Search Results

Search found 28459 results on 1139 pages for 'task base programming'.

Page 739/1139 | < Previous Page | 735 736 737 738 739 740 741 742 743 744 745 746  | Next Page >

  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

    Read the article

  • Visually and audibly unambiguous subset of the Latin alphabet?

    - by elliot42
    Imagine you give someone a card with the code "5SBDO0" on it. In some fonts, the letter "S" is difficult to visually distinguish from the number five, (as with number zero and letter "O"). Reading the code out loud, it might be difficult to distinguish "B" from "D", necessitating saying "B as in boy," "D as in dog," or using a "phonetic alphabet" instead. What's the biggest subset of letters and numbers that will, in most cases, both look unambiguous visually and sound unambiguous when read aloud? Background: We want to generate a short string that can encode as many values as possible while still being easy to communicate. Imagine you have a 6-character string, "123456". In base 10 this can encode 10^6 values. In hex "1B23DF" you can encode 16^6 values in the same number of characters, but this can sound ambiguous when read aloud. ("B" vs. "D") Likewise for any string of N characters, you get (size of alphabet)^N values. The string is limited to a length of about six characters, due to wanting to fit easily within the capacity of human working memory capacity. Thus to find the max number of values we can encode, we need to find that largest unambiguous set of letters/numbers. There's no reason we can't consider the letters G-Z, and some common punctuation, but I don't want to have to go manually pairwise compare "does G sound like A?", "does G sound like B?", "does G sound like C" myself. As we know this would be O(n^2) linguistic work to do =)...

    Read the article

  • Tomcat + Spring + CI workflow

    - by ex3v
    We're starting our very first project with Spring and java web stack. This project will be mainly about rewriting quite large ERP/CRM from Zend Framework to Java. Important factor in my question is that I come from php territory, where things (in terms of quality) tend to look different than in java world. Fatcs: there will be 2-3 developers, at least one of developers uses Windows, rest uses Linux, there is one remote linux-based machine, which should handle test and production instances, after struggling with buggy legacy code, we want to introduce good programming and development practices (CI, tests, clean code and so on) client: internal, frequent business logic changes, scrum, daily deployments What I want to achieve is good workflow on as many development stages as possible (coding - commiting - testing - deploying). The problem is that I've never done this before, so I don't know what are best practices to do this. What I have so far is: developers code locally, there is vagrant instance on every development machine, managed by puppet. It contains the same linux, jenkins and tomcat versions as production machine, while coding, developer deploys to vagrant machine, after local merge to test branch, jenkins on vagrant handles tests, when everything is fine, developer pushes commits and merges jenkins on remote machine pulls commit from test branch, runs tests and so on, if everything looks green, jenkins deploys to test tomcat instance Deployment to production is manual (altough it can be done using helping scripts) when business logic is tested by other divisions and everything looks fine to client. Now, the real question: does above make any sense? Things that I'm not sure about: Remote machine: won't there be any problems with two (or even three, as jenkins might need one) instances of same app on tomcat? Using vagrant to develop on php environment is just vise. Isn't this overkill while using Tomcat? I mean, is there higher probability that tomcat will act the same on every machine? Is there sense of having local jenkins on vagrant?

