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  • .NET List Thread-Safe Implementation Suggestion needed

    - by Bamboo
    .Net List class isn't thread safe. I hope to achieve the minimal lock needed and yet still fulfilling the requirement such that as for reading, phantom record is allowed, and for writing, they must be thread-safe so there won't be any lost updates. So I have something like public static List<string> list = new List<string>(); In Methods that have **List.Add**/**List.Remove** , I always lock to assure thread safety lock (lockHelper) { list.Add(obj); or list.Remove(obj); } In Methods that requires **List Reading** I don't care about phantom record so I go ahead to read without any locking. In this case. Return a bool by checking whether a string had been added. if (list.Count() != 0) { return list.Contains("some string") } All I did was locking write accesses, and allow read accesses to go through without any locking. Is my thread safety idea valid? I understand there is List size expansion. Will it be ok? My guess is that when a List is expanding, it may uses a temp. list. This is ok becasue the temp list size will always have a boundary, and .Net class is well implemented, ie. there shouldn't be any indexOutOfBound or circular reference problems when reading was caught in updates.

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  • singledispatch in class, how to dispatch self type

    - by yanxinyou
    Using python3.4. Here I want use singledispatch to dispatch different type in __mul__ method . The code like this : class Vector(object): ## some code not paste @functools.singledispatch def __mul__(self, other): raise NotImplementedError("can't mul these type") @__mul__.register(int) @__mul__.register(object) # Becasue can't use Vector , I have to use object def _(self, other): result = Vector(len(self)) # start with vector of zeros for j in range(len(self)): result[j] = self[j]*other return result @__mul__.register(Vector) # how can I use the self't type @__mul__.register(object) # def _(self, other): pass # need impl As you can see the code , I want support Vector*Vertor , This has Name error Traceback (most recent call last): File "p_algorithms\vector.py", line 6, in <module> class Vector(object): File "p_algorithms\vector.py", line 84, in Vector @__mul__.register(Vector) # how can I use the self't type NameError: name 'Vector' is not defined The question may be How Can I use class Name a Type in the class's method ? I know c++ have font class statement . How python solve my problem ? And it is strange to see result = Vector(len(self)) where the Vector can be used in method body .

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  • UPDATE Table SET Field

    - by davlyo
    This is my Very first Post! Bear with me. I have an Update Statement that I am trying to understand how SQL Server handles it. UPDATE a SET a.vField3 = b.vField3 FROM tableName a INNER JOIN tableName b ON a.vField1 = b.vField1 AND b.nField2 = a.nField2 – 1 This is my query in its simplest form. vField1 is a Varchar nField2 is an int (autonumber) vField3 is a Varchar I have left the WHERE clause out so understand there is logic that otherwise makes this a nessessity. Say vField1 is a Customer Number and that Customer has 3 records The value in nField2 is 1, 2, and 3 consecutively. vField3 is a Status When the Update comes to a.nField2 = 1 there is no a.nField2 -1 so it continues When the Update comes to a.nField2 = 2, b.nField2 = 1 When the Update comes to a.nField2 = 3, b.nField2 = 2 So when the Update is on a.nField2 = 2, alias b reflects what is on the line prior (b.nField2 = 1) And it SETs the Varchar Value of a.vField3 = b.vField3 When the Update is on a.nField2 = 3, alias b reflects what is on the line prior (b.nField2 = 2) And it (should) SET the Varchar Value of a.vField3 = b.vField3 When the process is complete –the Second of three records looks as expected –hence the value in vField3 of the second record reflects the value in vField3 from the First record However, vField3 of the Third record does not reflect the value in vField3 from the Second record. I think this demonstrates that SQL Server may be producing a transaction of some sort and then an update. Question: How can I get the DB to Update after each transaction so I can reference the values generated by each transaction?

