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  • No database selected error in CodeIgniter running on MAMP stack

    - by Apophenia Overload
    First off, does anyone know of a good place to get help with CodeIgniter? The official community forums are somewhat disappointing in terms of getting many responses. I have ci installed on a regular MAMP stack, and I’m working on this tutorial. However, I have only gone through the Created section, and currently I am getting a No database selected error. Model: <?php class submit_model extends Model { function submitForm($school, $district) { $data = array( 'school' => $school, 'district' => $district ); $this->db->insert('your_stats', $data); } } View: <?php $this->load->helper('form'); ?> <?php echo form_open('main'); ?> <p> <?php echo form_input('school'); ?> </p> <p> <?php echo form_input('district'); ?> </p> <p> <?php echo form_submit('submit', 'Submit'); ?> </p> <?php echo form_close(); ?> Controller: <?php class Main extends controller { function index() { // Check if form is submitted if ($this->input->post('submit')) { $school = $this->input->xss_clean($this->input->post('school')); $district = $this->input->xss_clean($this->input->post('district')); $this->load->model('submit_model'); // Add the post $this->submit_model->submitForm($school, $district); } $this->load->view('main_view'); } } database.php $db['default']['hostname'] = "localhost:8889"; $db['default']['username'] = "root"; $db['default']['password'] = "root"; $db['default']['database'] = "stats_test"; $db['default']['dbdriver'] = "mysql"; $db['default']['dbprefix'] = ""; $db['default']['pconnect'] = TRUE; $db['default']['db_debug'] = TRUE; $db['default']['cache_on'] = FALSE; $db['default']['cachedir'] = ""; $db['default']['char_set'] = "utf8"; $db['default']['dbcollat'] = "utf8_general_ci"; config.php $config['base_url'] = "http://localhost:8888/ci/"; ... $config['index_page'] = "index.php"; ... $config['uri_protocol'] = "AUTO"; So, how come it’s giving me this error message? A Database Error Occurred Error Number: 1046 No database selected INSERT INTO `your_stats` (`school`, `district`) VALUES ('TJHSST', 'FairFax') Is there any way for me to test if CodeIgniter can actually detect the mySQL databases I've created with phpMyAdmin in my MAMP stack?

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  • Odd MVC 4 Beta Razor Designer Issue

    - by Rick Strahl
    This post is a small cry for help along with an explanation of a problem that is hard to describe on twitter or even a connect bug and written in hopes somebody has seen this before and any ideas on what might cause this. Lots of helpful people had comments on Twitter for me, but they all assumed that the code doesn't run, which is not the case - it's a designer issue. A few days ago I started getting some odd problems in my MVC 4 designer for an app I've been working on for the past 2 weeks. Basically the MVC 4 Razor designer keeps popping me errors, about the call signature to various Html Helper methods being incorrect. It also complains about the ViewBag object and not supporting dynamic requesting to load assemblies into the project. Here's what the designer errors look like: You can see the red error underlines under the ViewBag and an Html Helper I plopped in at the top to demonstrate the behavior. Basically any HtmlHelper I'm accessing is showing the same errors. Note that the code *runs just fine* - it's just the designer that is complaining with Errors. What's odd about this is that *I think* this started only a few days ago and nothing consequential that I can think of has happened to the project or overall installations. These errors aren't critical since the code runs but pretty annoying especially if you're building and have .csHtml files open in Visual Studio mixing these fake errors with real compiler errors. What I've checked Looking at the errors it indeed looks like certain references are missing. I can't make sense of the Html Helpers error, but certainly the ViewBag dynamic error looks like System.Core or Microsoft.CSharp assemblies are missing. Rest assured they are there and the code DOES run just fine at runtime. This is a designer issue only. I went ahead and checked the namespaces that MVC has access to in Razor which lives in the Views folder's web.config file: /Views/web.config For good measure I added <system.web.webPages.razor> <host factoryType="System.Web.Mvc.MvcWebRazorHostFactory, System.Web.Mvc, <split for layout> Version=4.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <pages pageBaseType="System.Web.Mvc.WebViewPage"> <namespaces> <add namespace="System.Web.Mvc" /> <add namespace="System.Web.Mvc.Ajax" /> <add namespace="System.Web.Mvc.Html" /> <add namespace="System.Web.Routing" /> <add namespace="System.Linq" /> <add namespace="System.Linq.Expressions" /> <add namespace="ClassifiedsBusiness" /> <add namespace="ClassifiedsWeb"/> <add namespace="Westwind.Utilities" /> <add namespace="Westwind.Web" /> <add namespace="Westwind.Web.Mvc" /> </namespaces> </pages> </system.web.webPages.razor> For good measure I added System.Linq and System.Linq.Expression on which some of the Html.xxxxFor() methods rely, but no luck. So, has anybody seen this before? Any ideas on what might be causing these issues only at design time rather, when the final compiled code runs just fine?© Rick Strahl, West Wind Technologies, 2005-2012Posted in Razor  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • GCC 4.2.1 Compiling on Cygwin(Win7 64bit) for iPhone [closed]

    - by Kenneth Noland
    Hey This is going to take a long while to explain, but the short version is that I am currently attempting to compile the LLVM GCC frontend for ARMv7 to compile apps for the Cortex-A8(iPhone 3GS). I'm running into an error from LD when compiling libgcc(part of the gcc compilation process) that has been driving me mad! The command is this: /usr/llvm-gcc-4.2-2.8.source/build/./gcc/xgcc \ -B/usr/llvm-gcc-4.2_2.8.source/build/./gcc \ -B/usr/local/arm-apple-darwin/bin \ -B/usr/local/arm-apple-darwin/lib \ -isystem /usr/local/arm-apple-darwin/include \ -isystem /usr/local/arm-apple-darwin/sys-include \ -O2 -g -W -Wall -Wwrite-strings -wstrict-prototypes -Wmissing-prototypes -Wold-style-definition -fno-inline -dynamiclib -nodefaultlibs -W1,-dead_strip \ -marm \ -install_name /usr/local/arm-apple-darwin/lib/libgcc_s.1.dylib \ -single_module -o ./libgcc_s.1.dylib.tmp \ -W1,-exported_symbols_list,libgcc/./libgcc.map -compatibility_version 1 -current_version 1.0 -DIN_GCC -DCROSS_DIRECTORY_STRUCTURE -DHAVE_GTHR_DEFAULT -DIN_LIBGCC2 -D__GCC_FLOAT_NOT_NEEDED -Dinhibit_libc \ ... long list of .o files ... \ -lc And the result is typically a lot of undefined references to malloc, free, exit, etc. which typically indicate that libc is not getting compiled in. After going through the list of errors that ld is throwing, I see at the top that it is attempting to pull in /usr/lib/libc.a and complains that it is not the correct platform. Okay, that makes sense, so I spent 5 minutes on google and found an answer. Turns out that if I copy the libSystem.dylib and rename it to libc.dylib, that should solve the problem, but it doesn't. I couldn't find a copy of that file on my phone, so I pulled it directly from the SDK. I then get this strange error: ld64: in /usr/local/arm-apple-darwin/lib/libc.dylib, can't re-map file, errno=22 At this point, I did everything I could think of. I grabbed a fresh copy of my /usr/lib folder from my iphone and confirmed that libSystem.dylib(and libSystem.B.dylib) wasn't there. I unpacked the raw .ipsw package for iOS 4.2.1 and once again, I could not find a copy of libSystem.dylib there either. I unpacked the iPhoneSDK and MacOS SDK and I managed to find a copy of it in both, but that error just kept persisting. I copied libSystem.dylib, libSystem.B.dylib, tried all sorts of combinations of renaming to libc.dylib and still nothing but errors. I can't find a way to get it to recognize the file and link against it. I also tried linking against the libc.a located in the iphone SDK and that didn't work either. I checked what ./xgcc was firing off, and it was my freshly built copy of arm-apple-darwin-ld64 which should be fine. A little bit of background here. I built LLVM+Clang 2.8 with no errors, and I rebuilt the ODCCTools with some light modifications to get it to compile on Cygwin(I'll post my changes in a patch along with a tutorial if I can get this to work). I also grabbed the iphone-dev "includes" and "csu" project and those completed successfully, although there really is no point to them since I can't get it to link against crt0.a. I'm running out of ideas here. Can anyone help me out on this?