    Read the article

  • CodePlex Daily Summary for Saturday, December 25, 2010

    CodePlex Daily Summary for Saturday, December 25, 2010Popular ReleasesCosmos (C# Open Source Managed Operating System): Release 71246: This is the first release featuring VS2010 support. Express support (C#) should work as well. Release notes: http://www.gocosmos.org/Releases/71246/NoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.NHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????MiniTwitter: 1.64: MiniTwitter 1.64 ???? ?? 1.63 ??? URL ??????????????Ajax ASP.Net Forum: InSeCla Forum Software v0.1.9: *VERSION: 0.1.9* HAPPY CHRISTMAS FEATURES ADDED Added features customizabled per category level (Customize at ADMIN/Categories Tab) Allow Anonymous Threads, Allow Anonymous Post Virtual URLs (friendly urls) has finally added And you can have some forum (category) using virtual urls and other using normal urls. Check !, as this improve the SEO indexing results Moderation Instant On: Delete Thread, Move Thread Available to users being members of moderators or administrators InstantO...VivoSocial: VivoSocial 7.4.0: Please see changes: http://support.vivoware.com/project/ChangeLog.aspx?PROJID=48Umbraco CMS: Umbraco 4.6 Beta - codename JUNO: The Umbraco 4.6 beta (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains more than 89 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login t...SSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 2: Compared with SuperSocket 1.3 beta 1, the changes listed below have been done in SuperSocket 1.3 beta 2: added supports for .NET 3.5 replaced Logging Application Block of EntLib with Log4Net improved the code about logging fixed a bug in QuickStart sample project added IPv6 supportTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedMulticore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.New ProjectsAzure Configuration File Comparer: Compares two Azure configuration files and highlights the differencesConquera: Conquera is a Xna fantasy turn-based strategy, where players capture castles and resources to expand, defend and improve their territories. eSCADA: Sistema de supervision, control y adquisicion de datos (SCADA) desarrollado sobre la plataforma .net 4.0Jing SaaS Platform: This SaaS Platform is built for fast form based project delivery.MatchChow: MatchChowMeshSharp: MeshSharp is a Navigational Mesh pathfinding library for XNA written in C#. This will use a combination of algorithms; A* (Astar), Funnel, Steering and Flocking. This will be a similar project to the recast navigation project (written in C++).MonJardin: MonJardin est une application pour le jardin. Cette application effectue l'inventaire des plantations et les récoltes d'un jardin.Open Bitrac: Open Bitrac is a asp.net blog system!PAMS: PAN Applications Management System for PAN Service Agents and AgenciesPassword Manager: Password Manager application for the Windows Phone, Desktop, ASP.NET/Silverlight platformsRandomRest: Creating a class library that is more random than the standard system.random by using crowd sourcingSimple Config Editor: A .Net Library to Create and Modify Config Files, Based on XML.SQL UML PROFILE: This project envolves the creation of an UML Profile for Visual Studio 2010 that allows creating database diagrams with UML objects in modeling projects. We will also create a T4 template to generate SQL Scripts from the modeling projectTSQL Parser based on Database Edition GDR: TSQL Parser based in Database Edition GDR, this particular implementation help in finding Tables and columns used in TSQL. For this project to work you will need to install Database Edition GDR. http://www.microsoft.com/downloads/en/details.aspx?FamilyID=bb3ad767-5f69-4db9-b1c9-8WiiScanner: A project for scanning objects into virtual environments using WiiMotes.Windows Azure Development Toys: The Windows Azure Development Toys is a collaboration of many libraries, interfaces, adapters and plug-ins for Windows Azure project development. It will accelerate your development performance of your Windows Azure based application.

    Read the article

  • MSDN Live 2010 &ndash; Delivered : 24 sessions (4 x 6) on Visual Studio and Team Foundation Server

    - by terje
    We (Mikael Nitell and me) got a whole track on the Norwegian MSDN Live tour this year.  We did these as a pair, and covered 4 cities over 4 days, 6 sessions per day, taking 8 hours to come through it.  The Islandic volcano made the travels a bit rough, but we managed 6 flights out of 8. The first one had to go by van instead, 7-8 hour drive each way together with other MSDN Live presenters – a memorable tour! Oslo was the absolute top point.  We had to change hall to a bigger one. People were crowding, and even the big hall was packed!  The presentations were mostly based on demos, but we had a few slides as well.  They have been uploaded to my SkyDrive.  Info to aliens – some of the text may be Norwegian. The sessions were as follows: Overview of news in Visual Studio and Team Foundation server 2010 Ensuring Quality with VS/TFS 2010 Releasing products with VS/TFS 2010 No More No Repro with VS/TFS 2010 Performance Testing and Parallel Programming with VS/TFS 2010 Migrating to VS/TFS 2010 Tips, tricks, news and some best practices with VS/TFS 2010   In the coming days, I will post up examples from the demos too, with explanations of how they are intended to work. These entries will also contain stuff we had to remove from the actual presentations due to the time constraints. We managed to create recordings of two of the sessions, which will be uploaded to Channel 9 by Microsoft, afaik.   I will update this blog with information about exact locations when that is done. Also note we’re (read:Osiris Data AS) running both Upgrade and Deep Dive courses  on VS/TFS 2010 now in May.  Please look here for more info. If you want to be informed, follow me on Twitter.  All blog entries will be announced on twitter.

