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  • Create an anonymous type object from an arbitrary text file

    - by Robert Harvey
    I need a sensible way to draw arbitrary text files into a C# program, and produce an arbitrary anonymous type object, or perhaps a composite dictionary of some sort. I have a representative text file that looks like this: adapter 1: LPe11002 Factory IEEE: 10000000 C97A83FC Non-Volatile WWPN: 10000000 C93D6A8A , WWNN: 20000000 C93D6A8A adapter 2: LPe11002 Factory IEEE: 10000000 C97A83FD Non-Volatile WWPN: 10000000 C93D6A8B , WWNN: 20000000 C93D6A8B Is there a way to get this information into an anonymous type object or some similar structure? The final anonymous type might look something like this, if it were composed in C# by hand: new { adapter1 = new { FactoryIEEE = "10000000 C97A83FC", Non-VolatileWWPN = "10000000 C93D6A8A", WWNN = "20000000 C93D6A8A" } adapter2 = new { FactoryIEEE = "10000000 C97A83FD", Non-VolatileWWPN = "10000000 C93D6A8B", WWNN = "20000000 C93D6A8B" } } Note that, as the text file's content is arbitrary (i.e. the keys could be anything), a specialized solution (e.g. that looks for names like "FactoryIEEE") won't work. However, the structure of the file will always be the same (i.e. indentation for groups, colons and commas as delimiters, etc). Or maybe I'm going about this the wrong way, and you have a better idea?

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  • RDP through TCP Proxy

    - by johng100
    Hi, First time in Stackoverflow and I'm hoping someone can help me. I'm looking at a proof of concept to pass RDP traffic through a TCP Proxy/tunnel which will pass through firewalls using HTTPS. The problem has to do with deploying images to machines and so it can't be assumed that the .NET framework will be present, so C++ is being used at the deployment end of a connection. The basic system I have at present is a program which listens for client connections on a port then passes any data to a WCF service which stores it as a byte array. A deployment machine (using GSoap and C++) polls the WCF service for messages and if it finds them then passes the data onto the target server process via sockets. I know this sounds horrible, but it works for simple test clients and server passing data to and from simple test client and server programs via this WCF/C++/C# proxy layer. But I have to support traffic from RDP, VNC and possibly others, so I need a transparent proxy to do this and am wondering whether the above approach is worth pursuing. I've read up on SSH tunneling and that seems a possibility. My basic question is is it possible to tunnel RDP traffic over HTTPS using custom code. Thanks John

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  • Run a .java file using ProcessBuilder

    - by David K
    I'm a novice programmer working in Eclipse, and I need to get multiple processes running (this is going to be a simulation of a multi-computer system). My initial hackup used multiple threads to multiple classes, but now I'm trying to replace the threads with processes. From my reading, I've gleaned that ProcessBuilder is the way to go. I have tried many many versions of the input you see below, but cannot for the life of me figure out how to properly use it. I am trying to run the .java files I previously created as classes (which I have modified). I eventually just made a dummy test.java to make sure my process is working properly - its only function is to print that it ran. My code for the two files are below. Am I using ProcessBuilder correctly? Is this the correct way to read the output of my subprocess? Any help would be much appreciated. David primary process package Control; import java.io.*; import java.lang.*; public class runSPARmatch { /** * @param args */ public static void main(String args[]) { try { ProcessBuilder broker = new ProcessBuilder("javac.exe","test.java","src\\Broker\\"); Process runBroker = broker.start(); Reader reader = new InputStreamReader(runBroker.getInputStream()); int ch; while((ch = reader.read())!= -1) System.out.println((char)ch); reader.close(); runBroker.waitFor(); System.out.println("Program complete"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } subprocess package Broker; public class test { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub System.out.println("This works"); } }

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  • When can a == b be false and a.Equals(b) true?

