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  • error C2065: 'CComQIPtr' : undeclared identifier

    - by Ken Smith
    I'm still feeling my way around C++, and am a complete ATL newbie, so I apologize if this is a basic question. I'm starting with an existing VC++ executable project that has functionality I'd like to expose as an ActiveX object (while sharing as much of the source as possible between the two projects). I've approached this by adding an ATL project to the solution in question, and in that project have referenced all the .h and .cpp files from the executable project, added all the appropriate references, and defined all the preprocessor macros. So far so good. But I'm getting a compiler error in one file (HideDesktop.cpp). The relevant parts look like this: #include "stdafx.h" #define WIN32_LEAN_AND_MEAN #include <Windows.h> #include <WinInet.h> // Shell object uses INTERNET_MAX_URL_LENGTH (go figure) #if _MSC_VER < 1400 #define _WIN32_IE 0x0400 #endif #include <atlbase.h> // ATL smart pointers #include <shlguid.h> // shell GUIDs #include <shlobj.h> // IActiveDesktop #include "stdhdrs.h" struct __declspec(uuid("F490EB00-1240-11D1-9888-006097DEACF9")) IActiveDesktop; #define PACKVERSION(major,minor) MAKELONG(minor,major) static HRESULT EnableActiveDesktop(bool enable) { CoInitialize(NULL); HRESULT hr; CComQIPtr<IActiveDesktop, &IID_IActiveDesktop> pIActiveDesktop; // <- Problematic line (throws errors 2065 and 2275) hr = pIActiveDesktop.CoCreateInstance(CLSID_ActiveDesktop, NULL, CLSCTX_INPROC_SERVER); if (!SUCCEEDED(hr)) { return hr; } COMPONENTSOPT opt; opt.dwSize = sizeof(opt); opt.fActiveDesktop = opt.fEnableComponents = enable; hr = pIActiveDesktop->SetDesktopItemOptions(&opt, 0); if (!SUCCEEDED(hr)) { CoUninitialize(); // pIActiveDesktop->Release(); return hr; } hr = pIActiveDesktop->ApplyChanges(AD_APPLY_REFRESH); CoUninitialize(); // pIActiveDesktop->Release(); return hr; } This code is throwing the following compiler errors: error C2065: 'CComQIPtr' : undeclared identifier error C2275: 'IActiveDesktop' : illegal use of this type as an expression error C2065: 'pIActiveDesktop' : undeclared identifier The two weird bits: (1) CComQIPtr is defined in atlcomcli.h, which is included in atlbase.h, which is included in HideDesktop.cpp; and (2) this file is only throwing these errors when it's referenced in my new ATL/AX project: it's not throwing them in the original executable project, even though they have basically the same preprocessor definitions. (The ATL AX project, naturally enough, defines _ATL_DLL, but I can't see where that would make a difference.) My current workaround is to use a normal "dumb" pointer, like so: IActiveDesktop *pIActiveDesktop; HRESULT hr = ::CoCreateInstance(CLSID_ActiveDesktop, NULL, // no outer unknown CLSCTX_INPROC_SERVER, IID_IActiveDesktop, (void**)&pIActiveDesktop); And that works, provided I remember to release it. But I'd rather be using the ATL smart stuff. Any thoughts?

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  • Properly Establishing an ApplicationEndpoint in UCMA 3.0

