Search Results

Search found 20904 results on 837 pages for 'disk performance'.

Page 745/837 | < Previous Page | 741 742 743 744 745 746 747 748 749 750 751 752  | Next Page >

  • Pitfalls and practical Use-Cases: Toplink, Hibernate, Eclipse Link, Ibatis ...

    - by Martin K.
    I worked a lot with Hibernate as my JPA implementation. In most cases it works fine! But I have also seen a lot of pitfalls: Remoting with persisted Objects is difficult, because Hibernate replaces the Java collections with its own collection implementation. So the every client must have the Hibernate .jar libraries. You have to take care on LazyLoading exceptions etc. One way to get around this problem is the use of webservices. Dirty checking is done against the Database without any lock. "Delayed SQL", causes that the data access isn't ACID compliant. (Lost data...) Implict Updates So we don't know if an object is modified or not (commit causes updates). Are there similar issues with Toplink, Eclipse Link and Ibatis? When should I use them? Have they a similar performance? Are there reasons to choose Eclipse Link/Toplink... over Hibernate?

    Read the article

  • Best approach to storing image pixels in bottom-up order in Java

    - by finnw
    I have an array of bytes representing an image in Windows BMP format and I would like my library to present it to the Java application as a BufferedImage, without copying the pixel data. The main problem is that all implementations of Raster in the JDK store image pixels in top-down, left-to-right order whereas BMP pixel data is stored bottom-up, left-to-right. If this is not compensated for, the resulting image will be flipped vertically. The most obvious "solution" is to set the SampleModel's scanlineStride property to a negative value and change the band offsets (or the DataBuffer's array offset) to point to the top-left pixel, i.e. the first pixel of the last line in the array. Unfortunately this does not work because all of the SampleModel constructors throw an exception if given a negative scanlineStride argument. I am currently working around it by forcing the scanlineStride field to a negative value using reflection, but I would like to do it in a cleaner and more portable way if possible. e.g. is there another way to fool the Raster or SampleModel into arranging the pixels in bottom-up order but without breaking encapsulation? Or is there a library somewhere that will wrap the Raster and SampleModel, presenting the pixel rows in reverse order? I would prefer to avoid the following approaches: Copying the whole image (for performance reasons. The code must process hundreds of large (= 1Mpixels) images per second and although the whole image must be available to the application, it will normally access only a tiny (but hard-to-predict) portion of the image.) Modifying the DataBuffer to perform coordinate transformation (this actually works but is another "dirty" solution because the buffer should not need to know about the scanline/pixel layout.) Re-implementing the Raster and/or SampleModel interfaces from scratch (but I have a hunch that I will be unable to avoid this.)

    Read the article

  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

    Read the article

  • video streaming infrastructure

    - by alchemical
    We would like to set-up a live video-chat web site and are looking for basic architectural advice and/or a recomendation for a particular framework to use. Here are the basic features of the site: Most streams will be broadcast live from a single person with a web cam, etc., and viewed by typically 1-10 people, although there could be up to 100+ viewers on the high side. Audio and video do not have to be super-high quality, but do need to be "good enough". The main point is to convey the basic info in the video (and audio). If occasionally the frame-rate drops low and then goes back to normal fairly soon, we could live with that. Budget is an issue, so we are in general looking for a lower cost solution that will give us most of what we need in temers of performance and quality. We are looking at Peer1 for co-lo. The rest of our web site will be .Net / Windows platform. We are open to looking at any platform for the best streaming solution, although our technical expertise is currently more on the Windows side.