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  • Passing array of pointers to another class

    - by user310153
    Hi, I am trying to do the following: in main.cpp: // Create an array of pointers to Block objects Block *blk[64]; for (i=0; i<8; i++) { for (j=0; j<8; j++) { int x_low = i*80; int y_low = j*45; blk[j*8+i] = new Block(30, x_low+40.0f, y_low+7.5f, &b); } } And then I am trying to pass it to the graphics object I have created: Graphics g(640, 480, &b, &p, blk[0], number_of_blocks); the graphics constructor looks like: Graphics::Graphics(int width, int height, Ball *b, Paddle *p, Block *blk, int number_of_blocks) { if I look at what is contained in the array from the graphics object, only the first item exists and then all the other items are in hyperspace: for (int i=0; i<64; i++) { printf("for block %d, %f, %f ", i, (_blk+(sizeof(_blk)*i))->_x_low, (_blk+(sizeof(_blk)*i))->_y_low); printf("blah %d\n", (_blk+(sizeof(_blk)*i))); } and if I look at the addresses, they are different (6956552 rather than 2280520 when I examine the addresses in the main class using: printf(" blah %d\n", &blk[j*8*i]); I am sure there must be something subtle I am doing wrong as its like I have copied the first item from the blk array to a new address when passed to the graphics object. Does this make sense? Any ideas? Cheers, Scott

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  • "Syntax error in INSERT INTO statement". Why?

    - by Kevin
    My code is below. I have a method where I pass in three parameters and they get written out to an MS Access database table. However, I keep getting a syntax error message. Can anyone tell me why? I got this example from the internet. private static void insertRecord(string day, int hour, int loadKW) { string connString = @"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=C:\LoadForecastDB.accdb"; OleDbConnection conn = new OleDbConnection(connString); string ins = @"INSERT INTO Forecasts (Day, Hour, Load) VALUES (?,?,?)"; OleDbCommand cmd = new OleDbCommand(ins, conn); cmd.Parameters.Add("@day", OleDbType.VarChar).Value = day; cmd.Parameters.Add("@hour", OleDbType.Integer).Value = hour; cmd.Parameters.Add("@load", OleDbType.Integer).Value = loadKW; conn.Open(); try { int count = cmd.ExecuteNonQuery(); } catch (OleDbException ex) { Console.WriteLine(ex.Message); } finally { conn.Close(); } }

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  • Adding an keyUp-event to form objects

    - by reporter
    Hello folks, I've got the issue to add a browser event to some input fields. The challenge I have to face is, that one parameter of my target function is the 'event'-variable and the second one an object. For a better understanding here some codes:The HTML object: <div id="1_dateFieldAdvanced" class="xp set"> <div id="1_dateFieldAdvanced_label" class="label">Birthday</div> <div id="1_dateFieldAdvanced_value" class="value date"> <input class="day" name="dayOfBirth" value="66" maxlength="2" type="text"> <input class="month" name="monthOfBirth" value="67" maxlength="2" type="text"> <input class="year" name="yearOfBirth" value="" maxlength="4" type="text"> </div> </div> The source code of target method is like below: function advancedDateFields(currentFieldAsObject, nextField, currentValueLength, ev){} Unfortunatly the HTML and the Javascript code is generated automatically, so I'm unable to refactore the code. My question is, how can I pass the key word 'event' and the other parameters? My tries did always fail. :-(

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  • What does the Asterisk * mean in Objective-C?

    - by Thanks
    Is it true, that the Asterisk always means "Hey, that is a pointer!" And an Pointer always holds an memory adress? (Yes I know for the exception that a * is used for math operation) For Example: NSString* myString; or SomeClass* thatClass; or (*somePointerToAStruct).myStructComponent = 5; I feel that there is more I need to know about the Asterirsk (*) than that I use it when defining an Variable that is a pointer to a class. Because sometimes I already say in the declaration of an parameter that the Parameter variable is a pointer, and still I have to use the Asterisk in front of the Variable in order to access the value. That recently happened after I wanted to pass a pointer of an struct to a method in a way like [myObj myMethod:&myStruct], I could not access a component value from that structure even though my method declaration already said that there is a parameter (DemoStruct*)myVar which indeed should be already known as a pointer to that demostruct, still I had always to say: "Man, compiler. Listen! It IIISSS a pointer:" and write: (*myVar).myStructComponentX = 5; I really really really do not understand why I have to say that twice. And only in this case. When I use the Asterisk in context of an NSString* myString then I can just access myString however I like, without telling the compiler each time that it's a pointer. i.e. like using *myString = @"yep". It just makes no sense to me.