    - by user570720
    I've been struggling with getting an application endpoint working on UCMA 3.0. I am trying to run an application on a server separate from the Lync server which uses a registered ApplicationEndpoint to monitor presence and act as a bot which can send other users messages. I used to have my code working with a UserEndpoint (which was fine for monitoring presence), but did not have the capabilities to send IMs to other Lync users. After searching the web, I'm finally at the point where I'm getting this error when running my code: System.ArgumentException was unhandled Message=An ApplicationEndpoint can be registered only if proxy and Multual Tls have been specified. Source=Microsoft.Rtc.Collaboration StackTrace: at Microsoft.Rtc.Collaboration.ApplicationEndpoint..ctor(CollaborationPlatform platform, ApplicationEndpointSettings settings) at Waldo.endpointHelper.CreateApplicationEndpoint(ApplicationEndpointSettings applicationEndpointSettings) in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\endpointHelper.cs:line 117 at Waldo.endpointHelper.CreateEstablishedApplicationEndpoint(String endpointFriendlyName) in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\endpointHelper.cs:line 228 at Waldo.waldoGrabPresence.Run() in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\waldoGrabPresence.cs:line 60 at Waldo.waldoGrabPresence.Main(String[] args) in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\waldoGrabPresence.cs:line 42 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: After some searching, I followed the instructions here: http://blogs.claritycon.com/blogs/michael_greenlee/archive/2009/03/21/installing-a-certificate-for-ucma-v2-0-applications.aspx to import a certificate onto the server that I'm trying to run the application on, but to no avail. So at this point, I think that there must be something wrong with how I'm setting up the ApplicationEndpointSettings, CollaberationPlatform or ApplicationEndpoint objects. Here's how I'm doing it: ApplicationEndpointSettings settings = new ApplicationEndpointSettings(_ownerURIPrompt, _serverFQDNPrompt, _trustedPortPrompt); ServerPlatformSettings settings = new ServerPlatformSettings(null, _serverFQDNPrompt, _trustedPortPrompt, _trustedApplicationGRUU); _collabPlatform = new CollaborationPlatform(settings); _applicationEndpoint = new ApplicationEndpoint(_collabPlatform, applicationEndpointSettings); Does anyone see any problems with what I'm doing? Or, better yet, does anyone know of a blog that walks you through establishing an application endpoint in the situation I'm in? I work really well with tutorials or samples, but have not found one that seems to accomplish what I'm trying to do. Thanks for the help!

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  • How to force VS 2010 to skip "builds" of projects which haven't changed?

    - by Ladislav Mrnka
    Our product's solution has more than 100+ projects (500+ksloc of production code). Most of them are C# projects but we also have few using C++/CLI to bridge communication with native code. Rebuilding the whole solution takes several minutes. That's fine. If I want to rebuilt the solution I expect that it will really take some time. What is not fine is time needed to build solution after full rebuild. Imagine I used full rebuild and know without doing any changes to to the solution I press Build (F6 or Ctrl+Shift+B). Why it takes 35s if there was no change? In output I see that it started "building" of each project - it doesn't perform real build but it does something which consumes significant amount of time. That 35s delay is pain in the ass. Yes I can improve the time by not using build solution but only build project (Shift+F6). If I run build project on particular test project I'm currently working on it will take "only" 8+s. It requires me to run project build on correct project (the test project to ensure dependent tested code is build as well). At least ReSharper test runner correctly recognizes that only this single project must be build and rerunning test usually contains only 8+s compilation. My current coding Kata is: don't touch Ctrl+Shift+B. The test project build will take 8s even if I don't do any changes. The reason why it takes 8s is because it also "builds" dependencies = in my case it "builds" more than 20 projects but I made changes only to unit test or single dependency! I don't want it to touch other projects. Is there a way to simply tell VS to build only projects where some changes were done and projects which are dependent on changed ones (preferably this part as another build option)? I worry you will tell me that it is exactly what VS is doing but in MS way ... I want to improve my TDD experience and reduce the time of compilation (in TDD the compilation can happen twice per minute). To make this even more frustrated I'm working in a team where most of developers used to work on Java projects prior to joining this one. So you can imagine how they are pissed off when they must use VS in contrast to full incremental compilation in Java. I don't require incremental compilation of classes. I expect working incremental compilation of solutions. Especially in product like VS 2010 Ultimate which costs several thousands dollars. I really don't want to get answers like: Make a separate solution Unload projects you don't need etc. I can read those answers here. Those are not acceptable solutions. We're not paying for VS to do such compromises.

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  • Sunspot_Rails Rake Aborted When Running Reindex