    - by alastairs
    I ran into this situation today. I have an object which I'm testing for equality; the Create() method returns a subclass implementation of MyObject. MyObject a = MyObject.Create(); MyObject b = MyObject.Create(); a == b; // is false a.Equals(b); // is true Note I have also over-ridden Equals() in the subclass implementation, which does a very basic check to see whether or not the passed-in object is null and is of the subclass's type. If both those conditions are met, the objects are deemed to be equal. The other slightly odd thing is that my unit test suite does some tests similar to Assert.AreEqual(MyObject.Create(), MyObject.Create()); // Green bar and the expected result is observed. Therefore I guess that NUnit uses a.Equals(b) under the covers, rather than a == b as I had assumed. Side note: I program in a mixture of .NET and Java, so I might be mixing up my expectations/assumptions here. I thought, however, that a == b worked more consistently in .NET than it did in Java where you often have to use equals() to test equality.

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  • Memory leak problem. iPhone SDK

    - by user326375
    Hello, i've got a problem, i cannot solve it, just recieving error: Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS). Here is some method, if i comment it out, problem goes aways - (void)loadTexture { const int num_tex = 10; glGenTextures(num_tex, &textures[0]); //TEXTURE #1 textureImage[0] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #2 textureImage[1] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #3 textureImage[2] = [UIImage imageNamed:@"wall_eyes.jpg"].CGImage; //TEXTURE #4 textureImage[3] = [UIImage imageNamed:@"wall.jpg"].CGImage; //TEXTURE #5 textureImage[4] = [UIImage imageNamed:@"books.jpg"].CGImage; //TEXTURE #6 textureImage[5] = [UIImage imageNamed:@"bush.jpg"].CGImage; //TEXTURE #7 textureImage[6] = [UIImage imageNamed:@"mushroom.jpg"].CGImage; //TEXTURE #8 textureImage[7] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #9 textureImage[8] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #10 textureImage[9] = [UIImage imageNamed:@"clean.jpg"].CGImage; for(int i=0; i<num_tex; i++) { NSInteger texWidth = CGImageGetWidth(textureImage[i]); NSInteger texHeight = CGImageGetHeight(textureImage[i]); GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData, texWidth, texHeight, 8, texWidth * 4, CGImageGetColorSpace(textureImage[i]), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage[i]); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(textureData); } } anyone can help me with releasing/deleting objects in this method? Thanks.

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  • message queue full error in blackberry

    - by Rahul Varma
    Hi , I have coded to get the info from the user and send an email of clicking a button. The program is getting executed for a while and then the simulator is crashing showing error "DE427"-Message queue full... Here's the code that i have done... if(field==SendMail) { Message m = new Message(); Address a = null; try { a = new Address("[email protected]", "Rahul"); } catch (AddressException e) { // TODO Auto-generated catch block e.printStackTrace(); } Address[] addresses = {a}; try { m.addRecipients(net.rim.blackberry.api.mail.Message.RecipientType.TO, addresses); m.setContent("Name:"+Name.getText().toString()+"\n"+ "Phone :"+Phone.getText().toString()+ "\n"+ "Date & Time:"+DateShow.getText().toString()+"\n"+"Make:"+Make.getText().toString()+ "\n"+"Model:"+Model.getText().toString()+"\n"+"Miles:"+Miles.getText().toString()+"\n"); m.setSubject("Appointment Request (Via Blackberry app)"); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } Invoke.invokeApplication(Invoke.APP_TYPE_MESSAGES, new MessageArguments(m)); } Can anyone tell me what the error is and how to rectify the problem....Plz...

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  • C# CreateElement method - how to add an child element with xmlns=""

    - by NealWalters
    How can I get the following code to add the element with "xmlns=''"? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { string strXML = "<myroot>" + " <group3 xmlns='myGroup3SerializerStyle'>" + " <firstname xmlns=''>Neal3</firstname>" + " </group3>" + "</myroot>"; XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(strXML); XmlElement elem = xmlDoc.CreateElement(null, "lastname", null); elem.InnerText = "New-Value"; string strXPath = "/myroot/*[local-name()='group3' and namespace-uri()='myGroup3SerializerStyle']/firstname"; XmlNode insertPoint = xmlDoc.SelectSingleNode(strXPath); insertPoint.AppendChild(elem); string resultOuter = xmlDoc.OuterXml; Console.WriteLine("\n resultOuter=" + resultOuter); Console.ReadLine(); } } } My current output: resultOuter=<myroot><group3 xmlns="myGroup3SerializerStyle"><firstname xmlns="" >Neal3<lastname>New-Value</lastname></firstname></group3></myroot> The desired output: resultOuter=<myroot><group3 xmlns="myGroup3SerializerStyle"><firstname xmlns="" >Neal3<lastname xmlns="">New-Value</lastname></firstname></group3></myroot> For background, see related posts: http://www.stylusstudio.com/ssdn/default.asp?fid=23 (today) http://stackoverflow.com/questions/2410620/net-xmlserializer-to-element-formdefaultunqualified-xml (March 9, thought I fixed it, but bit me again today!)

