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  • DLL response is too slow in Visual Studio [Resolved]

    - by magsto
    I use a 3rd party DLL in my VB.NET project (VS2005) that responds to slow and give wrong values in debug mode. In run-time mode everything works as expected. I do understand that there are something going on in the debug mode which makes the DLL communication slow. This behavior makes it hard to debug the application correctly. Is there any way to force VS to communicate with the DLL in "run-time" mode during debugging but let the rest of the project be in control of the debugger? I found a setting that resolved my issue: Project Properties Debug Enable Debuggers select "Enable unmanaged code debugging". Now the DLL communication flowed smoothly. The DLL I use is a middleware between my app and a USB device. There is no Debug/Release version of the DLL.

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  • Predicting performance for an iPhone/iPod Touch App

    - by Avizz
    I don't have an iPhone Developer Program Account yet and will be getting one in the next couple of days. Can instruments be used with the simulator to give a rough estimate on how well my app may perform? Using instruments I checked and fixed all the leaks it was detecting, and it appears that my memory usage maxes out at about 5.77mb. Is there any other tests I could perform with instruments to judge how well my app would perform? I realize there is no way other then the actual device to get a definite answer, it would be nice to get an estimate.

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  • NSInvocation: object does not implement methodSignatureForSelector

    - by Sam V
    I have this weird crash that only happens when running the app on the device (doesn't happen in the Simulator). It seems like the problem surfaces out of nowhere, as I haven't changed anything on that particular class. I had the very same issue a few days ago, and I ended up fixing it by duplicating the class, renaming it, and changing the referenced class — I haven't changed a single bit of code. So I'm trying to understand why it's doing this. I've read somewhere that usually you get this console error when the object isn't a subclass of NSObject (but it is!). Here's the exact console error message: *** NSInvocation: warning: object 0x679e0 of class 'FFProximityPickerView' does not implement methodSignatureForSelector: -- trouble ahead *** NSInvocation: warning: object 0x679e0 of class 'FFProximityPickerView' does not implement doesNotRecognizeSelector: -- abort And then it crashes. I'd be very thankful for anyone who can help me on this.

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  • How to ensure YouTube API only returns videos that are playable on iPhone?

    - by prendio2
    I'm building some YouTube search functionality into an iPhone app and want to ensure that I only receive results that will be playable on the device. According to the Searching for videos section in the API reference doc this seems to be relatively straightforward: The format parameter specifies that videos must be available in a particular video format. Your request can specify any of the following formats: I've currently set my project to only return videos with "format=1" which will limit to: RTSP streaming URL for mobile video playback. H.263 video (up to 176x144) and AMR audio. I'd love if someone could confirm that this is in fact the appropriate setting or let me know if I'm missing something. Cheers.

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  • fscommand2 support in Actionscript 3.0 ?

    - by Andhravaala
    Hi All, I am very new to Action Script. I am using Flash Professional CS5 with ActionScript 3.0. The problem is, When I am trying use fscommand2 function, Compiler throwing an error saying: Scene 1, Layer 'Layer 1', Frame 1, Line 7 1180: Call to a possibly undefined method fscommand2. But, I am able to use fscommand. But, it will not fulfill my requirement to get Device(Mobile) properties like DeviceID etc. Please help me in using fscommand2 or any equivalent API support in ActionScript 3.0. Thanks in advance.

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  • Compiling SQLite into programs that run on Symbian 9.1 and above?

    - by Jared
    How can I use SQLite C API’s on any device running Symbian OS 9.1 or above? While it appears that 9.4 comes with SQLite built in prior versions do not. Looking at http://sourceforge.net/projects/sqlites60/ it appears that sQLite has been ported to older Symbian releases. The only problem is this code assumes you want to use SQLite with .net when I want to compile it into a .sis file and call the C API’s. Ideally I’d compile a Symbian equivalent of amalgamation.c and call the sQLite functions directly but am not sure if this is possible.

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  • How do C or .NET programmers store and load strings in their programs?

