returns the index it corresponds to. And elementForIndex(index) actually goes into the listFile to retrieve the index'th element of the comma-delimited string. Problem: This still seems pretty ugly / poor-form. Is there a way I should be doing this? If not, what are some general ways in which this is usually done? Thanks!

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  • MapsActivity not beeing found

    - by Johnny Rottenweed
    I am trying to get a simple map displayed. This is what I have: package com.chance.squat; import com.chance.squat.R; import com.google.android.maps.MapActivity; import android.os.Bundle; public class Maps extends MapActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.maps); } @Override protected boolean isRouteDisplayed() { return false; } } <?xml version="1.0" encoding="utf-8"?> <com.google.android.maps.MapView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:clickable="true" android:apiKey="A2:D9:A5:1C:21:6F:D7:44:47:23:31:EC:1A:98:EF:36" /> <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.chance.squat" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@style/CustomTheme"> <uses-library android:name="com.google.android.maps"/> <activity android:name=".MyApp" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="com.chance.squat.Search" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> <activity android:name="com.chance.squat.Add" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> <activity android:name="com.chance.squat.About" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"/> </manifest> I also have downloaded the Google APIs for version 8 and have set to build against them. My problem is it doesn't seem to find import com.google.android.maps.MapActivity and I don't know why or what the next step is. Can anyone help?

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