    Read the article

  • How should I describe the process of learning someone else's code? (In an invoicing situation.)

    - by MattyG
    I have a contract to upgrade some in-house software for a large company. The company has requested multiple feature additions and a few bug fixes. This is my first freelance style job. First, I needed to become familiar with how the application worked - I learnt it as if I was a user. Next, I had to learn how the software worked. I started with broad concepts, and then narrowed down into necessary detail before working on each bug fix and feature. At least at the start of the project, it took me a lot longer to learn the existing code than it did to write the additional features. How can I describe the process of learning the existing code on the invoice? (This part of the company usually does things in-house, so doesn't have much experience dealing with software contractors like me, and I fear they may not understand the overhead of learning someone else's code). I don't want to just tack the learning time onto the actual feature upgrade, because in some cases this would make a 'simple task' look like it took me way too long. I want break the invoice into relevant steps, and communicate that I'm charging for the large overhead of learning someone else's code before being able to add my own to it. Is there a standard way of describing this sort of activity when billing for a job?

    Read the article

  • Solution for lightweight LAN peer discovering?

    - by DevilWithin
    I built a library for purely cross-platform programming. My games made with it run fine in Android , Pc, Linux, Mac etc. The networking capabilities are provided by ENET library, therefore all communication between my apps is not TCP or UDP compatible, but only in the custom protocol, even tough its based on the UDP ultimately. I don't think its possible to do what i want with ENET, thats why I ask here for help! Lets say I have the same game running in my Android phone, my laptop and my pc. They are all in the same wifi network, and therefore in a LAN, whether its Wifi hotspot(?) or the household router. I need each of those 3 peers to discover the other two in the network. This is meant only to find the IP of alive apps in the LAN network, to be able to host multiplayer games between them. I can only think of one effective way to do this, UDP broadcast, wait responses, but if that is the solution, i need something small, since its the only purpose of the implementation. Other way could be to try to connect to all IPs in the LAN address subrange, but I don't think the OS would be with me on this one :p Sorry for the long question!

    Read the article

  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

    Read the article

  • Pause and Resume and get the value of a countdown timer by savedInstanceState [closed]

    - by Catherine grace Balauro
    I have developed a countdown timer and I am not sure how to pause and resume the timer as the TextView for the timer is being clicked. Click to start then click again to pause and to resume, click again the timer's text view. This is my code: Timer = (TextView)this.findViewById(R.id.time); //TIMER Timer.setOnClickListener(TimerClickListener); counter = new MyCount(600000, 1000); }//end of create private OnClickListener TimerClickListener = new OnClickListener() { public void onClick(View v) { updateTimeTask(); } private void updateTimeTask() { if (decision==0){ counter.start(); decision=1;} else if(decision==2){ counter.onResume1(); decision=1; } else{ counter.onPause1(); decision=2; }//end if }; }; class MyCount extends CountDownTimer { public MyCount(long millisInFuture, long countDownInterval) { super(millisInFuture, countDownInterval); }//MyCount public void onResume1(){ onResume(); } public void onPause1() { onPause();} public void onFinish() { Timer.setText("00:00"); p1++; if (p1<=4){ TextView PScore = (TextView) findViewById(R.id.pscore); PScore.setText(p1 + ""); }//end if }//finish public void onTick(long millisUntilFinished) { Integer milisec = new Integer(new Double(millisUntilFinished).intValue()); Integer cd_secs = milisec / 1000; Integer minutes = (cd_secs % 3600) / 60; Integer seconds = (cd_secs % 3600) % 60; Timer.setText(String.format("%02d", minutes) + ":" + String.format("%02d", seconds)); //long timeLeft = millisUntilFinished / 1000; }//on tick }//class MyCount protected void onResume() { super.onResume(); //handler.removeCallbacks(updateTimeTask); //handler.postDelayed(updateTimeTask, 1000); }//onResume @Override protected void onPause() { super.onPause(); //do stuff }//onPause I am only beginner in android programming and I don't know how to get the value of the countdown timer using savedInstanceState. How do I do this?

