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  • Why can I not edit, delete directories inside of this directory

    - by user43053
    Hello there, First, I thought this was PHP related, but maybe it isn't. My original post, which may be irrelevant now is located at the bottom. The problem is I have a directory : /articles/. In it are 10 sub directories. I have been changing the permissions lately, but now it seems all the permissions of the parent folder, sub-folders and files are either chmod 755 or 777. I cannot move, delete or edit files inside of this parent directory or sub-directories with my FTP-client. I can however edit, delete, create new files and directories and change them with PHP-functions without problems. What may the problem be? OLD POST. Ignore everything below this line: If I create a directory with mkdir(), or create a file with fopen(), file_put_contents() or SimpleXMLElement::asXML(), I am unable to access the file with my FTP-client or c-Panel File Manager. If I try to delete or edit them, I get errors. Dreamweaver suggests it is a permission problem or a network or filesystem fault (but I've set the permissions with chmod() to 0777, and when I check the cPanel, it confirms chmod 777. I also tried to use fileowner() and the function returns int(99), the same owner as those files that I could access with my FTP-client. It seems files and directories created with PHP can only be modified or be deleted with PHP. I thought this must be a server setup related issue, so I write it here. I am on a shared server, and I have no idea about setting up servers. EDIT: It seems the problem is different. I cannot move files with FTP-client to the parent, or sub-directories either. This problem may not be PHP related, then. It seems the problem applies to any directory, regardless of whether it was created by PHP. EDIT 2: The parent directory has chmod 755. Thank you for your time. Kind regards Marius

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  • Jabber client for windows 7

    - by Anders
    I am looking for a jabber client with some specific functions. I have spent 1½ day looking for one and it is getting tiresome. Clients that I have been using, that have what I need, but I am not interesting for a reason in are: Pidgin, does not show complete messages in their popups. Miranda IM, I have a constant disconnect issue that does not seem to be resolved in my case. What I need are: Popups A popup that shows broadcasts to users. A popup that show when my username is typed in a conference chat. I need to be able to view the full message in the popup. No configuration of a theme to make this enabled, or if there is a working theme for it already. Preferable placement is on the top right of the screen. Able to 'popup' when running full screen applications, much like games. Conferences Easy access to bookmarked conferences. I do not want to go through submenus to rejoin a disconnected or closed conference. If I close the conference window I want to be connected to the conference until I exit the client. Tabbed interface. Configuration Sober configurations, options are great but there is a limit and the above needs to be availble in the options in a understandable manner. What I wish for: MSN Not needed! If it is avaible then it is a big plus. Facebook Not needed! If it is avaible then it is a big plus. Conferences/chats Not needed! Eyecandy is always nice.

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  • How do I install MySQLdb on a Python 2.6 source build, on Debian Lenny?

    - by nbolton
    I've installed Python 2.6 from source on my Debian Lenny server, as Lenny does not have the python2.6 package. So, my Python 2.5 has MySQLdb installed and working just fine because I installed the python-mysqldb package. I figured I could just install MySQLdb from source, but because I have the Lenny python-dev package, it builds against 2.5: # python setup.py build running build running build_py copying MySQLdb/release.py -> build/lib.linux-x86_64-2.5/MySQLdb running build_ext building '_mysql' extension gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall -Wstrict-prototypes -fPIC -Dversion_info=(1,2,3,'final',0) -D__version__=1.2.3 -I/usr/include/mysql -I/usr/include/python2.5 -c _mysql.c -o build/temp.linux-x86_64-2.5/_mysql.o -DBIG_JOINS=1 -fPIC gcc -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions build/temp.linux-x86_64-2.5/_mysql.o -L/usr/lib/mysql -lmysqlclient_r -o build/lib.linux-x86_64-2.5/_mysql.so I don't want to run python setup.py install, because I'm afraid it's going to screw up MySQLdb on 2.5 -- should I? I imagine it'd just overwrite 2.5 and do nothing to 2.6 -- maybe there's an argument I can use to install to 2.6? I imagine that I would need also to build against 2.6, so how do I do this?

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  • 100% CPU use when new usb device plugged in - services.exe / Windows Server 2003

    - by Will3265
    On my server I am trying to install a new usb drive but all that happens is that the system starts using huge amounts of processor cycles with services.exe. On closer inspection with process explorer there is a thread called umpnpmgr.dll using most of the services.exe processor time. I left it for a half hour and still nothing happened. Rebooted and tried again, same result. Tried a different usb drive, then a flash drive but still same issue. Tried updating driver but it said the update function was already in action. I have used process explorer to kill the thread now so the server can still perform its intended functions. Any device that was previously installed before this began happening will still work but any device new to the system will not. My question(s) is/are: Is there a way to manually install the device into the registry so Windows thinks it is a previously installed device? Or can this problem be repaired through anything other than a reinstall? To do a reinstall would mean backing up large amounts of data which is hard with a usb drive and insufficient space on all other network machines. Any help would be greatly appreciated. William

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  • These are few objective type questions which i was not able to find the solution [closed]