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  • How to refer to items in Dictionary<string, string> by integer index?

    - by Edward Tanguay
    I made a Dictionary<string, string> collection so that I can quickly reference the items by their string identifier. But I now also need to access this collective by index counter (foreach won't work in my real example). What do I have to do to the collection below so that I can access its items via integer index as well? using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestDict92929 { class Program { static void Main(string[] args) { Dictionary<string, string> events = new Dictionary<string, string>(); events.Add("first", "this is the first one"); events.Add("second", "this is the second one"); events.Add("third", "this is the third one"); string description = events["second"]; Console.WriteLine(description); string description = events[1]; //error Console.WriteLine(description); } } }

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  • Managing lots of callback recursion in Nodejs

    - by Maciek
    In Nodejs, there are virtually no blocking I/O operations. This means that almost all nodejs IO code involves many callbacks. This applies to reading and writing to/from databases, files, processes, etc. A typical example of this is the following: var useFile = function(filename,callback){ posix.stat(filename).addCallback(function (stats) { posix.open(filename, process.O_RDONLY, 0666).addCallback(function (fd) { posix.read(fd, stats.size, 0).addCallback(function(contents){ callback(contents); }); }); }); }; ... useFile("test.data",function(data){ // use data.. }); I am anticipating writing code that will make many IO operations, so I expect to be writing many callbacks. I'm quite comfortable with using callbacks, but I'm worried about all the recursion. Am I in danger of running into too much recursion and blowing through a stack somewhere? If I make thousands of individual writes to my key-value store with thousands of callbacks, will my program eventually crash? Am I misunderstanding or underestimating the impact? If not, is there a way to get around this while still using Nodejs' callback coding style?

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  • How to change one Button background in a gridview? -- Android

    - by Tstop Studios
    I have a GridView with 16 ImageView buttons. My program makes a random number and when the user clicks a button in the gridview, i want it to take the random number (0-15) and set the background of the tile with the same position as the random number (0-15) to a different image. How can I just change one of the buttons background? Here's my code so far: public class ButtonHider extends Activity { Random random = new Random(); int pos; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.button_hider); pos = random.nextInt(15); GridView gridview = (GridView) findViewById(R.id.gvBH); gridview.setAdapter(new ImageAdapter(this)); gridview.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View v, int position, long id) { pos = random.nextInt(16); if (position == pos) { Toast.makeText(ButtonHider.this, "Found Me!", Toast.LENGTH_SHORT).show(); } else { Toast.makeText(ButtonHider.this, "Try Again!!", Toast.LENGTH_SHORT).show(); } } }); } public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return 16; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some // attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(100, 100)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(15, 15, 15, 15); } else { imageView = (ImageView) convertView; } imageView.setImageResource(R.drawable.bh_b); return imageView; } } }

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  • XML generation with java, trying to copy the whole node

    - by Pawel Mysior
    I've got an xml document that filled with people (parent node is "students", and there are 25+ "student" nodes). Each student looks like this: <student> <name></name> <surname></surname> <grades> <subject name=""> <small_grades></small_grades> <final_grade></final_grade> </subject> <subject name=""> <small_grades></small_grades> <final_grade></final_grade> </subject> </grades> <average></average> </student> Basically, what I want to do ('ve been asked to do) is to make a program that would get 3 students with the best average. While parsing the document and getting three best students isn't too difficult, the XML generation is a pain in the ass. Right now, what I'm doing is getting every single node from student and recreating it to a new file. Is there a way to copy the whole student node with everything that's in it? Regards, Paul

