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  • How to use a method with more than one parameters to create custom buttons

    - by iphonix
    I am repeating my codes few times to create custom buttons, I am trying to create a method and create all my required buttons just by called that method and using two parameters, btnTitle and btnAction. My Codes for the method -(void) addnewButton:(NSString *) btnTitle withAction:UIAction btnAction; { // Add a custom edit navigation button editButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString((btnTitle), @"") style:UIBarButtonItemStyleBordered target:self action:@selector(btnAction)] autorelease]; self.navigationItem.rightBarButtonItem = editButton; } Now how shall I call this method to create a button?

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  • Zend Framework Module Based Error Handling

    - by cnkt
    Zend_Controller_Plugin_ErrorHandler always forwards to ErrorController::errorAction() in the default module but i want it be module aware. For example when a exception throws it must be call the module's ErrorController like Admin_ErrorController:errorAction. How can i do this? Thanks.

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  • PHP: MVC and DRY

    - by Pirkka
    Hello! Question about controllers. Can controller call it`s own class methods inside an action? EDIT: Oh sorry. I meant I dont want to repeat myself. :)

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  • calling a java servlet from javascript

    - by marco
    Hello, I am trying to create a web application using the MCV design pattern. For the gui part I would like to use javascript. And for the controller Java Servlets. Now I have never really worked with javascript, so I'm having a hard time figuring out how to call a java servlet from javascript and how to get the response from the servlet. Can anybody help me out?

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  • calender in oracle forms

    - by Mousarules
    Hi guys :) i want to integrate a ready made CALENDER on my oracle forms application whethear it's a java applet or other available option ; i want the end user to be able to invoke this CALENDER whenever he pressed the date button so that he can chose a specific date to be entered in a display item .

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  • Parsing EXIF's "ExposureTime" using PHP

    - by MarkL
    Re, One photo with exposure being 1/640 has the EXIF field of "ExposureTime" eq. "15625/10000000". I am not sure why some photos display this value in a readable format (e.g., "1/100"), but I need to convert this "15625" back to "1/640". How? :) Thanks.

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  • What is the most efficient way to learn x86 assembly?

    - by Web Des
    I want to learn x86 assembly and I want to know if learning reverse engineering is a good way to learn it? Also I have some c++ knowledge of pointers, stack, heap , references, etc.. I was considering this book. http://www.amazon.com/Reversing-Secrets-Engineering-Eldad-Eilam/dp/0764574817/ref=sr_1_1?s=books&ie=UTF8&qid=1340420512&sr=1-1&keywords=reverse+engineering Also Is reverse engineering the same as what they call disassembly?

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  • how to replace ie error

    - by Jeny
    Hi friends, document.getElementId(id).style.display ='table-cell'. this gives error message in ie, this is ie bug or any other solutions please give any other solutions

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

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  • QT widget for on WindowsXP

    - by Surjya Narayana Padhi
    Hi Geeks, I need to create a widget which shows battery status(in percentage) inside my qt application. Can anybody suggest me how to get the winXP api to know the battery status. Then as the api will return the percentage I will display on my widget....

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  • SQLParameter not working properly

    - by Pselus
    I am trying to access a stored procedure and I'm getting an error that says: Procedure or function 'getbug' expects parameter '@bugID', which was not supplied. This is my code to call the procedure. SqlCommand cmd = new SqlCommand("getbug", cn); cmd.Parameters.Add(new SqlParameter("bugID", bugID)); bugID is set as 1089 (and is type int) I can't figure out why this won't work.

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  • Problem Naming an Interface

    - by Jens Schauder
    I have an interface named PropertyFilter which used to take a Propertyand decide if accepts it or not. And the world was good. But now the interface changed, so that implementations may choose to add additional Propertys. For example a Customer property might get expanded into Name and Address properties. I think it is obvious this is not a Filter anymore, but how would you call such a thing?

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  • How to unit tests functions which return results asyncronously in XCode?

    - by DevDevDev
    I have something like - (void)getData:(SomeParameter*)param { // Remotely call out for data returned asynchronously // returns data via a delegate method } - (void)handleDataDelegateMethod:(NSData*)data { // Handle returned data } I want to write a unit test for this, how can I do something better than NSData* returnedData = nil; - (void)handleDataDelegateMethod:(NSData*)data { returnedData = data; } - (void)test { [obj getData:param]; while (!returnedData) { [NSThread sleep:1]; } // Make tests on returnedData }

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  • Dynamic Dispatch without Virtual Functions

    - by Kristopher Johnson
    I've got some legacy code that, instead of virtual functions, uses a kind field to do dynamic dispatch. It looks something like this: // Base struct shared by all subtypes // Plain-old data; can't use virtual functions struct POD { int kind; int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); }; enum Kind { Kind_Derived1, Kind_Derived2, Kind_Derived3 }; struct Derived1: POD { Derived1(): kind(Kind_Derived1) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived2: POD { Derived2(): kind(Kind_Derived2) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived3: POD { Derived3(): kind(Kind_Derived3) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; and then the POD class's function members are implemented like this: int POD::GetFoo() { // Call kind-specific function switch (kind) { case Kind_Derived1: { Derived1 *pDerived1 = static_cast<Derived1*>(this); return pDerived1->GetFoo(); } case Kind_Derived2: { Derived2 *pDerived2 = static_cast<Derived2*>(this); return pDerived2->GetFoo(); } case Kind_Derived3: { Derived3 *pDerived3 = static_cast<Derived3*>(this); return pDerived3->GetFoo(); } default: throw UnknownKindException(kind, "GetFoo"); } } POD::GetBar(), POD::GetBaz(), POD::GetXyzzy(), and other members are implemented similarly. This example is simplified. The actual code has about a dozen different subtypes of POD, and a couple dozen methods. New subtypes of POD and new methods are added pretty frequently, and so every time we do that, we have to update all these switch statements. The typical way to handle this would be to declare the function members virtual in the POD class, but we can't do that because the objects reside in shared memory. There is a lot of code that depends on these structs being plain-old-data, so even if I could figure out some way to have virtual functions in shared-memory objects, I wouldn't want to do that. So, I'm looking for suggestions as to the best way to clean this up so that all the knowledge of how to call the subtype methods is centralized in one place, rather than scattered among a couple dozen switch statements in a couple dozen functions. What occurs to me is that I can create some sort of adapter class that wraps a POD and uses templates to minimize the redundancy. But before I start down that path, I'd like to know how others have dealt with this.

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  • Use .NET in VB6 or classical ASP

    - by Michael
    Duplicate of Calling .NET methods from VB6 via COM visible DLL Which ways exist to use/call .NET classes/functions/libraries (.net 3.x) in VB6 or classical ASP ? Has anybody experiences with that ? How much effort is necessary to wrap .NET to COM ? Are there tools which help ?

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