    Read the article

  • Mysqli query only works on localhost, not webserver

    - by whamo
    Hello. I have changed some of my old queries to the Mysqli framework to improve performance. Everything works fine on localhost but when i upload it to the webserver it outputs nothing. After connecting I check for errors and there are none. I also checked the php modules installed and mysqli is enabled. I am certain that it creates a connection to the database as no errors are displayed. (when i changed the database name string it gave the error) There is no output from the query on the webserver, which looks like this: $mysqli = new mysqli("server", "user", "password"); if (mysqli_connect_errno()) { printf("Can't connect Errorcode: %s\n", mysqli_connect_error()); exit; } // Query used $query = "SELECT name FROM users WHERE id = ?"; if ($stmt = $mysqli->prepare("$query")) { // Specify parameters to replace '?' $stmt->bind_param("d", $id); $stmt->execute(); // bind variables to prepared statement $stmt->bind_result($_userName); while ($stmt->fetch()) { echo $_userName; } $stmt-close(); } } //close connection $mysqli-close(); As I said this code works perfectly on my localserver just not online. Checked the error logs and there is nothing so everything points to a good connection. All the tables exists as well etc. Anyone any ideas because this one has me stuck! Also, if i get this working, will all my other queries still work? Or will i need to make them use the mysqli framework as well? Thanks in advance.

    Read the article

  • Is Annotation in Javascript? If not, how to switch between debug/productive modes in declarative way

    - by Michael Mao
    Hi all: This is but a curious question. I cannot find any useful links from Google so it might be better to ask the gurus here. The point is: is there a way to make "annotation" in javascript source code so that all code snippets for testing purpose can be 'filtered out' when project is deployed from test field into the real environment? I know in Java, C# or some other languages, you can assign an annotation just above the function name, such as : // it is good to remove the annoying warning messages @SuppressWarnings("unchecked") public class Tester extends TestingPackage { ... } Basically I've got a lot of testing code that prints out something into FireBug console. I don't wanna manually "comment out" them because the guy that is going to maintain the code might not be aware of all the testing functions, so he/she might just miss one function and the whole thing can be brought down to its knees. One other thing, we might use a minimizer to "shrink" the source code into "human unreadable" code and boost up performance (just like jQuery.min), so trying to match testing section out of the mess is not possible for plain human eyes in the future. Any suggestion is much appreciated.

    Read the article

  • How to invalidate cache when benchmarking?

    - by Michael Buen
    I have this code, that when swapping the order of UsingAs and UsingCast, their performance also swaps. using System; using System.Diagnostics; using System.Linq; using System.IO; class Test { const int Size = 30000000; static void Main() { object[] values = new MemoryStream[Size]; UsingAs(values); UsingCast(values); Console.ReadLine(); } static void UsingCast(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is MemoryStream) { var m = (MemoryStream)o; sum += (int)m.Length; } } sw.Stop(); Console.WriteLine("Cast: {0} : {1}", sum, (long)sw.ElapsedMilliseconds); } static void UsingAs(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is MemoryStream) { var m = o as MemoryStream; sum += (int)m.Length; } } sw.Stop(); Console.WriteLine("As: {0} : {1}", sum, (long)sw.ElapsedMilliseconds); } } Outputs: As: 0 : 322 Cast: 0 : 281 When doing this... UsingCast(values); UsingAs(values); ...Results to this: Cast: 0 : 322 As: 0 : 281 When doing just this... UsingAs(values); ...Results to this: As: 0 : 322 When doing just this: UsingCast(values); ...Results to this: Cast: 0 : 322 Aside from running them independently, how to invalidate the cache so the second code being benchmarked won't receive the cached memory of first code? Benchmarking aside, just loved the fact that modern processors do this caching magic :-)

    Read the article

  • My OpenCL kernel is slower on faster hardware.. But why?