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  • Gnome Shell Theme Problem on Ubuntu 11.10

    - by Khurram Majeed
    I am trying to install ANewStart GNOME shell themes on Ubuntu 11.10. I have installed gnome shell extension for themes: sudo add-apt-repository ppa:webupd8team/gnome3 sudo apt-get update sudo apt-get install gnome-shell-extensions-user-theme I got the instructions from here ANewStart GNOME Shell Theme + AwOken Icons Theme = Pure Art. But when I go to "Advanced Settings - Shell Extensions" its empty... There is nothing. Also there is a orange triangle sign next to Shell Theme drop down in Advanced Settings - Theme. When I try to run the gnome-tweak-tool from terminal I get following error: imresh@imresh-laptop:~$ gnome-tweak-tool CRITICAL: Error parsing schema org.gnome.shell (/usr/share/glib-2.0/schemas/org.gnome.shell.gschema.xml) Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/gsettings.py", line 45, in __init__ summary = key.getElementsByTagName("summary")[0].childNodes[0].data IndexError: list index out of range WARNING : Error detecting shell Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/tweaks/tweak_shell_extensions.py", line 145, in __init__ shell = GnomeShellFactory().get_shell() File "/usr/lib/python2.7/dist-packages/gtweak/utils.py", line 38, in getinstance instances[cls] = cls() File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 123, in __init__ v = map(int,proxy.version.split(".")) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 46, in version return json.loads(self.execute_js('const Config = imports.misc.config; Config.PACKAGE_VERSION')) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 39, in execute_js result, output = self.proxy.Eval('(s)', js) File "/usr/lib/python2.7/dist-packages/gi/overrides/Gio.py", line 148, in __call__ kwargs.get('flags', 0), kwargs.get('timeout', -1), None) File "/usr/lib/python2.7/dist-packages/gi/types.py", line 43, in function return info.invoke(*args, **kwargs) GError: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.Shell was not provided by any .service files WARNING : Shell not running Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/tweaks/tweak_shell.py", line 57, in __init__ self._shell = GnomeShellFactory().get_shell() File "/usr/lib/python2.7/dist-packages/gtweak/utils.py", line 38, in getinstance instances[cls] = cls() File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 123, in __init__ v = map(int,proxy.version.split(".")) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 46, in version return json.loads(self.execute_js('const Config = imports.misc.config; Config.PACKAGE_VERSION')) File "/usr/lib/python2.7/dist-packages/gtweak/gshellwrapper.py", line 39, in execute_js result, output = self.proxy.Eval('(s)', js) File "/usr/lib/python2.7/dist-packages/gi/overrides/Gio.py", line 148, in __call__ kwargs.get('flags', 0), kwargs.get('timeout', -1), None) File "/usr/lib/python2.7/dist-packages/gi/types.py", line 43, in function return info.invoke(*args, **kwargs) GError: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.Shell was not provided by any .service files WARNING : Could not list shell extensions Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gtweak/tweaks/tweak_shell.py", line 62, in __init__ extensions = self._shell.list_extensions() AttributeError: ShellThemeTweak instance has no attribute '_shell' (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed (gnome-tweak-tool:5323): Gtk-CRITICAL **: gtk_widget_get_preferred_height_for_width: assertion `width >= 0' failed Please help me in fixing this. I have also restarted the computer many times it does not make a difference.

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  • Oracle WebCenter: Extending Oracle Applications & Oracle Fusion Applications

    - by kellsey.ruppel(at)oracle.com
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} -- Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";}We’ve talked in previous weeks about the key goals of the new release of WebCenter are providing a Modern User Experience, unparalleled Application Integration, converging all the best of the existing portal platforms into WebCenter and delivering a Common User Experience Architecture.  We’ve provided an overview of Oracle WebCenter and discussed some of the other key goals in previous weeks, and this week, we’ll focus on how the new release of Oracle WebCenter extends Oracle Applications and Fusion Applications.When we talk about the new release of Oracle WebCenter, we really emphasize to customers that they can leverage their existing investments and benefit from WebCenter’s Complete, Open and Integrated platform. To summarize what we mean here, Oracle WebCenter is:COMPLETEComprehensive platform for Portals/Websites, Composite Applications with integrated Social/Collaboration services and Content Management infrastructureOPENStandards support improves reuse of existing resources and extends the value of existing systemsINTEGRATEDImplicit integration with Oracle Applications, Oracle Fusion Applications & other enterprise applicationsWith all the existing enterprise applications in Oracle’s application portfolio, in the new release of WebCenter we’ve got a set of pre-built catalogs that customers can use directly to get at all the portlet resources certified and available from Oracle.  It provides customers with a ready-to-use view of their application resources.  And since WebCenter provides seamless support for building these portlets/components in a professional IDE like JDeveloper or from within a Browser, developers and business analysts can quickly assemble the information they require for their existing application investment.  In addition, we’ve taken all the user flows and patterns that we’ve learned in building Fusion Applications and focused on making it dramatically easier to use tools to create reusable application UI components. In this way, one team in the organization using an application can share their components with other teams.  And more importantly, the new team can make changes to the component without breaking the original component.  When tied to enterprise applications, this capability is extremely powerful.  This is what Oracle means when they talk about Enterprise Mashups.  And finally, we’ve provided an innovative way to go well beyond traditional “on the glass” integration by enabling business transactions for the existing applications direct integration using activity streams. This delivers aggregated and “on time” delivery of information to the business users based on what‘s happening in the enterprise that is relevant to their particular job function.  Most importantly, it ties into the personalization interactions discussed earlier so that it can help target information to you directly based on past interactions.  Application integration is key to making businesses function more efficiently with these new Enterprise 2.0 technologies.Keep checking back this week as we share more information on how WebCenter is the most complete, open and integrated modern user experience platform and show key ways WebCenter can extend Oracle Applications & Oracle Fusion Applications.

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  • How to create managed properties at site collection level in SharePoint2013