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  • Working with ieee format numbers in ARM

    - by Jake Sellers
    I'm trying to write an ARM program that will convert an ieee number to a TNS format number. TNS is a format used by some super computers, and is similar to ieee but different. I'm trying to use several masks to place the three different "part" of the ieee number in separate registers so I can move them around accordingly. Here is my unpack subroutine: UnpackIEEE LDR r1, SMASK ;load the sign bit mask into r1 LDR r2, EMASK ;load the exponent mask into r2 LDR r3, GMASK ;load the significand mask into r3 AND r4, r0, r1 ;apply sign mask to IEEE and save into r4 AND r5, r0, r2 ;apply exponent mask to IEEE and save into r5 AND r6, r0, r3 ;apply significand mask to IEEE and save into r6 MOV pc, r14 ;return And here are the masks and number declarations so you can understand: IEEE DCD 0x40300000 ;2.75 decimal or 01000000001100000000000000000000 binary SMASK DCD 0x80000000 ;Sign bit mask EMASK DCD 0x7F800000 ;Exponent mask GMASK DCD 0x007FFFFF ;Significand mask When I step through with the debugger, the results I get are not what I expect after working through it on paper. EDIT: What I mean, is that after the subroutine runs, registers 4, 5, and 6 all remain 0. I can't figure out why the masks are not working. I think I do not fully understand how the number is being stored in the register or using the masks wrong. Any help appreciated. If you need more info just ask. EDIT: entry point: Very simple, just trying to get these subroutines working. ENTRY LDR r1, IEEE ;load IEEE num into r1 BL UnpackIEEE ;call unpack sub SWI SWI_Exit ;finish

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  • 'strcpy' error and warning

    - by Leejo
    I'm getting a 'strcpy' error and warning for the following lines: _tcscpy(strCommandLine,_T("MyProgram.exe /param1")); _tcscpy(strApplicationName,_T("MyProgram.exe")); Not sure why I'm getting a 'strcpy' error or warning since I'm not using 'strcpy'. The only lines related to this is: LPCTSTR strApplicationName; LPTSTR strCommandLine; _tcscpy(strCommandLine,_T("MyProgram.exe /param1")); //warning is on this line _tcscpy(strApplicationName,_T("MyProgram.exe")); //error is on this line The output is: 1c:\documents and settings\X.X\my documents\sandbox\sample.cpp(52) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1 c:\program files\microsoft visual studio 8\vc\include\string.h(74) : see declaration of 'strcpy' 1c:\documents and settings\X.X\my documents\sandbox\sample.cpp(53) : error C2664: 'strcpy' : cannot convert parameter 1 from 'LPCTSTR' to 'char *' 1 Conversion loses qualifiers Any ideas on what this could means? These are my headers: iostream windows.h stdio.h tchar.h winnt.h

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  • how to close popup using javascript with xml formatting

    - by Michael Robinson
    I bought this program that created a pretty nice imageuploader flash script however I can't get the Javascript function close window to close the popup and redirect the original page. here is the XML piece that defines the url's: <urls urlToUpload="upload.php?" urlOnUploadSuccess="http://www.home.com/purchase.html" urlOnUploadFail="http://www.home.com/tryagain.html" urlUpdateFlashPlayer="http://www.home.com/flashalternative.html" jsFunctionNameOnUpload=""/> This last line calls a javascript function on upload. The problem is I don't know what to call and where to put it. Here is the HTML file that is the popup: <HEAD> <title>Baublet Uploader</title> <script type="text/javascript" src="swfobject.js"></script> </HEAD> <BODY> <!-- Q-ImageUploader www.quadroland.com --> <div id="QImageUploader"> Flash Player stuff here </div> <script type="text/javascript"> // <![CDATA[ var so = new SWFObject("q_image_uploader.swf", "imageuploader", "650", "430", "9", "#FFFFFF"); so.addParam("scale", "noscale"); so.addParam("salign", "TL"); so.addVariable("AdditionalStringVariable","pass additional data here"); so.write("QImageUploader"); // ]]> </script> I found this Closing script I thought might work: <script language="javascript"> function close_window(page) { window.opener.location.href=page setTimeout(function(){window.close()},10); } </script> Does this go into the Popup HTML page above or would it be a separate close.js file in the root? Thanks, I'm really confused.