    - by matdumsa
    Hi folks, As I was finishing coding my project for a multicore programming class I came up upon something really weird I wanted to discuss with you. We were asked to create any program that would show significant improvement in being programmed for a multi-core platform. I’ve decided to try and code something on the GPU to try out OpenCL. I’ve chosen the matrix convolution problem since I’m quite familiar with it (I’ve parallelized it before with open_mpi with great speedup for large images). So here it is, I select a large GIF file (2.5 MB) [2816X2112] and I run the sequential version (original code) and I get an average of 15.3 seconds. I then run the new OpenCL version I just wrote on my MBP integrated GeForce 9400M and I get timings of 1.26s in average.. So far so good, it’s a speedup of 12X!! But now I go in my energy saver panel to turn on the “Graphic Performance Mode” That mode turns off the GeForce 9400M and turns on the Geforce 9600M GT my system has. Apple says this card is twice as fast as the integrated one. Guess what, my timing using the kick-ass graphic card are 3.2 seconds in average… My 9600M GT seems to be more than two times slower than the 9400M.. For those of you that are OpenCL inclined, I copy all data to remote buffers before starting, so the actual computation doesn’t require roundtrip to main ram. Also, I let OpenCL determine the optimal local-worksize as I’ve read they’ve done a pretty good implementation at figuring that parameter out.. Anyone has a clue? edit: full source code with makefiles here http://www.mathieusavard.info/convolution.zip cd gimage make cd ../clconvolute make put a large input.gif in clconvolute and run it to see results

    Read the article

  • Need help choosing database server

    - by The Pretender
    Good day everyone. Recently I was given a task to develop an application to automate some aspects of stocks trading. While working on initial architecture, the database dilemma emerged. What I need is a fast database engine which can process huge amounts of data coming in very fast. I'm fairly experienced in general programming, but I never faced a task of developing a high-load database architecture. I developed a simple MSSQL database schema with several many-to-many relationships during one of my projects, but that's it. What I'm looking for is some advice on choosing the most suitable database engine and some pointers to various manuals or books which describe high-load database development. Specifics of the project are as follows: OS: Windows NT family (Server 2008 / 7) Primary platform: .NET with C# Database structure: one table to hold primary items and two or three tables with foreign keys to the first table to hold additional information. Database SELECT requirements: Need super-fast selection by foreign keys and by combination of foreign key and one of the columns (presumably DATETIME) Database INSERT requirements: The faster the better :) If there'll be significant performance gain, some parts can be written in C++ with managed interfaces to the rest of the system. So once again: given all that stuff I just typed, please give me some advice on what the best database for my project is. Links or references to some manuals and books on the subject are also greatly appreciated. EDIT: I'll need to insert 3-5 rows in 2 tables approximately once in 30-50 milliseconds and I'll need to do SELECT with 0-2 WHERE clauses queries with similar rate.

    Read the article

  • how to push different local git branches to heroku/master

    - by lsiden
    Heroku has a policy of ignoring all branches but 'master'. While I'm sure Heroku's designers have excellent reasons for for this policy (I'm guessing for storage and performance optimization), the consequence to me as a developer is that whatever local topic branch I may be working on, I would like an easy way to switch Heroku's master to that local topic branch and do a "git push heroku -f" to over-write master on Heroku. What I got from reading the "Pushing Refspecs" section of http://progit.org/book/ch9-5.html is git push -f heroku local-topic-branch:refs/heads/master What I'd really like is a way to set this up in the config file so that "git push heroku" always does the above, replacing local-topic-branch with the name of whatever my current branch happens to be. If anyone knows how to accomplish that, please let me know! The caveat for this, of course, is that this is only sensible if I am the only one who can push to that Heroku app/repository. A test or QA team might manage such a repository to try out different candidate branches, but they would have to coordinate so that they all agree on what branch they are pushing to it on any given day. Needless to say, it would also be a very good idea to have a separate remote repository (like Github) without this restriction for backing everything up to. I'd call that one "origin" and use "heroku" for Heroku so that "git push" always backs up everything to origin, and "git push heroku" pushes whatever branch I'm currently on to Heroku's master branch, overwriting it if necessary. Can anybody tell me if this would work? [remote "heroku"] url = [email protected]:my-app.git push = +refs/heads/*:refs/heads/master I'd like to hear from someone more experienced before I begin to experiment, although I suppose I could create a dummy app on Heroku and experiment with that. As for fetching, I don't really care if the Heroku repository is write-only. I still have a separate repository, like Github, for backup and cloning of all my work. Footnote: This question is similar to, but not quite the same as http://stackoverflow.com/questions/1489393/good-git-deployment-using-branches-strategy-with-heroku

