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  • Android: Custom ListAdapter extending BaseAdapter crashes on application launch.

    - by Danny
    Data being pulled from a local DB, then mapped using a cursor. Custom Adapter displays data similar to a ListView. As items are added/deleted from the DB, the adapter is supposed to refresh. The solution attempted below crashes the application at launch. Any suggestions? Thanks in advance, -D @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; ViewGroup p = parent; if (v == null) { LayoutInflater vi = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.items_row, p); } int size = mAdapter.getCount(); Log.d(TAG, "position " + position + " Size " + size); if(size != 0){ if(position < size) return mAdapter.getView(position, v, p); Log.d(TAG, "-position " + position + " Size " + size); } return null; } Errors: 03-23 00:14:10.392: ERROR/AndroidRuntime(718): java.lang.UnsupportedOperationException: addView(View, LayoutParams) is not supported in AdapterView 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AdapterView.addView(AdapterView.java:461) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:415) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.xyz.abc.CustomSeparatedListAdapter.getView(CustomSeparatedListAdapter.java:90) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AbsListView.obtainView(AbsListView.java:1273) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.makeAndAddView(ListView.java:1658) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.fillDown(ListView.java:637) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.fillFromTop(ListView.java:694) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.layoutChildren(ListView.java:1516) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AbsListView.onLayout(AbsListView.java:1112) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.ViewRoot.performTraversals(ViewRoot.java:979) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.os.Handler.dispatchMessage(Handler.java:99) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.os.Looper.loop(Looper.java:123) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.app.ActivityThread.main(ActivityThread.java:4203) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at java.lang.reflect.Method.invokeNative(Native Method) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at java.lang.reflect.Method.invoke(Method.java:521) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at dalvik.system.NativeStart.main(Native Method)

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  • How to open new view (call an activity) from options menu defined in XML? (android)

    - by Portablejim
    I cant seem to open a new view from an options menu item. The program keeps crashing as it applies the intent and listener to the item. I am just beginning, so please be nice. The current view is mnfsms, and the view I am trying to open is mnfsms_settings. I am developing for 1.5. Could someone please help me get the menu working. The menu (called options_menu.xml): <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/settings_button" android:title="Settings" android:icon="@android:drawable/ic_menu_preferences" /> <item android:id="@+id/about_button" android:title="About" android:icon="@android:drawable/ic_menu_myplaces" /> </menu> The main view (called mnfsms.java): package com.example.mnfsms; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; public class mnfsms extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); /* OnClickListener myocl = new View.OnClickListener() { public void onClick(View v){ Intent myi = new Intent(mnfsms.this, mnfsms_settings.class); startActivity(myi); } };*/ } public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.options_menu, menu); MenuItem mi_settings = (MenuItem)findViewById(R.id.settings_button); mi_settings.setIntent(new Intent(this, mnfsms_settings.class)); return true; } } The manifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.mnfsms" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".mnfsms" android:label="@string/main_window_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".mnfsms_settings" android:label="string/main_window_name"> </activity> </application> <uses-sdk android:minSdkVersion="3" /> </manifest> The stacktrace: 01-06 15:07:58.045: ERROR/AndroidRuntime(2123): Uncaught handler: thread main exiting due to uncaught exception 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): java.lang.NullPointerException 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at com.example.mnfsms.mnfsms.onCreateOptionsMenu(mnfsms.java:30) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at android.app.Activity.onCreatePanelMenu(Activity.java:2038) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at com.android.internal.policy.impl.PhoneWindow.preparePanel(PhoneWindow.java:421) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at com.android.internal.policy.impl.PhoneWindow.onKeyDownPanel(PhoneWindow.java:664) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at com.android.internal.policy.impl.PhoneWindow.onKeyDown(PhoneWindow.java:1278) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchKeyEvent(PhoneWindow.java:1735) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at android.view.ViewRoot.deliverKeyEventToViewHierarchy(ViewRoot.java:2188) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at android.view.ViewRoot.handleFinishedEvent(ViewRoot.java:2158) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at android.view.ViewRoot.handleMessage(ViewRoot.java:1490) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at android.os.Handler.dispatchMessage(Handler.java:99) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at android.os.Looper.loop(Looper.java:123) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at android.app.ActivityThread.main(ActivityThread.java:3948) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at java.lang.reflect.Method.invokeNative(Native Method) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at java.lang.reflect.Method.invoke(Method.java:521) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540) 01-06 15:07:58.055: ERROR/AndroidRuntime(2123): at dalvik.system.NativeStart.main(Native Method)

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  • Parallax backgrounds in OpenGL ES on the iPhone