    - by Tarun
    1. Which of the following advantages does System.Collections.IDictionaryEnumerator provide over System.Collections.IEnumerator? a. It adds properties for direct access to both the Key and the Value b. It is optimized to handle the structure of a Dictionary. c. It provides properties to determine if the Dictionary is enumerated in Key or Value order d. It provides reverse lookup methods to distinguish a Key from a specific Value 2. When Implementing System.EnterpriseServices.ServicedComponent derived classes, which of the following statements are true? a. Enabling object pooling requires an attribute on the class and the enabling of pooling in the COM+ catalog. b. Methods can be configured to automatically mark a transaction as complete by the use of attributes. c. You can configure authentication using the AuthenticationOption when the ActivationMode is set to Library. d. You can control the lifecycle policy of an individual instance using the SetLifetimeService method. 3. Which of the following are true regarding event declaration in the code below? class Sample { event MyEventHandlerType MyEvent; } a. MyEventHandlerType must be derived from System.EventHandler or System.EventHandler<TEventArgs> b. MyEventHandlerType must take two parameters, the first of the type Object, and the second of a class derived from System.EventArgs c. MyEventHandlerType may have a non-void return type d. If MyEventHandlerType is a generic type, event declaration must use a specialization of that type. e. MyEventHandlerType cannot be declared static 4. Which of the following statements apply to developing .NET code, using .NET utilities that are available with the SDK or Visual Studio? a. Developers can create assemblies directly from the MSIL Source Code. b. Developers can examine PE header information in an assembly. c. Developers can generate XML Schemas from class definitions contained within an assembly. d. Developers can strip all meta-data from managed assemblies. e. Developers can split an assembly into multiple assemblies. 5. Which of the following characteristics do classes in the System.Drawing namespace such as Brush,Font,Pen, and Icon share? a. They encapsulate native resource and must be properly Disposed to prevent potential exhausting of resources. b. They are all MarshalByRef derived classes, but functionality across AppDomains has specific limitations. c. You can inherit from these classes to provide enhanced or customized functionality 6. Which of the following are required to be true by objects which are going to be used as keys in a System.Collections.HashTable? a. They must handle case-sensitivity identically in both the GetHashCode() and Equals() methods. b. Key objects must be immutable for the duration they are used within a HashTable. c. Get HashCode() must be overridden to provide the same result, given the same parameters, regardless of reference equalityl unless the HashTable constructor is provided with an IEqualityComparer parameter. d. Each Element in a HashTable is stored as a Key/Value pair of the type System.Collections.DictionaryElement e. All of the above 7. Which of the following are true about Nullable types? a. A Nullable type is a reference type. b. A Nullable type is a structure. c. An implicit conversion exists from any non-nullable value type to a nullable form of that type. d. An implicit conversion exists from any nullable value type to a non-nullable form of that type. e. A predefined conversion from the nullable type S? to the nullable type T? exists if there is a predefined conversion from the non-nullable type S to the non-nullable type T 8. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is a private instance member with a leading underscore that can be programmatically referenced. c. The compiler generates a backing field that is accessible via reflection d. The compiler generates a code that will store the information separately from the instance to ensure its security. 9. Which of the following does using Initializer Syntax with a collection as shown below require? CollectionClass numbers = new CollectionClass { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; a. The Collection Class must implement System.Collections.Generic.ICollection<T> b. The Collection Class must implement System.Collections.Generic.IList<T> c. Each of the Items in the Initializer List will be passed to the Add<T>(T item) method d. The items in the initializer will be treated as an IEnumerable<T> and passed to the collection constructor+K110 10. What impact will using implicitly typed local variables as in the following example have? var sample = "Hello World"; a. The actual type is determined at compilation time, and has no impact on the runtime b. The actual type is determined at runtime, and late binding takes effect c. The actual type is based on the native VARIANT concept, and no binding to a specific type takes place. d. "var" itself is a specific type defined by the framework, and no special binding takes place 11. Which of the following is not supported by remoting object types? a. well-known singleton b. well-known single call c. client activated d. context-agile 12. In which of the following ways do structs differ from classes? a. Structs can not implement interfaces b. Structs cannot inherit from a base struct c. Structs cannot have events interfaces d. Structs cannot have virtual methods 13. Which of the following is not an unboxing conversion? a. void Sample1(object o) { int i = (int)o; } b. void Sample1(ValueType vt) { int i = (int)vt; } c. enum E { Hello, World} void Sample1(System.Enum et) { E e = (E) et; } d. interface I { int Value { get; set; } } void Sample1(I vt) { int i = vt.Value; } e. class C { public int Value { get; set; } } void Sample1(C vt) { int i = vt.Value; } 14. Which of the following are characteristics of the System.Threading.Timer class? a. The method provided by the TimerCallback delegate will always be invoked on the thread which created the timer. b. The thread which creates the timer must have a message processing loop (i.e. be considered a UI thread) c. The class contains protection to prevent reentrancy to the method provided by the TimerCallback delegate d. You can receive notification of an instance being Disposed by calling an overload of the Dispose method. 15. What is the proper declaration of a method which will handle the following event? Class MyClass { public event EventHandler MyEvent; } a. public void A_MyEvent(object sender, MyArgs e) { } b. public void A_MyEvent(object sender, EventArgs e) { } c. public void A_MyEvent(MyArgs e) { } d. public void A_MyEvent(MyClass sender,EventArgs e) { } 16. Which of the following scenarios are applicable to Window Workflow Foundation? a. Document-centric workflows b. Human workflows c. User-interface page flows d. Builtin support for communications across multiple applications and/or platforms e. All of the above 17. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is a private instance member with a leading underscore that can be programmatically referenced. c. The compiler generates a backing field that is accessible via reflection d. The compiler generates a code that will store the information separately from the instance to ensure its security. 18 While using the capabilities supplied by the System.Messaging classes, which of the following are true? a. Information must be explicitly converted to/from a byte stream before it uses the MessageQueue class b. Invoking the MessageQueue.Send member defaults to using the System.Messaging.XmlMessageFormatter to serialize the object. c. Objects must be XMLSerializable in order to be transferred over a MessageQueue instance. d. The first entry in a MessageQueue must be removed from the queue before the next entry can be accessed e. Entries removed from a MessageQueue within the scope of a transaction, will be pushed back into the front of the queue if the transaction fails. 19. Which of the following are true about declarative attributes? a. They must be inherited from the System.Attribute. b. Attributes are instantiated at the same time as instances of the class to which they are applied. c. Attribute classes may be restricted to be applied only to application element types. d. By default, a given attribute may be applied multiple times to the same application element. 20. When using version 3.5 of the framework in applications which emit a dynamic code, which of the following are true? a. A Partial trust code can not emit and execute a code b. A Partial trust application must have the SecurityCriticalAttribute attribute have called Assert ReflectionEmit permission c. The generated code no more permissions than the assembly which emitted it. d. It can be executed by calling System.Reflection.Emit.DynamicMethod( string name, Type returnType, Type[] parameterTypes ) without any special permissions Within Windows Workflow Foundation, Compensating Actions are used for: a. provide a means to rollback a failed transaction b. provide a means to undo a successfully committed transaction later c. provide a means to terminate an in process transaction d. achieve load balancing by adapting to the current activity 21. What is the proper declaration of a method which will handle the following event? Class MyClass { public event EventHandler MyEvent; } a. public void A_MyEvent(object sender, MyArgs e) { } b. public void A_MyEvent(object sender, EventArgs e) { } c. public void A_MyEvent(MyArgs e) { } d. public void A_MyEvent(MyClass sender,EventArgs e) { } 22. Which of the following controls allows the use of XSL to transform XML content into formatted content? a. System.Web.UI.WebControls.Xml b. System.Web.UI.WebControls.Xslt c. System.Web.UI.WebControls.Substitution d. System.Web.UI.WebControls.Transform 23. To which of the following do automatic properties refer? a. You declare (explicitly or implicitly) the accessibility of the property and get and set accessors, but do not provide any implementation or backing field b. You attribute a member field so that the compiler will generate get and set accessors c. The compiler creates properties for your class based on class level attributes d. They are properties which are automatically invoked as part of the object construction process 24. Which of the following are true about Nullable types? a. A Nullable type is a reference type. b. An implicit conversion exists from any non-nullable value type to a nullable form of that type. c. A predefined conversion from the nullable type S? to the nullable type T? exists if there is a predefined conversion from the non-nullable type S to the non-nullable type T 25. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is accessible via reflection. c. The compiler generates a code that will store the information separately from the instance to ensure its security. 26. When using an implicitly typed array, which of the following is most appropriate? a. All elements in the initializer list must be of the same type. b. All elements in the initializer list must be implicitly convertible to a known type which is the actual type of at least one member in the initializer list c. All elements in the initializer list must be implicitly convertible to common type which is a base type of the items actually in the list 27. Which of the following is false about anonymous types? a. They can be derived from any reference type. b. Two anonymous types with the same named parameters in the same order declared in different classes have the same type. c. All properties of an anonymous type are read/write. 28. Which of the following are true about Extension methods. a. They can be declared either static or instance members b. They must be declared in the same assembly (but may be in different source files) c. Extension methods can be used to override existing instance methods d. Extension methods with the same signature for the same class may be declared in multiple namespaces without causing compilation errors

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  • dynamic multiple instance of swfupload (firefox vs IE)

    - by jean27
    We have this dynamic uploader which creates a new instance of swfupload. I'm a little bit confused with the outputs produced by firefox and ie. Firefox have the same output as chrome, safari and opera. Whenever I clicked a button for adding a new instance, the previous instances of swfupload in firefox refresh while IE don't. I have this debug information: For Firefox: SWF DEBUG OUTPUT IN FIREFOX ---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_0 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512466022 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-1_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_0_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_1 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512476357 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-2_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_1 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_1_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1SWF DEBUG: StartUpload: First file in queueSWF DEBUG: StartUpload(): No files found in the queue.SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_1_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_1_0. Bytes: 30218. Total: 30218SWF DEBUG: Event: uploadSuccess: File ID: SWFUpload_1_0 Response Received: true Data: 65-AddClassification.pngSWF DEBUG: Event: uploadComplete : Upload cycle complete. For IE: SWF DEBUG OUTPUT IN IE ---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_0 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512200531 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-1_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: Browse... button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_0 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)SWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_0_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1---SWFUpload Instance Info--- Version: 2.2.0 2009-03-25 Movie Name: SWFUpload_1 Settings: upload_url: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== flash_url: /content/swfupload.swf?preventswfcaching=1272512222093 use_query_string: false requeue_on_error: false http_success: assume_success_timeout: 0 file_post_name: Filedata post_params: [object Object] file_types: .jpg;.gif;.png;.bmp file_types_description: Image Files file_size_limit: 1MB file_upload_limit: 1 file_queue_limit: 1 debug: true prevent_swf_caching: true button_placeholder_id: file-2_swf button_placeholder: Not Set button_image_url: /content/images/blankButton.png button_width: 109 button_height: 22 button_text: Browse... button_text_style: color: #000000; font-size: 16pt; button_text_top_padding: 1 button_text_left_padding: 30 button_action: -110 button_disabled: false custom_settings: [object Object] Event Handlers: swfupload_loaded_handler assigned: true file_dialog_start_handler assigned: true file_queued_handler assigned: true file_queue_error_handler assigned: true upload_start_handler assigned: true upload_progress_handler assigned: true upload_error_handler assigned: true upload_success_handler assigned: true upload_complete_handler assigned: true debug_handler assigned: true SWF DEBUG: SWFUpload Init CompleteSWF DEBUG: SWF DEBUG: ----- SWF DEBUG OUTPUT ---- SWF DEBUG: Build Number: SWFUPLOAD 2.2.0 SWF DEBUG: movieName: SWFUpload_1 SWF DEBUG: Upload URL: /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== SWF DEBUG: File Types String: .jpg;.gif;.png;.bmp SWF DEBUG: Parsed File Types: jpg,gif,png,bmp SWF DEBUG: HTTP Success: 0 SWF DEBUG: File Types Description: Image Files (.jpg;.gif;.png;.bmp) SWF DEBUG: File Size Limit: 1048576 bytes SWF DEBUG: File Upload Limit: 1 SWF DEBUG: File Queue Limit: 1 SWF DEBUG: Post Params: SWF DEBUG: ----- END SWF DEBUG OUTPUT ---- SWF DEBUG: Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)SWF DEBUG: ExternalInterface reinitializedSWF DEBUG: Event: fileDialogStart : Browsing files. Multi Select. Allowed file types: .jpg;.gif;.png;.bmpSWF DEBUG: Select Handler: Received the files selected from the dialog. Processing the file list...SWF DEBUG: Event: fileQueued : File ID: SWFUpload_1_0SWF DEBUG: Event: fileDialogComplete : Finished processing selected files. Files selected: 1. Files Queued: 1SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_0_0SWF DEBUG: StartUpload: First file in queueSWF DEBUG: Event: uploadStart : File ID: SWFUpload_1_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_0_0SWF DEBUG: ReturnUploadStart(): File accepted by startUpload event and readied for upload. Starting upload to /86707/listing/asynchronousuploadphoto/87085/15/E1ptdReNMwcU/cUkx4p689ChPRZYMKkLZQ== for File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_0_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_0_0. Bytes: 29151. Total: 29151SWF DEBUG: Event: uploadProgress (OPEN): File ID: SWFUpload_1_0SWF DEBUG: Event: uploadProgress: File ID: SWFUpload_1_0. Bytes: Total: 30218SWF DEBUG: Event: uploadSuccess: File ID: SWFUpload_0_0 Response Received: true Data: 62-Greenwich_-_Branches.pngSWF DEBUG: Event: uploadComplete : Upload cycle complete.