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  • Printing double variable contents

    - by Adil
    I tried following code snippet and output is surprising me: #include <stdio.h> #include <math.h> int main() { double num; unsigned char ch; ch = 19; num = 1.0E+20 ; num += ch * 1.0E+18; printf("E18 = %lf \n",num); printf("E18 = %e \n",num); num = 11.0E+21 ; num += ch * 1.0E+19; printf("E19 = %lf <------\n",num); printf("E19 = %e <------\n",num); num = 11.0E+22 ; num += ch * 1.0E+20; printf("E20 = %lf\n",num); printf("E20 = %e\n",num); num = 11.0E+23 ; num += ch * 1.0E+21; printf("E21 = %lf\n",num); printf("E21 = %e\n",num); num = 11.0E+24 ; num += ch * 1.0E+22; printf("E22 = %lf <------\n",num); printf("E22 = %e <------\n",num); return 0; } The output of the program: E18 = 119000000000000000000.000000 E18 = 1.190000e+20 E19 = 11190000000000000524288.000000 <------ E19 = 1.119000e+22 <------ E20 = 111900000000000001048576.000000 E20 = 1.119000e+23 E21 = 1119000000000000044040192.000000 E21 = 1.119000e+24 E22 = 11189999999999999366660096.000000 <------ E22 = 1.119000e+25 <------ Why the data corrupted when printed while in exponent form its OK

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  • How to tell endianness from this output?