    Read the article

  • Problem with Binding Multiple Objects on WPF

    - by Diego Modolo Ribeiro
    Hi, I'm developing a user control called SearchBox, that will act as a replacer for ComboBox for multiple records, as the performance in ComboBox is low for this scenario, but I'm having a big binding problem. I have a base control with a DependencyProperty called SelectedItem, and my SearchControl shows that control so that the user can select the record. The SearchControl also has a DependencyProperty called SelectedItem on it, and it is being updated when the user selects something on the base control, but the UI, wich has the SearchControl, is not being updated. I used a null converter so that I could see if the property was updating, but it's not. Below is some of the code: This is the UI: <NectarControles:MaskedSearchControl x:Name="teste" Grid.Row="0" Grid.Column="1" Height="21" ItemsSource="{Binding C001_Lista}" DisplayMember="C001_Codigo" Custom:CustomizadorTextBox.CodigoCampo="C001_Codigo" ViewType="{x:Type C001:C001_Search}" ViewModelType="{x:Type C001_ViewModel:C001_ViewModel}" SelectedItem="{Binding Path=Instancia.C001_Holding, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged, Converter={StaticResource DebuggingConverter}}"> </NectarControles:MaskedSearchControl> This is the relevante part of the SearchControl: Binding selectedItemBinding = new Binding("SelectedItem"); selectedItemBinding.Source = this.SearchControlBase; selectedItemBinding.Mode = BindingMode.TwoWay; selectedItemBinding.UpdateSourceTrigger = UpdateSourceTrigger.PropertyChanged; this.SetBinding(SelectedItemProperty, selectedItemBinding); ... public System.Data.Objects.DataClasses.IEntityWithKey SelectedItem { get { return (System.Data.Objects.DataClasses.IEntityWithKey)GetValue(SelectedItemProperty); } set { SetValue(SelectedItemProperty, value); if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("SelectedItem")); } } Please someone help me... Tks...

    Read the article

  • iPhone OpenGL and NSTimer issues

    - by Kyle
    I have an NSTimer that runs at 60hz. With an OpenGL scene loaded and rendering, my game can get 60fps, solid, all day long.. Then if I go and recompile the app, or reload it, it will get 40fps. Same resources loaded. I've been running into this problem for years, and I just want to know why. It's crazy, and I want to know if I should just abandon this stupid Timer. Conditions are not different on my 3GS between loads. It will just get 40fps sometimes. Obviously the clockrate is not different between loads, so the performance figures should be constant given a constant scene. Here is a log of my framerates: A good load: :-) FrameRate: 61 FrameRate: 61 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 61 Now, I'll go ahead and do nothing, recompile, and run: FrameRate: 43 FrameRate: 50 FrameRate: 45 FrameRate: 48 FrameRate: 40 FrameRate: 45 FrameRate: 42 FrameRate: 41 FrameRate: 42 FrameRate: 44 FrameRate: 41 FrameRate: 46 ^- Massive difference visually. What the flying heck could cause this? SAME area of the scene, SAME camera setup. No variables are different.