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  • WPF Animation FPS vs. CPU usage - Am I expecting too much?

    - by Cory Charlton
    Working on a screen saver for my wife, http://cchearts.codeplex.com/, and while I've been able to improve FPS on lower end machines (switch from Path to StreamGeometry, use DrawingVisual instead of UserControl, etc) the CPU usage still seems very high. Here's some numbers I ran from a few 5 minute sampling periods: ~60FPS 35% average CPU on Core 2 Duo T7500 @ 2.2GHz, 3GB ram, NVIDIA Quadro NVS 140M (128MB), Vista [My dev laptop] ~40FPS 50% average CPU on Pentium D @ 3.4GHz, 1.5GB ram, Standard VGA Graphics Adapter (unknown), 2003 Server [A crappy desktop] I can understand the lower frame rate and higher CPU usage on the crappy desktop but it still seems pretty high and 35% on my dev laptop seems high as well. I'd really like to analyze the application to get more details but I'm having issues there as well so I'm wondering if I'm doing something wrong (never profiled WPF before). WPF Performance Suite: Process Launch Error Unable to attach to process: CCHearts.exe Do you want to kill it? This error message occurs when I click cancel after attempting launch. If I don't click cancel it sits there idle, I guess waiting to attach. Performance Explorer: Could not launch C:\Projects2\CC.Hearts\CC.Hearts\bin\Debug (USEVISUAL)\CCHearts.exe. Previous attempt to profile the application finished unsuccessfully. Please restart the application. Output Window from Performance: Profiling started. Profiling process ID 5360 (CCHearts). Process ID 5360 has exited. Data written to C:\Projects2\CC.Hearts\CCHearts100608.vsp. Profiling finished. PRF0025: No data was collected. Profiling complete. So I'm stuck wanting to improve performance but have no concrete way to determine where the bottleneck is. Have been relatively successful throwing darts at this point but I'm beyond that now :) PS: Screensaver is hosted at CodePlex if you want to look at the source and missed the link above. Edit: My RenderOptions darts... // NOTE: Grasping at straws here ;-) RenderOptions.SetBitmapScalingMode(newHeart, BitmapScalingMode.LowQuality); RenderOptions.SetCachingHint(newHeart, CachingHint.Cache); RenderOptions.SetEdgeMode(newHeart, EdgeMode.Aliased); I threw those a little while back and didn't see much difference (not sure if the bitmap scaling even comes into play). Really wish I could get profiling working to know where I should try to optimize. For now I assume there is some overhead in creating a new HeartVisual and the DrawingVisual contained inside. Maybe if I reset and reused the hearts (tossed them in a queue once they completed or something) I'd see an improvement. Shrug Throwing darts while blindfolder is always fun.

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  • Detecting 'stealth' web-crawlers

    - by Jacco
    What options are there to detect web-crawlers that do not want to be detected? (I know that listing detection techniques will allow the smart stealth-crawler programmer to make a better spider, but I do not think that we will ever be able to block smart stealth-crawlers anyway, only the ones that make mistakes.) I'm not talking about the nice crawlers such as googlebot and Yahoo! Slurp. I consider a bot nice if it: identifies itself as a bot in the user agent string reads robots.txt (and obeys it) I'm talking about the bad crawlers, hiding behind common user agents, using my bandwidth and never giving me anything in return. There are some trapdoors that can be constructed updated list (thanks Chris, gs): Adding a directory only listed (marked as disallow) in the robots.txt, Adding invisible links (possibly marked as rel="nofollow"?), style="display: none;" on link or parent container placed underneath another element with higher z-index detect who doesn't understand CaPiTaLiSaTioN, detect who tries to post replies but always fail the Captcha. detect GET requests to POST-only resources detect interval between requests detect order of pages requested detect who (consistently) requests https resources over http detect who does not request image file (this in combination with a list of user-agents of known image capable browsers works surprisingly nice) Some traps would be triggered by both 'good' and 'bad' bots. you could combine those with a whitelist: It trigger a trap It request robots.txt? It doest not trigger another trap because it obeyed robots.txt One other important thing here is: Please consider blind people using a screen readers: give people a way to contact you, or solve a (non-image) Captcha to continue browsing. What methods are there to automatically detect the web crawlers trying to mask themselves as normal human visitors. Update The question is not: How do I catch every crawler. The question is: How can I maximize the chance of detecting a crawler. Some spiders are really good, and actually parse and understand html, xhtml, css javascript, VB script etc... I have no illusions: I won't be able to beat them. You would however be surprised how stupid some crawlers are. With the best example of stupidity (in my opinion) being: cast all URLs to lower case before requesting them. And then there is a whole bunch of crawlers that are just 'not good enough' to avoid the various trapdoors.

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  • List of freely available programming books

    - by Karan Bhangui
    I'm trying to amass a list of programming books with opensource licenses, like Creative Commons, GPL, etc. The books can be about a particular programming language or about computers in general. Hoping you guys could help: Languages BASH Advanced Bash-Scripting Guide (An in-depth exploration of the art of shell scripting) C The C book C++ Thinking in C++ C++ Annotations How to Think Like a Computer Scientist C# .NET Book Zero: What the C or C++ Programmer Needs to Know About C# and the .NET Framework Illustrated C# 2008 (Dead Link) Data Structures and Algorithms with Object-Oriented Design Patterns in C# Threading in C# Common Lisp Practical Common Lisp On Lisp Java Thinking in Java How to Think Like a Computer Scientist Java Thin-Client Programming JavaScript Eloquent JavaScript Haskell Real world Haskell Learn You a Haskell for Great Good! Objective-C The Objective-C Programming Language Perl Extreme Perl (license not specified - home page is saying "freely available") The Mason Book (Open Publication License) Practical mod_perl (CreativeCommons Attribution Share-Alike License) Higher-Order Perl Learning Perl the Hard Way PHP Practical PHP Programming Zend Framework: Survive the Deep End PowerShell Mastering PowerShell Prolog Building Expert Systems in Prolog Adventure in Prolog Prolog Programming A First Course Logic, Programming and Prolog (2ed) Introduction to Prolog for Mathematicians Learn Prolog Now! Natural Language Processing Techniques in Prolog Python Dive Into Python Dive Into Python 3 How to Think Like a Computer Scientist A Byte of Python Python for Fun Invent Your Own Computer Games With Python Ruby Why's (Poignant) Guide to Ruby Programming Ruby - The Pragmatic Programmer's Guide Mr. Neighborly's Humble Little Ruby Book SQL Practical PostgreSQL x86 assembly Paul Carter's tutorial Lua Programming In Lua (for v5 but still largely relevant) Algorithms and Data Structures Algorithms Data Structures and Algorithms with Object-Oriented Design Patterns in Java Planning Algorithms Frameworks/Projects The Django Book The Pylons Book Introduction to Design Patterns in C++ with Qt 4 (Open Publication License) Version control The SVN Book Mercurial: The Definitive Guide Pro Git UNIX / Linux The Art of Unix Programming Linux Device Drivers, Third Edition Others Structure and Interpretation of Computer Programs The Little Book of Semaphores Mathematical Logic - an Introduction An Introduction to the Theory of Computation Developers Developers Developers Developers Linkers and loaders Beej's Guide to Network Programming Maven: The Definitive Guide I will expand on this list as I get comments or when I think of more :D Related: Programming texts and reference material for my Kindle What are some good free programming books? Can anyone recommend a free software engineering book? Edit: Oh I didn't notice the community wiki feature. Feel free to edit your suggestions right in!