    - by Walter Chen
    I'm getting the following output after running rake sunspot:reindex. I'm a novice at Rails. I want to add sunspot_rails to my project to add search functionality (with the hope of deploying the project with Heroku). I'm using Rails 3. I followed the instructions here: https://github.com/outoftime/sunspot/blob/master/sunspot_rails/README.rdoc. My various other attempts to diagnose the problem included: installing sunspot in addition to sunspot_rails. I ended up with sunspot_rails v. 1.2.0 and 1.2.1 so I uninstalled 1.2.1 because I have sunspot_rails 1.2.0. installed the nokogiri gem which I understand is a dependency for sunspot_rails. installed libxml2 separately following the instructions here to install nokogiri: http://www.engineyard.com/blog/2010/getting-started-with-nokogiri/ ** Invoke sunspot:reindex (first_time) ** Invoke environment (first_time) ** Execute environment ** Execute sunspot:reindex rake aborted! undefined local variable or method counter' for [removed pound]<Class:0x10359aef8> /Library/Ruby/Gems/1.8/gems/activerecord-3.0.3/lib/active_record/base.rb:1008:inmethod_missing' /Library/Ruby/Gems/1.8/gems/sunspot_rails-1.2.0/lib/sunspot/rails/searchable.rb:235:in solr_index' /Library/Ruby/Gems/1.8/gems/activerecord-3.0.3/lib/active_record/relation/batches.rb:71:infind_in_batches' /Library/Ruby/Gems/1.8/gems/activerecord-3.0.3/lib/active_record/base.rb:440:in __send__' /Library/Ruby/Gems/1.8/gems/activerecord-3.0.3/lib/active_record/base.rb:440:infind_in_batches' /Library/Ruby/Gems/1.8/gems/sunspot_rails-1.2.0/lib/sunspot/rails/searchable.rb:234:in solr_index' /Library/Ruby/Gems/1.8/gems/sunspot_rails-1.2.0/lib/sunspot/rails/searchable.rb:184:insolr_reindex' /Library/Ruby/Gems/1.8/gems/sunspot_rails-1.2.0/lib/sunspot/rails/tasks.rb:57 /Library/Ruby/Gems/1.8/gems/sunspot_rails-1.2.0/lib/sunspot/rails/tasks.rb:56:in each' /Library/Ruby/Gems/1.8/gems/sunspot_rails-1.2.0/lib/sunspot/rails/tasks.rb:56 /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:incall' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in execute' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:ineach' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in execute' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:ininvoke_with_call_chain' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:in synchronize' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:ininvoke_with_call_chain' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:in invoke' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2051:ininvoke_task' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in top_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:ineach' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in top_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:instandard_exception_handling' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2023:in top_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2001:inrun' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in standard_exception_handling' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:1998:inrun' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/bin/rake:31 /usr/bin/rake:19:in `load' /usr/bin/rake:19 This is what I have in class I'd like to search: searchable do text :fname text :mname text :lname, :default_boost => 2 end Any help would be greatly appreciated!

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  • gcc/g++: error when compiling large file

    - by Alexander
    Hi, I have a auto-generated C++ source file, around 40 MB in size. It largely consists of push_back commands for some vectors and string constants that shall be pushed. When I try to compile this file, g++ exits and says that it couldn't reserve enough virtual memory (around 3 GB). Googling this problem, I found that using the command line switches --param ggc-min-expand=0 --param ggc-min-heapsize=4096 may solve the problem. They, however, only seem to work when optimization is turned on. 1) Is this really the solution that I am looking for? 2) Or is there a faster, better (compiling takes ages with these options acitvated) way to do this? Best wishes, Alexander Update: Thanks for all the good ideas. I tried most of them. Using an array instead of several push_back() operations reduced memory usage, but as the file that I was trying to compile was so big, it still crashed, only later. In a way, this behaviour is really interesting, as there is not much to optimize in such a setting -- what does the GCC do behind the scenes that costs so much memory? (I compiled with deactivating all optimizations as well and got the same results) The solution that I switched to now is reading in the original data from a binary object file that I created from the original file using objcopy. This is what I originally did not want to do, because creating the data structures in a higher-level language (in this case Perl) was more convenient than having to do this in C++. However, getting this running under Win32 was more complicated than expected. objcopy seems to generate files in the ELF format, and it seems that some of the problems I had disappeared when I manually set the output format to pe-i386. The symbols in the object file are by standard named after the file name, e.g. converting the file inbuilt_training_data.bin would result in these two symbols: binary_inbuilt_training_data_bin_start and binary_inbuilt_training_data_bin_end. I found some tutorials on the web which claim that these symbols should be declared as extern char _binary_inbuilt_training_data_bin_start;, but this does not seem to be right -- only extern char binary_inbuilt_training_data_bin_start; worked for me.

