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  • Deploy only cube schema, without processing

    - by Ken Yao
    Is there a way to only deploy cube schema, but without processing the cube. It seems in Visual Studio, when yo deploy a cube, by default, it is "Deploy and Process". The problem is processing takes so much time, and my main purpose is just writing some MDX script and see if it works well against the cube structure. It seems processing whole cube is just over kill. So I ask.

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  • Changing python interpreter for emacs

    - by sam
    Emacs uses an older version of python(2.3) i have for the default python mode, is there a way for me to tell emacs to use the newer version that i have in my home directory? btw I'm using a red hat distro and dont have root privileges.

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  • WPF binding behaviour different when bound property is declared as interface vs class type?

    - by Jay
    This started with weird behaviour that I thought was tied to my implementation of ToString(), and I asked this question: http://stackoverflow.com/questions/2916068/why-wont-wpf-databindings-show-text-when-tostring-has-a-collaborating-object It turns out to have nothing to do with collaborators and is reproducible. When I bind Label.Content to a property of the DataContext that is declared as an interface type, ToString() is called on the runtime object and the label displays the result. When I bind TextBlock.Text to the same property, ToString() is never called and nothing is displayed. But, if I change the declared property to a concrete implementation of the interface, it works as expected. Is this somehow by design? If so, any idea why? To reproduce: Create a new WPF Application (.NET 3.5 SP1) Add the following classes: public interface IFoo { string foo_part1 { get; set; } string foo_part2 { get; set; } } public class Foo : IFoo { public string foo_part1 { get; set; } public string foo_part2 { get; set; } public override string ToString() { return foo_part1 + " - " + foo_part2; } } public class Bar { public IFoo foo { get { return new Foo {foo_part1 = "first", foo_part2 = "second"}; } } } Set the XAML of Window1 to: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <StackPanel> <Label Content="{Binding foo, Mode=Default}"/> <TextBlock Text="{Binding foo, Mode=Default}"/> </StackPanel> </Window> in Window1.xaml.cs: public partial class Window1 : Window { public Window1() { InitializeComponent(); DataContext = new Bar(); } } When you run this application, you'll see the text only once (at the top, in the label). If you change the type of foo property on Bar class to Foo (instead of IFoo) and run the application again, you'll see the text in both controls.

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  • ModifiedDate Version Convention

    - by Robie
    Hi, I am trying to create a fluent Nhibernate automap convention for all the modifiedDate property of my application where it should set the value to get the current date. I am trying the following and its not working. Please advice. public class ModifiedDateVersionConvention : IVersionConvention,IVersionConventionAcceptance { public void Apply(IVersionInstance instance) { instance.Default(DateTime.Now); } public void Accept(IAcceptanceCriteria<IVersionInspector> criteria) { criteria.Expect(x => x.Name == "ModifiedDate"); } }

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  • What should a Django user know when moving from MySQL to PostgreSQL?

    - by tmitchell
    Most of my experience with Django thus far has been with MySQL and mysqldb. For a new app I'm writing, I'm dipping my toe in the PostgreSQL water, now that I have seen the light. While writing a data import script, I stumbled upon an issue with the default autocommit behavior. I would guess there are other "gotchas" that might crop up. What else should I be on the lookout for?

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  • How do I authenticate to a Proxy Server from clj-apache-http?

    - by erikcw
    I'm trying to get up an running using http://github.com/rnewman/clj-apache-http (http/get (java.net.URI. url) :headers {"User-Agent" user-agent} :parameters (http/map->params {:default-proxy (http/http-host :host "localhost" :port 8888)}) :as :string) Problem is, my proxy (squid) requires authentication. How do I "feed" my username/password into this library? Thanks!

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  • select rows with column that is not null?

    - by fayer
    by default i have one column in mysql table to be NULL. i want to select some rows but only if the field value in that column is not NULL. what is the correct way of typing it? $query = "SELECT * FROM names WHERE id = '$id' AND name != NULL"; is this correct?

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  • Plone site files owner

    - by user308333
    Hello everybody, I accidentally changed owner of all files on my plone site to plone, and I don't know how to fix this without reinstalling site, which won't be acceptable. I have backup version which keeps default owners but it's changed in the meanwhile on the dafault site. Maybe rsync can sync only ownerships between these copies??? Any idea would be precious. Cheers

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  • How to solve this issues in URL?