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  • Why is code quality not popular?

    - by Peter Kofler
    I like my code being in order, i.e. properly formatted, readable, designed, tested, checked for bugs, etc. In fact I am fanatic about it. (Maybe even more than fanatic...) But in my experience actions helping code quality are hardly implemented. (By code quality I mean the quality of the code you produce day to day. The whole topic of software quality with development processes and such is much broader and not the scope of this question.) Code quality does not seem popular. Some examples from my experience include Probably every Java developer knows JUnit, almost all languages implement xUnit frameworks, but in all companies I know, only very few proper unit tests existed (if at all). I know that it's not always possible to write unit tests due to technical limitations or pressing deadlines, but in the cases I saw, unit testing would have been an option. If a developer wanted to write some tests for his/her new code, he/she could do so. My conclusion is that developers do not want to write tests. Static code analysis is often played around in small projects, but not really used to enforce coding conventions or find possible errors in enterprise projects. Usually even compiler warnings like potential null pointer access are ignored. Conference speakers and magazines would talk a lot about EJB3.1, OSGI, Cloud and other new technologies, but hardly about new testing technologies or tools, new static code analysis approaches (e.g. SAT solving), development processes helping to maintain higher quality, how some nasty beast of legacy code was brought under test, ... (I did not attend many conferences and it propably looks different for conferences on agile topics, as unit testing and CI and such has a higer value there.) So why is code quality so unpopular/considered boring? EDIT: Thank your for your answers. Most of them concern unit testing (and has been discussed in a related question). But there are lots of other things that can be used to keep code quality high (see related question). Even if you are not able to use unit tests, you could use a daily build, add some static code analysis to your IDE or development process, try pair programming or enforce reviews of critical code.

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  • NSString drawAtPoint Crash on the iPhone (NSString drawAtPoint)

    - by Kyle
    Hey. I have a very simple text output to buffer system which will crash randomly. It will be fine for DAYS, then sometimes it'll crash a few times in a few minutes. The callstack is almost exactly the same for other guys who use higher level controls: http://discussions.apple.com/thread.jspa?messageID=7949746 http://stackoverflow.com/questions/1978997/iphone-app-crashed-assertion-failed-function-evictglyphentryfromstrike-file It crashes at the line (below as well in drawTextToBuffer()): [nsString drawAtPoint:CGPointMake(0, 0) withFont:clFont]; I have the same call of "evict_glyph_entry_from_cache" with the abort calls immediately following it. Apparently it happens to other people. I can say that my NSString* is perfectly fine at the time of the crash. I can read the text from the debugger just fine. static CGColorSpaceRef curColorSpace; static CGContextRef myContext; static float w, h; static int iFontSize; static NSString* sFontName; static UIFont* clFont; static int iLineHeight; unsigned long* txb; /* 256x256x4 Buffer */ void selectFont(int iSize, NSString* sFont) { iFontSize = iSize; clFont = [UIFont fontWithName:sFont size:iFontSize]; iLineHeight = (int)(ceil([clFont capHeight])); } void initText() { w = 256; h = 256; txb = (unsigned long*)malloc_(w * h * 4); curColorSpace = CGColorSpaceCreateDeviceRGB(); myContext = CGBitmapContextCreate(txb, w, h, 8, w * 4, curColorSpace, kCGImageAlphaPremultipliedLast); selectFont(12, @"Helvetica"); } void drawTextToBuffer(NSString* nsString) { CGContextSaveGState(myContext); CGContextSetRGBFillColor(myContext, 1, 1, 1, 1); UIGraphicsPushContext(myContext); /* This line will crash. It crashes even with constant Strings.. At the time of the crash, the pointer to nsString is perfectly fine. The data looks fine! */ [nsString drawAtPoint:CGPointMake(0, 0) withFont:clFont]; UIGraphicsPopContext(); CGContextRestoreGState(myContext); } It will happen with other non-unicode supporting methods as well such as CGContextShowTextAtPoint(); the callstack is similar with that as well. Is this any kind of known issue with the iPhone? Or, perhaps, can something outside of this cause be causing an exception in this particular call (drawAtPoint)?

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  • Silverlight 4 Setting background color of textbox on focus

    - by Sean Riedel
    I am trying to set the background color of a Textbox to white on focus using a Style. My enabled Textbox has a Linear Gradient background by default: <Setter Property="Background"> <Setter.Value> <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1"> <GradientStop Color="#e8e8e8" Offset="0.0" /> <GradientStop Color="#f3f3f3" Offset="0.25" /> <GradientStop Color="#f4f4f4" Offset="0.75" /> <GradientStop Color="#f4f4f4" Offset="1.0" /> </LinearGradientBrush> </Setter.Value> </Setter> I have a focus visual state defined: <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"> <Storyboard> <DoubleAnimation Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Opacity" To="1" Duration="0"/> </Storyboard> </VisualState> Here is the rest of the Control Template: <Border x:Name="Border" BorderThickness="{TemplateBinding BorderThickness}" CornerRadius="1" Opacity="1" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}"> <Grid> <Border x:Name="ReadOnlyVisualElement" Opacity="0" Background="#5EC9C9C9"/> <Border x:Name="MouseOverBorder" BorderThickness="1" BorderBrush="Transparent"> <ScrollViewer x:Name="ContentElement" Padding="{TemplateBinding Padding}" BorderThickness="0" IsTabStop="False"/> </Border> </Grid> </Border> <Border x:Name="DisabledVisualElement" Background="#A5D7D7D7" BorderBrush="#A5D7D7D7" BorderThickness="{TemplateBinding BorderThickness}" Opacity="0" IsHitTestVisible="False"/> <Border x:Name="FocusVisualElement" Background="#A5ffffff" BorderBrush="#FF72c1ec" BorderThickness="{TemplateBinding BorderThickness}" Margin="1" Opacity="0" IsHitTestVisible="False"/> On the last Border tag is where I am trying to set the background to white (#ffffff). Right now I have the opacity at A5 which does turn the background white, however it also starts to obscure the text in the box. Any higher opacity makes the text invisible so I am pretty sure that setting the background of that border is not the right way to do this. Can I set the Background color of the ContentElement somehow through a StoryBoard? Thanks.

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  • simplifying templates

    - by Lodle
    I have a bunch of templates that are used for rpc and was wondering if there is a way to simplify them down as it repeats it self allot. I know varags for templates is coming in the next standard but can you do default values for templates? Also is there a way to handle void functions as normal functions? Atm i have to separate them and treat them as two different things every where. template <typename R> R functionCall(IPC::IPCClass* c, const char* name) { IPC::IPCParameterI* r = c->callFunction( name, false ); return handleReturn<R>(r); } template <typename R, typename A> R functionCall(IPC::IPCClass* cl, const char* name, A a) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a)); return handleReturn<R>(r); } template <typename R, typename A, typename B> R functionCall(IPC::IPCClass* cl, const char* name, A a, B b) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b) ); return handleReturn<R>(r); } template <typename R, typename A, typename B, typename C> R functionCall(IPC::IPCClass* cl, const char* name, A a, B b, C c) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c) ); return handleReturn<R>(r); } template <typename R, typename A, typename B, typename C, typename D> R functionCall(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d) ); return handleReturn<R>(r); } template <typename R, typename A, typename B, typename C, typename D, typename E> R functionCall(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d, E e) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d), IPC::getParameter(e) ); return handleReturn<R>(r); } template <typename R, typename A, typename B, typename C, typename D, typename E, typename F> R functionCall(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d, E e, F f) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d), IPC::getParameter(e), IPC::getParameter(f) ); return handleReturn<R>(r); } inline void functionCallV(IPC::IPCClass* cl, const char* name) { IPC::IPCParameterI* r = cl->callFunction( name, false ); handleReturnV(r); } template <typename A> void functionCallV(IPC::IPCClass* cl, const char* name, A a) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a)); handleReturnV(r); } template <typename A, typename B> void functionCallV(IPC::IPCClass* cl, const char* name, A a, B b) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b) ); handleReturnV(r); } template <typename A, typename B, typename C> void functionCallV(IPC::IPCClass* cl, const char* name, A a, B b, C c) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c) ); handleReturnV(r); } template <typename A, typename B, typename C, typename D> void functionCallV(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d) ); handleReturnV(r); } template <typename A, typename B, typename C, typename D, typename E> void functionCallV(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d, E e) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d), IPC::getParameter(e) ); handleReturnV(r); } template <typename A, typename B, typename C, typename D, typename E, typename F> void functionCallV(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d, E e, F f) { IPC::IPCParameterI* r = cl->callFunction( name, false, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d), IPC::getParameter(e), IPC::getParameter(f) ); handleReturnV(r); } inline void functionCallAsync(IPC::IPCClass* cl, const char* name) { IPC::IPCParameterI* r = cl->callFunction( name, true ); handleReturnV(r); } template <typename A> void functionCallAsync(IPC::IPCClass* cl, const char* name, A a) { IPC::IPCParameterI* r = cl->callFunction( name, true, IPC::getParameter(a)); handleReturnV(r); } template <typename A, typename B> void functionCallAsync(IPC::IPCClass* cl, const char* name, A a, B b) { IPC::IPCParameterI* r = cl->callFunction( name, true, IPC::getParameter(a), IPC::getParameter(b) ); handleReturnV(r); } template <typename A, typename B, typename C> void functionCallAsync(IPC::IPCClass* cl, const char* name, A a, B b, C c) { IPC::IPCParameterI* r = cl->callFunction( name, true, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c) ); handleReturnV(r); } template <typename A, typename B, typename C, typename D> void functionCallAsync(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d) { IPC::IPCParameterI* r = cl->callFunction( name, true, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d) ); handleReturnV(r); } template <typename A, typename B, typename C, typename D, typename E> void functionCallAsync(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d, E e) { IPC::IPCParameterI* r = cl->callFunction( name, true, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d), IPC::getParameter(e) ); handleReturnV(r); } template <typename A, typename B, typename C, typename D, typename E, typename F> void functionCallAsync(IPC::IPCClass* cl, const char* name, A a, B b, C c, D d, E e, F f) { IPC::IPCParameterI* r = cl->callFunction( name, true, IPC::getParameter(a), IPC::getParameter(b), IPC::getParameter(c), IPC::getParameter(d), IPC::getParameter(e), IPC::getParameter(f) ); handleReturnV(r); }