    Read the article

  • Fiction that includes BASIC programs [closed]

    - by Clinton Blackmore
    Back in what must've been the mid-80s, when every microcomputer included BASIC and Choose Your Own Adventure Books were really popular, there were some novels that had BASIC programs listed in the text, for you to type in and further enjoy. For example, as I recall, in one of these books, the adventurers were infiltrating an undersea base (and eventually wiped the bad guy's data storage [I do believe it was a hard drive, even though they were uncommon then]). One of the programs involved a game were you piloted a submarine and had to avoid or shoot sharks. The code was in BASIC; minor changes (such as 'CLS' - 'HOME') had to be made for your specific computer, and it used good old 40-column text-mode to display the action. IIRC, the plot never depended upon the programs. My question is, does anyone else recall these sorts of books? Do you know any titles that I could look for, or of any online? I am toying with the idea of writing a story like this (no, not in BASIC!), and would really like to see how it was done, back in the day.

    Read the article

  • Wireless connected but internet not working, modem is fine because I'm typing over wifi on my android

    - by Sandro Livaja
    I can't connect to the Internet in 11.10. I tried switching my wifi card to another USB slot but nothing changed. Is it possible that the card is able to connect while not being able to receive packages? $ ifconfig eth0 Link encap:Ethernet HWaddr 40:61:86:35:11:b0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:43 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 74:ea:3a:8c:d5:5c inet addr:192.168.2.5 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::76ea:3aff:fe8c:d55c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:102 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1209 (1.2 KB) TX bytes:15329 (15.3 KB)

    Read the article

  • Automatic Generalization

    - by Nick Harrison
    I have been interested in functional programming since college. I played around a little with LISP back then, but I have not had an opportunity since then. Now that F# ships standard with VS 2010, I figured now is my chance. So, I was reading up on it a little over the weekend when I came across a very interesting topic. F# includes a concept called "Automatic Generalization". As I understand it, the compiler will look at your method and analyze how you are using parameters. It will automatically switch to a generic parameter if it is possible based on your usage. Wow! I am looking forward to playing with this. I have long been an advocate of using the most generic types possible especially when developing library classes. Use the highest level base class that you can get away with. Use an interface instead of a specific implementation. I don't advocate passing object around, but you get the idea. Tools like resharper, fxCop, and most static code analysis tools provide guidance to help you identify when a more generalized type is possible, but this is the first time I have heard about the compiler taking matters into its own hands. I like the sound of this. We'll see if it is a good idea or not. What are your thoughts? Am I missing the mark on what Automatic Generalization does in F#? How would this work in C#? Do you see any problems with this?

    Read the article

  • Please help restore my crashed launcher/compizconfig

    - by Will
    I have just upgraded from 11.04 to 11.10. Everything worked fine at first, but at one point when I was editing some CompizConfig settings (just something basic like 'number of desktops'), CompizConfig crashed. Then the whole launcher disappeared, along with most of the buttons in the top panel. The shutdown button, calendar, etc. all went, leaving just the tabs from File to Help. Also, windows now have the title and File, Edit..(etc) tabs on 2 separate lines, instead of the new format where hovering over the bar switches which one is visible. I have since been using Ctrl+Alt+T to open a terminal and open applications, shut down, etc, from there. I have typed in the command: unity --reset which has some effect, but the terminal never reaches the end of the task. I've also done apt-get update, which completed fine. Can anyone help me restore the launcher and panel functions?? I am getting most frustrated by the fact that once I have opened Firefox, I can't enter any other commands!

    Read the article

  • Valid reason for employer to breach freelance contract

    - by Costas
    Please don't close this as offtopic. According to the FAQ I can post programming related questions. I was working on a project and when it was half way completed (1 weeks work), the employer backs out and refuses to pay me. Shortly before this he was being very rude. He was having problems configuring the server and he told me it was my fault and that I had to fix it. After I spent several hours trying to figure out the problem, it turned out to be his fault. After this when I put the code on the server. He found 1 bug that I had missed. He freaked out, accused me of being a bad programmer and told me that the code was shit and that he couldn't use it. He said that if there is a bug in the code, that means the code is bad and he can't use it. He would have to throw the code away and hire someone else. His kept reiterating his argument: "why should I pay for code that I can't use". And I kept telling him the code was fine and urged him to have another programmer give him a second opinion. But he would have none of that. He said he would compensate me for my troubles by paying me 250$. Then he changes his mind and lowers that to 200$. Then a third time he changes his mind and says he doesn't want to compensate me at all. I'm left frustrated because besides being rude, he did not at any time tell me he was unhappy with the work that I was doing. So my question is; Is the above a valid reason to back out of a verbal contract in your opinion?