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  • How costly performance-wise are these actions in iPhone objective-C?

    - by Alex Gosselin
    This is really a few questions in one, I'm wondering what the performance cost is for these things, as I haven't really been following a best practice of any sort for these. The answers may also be useful to other readers, if somebody knows these. (1) If I need the core data managed object context, is it bad to use #import "myAppDelegate.h" //farther down in the code: NSManagedObjectContext *context = [(myAppDelegate.h*)[[UIApplication sharedApplication] delegate] managedObjectContext]; as opposed to leaving the warning you get if you don't cast the delegate? (2) What is the cheapest way to hard-code a string? I have been using return @"myString"; on occasion in some functions where I need to pass it to a variety of places, is it better to do it this way: static NSString *str = @"myString"; return str; (3) How costly is it to subclass an object i wrote vs. making a new one, in general? (4) When I am using core data and navigating through a hierarchy of some sort, is it necessary to turn things back into faults somehow after I read some info from them? or is this done automatically? Thanks for any help.

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  • sqlobject: No connection has been defined for this thread or process

    - by Claudiu
    I'm using sqlobject in Python. I connect to the database with conn = connectionForURI(connStr) conn.makeConnection() This succeeds, and I can do queries on the connection: g_conn = conn.getConnection() cur = g_conn.cursor() cur.execute(query) res = cur.fetchall() This works as intended. However, I also defined some classes, e.g: class User(SQLObject): class sqlmeta: table = "gui_user" username = StringCol(length=16, alternateID=True) password = StringCol(length=16) balance = FloatCol(default=0) When I try to do a query using the class: User.selectBy(username="foo") I get an exception: ... File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\main.py", line 1371, in selectBy conn = connection or cls._connection File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\dbconnection.py", line 837, in __get__ return self.getConnection() File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\dbconnection.py", line 850, in getConnection "No connection has been defined for this thread " AttributeError: No connection has been defined for this thread or process How do I define a connection for a thread? I just realized I can pass in a connection keyword which I can give conn to to make it work, but how do I get it to work if I weren't to do that?

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  • Show dialog while loading new screen

    - by darkdusky
    I have a front screen with a button which opens a second screen. The second screen can take a few seconds to load so I want to display a dialog while loading. My problem is the dialog does not display while loading second screen, but it displays when I return to first page from the second page. If I comment out the "startActivity" to open second page the dialog shows fine. I'm fairly new to android programming - I guess it has something to do with threads. //code snippet from inside onCreate: NewGame.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { //does not get displayed before 2nd page opens showDialog(DIALOG2_KEY); //shows fine if next 2 lines commented out Intent i = new Intent(screen1.this, SudukuXL.class); startActivity(i); I've dealt with the dialog showing on returning to the front screen using onPause(). I've tried using threads to seperate the dialog from the startActivity but I've had no luck. Any help would be appreciated. I used code from Android examples to create dialog. I include below for reference: protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG2_KEY: { ProgressDialog dialog = new ProgressDialog(this); dialog.setMessage("Loading..."); dialog.setIndeterminate(true); dialog.setCancelable(true); return dialog; } } return null; }

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  • Event-based interaction between two custom classes

    - by Antenka
    Hello everybody. I have such problem: I have 2 custom components, which have their own nesting hierarchy ... One is container for another. I have to "familiarize them" with each other. The way I'm trying to achieve that is using global events (one side is firing and the other one is catching): Application.application.addEventListener("Hello", function (data:Event):void{ // .. some actions }); //and Application.application.dispatchEvent(new Event(Hello)); Everything is pretty good, but there's one thingy .. when I'm trying to catch the event, I can't access the class, who is catching it. E.g.: Container fires the event. Child caughts it. Then should be created the connection between container and it's child. BUT, the only thing I could acheive is passing a reference to the Container in the DynamicEvent. Is there any chance that I could access the child at the event-handler function. Or maybe there's more elegant way to solve this problem ... Any help would be greately appreciated :)