    - by Scott
    I've got basically a 2d game on the iPhone and I'm trying to set up multiple backgrounds that scroll at different speeds (known as parallax backgrounds). So my thought was to just stick the backgrounds BEHIND the foreground using different z-coordinate planes, and just make them bigger than the foreground (in size) to accommodate, so that the whole thing can be scrolled (just at a different speed). And (as far as I know) I basically implemented that. The only problem is that it seems to entirely ignore whatever z-value I give it, or rather it just zeroes all of them. I see the background (I've only tested ONE background so far, to keep it simple...so for now I just have a foreground and I want one background scrolling at a different speed), but it scrolls 1:1 with my foreground, so it obviously doesn't look right, and most of it is cut off (cause it's bigger). And I've tried various z-values for the background and various near/far clipping planes...it's always the same. I'm probably just doing one simple thing wrong, but I can't figure it out. I'm wondering if it has to do with me using only 2 coordinates in glVertexPointer for the foreground? (Of course for the background I AM passing in 3) I'll post some code: This is some initial setup: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); //glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); //transparency glEnable (GL_BLEND); glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); A little bit about my foreground's float array....it's interleaved. For my foreground it goes vertex x, vertex y, texture x, texture y, repeat. This all works just fine. This is my FOREGROUND rendering: glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), texes); <br> glTexCoordPointer(2, GL_FLOAT, 4*sizeof(GLfloat), (GLvoid*)texes + 2*sizeof(GLfloat)); <br> glDrawArrays(GL_TRIANGLES, 0, indexCount / 4); BACKGROUND rendering: Same drill here except this time it goes vertex x, vertex y, vertex z, texture x, texture y, repeat. Note the z value this time. I did make sure the data in this array was correct while debugging (getting the right z values). And again, it shows up...it's just not going far back in the distance like it should. glVertexPointer(3, GL_FLOAT, 5*sizeof(GLfloat), b1Texes); glTexCoordPointer(2, GL_FLOAT, 5*sizeof(GLfloat), (GLvoid*)b1Texes + 3*sizeof(GLfloat)); glDrawArrays(GL_TRIANGLES, 0, b1IndexCount / 5); And to move my camera, I just do a simple glTranslatef(x, y, 0.0f); I'm not understanding what I'm doing wrong cause this seems like the most basic 3D function imaginable...things further away are smaller and don't move as fast when the camera moves. Not the case for me. Seems like it should be pretty basic and not even really be affected by my projection and all that (though I've even tried doing glFrustum just for fun, no success). Please help, I feel like it's just one dumb thing. I will post more code if necessary.

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  • Code Golf: Word Search Solver

    - by Maxim Z.
    Note: This is my first Code Golf challenge/question, so I might not be using the correct format below. I'm not really sure how to tag this particular question, and should this be community wiki? Thanks! This Code Golf challenge is about solving word searches! A word search, as defined by Wikipedia, is: A word search, word find, word seek, word sleuth or mystery word puzzle is a word game that is letters of a word in a grid, that usually has a rectangular or square shape. The objective of this puzzle is to find and mark all the words hidden inside the box. The words may be horizontally, vertically or diagonally. Often a list of the hidden words is provided, but more challenging puzzles may let the player figure them out. Many word search puzzles have a theme to which all the hidden words are related. The word searches for this challenge will all be rectangular grids with a list of words to find provided. The words can be written vertically, horizontally, or diagonally. Input/Output The user inputs their word search and then inputs a word to be found in their grid. These two inputs are passed to the function that you will be writing. It is up to you how you want to declare and handle these objects. Using a strategy described below or one of your own, the function finds the specific word in the search and outputs its starting coordinates (simply row number and column number) and ending coordinates. If you find two occurrences of the word, you must output both's set of coordinates. Example Input: A I Y R J J Y T A S V Q T Z E X B X G R Z P W V T B K U F O E A F L V F J J I A G B A J K R E S U R E P U S C Y R S Y K F B B Q Y T K O I K H E W G N G L W Z F R F H L O R W A R E J A O S F U E H Q V L O A Z B J F B G I F Q X E E A L W A C F W K Z E U U R Z R T N P L D F L M P H D F W H F E C G W Z B J S V O A O Y D L M S T C R B E S J U V T C S O O X P F F R J T L C V W R N W L Q U F I B L T O O S Q V K R O W G N D B C D E J Y E L W X J D F X M Word to find: codegolf Output: row 12, column 8 --> row 5, column 1 Strategies Here are a few strategies you might consider using. It is completely up to you to decide what strategy you want to use; it doesn't have to be in this list. Looking for the first letter of the word; on each occurrence, looking at the eight surrounding letters to see whether the next letter of the word is there. Same as above, except looking for a part of a word that has two of the same letter side-by-side. Counting how often each letter of the alphabet is present in the whole grid, then selecting one of the least-occurring letters from the word you have to find and searching for the letter. On each occurrence of the letter, you look at its eight surrounding letters to see whether the next and previous letters of the word is there.