    - by Nick Rosencrantz
    I'm running this example program and I'm suppossed to be able to tell from the output what machine type it is. I'm certain it's from inspecting one or two values but how should I perform this inspection? /* pointers.c - Test pointers * Written 2012 by F Lundevall * Copyright abandoned. This file is in the public domain. * * To make this program work on as many systems as possible, * addresses are converted to unsigned long when printed. * The 'l' in formatting-codes %ld and %lx means a long operand. */ #include <stdio.h> #include <stdlib.h> int * ip; /* Declare a pointer to int, a.k.a. int pointer. */ char * cp; /* Pointer to char, a.k.a. char pointer. */ /* Declare fp as a pointer to function, where that function * has one parameter of type int and returns an int. * Use cdecl to get the syntax right, http://cdecl.org/ */ int ( *fp )( int ); int val1 = 111111; int val2 = 222222; int ia[ 17 ]; /* Declare an array of 17 ints, numbered 0 through 16. */ char ca[ 17 ]; /* Declare an array of 17 chars. */ int fun( int parm ) { printf( "Function fun called with parameter %d\n", parm ); return( parm + 1 ); } /* Main function. */ int main() { printf( "Message PT.01 from pointers.c: Hello, pointy World!\n" ); /* Do some assignments. */ ip = &val1; cp = &val2; /* The compiler should warn you about this. */ fp = fun; ia[ 0 ] = 11; /* First element. */ ia[ 1 ] = 17; ia[ 2 ] = 3; ia[ 16 ] = 58; /* Last element. */ ca[ 0 ] = 11; /* First element. */ ca[ 1 ] = 17; ca[ 2 ] = 3; ca[ 16 ] = 58; /* Last element. */ printf( "PT.02: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.03: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.04: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.05: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.06: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.07: Dereference pointer cp and we find: %d \n", *cp ); *ip = 1234; printf( "\nPT.08: Executed *ip = 1234; \n" ); printf( "PT.09: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.10: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.11: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.12: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); *cp = 1234; /* The compiler should warn you about this. */ printf( "\nPT.13: Executed *cp = 1234; \n" ); printf( "PT.14: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.15: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.16: Dereference pointer cp and we find: %d \n", *cp ); printf( "PT.17: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); ip = ia; printf( "\nPT.18: Executed ip = ia; \n" ); printf( "PT.19: ia[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[0], ia[0], ia[0] ); printf( "PT.20: ia[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[1], ia[1], ia[1] ); printf( "PT.21: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.22: Dereference pointer ip and we find: %d \n", *ip ); ip = ip + 1; /* add 1 to pointer */ printf( "\nPT.23: Executed ip = ip + 1; \n" ); printf( "PT.24: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.25: Dereference pointer ip and we find: %d \n", *ip ); cp = ca; printf( "\nPT.26: Executed cp = ca; \n" ); printf( "PT.27: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.28: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.29: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.30: Dereference pointer cp and we find: %d \n", *cp ); cp = cp + 1; /* add 1 to pointer */ printf( "\nPT.31: Executed cp = cp + 1; \n" ); printf( "PT.32: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.33: Dereference pointer cp and we find: %d \n", *cp ); ip = ca; /* The compiler should warn you about this. */ printf( "\nPT.34: Executed ip = ca; \n" ); printf( "PT.35: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.36: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.37: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.38: Dereference pointer ip and we find: %d \n", *ip ); cp = ia; /* The compiler should warn you about this. */ printf( "\nPT.39: Executed cp = ia; \n" ); printf( "PT.40: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.41: Dereference pointer cp and we find: %d \n", *cp ); printf( "\nPT.42: fp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &fp, (long) fp, (long) fp ); printf( "PT.43: Dereference fp and see what happens.\n" ); val1 = (*fp)(42); printf( "PT.44: Executed val1 = (*fp)(42); \n" ); printf( "PT.45: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); return( 0 ); } Output Message PT.01 from pointers.c: Hello, pointy World! PT.02: val1: stored at 21e50 (hex); value is 111111 (dec), 1b207 (hex) PT.03: val2: stored at 21e54 (hex); value is 222222 (dec), 3640e (hex) PT.04: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.05: Dereference pointer ip and we find: 111111 PT.06: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.07: Dereference pointer cp and we find: 0 PT.08: Executed *ip = 1234; PT.09: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.10: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.11: Dereference pointer ip and we find: 1234 PT.12: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.13: Executed *cp = 1234; PT.14: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.15: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.16: Dereference pointer cp and we find: -46 PT.17: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.18: Executed ip = ia; PT.19: ia[0]: stored at 21e74 (hex); value is 11 (dec), b (hex) PT.20: ia[1]: stored at 21e78 (hex); value is 17 (dec), 11 (hex) PT.21: ip: stored at 21eb8 (hex); value is 138868 (dec), 21e74 (hex) PT.22: Dereference pointer ip and we find: 11 PT.23: Executed ip = ip + 1; PT.24: ip: stored at 21eb8 (hex); value is 138872 (dec), 21e78 (hex) PT.25: Dereference pointer ip and we find: 17 PT.26: Executed cp = ca; PT.27: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.28: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.29: cp: stored at 21e6c (hex); value is 138840 (dec), 21e58 (hex) PT.30: Dereference pointer cp and we find: 11 PT.31: Executed cp = cp + 1; PT.32: cp: stored at 21e6c (hex); value is 138841 (dec), 21e59 (hex) PT.33: Dereference pointer cp and we find: 17 PT.34: Executed ip = ca; PT.35: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.36: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.37: ip: stored at 21eb8 (hex); value is 138840 (dec), 21e58 (hex) PT.38: Dereference pointer ip and we find: 185664256 PT.39: Executed cp = ia; PT.40: cp: stored at 21e6c (hex); value is 138868 (dec), 21e74 (hex) PT.41: Dereference pointer cp and we find: 0 PT.42: fp: stored at 21e70 (hex); value is 69288 (dec), 10ea8 (hex) PT.43: Dereference fp and see what happens. Function fun called with parameter 42 PT.44: Executed val1 = (*fp)(42); PT.45: val1: stored at 21e50 (hex); value is 43 (dec), 2b (hex)

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  • Run time error: what's wrong?

    - by javacode
    I am getting run time error import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Error Exception in thread "main" java.lang.NoClassDefFoundError: SendMail Caused by: java.lang.ClassNotFoundException: SendMail at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: SendMail. Program will exit.