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  • Calling a register method from 2 or more controllers best practice

    - by PussInBoots
    I don't want to repeat myself. That is, I don't want the same code in two different controllers. I always start from a default mvc5 web app project. That project has a Register ActionMethod in an AccountController: // // GET: /Account/Register [AllowAnonymous] public ActionResult Register() { return View(); } // // POST: /Account/Register [HttpPost] [AllowAnonymous] [ValidateAntiForgeryToken] public async Task<ActionResult> Register(RegisterViewModel model) { if (ModelState.IsValid) { var user = new ApplicationUser() { UserName = model.UserName }; var result = await UserManager.CreateAsync(user, model.Password); if (result.Succeeded) { await SignInAsync(user, isPersistent: false); return RedirectToAction("Index", "Home"); } else { AddErrors(result); } } // If we got this far, something failed, redisplay form return View(model); } Say I have a CampaignController and I want to register a user when he/she is on that page, fills out his/her username and pass and clicks the send form/submit button. What is the best thing to do in the ActionMethod of that form/controller? Yes, I want to have the registerform in two or more places. What is the best way to accomplish this in mvc 5?

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  • Sharing class member data between sub components

    - by Tim Gradwell
    I have an aggregate 'main' class which contains some data which I wish to share. The main class also has other class members. I want to share the data with these other class members. What is the correct / neatest way to do this? The specific example I have is as follows. The main class is a .net Form. I have some controls (actually controls within controls) on the main form which need access to the shared data. Main Form - DataX - DataY - Control1 -- Subcontrol1 - Control2 -- SubControl2 SubControls 1 and 2 both wish to access DataX and DataY. The trouble is, I feel like better practice (to reduce coupling), would be that either subcontrols should not know about Main Form, or Main Form should not know about subcontrols - probably the former. For subcontrols not to know about Main Form, would probably mean Main Form passing references to both Controls 1 and 2, which in turn would pass the references on to SubControls 1 and 2. Lots of lines of code which just forward the references. If I later added DataZ and DataW, and Controls 3 and 4 and SubControls 3 and 4, I'd have to add lots more reference forwarding code. It seems simpler to me to give SubControls 1 and 2 member references to Main Form. That way, any sub control could just ask for MainForm.DataX or MainForm.DataY and if I ever added new data, I could just access it directly from the sub controls with no hassle. But it still involves setting the 'MainForm' member references every time I add a new Control or Subcontrol. And it gives me a gut feeling of 'wrong'. As you might be able to tell I'm not happy with either of my solutions. Is there a better way? Thanks

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  • C++: Conceptual problem in designing an intepreter

    - by sub
    I'm programming an interpreter for an experimental programming language (educational, fun,...) So far, everything went well (Tokenizer & Parser), but I'm getting a huge problem with some of the data structures in the part that actually runs the tokenized and parsed code. My programming language basically has only two types, int and string, and they are represented as C++ strings (std class) and ints Here is a short version of the data structure that I use to pass values around: enum DataType { Null, Int, String } class Symbol { public: string identifier; DataType type; string stringValue; int intValue; } I can't use union because string doesn't allow me to. This structure above is beginning to give me a headache. I have to scatter code like this everywhere in order to make it work, it is beginning to grow unmaintainable: if( mySymbol.type == Int ) { mySymbol.intValue = 1234; } else { mySymbol.stringValue = "abcde"; } I use the Symbol data structure for variables, return values for functions and general representation of values in the programming language. Is there any better way to solve this? I hope so!

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  • Can I make a derived class inherit a derived member from its base class in Java?