    Read the article

  • Designs for outputting to a spreadsheet

    - by Austin Moore
    I'm working on a project where we are tasked to gather and output various data to a spreadsheet. We are having tons of problems with the file that holds the code to write the spreadsheet. The cell that the data belongs to is hardcoded, so anytime you need to add anything to the middle of the spreadsheet, you have to increment the location for all the fields after that in the code. There are random blank rows, to add padding between sections, and subsections within the sections, so there's no real pattern that we can replicate. Essentially, anytime we have to add or change anything to the spreadsheet it requires a many long and tedious hours. The code is all in this one large file, hacked together overtime in Perl. I've come up with a few OO solutions, but I'm not too familiar with OO programming in Perl and all my attempts at it haven't been great, so I've shied away from it so far. I've suggested we handle this section of the program with a more OO friendly language, but we can't apparently. I've also suggested that we scrap the entire spreadsheet idea, and just move to a webpage, but we can't do that either. We've been working on this project for a few months, and every time we have to change that file, we all dread it. I'm thinking it's time to start some refactoring. However, I don't even know what could make this file easier to work with. The way the output is formatted makes it so that it has to be somewhat hardcoded. I'm wondering if anyone has insight on any design patterns or techniques they have used to tackle a similar problem. I'm open to any ideas. Perl specific answers are welcome, but I am also interested in language-agnostic solutions.

    Read the article

  • How to Set Up a Hadoop Cluster Using Oracle Solaris (Hands-On Lab)

    - by Orgad Kimchi
    Oracle Technology Network (OTN) published the "How to Set Up a Hadoop Cluster Using Oracle Solaris" OOW 2013 Hands-On Lab. This hands-on lab presents exercises that demonstrate how to set up an Apache Hadoop cluster using Oracle Solaris 11 technologies such as Oracle Solaris Zones, ZFS, and network virtualization. Key topics include the Hadoop Distributed File System (HDFS) and the Hadoop MapReduce programming model. We will also cover the Hadoop installation process and the cluster building blocks: NameNode, a secondary NameNode, and DataNodes. In addition, you will see how you can combine the Oracle Solaris 11 technologies for better scalability and data security, and you will learn how to load data into the Hadoop cluster and run a MapReduce job. Summary of Lab Exercises This hands-on lab consists of 13 exercises covering various Oracle Solaris and Apache Hadoop technologies:     Install Hadoop.     Edit the Hadoop configuration files.     Configure the Network Time Protocol.     Create the virtual network interfaces (VNICs).     Create the NameNode and the secondary NameNode zones.     Set up the DataNode zones.     Configure the NameNode.     Set up SSH.     Format HDFS from the NameNode.     Start the Hadoop cluster.     Run a MapReduce job.     Secure data at rest using ZFS encryption.     Use Oracle Solaris DTrace for performance monitoring.  Read it now

    Read the article

  • CoffeeScript - inability to support progressive adoption

    - by Renso
    First if, what is CoffeeScript?Web definitionsCoffeeScript is a programming language that compiles statement-by-statement to JavaScript. The language adds syntactic sugar inspired by Ruby and Python to enhance JavaScript's brevity and readability, as well as adding more sophisticated features like array comprehension and pattern matching.The issue with CoffeeScript is that it eliminates any progressive adoption. It is a purist approach, kind of like the Amish, if you're not borne Amish, tough luck. So for folks with thousands of lines of JavaScript code will have a tough time to convert it to CoffeeScript. You can use the js2coffee API to convert the JavaScript file to CoffeeScript but in my experience that had trouble converting the files. It would convert the file to CoffeeScript without any complaints, but then when trying to generate the CoffeeScript file got errors with guess what: INDENTATION!Tried to convince the CoffeeScript community on github but got lots of push-back to progressive adoption with comments like "stupid", "crap", "child's comportment", "it's like Ruby, Python", "legacy code" etc. As a matter of interest one of the first comments were that the code needs to be re-designed before converted to CoffeeScript. Well I rest my case then :-)So far the community on github has been very reluctant to even consider introducing some way to define code-blocks, obviously curly braces is not an option as they use it for json object definitions. They also have no consideration for a progressive adoption where some, if not all, JavaScript syntax will be allowed which means all of us in the real world that have thousands of lines of JavaScript will have a real issue converting it over. Worst, I for one lack the confidence that tools like js2coffee will provide the correct indentation that will determine the flow of control in your code!!! Actually it is hard for me to find enough justification for using spaces or tabs to control the flow of code. It is no wonder that C#, C, C++, Java, all enterprise-scale frameworks still use curly braces. Have never seen an enterprise app built with Ruby or PhP.Let me know what your concerns are with CoffeeScript and how you dealt with large scale JavaScript conversions to CoffeeScript.