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  • Android Marketplace Error: "The server could not process your apk. Try again."

    - by jdandrea
    I have an updated apk - tested successfully on various devices and simulator instances - with the following manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.myCompany.appName" android:versionCode="2" android:versionName="1.0.1"> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> <uses-permission android:name="android.permission.INTERNET" /> <supports-screens android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" /> <application android:icon="@drawable/icon" android:label="@string/icon_name" android:debuggable="false"> <activity android:name=".myActivity" android:configChanges="keyboardHidden|orientation"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> When I post to Android Marketplace as an upgrade to my existing 1.0 app, I get the aforementioned ambiguous message: "The server could not process your apk. Try again." I've searched elsewhere for this message in hopes of finding out what might be happening, to no avail. (A popular suggestion is to move the uses-sdk element to the top of the manifest, but as you can see it's already at the top.) Clues welcome/appreciated. Update: I just tried to upload the same file again. Now I get a new message: The new apk's versionCode (2) in AndroidManifest.xml must be higher than the old apk's versionCode (2). The server could not process your apk. Try again. Soooo Marketplace did get my upgraded apk after all? (The very first accepted apk's versionCode was 1, so this update was of course bumped to 2.) Confused … Bumping it up to 3 and trying again. Surprise surprise, I get the original "could not process" error all over again. Going in circles. Hmm ... :( Nuther Update: If I exit and re-enter the Marketplace page, now it shows that the app has been uploaded! Except there's no app icon. Curiouser and curiouser ... and this is all happening with a cache-cleared (standards-friendly) browser to boot. So - do I trust the upload? Or start over ... with versionCode="4"? All I want is to get a solid "Upload successful, here's the icon, ready to publish" type of response.

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  • Flash IO error while uploading photo with low uploading internet speed

    - by Beck
    Actionscript: System.security.allowDomain("http://" + _root.tdomain + "/"); import flash.net.FileReferenceList; import flash.net.FileReference; import flash.external.ExternalInterface; import flash.external.*; /* Main variables */ var session_photos = _root.ph; var how_much_you_can_upload = 0; var selected_photos; // container for selected photos var inside_photo_num = 0; // for photo in_array selection var created_elements = _root.ph; var for_js_num = _root.ph; /* Functions & settings for javascript<->flash conversation */ var methodName:String = "addtoflash"; var instance:Object = null; var method:Function = addnewphotonumber; var wasSuccessful:Boolean = ExternalInterface.addCallback(methodName, instance, method); function addnewphotonumber() { session_photos--; created_elements--; for_js_num--; } /* Javascript hide and show flash button functions */ function block(){getURL("Javascript: blocking();");} function unblock(){getURL("Javascript:unblocking();");} /* Creating HTML platform function */ var result = false; /* Uploading */ function uploadthis(photos:Array) { if(!photos[inside_photo_num].upload("http://" + _root.tdomain + "/upload.php?PHPSESSID=" + _root.phpsessionid)) { getURL("Javascript:error_uploading();"); } } /* Flash button(applet) options and bindings */ var fileTypes:Array = new Array(); var imageTypes:Object = new Object(); imageTypes.description = "Images (*.jpg)"; imageTypes.extension = "*.jpg;"; fileTypes.push(imageTypes); var fileListener:Object = new Object(); var btnListener:Object = new Object(); btnListener.click = function(eventObj:Object) { var fileRef:FileReferenceList = new FileReferenceList(); fileRef.addListener(fileListener); fileRef.browse(fileTypes); } uploadButton.addEventListener("click", btnListener); /* Listeners */ fileListener.onSelect = function(fileRefList:FileReferenceList):Void { // reseting values inside_photo_num = 0; var list:Array = fileRefList.fileList; var item:FileReference; // PHP photo counter how_much_you_can_upload = 3 - session_photos; if(list.length > how_much_you_can_upload) { getURL("Javascript:howmuch=" + how_much_you_can_upload + ";list_length=" + list.length + ";limit_reached();"); return; } // if session variable isn't yet refreshed, we check inner counter if(created_elements >= 3) { getURL("Javascript:limit_reached();"); return; } selected_photos = list; for(var i:Number = 0; i < list.length; i++) { how_much_you_can_upload--; item = list[i]; trace("name: " + item.name); trace(item.addListener(this)); if((item.size / 1024) > 5000) {getURL("Javascript:size_limit_reached();");return;} } result = false; setTimeout(block,500); /* Increment number for new HTML container and pass it to javascript, after javascript returns true and we start uploading */ for_js_num++; if(ExternalInterface.call("create_platform",for_js_num)) { uploadthis(selected_photos); } } fileListener.onProgress = function(file:FileReference, bytesLoaded:Number, bytesTotal:Number):Void { getURL("Javascript:files_process(" + bytesLoaded + "," + bytesTotal + "," + for_js_num + ");"); } fileListener.onComplete = function(file:FileReference, bytesLoaded:Number, bytesTotal:Number):Void { inside_photo_num++; var sendvar_lv:LoadVars = new LoadVars(); var loadvar_lv:LoadVars = new LoadVars(); loadvar_lv.onLoad = function(success:Boolean){ if(loadvar_lv.failed == 1) { getURL("Javascript:type_failed();"); return; } getURL("Javascript:filelinks='" + loadvar_lv.json + "';fullname='" + loadvar_lv.fullname + "';completed(" + for_js_num + ");"); created_elements++; if((inside_photo_num + 1) > selected_photos.length) {setTimeout(unblock,1000);return;} // don't create empty containers anymore if(created_elements >= 3) {return;} result = false; /* Increment number for new HTML container and pass it to javascript, after javascript returns true and we start uploading */ for_js_num++; if(ExternalInterface.call("create_platform",for_js_num)) { uploadthis(selected_photos); } } sendvar_lv.getnum = true; sendvar_lv.PHPSESSID = _root.phpsessionid; sendvar_lv.sendAndLoad("http://" + _root.tdomain + "/upload.php",loadvar_lv,"POST"); } fileListener.onCancel = function(file:FileReference):Void { } fileListener.onOpen = function(file:FileReference):Void { } fileListener.onHTTPError = function(file:FileReference, httpError:Number):Void { getURL("Javascript:http_error(" + httpError + ");"); } fileListener.onSecurityError = function(file:FileReference, errorString:String):Void { getURL("Javascript:security_error(" + errorString + ");"); } fileListener.onIOError = function(file:FileReference):Void { getURL("Javascript:io_error();"); selected_photos[inside_photo_num].cancel(); uploadthis(selected_photos); } <PARAM name="allowScriptAccess" value="always"> <PARAM name="swliveconnect" value="true"> <PARAM name="movie" value="http://www.localh.com/fileref.swf?ph=0&phpsessionid=8mirsjsd75v6vk583vkus50qbb2djsp6&tdomain=www.localh.com"> <PARAM name="wmode" value="opaque"> <PARAM name="quality" value="high"> <PARAM name="bgcolor" value="#ffffff"> <EMBED swliveconnect="true" wmode="opaque" src="http://www.localh.com/fileref.swf?ph=0&phpsessionid=8mirsjsd75v6vk583vkus50qbb2djsp6&tdomain=www.localh.com" quality="high" bgcolor="#ffffff" width="100" height="22" name="fileref" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></EMBED> My uploading speed is 40kb/sec Getting flash error while uploading photos bigger than 500kb and getting no error while uploading photos less than 100-500kb~. My friend has 8mbit uploading speed and has no errors even while uploading 3.2mb photos and more. How to fix this problem? I have tried to re-upload on IO error trigger, but it stops at the same place. Any solution regarding this error? By the way, i was watching process via debugging proxy and figured out, that responce headers doesn't come at all on this IO error. And sometimes shows socket error. If need, i will post serverside php script as well. But it stops at if(isset($_FILES['Filedata'])) { so it won't help :) as all processing comes after this check.