    Read the article

  • In .NET, What Is Fastest Way to Initialize Multi-Dimensional Array to Non-Default Value

    - by AMissico
    How do I initialize a multi-dimensional array of a primitive type as fast as possible? I am stuck with using multi-dimensional arrays. My problem is performance. The following routine initializes a 100x100 array in approx. 500 ticks. Removing the int.MaxValue initialization results in approx. 180 ticks just for the looping. Approximately 100 ticks to create the array without looping and without initializing to int.MaxValue. Routines similiar to this are called a few tens-of-thousands to several million times. I am open to suggestions on how to optimize this non-default initialization of an array. One idea I had is to use a smaller primitive type when available. For instance, using byte instead of int, saves 100 ticks. I would be happy with this, but I am hoping that I don't have to change the primitive data type. public int[,] CreateArray(Size size) { int[,] array = new int[size.Width, size.Height]; for (int x = 0; x < size.Width; x++) { for (int y = 0; y < size.Height; y++) { array[x, y] = int.MaxValue; } } return array; }

    Read the article

  • Working with images (CGImage), exif data, and file icons

    - by Nick
    What I am trying to do (under 10.6).... I have an image (jpeg) that includes an icon in the image file (that is you see an icon based on the image in the file, as opposed to a generic jpeg icon in file open dialogs in a program). I wish to edit the exif metadata, save it back to the image in a new file. Ideally I would like to save this back to an exact copy of the file (i.e. preserving any custom embedded icons created etc.), however, in my hands the icon is lost. My code (some bits removed for ease of reading): // set up source ref I THINK THE PROBLEM IS HERE - NOT GRABBING THE INITIAL DATA CGImageSourceRef source = CGImageSourceCreateWithURL( (CFURLRef) URL,NULL); // snag metadata NSDictionary *metadata = (NSDictionary *) CGImageSourceCopyPropertiesAtIndex(source,0,NULL); // make metadata mutable NSMutableDictionary *metadataAsMutable = [[metadata mutableCopy] autorelease]; // grab exif NSMutableDictionary *EXIFDictionary = [[[metadata objectForKey:(NSString *)kCGImagePropertyExifDictionary] mutableCopy] autorelease]; << edit exif >> // add back edited exif [metadataAsMutable setObject:EXIFDictionary forKey:(NSString *)kCGImagePropertyExifDictionary]; // get source type CFStringRef UTI = CGImageSourceGetType(source); // set up write data NSMutableData *data = [NSMutableData data]; CGImageDestinationRef destination = CGImageDestinationCreateWithData((CFMutableDataRef)data,UTI,1,NULL); //add the image plus modified metadata PROBLEM HERE? NOT ADDING THE ICON CGImageDestinationAddImageFromSource(destination,source,0, (CFDictionaryRef) metadataAsMutable); // write to data BOOL success = NO; success = CGImageDestinationFinalize(destination); // save data to disk [data writeToURL:saveURL atomically:YES]; //cleanup CFRelease(destination); CFRelease(source); I don't know if this is really a question of image handling, file handing, post-save processing (I could use sip), or me just being think (I suspect the last). Nick

    Read the article

  • Uncompress OpenOffice files for better storage in version control

    - by Craig McQueen
    I've heard discussion about how OpenOffice (ODF) files are compressed zip files of XML and other data. So making a tiny change to the file can potentially totally change the data, so delta compression doesn't work well in version control systems. I've done basic testing on an OpenOffice file, unzipping it and then rezipping it with zero compression. I used the Linux zip utility for my testing. OpenOffice will still happily open it. So I'm wondering if it's worth developing a small utility to run on ODF files each time just before I commit to version control. Any thoughts on this idea? Possible better alternatives? Secondly, what would be a good and robust way to implement this little utility? Bash shell that calls zip (probably Linux only)? Python? Any gotchas you can think of? Obviously I don't want to accidentally mangle a file, and there are several ways that could happen. Possible gotchas I can think of: Insufficient disk space Some other permissions issue that prevents writing the file or temporary files ODF document is encrypted (probably should just leave these alone; the encryption probably also causes large file changes and thus prevents efficient delta compression)

    Read the article

  • Can you force a crash if a write occurs to a given memory location with finer than page granularity?