    - by Eric
    I have code that looks like this: public class A { public void doStuff() { System.out.print("Stuff successfully done"); } } public class B extends A { public void doStuff() { System.out.print("Stuff successfully done, but in a different way"); } public void doMoreStuff() { System.out.print("More advanced stuff successully done"); } } public class AWrapper { public A member; public AWrapper(A member) { this.member = member; } public void doStuffWithMember() { a.doStuff(); } } public class BWrapper extends AWrapper { public B member; public BWrapper(B member) { super(member); //Pointer to member stored in two places: this.member = member; //Not great if one changes, but the other does not } public void doStuffWithMember() { member.doMoreStuff(); } } However, there is a problem with this code. I'm storing a reference to the member in two places, but if one changes and the other does not, there could be trouble. I know that in Java, an inherited method can narrow down its return type (and perhaps arguments, but I'm not certain) to a derived class. Is the same true of fields?

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  • C++: What is the size of an object of an empty class?

    - by Ashwin
    I was wondering what could be the size of an object of an empty class. It surely could not be 0 bytes since it should be possible to reference and point to it like any other object. But, how big is such an object? I used this small program: #include <iostream> using namespace std; class Empty {}; int main() { Empty e; cerr << sizeof(e) << endl; return 0; } The output I got on both Visual C++ and Cygwin-g++ compilers was 1 byte! This was a little surprising to me since I was expecting it to be of the size of the machine word (32 bits or 4 bytes). Can anyone explain why the size of 1 byte? Why not 4 bytes? Is this dependent on compiler or the machine too? Also, can someone give a more cogent reason for why an empty class object will not be of size 0 bytes?

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  • CakePHP - Paginating an Array

    - by Ashok
    Cake handles pagination of a model with a simple $this-paginate(), but what should I use if I want to paginate a array of values? The Scenario is like this: $this->set('sitepages', $this->paginate()); This code in my index() returns an array like Array ( [0] => Array ( [Sitepage] => Array ( [id] => 13 [name] => Home [urlslug] => home [parent_id] => 1 [page_title] => Welcome to KIAMS, Pune [order] => 1 ) ) [1] => Array ( [Sitepage] => Array ( [id] => 26 [name] => About Us [urlslug] => aboutus [parent_id] => 1 [page_title] => [order] => 2 ) ) [2] => Array ( [Sitepage] => Array ( [id] => 27 [name] => Overview of KIAMS [urlslug] => aboutus/overview [parent_id] => 26 [page_title] => [order] => 2 ) ) I retrieved the same data using $this-Sitepage-find('all') and then performed some manipulations as required and form a array which is very similar to the above one, but the ordering gets changed. I want to paginate this new array and pass it to the view. I tried $this->set('sitepages',$this->paginate($newarray)) But the data is not getting paginated. Can some one please help with paginating the $newarray in CakePHP?

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  • Should we use p(..) or (*p)(..) when p is a function pointer?

    - by q0987
    Reference: [33.11] Can I convert a pointer-to-function to a void*? #include "stdafx.h" #include <iostream> int f(char x, int y) { return x; } int g(char x, int y) { return y; } typedef int(*FunctPtr)(char,int); int callit(FunctPtr p, char x, int y) // original { return p(x, y); } int callitB(FunctPtr p, char x, int y) // updated { return (*p)(x, y); } int _tmain(int argc, _TCHAR* argv[]) { FunctPtr p = g; // original std::cout << p('c', 'a') << std::endl; FunctPtr pB = &g; // updated std::cout << (*pB)('c', 'a') << std::endl; return 0; } Question Which way, the original or updated, is the recommended method? Thank you Although I do see the following usage in the original post: void baz() { FredMemFn p = &Fred::f; ? declare a member-function pointer ... }