    Read the article

  • Which approach is the most maintainable?

    - by 2rs2ts
    When creating a product which will inherently suffer from regression due to OS updates, which of these is the preferable approach when trying to reduce maintenance cost and the likelihood of needing refactoring, when considering the task of interpreting system state and settings for a lay user? Delegate the responsibility of interpreting the results of inspecting the system to the modules which perform these tasks, or, Separate the concerns of interpretation and inspection into two modules? The first obviously creates a blob in which a lot of code would be verbose, redundant, and hard to grok; the second creates a strong coupling in which the interpretation module essentially has to know what it expects from inspection routines and will have to adapt to changes to the OS just as much as the inspection will. I would normally choose the second option for the separation of concerns, foreseeing the possibility that inspection routines could be re-used, but a developer updating the product to deal with a new OS feature or something would have to not only write an inspection routine but also write an interpretation routine and link the two correctly - and it gets worse for a developer who has to change which inspection routines are used to get a certain system setting, or worse yet, has to fix an inspection routine which broke after an OS patch. I wonder, is it better to have to patch one package a lot or two packages, each somewhat less so?

    Read the article

  • How to convince a client to switch to a framework *now*; also examples of great, large-scale php applications.

    - by cbrandolino
    Hi everybody. I'm about to start working on a very ambitious project that, in my opinion, has some great potential for what concerns the basic concept and the implementation ideas (implementation as in how this ideas will be implemented, not as in programming). The state of the code right now is unluckily subpar. It's vanilla php, no framework, no separation between application and visualization logic. It's been done mostly by amateur students (I know great amateur/student programmers, don't get me wrong: this was not the case though). The clients are really great, and they know the system won't scale and needs a redesign. The problem is, they would like to launch a beta ASAP and then think of rebuilding. Since just the basic functionalities are present now, I suggested it would be a great idea if we (we're a three-people shop, all very proficient) ported that code to some framework (we like CodeIgniter) before launching. We would reasonably be able to do that in < 10 days. Problem is, they don't think php would be a valid long-term solution anyway, so they would prefer to just let it be and fix the bugs for now (there's quite a bit) and then directly switch to some ruby/python based system. Porting to CI now will make future improvements incredibly easier, the current code more secure, changing the style - still being discussed with the designers - a breeze (reminder: there are database calls in template files right now); the biggest obstacle is the lack of trust in php as a valid, scalable technology. So well, I need some examples of great php applications (apart from facebook) and some suggestions on how to try to convince them to port soon. Again, they're great people - it's not like they would like ruby cause it's so hot right now; they just don't trust php since us cool programmers like bashing it, I suppose, but I'm sure going on like this for even one more day would be a mistake. Also, we have some weight in the decision process.

    Read the article

  • Overloading methods that do logically different things, does this break any major principles?

    - by siva.k
    This is something that's been bugging me for a bit now. In some cases you see code that is a series of overloads, but when you look at the actual implementation you realize they do logically different things. However writing them as overloads allows the caller to ignore this and get the same end result. But would it be more sound to name the methods more explicitly then to write them as overloads? public void LoadWords(string filePath) { var lines = File.ReadAllLines(filePath).ToList(); LoadWords(lines); } public void LoadWords(IEnumerable<string> words) { // loads words into a List<string> based on some filters } Would these methods better serve future developers to be named as LoadWordsFromFile() and LoadWordsFromEnumerable()? It seems unnecessary to me, but if that is better what programming principle would apply here? On the flip side it'd make it so you didn't need to read the signatures to see exactly how you can load the words, which as Uncle Bob says would be a double take. But in general is this type of overloading to be avoided then?