    - by Ivan Ivkovic
    I've been doing PHP and stuff for the last year; I just got into a bit of C and C++. In the book I'm just reading, all the strings are actually in the code (I realize this is just for example, but just curious). My interest is — is there a common way for programmers to store strings and display them? Does .NET have some predefined way of doing this — like Android does in strings file? (In PHP, I keep them in all CSV files completely separate from code.)

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  • Compile a binary file for linking OSX

    - by Satpal
    I'm trying to compile a binary file into a MACH_O object file so that it can be linked it into a dylib. The dylib is written in c/c++. On linux the following command is used: ld -r -b binary -o foo.o foo.bin I have tried various option on OSX but to no avail: ld -r foo.bin -o foo.o gives: ld: warning: -arch not specified ld: warning: ignoring file foo.bin, file was built for unsupported file format which is not the architecture being linked (x86_64) An empty .o file is created ld -arch x86_64 -r foo.bin -o foo.o ld: warning: ignoring file foo.bin, file was built for unsupported file format which is not the architecture being linked (x86_64) Again and empty .o file is created. Checking the files with nm gives: nm foo.o nm: no name list The binary file is actually, firmware that will be downloaded to an external device. Thanks for looking

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  • Can I create and connect to a SQL Server CE database if SQL Server 2005 isn't installed?

    - by MusiGenesis
    Is there any way to do this? Update: Sorry, I should have included more information. I am trying to create and connect to a SQL CE database using System.Data.SqlServerCe in C# running on a PC (i.e. not running on a Windows Mobile device). This code: string connstr = "Data Source=\"" + filename + "\";Persist Security Info=False;"; System.Data.SqlServerCe.SqlCeEngine engine = new SqlCeEngine(connstr); engine.CreateDatabase(); ... works fine on any PC that has SQL Server 2005 installed, but fails on any PC that doesn't have it installed. I'm trying to find out if there's any way to get this to work without installed SQL Server 2005 on the machine.

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  • Win CE 6.0 client using WCF Services - Reduce Bandwidth

    - by Sean
    We have a Win CE 6.0 device that is required to consume services that will be provided using WCF. We are attempting to reduce bandwidth usage as much as possible and with a simple test we have found that using UDP instead of HTTP saved significant data usage. I understand there are limitations regarding WCF on .NET Compact Framework 3.5 devices and was curious what people thought would be the appropriate way forward. Would it make sense to develop a custom UDP binding, and would that work for both sides? Any feedback would be appreciated. Thanks.

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  • SOLVED - UBIFS partition mounting at startup [closed]

    - by Bartlomiej Grzeskowiak
    [SOLVED] - add ubi.mtd=volume_name to bootargs in uboot I want to mount UBIFS partition via /etc/fstab at startup. I created UBIFS and Volume: # ubiformat /dev/mtdX # ubiattach -p /dev/mtdX # ubimkvol /dev/ubi0 -N volume_name -s 64MiB # ubiupdatevol /dev/ubi0_0 /path/to/ubifs.img # mount -t ubifs ubi0:volume_name /mount/point but after reboot this line in etc/fstab doesn't work: ubi0:volume_name /mnt/user ubifs defaults 0 0 There is no fs mounted in /mnt/user. Also when I try to call mount -a: mount: mounting ubi0:volume_name on /mnt/user failed: No such device There are no ubi0,ubi0_0 in /dev. I also don't see any UBI calls in dmesg like here: UBIFS boot error

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  • How to build Linux system from kernel to UI layer

    - by mohit
    Hi, I have been looking into MeeGo, maemo, Android architecture. They all have Linux Kernel, build some libraries on it, then build middle layer libraries [e.g telephony, media etc...]. Suppose i wana build my own system, say Linux Kernel, with some binariers like glibc, Dbus,.... UI toolkit like GTK+ and its binaries. I want to compile every project from source to customize my own linux system for desktop, netbook and handheld devices. [starting from netbook first :)] How can i build my own customize system from kernel to UI.