    - by Ayyappan.Anbalagan
    I am doing billing project.i am passing invoice number to another .aspx page. /default.aspx?editid=5 its my url. if i changed my editid no=4 then the records also changes.how to solve this issue?? page1: LinkButton InvoiceEdit = sender as LinkButton; string EditId = InvoiceEdit.CommandArgument.ToString(); Response.Redirect("edit invoice.aspx?EditId=" + EditId); page2: String invoiceId = Request.QueryString["InvoiceId"].ToString();

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  • Tomcat and proxy request

    - by Raghuram
    I configure a default tomcat installation (running on "localhost" at port "8080") as a proxy server in my browser and try to connect to http://www.google.com. I would expect either an error message saying tomcat is not configured as a proxy server or I should get the contents of google website. Instead I get the index.html page of my tomcat installation. What is going wrong?

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  • rails declarative authorization, permit all actions for controller?

    - by SooDesuNe
    using the delcarative_authorization gem for rails, is there a shortcut to allow a role access to all controller actions? privileges do # default privilege hierarchies to facilitate RESTful Rails apps privilege :manage, :includes => [:create, :read, :update, :delete] end isn't sufficient, because I have more controlling methods than just CRUD in my controllers. Something like: role :foo do has_permission_on :bar, :to =>[:all] end would be perfect, but I'm not finding it in the docs.

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  • How do I access the ApplicationSettings section from another assembly?

    - by Calanus
    I have a dll that is referenced by the parent (executing) assembly. In the ApplicationSettings section of the app.config for the parent assembly I have some settings that can be accessed in the normal intellisense manner (e.g. Properties.Settings.Default.SMTPServer). How do I access these settings from the referenced dll? I obviously can't use intellisense as they are not in the same assembly!

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  • Must web apps support back button?

    - by Patrick Peters
    I did a system test on a new ASP.NET app. I encountered several exceptions when using the BACK button in my browser (IE 7). I stated in a review-record that the web-app must support the use of a BACK button (or at least handle it gracefully with for example session-time out warnings). The teamlead did not agree with me as he stated that a web-app should not support working with the back-button by default. Do you agree?

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  • MySQL foreign key creation with alter table command

    - by user313338
    I created some tables using MySQL Workbench, and then did forward ‘forward engineer’ to create scripts to create these tables. BUT, the scripts lead me to a number of problems. One of which involves the foreign keys. So I tried creating separate foreign key additions using alter table and I am still getting problems. The code is below (the set statements, drop/create statements I left in … though I don’t think they should matter for this): SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0; SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0; SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='TRADITIONAL'; DROP SCHEMA IF EXISTS `mydb` ; CREATE SCHEMA IF NOT EXISTS `mydb` DEFAULT CHARACTER SET latin1 COLLATE latin1_swedish_ci ; -- ----------------------------------------------------- -- Table `mydb`.`User` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User` ; CREATE TABLE IF NOT EXISTS `mydb`.`User` ( `UserName` VARCHAR(35) NOT NULL , `Num_Accts` INT NOT NULL , `Password` VARCHAR(45) NULL , `Email` VARCHAR(45) NULL , `User_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_ID`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`User_Space` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User_Space` ; CREATE TABLE IF NOT EXISTS `mydb`.`User_Space` ( `User_UserName` VARCHAR(35) NOT NULL , `User_Space_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_Space_ID`), FOREIGN KEY (`User_UserName`) REFERENCES `mydb`.`User` (`UserName`) ON UPDATE CASCADE ON DELETE CASCADE) ENGINE = InnoDB; SET SQL_MODE=@OLD_SQL_MODE; SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS; SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS; The error this produces is: Error Code: 1005 Can't create table 'mydb.user_space' (errno: 150) Anybody know what the heck I’m doing wrong?? And anybody else have problems with the script generation done by mysql workbench? It’s a nice tool, but annoying that it pumps out scripts that don’t work for me. [As an fyi here’s the script it auto-generates: SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0; SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0; SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='TRADITIONAL'; DROP SCHEMA IF EXISTS `mydb` ; CREATE SCHEMA IF NOT EXISTS `mydb` DEFAULT CHARACTER SET latin1 COLLATE latin1_swedish_ci ; -- ----------------------------------------------------- -- Table `mydb`.`User` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User` ; CREATE TABLE IF NOT EXISTS `mydb`.`User` ( `UserName` VARCHAR(35) NOT NULL , `Num_Accts` INT NOT NULL , `Password` VARCHAR(45) NULL , `Email` VARCHAR(45) NULL , `User_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_ID`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `mydb`.`User_Space` -- ----------------------------------------------------- DROP TABLE IF EXISTS `mydb`.`User_Space` ; CREATE TABLE IF NOT EXISTS `mydb`.`User_Space` ( `User_Space_ID` INT NOT NULL AUTO_INCREMENT , PRIMARY KEY (`User_Space_ID`) , INDEX `User_ID` () , CONSTRAINT `User_ID` FOREIGN KEY () REFERENCES `mydb`.`User` () ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; SET SQL_MODE=@OLD_SQL_MODE; SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS; SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS; ** Thanks!]