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  • counter and displaylist AS3

    - by VideoDnd
    How can I connect my counter to my display list?I've got a counter and a displaylist working, but I need help with everything in between. Try to explain I finished a Snowflake tutorial. The snowballs are children that are called to the stage. When connected to a dynamic variable, they move around and look like snow. I want my counter to move numbers around. I've got a counter, and I've got a 'for loop' to add children to the stage. link to file http://sandboxfun.weebly.com/ actionscript-3 //DISPLAYLIST "puts stuff on stage" for (var i:int = 0; i < 9; i++) { var t:MovieClip = new Tee(); t.x = 105 + i * 111; addChild(t);100 } //ARRAY //var o:Object = new Object(); <br> //var TeeProps:Dictionary= new Dictionary(true); <br> //var Tees:Array = new Array(); <br> //TeeProps[t] = o; <br> //addChild(t); <br> //Tees.push(t); <br> //} <br> //COUNTER drop in "mytext" text field to see it work var timer:Timer = new Timer(10); var count:int = 0; //start at -1 if you want the first decimal to be 0 var fcount:int = 100; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000);//starts out slow... then speeds up // mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } I'm rebuilding a earlier version for learning purposes.

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  • Rails, Deleting Children without Deleting Parent using :has_many

    - by Dex
    I have a model called MyContainer, which :has_many MyObjects. I want to delete all the MyObjects in the container without having to delete the MyContainer. My model does have :dependent = :destroy, however I don't want to have to delete and re-create the object because it is slower. Something like this does not work: @obj = MyContainer.find_by_id(10) @obj.my_objects.delete_all How can I accomplish this?

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  • Do console apps run faster than GUI apps?

    - by omair iqbal
    I am relatively new to world of programming. I have a few performance questions: Do console apps run faster than apps with a graphical user interface? Are languages like C and Pascal faster than object oriented languages like C++ and Delphi? I know language speed depends more on compiler than on language itself, but do compilers for procedural languages produce faster code than OO ones (including C++ compilers that can produce C code)?

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  • Hidden features of C#3.5 [closed]

    - by xyz
    Possible Duplicate: Hidden Features of C#? Kindly donot mistake this question with Hidden Features of C#?. It is specific to C# 3.5 / dot net 3.5 I have figured out some(what I have used so far). They are as under 1) Linq 2(Objects, Sql, Xml) 2) Lambda expressions 3) Extention methods 4) Object initializers 5) Collection initialisers 6) Anonymous delegates 7)Automatic properties Please help me in finding out more. Thanks

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  • load multiple directions in parallel in google map

    - by Maneesh
    My aim is to get distance between many locations thru GDirection object. Since I am using multiple objects, am not able to get distnace. Can someone help me out. Below is the code. for(ct=0;ct<size;ct++) { var gd=new GDirections(); gd.load("from: " + address + " to: " + offaddress[ct]); GEvent.addListener(directions,"load", function() { sor[ct]= gd.getDistance().html; }

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  • Pyplot connect to timer event?

    - by Baron Yugovich
    The same way I now have plt.connect('button_press_event', self.on_click) I would like to have something like plt.connect('each_five_seconds_event', self.on_timer) How can I achieve this in a way that's most similar to what I've shown above? EDIT: I tried fig = plt.subplot2grid((num_cols, num_rows), (col, row), rowspan=rowspan, colspan=colspan) timer = fig.canvas.new_timer(interval=100, callbacks=[(self.on_click)]) timer.start() And got AttributeError: 'AxesSubplot' object has no attribute 'canvas'

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  • Check SuspendLayout

    - by norlando02
    Is there a way in C# to check if an object is suspend? I have a TreeView that I need to know if it is still suspend. myTreeView.BeginUpdate(); myTreeView.SuspendLayout(); // Do Stuff. myTreeView.EndUpdate(); myTreeView.ResumeLayout(); Because i have this code in a recursive function I want to know if the TreeView is already been suspended.

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  • How to wrap Java String.format()?

    - by BlinK_
    Hey everyone, I would like to wrap the String.format() method with in my own Logger class. I can't figure a way how to pass arguments from my method to String.format(). public class Logger { public static void format(String format, Object... args) { print(String.format(format, args)); // <-- this gives an error obviously. } public static void print(String s) { System.out.println(s); } }

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  • What happens in memory when a C++ class is instantiated

    - by Jo Bucher
    I'm interested in the nuts and boltw of C++ and I wondered what actually changes when an object is instantiated. I'm particularly interested if the functions are then added to memory, if they are there from runtime or if they are never stored in memory at all. If anyone could direct me to a good site on some of the core bolts of C and C++, I'd love that too. Thanks, Jo

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  • Why does my ko computed observable not update bound UI elements when its value changes?