    - by ybbest
    In SharePoint2013, you can create managed properties at site collection. Today, I’d like to show you how to do so through PowerShell. 1. Define your managed properties and crawled properties and managed property Type in an external csv file. PowerShell script will read this file and create the managed and the mapping. 2. As you can see I also defined variant Type, this is because you need the variant type to create the crawled property. In order to have the crawled properties, you need to do a full crawl and also make sure you have data populated for your custom column. However, if you do not want to a full crawl to create those crawled properties, you can create them yourself by using the PowerShell; however you need to make sure the crawled properties you created have the same name if created by a full crawl. Managed properties type: Text = 1 Integer = 2 Decimal = 3 DateTime = 4 YesNo = 5 Binary = 6 Variant Type: Text = 31 Integer = 20 Decimal = 5 DateTime = 64 YesNo = 11 3. You can use the following script to create your managed properties at site collection level, the differences for creating managed property at site collection level is to pass in the site collection id. param( [string] $siteUrl="http://SP2013/", [string] $searchAppName = "Search Service Application", $ManagedPropertiesList=(IMPORT-CSV ".\ManagedProperties.csv") ) Add-PSSnapin Microsoft.SharePoint.PowerShell -ErrorAction SilentlyContinue $searchapp = $null function AppendLog { param ([string] $msg, [string] $msgColor) $currentDateTime = Get-Date $msg = $msg + " --- " + $currentDateTime if (!($logOnly -eq $True)) { # write to console Write-Host -f $msgColor $msg } # write to log file Add-Content $logFilePath $msg } $scriptPath = Split-Path $myInvocation.MyCommand.Path $logFilePath = $scriptPath + "\CreateManagedProperties_Log.txt" function CreateRefiner {param ([string] $crawledName, [string] $managedPropertyName, [Int32] $variantType, [Int32] $managedPropertyType,[System.GUID] $siteID) $cat = Get-SPEnterpriseSearchMetadataCategory –Identity SharePoint -SearchApplication $searchapp $crawledproperty = Get-SPEnterpriseSearchMetadataCrawledProperty -Name $crawledName -SearchApplication $searchapp -SiteCollection $siteID if($crawledproperty -eq $null) { Write-Host AppendLog "Creating Crawled Property for $managedPropertyName" Yellow $crawledproperty = New-SPEnterpriseSearchMetadataCrawledProperty -SearchApplication $searchapp -VariantType $variantType -SiteCollection $siteID -Category $cat -PropSet "00130329-0000-0130-c000-000000131346" -Name $crawledName -IsNameEnum $false } $managedproperty = Get-SPEnterpriseSearchMetadataManagedProperty -Identity $managedPropertyName -SearchApplication $searchapp -SiteCollection $siteID -ErrorAction SilentlyContinue if($managedproperty -eq $null) { Write-Host AppendLog "Creating Managed Property for $managedPropertyName" Yellow $managedproperty = New-SPEnterpriseSearchMetadataManagedProperty -Name $managedPropertyName -Type $managedPropertyType -SiteCollection $siteID -SearchApplication $searchapp -Queryable:$true -Retrievable:$true -FullTextQueriable:$true -RemoveDuplicates:$false -RespectPriority:$true -IncludeInMd5:$true } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } if($mappedProperty -eq $null) { Write-Host AppendLog "Creating Crawled -> Managed Property mapping for $managedPropertyName" Yellow New-SPEnterpriseSearchMetadataMapping -CrawledProperty $crawledproperty -ManagedProperty $managedproperty -SearchApplication $searchapp -SiteCollection $siteID } $mappedProperty = $crawledproperty.GetMappedManagedProperties() | ?{$_.Name -eq $managedProperty.Name } #Get-FASTSearchMetadataCrawledPropertyMapping -ManagedProperty $managedproperty } $searchapp = Get-SPEnterpriseSearchServiceApplication $searchAppName $site= Get-SPSite $siteUrl $siteId=$site.id Write-Host "Start creating Managed properties" $i = 1 FOREACH ($property in $ManagedPropertiesList) { $propertyName=$property.managedPropertyName $crawledName=$property.crawledName $managedPropertyType=$property.managedPropertyType $variantType=$property.variantType Write-Host $managedPropertyType Write-Host "Processing managed property $propertyName $($i)..." $i++ CreateRefiner $crawledName $propertyName $variantType $managedPropertyType $siteId Write-Host "Managed property created " $propertyName } Key Concepts Crawled Properties: Crawled properties are discovered by the search index service component when crawling content. Managed Properties: Properties that are part of the Search user experience, which means they are available for search results, advanced search, and so on, are managed properties. Mapping Crawled Properties to Managed Properties: To make a crawled property available for the Search experience—to make it available for Search queries and display it in Advanced Search and search results—you must map it to a managed property. References Administer search in SharePoint 2013 Preview Managing Metadata

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  • OpenGL/GLSL: Render to cube map?

    - by BobDole
    I'm trying to figure out how to render my scene to a cube map. I've been stuck on this for a bit and figured I would ask you guys for some help. I'm new to OpenGL and this is the first time I'm using a FBO. I currently have a working example of using a cubemap bmp file, and the samplerCube sample type in the fragment shader is attached to GL_TEXTURE1. I'm not changing the shader code at all. I'm just changing the fact that I wont be calling the function that was loading the cubemap bmp file and trying to use the below code to render to a cubemap. You can see below that I'm also attaching the texture again to GL_TEXTURE1. This is so when I set the uniform: glUniform1i(getUniLoc(myProg, "Cubemap"), 1); it can access it in my fragment shader via uniform samplerCube Cubemap. I'm calling the below function like so: cubeMapTexture = renderToCubeMap(150, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); Now, I realize in the draw loop below that I'm not changing the view direction to look down the +x, -x, +y, -y, +z, -z axis. I really was just wanting to see something working first before implemented that. I figured I should at least see something on my object the way the code is now. I'm not seeing anything, just straight black. I've made my background white still the object is black. I've removed lighting, and coloring to just sample the cubemap texture and still black. I'm thinking the problem might be the format types when setting my texture which is GL_RGB8, GL_RGBA but I've also tried: GL_RGBA, GL_RGBA GL_RGB, GL_RGB I thought this would be standard since we are rendering to a texture attached to a framebuffer, but I've seen different examples that use different enum values. I've also tried binding the cube map texture in every draw call that I'm wanting to use the cube map: glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMapTexture); Also, I'm not creating a depth buffer for the FBO which I saw in most examples, because I'm only wanting the color buffer for my cube map. I actually added one to see if that was the problem and still got the same results. I could of fudged that up when I tried. Any help that can point me in the right direction would be appreciated. GLuint renderToCubeMap(int size, GLenum InternalFormat, GLenum Format, GLenum Type) { // color cube map GLuint textureObject; int face; GLenum status; //glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE1); glGenTextures(1, &textureObject); glBindTexture(GL_TEXTURE_CUBE_MAP, textureObject); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); for (face = 0; face < 6; face++) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, InternalFormat, size, size, 0, Format, Type, NULL); } // framebuffer object glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textureObject, 0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); printf("%d\"\n", status); printf("%d\n", GL_FRAMEBUFFER_COMPLETE); glViewport(0,0,size, size); for (face = 1; face < 6; face++) { drawSpheres(); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, textureObject, 0); } //Bind 0, which means render to back buffer, as a result, fb is unbound glBindFramebuffer(GL_FRAMEBUFFER, 0); return textureObject; }

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  • Merge sort versus quick sort performance

    - by Giorgio
    I have implemented merge sort and quick sort using C (GCC 4.4.3 on Ubuntu 10.04 running on a 4 GB RAM laptop with an Intel DUO CPU at 2GHz) and I wanted to compare the performance of the two algorithms. The prototypes of the sorting functions are: void merge_sort(const char **lines, int start, int end); void quick_sort(const char **lines, int start, int end); i.e. both take an array of pointers to strings and sort the elements with index i : start <= i <= end. I have produced some files containing random strings with length on average 4.5 characters. The test files range from 100 lines to 10000000 lines. I was a bit surprised by the results because, even though I know that merge sort has complexity O(n log(n)) while quick sort is O(n^2), I have often read that on average quick sort should be as fast as merge sort. However, my results are the following. Up to 10000 strings, both algorithms perform equally well. For 10000 strings, both require about 0.007 seconds. For 100000 strings, merge sort is slightly faster with 0.095 s against 0.121 s. For 1000000 strings merge sort takes 1.287 s against 5.233 s of quick sort. For 5000000 strings merge sort takes 7.582 s against 118.240 s of quick sort. For 10000000 strings merge sort takes 16.305 s against 1202.918 s of quick sort. So my question is: are my results as expected, meaning that quick sort is comparable in speed to merge sort for small inputs but, as the size of the input data grows, the fact that its complexity is quadratic will become evident? Here is a sketch of what I did. In the merge sort implementation, the partitioning consists in calling merge sort recursively, i.e. merge_sort(lines, start, (start + end) / 2); merge_sort(lines, 1 + (start + end) / 2, end); Merging of the two sorted sub-array is performed by reading the data from the array lines and writing it to a global temporary array of pointers (this global array is allocate only once). After each merge the pointers are copied back to the original array. So the strings are stored once but I need twice as much memory for the pointers. For quick sort, the partition function chooses the last element of the array to sort as the pivot and scans the previous elements in one loop. After it has produced a partition of the type start ... {elements <= pivot} ... pivotIndex ... {elements > pivot} ... end it calls itself recursively: quick_sort(lines, start, pivotIndex - 1); quick_sort(lines, pivotIndex + 1, end); Note that this quick sort implementation sorts the array in-place and does not require additional memory, therefore it is more memory efficient than the merge sort implementation. So my question is: is there a better way to implement quick sort that is worthwhile trying out? If I improve the quick sort implementation and perform more tests on different data sets (computing the average of the running times on different data sets) can I expect a better performance of quick sort wrt merge sort? EDIT Thank you for your answers. My implementation is in-place and is based on the pseudo-code I have found on wikipedia in Section In-place version: function partition(array, 'left', 'right', 'pivotIndex') where I choose the last element in the range to be sorted as a pivot, i.e. pivotIndex := right. I have checked the code over and over again and it seems correct to me. In order to rule out the case that I am using the wrong implementation I have uploaded the source code on github (in case you would like to take a look at it). Your answers seem to suggest that I am using the wrong test data. I will look into it and try out different test data sets. I will report as soon as I have some results.