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  • Referencing an Array with Objects in iPhone SDK

    - by user298261
    Hello! I was able to deduce my issue: I'm having problem referencing a string with an object within an array. Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:@"BIKE"]; NSString *dudeMan = theWord; if([array containsObject:dudeMan]) { NSLog(@"Awesome!"); } "theWord" is a String object that has been concatenated from 4 letters. It spells "BIKE", and I know this from a NSLog routine further up my code. However, for some reason, even though it spells BIKE, it will not reference correctly with the object within the array. if I change the code to: NSString *dudeMan = @"BIKE"; then the code will work. If it is phrased as: NSString *dudeMan = theWord; Where 'theWord' is BIKE, then the program won't work. Any ideas? Thank you for your help!

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  • Are local variables in Fortran 77 static or stack dynamic?

    - by mm2887
    For my programming languages class one hw problem asks: Are local variables in FORTRAN static or stack dynamic? Are local variables that are INITIALIZED to a default value static or stack dynamic? Show me some code with an explanation to back up your answer. Hint: The easiest way to check this is to have your program test the history sensitivity of a subprogram. Look at what happens when you initialize the local variable to a value and when you don’t. You may need to call more than one subprogram to lock in your answer with confidence. I wrote a few subroutines: - create a variable - print the variable - initialize the variable to a value - print the variable again Each successive call to the subroutine prints out the same random value for the variable when it is uninitialized and then it prints out the initialized value. What is this random value when the variable is uninitialized? Does this mean Fortran uses the same memory location for each call to the subroutine or it dynamically creates space and initializes the variable randomly? My second subroutine also creates a variable, but then calls the first subroutine. The result is the same except the random number printed of the uninitialized variable is different. I am very confused. Please help! Thank you so much.

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  • Problem creating socket with C++ in winsock2

    - by Ash85
    Hi, I'm having the weirdest problem causing me headaches. Consider the following code: // Create and bind socket std::map<Connection, bool> clients; unsigned short port=6222; struct sockaddr_in local_address, from_address; int result; char buffer[10000]; SOCKET receive_socket; local_address.sin_family = AF_INET; local_address.sin_addr.s_addr = INADDR_ANY; local_address.sin_port = htons(port); receive_socket = socket(AF_INET,SOCK_DGRAM,0); What's happening is receive_socket is not binding, I get SOCKET_ERROR. When I debug the program and check receive_socket, it appears to just be garbled crap. I put a breakpoint on the 'std::map' line. When I step into each line of the above code, the debug cursor jumps straight from the 'unsigned short port' line to the first 'local_address.sin' line, even though I am using step into (F11), it does not stop at struct, int, char or SOCKET lines, it jumps straight over them. At this point I hover my mouse over local_address, from_address, result, buffer and receive_socket. They are all full of garbled crap. Is this because I have not defined these variables yet? I've also noticed that when I reach the bottom of the above code, local_address.sin_port is set to 19992, but it should be 6222?

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  • Bundle a Python app as a single file to support add-ons or extensions?

    - by Brandon Craig Rhodes
    There are several utilities — all with different procedures, limitations, and target operating systems — for getting a Python package and all of its dependencies and turning them into a single binary program that is easy to ship to customers: http://wiki.python.org/moin/Freeze http://www.pyinstaller.org/ http://www.py2exe.org/ http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html My situation goes one step further: third-party developers will be wanting to write plug-ins, extensions, or add-ons for my application. It is, of course, a daunting question how users on platforms like Windows would most easily install plugins or addons in such a way that my app can easily discover that they have been installed. But beyond that basic question is another: how can a third-party developer bundle their extension with whatever libraries the extension itself needs (which might be binary modules, like lxml) in such a way that the plugin's dependencies become available for import at the same time that the plugin becomes available. How can this be approached? Will my application need its own plug-in area on disk and its own plug-in registry to make this tractable? Or are there general mechanisms, that I could avoid writing myself, that would allow an app that is distributed as a single executable to look around and find plugins that are also installed as single files?

