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  • OpenGL: Implementing transformation matrix stack

    - by Jakub M.
    In a newer OpenGL there is no matrix stack. I am working on a simple display engine, and I am going to implement the transformation stack. What is a common strategy here? Should I build a push/pop stack, and use it with a tree representing my model? I suppose this is the "old" approach, that was deprecated in the newer OpenGL versions. Maybe then it is not the best solution (it was removed for some reason)

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  • How do I create an Array into another Array?

    - by Timnkd
    I have the following JavaScript Array: var jsonArray = { 'homes' : [ { "home_id":"203", "price":"925", "sqft":"1100", "num_of_beds":"2", "num_of_baths":"2.0", }, { "home_id":"59", "price":"1425", "sqft":"1900", "num_of_beds":"4", "num_of_baths":"2.5", }, // ... (more homes) ... ]} I want to convert this to the following type of Array (pseudo code): var newArray = new Array(); newArray.push(home_id's); How can I do that? Notice how the newArray only has home_ids from the big jsonArray array.

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  • Mercurial local repository backup

    - by Ricket
    I'm a big fan of backing things up. I keep my important school essays and such in a folder of my Dropbox. I make sure that all of my photos are duplicated to an external drive. I have a home server where I keep important files mirrored across two drives inside the server (like a software RAID 1). So for my code, I have always used Subversion to back it up. I keep the trunk folder with a stable copy of my application, but then I create a branch named with my username, and inside there is my working copy. I make very few changes between commits to that branch, with the understanding that the code in there is my backup. Now I'm looking into Mercurial, and I must admit I haven't truly used it yet so I may have this all wrong. But it seems to me that you have a server-side repository, and then you clone it to a working directory in the form of a local repository. Then as you work on something, you make commits to that local repository, and when things are in a state to be shared with others, you hg push to the parent repository on the server. Between pushes of stable, tested, bug-free code, where is the backup? After doing some thinking, I've come to the conclusion that it is not meant for backup purposes and it assumes you've handled that on your own. I guess I need to keep my Mercurial local repositories in my dropbox or some other backed-up location, since my in-progress code is not pushed to the server. Is this pretty much it, or have I missed something? If you use Mercurial, how do you backup your local repositories? If you had turned on your computer this morning and your hard drive went up in flames (or, more likely, the read head went bad, or the OS corrupted itself, ...), what would be lost? If you spent the past week developing a module, writing test cases for it, documenting and commenting it, and then a virus wipes your local repository away, isn't that the only copy? So then on the flip side, do you create a remote repository for every local repository and push to it all the time? How do you find a balance? How do you ensure your code is backed up? Where is the line between using Mercurial as backup, and using a local filesystem backup utility to keep your local repositories safe?

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  • Deploying patches and new versions.

    - by 0plus1
    I'm deveoping a big project, I have the dev folder (connected to a specific subdomain) then the "real" folder, the live one. When I'm ready to push patches or whole new versions I'm currently copying the files individually, is there a program that can help me do this task? Keep in mind that some files (the config one and the htacess) must never change in the live version. Thank you

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  • Where do you extend classes in your rails application?

    - by ro
    Just about to extend the Array class with the following extension: class Array def shuffle! size.downto(1) { |n| push delete_at(rand(n)) } self end end However, I was wondering where a good place to keep these sort of extensions. I was thinking environment.rb or putting in its own file in the initializers directory.

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  • Remove objects from UINavigationController

    - by Joshep Freeman
    I would like to know if there is a way to know which objects [UIViewControllers?] are stored inside [self navigationController] (I'm guessing they are stored there with pushViewController?), and if there is a way to remove such objects. Consider this scenario: 1.- Show "Presentation screen" (a logo) 2.- Wait 2 seconds 3.- Push "Data screen" (no need for "Presentation screen" anymore but it's stored in Memory) Thanks for your time.

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Call a Firebug command from client code.

    - by ProfK
    I would like to apply some sort of IoC, with debugee code, i.e. the current HTML document, and the debugger, Firebug. It would be great to have some sort of document that asks Firebug to open a push channel from the document, versus the more common scenario of the debugger pulling information from the debugee document. Is this possible and or feasible?

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  • Git: Run through a filter before commiting/pushing?

    - by martiert
    Hi. Is there a way to run the changed files through a filter before doing the commit? I wish to make sure the files follows the coding standards for the project. I would also like to compile and run some test before the commit/push actually takes place, so I know everything in the repo actually works.