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  • AlerDialog is not created - java.lang.IllegalArgumentException: Activity#onCreateDialog did not crea

    - by Jayomat
    Hi, I want to create a normal AlertDialog. I used the example provided by the android dev docs. I just changed the DIALOG_PAUSED_ID to DIALOG_DELETEDB. If I execute my code and press the button which in return should create the dialog, I get the following error log: 04-29 01:01:20.973: WARN/dalvikvm(1168): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 04-29 01:01:20.973: ERROR/AndroidRuntime(1168): Uncaught handler: thread main exiting due to uncaught exception 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): java.lang.IllegalArgumentException: Activity#onCreateDialog did not create a dialog for id 4 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.app.Activity.createDialog(Activity.java:871) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.app.Activity.showDialog(Activity.java:2483) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at mjb.project.AVV.Favs.onMenuItemSelected(Favs.java:111) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.policy.impl.PhoneWindow.onMenuItemSelected(PhoneWindow.java:730) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.view.menu.MenuItemImpl.invoke(MenuItemImpl.java:139) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.view.menu.MenuBuilder.performItemAction(MenuBuilder.java:855) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.view.menu.IconMenuView.invokeItem(IconMenuView.java:525) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.view.menu.IconMenuItemView.performClick(IconMenuItemView.java:122) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.view.View.onTouchEvent(View.java:4179) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.widget.TextView.onTouchEvent(TextView.java:6540) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.view.View.dispatchTouchEvent(View.java:3709) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.os.Handler.dispatchMessage(Handler.java:99) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.os.Looper.loop(Looper.java:123) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at java.lang.reflect.Method.invokeNative(Native Method) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at java.lang.reflect.Method.invoke(Method.java:521) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-29 01:01:20.993: ERROR/AndroidRuntime(1168): at dalvik.system.NativeStart.main(Native Method) so here are the "relevant" code parts: define the ID: private static final int DELETE_DB_ID = 3; private Dialog dialog; static final int DIALOG_DELETEDB = 4; onCreateDialog(...): protected Dialog onCreateDialog(int id) { switch(id) { case DIALOG_DELETEDB: // do the work to define the pause Dialog AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage("Are you sure you want to exit?") .setCancelable(false) .setPositiveButton("Yes", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { Favs.this.finish(); } }) .setNegativeButton("No", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); break; default: dialog = null; } return dialog; } Here I try to "create" the dialog: @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { switch(item.getItemId()) { case ADD_ID: createNote(); return true; case DELETE_DB_ID: showDialog(DIALOG_DELETEDB); return true; } return super.onMenuItemSelected(featureId, item); } As I already said, I just copied the code and changed the name. Unfortunately, I don't understand the error log message.. :/ Somehow I think I don't return the created dialog, but I cannot see "where" my reference is or where/what I have to return... thanks in advance for help.

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  • Getting an Access 2007 table (.accdb extension) in ArcMap programmatically