    - by Allen
    I'm trying to wrap a cookie in a computed observable (which I'll later turn into a protectedObservable) and I'm having some problems with the computed observable. I was under the opinion that changes to the computed observable would be broadcast to any UI elements that have been bound to it. I've created the following fiddle JavaScript: var viewModel = {}; // simulating a cookie store, this part isnt as important var cookie = function () { // simulating a value stored in cookies var privateZipcode = "12345"; return { 'write' : function (val) { privateZipcode = val; }, 'read': function () { return privateZipcode; } } }(); viewModel.zipcode = ko.computed({ read: function () { return cookie.read(); }, write: function (value) { cookie.write(value); }, owner: viewModel }); ko.applyBindings(viewModel);? HTML: zipcode: <input type='text' data-bind="value: zipcode"> <br /> zipcode: <span data-bind="text: zipcode"></span>? I'm not using an observable to store privateZipcode since that's really just going to be in a cookie. I'm hoping that the ko.computed will provide the notifications and binding functionality that I need, though most of the examples I've seen with ko.computed end up using a ko.observable underneath the covers. Shouldn't the act of writing the value to my computed observable signal the UI elements that are bound to its value? Shouldn't these just update? Workaround I've got a simple workaround where I just use a ko.observable along side of my cookie store and using that will trigger the required updates to my DOM elements but this seems completely unnecessary, unless ko.computed lacks the signaling / dependency type functionality that ko.observable has. My workaround fiddle, you'll notice that the only thing that changes is that I added a seperateObservable that isn't used as a store, its only purpose is to signal to the UI that the underlying data has changed. // simulating a cookie store, this part isnt as important var cookie = function () { // simulating a value stored in cookies var privateZipcode = "12345"; // extra observable that isnt really used as a store, just to trigger updates to the UI var seperateObservable = ko.observable(privateZipcode); return { 'write' : function (val) { privateZipcode = val; seperateObservable(val); }, 'read': function () { seperateObservable(); return privateZipcode; } } }(); This makes sense and works as I'd expect because viewModel.zipcode depends on seperateObservable and updates to that should (and does) signal the UI to update. What I don't understand, is why doesn't a call to the write function on my ko.computed signal the UI to update, since that element is bound to that ko.computed? I suspected that I might have to use something in knockout to manually signal that my ko.computed has been updated, and I'm fine with that, that makes sense. I just haven't been able to find a way to accomplish that.

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  • Authlogic remember_me on signup

    - by Lee
    We want to have remember_me enabled when the user signs up. When logging in its really easy to do this, how do to we do this on signup though, as we're literally only creating a User object?

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  • Flex - Issues with linkbar dataprovider

    - by BS_C3
    Hello Community! I'm having some issues displaying a linkbar. The data I need to display is in a XML file. However, I couldn't get the linkbar to display a xmllist (I did indeed read that you cannot set a xmlllist as a linkbar dataprovider... ). So, I'm transforming the xmllist in a array of objects. Here is some code. XML file: <data> <languages> <language id="en"> <label>ENGLISH</label> <source></source> </language> <language id="fr"> <label>FRANCAIS</label> <source></source> </language> <language id="es"> <label>ESPAÑOL</label> <source></source> </language> <language id="jp"> <label>JAPANESE</label> <source></source> </language> </languages> </data> AS Code that transforms the xmllist in an array of objects: private function init():void { var list:XMLList = generalData.languages.language; var arr:ArrayCollection = new ArrayCollection; var obj:Object; for(var i:int = 0; i<list.length(); i++) { obj = new Object; obj.id = list[i].@id; obj.label = list[i].label; obj.source = list[i].source; arr.addItemAt(obj, arr.length); } GlobalData.instance.languages = arr.toArray(); } Linkbar code: <mx:HBox horizontalAlign="right" width="100%"> <mx:LinkBar id="language" dataProvider="{GlobalData.instance.languages}" separatorWidth="3" labelField="{label}"/> </mx:HBox> The separator is not displaying, and neither do the label. But the array is populated (I tested it). Thanks for any help you can provide =) Regards, BS_C3

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  • how to access class and its functions from another class

    - by vbNewbie
    This is my first major application using multiple classes. It is written in vb and I know about creating objects of the class and using that instance to call functions of the class. But how do I create an object with constructors to allow another program written in C# to access my classes and functions and accept things from the program. Hope this makes sense.

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  • UIWebView Error

    - by Biranchi
    Hi all, I am getting an error while loading a url in uiwebview "malloc: * error for object 0x2841000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug" But when i change the url to google.com ,it works fine without any error. what is this error due to ?

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