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  • LinQ optimization

    - by Budda
    Here is a peace of code: void MyFunc(List<MyObj> objects) { MyFunc1(objects); foreach( MyObj obj in objects.Where(obj1=>obj1.Good)) { // Do Action With Good Object } } void MyFunc1(List<MyObj> objects) { int iGoodCount = objects.Where(obj1=>obj1.Good).Count(); BeHappy(iGoodCount); // do other stuff with 'objects' collection } Here we see that collection is analyzed twice and each time the value of 'Good' property is checked for each member: 1st time when calculating count of good objects, 2nd - when iterating through all good objects. It is desirable to have that optimized, and here is a straightforward solution: before call to MyFunc1 makecreate an additional temporary collection of good objects only (goodObjects, it can be IEnumerable); get count of these objects and pass it as an additional parameter to MyFunc1; in the 'MyFunc' method iterate not through 'objects.Where(...)' but through the 'goodObjects' collection. Not too bad approach (as far as I see), but additional parameter is required to be passed. Question: is there any LinQ out-of-the-box functionality that allows any caching during 1st Where().Count(), remembering a processed collection and use it in the next iteration? Any thoughts are welcome. Thanks.

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  • Creating a assertClass() method in JUnit

    - by Mike
    Hi, I'm creating a test platform for a protocol project based on Apache MINA. In MINA when you receive packets the messageReceived() method gets an Object. Ideally I'd like to use a JUnit method assertClass(), however it doesn't exist. I'm playing around trying to work out what is the closest I can get. I'm trying to find something similar to instanceof. Currently I have: public void assertClass(String msg, Class expected, Object given) { if(!expected.isInstance(given)) Assert.fail(msg); } To call this: assertClass("Packet type is correct", SomePacket.class, receivedPacket); This works without issue, however in experimenting and playing with this my interest was peaked by the instanceof operator. if (receivedPacket instanceof SomePacket) { .. } How is instanceof able to use SomePacket to reference the object at hand? It's not an instance of an object, its not a class, what is it?! Once establishing what type SomePacket is at that point is it possible to extend my assertClass() to not have to include the SomePacket.class argument, instead favouring SomePacket?

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  • please suggest mysql query for this

    - by I Like PHP
    I HAVE TWO TABLES shown below table_joining id join_id(PK) transfer_id(FK) unit_id transfer_date joining_date 1 j_1 t_1 u_1 2010-06-05 2010-03-05 2 j_2 t_2 u_3 2010-05-10 2010-03-10 3 j_3 t_3 u_6 2010-04-10 2010-01-01 4 j_5 NULL u_3 NULL 2010-06-05 5 j_6 NULL u_4 NULL 2010-05-05 table_transfer id transfer_id(PK) pastUnitId futureUnitId effective_transfer_date 1 t_1 u_3 u_1 2010-06-05 2 t_2 u_6 u_1 2010-05-10 3 t_3 u_5 u_3 2010-04-10 now i want to know total employee detalis( using join_id) which are currently working on unit u_3 . means i want only join_id j_1 (has transfered but effective_transfer_date is future date, right now in u_3) j_2 ( tansfered and right now in `u_3` bcoz effective_transfer_date has been passed) j_6 ( right now in `u_3` and never transfered) what i need to take care of below steps( as far as i know ) <1> first need to check from table_joining whether transfer_id is NULL or not <2> if transfer_id= is NULL then see unit_id=u_3 where joining_date <=CURDATE() ( means that person already joined u_3) <3> if transfer_id is NOT NULL then go to table_transfer using transfer_id (foreign key reference) <4> now see the effective_transfer_date regrading that transfer_id whether effective_transfer_date<=CURDATE() <5> if transfer date has been passed(means transfer has been done) then return futureUnitID otherwise return pastUnitID i used two separate query but don't know how to join those query?? for step <1 ans <2 SELECT unit_id FROM table_joining WHERE joining_date<=CURDATE() AND transfer_id IS NULL AND unit_id='u_3' for step<5 SELECT IF(effective_transfer_date <= CURDATE(),futureUnitId,pastUnitId) AS currentUnitID FROM table_transfer // here how do we select only those rows which have currentUnitID='u_3' ?? please guide me the process?? i m just confused with JOINS. i think using LEFT JOIN can return the data i need, or if we use subquery value to main query? but i m not getting how to implement ...please help me. Thanks for helping me alwayz

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  • QTime or QTimer wait for timeout