    - by Adrian
    I have recently found a script from ArcScripts on how to get an Access table in ArcGIS programmatically and it works well. But this is for Access 2003 (.mdb extension) and earlier. The code is posted below, and I want to know how to modify it for using Access 2007 (.accdb extension) and later databases. Attribute VB_Name = "Access_connect" Sub Open_Access_Connect() 'V. Guissard Jan. 2007 On Error GoTo EH Dim data_source As String Dim pTable As ITable Dim TableName As String Dim pFeatWorkspace As IFeatureWorkspace Dim pMap As IMap Dim mxDoc As IMxDocument Dim pPropset As IPropertySet Dim pStTab As IStandaloneTable Dim pStTabColl As IStandaloneTableCollection Dim pWorkspace As IWorkspace Dim pWorkspaceFact As IWorkspaceFactory Set pPropset = New PropertySet ' Get MDB file name data_source = GetFolder("mdb") ' Connect to the MDB database pPropset.SetProperty "CONNECTSTRING", "Provider=Microsoft.Jet.OLEDB.4.0;" _ & "Data source=" & data_source & ";User ID=Admin;Password=" Set pWorkspaceFact = New OLEDBWorkspaceFactory Set pWorkspace = pWorkspaceFact.Open(pPropset, 0) Set pFeatWorkspace = pWorkspace ' Get table name TableName = SelectDataSet(pFeatWorkspace, "Table") ' Open the table Set pTable = pFeatWorkspace.OpenTable(TableName) 'Create Table collection and add the table to ArcMap Set mxDoc = ThisDocument Set pMap = mxDoc.FocusMap Set pStTab = New StandaloneTable Set pStTab.Table = pTable Set pStTabColl = pMap pStTabColl.AddStandaloneTable pStTab ' Update ArcMap Source TOC mxDoc.UpdateContents Exit Sub EH: MsgBox "Access connect: " & Err.Number & " " & Err.Description End Sub Public Function GetFolder(Optional aFilter As String) As String ' Open a GUI to let the user select a Folder path name (by default) or : ' Set aFilter = "shp" to get a shapefile name ' Set aFilter = "mdb" to get an MS Access file name ' Return the Folder Path or phath & file name As String ' V. Guissard Jan. 2007 Dim pGxDialog As IGxDialog Dim pFilterCol As IGxObjectFilterCollection Dim pCurrentFilter As IGxObjectFilter Dim pEnumGx As IEnumGxObject Select Case aFilter Case "shp" Set pCurrentFilter = New GxFilterShapefiles aTitle = "Select Shapefile" Case "mdb" Set pCurrentFilter = New GxFilterContainers aTitle = "Select MS Access database" Case Else Set pCurrentFilter = New GxFilterBasicTypes aTitle = "Select Folder" End Select Set pGxDialog = New GxDialog Set pFilterCol = pGxDialog With pFilterCol .AddFilter pCurrentFilter, True End With With pGxDialog .Title = aTitle .ButtonCaption = "Select" End With If Not pGxDialog.DoModalOpen(0, pEnumGx) Then Smp = MsgBox("No selection : Exit", vbCritical) End 'Exit Function 'Exit if user press Cancel End If GetFolder = pEnumGx.Next.FullName End Function Public Function SelectDataSet(pWorkspace As IWorkspace, Optional theDataType As String) As String ' Open a GUI to let the user select a DataSet into a Workspace ' (Table or Request into an MS Access Database or a Geodatabase File) ' Set pWorkspace to the DataSet IWorkspace ' Set theDataType = "Table" to select a Table name of the DataSet ' Return the selected Table or Request Table name As String ' V. Guissard Jan. 2007 Dim aDataset As Boolean Dim boolOK As Boolean Dim DataSetList As New Collection Dim datasetType As Integer Dim n As Integer Dim pDataSetName As IDatasetName Dim pListDlg As IListDialog Dim pEnumDatasetName As IEnumDatasetName ' Set the Dataset Type Select Case theDataType Case "Table" datasetType = 10 Case Else Answ = MsgBox("Need a Dataset Type : Exit", vbCritical, "SelectDataset") End End Select ' Get the Dataset Names included in the workspace Set pEnumDatasetName = pWorkspace.DatasetNames(datasetType) ' Create the Dataset Names List Dialog aDataset = False Set pListDlg = New ListDialog pEnumDatasetName.Reset Set pDataSetName = pEnumDatasetName.Next Do While Not pDataSetName Is Nothing pListDlg.AddString pDataSetName.name DataSetList.Add (pDataSetName.name) Set pDataSetName = pEnumDatasetName.Next aDataset = True Loop ' Open a GUI for the user to select a dataset If aDataset Then boolOK = pListDlg.DoModal("Select a " & theDataType, 0, Application.hwnd) n = pListDlg.choice If (n <> -1) Then SelectDataSet = DataSetList(n + 1) Else Sup = MsgBox("No DataSet selected : EXIT", vbCritical, "SelectDataset") End End If End If End Function Here is the link to the ArcScript: http://arcscripts.esri.com/Data/AS14882.bas PS I know this code is written in VBA and I don't know if a modified version is in VB.NET or whatever else language. Thanks, Adrian

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  • multiple-inheritance substitution