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  • WCF Timeout issue - should there even be a socket connection?

    - by stiank81
    I have a .Net application which is split into a client and server side. The communication between them is handled using WCF. I'm not using the automagic service references, but instead I've built the connection manually like described in the Screencast by Miguel Castro. Summarized this means that I create a console application on the server side that holds ServiceHost objects for the different services: var myServiceHost = new System.ServiceModel.ServiceHost(typeof(MyService), new Uri("net.tcp://localhost:8002")); myServiceHost.Open(); And on the client side I have service proxies creating channels using the ChannelFactory: IMyService proxy = new ChannelFactory<IMyService>("MyServiceEndpoint").CreateChannel(); The client and server side share the service contract defined in the interface IMyService. And another advantage is that I get minimal App.config files - without all the autogenerated stuff created through the Service References. Example from client side: <?xml version="1.0"?> <configuration> <system.serviceModel> <client> <endpoint address="net.tcp://localhost:8002/MyEndpoint" binding="netTcpBinding" contract="IMyService" name="MyServiceEndpoint"/> </client> </system.serviceModel> </configuration> So - to my problem. I create the proxy once, and it holds a channel all the way through the application. However, if I leave the application without use for a few minutes the channel has timed out, and I get the following exception: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:00:59.9979998'. How do I prevent this? I'm assuming I need to specify a higher timeout in my configuration? But I don't want it to ever time out. But on the other hand - I don't want a socket connection! Do I need one? Thought I could go connection less with WCF... What's the permanent solution and best practice on solving this? Set timeout to "never".. Create a new channel for each request? I'm assuming there is some overhead creating the channel?.. Increase the timeout to e.g. 5minutes and create new channel if the connection did timeout? Make it connection less somehow? (Without the overhead of creating channels..) Something else...

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  • Jquery Smart Wizard freezing up

    - by Andrew
    I'm using IE 8 and the jquery smart wizard version 3.2.0. I've noticed when enclose the smart wizard within an additional <div> tag (with the intent of displaying the wizard within a jquery dialog popup), the wizard will not advance steps when a function is specified for the onLeaveStep event. And now for the code: The javascript setting up the wizard: $('#wizard').smartWizard({ transitionEffect: 'slideleft', onLeaveStep: leaveAStepCallback, onFinish: onFinishCallback}); Simple functions associated with the events for the wizard: // wizard functions function leaveAStepCallback(obj) { // Get current step var step_num = obj.attr('rel'); // get the current step number } function onFinishCallback() { alert('Finish Called'); } function showStep(obj) { // Get current step var step_num = obj.attr('rel'); // get the current step number } And the HTML markup (I removed the step content within the <p> tags for brevity - this resulted it the same lack of functionality as if there was content within, so that can be ruled out) <div id="wizDialog"> <div id="wizard" class="swMain"> <ul> <li><a href="#step-1"> <label class="stepNumber">1</label> <span class="stepDesc"> Step 1<br /> <small>Step 1 - </small> </span> </a></li> <li><a href="#step-2"> <label class="stepNumber">2</label> <span class="stepDesc"> Step 2<br /> <small>Step 2 - </small> </span> </a></li> <li><a href="#step-3"> <label class="stepNumber">3</label> <span class="stepDesc"> Step 3<br /> <small>Step 3 - </small> </span> </a></li> <li><a href="#step-4"> <label class="stepNumber">4</label> <span class="stepDesc"> Step 4<br /> <small>Step 4 - </small> </span> </a></li> <li><a href="#step-5"> <label class="stepNumber">5</label> <span class="stepDesc"> Step 5<br /> <small>Step 5 - </small> </span> </a></li> <li><a href="#step-6"> <label class="stepNumber">6</label> <span class="stepDesc"> Step 6<br /> <small>Step 6 - </small> </span> </a></li> <li><a href="#step-7"> <label class="stepNumber">7</label> <span class="stepDesc"> Step 7<br /> <small>Step 7 - </small> </span> </a></li> <li><a href="#step-8"> <label class="stepNumber">8</label> <span class="stepDesc"> Step 8<br /> <small>Step 8 - </small> </span> </a></li> </ul> <div id="step-1"> <h2 class="StepTitle">Step 1 Content</h2> <p> </p> </div> <div id="step-2"> <h2 class="StepTitle">Step 2 Content</h2> <p> </p> </div> <div id="step-3"> <h2 class="StepTitle">Step 3 Content</h2> <p> </p> </div> <div id="step-4"> <h2 class="StepTitle">Step 4 Content</h2> <p> </p> </div> <div id="step-5"> <h2 class="StepTitle">Step 5 Content</h2> <p> </p> </div> <div id="step-6"> <h2 class="StepTitle">Step 6 Content</h2> <p> </p> </div> <div id="step-7"> <h2 class="StepTitle">Step 7 Content</h2> <p> </p> </div> <div id="step-8"> <h2 class="StepTitle">Step 8 Content</h2> <p> </p> </div> </div> </div> Has anyone had similar results with this? Or have an explanation why the wizard will not work when nested within additional <div> tags?

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  • How can we implement change notification propagation for WPF and SL in the MVVM pattern?

    - by Firoso
    Here's an example scenario targetting MVVM WPF/SL development: View data binds to view model Property "Target" "Target" exposes a field of an object called "data" that exists in the local application model, called "Original" when "Original" changes, it should raise notification to the view model and then propogate that change notification to the View. Here are the solutions I've come up with, but I don't like any of them all that much. I'm looking for other ideas, by the time we come up with something rock solid I'm certain Microsoft will have released .NET 5 with WPF/SL extensions for better tools for MVVM development. For now the question is, "What have you done to solve this problem and how has it worked out for you?" Option 1. Proposal: Attach a handler to data's PropertyChanged event that watches for string values of properties it cares about that might have changed, and raises the appropriate notification. Why I don't like it: Changes don't bubble naturally, objects must be explicitly watched, if data changes to a new source, events must be un-registered/registered. Why I kind of like it: I get explicit control over propogation of changes, and I don't have to use any types that belong at a higher level of the application such as dependancy properties. Option 2. Proposal: Attach a handler to data's PropertyChanged event that re-raises the event across all properties using the name property name. Why I don't like it: This is essentially the same as option 1, but less intelligent, and forces me to never change my property names, as they have to be the same as the property names on data Why I kind of like it: It's very easy to set up and I don't have to think about it... Then again if I try to think, and change names to things that make sense, I shoot myself in the foot, and then I have to think about it! Option 3. Proposal: Inherit my view model from dependancy object, and notify binding sources of changes directly. Why I don't like it: I'm not even 100% sure dependancy properties/objects can DO this, it was just a thought to look into. Also I don't personally feel that WPF/SL types like Dep Obj belong at the view model level. Why I kind of like it: IF it has the capability that I'm seeking then it's a good answer! minus that pesky layering issue. Option 4. Proposal: Use a consistant agent messaging system based off of Task Parallels DataFlow Library to propogate everything through linked pipelining. Why I don't like it: I've never tried this, and somehow I think it will be lacking, plus it requires me to think about my code completely differently all the way around. Why I kind of like it: It has the possiblity of allowing me to do some VERY fun manipulations with a push based data model and using ActionBlocks as validation AND setters to then privately change view model properties and explicitly control PropertyChanged notifications.

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  • C# SerialPort - Problems mixing ports with different baud rates.