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  • Fastest pathfinding for static node matrix

    - by Sean Martin
    I'm programming a route finding routine in VB.NET for an online game I play, and I'm searching for the fastest route finding algorithm for my map type. The game takes place in space, with thousands of solar systems connected by jump gates. The game devs have provided a DB dump containing a list of every system and the systems it can jump to. The map isn't quite a node tree, since some branches can jump to other branches - more of a matrix. What I need is a fast pathfinding algorithm. I have already implemented an A* routine and a Dijkstra's, both find the best path but are too slow for my purposes - a search that considers about 5000 nodes takes over 20 seconds to compute. A similar program on a website can do the same search in less than a second. This website claims to use D*, which I have looked into. That algorithm seems more appropriate for dynamic maps rather than one that does not change - unless I misunderstand it's premise. So is there something faster I can use for a map that is not your typical tile/polygon base? GBFS? Perhaps a DFS? Or have I likely got some problem with my A* - maybe poorly chosen heuristics or movement cost? Currently my movement cost is the length of the jump (the DB dump has solar system coordinates as well), and the heuristic is a quick euclidean calculation from the node to the goal. In case anyone has some optimizations for my A*, here is the routine that consumes about 60% of my processing time, according to my profiler. The coordinateData table contains a list of every system's coordinates, and neighborNode.distance is the distance of the jump. Private Function findDistance(ByVal startSystem As Integer, ByVal endSystem As Integer) As Integer 'hCount += 1 'If hCount Mod 0 = 0 Then 'Return hCache 'End If 'Initialize variables to be filled Dim x1, x2, y1, y2, z1, z2 As Integer 'LINQ queries for solar system data Dim systemFromData = From result In jumpDataDB.coordinateDatas Where result.systemId = startSystem Select result.x, result.y, result.z Dim systemToData = From result In jumpDataDB.coordinateDatas Where result.systemId = endSystem Select result.x, result.y, result.z 'LINQ execute 'Fill variables with solar system data for from and to system For Each solarSystem In systemFromData x1 = (solarSystem.x) y1 = (solarSystem.y) z1 = (solarSystem.z) Next For Each solarSystem In systemToData x2 = (solarSystem.x) y2 = (solarSystem.y) z2 = (solarSystem.z) Next Dim x3 = Math.Abs(x1 - x2) Dim y3 = Math.Abs(y1 - y2) Dim z3 = Math.Abs(z1 - z2) 'Calculate distance and round 'Dim distance = Math.Round(Math.Sqrt(Math.Abs((x1 - x2) ^ 2) + Math.Abs((y1 - y2) ^ 2) + Math.Abs((z1 - z2) ^ 2))) Dim distance = firstConstant * Math.Min(secondConstant * (x3 + y3 + z3), Math.Max(x3, Math.Max(y3, z3))) 'Dim distance = Math.Abs(x1 - x2) + Math.Abs(z1 - z2) + Math.Abs(y1 - y2) 'hCache = distance Return distance End Function And the main loop, the other 30% 'Begin search While openList.Count() != 0 'Set current system and move node to closed currentNode = lowestF() move(currentNode.id) For Each neighborNode In neighborNodes If Not onList(neighborNode.toSystem, 0) Then If Not onList(neighborNode.toSystem, 1) Then Dim newNode As New nodeData() newNode.id = neighborNode.toSystem newNode.parent = currentNode.id newNode.g = currentNode.g + neighborNode.distance newNode.h = findDistance(newNode.id, endSystem) newNode.f = newNode.g + newNode.h newNode.security = neighborNode.security openList.Add(newNode) shortOpenList(OLindex) = newNode.id OLindex += 1 Else Dim proposedG As Integer = currentNode.g + neighborNode.distance If proposedG < gValue(neighborNode.toSystem) Then changeParent(neighborNode.toSystem, currentNode.id, proposedG) End If End If End If Next 'Check to see if done If currentNode.id = endSystem Then Exit While End If End While If clarification is needed on my spaghetti code, I'll try to explain.

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  • Why are my Unity procedural animations jerky?

    - by Phoenix Perry
    I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of getting squeezed sideways by a pixel. I'm moving a plane by cos and sin so it will spin on the x and z axes. If the planes are moving at Time.time, everything is fine. However, if I put in slower speed multiplier, I get an amazingly weird jerk in my animation. I get it with or without the lerp. How do I fix it? I want it to move very slowly. Is there some sort of invisible grid in unity? Some sort of minimum motion per frame? I put a visual sample of the behavior here. Here's the relevant code: public void spin() { for (int i = 0; i < numPlanes; i++ ) { GameObject g = planes[i] as GameObject; //alt method //currentRotation += speed * Time.deltaTime * 100; //rotation.eulerAngles = new Vector3(0, currentRotation, 0); //g.transform.position = rotation * rotationRadius; //sine method g.GetComponent<PlaneSetup>().pos.x = g.GetComponent<PlaneSetup>().radiusX * (Mathf.Cos((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle)); g.GetComponent<PlaneSetup>().pos.z = g.GetComponent<PlaneSetup>().radius * Mathf.Sin((Time.time*speed) + g.GetComponent<PlaneSetup>().startAngle); g.GetComponent<PlaneSetup>().pos.y = g.GetComponent<Transform>().position.y; ////offset g.GetComponent<PlaneSetup>().pos.z += 20; g.GetComponent<PlaneSetup>().posLerp.x = Mathf.Lerp(g.transform.position.x,g.GetComponent<PlaneSetup>().pos.x, .5f); g.GetComponent<PlaneSetup>().posLerp.z = Mathf.Lerp(g.transform.position.z, g.GetComponent<PlaneSetup>().pos.z, .5f); g.GetComponent<PlaneSetup>().posLerp.y = g.GetComponent<Transform>().position.y; g.transform.position = g.GetComponent<PlaneSetup>().posLerp; } Invoke("spin",0.0f); } The full code is on github. There is literally nothing else going on. I've turned off all other game objects so it's only the 40 planes with a texture2D shader. I removed it from Invoke and tried it in Update -- still happens. With a set frame rate or not, the same problem occurs. Tested it in Fixed Update. Same issue. The script on the individual plane doesn't even have an update function in it. The data on it could functionally live in a struct. I'm getting between 90 and 123 fps. Going to investigate and test further. I put this in an invoke function to see if I could get around it just occurring in update. There are no physics on these shapes. It's a straight procedural animation. Limited it to 1 plane - still happens. Thoughts? Removed the shader - still happening.