    - by Luigi
    I want to write a module (framework specific), that would wrap and extend Facebook PHP-sdk (https://github.com/facebook/php-sdk/). My problem is - how to organize classes, in a nice way. So getting into details - Facebook PHP-sdk consists of two classes: BaseFacebook - abstract class with all the stuff sdk does Facebook - extends BaseFacebook, and implements parent abstract persistance-related methods with default session usage Now I have some functionality to add: Facebook class substitution, integrated with framework session class shorthand methods, that run api calls, I use mostly (through BaseFacebook::api()), authorization methods, so i don't have to rewrite this logic every time, configuration, sucked up from framework classes, insted of passed as params caching, integrated with framework cache module I know something has gone very wrong, because I have too much inheritance that doesn't look very normal.Wrapping everything in one "complex extension" class also seems too much. I think I should have few working togheter classes - but i get into problems like: if cache class doesn't really extend and override BaseFacebook::api() method - shorthand and authentication classes won't be able to use the caching. Maybe some kind of a pattern would be right in here? How would you organize these classes and their dependencies? EDIT 04.07.2012 Bits of code, related to the topic: This is how the base class of Facebook PHP-sdk: abstract class BaseFacebook { // ... some methods public function api(/* polymorphic */) { // ... method, that makes api calls } public function getUser() { // ... tries to get user id from session } // ... other methods abstract protected function setPersistentData($key, $value); abstract protected function getPersistentData($key, $default = false); // ... few more abstract methods } Normaly Facebook class extends it, and impelements those abstract methods. I replaced it with my substitude - Facebook_Session class: class Facebook_Session extends BaseFacebook { protected function setPersistentData($key, $value) { // ... method body } protected function getPersistentData($key, $default = false) { // ... method body } // ... implementation of other abstract functions from BaseFacebook } Ok, then I extend this more with shorthand methods and configuration variables: class Facebook_Custom extends Facebook_Session { public funtion __construct() { // ... call parent's constructor with parameters from framework config } public function api_batch() { // ... a wrapper for parent's api() method return $this->api('/?batch=' . json_encode($calls), 'POST'); } public function redirect_to_auth_dialog() { // method body } // ... more methods like this, for common queries / authorization } I'm not sure, if this isn't too much for a single class ( authorization / shorthand methods / configuration). Then there comes another extending layer - cache: class Facebook_Cache extends Facebook_Custom { public function api() { $cache_file_identifier = $this->getUser(); if(/* cache_file_identifier is not null and found a valid file with cached query result */) { // return the result } else { try { // call Facebook_Custom::api, cache and return the result } catch(FacebookApiException $e) { // if Access Token is expired force refreshing it parent::redirect_to_auth_dialog(); } } } // .. some other stuff related to caching } Now this pretty much works. New instance of Facebook_Cache gives me all the functionality. Shorthand methods from Facebook_Custom use caching, because Facebook_Cache overwrited api() method. But here is what is bothering me: I think it's too much inheritance. It's all very tight coupled - like look how i had to specify 'Facebook_Custom::api' instead of 'parent:api', to avoid api() method loop on Facebook_Cache class extending. Overall mess and ugliness. So again, this works but I'm just asking about patterns / ways of doing this in a cleaner and smarter way.

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  • xaml : Retrigger opacity animation on multiple conditions

    - by Sdry
    I have a problem figuring out how datatriggers and multidatatriggers work. I am trying to display a message, and depending on the type of message keep it displayed( + having a background), or having it fade out by a double animation on the opacity property (+ having a transparent background). My xaml view has a game object as datacontext, which has a dependency property of type GameMessage, of which the constructor looks like this: public GameMessage(bool containsMessage, string message, bool canFadeAway) { ContainsMessage = containsMessage; Message = message; CanFadeAway = canFadeAway; } pretty straight forward, I want to display the message when ContainsMessage =equals true, and trigger a fade out animation if canFadeAway equals true. But also set the background based on canFadeAway. <Canvas Name="messageCanvas" Width="300" Height="100" Style="{StaticResource fadeInOut}"> <TextBlock Name="txtMessage" Text="{Binding Path=GameMessage.Message}" Canvas.Top="25" Canvas.Left="0" Foreground="{StaticResource MessageForegroundBrush}"> </TextBlock> </Canvas> Now, the Style and triggers is where I get into trouble: <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="False"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="{StaticResource MessageBackgroundBrush}" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="Transparent" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <DataTrigger Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard > <Storyboard BeginTime="0:0:0" > <DoubleAnimation Storyboard.TargetProperty="Opacity" From="8" To="0" Duration="0:0:1" BeginTime="0:0:0" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" To="8" Duration="0:0:0.1" /> </Storyboard> </BeginStoryboard> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> The problem is in resetting the opacity when the GameMessage Property ( of type GameMessage) is of type true,msg",true, and gets replaced by a GameMessage object of the same kind. The opcacity remains 0, and messages only get restored again when I have a message of kind true,"msg,false. After the animation, the opacity is 0, and where I would expect the second multidatatrigger to set it back to 8, and then have the animation performed by the Datatrigger, it doesnt. What would be the best way to get this working ?

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  • My VARCHAR(MAX) field is capping itself at 4000; what gives?