    - by GrandAdmiral
    Greetings, I have two devices that I would like to connect over a serial interface, but they have incompatible connections. To get around this problem, I connected them both to my PC and I'm working on a C# program that will route traffic on COM port X to COM port Y and vice versa. The program connects to two COM ports. In the data received event handler, I read in incoming data and write it to the other COM port. To do this, I have the following code: private void HandleDataReceived(SerialPort inPort, SerialPort outPort) { byte[] data = new byte[1]; while (inPort.BytesToRead > 0) { // Read the data data[0] = (byte)inPort.ReadByte(); // Write the data if (outPort.IsOpen) { outPort.Write(data, 0, 1); } } } That code worked fine as long as the outgoing COM port operated at a higher baud rate than the incoming COM port. If the incoming COM port was faster than the outgoing COM port, I started missing data. I had to correct the code like this: private void HandleDataReceived(SerialPort inPort, SerialPort outPort) { byte[] data = new byte[1]; while (inPort.BytesToRead > 0) { // Read the data data[0] = (byte)inPort.ReadByte(); // Write the data if (outPort.IsOpen) { outPort.Write(data, 0, 1); while (outPort.BytesToWrite > 0); //<-- Change to fix problem } } } I don't understand why I need that fix. I'm new to C# (this is my first program), so I'm wondering if there is something I am missing. The SerialPort defaults to a 2048 byte write buffer and my commands are less than ten bytes. The write buffer should have the ability to buffer the data until it can be written to a slower COM port. In summary, I'm receiving data on COM X and writing the data to COM Y. COM X is connected at a faster baud rate than COM Y. Why doesn't the buffering in the write buffer handle this difference? Why does it seem that I need to wait for the write buffer to drain to avoid losing data? Thanks!

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  • Why does filter: blur(0) still cause text to blur under Webkit?

    - by johnkavanagh
    I've come across a bug today that's taken far longer than I would like to admit to identify. Essentially: setting a filter: blur(0) (or the vendor-specific -webkit-filter) on an element should - I believe - mean that no form of blur is applied. However, having tested this today, it would appear that Webkit based browsers still blur the text within any element with either blur(0) or blur(0px) assigned to it. I've knocked together a quick Fiddle here: http://jsfiddle.net/f9rBE/ These are three identical dixs containing text (no custom fonts): This has absolutely nothing assigned Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam facilisis orci in quam venenatis, in tempus ipsum sagittis. Suspendisse potenti. Donec ullamcorper lacus vel odio accumsan, vel aliquam libero tempor. Praesent nec libero venenatis, ultrices arcu non, luctus quam. Morbi scelerisque sit amet turpis sit amet tincidunt. Praesent semper erat non purus pretium consequat. Aenean et iaculis turpis. Curabitur diam tellus, consectetur non massa et, commodo venenatis metus. One has no styles at all assigned, the other two have blur(0) and blur(0px): .no-blur{} .zero-px-blur{ -webkit-filter: blur(0px); -moz-filter: blur(0px); -o-filter: blur(0px); -ms-filter: blur(0px); filter: blur(0px); } .zero-blur{ -webkit-filter: blur(0); -moz-filter: blur(0); -o-filter: blur(0); -ms-filter: blur(0); filter: blur(0); } If you preview this under Chrome/Safari you'll see that the text in the second two are still blurred: A few things worth noting: This unintentional blurring occurs in Safari on iOS7 devices (both iPhones and iPads); It also occurs on Chrome and Safari under OSX; It doesn't happen under FireFox in OSX. Of course, this isn't supported at all in Firefox just yet so it's hard to tell whether the behaviour I'm seeing is intentional/expected behaviour, or whether this is a bug in Webkit? Is it possible that this is only prevalent in higher-density resolution devices (ie: retina MacBook/iPhone/iPad)? With this in mind, how do you actually overwrite an item that has blur applied to it to set it back to non-blurred?

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  • CSS: background image does not fill when scrolling

    - by rekindleMyLoveOf
    Hi, working on a very small site which loads in one go, so there is a div which holds all the background images, and on top of that (i.e. higher z-index) there is a content div which holds everything. I can switch backgrounds easily based on what content is selected. Unfortunately, I noticed if you launch in a small window so that scrollbars appear, if you scroll there is no background image in the 'revealed' portions of the page. :-( Page structure: <body> <div id="bg"> <div class="bgone"></div> <div class="bgtwo"></div> </div> <div id="container"> <!-- content panels here --> </div> </body> css: #bg { margin: 0px; position: absolute; top: 0px; left: 0px; width:100%; height: 1024px; z-index:1; } .bgone { margin: 0px; position: absolute; width:100%; height: 1024px; background-image:url(../images/one.jpg); background-position:top; background-repeat:repeat-x; z-index:2; } .bgtwo { margin: 0px; position: absolute; width:100%; height: 1024px; background-image:url(../images/two.jpg); background-position:top; background-repeat:repeat-x; z-index:3; } #container { position:relative; width:900px; padding:0px; margin:0px auto; height:600px; z-index:10; }

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  • is this correct use of jquery's document.ready?

    - by Haroldo
    The below file contains all the javascript for a page. Performance is the highest priority. Is this the most efficient way? Do all click/hover events need to to be inside the doc.ready? //DOCUMENT.READY EVENTS //--------------------------------------------------------------------------- $(function(){ // mark events as not loaded $('.event').data({ t1_loaded: false, t2_loaded: false, t3_loaded: false, art_req: false }); //mark no events have been clicked $('#wrap_right').data('first_click_made', false); // cal-block event click $('#cal_blocks div.event, #main_search div.event').live('click', function(){ var id = $(this).attr('id').split('e')[1]; event_click(id); }); // jq history $.historyInit(function(hash){ if(hash) { event_click(hash); } }); // search $('#search_input').typeWatch ({ callback: function(){ var q = $('#search_input').attr('value'); search(q); }, wait : 350, highlight : false, captureLength : 2 }); $('#search_input, #main_search div.close').live('click',function(){ $(this).attr("value",""); reset_srch_res(); }); $('#main_search').easydrag(); $('a.dialog').colorbox(); //TAB CLICK -> AJAX LOAD TAB $('#wrap_right .rs_tabs li').live('click', function(){ $this = $(this); var id = $('#wrap_right').data('curr_event'); var tab = parseInt($this.attr('rel')); //hide other tabs $('#rs_'+id+' .tab_body').hide(); //mark current(clicked) tab $('#rs_'+id+' .rs_tabs li').removeClass('curr_tab'); $this.addClass('curr_tab'); //is the tab already loaded and hidden? var loaded = $('#e'+id).data('t'+tab+'_loaded'); //console.log('id: '+id+', tab: '+tab+', loaded: '+loaded); if(loaded === true) { $('#rs_'+id+' .tab'+tab).show(); if (tab == 2) { art_requested(id); } } else { //ajax load in the tab $('#rs_'+id+' .tab'+tab).load('index_files/tab'+tab+'.php?id='+id, function(){ //after load callback if (tab == 1) { $('#rs_' + id + ' .frame').delay(600).fadeIn(600) }; if (tab == 2) { art_requested(id); } }); //mark tab as loaded $('#e'+id).data('t'+tab+'_loaded', true); //fade in current tab $('#rs_'+id+' .tab'+tab).show(); } }) }); // LOAD RS FUNCTIONS //--------------------------------------------------------------------------- function event_click(id){ window.location.hash = id; //mark current event $('#wrap_right').data('curr_event', id); //hide any other events if($('#wrap_right').data('first_click_made') === true) { $('#wrap_right .event_rs').hide(); } //frame loaded before? var loaded = $('#e'+id).data('t1_loaded'); if(loaded === true) { $('#rs_'+id).show(); } else { create_frame(id); } //open/load the first tab $('#rs_'+id+' .t1').click(); $('#wrap_right').data('first_click_made', true); $('#cal_blocks').scrollTo('#e'+id, 1000, {offset: {top:-220, left:0}}); } function create_frame(id){ var art = ents[id].art; var ven = ents[id].ven; var type = ents[id].gig_club; //select colours for tabs if(type == 1){ var label = 'gig';} else if(type == 2){ var label = 'club';} else if(type == 0){ var label = 'other';} //create rs container for this event var frame = '<div id="rs_'+id+'" class="event_rs">'; frame += '<div class="title_strip"></div>'; frame += '<div class="rs_tabs"><ul class="'+label+'"><li class="t1 nav_tab1 curr_tab hand" rel="1"></li>'; if(art == 1){frame += '<li class="t2 nav_tab2 hand" rel="2"></li>';} if(ven == 1){frame += '<li class="t3 nav_tab2 hand" rel="3"></li>';} frame += '</ul></div>'; frame += '<div id="rs_content"><div class="tab_body tab1" ></div>'; if(art == 1){frame += '<div class="tab_body tab2"></div>';} if(ven == 1){frame += '<div class="tab_body tab3"></div>';} frame += '</div>'; frame += '</div>'; $('#wrap_right').append(frame); //mark current event in cal-blocks $('#cal_blocks .event_sel').removeClass('event_sel'); $('#e'+id).addClass('event_sel'); if($('#wrap_right').data('first_click_made') === false) { $('#wrap_right').delay(500).slideDown(); $('#rs_'+id+' .rs_tabs').delay(800).fadeIn(); } }; // FUNCTIONS //--------------------------------------------------------------------------- //check to see if an artist has been requested function art_requested(id){ var art_req = $('#e'+id).data('art_req'); if(art_req !== false) { //alert(art_req); $('#art_'+art_req).click(); } } //scroll artist panes smoothly (scroll bars cause glitches otherwise) function before (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','-moz-scrollbars-none');} } function after (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','auto');} } function prep_media_carousel(){ //youtube and soundcloud player $("#rs_content .yt_scrollable a.yt, #rs_content .yt_scrollable a.sc").colorbox({ overlayClose : false, opacity : 0 }); $("#colorbox").easydrag(true); $('#cboxOverlay').remove(); } function make_carousel_scrollable(unique_id){ $('#scroll_'+unique_id).scrollable({ size:1, clickable:false, nextPage:'#r_'+unique_id, prevPage:'#l_'+unique_id }); } function check_l_r_arrows(total, counter, art_id){ //left arrow if(counter > 0) { $('#l_'+art_id).show(); $('#l_'+art_id+'_inactive').hide(); } else { $('#l_'+art_id).hide(); $('#l_'+art_id+'_inactive').show(); } //right arrow if(counter < total-3) { $('#r_'+art_id).show(); $('#r_'+art_id+'_inactive').hide(); } else { $('#r_'+art_id).hide(); $('#r_'+art_id+'_inactive').show(); } } function reset_srch_res(){ $('#main_search').fadeOut(400).children().remove(); } function search(q){ $.ajax({ type: 'GET', url: 'index_files/srch/search.php?q='+q, success: function(e) { $('#main_search').html(e).show(); } }); }