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  • Creating shapes on the fly

    - by Bertrand Le Roy
    Most Orchard shapes get created from part drivers, but they are a lot more versatile than that. They can actually be created from pretty much anywhere, including from templates. One example can be found in the Layout.cshtml file of the ThemeMachine theme: WorkContext.Layout.Footer .Add(New.BadgeOfHonor(), "5"); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } What this is really doing is create a new shape called BadgeOfHonor and injecting it into the Footer global zone (that has not yet been defined, which in itself is quite awesome) with an ordering rank of "5". We can actually come up with something simpler, if we want to render the shape inline instead of sending it into a zone: @Display(New.BadgeOfHonor()) Now let's try something a little more elaborate and create a new shape for displaying a date and time: @Display(New.DateTime(date: DateTime.Now, format: "d/M/yyyy")) For the moment, this throws a "Shape type DateTime not found" exception because the system has no clue how to render a shape called "DateTime" yet. The BadgeOfHonor shape above was rendering something because there is a template for it in the theme: Themes/ThethemeMachine/Views/BadgeOfHonor.cshtml. We need to provide a template for our new shape to get rendered. Let's add a DateTime.cshtml file into our theme's Views folder in order to make the exception go away: Hi, I'm a date time shape. Now we're just missing one thing. Instead of displaying some static text, which is not very interesting, we can display the actual time that got passed into the shape's dynamic constructor. Those parameters will get added to the template's Model, so they are easy to retrieve: @(((DateTime)Model.date).ToString(Model.format)) Now that may remind you a little of WebForm's user controls. That's a fair comparison, except that these shapes are much more flexible (you can add properties on the fly as necessary), and that the actual rendering is decoupled from the "control". For example, any theme can override the template for a shape, you can use alternates, wrappers, etc. Most importantly, there is no lifecycle and protocol abstraction like there was in WebForms. I think this is a real improvement over previous attempts at similar things.

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  • A tiny Utility to recycle an IIS Application Pool

    - by Rick Strahl
    In the last few weeks I've annoyingly been having problems with an area on my Web site. It's basically ancient articles that are using ASP classic pages and for reasons unknown ASP classic locks up on these pages frequently. It's not an individual page, but ALL ASP classic pages lock up. Ah yes, gotta old tech gone bad. It's not super critical since the content is really old, but still a hassle since it's linked content that still gets quite a bit of traffic. When it happens all ASP classic in that AppPool dies. I've been having a hard time tracking this one down - I suspect an errant COM object I have a Web Monitor running on the server that's checking for failures and while the monitor can detect the failures when the timeouts occur, I didn't have a good way to just restart that particular application pool. I started putzing around with PowerShell, but - as so often seems the case - I can never get the PowerShell syntax right - I just don't use it enough and have to dig out cheat sheets etc. In any case, after about 20 minutes of that I decided to just create a small .NET Console Application that does the trick instead, and in a few minutes I had this:using System; using System.Collections.Generic; using System.Text; using System.DirectoryServices; namespace RecycleApplicationPool { class Program { static void Main(string[] args) { string appPoolName = "DefaultAppPool"; string machineName = "LOCALHOST"; if (args.Length > 0) appPoolName = args[0]; if (args.Length > 1) machineName = args[1]; string error = null; DirectoryEntry root = null; try { Console.WriteLine("Restarting Application Pool " + appPoolName + " on " + machineName + "..."); root = new DirectoryEntry("IIS://" + machineName + "/W3SVC/AppPools/" +appPoolName); Console.WriteLine(root.InvokeGet("Name")); root.Invoke("Recycle"); Console.WriteLine("Application Pool recycling complete..."); } catch(Exception ex) { error = "Error: Unable to access AppPool: " + ex.Message; } if ( !string.IsNullOrEmpty(error) ) { Console.WriteLine(error); return; } } } } To run in you basically provide the name of the ApplicationPool and optionally a machine name if it's not on the local box. RecyleApplicationPool.exe "WestWindArticles" And off it goes. What's nice about AppPool recycling versus doing a full IISRESET is that it only affects the AppPool, and more importantly AppPool recycles happen in a staggered fashion - the existing instance isn't shut down immediately until requests finish while a new instance is fired up to handle new requests. So, now I can easily plug this Executable into my West Wind Web Monitor as an action to take when the site is not responding or timing out which is a big improvement than hanging for an unspecified amount of time. I'm posting this fairly trivial bit of code just in case somebody (maybe myself a few months down the road) is searching for ApplicationPool recyling code. It's clearly trivial, but I've written batch files for this a bunch of times before and actually having a small utility around without having to worry whether Powershell is installed and configured right is actually an improvement. Next time I think about using PowerShell remind me that it's just easier to just build a small .NET Console app, 'k? :-) Resources Download Executable and VS Project© Rick Strahl, West Wind Technologies, 2005-2012Posted in IIS7  .NET  Windows   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Binding a select in a client template

    - by Bertrand Le Roy
    I recently got a question on one of my client template posts asking me how to bind a select tag’s value to data in client templates. I was surprised not to find anything on the web addressing the problem, so I thought I’d write a short post about it. It really is very simple once you know where to look. You just need to bind the value property of the select tag, like this: <select sys:value="{binding color}"> If you do it from markup like here, you just need to use the sys: prefix. It just works. Here’s the full source code for my sample page: <!DOCTYPE html> <html> <head> <title>Binding a select tag</title> <script src=http://ajax.microsoft.com/ajax/beta/0911/Start.js type="text/javascript"></script> <script type="text/javascript"> Sys.require(Sys.scripts.Templates, function() { var colors = [ "red", "green", "blue", "cyan", "purple", "yellow" ]; var things = [ { what: "object", color: "blue" }, { what: "entity", color: "purple" }, { what: "thing", color: "green" } ]; Sys.create.dataView("#thingList", { data: things, itemRendered: function(view, ctx) { Sys.create.dataView( Sys.get("#colorSelect", ctx), { data: colors }); } }); }); </script> <style type="text/css"> .sys-template {display: none;} </style> </head> <body xmlns:sys="javascript:Sys"> <div> <ul id="thingList" class="sys-template"> <li> <span sys:id="thingName" sys:style-color="{binding color}" >{{what}}</span> <select sys:id="colorSelect" sys:value="{binding color}" class="sys-template"> <option sys:value="{{$dataItem}}" sys:style-background-color="{{$dataItem}}" >{{$dataItem}}</option> </select> </li> </ul> </div> </body> </html> This produces the following page: Each of the items sees its color change as you select a different color in the drop-down. Other details worth noting in this page are the use of the script loader to get the framework from the CDN, and the sys:style-background-color syntax to bind the background color style property from markup. Of course, I’ve used a fair amount of custom ASP.NET Ajax markup in here, but everything could be done imperatively and with completely clean markup from the itemRendered event using Sys.bind.

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  • Old School Wizardry Tip: Batch File Comments