    - by Joseph Garvin
    I'm writing a program that for performance reasons uses shared memory (alternatives have been evaluated, and they are not fast enough for my task, so suggestions to not use it will be downvoted). In the shared memory region I am writing many structs of a fixed size. There is one program responsible for writing the structs into shared memory, and many clients that read from it. However, there is one member of each struct that clients need to write to (a reference count, which they will update atomically). All of the other members should be read only to the clients. Because clients need to change that one member, they can't map the shared memory region as read only. But they shouldn't be tinkering with the other members either, and since these programs are written in C++, memory corruption is possible. Ideally, it should be as difficult as possible for one client to crash another. I'm only worried about buggy clients, not malicious ones, so imperfect solutions are allowed. I can try to stop clients from overwriting by declaring the members in the header they use as const, but that won't prevent memory corruption (buffer overflows, bad casts, etc.) from overwriting. I can insert canaries, but then I have to constantly pay the cost of checking them. Instead of storing the reference count member directly, I could store a pointer to the actual data in a separate mapped write only page, while keeping the structs in read only mapped pages. This will work, the OS will force my application to crash if I try to write to the pointed to data, but indirect storage can be undesirable when trying to write lock free algorithms, because needing to follow another level of indirection can change whether something can be done atomically. Is there any way to mark smaller areas of memory such that writing them will cause your app to blow up? Some platforms have hardware watchpoints, and maybe I could activate one of those with inline assembly, but I'd be limited to only 4 at a time on 32-bit x86 and each one could only cover part of the struct because they're limited to 4 bytes. It'd also make my program painful to debug ;)

    Read the article

  • What type of webapp is the sweet spot for Scala's Lift framework?

    - by ajay
    What kind of applications are the sweet spot for Scala's lift web framework. My requirements: Ease of development and maintainability Ready for production purposes. i.e. good active online community, regular patches and updates for security and performance fixes etc. Framework should survive a few years. I don't want to write a app in a framework for which no updates/patches are available after 1 year. Has good UI templating engines Interoperation with Java (Scala satisfies this arleady. Just mentioning here for completeness sake) Good component oriented development. Time required to develop should be proportion to the complexity of web application. Should not be totally configuration based. I hate it when code gets automatically generated for me and does all sorts of magic under the hood. That is a debugging nightmare. Amount of Lift knowledge required to develop a webapp should be proportional to the complexity of the web application. i.e I should't have to spend 10+ hours learning Lift just to develop a simple TODO application. (I have knowledge of Databases, Scala) Does Lift satisfy these requirements?

    Read the article

  • java time check API

    - by ring bearer
    I am sure this was done 1000 times in 1000 different places. The question is I want to know if there is a better/standard/faster way to check if current "time" is between two time values given in hh:mm:ss format. For example, my big business logic should not run between 18:00:00 and 18:30:00. So here is what I had in mind: public static boolean isCurrentTimeBetween(String starthhmmss, String endhhmmss) throws ParseException{ DateFormat hhmmssFormat = new SimpleDateFormat("yyyyMMddhh:mm:ss"); Date now = new Date(); String yyyMMdd = hhmmssFormat.format(now).substring(0, 8); return(hhmmssFormat.parse(yyyMMdd+starthhmmss).before(now) && hhmmssFormat.parse(yyyMMdd+endhhmmss).after(now)); } Example test case: String doNotRunBetween="18:00:00,18:30:00";//read from props file String[] hhmmss = downTime.split(","); if(isCurrentTimeBetween(hhmmss[0], hhmmss[1])){ System.out.println("NOT OK TO RUN"); }else{ System.out.println("OK TO RUN"); } What I am looking for is code that is better in performance in looks in correctness What I am not looking for third-party libraries Exception handling debate variable naming conventions method modifier issues