    Read the article

  • Opengl + SDL linking error

    - by me2loveit2
    I am trying to load an image as a texture with opengl using c++ in visual studio 2010. I researched a couple hours online and found the SDL library, then I implemented a simple example and got some linking error I can not seem to figure out. The error log is here: 1Build started 10/20/2012 12:09:17 AM. 1InitializeBuildStatus: 1 Touching "Debug\texture mapping test.unsuccessfulbuild". 1ClCompile: 1 All outputs are up-to-date. 1 texture mapping test.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1texture mapping test.obj : error LNK2019: unresolved external symbol _IMG_Load referenced in function "void __cdecl display(void)" (?display@@YAXXZ) 1MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol main referenced in function __tmainCRTStartup 1C:\Users\Me\Documents\Visual Studio 2010\Projects\Programming projects\texture mapping test\Debug\texture mapping test.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:02.45 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Can someone please help me!! I am at a desperate point right now. I downloaded the SDL, and copied all the .h file into: C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include I added the .lib (x86) files into://as a not i tried the (x64) file too but got the exact same error C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib and the .dll(x86) into: C:\Windows\System32 For implementing textures, I used the simple sample code from: http://www.sdltutorials.com/sdl-tip-sdl-surface-to-opengl-texture Please let me know if you can see me doing something wrong, or know how I can fix this!! Thanks Phil

    Read the article

  • Are long methods always bad?

    - by wobbily_col
    So looking around earlier I noticed some comments about long methods being bad practice. I am not sure I always agree that long methods are bad (and would like opinions from others). For example I have some Django views that do a bit of processing of the objects before sending them to the view, a long method being 350 lines of code. I have my code written so that it deals with the paramaters - sorting / filtering the queryset, then bit by bit does some processing on the objects my query has returned. So the processing is mainly conditional aggregation, that has complex enough rules it can't easily be done in the database, so I have some variables declared outside the main loop then get altered during the loop. varaible_1 = 0 variable_2 = 0 for object in queryset : if object.condition_condition_a and variable_2 > 0 : variable 1+= 1 ..... ... . more conditions to alter the variables return queryset, and context So according to the theory I should factor out all the code into smaller methods, so That I have the view method as being maximum one page long. However having worked on various code bases in the past, I sometimes find it makes the code less readable, when you need to constantly jump from one method to the next figuring out all the parts of it, while keeping the outermost method in your head. I find that having a long method that is well formatted, you can see the logic more easily, as it isn't getting hidden away in inner methods. I could factor out the code into smaller methods, but often there is is an inner loop being used for two or three things, so it would result in more complex code, or methods that don't do one thing but two or three (alternatively I could repeat inner loops for each task, but then there will be a performance hit). So is there a case that long methods are not always bad? Is there always a case for writing methods, when they will only be used in one place?

    Read the article

  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

    Read the article

  • Secure Coding Practices in .NET

    - by SoftwareSecurity
    Thanks to everyone who helped pack the room at the Fox Valley Day of .NET.   This presentation was designed to help developers understand why secure coding is important, what areas to focus on and additional resources.  You can find the slides here. Remember to understand what you are really trying to protect within your application.  This needs to be a conversation between the application owner, developer and architect.  Understand what data (or Asset) needs to be protected.  This could be passwords, credit cards, Social Security Numbers.   This also may be business specific information like business confidential data etc.  Performing a Risk and Privacy Assessment & Threat Model on your applications even in a small way can help you organize this process. These are the areas to pay attention to when coding: Authentication & Authorization Logging & Auditing Event Handling Session and State Management Encryption Links requested Slides Books The Security Development Lifecycle: SDL: A Process for Developing Demonstrably More Secure Software Threat Modeling Writing Secure Code The Web Application Hackers Handbook  Secure Programming with Static Analysis   Other Resources: OWASP OWASP Top 10 OWASP WebScarab OWASP WebGoat Internet Storm Center Web Application Security Consortium Events: OWASP AppSec 2011 in Minneapolis

    Read the article

  • Developing momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

    Read the article

< Previous Page | 735 736 737 738 739 740 741 742 743 744 745 746  | Next Page >