    - by jkauffman
    Johnny, the Endangered Keyboard-Driven Windows User Some of my proudest, obscure Windows tricks are losing their relevance. I know I’m not alone. Keyboard shortcuts are going the way of the dodo. I used to induce fearful awe by slapping Ctrl+Shift+Esc in front of the lowly, pedestrian Windows users. No windows key on the keyboard? No problem: Ctrl+Esc. No menu key on the keyboard: Shift+F10. I am also firmly planted in the habit of closing windows with the Alt+Space menu (Alt+Space, C); and I harbor a brooding, slow=growing list of programs that fail to support this correctly (that means you, Paint.NET). Every time a new version of windows comes out, the support for some of these minor time-saving habits get pared out. Will I complain publicly? Nope, I know my old ways should be axed to conserve precious design energy. In fact, I disapprove of fierce un-intuitiveness for the sake of alleged productivity. Like vim, for example. If you approach a program after being away for 5 years, having to recall encyclopedic knowledge is a flaw. The RTFM disciples have lost. Anyway, some of the items in my arsenal of goofy time-saving tricks are still relevant today. I wanted to draw attention to one that’s stood the test of time. Remember Batch Files? Yes, it’s true, batch files are fading faster than the world of print. But they're not dead yet. I still run into some situations where I opt to use batch files. They are still relevant for build processes, or just various development workflow tools. Sure, there’s powershell, but there’s that stupid Set-ExecutionPolicy speed bump standing in your way; can you really spare the time to A) hunt down that setting on all machines affected and/or B) make futile efforts to convince your coworkers/boss that the hassle was worth it? When possible, I prefer the batch file wild card. And whenever I return to batch files, I end up researching some of the unintuitive aspects such as parameters, quote handling, and ERRORLEVEL. But I never have to remember to use “REM” for comment lines, because there’s a cleaner way to do them! Double Colon For Eye-Friendly Comments Here is a very simple batch file, with pretty much minimal content: @ECHO OFF SETLOCAL REM This is a comment ECHO This batch file doesn’t do much If you code on a daily basis, this may be more suitable to your eyes: @ECHO OFF SETLOCAL :: This is a comment ECHO This batch file doesn’t do much Works great! I imagine I find it preferable due to the similarity to comments in other situations: // or ;  or # I’ve often make visual pseudo-line breaks in my code, and this colon-based syntax works wonders: @ECHO OFF SETLOCAL :: Do stuff ECHO Doing Stuff :::::::::::::::::::::::::::: :: Do more stuff ECHO This batch file doesn’t do much Not only is it more readable, but there’s a slight performance benefit. The batch file engine sees this as an invalid line label and immediately reads the following line. Use that fact to your advantage if this trick leads you into heated nerd debate. Two Pitfalls to Avoid Be aware of that there are a couple situations where this hack will fail you. It most likely won’t be a problem unless you’re getting really sophisticated with your batch files. Pitfall #1: Inline comments @ECHO OFF SETLOCAL IF EXIST C:\SomeFile.txt GOTO END ::This will fail :END Unfortunately, this fails. You can only have whitespace to the left of your comments. Pitfall #2: Code Blocks @ECHO OFF SETLOCAL IF EXIST C:\SomeFile.txt (         :: This will fail         ECHO HELLO ) Code blocks, such as if statements and for loops, cannot contain these comments. This is ultimately due to the fact that entire code blocks are processed as a single line. I originally learned this from Rob van der Woude’s site. He goes into more depth about the behavior of the pitfalls as well, if you are interested in further details. I hope this trick earns you serious geek rep!

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  • Love and Hate Outlook autocomplete, Outlook 2010/Exchange 2010

    - by Kay Sellenrode
    I think that almost every Exchange admin can concur with me that the Outlook autocomplete cache is one of those things you love but at the same time also hate. Users mostly love this function, except when it fails.Luckily since Outlook 2010 things got a little better and we got rid of the dreaded nk2 files.Outlook 2010 now includes a folder named "Suggested Contacts", all users you send an email to and that don't already have an contact object are saved in this suggested contacts folder.A lot of people thought this folder is also the source for the autocomplete cache, which would make it somewhat easy to manage, I wish the solution was that easy.Badly enough separate from the suggested contacts, outlook still maintains a cache for the autocomplete function. Let us say you run in to the following situation: John works for company A and is a popular contact for almost everyone in your organization.Now John quit his job at Company A and moved to Company B.Luckily John maintains your company as customer, but his email address is now changed from companyA.com to companyB.comSince you don't want to do any business with Company A anymore, you want to make sure none of your users accidentally mail to his old address.Now this is where the real fun starts, cause almost all of your 1000 users have mailed at least once with John.Resulting in the fact that every user has John most probably listed in their autocomplete cache.  I have run into sort like situations multiple times with several customers, which is always a pain.And of course this blog post is the result of one of those issues once again.I knew that with the Suggested contacts we could do more than previously, but still never spent time on it before.But today I thought lets nail this now and forever!!  Ok let's start of that things are different for every combination of outlook and exchange.I explain the procedure for Exchange 2010 SP1+ in combination with Outlook 2010.At first we want to get rid of all contact objects that contain [email protected] do this we need to be assigned to the RBAC role "Mailbox Import Export", which can be done through the Exchange Control panel.In my test environment I assigned this role to the Organization admins, but in real life you might want to add it to a custom role. Open the Exchange control panel by logging in to the ecp url, in my case https://ITFEX.itf.local/ECP, and make sure you selected your organization as management scope.Browse to Roles & Auditing, and open the properties for the organization management role group.click on the Add button to add a new role to the Organization Management role group, select the Mailbox Import Export role and click on add and OK to add it to the role.  Once you have assigned that role to your account you can open the Exchange Management Shell and execute the following command: Get-mailbox –resultsize unlimited | search-mailbox –targetmailbox "your.account" –targetfolder searchanddelete –loglevel full –logonly –searchquery "kind:contact AND [email protected]" This command will create a list with all mailboxes and any contacts that were found with an email address that contains [email protected], this list is then posted in the mailbox you specified at your.account in the folder searchanddelete.Now examine the report that was created and posted in the mailbox to see if it matches what you think it should match.My results looked like this:  When you're confident that the search includes all references and no false positives you can execute almost the same command, but this time with an delete action instead of the logonly. Get-mailbox –resultsize unlimited | search-mailbox –targetmailbox "your.account" –targetfolder searchanddelete –loglevel full –DeleteContent –searchquery "kind:contact AND [email protected]" Now most people would think this would remove the contact object from the suggested contacts, resulting in a removal from the autocomplete list.Sad but not true, to clean up the autocomplete list start Outlook with the command: "outlook /cleanautocompletecache" This will result in an empty cache, but luckily this is rebuild based on the suggested contacts, which now doesn't include the [email protected] contact anymore.

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  • RPi and Java Embedded GPIO: Sensor Reading using Java Code

    - by hinkmond
    And, now to program the Java code for reading the fancy-schmancy static electricity sensor connected to your Raspberry Pi, here is the source code we'll use: First, we need to initialize ourselves... /* * Java Embedded Raspberry Pi GPIO Input app */ package jerpigpioinput; import java.io.FileWriter; import java.io.RandomAccessFile; import java.text.DateFormat; import java.text.SimpleDateFormat; import java.util.Calendar; /** * * @author hinkmond */ public class JerpiGPIOInput { static final String GPIO_IN = "in"; // Add which GPIO ports to read here static String[] GpioChannels = { "7" }; /** * @param args the command line arguments */ public static void main(String[] args) { try { /*** Init GPIO port(s) for input ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port unexportFile.write(gpioChannel); unexportFile.flush(); // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to input/output direction control of port FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for input directionFile.write(GPIO_IN); directionFile.flush(); } And, next we will open up a RandomAccessFile pointer to the GPIO port. /*** Read data from each GPIO port ***/ RandomAccessFile[] raf = new RandomAccessFile[GpioChannels.length]; int sleepPeriod = 10; final int MAXBUF = 256; byte[] inBytes = new byte[MAXBUF]; String inLine; int zeroCounter = 0; // Get current timestamp with Calendar() Calendar cal; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS"); String dateStr; // Open RandomAccessFile handle to each GPIO port for (int channum=0; channum Then, loop forever to read in the values to the console. // Loop forever while (true) { // Get current timestamp for latest event cal = Calendar.getInstance(); dateStr = dateFormat.format(cal.getTime()); // Use RandomAccessFile handle to read in GPIO port value for (int channum=0; channum Rinse, lather, and repeat... Compile this Java code on your host PC or Mac with javac from the JDK. Copy over the JAR or class file to your Raspberry Pi, "sudo -i" to become root, then start up this Java app in a shell on your RPi. That's it! You should see a "1" value get logged each time you bring a statically charged item (like a balloon you rub on the cat) near the antenna of the sensor. There you go. You've just seen how Java Embedded technology on the Raspberry Pi is an easy way to access sensors. Hinkmond

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  • What is the right way to process inconsistent data files?