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  • Launch an app from within another (iPhone)

    - by Jeff
    Is it possible to launch any arbitrary iPhone application from within another app? For example in my application if I want the user to push a button and launch right into the Phone app (close the current app, open the Phone app), would this be possible? I know this can be done for making phone calls with the tel URL link, but I want to instead just have the Phone app launch without dialing any specific number.

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  • Problem parsing XML data to Multi dimensional array

    - by Cam
    Hi there, i'm still transitioning from as2 to as3, i'm having trouble with parsing XML data to Multi dimensional array, below is the onComplete handler which is succesfully tracing 'event.target.data' but outputs 'A term is undefined and has no properties' when tracing _vein_data[0][0].xPos . I'm guessing there is a easier way to approach it than this attempt private function on_xml_completed(event:Event):void { var XMLPoints:XML = new XML(event.target.data); for ( var i:int = 0; i < XMLPoints.shape.length(); i++ ) { var shapeArray:Array = new Array(); _vein_data.push(shapeArray); for ( var j:int = 0; j < 4; i++ ) { _vein_data[i].push({'xPos':XMLPoints.shape[i].point[j].@xPos, 'yPos':XMLPoints.shape[i].point[j].@yPos}); } } trace(_vein_data[0][0].xPos) loadAsset(); } here's a portion of my XML; <items> <shape> <point xPos="60" yPos="23" /> <point xPos="65" yPos="23" /> <point xPos="93" yPos="85" /> <point xPos="88" yPos="87" /> </shape> <shape> <point xPos="88" yPos="87" /> <point xPos="92" yPos="83" /> <point xPos="145" yPos="174" /> <point xPos="138" yPos="175" /> </shape> <shape> <point xPos="138" yPos="175" /> <point xPos="143" yPos="171" /> <point xPos="147" yPos="211" /> <point xPos="141" yPos="212" /> </shape> </items> thank you in advance for any guidance on this Cam

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  • Mercurial auto update problem.

    - by Ezequiel
    We are starting to use Mercurial for source control. We have configured the HGRC configuration file to do an auto update after we push to the "central" repository. With some PCs we get this error msg: warning: changegroup hook exited with status -1 HGRC looks like this: [ui] username=ADMIN verbose=true [hooks] changegroup = hg update >&2 Later we perform the update manually and everything works right.

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  • JavaScript code inside UpdatePanel

    - by Ed Woodcock
    Ok: I've got an UpdatePanel on an aspx page that contains a single Placeholder. Inside this placeholder I'm appending one of a selection of usercontrols depending on certain external conditions (this is a configuration page). In each of these usercontrols there is a bindUcEvents() javascript function that binds the various jQuery and javascript events to buttons and validators inside the usercontrol. The issue I'm having is that the usercontrol's javascript is not being recognised. Normally, javascript inside an updatepanel is executed when the updatepanel posts back, however none of this code can be found by the page (I've tried running the function manually via firebug's console, but it tells me it cannot find the function). Does anyone have any suggestions? Cheers, Ed. EDIT: cut down (but functional) example: Markup: <script src="/js/jquery-1.3.2.min.js"></script> <form id="form1" runat="server"> <div> <asp:ScriptManager ID="Script" runat="server" /> <asp:Button ID="Postback" runat="server" Text="Populate" OnClick="PopulatePlaceholder" /> <asp:UpdatePanel ID="UpdateMe" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="Postback" EventName="Click" /> </Triggers> <ContentTemplate> <asp:Literal ID="Code" runat="server" /> <asp:PlaceHolder ID="PlaceMe" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </div> </form> C#: protected void PopulatePlaceholder(object sender, EventArgs e) { Button button = new Button(); button.ID = "Push"; button.Text = "push"; button.OnClientClick = "javascript:return false;"; Code.Text = "<script type=\"text/javascript\"> function bindEvents() { $('#" + button.ClientID + "').click(function() { alert('hello'); }); } bindEvents(); </script>"; PlaceMe.Controls.Add(button); } You'll see that the button does not poput the alert message, even though the code is present on the page.

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  • Android: Issue with acceptable file types via bluetooth

    - by poeschlorn
    Hi guys, i've got a problem with pushing files to my nexus one: It seems to me that there is only a small selection of file types that are accepted by my phone (such like jpg, gif and so on). I recently tried to push other files to my phone (in my case gpx) and my phone has rejected it automatically... is there a way to bypass or extent this filter? Is there also a way to catch those files by a service? greets, poeschlorn

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  • How do I permanently remove (obliterate) files from history?

    - by phmr
    I commited a lot of files locally (including binary files removing & adding...) and now when I try to push it takes a lot of time. Actually I messed up my local repo history. How could I avoid this mistake in the future ? Can I transform a set of local revision 1-2-3-4 to 1-2 with 2 being the final revision of the local clone ?