    Read the article

  • High-concurrency counters without sharding

    - by dound
    This question concerns two implementations of counters which are intended to scale without sharding (with a tradeoff that they might under-count in some situations): http://appengine-cookbook.appspot.com/recipe/high-concurrency-counters-without-sharding/ (the code in the comments) http://blog.notdot.net/2010/04/High-concurrency-counters-without-sharding My questions: With respect to #1: Running memcache.decr() in a deferred, transactional task seems like overkill. If memcache.decr() is done outside the transaction, I think the worst-case is the transaction fails and we miss counting whatever we decremented. Am I overlooking some other problem that could occur by doing this? What are the significiant tradeoffs between the two implementations? Here are the tradeoffs I see: #2 does not require datastore transactions. To get the counter's value, #2 requires a datastore fetch while with #1 typically only needs to do a memcache.get() and memcache.add(). When incrementing a counter, both call memcache.incr(). Periodically, #2 adds a task to the task queue while #1 transactionally performs a datastore get and put. #1 also always performs memcache.add() (to test whether it is time to persist the counter to the datastore). Conclusions (without actually running any performance tests): #1 should typically be faster at retrieving a counter (#1 memcache vs #2 datastore). Though #1 has to perform an extra memcache.add() too. However, #2 should be faster when updating counters (#1 datastore get+put vs #2 enqueue a task). On the other hand, with #1 you have to be a bit more careful with the update interval since the task queue quota is almost 100x smaller than either the datastore or memcahce APIs.

    Read the article

  • Users in database server or database tables

    - by Batcat
    Hi all, I came across an interesting issue about client server application design. We have this browser based management application where it has many users using the system. So obvisously within that application we have an user management module within it. I have always thought having an user table in the database to keep all the login details was good enough. However, a senior developer said user management should be done in the database server layer if not then is poorly designed. What he meant was, if a user wants to use the application then a user should be created in the user table AND in the database server as a user account as well. So if I have 50 users using my applications, then I should have 50 database server user logins. I personally think having just one user account in the database server for this database was enough. Just grant this user with the allowed privileges to operate all the necessary operation need by the application. The users that are interacting with the application should have their user accounts created and managed within the database table as they are more related to the application layer. I don't see and agree there is need to create a database server user account for every user created for the application in the user table. A single database server user should be enough to handle all the query sent by the application. Really hope to hear some suggestions / opinions and whether I'm missing something? performance or security issues? Thank you very much.

    Read the article

  • How to mimic built-in .NET serialization idioms?

    - by Matt Enright
    I have a library (written in C#) for which I need to read/write representations of my objects to disk (or to any Stream) in a particular binary format (to ensure compatibility with C/Java library implementations). The format requires a fair amount of bit-packing and some DEFLATE'd bytestreams. I would like my library, however, to be as idiomatic .NET as possible, however, and so would like to provide an API as close as possible to the normal binary serialization process. I'm aware of the ability to implement the IFormatter interface, but being that I really am unable to reuse any part of the built-in serialization stack, is it worth doing this, or will it just bring unnecessary overhead. In other words: Implement IFormatter and co. OR Just provide "Serialize"/"Deserialize" methods that act on a Stream? A good point brought up below about needing the serialization semantics for any case involving Remoting. In a case where using MarshalByRef objects is feasible, I'm pretty sure that this won't be an issue, so leaving that aside are there any benefits or drawbacks to using the ISerializable/IFormatter versus a custom stack (or, is my understanding remoting incorrectly)?

    Read the article

  • How can I load txt file from internet into my jsf app?