    - by Tahabi
    I'm working at a company that uses Excel files to store product data, specifically, test results from products before they are shipped out. There are a few thousand spreadsheets with anywhere from 50-100 relevant data points per file. Over the years, the schema for the spreadsheets has changed significantly, but not unidirectionally - in the sense that, changes often get reverted and then re-added in the space of a few dozen to few hundred files. My project is to convert about 8000 of these spreadsheets into a database that can be queried. I'm using MongoDB to deal with the inconsistency in the data, and Python. My question is, what is the "right" or canonical way to deal with the huge variance in my source files? I've written a data structure which stores the data I want for the latest template, which will be the final template used going forward, but that only helps for a few hundred files historically. Brute-forcing a solution would mean writing similar data structures for each version/template - which means potentially writing hundreds of schemas with dozens of fields each. This seems very inefficient, especially when sometimes a change in the template is as little as moving a single line of data one row down or splitting what used to be one data field into two data fields. A slightly more elegant solution I have in mind would be writing schemas for all the variants I can find for pre-defined groups in the source files, and then writing a function to match a particular series of files with a series of variants that matches that set of files. This is because, more often that not, most of the file will remain consistent over a long period, only marred by one or two errant sections, but inside the period, which section is inconsistent, is inconsistent. For example, say a file has four sections with three data fields, which is represented by four Python dictionaries with three keys each. For files 7000-7250, sections 1-3 will be consistent, but section 4 will be shifted one row down. For files 7251-7500, 1-3 are consistent, section 4 is one row down, but a section five appears. For files 7501-7635, sections 1 and 3 will be consistent, but section 2 will have five data fields instead of three, section five disappears, and section 4 is still shifted down one row. For files 7636-7800, section 1 is consistent, section 4 gets shifted back up, section 2 returns to three cells, but section 3 is removed entirely. Files 7800-8000 have everything in order. The proposed function would take the file number and match it to a dictionary representing the data mappings for different variants of each section. For example, a section_four_variants dictionary might have two members, one for the shifted-down version, and one for the normal version, a section_two_variants might have three and five field members, etc. The script would then read the matchings, load the correct mapping, extract the data, and insert it into the database. Is this an accepted/right way to go about solving this problem? Should I structure things differently? I don't know what to search Google for either to see what other solutions might be, though I believe the problem lies in the domain of ETL processing. I also have no formal CS training aside from what I've taught myself over the years. If this is not the right forum for this question, please tell me where to move it, if at all. Any help is most appreciated. Thank you.

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  • Collision between sprites in game programming?

    - by Lyn Maxino
    I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between sprites. I've used this code template for my program. package com.project.CAI_test; import java.util.Random; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private GameView gameView; private Bitmap bmp; private int x = 0; private int y = 0; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; public Sprite(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollition(float x2, float y2) { return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } } The above code only detects collision between the generated sprites and the surface border. What I want to achieve is a collision detection that is controlled by the update function without having to change much of the coding. Probably several lines placed in the update() function. Tnx for any comment/suggestion.

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  • Prefilling an SMS on Mobile Devices with the sms: Uri Scheme

    - by Rick Strahl
    Popping up the native SMS app from a mobile HTML Web page is a nice feature that allows you to pre-fill info into a text for sending by a user of your mobile site. The syntax is a bit tricky due to some device inconsistencies (and quite a bit of wrong/incomplete info on the Web), but it's definitely something that's fairly easy to do.In one of my Mobile HTML Web apps I need to share a current location via SMS. While browsing around a page I want to select a geo location, then share it by texting it to somebody. Basically I want to pre-fill an SMS message with some text, but no name or number, which instead will be filled in by the user.What worksThe syntax that seems to work fairly consistently except for iOS is this:sms:phonenumber?body=messageFor iOS instead of the ? use a ';' (because Apple is always right, standards be damned, right?):sms:phonenumber;body=messageand that works to pop up a new SMS message on the mobile device. I've only marginally tested this with a few devices: an iPhone running iOS 6, an iPad running iOS 7, Windows Phone 8 and a Nexus S in the Android Emulator. All four devices managed to pop up the SMS with the data prefilled.You can use this in a link:<a href="sms:1-111-1111;body=I made it!">Send location via SMS</a>or you can set it on the window.location in JavaScript:window.location ="sms:1-111-1111;body=" + encodeURIComponent("I made it!");to make the window pop up directly from code. Notice that the content should be URL encoded - HTML links automatically encode, but when you assign the URL directly in code the text value should be encoded.Body onlyI suspect in most applications you won't know who to text, so you only want to fill the text body, not the number. That works as you'd expect by just leaving out the number - here's what the URLs look like in that case:sms:?body=messageFor iOS same thing except with the ;sms:;body=messageHere's an example of the code I use to set up the SMS:var ua = navigator.userAgent.toLowerCase(); var url; if (ua.indexOf("iphone") > -1 || ua.indexOf("ipad") > -1) url = "sms:;body=" + encodeURIComponent("I'm at " + mapUrl + " @ " + pos.Address); else url = "sms:?body=" + encodeURIComponent("I'm at " + mapUrl + " @ " + pos.Address); location.href = url;and that also works for all the devices mentioned above.It's pretty cool that URL schemes exist to access device functionality and the SMS one will come in pretty handy for a number of things. Now if only all of the URI schemes were a bit more consistent (damn you Apple!) across devices...© Rick Strahl, West Wind Technologies, 2005-2013Posted in IOS  JavaScript  HTML5   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations

    - by Timothy Williams
    I'm trying to figure out a way to randomly spawn items throughout my level, however I need to make sure they won't spawn inside another object (walls, etc.) Here's the code I'm currently using, it's based on the Physics.CheckSphere(); function. This runs OnLevelWasLoaded(); It spawns the items perfectly fine, but sometimes items spawn partway in walls. And sometimes items will spawn outside of the SpawnBox range (no clue why it does that.) //This is what randomly generates all the items. void SpawnItems () { if (Application.loadedLevelName == "Menu" || Application.loadedLevelName == "End Demo") return; //The bottom corner of the box we want to spawn items in. Vector3 spawnBoxBot = Vector3.zero; //Top corner. Vector3 spawnBoxTop = Vector3.zero; //If we're in the dungeon, set the box to the dungeon box and tell the items we want to spawn. if (Application.loadedLevelName == "dungeonScene") { spawnBoxBot = new Vector3 (8.857f, 0, 9.06f); spawnBoxTop = new Vector3 (-27.98f, 2.4f, -15); itemSpawn = dungeonSpawn; } //Spawn all the items. for (i = 0; i != itemSpawn.Length; i ++) { spawnedItem = null; //Zeroes out our random location Vector3 randomLocation = Vector3.zero; //Gets the meshfilter of the item we'll be spawning MeshFilter mf = itemSpawn[i].GetComponent<MeshFilter>(); //Gets it's bounds (see how big it is) Bounds bounds = mf.sharedMesh.bounds; //Get it's radius float maxRadius = new Vector3 (bounds.extents.x + 10f, bounds.extents.y + 10f, bounds.extents.z + 10f).magnitude * 5f; //Set which layer is the no walls layer var NoWallsLayer = 1 << LayerMask.NameToLayer("NoWallsLayer"); //Use that layer as your layermask. LayerMask layerMask = ~(1 << NoWallsLayer); //If we're in the dungeon, certain items need to spawn on certain halves. if (Application.loadedLevelName == "dungeonScene") { if (itemSpawn[i].name == "key2" || itemSpawn[i].name == "teddyBearLW" || itemSpawn[i].name == "teddyBearLW_Admiration" || itemSpawn[i].name == "radio") randomLocation = new Vector3(Random.Range(spawnBoxBot.x, -26.96f), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, -2.141f)); else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(-2.374f, spawnBoxTop.z)); } //Otherwise just spawn them in the box. else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, spawnBoxTop.z)); //This is what actually spawns the item. It checks to see if the spot where we want to instantiate it is clear, and if so it instatiates it. Otherwise we have to repeat the whole process again. if (Physics.CheckSphere(randomLocation, maxRadius, layerMask)) spawnedItem = Instantiate(itemSpawn[i], randomLocation, Random.rotation); else i --; //If we spawned something, set it's name to what it's supposed to be. Removes the (clone) addon. if (spawnedItem != null) spawnedItem.name = itemSpawn[i].name; } } What I'm asking for is if you know what's going wrong with this code that it would spawn stuff in walls. Or, if you could provide me with links/code/ideas of a better way to check if an item will spawn in a wall (some other function than Physics.CheckSphere). I've been working on this for a long time, and nothing I try seems to work. Any help is appreciated.