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  • Question about DispatcherUnhandledException

    - by Diego Pacheco
    The problem in this code is that when it's run and I push "Yes" button, This is shown: This means that my application stopped working, I just want it to end. private void App_DispatcherUnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e) { string message = "An unhandled exception has ocurred, do you want close the app?"; MessageBoxResult currentMB = MessageBox.Show(message, "SomeTitleApp", MessageBoxButton.YesNo, MessageBoxImage.Exclamation); if (currentMB == MessageBoxResult.Yes) { Application.Current.Shutdown(); } else { e.Handled = true; } }

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  • Tab Bar and Nav Controller: Where did I go wrong in my Interface Builder wiring?

    - by editor
    Even if you don't know how I've shot myself in the foot, a story which I've tried to lay out below, if you think I've done a good job showing the parameters of my problem I'd appreciate an upvote so that I might be able to grab some attention for my question. I've been working on an iPhone application in XCode and Interface Builder of the Tab Bar project type. After getting a table view of topics (business sectors) working fine I realized that I would need to add a Navigation Control to allow the user to drill into a subtopics (subsectors) table. As a green Objective-C developer, that was confusing, but I managed to get it working by reading various documentation trying out a few different IB options. My current setup is a Tab Bar Controller with Tab 1 as a Navigation Controller and Tab 2 a plain view with a Table View placed into it. The wiring works: I can log when table rows are selected and I'm ready to push a new View Controller onto the stack so that I can display the subtopics Table View. My problem: For some reason the first tab's Table View is a delegate and dataSource of the second ta. It doesn't make sense to me and I can't figure out why that's the only setup that works. Here is the wiring: Navigation Controller (Sectors) is a delegate of Tab Bar Navigation Bar is a delegate of Navigation Controller (Sectors) View Contoller (Sectors) has a view of Table View Table View (in Navigation Controller (Sectors)) is a delegate of First View Controller (Companies) Table View (in Navigation Controller (Sectors)) is a dataSource outlet of First View Controller (Companies) First View Controller (Companies) First View Contoller (Sectors) has a view of Table View Table View (in First View Controller (Companies)) is not hooked up to a dataSource outlet and is not a delegate When I click the tab buttons and look at the Inspector I see that the first tab is correctly hooked up to my MainWindow.xib and the second tab has selected a nib called SecondView.xib. It's in the File's Owner of MainWindow.xib where I inherit UITableViewDataSource and UITableViewDelegate (and also UITabBarControllerDelegate) in the .h, and in the .m where I implement the delegate methods. Why does this setup only work when the Table View in my first tab (View Controller (Sectors)) is a delegate and dataSource of the second tab? I'm confused: why wouldn't it need to be hooked up to the Navigation Controller-enabled tab in which the Table View is seen (Navigation Controller (Sectors))? The Table View seen on the second tab has neither dataSource and is not a delegate. I'm having trouble getting a pushViewController to fire (self.navigationController is not nil but the new View Controller still doesn't load) and I suspect that I need to work out this IB wiring issue before I can troubleshoot why the Nav Controller won't push a new View Controller onto the stack. if(nil == self.navigationController) { NSLog(@"self.navigationController is nil."); } else { NSLog(@"self.navigationController is not nil."); SectorList *subsectorViewController = [[SectorList alloc] initWithNibName:@"SectorList" bundle:nil]; subsectorViewController.title = @"Subsectors"; [[self navigationController] pushViewController:subsectorViewController animated:YES]; [subsectorViewController release]; }

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  • named/bind zone file parser in C#

    - by Michal Rogozinski
    Hi, I'm looking for a bind/named zone file parser in .NET C#. If there is anything I could import/convert I would be interested too. Unfortunately there's not much, or I'm having troubles finding it. My goal is to make sure a zone file is syntax-errors-free before I push it to the server. I'd appreciate any help or hints. Thanks

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  • How to test an openshift application on local host

    - by panipsilos
    I recently start playing with Openshift and I am wondering if there is a way to deploy ( test) your application on local host before you upload it on openshift. Thing is that every time I make change on the code, it takes some time to push it to openshift and check if it works. Google app engine SDK ( for Eclipse), for example, includes a web server application (app engine simulator) that allows you to test your app locally before you deploy on google. thnx Fotis

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  • Pushing reference of an object to array

    - by intacto
    As far as i can see in a situation like this: var x = []; var y = {}; y.someProp='asd'; This doesnt work: x.push(y); What I want to do is add a reference of y to x so that later if I will "delete y;" I want it also to be removed from the array x.

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