    - by eidylon
    Hello all... I have a table in one of my databases which is a queue of emails. Emails to certain addresses get accumulated into one email, which is done by a sproc. In the sproc, I have a table variable which I use to build the accumulated bodies of the emails, and then loop through to send each email. In my table var I have my body column defined as VARCHAR(MAX), seeing as there could be any number of emails currently accumulated for a given email address. It seems though that even though my column is defined as VARCHAR(MAX) it is behaving as if it were VARCHAR(4000) and is truncating the data going into it, although it does NOT throw any exceptions, it just silently stops concatenating any more data after 4000 characters. The MERGE statement is where it is building the accumulated email body into @EMAILS.BODY, which is the field that is truncating itself at 4000 characters. Below is the code of my sproc... ALTER PROCEDURE [system].[SendAccumulatedEmails] AS BEGIN SET NOCOUNT ON; DECLARE @SENTS BIGINT = 0; DECLARE @ROWS TABLE ( ROWID ROWID, DATED DATETIME, ADDRESS NAME, SUBJECT VARCHAR(1000), BODY VARCHAR(MAX) ) INSERT INTO @ROWS SELECT ROWID, DATED, ADDRESS, SUBJECT, BODY FROM system.EMAILQUEUE WHERE ACCUMULATE = 1 AND SENT IS NULL ORDER BY ADDRESS, DATED DECLARE @EMAILS TABLE ( ADDRESS NAME, ALLIDS VARCHAR(1000), BODY VARCHAR(MAX) ) DECLARE @PRVRID ROWID = NULL, @CURRID ROWID = NULL SELECT @CURRID = MIN(ROWID) FROM @ROWS WHILE @CURRID IS NOT NULL BEGIN MERGE @EMAILS AS DST USING (SELECT * FROM @ROWS WHERE ROWID = @CURRID) AS SRC ON SRC.ADDRESS = DST.ADDRESS WHEN MATCHED THEN UPDATE SET DST.ALLIDS = DST.ALLIDS + ', ' + CONVERT(VARCHAR,ROWID), DST.BODY = DST.BODY + '<i>'+CONVERT(VARCHAR,SRC.DATED,101)+' ' +CONVERT(VARCHAR,SRC.DATED,8) +':</i> <b>'+SRC.SUBJECT+'</b>'+CHAR(13)+SRC.BODY +' (Message ID '+CONVERT(VARCHAR,SRC.ROWID)+')' +CHAR(13)+CHAR(13) WHEN NOT MATCHED BY TARGET THEN INSERT (ADDRESS, ALLIDS, BODY) VALUES ( SRC.ADDRESS, CONVERT(VARCHAR,ROWID), '<i>'+CONVERT(VARCHAR,SRC.DATED,101)+' ' +CONVERT(VARCHAR,SRC.DATED,8)+':</i> <b>' +SRC.SUBJECT+'</b>'+CHAR(13)+SRC.BODY +' (Message ID '+CONVERT(VARCHAR,SRC.ROWID)+')' +CHAR(13)+CHAR(13)); SELECT @PRVRID = @CURRID, @CURRID = NULL SELECT @CURRID = MIN(ROWID) FROM @ROWS WHERE ROWID > @PRVRID END DECLARE @MAILFROM VARCHAR(100) = system.getOption('MAILFROM'), DECLARE @SMTPHST VARCHAR(100) = system.getOption('SMTPSERVER'), DECLARE @SMTPUSR VARCHAR(100) = system.getOption('SMTPUSER'), DECLARE @SMTPPWD VARCHAR(100) = system.getOption('SMTPPASS') DECLARE @ADDRESS NAME, @BODY VARCHAR(MAX), @ADDL VARCHAR(MAX) DECLARE @SUBJECT VARCHAR(1000) = 'Accumulated Emails from LIJSL' DECLARE @PRVID NAME = NULL, @CURID NAME = NULL SELECT @CURID = MIN(ADDRESS) FROM @EMAILS WHILE @CURID IS NOT NULL BEGIN SELECT @ADDRESS = ADDRESS, @BODY = BODY FROM @EMAILS WHERE ADDRESS = @CURID SELECT @BODY = @BODY + 'This is an automated message sent from an unmonitored mailbox.'+CHAR(13)+'Do not reply to this message; your message will not be read.' SELECT @BODY = '<style type="text/css"> * {font-family: Tahoma, Arial, Verdana;} p {margin-top: 10px; padding-top: 10px; border-top: single 1px dimgray;} p:first-child {margin-top: 10px; padding-top: 0px; border-top: none 0px transparent;} </style>' + @BODY exec system.LogIt @SUBJECT, @BODY BEGIN TRY exec system.SendMail @SMTPHST, @SMTPUSR, @SMTPPWD, @MAILFROM, @ADDRESS, NULL, NULL, @SUBJECT, @BODY, 1 END TRY BEGIN CATCH DECLARE @EMSG NVARCHAR(2048) = 'system.EMAILQUEUE.AI:'+ERROR_MESSAGE() SELECT @ADDL = 'TO:'+@ADDRESS+CHAR(13)+'SUBJECT:'+@SUBJECT+CHAR(13)+'BODY:'+@BODY exec system.LogIt @EMSG,@ADDL END CATCH SELECT @PRVID = @CURID, @CURID = NULL SELECT @CURID = MIN(ADDRESS) FROM @EMAILS WHERE ADDRESS > @PRVID END UPDATE system.EMAILQUEUE SET SENT = getdate() FROM system.EMAILQUEUE E, @ROWS R WHERE E.ROWID = R.ROWID END

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  • Xcode/iPhone Development 6 months in - Annoyances