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • Sudden issues reading uncompressed video using opencv

    - by JohnSavage
    I have been using a particular pipeline to process video using opencv to encode uncompressed video (fourcc = 0), and opencv python bindings to then open and work on these files. This has been working fine for me on OpenCV 2.3.1a on Ubuntu 11.10 until just a few days ago. For some reason it currently is only allowing me to read the first frame of a given file the first time I open that file. Further frames are not read, and once I touch the file once with my program, it then cannot even read the first frame. More detail: I created the uncompressed video files as follows: out_video.open(out_vid_name, 0, // FOURCC = 0 means record raw fps, Size(640, 480)) Again, these videos worked fine for me until about a week ago. Now, when I try to open one of these I get the following message (from what I think is ffmpeg): Processing video.avi Using network protocols without global network initialization. Please use avformat_network_init(), this will become mandatory later. [avi @ 0x29251e0] parser not found for codec rawvideo, packets or times may be invalid. It reads and displays the first frame fine, but then fails to read the next frame. Then, when I try to run my code on the same video, the capture still opens with the same message as above. However, it cannot even read the very first frame. Here is the code to open the capture: self.capture = cv2.VideoCapture(filename) if not self.capture.isOpened() print "Error: could not open capture" sys.exit() Again, this part is passed without any issue, but then the break happens at: success, rgb = self.capture.read() if not success: print "error: could not read frame" return False This part breaks at the second frame on the first run of the video file, and then on the first frame on subsequent runs. I really don't know where to even begin debugging this. Please help!

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  • Setting up DrJava to work through Friedman / Felleisen "A Little Java"

    - by JDelage
    All, I'm going through the Friedman & Felleisen book "A Little Java, A Few Patterns". I'm trying to type the examples in DrJava, but I'm getting some errors. I'm a beginner, so I might be making rookie mistakes. Here is what I have set-up: public class ALittleJava { //ABSTRACT CLASS POINT abstract class Point { abstract int distanceToO(); } class CartesianPt extends Point { int x; int y; int distanceToO(){ return((int)Math.sqrt(x*x+y*y)); } CartesianPt(int _x, int _y) { x=_x; y=_y; } } class ManhattanPt extends Point { int x; int y; int distanceToO(){ return(x+y); } ManhattanPt(int _x, int _y){ x=_x; y=_y; } } } And on the main's side: public class Main{ public static void main (String [] args){ Point y = new ManhattanPt(2,8); System.out.println(y.distanceToO()); } } The compiler cannot find the symbols Point and ManhattanPt in the program. If I precede each by ALittleJava., I get another error in the main, i.e., an enclosing instance that contains ALittleJava.ManhattanPt is required I've tried to find ressources on the 'net, but the book must have a pretty confidential following and I couldn't find much. Thank you all. JDelage

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  • GLSL shader render to texture not saving alpha value

    - by quadelirus
    I am rendering to a texture using a GLSL shader and then sending that texture as input to a second shader. For the first texture I am using RGB channels to send color data to the second GLSL shader, but I want to use the alpha channel to send a floating point number that the second shader will use as part of its program. The problem is that when I read the texture in the second shader the alpha value is always 1.0. I tested this in the following way: at the end of the first shader I did this: gl_FragColor(r, g, b, 0.1); and then in the second texture I read the value of the first texture using something along the lines of vec4 f = texture2D(previous_tex, pos); if (f.a != 1.0) { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); return; } No pixels in my output are black, whereas if I change the above code to read gl_FragColor(r, g, 0.1, 1.0); //Notice I'm now sending 0.1 for blue and in the second shader vec4 f = texture2D(previous_tex, pos); if (f.b != 1.0) { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); return; } All the appropriate pixels are black. This means that for some reason when I set the alpha value to something other than 1.0 in the first shader and render to a texture, it is still seen as being 1.0 by the second shader. Before I render to texture I glDisable(GL_BLEND); It seems pretty clear to me that the problem has to do with OpenGL handling alpha values in some way that isn't obvious to me since I can use the blue channel in the way I want, and figured someone out there will instantly see the problem.

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