    - by user968243
    I'm writting a Qt application, and I have a four hour loop (in a seperate thread). In that four hour loop, I have to: do stuff with the serial port; wait a fixed period of time; do some more stuff with the serial port; wait an arbitrary amount of time. when 500ms have past, do more stuff; Go to 1. and repeat for four hours. Currently, my method of doing this is really bad, and crashes some computers. I have a whole bunch of code, but the following snippet basically shows the problem. The CPU goes to ~100% and eventually can crash the computer. void CRelayduinoUserControl::wait(int timeMS) { int curTime = loopTimer->elapsed(); while(loopTimer->elapsed() < curTime + timeMS); } I need to somehow wait for a particular amount of time to pass before continuing on with the program. Is there some function which will just wait for some arbitrary period of time while keeping all the timers going?

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  • Must JsUnit Cases Reside Under the Same Directory as JsUnit?

    - by chernevik
    I have installed JsUnit and a test case as follows: /home/chernevik/Programming/JavaScript/jsunit /home/chernevik/Programming/JavaScript/jsunit/testRunner.html /home/chernevik/Programming/JavaScript/jsunit/myTests/lineTestAbs.html /home/chernevik/Programming/JavaScript/lineTestAbs.html When I open the test runner in a browser as a file, and test lineTestAbs.html from the jsunit/myTests directory, it passes. When I test the same file from the JavaScript directory, the test runner times out, asking if the file exists or is a test page. Questions: Am I doing something wrong here, or is this the expected behavior? Is it possible to put test cases in a different directory structure, and if so what is the proper path reference to to JsUnitCore.js? Would JsUnit behave differently if the files were retrieved from an HTTP server? <html> <head> <title>Test Page line(m, x, b)</title> <script language="JavaScript" src="/home/chernevik/Programming/JavaScript/jsunit/app/jsUnitCore.js"></script> <script language="JavaScript"> function line(m, x, b) { return m*x + b; } function testCalculationIsValid() { assertEquals("zero intercept", 10, line(5, 2, 0)); assertEquals("zero slope", 5, line(0, 2, 5)); assertEquals("at x = 10", 25, line(2, 10, 5)); } </script> </head> <body> This pages tests line(m, x, b). </body> </html>

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  • UIImageView not displaying image when property is set too early

    - by Undeadlegion
    I have an image I want to display inside a UIView. In Interface Builder, the UIView is the root and a UIImageView is its child. The view is connected to view controller's view outlet, and the image view is connected to the image view outlet: @property (nonatomic, retain) IBOutlet UIImageView *imageView; If I try to set the image property of UIImageView before it's visible, the image doesn't show up. TestView *testView = [[TestView alloc] initWithNibName:@"TestView" bundle:nil]; testview.imageView.image = [logos objectAtIndex:indexPath.row]; [self.navigationController pushViewController:testView animated:YES]; If, however, I pass the image to the controller and set the image property in view did load, the image becomes visible. TestView *testView = [[TestView alloc] initWithNibName:@"TestView" bundle:nil]; testview.image = [logos objectAtIndex:indexPath.row]; [self.navigationController pushViewController:testView animated:YES]; - (void)viewDidLoad { [super viewDidLoad]; imageView.image = image; } What is causing the image to not show up in the first scenario?

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  • C++ Instantiate class and add name to array/vector then cycle through update functions from the array

    - by SD42
    I have a bunch of classes in a basic (and badly coded!) game engine that are currently instantiated in the code and have to have their individual update functions called. What I want to do is be able to create an instance of a class, pass the name to an array, and then subsequently cycle through the array to call the update functions of each class. I'm unsure as to whether or not this is an impossible or spectacularly stupid way of trying to manage objects, so please tell me if it is. So currently I might have manually instantiated Enemy class a couple of times: Enemy enem1; Enemy enem2; I then have to update them manually in the game loop: enem1.update(); enem2.update(); What method should I use to be able to spawn and destroy instances of the enemy class during gametime? Is it possible to populate an array with instantiated names and then do something like (and i'm aware this doesn't work); array[x].update(); Then iterate through the names in the array? Anything that even points me in the right direction would be greatly appreciated!

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