    - by Elena
    Hi all! It's me again) I have another problem. I want to load file (for example - txt) from web. I tried to use the next code in my managed bean: public void run() { try { URL url = new URL(this.filename); URLConnection connection = url.openConnection(); bufferedReader = new BufferedReader(new InputStreamReader(connection.getInputStream())); if (bufferedReader == null) { return; } System.out.println("wwwwwwwwwwwwwwwwwwwww"); String str = bufferedReader.readLine(); System.out.println("qqqqqqqqqqqqqqqqqqqqqqq = " + str); while (bufferedReader.readLine() != null) { System.out.println("---- " + bufferedReader.readLine()); } } catch(MalformedURLException mue) { System.out.println("MalformedURLException in run() method"); mue.printStackTrace(); } catch(IOException ioe) { System.out.println("IOException in run() method"); ioe.printStackTrace(); } finally { try { bufferedReader.close(); } catch(IOException ioe) { System.out.println("UOException wile closing BufferedReader"); ioe.printStackTrace(); } } } public String doFileUpdate() { String str = FacesContext.getCurrentInstance().getExternalContext().getRequestServletPath(); System.out.println("111111111111111111111 str = " + str); str = "http://narod.ru/disk/20957166000/test.txt.html";//"http://localhost:8080/sfront/files/test.html"; System.out.println("222222222222222222222 str = " + str); FileUpdater fileUpdater = new FileUpdater(str); fileUpdater.run(); return null; } But the BufferedReader returns the html code of the current page, where i am trying to call managed bean's method. It's very strange thing - I have googled and none have had this problem. Maybe I do something wrong, maybe there us a simplest way to load file into web (jsf) app not using net API. Any ideas? Thanks very much for help! With best wishes)

    Read the article

  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

  • DNS-Based Environment Determination

    - by zvolkov
    Found the following here. The questions is: where can I find more details on how exactly implement this on Windows? Any guide or how-to anybody? Or maybe you can provide your invaluable suggestions? Specifically, how do I make so that "all QA servers would first resolve entries in qa.example.com first and then if that lookup failed they would try example.com" (I'm a dev, not a DNS specialist, but our IT Support has refused to help on this:() Use DNS Based Environment Determination for your servers. Do this by initially splitting your top level domain into a number of sub domains depending on their function, and then creating DNS Service Names in each of the sub domains pointing to the relevant server for that service. Based on the list above we would then have: * clientdb.prod.example.com for Production * clientdb.perf.example.com for Performance Testing * clientdb.qa.example.com for QA * clientdb.dev.example.com for Development Servers then resolve entries in their relevant sub domain by function. That is, all QA servers would first resolve entries in qa.example.com first and then if that lookup failed they would try example.com. This allows you to have a single configuration entry for your client database hostname (clientdb) that would resolve correctly in all environments. This technique has the added advantage of still having global services defined in a common top level domain. Here's one related (but not equivalent) SO question: http://stackoverflow.com/questions/774490/dns-resolving-based-on-client-ip This seems to be related to Providing "split horizon" DNS service. Reading that, I see that I will probably need separate DNS Server for each environment. Is this true or does Windows support some form of "tagging" the records to be visible depending on the requestor's IP? Also, cross-posted on ServerFault

    Read the article

  • Using Excel as front end to Access database (with VBA)

    - by Alex
    I am building a small application for a friend and they'd like to be able to use Excel as the front end. (the UI will basically be userforms in Excel). They have a bunch of data in Excel that they would like to be able to query but I do not want to use excel as a database as I don't think it is fit for that purpose and am considering using Access. [BTW, I know Access has its shortcomings but there is zero budget available and Access already on friend's PC] To summarise, I am considering dumping a bunch of data into Access and then using Excel as a front end to query the database and display results in a userform style environment. Questions: How easy is it to link to Access from Excel using ADO / DAO? Is it quite limited in terms of functionality or can I get creative? Do I pay a performance penalty (vs.using forms in Access as the UI)? Assuming that the database will always be updated using ADO / DAO commands from within Excel VBA, does that mean I can have multiple Excel users using that one single Access database and not run into any concurrency issues etc.? Any other things I should be aware of? I have strong Excel VBA skills and think I can overcome Access VBA quite quickly but never really done Excel / Access link before. I could shoehorn the data into Excel and use as a quasi-database but that just seems more pain than it is worth (and not a robust long term solution) Any advice appreciated. Alex

    Read the article

< Previous Page | 741 742 743 744 745 746 747 748 749 750 751 752  | Next Page >