    - by clearbrian
    Hi I've been iPhone programming for 6 months and come from a PC/Java/Eclipse background and still have a few annoyances with Xcode/iPhone programming I wonder are there any shortcuts to. Is there any way to prevent multiple windows opening all the time in XCode? a) When you click on the Errors/Warnings in the bottom right of the status bar build errors are shown in separate window. Any way to get these to show in the main editor? b) Anyway to get debugger to appear in main editor. I have a big screen iMac and it's still window hell on Macs. When you come from Alt-Tab the Mac is a nightmare. 2) Anyway to get a toolbar item on the main editor to: a) Open Console (I know CMD-thingy-R) b) Open Break points (you have to open Debugger first then breakpoints) I know there's keyboard shortcuts but I have only left hand free others on the trackball so any keys on right hand side of keyboard are too far. I know you can add Finder toolbar scripts (just wondering if anyway to extend Xcode). Are there utilities to extend Xcode? Scripts/Automator/Any Services I can setup to help. Can you automate Xcode like you can with Windows/ActiveX/VBA 3) Limit lookups using CMD + double click. If I double click on a variable to find its definition using CMD + double click it shows every occurrence of all variables with that name. (annoying it you name all you maps mapView) Anyway to get it to limit to the current class or at least order so current class is first. 4) Find doesn't seem to loop backwards if result all above cursor position I'm in a class and I hit CMD + F for find. Find box appears. I enter some text hit return. It says I have x matches but only back arrow is highlight in Find But when I hit < it does nothing. I need to scroll to the top and redo the search. If the text is both forwards and backwards then both < are highlighted and it works. is this a bug or a 'feature' Missing Eclipse features I have been looking at the User Script menu but was wondering how powerful they are? 5) any scripts around to generate source from members such as description: @property @synthesize if I add a new member, run a script will generate @property/@syntesize and release in dealloc 7) any good sites for scripts? SCM Im having problems with SCM and Folders on HD under project Classes directory. You get a library e.g. JSON. It usually comes as a folder. You copy it to the /Classes for your project. /Classes/JSON I create a Group for the Library in Xcode under Classes group. Classes JSON I drag the files from the folder into xcode into the JSON Group. I add them to the SCM and icon changes from ? to A but if I try and commit them it say folder /JSON is not under SCM. Can you drag a folder into Xcode so that it AND its files get included in SCM? Anyway to stop Xcode Help from being on top all the time. I keep feeling like punching it and telling it to get out of the way! :) I dont mind it open just not in the way once I've finished. Yes I know I can Ctrl-W Sites: the main site I use to learn Obj-C are : stackoverflow.com Google code Search - tonnes of full apps on here http://www.iphonedevsdk.com/forum/iphone-sdk-development/ Apple Developers Forums (anyway to get RSS feed to these or is that blasphemy :) ) Safari - 100s of IT book though prob too many to keep up :) any others? Any site that gives simple examples for Obj-C/ UIKit The docs just show the methods but actual examples (Google code search has helped a lot here)

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  • My android app crash before load main.xml

    - by Saverio Puccia
    my android app crash before load main.xml. This is the exception thrown java.lang.RuntimeException: Unable to resume activity...: java.lang.NullPointerException What happens? For completeness I enclose my manifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="saverio.puccia.nfcauth" android:versionCode="1" android:versionName="1.0" > //permission <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.NFC"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> //main declaration <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".NFCAuthActivity" android:label="@string/app_name" > //intent filter declaration <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.NDEF_DISCOVER" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> </application> </manifest> LOGCAT 06-25 11:03:23.670: E/AndroidRuntime(4323): FATAL EXCEPTION: main 06-25 11:03:23.670: E/AndroidRuntime(4323): java.lang.RuntimeException: Unable to resume activity {saverio.puccia.nfcauth/saverio.puccia.nfcauth.NFCAuthActivity}: java.lang.NullPointerException 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2456) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2484) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1998) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.access$600(ActivityThread.java:127) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1159) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.os.Handler.dispatchMessage(Handler.java:99) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.os.Looper.loop(Looper.java:137) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.main(ActivityThread.java:4507) 06-25 11:03:23.670: E/AndroidRuntime(4323): at java.lang.reflect.Method.invokeNative(Native Method) 06-25 11:03:23.670: E/AndroidRuntime(4323): at java.lang.reflect.Method.invoke(Method.java:511) 06-25 11:03:23.670: E/AndroidRuntime(4323): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 06-25 11:03:23.670: E/AndroidRuntime(4323): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 06-25 11:03:23.670: E/AndroidRuntime(4323): at dalvik.system.NativeStart.main(Native Method) 06-25 11:03:23.670: E/AndroidRuntime(4323): Caused by: java.lang.NullPointerException 06-25 11:03:23.670: E/AndroidRuntime(4323): at saverio.puccia.nfcauth.NFCAuthActivity.onResume(NFCAuthActivity.java:103) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1157) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.Activity.performResume(Activity.java:4539) 06-25 11:03:23.670: E/AndroidRuntime(4323): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2446) 06-25 11:03:23.670: E/AndroidRuntime(4323): ... 12 more 06-25 11:03:23.670: W/ActivityManager(1998): Force finishing activity r.intent.getComponent().flattenToShortString()