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  • Discovering the default gateway without DHCP

    - by JavaRocky
    A crazy question, but is there anyway to discover the default gateway without DHCP? This would be for a device on a network which does not use DHCP which does not have an IP address as yet. I was thinking if I could discover the default gateway, then i could try to guess an unused ip address then broadcast on the network to see if it's being used. I may be asking for trouble i understand. E.g. if there is already a computer which has a static IP and is shutdown.

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  • Why are the default UI controls in my iPhone app blurred?

    - by Tom H
    Why would the default iPhone interface elements, specifically the UISwitch (unmodified) and a UISegmentedControl appear slightly blurred? I have not changed them or called any private APIs. This blurring occurs when I run it both in the simulator and when I load it on my iPod Touch, so I don't think it's a one off drawing glitch. These elements were created via some code (initWithFrame:) not in interface builder. Here is a screenshot of the blurring in the simulator: http://drp.ly/14rS6a It looks similar on the actual device. Thanks for your help

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  • Apple Push Notification Feedback Service - how frequently does it check

    - by gem
    I have been able to successfully create push notifications and I have also received responses from the feedback service, so I am confident that my configuration is correct, but I was wondering, how long after a device has been made inactive, will it be picked up by the Apple Push Notification Service. When I first polled the feedback service, I received details on devices which were inactive several days ago. Now, while testing, when I uninstall the application and occasionally poll the feedback service, I'm not receiving any results. Any idea on how long it takes to update would be useful, as I'm no longer sure if the issue is else where in my code or if I'm just testing too soon. Thanks in advance

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  • Can Google App Engine be used for "check for updated" and download binary file web service?

    - by Tofrizer
    Hi, I'm a Google App Engine newbie and would be grateful for any help. I have an iPhone app which sources data from an sqlite db stored localling on the device. I'd like to set up a Google App Engine web service which my iPhone client will talk to and check if there is a newer version of the sqlite database it needs to download. So iPhone client hits the web service with some kind of version number/timestamp and if there is a newer file, the App Engine will notify the client and the client will then request the new database to download which the App Engine will serve. Is it possible to set up a web service in Google App Engine to do this? Could anyone point me to any sample code / tutorials please? Many Thanks

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  • UIWebView: Media Player Rotates View Controller

    - by RileyE
    I'm encountering an issue while using a webview. My app is currently a portrait application, but when a media player loads in a webview within my app, the user can rotate the player, which rotates my view controller as well. I know I can get a notification for when the player comes up and disappears, but is there a way to prevent it from rotating the controller in the first place? It doesn't seem like anyone has an answer. I have all of the standard "don't rotate unless if I tell you to" methods and plist values, but its still rotating. Its only when I load up a webview and the media player loads over it. If I rotate my device, the media player rotates along with it, which feels natural, but when I go back to the webview view controller, its rotated, which isn't good.

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  • While saving a PNG image using NSData writetofile saves corrupted data on the iphone disk

    - by jAmi
    I have a number of images (PNG,GIF and JPG) in my Application Resource Bundle. I want some images to be saved in my Documents Directory so i use : imgPath=[documentsDirectoryPath stringByAppendingPathComponent:@"myImage.png"]; if (![fileMgr fileExistsAtPath:imgPath]) { [[fileMgr contentsAtPath:[[NSBundle mainBundle] pathForResource:@"myImage"ofType:@"png"]] writeToFile:imgPath atomically:NO]; } This saves an Image file on my desired Path but this file has an Extra 300 bytes (of maybe junk data) in it which results in a corrupted image... Am i doing something wrong here? This works in the simulator but on the real device the image has some extra 300 bytes. Also a GIF image gets copied nicely and works but this problem occurs for PNG image.

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  • Login implementation for windows mobile

    - by pdiddy
    What is a good approach for credential checks for windows mobile app. Knowing that it is an occasionally connected device. Should I keep the user credential into the local database? If the credential doesn't exist in the db, try to see if it has internet access and do the check through a web service? If both fails then display an error message ? If logins is successful then store the credential to the local database store then upon next login go against the database first? Is this a good approach?