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • PASS Summit 2011 &ndash; Part II

    - by Tara Kizer
    I arrived in Seattle last Monday afternoon to attend PASS Summit 2011.  I had really wanted to attend Gail Shaw’s (blog|twitter) and Grant Fritchey’s (blog|twitter) pre-conference seminar “All About Execution Plans” on Monday, but that would have meant flying out on Sunday which I couldn’t do.  On Tuesday, I attended Allan Hirt’s (blog|twitter) pre-conference seminar entitled “A Deep Dive into AlwaysOn: Failover Clustering and Availability Groups”.  Allan is a great speaker, and his seminar was packed with demos and information about AlwaysOn in SQL Server 2012.  Unfortunately, I have lost my notes from this seminar and the presentation materials are only available on the pre-con DVD.  Hmpf! On Wednesday, I attended Gail Shaw’s “Bad Plan! Sit!”, Andrew Kelly’s (blog|twitter) “SQL 2008 Query Statistics”, Dan Jones’ (blog|twitter) “Improving your PowerShell Productivity”, and Brent Ozar’s (blog|twitter) “BLITZ! The SQL – More One Hour SQL Server Takeovers”.  In Gail’s session, she went over how to fix bad plans and bad query patterns.  Update your stale statistics! How to fix bad plans Use local variables – optimizer can’t sniff it, so it’ll optimize for “average” value Use RECOMPILE (at the query or stored procedure level) – CPU hit OPTIMIZE FOR hint – most common value you’ll pass How to fix bad query patterns Don’t use them – ha! Catch-all queries Use dynamic SQL OPTION (RECOMPILE) Multiple execution paths Split into multiple stored procedures OPTION (RECOMPILE) Modifying parameter values Use local variables Split into outer and inner procedure OPTION (RECOMPILE) She also went into “last resort” and “very last resort” options, but those are risky unless you know what you are doing.  For the average Joe, she wouldn’t recommend these.  Examples are query hints and plan guides. While I enjoyed Andrew’s session, I didn’t take any notes as it was familiar material.  Andrew is a great speaker though, and I’d highly recommend attending his sessions in the future. Next up was Dan’s PowerShell session.  I need to look into profiles, manifests, function modules, and function import scripts more as I just didn’t quite grasp these concepts.  I am attending a PowerShell training class at the end of November, so maybe that’ll help clear it up.  I really enjoyed the Excel integration demo.  It was very cool watching PowerShell build the spreadsheet in real-time.  I must look into this more!  On a side note, I am jealous of Dan’s hair.  Fabulous hair! Brent’s session showed us how to quickly gather information about a server that you will be taking over database administration duties for.  He wrote a script to do a fast health check and then later wrapped it into a stored procedure, sp_Blitz.  I can’t wait to use this at my work even on systems where I’ve been the primary DBA for years, maybe there’s something I’ve overlooked.  We are using EPM to help standardize our environment and uncover problems, but sp_Blitz will definitely still help us out.  He even provides a cloud-based update feature, sp_BlitzUpdate, for sp_Blitz so you don’t have to constantly update it when he makes a change.  I think I’ll utilize his update code for some other challenges that we face at my work.

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  • Scripts Casing Flash Intro Animation To Stop [migrated]

    - by ubique
    When my Flash website loads, it freezes halfway through the initial animation for 2-3 seconds and then continues. This obviously doesn't look great and I can't figure out what is causing it. Am thinking it is one of the scripts in index.html causing the issue and have tried all sorts of ways to correct it - what have I done wrong? <!DOCTYPE html> <html lang="en"> <head> <title>company name</title> . . . <link href="style.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="js/flashobject.js"></script> <!--[if lt IE 7]> <link href="ie6.css" rel="stylesheet" type="text/css" /> <![endif]--> </head> <body> <header> <hgroup> <h1>company</h1> <h2>company</h2> </hgroup> </header> <div id="container"> <div id="head"> <div class="aligncenter"><a href="http://www.adobe.com/go/EN_US-H-GET-FLASH"> <img src="http://www.adobe.com/images/shared/download_buttons/get_adobe_flash_player.png" alt="" /></a> </div> </div> </div> <div class="g-plus" data-href="https://plus.google.com/100925740920754223119?rel=publisher" data-width="170" data-height="69" data-theme="light"> </body> <!-- Flash --> <script type="text/javascript"> var fo = new FlashObject("main_v10.swf", "head", "100%", "100%", "8", ""); fo.addParam("quality", "high"); fo.addParam("allowFullScreen", "true"); fo.write("head"); </script> <!-- Hello Bar --> <script type="text/javascript" src="//www.hellobar.com/hellobar.js"></script> <script type="text/javascript"> new HelloBar(39040,52484); </script> <!-- GPlus --> <script type="text/javascript"> window.___gcfg = {lang: 'en'}; (function() {var po = document.createElement("script"); po.type = "text/javascript"; po.async = true;po.src = "https://apis.google.com/js/plusone.js"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(po, s); })();</script> <!-- Google --> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-xxxxxxxx-1']); _gaq.push(['_setSiteSpeedSampleRate', 10]); _gaq.push(['_trackPageview']); (function init() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga,s); })(); window.onload = init; </script> </html>

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  • Javascript A* path finding ENEMY MOVEMENT in 3D environment

    - by faiz
    iam trying to implement pathfinding algorithm using PATHFINDING.JS in 3D world using webgl. iam have made a matrix of 200x200. and placed my enemy(swat) in it .iam confused in implmenting the path. i have tried implementing the path by compparing the value of each array value with swat's position . it works ! but ** THE ENEMY KEEPS GOING FROM THE UNWALKABLE AREA OF MY MATRIX....like the enemy should not move from 119,100(x=119,z=100) but its moving from that co-ordinate too ..... can any one help me out in this regard .. *prob facing :* enemy (swat character keeps moving from the wall /unwalkable area) wanted solution : enemy does not move from the unwalkable path.. ** function draw() { grid = new PF.Grid(200, 200); grid.setWalkableAt( 119,100, false); grid.setWalkableAt( 107,100, false); grid.setWalkableAt( 103,104, false); grid.setWalkableAt( 103,100, false); grid.setWalkableAt( 135,100, false); grid.setWalkableAt( 103,120, false); grid.setWalkableAt( 103,112, false); grid.setWalkableAt( 127,100, false); grid.setWalkableAt( 123,100, false); grid.setWalkableAt( 139,100, false); grid.setWalkableAt( 103,124, false); grid.setWalkableAt( 103,128, false); grid.setWalkableAt( 115,100, false); grid.setWalkableAt( 131,100, false); grid.setWalkableAt( 103,116, false); grid.setWalkableAt( 103,108, false); grid.setWalkableAt( 111,100, false); grid.setWalkableAt( 103,132, false); finder = new PF.AStarFinder(); f1=Math.abs(first_person_controller.position.x); f2=Math.abs(first_person_controller.position.z); ff1=Math.round(f1); ff2=Math.round(f2); s1=Math.abs(swat.position.x); s2=Math.abs(swat.position.z); ss1=Math.round(s1); ss2=Math.round(s1); path = finder.findPath(ss1,ss2,ff1,ff2, grid); size=path.length-1; Ai(); } function Ai(){ if (i<size) { if (swat.position.x >= path[i][0]) { swat.position.x -= 0.3; if(Math.floor(swat.position.x) == path[i][0]) { i=i+1; } } else if(swat.position.x <= path[i][0]) { swat.position.x += 0.3; if(Math.floor(swat.position.x) == path[i][0]) { i=i+1; } } } if (j<size) { if((Math.abs(swat.position.z)) >= path[j][1]) { swat.position.z -= 0.3; if(Math.floor(Math.abs(swat.position.z)) == path[j][1]) { j=j+1; } } else if((Math.abs(swat.position.z)) <= path[j][1]) { swat.position.z += 0.3; if(Math.floor(Math.abs(swat.position.z)) == path[j][1]) { j=j+1; } } } }

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