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  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

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  • Reusing XSL template to be invoked with different relative XPaths

    - by meomaxy
    Here is my contrived example that illustrates what I am attempting to accomplish. I have an input XML file that I wish to flatten for further processing. Input file: <BICYCLES> <BICYCLE> <COLOR>BLUE</COLOR> <WHEELS> <WHEEL> <WHEEL_TYPE>FRONT</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTORS> <REFLECTOR> <REFLECTOR_NUM>1</REFLECTOR_NUM> <COLOR>RED</COLOR> <SHAPE>SQUARE</SHAPE> </REFLECTOR> <REFLECTOR> <REFLECTOR_NUM>2</REFLECTOR_NUM> <COLOR>WHITE</COLOR> <SHAPE>ROUND</SHAPE> </REFLECTOR> </REFLECTORS> </WHEEL> <WHEEL> <WHEEL_TYPE>REAR</WHEEL_TYPE> <FLAT>NO</FLAT> </WHEEL> </WHEELS> </BICYCLE> </BICYCLES> The input is a list of <BICYCLE> nodes. Each <BICYCLE> has a <COLOR> and optionally has <WHEELS>. <WHEELS> is a list of <WHEEL> nodes, each of which has a few attributes, and optionally has <REFLECTORS>. <REFLECTORS> is a list of <REFLECTOR> nodes, each of which has a few attributes. The goal is to flatten this XML. This is the XSL I'm using: <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:fn="http://www.w3.org/2005/xpath-functions"> <xsl:output method="xml" encoding="UTF-8" indent="yes" omit-xml-declaration="yes" xml:space="preserve"/> <xsl:template match="/"> <BICYCLES> <xsl:apply-templates/> </BICYCLES> </xsl:template> <xsl:template match="BICYCLE"> <xsl:choose> <xsl:when test="WHEELS"> <xsl:apply-templates select="WHEELS"/> </xsl:when> <xsl:otherwise> <BICYCLE> <COLOR><xsl:value-of select="COLOR"/></COLOR> <WHEEL_TYPE/> <FLAT/> <REFLECTOR_NUM/> <COLOR/> <SHAPE/> </BICYCLE> </xsl:otherwise> </xsl:choose> </xsl:template> <xsl:template match="WHEELS"> <xsl:apply-templates select="WHEEL"/> </xsl:template> <xsl:template match="WHEEL"> <xsl:choose> <xsl:when test="REFLECTORS"> <xsl:apply-templates select="REFLECTORS"/> </xsl:when> <xsl:otherwise> <BICYCLE> <COLOR><xsl:value-of select="../../COLOR"/></COLOR> <WHEEL_TYPE><xsl:value-of select="WHEEL_TYPE"/></WHEEL_TYPE> <FLAT><xsl:value-of select="FLAT"/></FLAT> <REFLECTOR_NUM/> <COLOR/> <SHAPE/> </BICYCLE> </xsl:otherwise> </xsl:choose> </xsl:template> <xsl:template match="REFLECTORS"> <xsl:apply-templates select="REFLECTOR"/> </xsl:template> <xsl:template match="REFLECTOR"> <BICYCLE> <COLOR><xsl:value-of select="../../../../COLOR"/></COLOR> <WHEEL_TYPE><xsl:value-of select="../../WHEEL_TYPE"/></WHEEL_TYPE> <FLAT><xsl:value-of select="../../FLAT"/></FLAT> <REFLECTOR_NUM><xsl:value-of select="REFLECTOR_NUM"/></REFLECTOR_NUM> <COLOR><xsl:value-of select="COLOR"/></COLOR> <SHAPE><xsl:value-of select="SHAPE"/></SHAPE> </BICYCLE> </xsl:template> </xsl:stylesheet> The output is: <BICYCLES xmlns:fn="http://www.w3.org/2005/xpath-functions" xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <BICYCLE> <COLOR>BLUE</COLOR> <WHEEL_TYPE>FRONT</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTOR_NUM>1</REFLECTOR_NUM> <COLOR>RED</COLOR> <SHAPE>SQUARE</SHAPE> </BICYCLE> <BICYCLE> <COLOR>BLUE</COLOR> <WHEEL_TYPE>FRONT</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTOR_NUM>2</REFLECTOR_NUM> <COLOR>WHITE</COLOR> <SHAPE>ROUND</SHAPE> </BICYCLE> <BICYCLE> <COLOR>BLUE</COLOR> <WHEEL_TYPE>REAR</WHEEL_TYPE> <FLAT>NO</FLAT> <REFLECTOR_NUM/> <COLOR/> <SHAPE/> </BICYCLE> </BICYCLES> What I don't like about this is that I'm outputting the color attribute in several forms: <COLOR><xsl:value-of select="../../../../COLOR"/></COLOR> <COLOR><xsl:value-of select="../../COLOR"/></COLOR> <COLOR><xsl:value-of select="COLOR"/></COLOR> <COLOR/> It seems like there ought to be a way to make a named template and invoke it from the various places where it is needed and pass some parameter that represents the path back to the <BICYCLE> node to which it refers. Is there a way to clean this up, say with a named template for bicycle fields, for wheel fields and for reflector fields? In the real world example this is based on, there are many more attributes to a "bicycle" than just color, and I want to make this XSL easy to change to include or exclude fields without having to change the XSL in multiple places.

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  • PriorityQueue update problems

    - by Bharat
    After going through a bunch of questions here on SO, I still have no idea what exactly is going wrong with my code and would appreciate some help. I'm trying to implement a priority queue based on f-costs for an A* algorithm, and while the algorithm works fine for short pathfinding distances, it seems to go wrong when there's an obstacle or when the distance between start and goal points is greater than about 30 squares (although sometimes it screws up for less too). while(!m_qOpenList.isEmpty()) { m_xCurrent=m_qOpenList.poll(); m_xCurrent.setBackground(Color.red); m_qClosedList.add(m_xCurrent); if(m_xCurrent.getStatus()==2) { System.out.println("Target Reached"); solved=true; break; } iX=m_xCurrent.getXCo(); iY=m_xCurrent.getYCo(); for(i=iX-1;i<=iX+1;i++) for(j=iY-1;j<=iY+1;j++) { if(i<0||j<0||i>m_iMazeX||j>m_iMazeX||(i==iX&&j==iY) || m_xNode[i][j].getStatus()==4|| m_qClosedList.contains(m_xNode[i][j])) continue; m_xNode[i][j].score(m_xCurrent,m_xGoal); m_qOpenList.add(m_xNode[i][j]); } } It's quite rudimentary as I'm just trying to get it to work for now. m_qOpenList is the PriorityQueue. The problem is that when I debug the program, at some point (near an obstacle), a Node with a fcost of say 84 has higher priority than a node with an fcost of 70. I am not attempting to modify the values once they're on the priority queue. You'll notice that I add at the end of the while loop (I read somewhere that the priorityqueue reorders itself when stuff is added to it), and poll right after that at the beginning. Status of 2 means the Node is the goal, and a status of 4 means that it is unwalkable. public int compareTo(Node o) { if(m_iF<o.m_iF) return -1; if(m_iF>o.m_iF) return 1; return 0; } And that's the compareTo function. Can you see a problem? =(

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