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  • How to display and change an icon inside a python Tk Frame

    - by codingJoe
    I have a python Tkinter Frame that displays several fields. I want to also add an red/yellow/green icon that will display the status of an external device. The icon is loaded from a file called ICON_LED_RED.ico. How do I display the icon in my frame? How do I change the icon at runtime? for example replace BitmapImage('RED.ico') with BitmapImage('GREEN.ico') class Application(Frame): def init(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() def createWidgets(self): # ...other frame code.. works just fine. self.OKBTN = Button(self) self.OKBTN["text"] = "OK" self.OKBTN["fg"] = "red" self.OKBTN["command"] = self.ok_btn_func self.OKBTN.pack({"side": "left"}) # when I add the following the frame window is not visible # The process is locked up such that I have to do a kill -9 self.statusFrame = Frame(self, bd=2, relief=RIDGE) Label(self.statusFrame, text='Status:').pack(side=LEFT, padx=5) self.statIcon = BitmapImage('data/ICON_LED_RED.ico') Label (self.statusFrame, image=self.statIcon ).grid() self.statusFrame.pack(expand=1, fill=X, pady=10, padx=5)

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  • Remote desktop connection to Raspberry Pi without specifying a port

    - by Max Methot
    I have a Raspberry Pi running Raspbian Wheezy connected in "Site A", where the network is managed by a third party company and where all ports are closed the the Internet (for security reasons). So, there is no way for me to do any port forwarding to VNC, nor SSH or anything else. That means I just can't access it in any way other than locally, on-site. However, I need to connect to that device on the X Desktop session (graphical interface) to do some maintenance, and I am located in let's say "Site B", which is nearly 300 miles away from site A. I know you can do such tasks on Windows or x86 Linux computers with TeamViewer (we use it for our other hardware in the same location and it works like a charm), but since the Raspberry Pi is based on an ARM architecture, it isn't supported by TeamViewer yet. If anyone has ever achieved this, I would be glad to hear how to do it! Thanks!

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  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

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  • Weird landscape UITabBarController Application startup

    - by Stefano Verna
    Hi there. My application is quite simple, but I have some problems when it starts. I setted in the Info.plist to be landscaped, but it seems to ignore the order. In fact, when the app is loading the Simulator is landscaped, but then it returns in portrait mode. This is the hierarchy of the views and controllers: MainViewController (extends UITabBarController just to override shouldAutorotateToInterfaceOrientation:) Three extended UITableViewControllers as tabs (also those have the shouldAutorotateToInterfaceOrientation correctly setted up). If I kinda force the orientation of the device to Landscape with: [[UIDevice currentDevice] setOrientation: UIInterfaceOrientationLandscapeRight]; Then for an instant the Simulator flashes in portrait mode, and then it goes landscaped. The problem is that in this way, the auto-rotation animations gets started, which is something I cannot tollerate. I just want a fixed, landscaped application. Any clues? Am I missing something?

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  • Exclusive compute mode with OpenCL+NVidia

    - by lokli
    Hi, I have a question to exclusive compute mode with NVidia+OpenCL. I can set up exclusive compute mode (page 74 from cuda programming guide 3.0) with nvidia-smi on a nvidia-gpu . that means, only one program can compute on gpu. cuda runtime schedules than app automatically. but I have a problem with opencl-programs in this case: if one application runs on a gpu with setted exclusive compute mode and second opencl-program calls clGetDeviceInfo(..., CL_DEVICE_AVAILABLE, ...) with the same GPU is the result == CL_TRUE. After that if opencl-app tries to create a context on this device, than crashes the running app (both). How can i find out an available GPU with OpenCL? Thanks.

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  • How does Core Data determine if an NSObjects data can be dropped?

    - by Kevin
    In the app I am working on now I was storing about 500 images in Core Data. I have since pulled those images out and store them in the file system now, but in the process I found that the app would crash on the device if I had an array of 500 objects with image data in them. An array with 500 object ids with the image data in those objects worked fine. The 500 objects without the image data also worked fine. I found that I got the best performance with both an array of object ids and image data stored on the filesystem instead of in core data. The conclusion I came to was that if I had an object in an array that told Core Data I was "using" that object and Core Data would hold on to the data. Is this correct?

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