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  • deploying WAMP -> live site - any random tips?

    - by Haroldo
    In the next few weeks I'll be taking my site from the localhost (WAMP) and puting it on a new server. This will be the first site, on my first server, so basically...i'm a noob! This must be an important moment for any independent web developer / small business so i'd love to hear about some experiences, mistakes and system default security holes that one should fix straight away... I'm using php, mysql, cpanel and WHM, and looking for tips like "Turn off error reporting in PHP"

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  • How to retreive SID's byte array

    - by rursw1
    Hello experts, How can I convert a PSID type into a byte array that contains the byte value of the SID? Something like: PSID pSid; byte sidBytes[68];//Max. length of SID in bytes is 68 if(GetAccountSid( NULL, // default lookup logic AccountName,// account to obtain SID &pSid // buffer to allocate to contain resultant SID ) { ConvertPSIDToByteArray(pSid, sidBytes); } --how should I write the function ConvertPSIDToByteArray? Thank you!

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  • glibc Heap Consistency Checking

    - by idimba
    According to posts from 2008 (I can't find it right now), glibc heap check doesn't work in multithreaded environment. Is it still situation now in 2010? Does heap check enabled by default? (gcc 4.1.2)? I don't set MALLOC_CHECK_, don't aware of calling mcheck(), but still sometimes receive double free glibc error with backtrace. Maybe it's enabled by some ccompilation flag?

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • API Yahoo India Maps

    - by Thej
    Yahoo has separate map for India ( which has more details than the regular maps.yahoo.com) at http://in.maps.yahoo.com/ . But when I use the API it goes to default map. How do I get API access to YMaps India?

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  • jQuery validatoin plugin - site wide settings

    - by Daveo
    I want to have site wide default settings for all jQuery validation uses on my site, I want every form to use the below settings, but then on a per form basis change the rules and messages. Is this possible? $('#myForm').validate({ errorClass: 'field-validation-error', errorElement: 'span', errorPlacement: function(error, element) { element.next('span').remove(); error.insertAfter( element ) .removeClass('field-validation-error') .addClass('ui-state-error'); }, success: function(label) { label.remove(); } });

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  • How to register file types/extensions with a WiX installer?

    - by OregonGhost
    I didn't find an explicit answer to this question in the WiX Documentation (or Google, for that matter). Of course I could just write the appropriate registry keys in HKCR, but it makes me feel dirty and I'd expect this to be a standard task which should have a nice default solution. For bonus points, I'd like to know how to make it "safe", i.e. don't overwrite existing registrations for the file type and remove the registration on uninstall only if it has been registered during installation and is unchanged.

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • CollectionViewSource & Selective Column Display

    - by Berryl
    By selective column display i mean the following: a control shows a listing of widgets (WidgetVm.DisplayName), with the default display name being in English (WidgetVm.EnglishName), but with the option to show the widget in French (WidgetVm.FrenchName). There also sorting and filtering available, which is why CollectionViewSource seems ideal. I know you can have multiple views over the same source but I haven't figured out how to do this yet. Is that the right approach to solving this? How? Cheers, Berryl

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  • How can I create a new custom page with my own content in Elgg

    - by Vafello
    I would like to create a new page in Elgg where I can put my own content. I would like to have there all the default menus, etc. but with empty space where I can put my code. I would like to have a link to this page on my profile page. Should it be done as a new plugin? If yes, how to create empty page with my current template settings?

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