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  • multi_index composite_key replace with iterator

    - by Rohit
    Is there anyway to loop through an index in a boost::multi_index and perform a replace? #include <iostream> #include <string> #include <boost/multi_index_container.hpp> #include <boost/multi_index/composite_key.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> using namespace boost::multi_index; using namespace std; struct name_record { public: name_record(string given_name_,string family_name_,string other_name_) { given_name=given_name_; family_name=family_name_; other_name=other_name_; } string given_name; string family_name; string other_name; string get_name() const { return given_name + " " + family_name + " " + other_name; } void setnew(string chg) { given_name = given_name + chg; family_name = family_name + chg; } }; struct NameIndex{}; typedef multi_index_container< name_record, indexed_by< ordered_non_unique< tag<NameIndex>, composite_key < name_record, BOOST_MULTI_INDEX_MEMBER(name_record,string, name_record::given_name), BOOST_MULTI_INDEX_MEMBER(name_record,string, name_record::family_name) > > > > name_record_set; typedef boost::multi_index::index<name_record_set,NameIndex>::type::iterator IteratorType; typedef boost::multi_index::index<name_record_set,NameIndex>::type NameIndexType; void printContainer(name_record_set & ns) { cout << endl << "PrintContainer" << endl << "-------------" << endl; IteratorType it1 = ns.begin(); IteratorType it2 = ns.end (); while (it1 != it2) { cout<<it1->get_name()<<endl; it1++; } cout << "--------------" << endl << endl; } void modifyContainer(name_record_set & ns) { cout << endl << "ModifyContainer" << endl << "-------------" << endl; IteratorType it3; IteratorType it4; NameIndexType & idx1 = ns.get<NameIndex>(); IteratorType it1 = idx1.begin(); IteratorType it2 = idx1.end(); while (it1 != it2) { cout<<it1->get_name()<<endl; name_record nr = *it1; nr.setnew("_CHG"); bool res = idx1.replace(it1,nr); cout << "result is: " << res << endl; it1++; } cout << "--------------" << endl << endl; } int main() { name_record_set ns; ns.insert( name_record("Joe","Smith","ENTRY1") ); ns.insert( name_record("Robert","Brown","ENTRY2") ); ns.insert( name_record("Robert","Nightingale","ENTRY3") ); ns.insert( name_record("Marc","Tuxedo","ENTRY4") ); printContainer (ns); modifyContainer (ns); printContainer (ns); return 0; } PrintContainer ------------- Joe Smith ENTRY1 Marc Tuxedo ENTRY4 Robert Brown ENTRY2 Robert Nightingale ENTRY3 -------------- ModifyContainer ------------- Joe Smith ENTRY1 result is: 1 Marc Tuxedo ENTRY4 result is: 1 Robert Brown ENTRY2 result is: 1 -------------- PrintContainer ------------- Joe_CHG Smith_CHG ENTRY1 Marc_CHG Tuxedo_CHG ENTRY4 Robert Nightingale ENTRY3 Robert_CHG Brown_CHG ENTRY2 --------------

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  • processing an audio wav file with C

    - by sa125
    Hi - I'm working on processing the amplitude of a wav file and scaling it by some decimal factor. I'm trying to wrap my head around how to read and re-write the file in a memory-efficient way while also trying to tackle the nuances of the language (I'm new to C). The file can be in either an 8- or 16-bit format. The way I thought of doing this is by first reading the header data into some pre-defined struct, and then processing the actual data in a loop where I'll read a chunk of data into a buffer, do whatever is needed to it, and then write it to the output. #include <stdio.h> #include <stdlib.h> typedef struct header { char chunk_id[4]; int chunk_size; char format[4]; char subchunk1_id[4]; int subchunk1_size; short int audio_format; short int num_channels; int sample_rate; int byte_rate; short int block_align; short int bits_per_sample; short int extra_param_size; char subchunk2_id[4]; int subchunk2_size; } header; typedef struct header* header_p; void scale_wav_file(char * input, float factor, int is_8bit) { FILE * infile = fopen(input, "rb"); FILE * outfile = fopen("outfile.wav", "wb"); int BUFSIZE = 4000, i, MAX_8BIT_AMP = 255, MAX_16BIT_AMP = 32678; // used for processing 8-bit file unsigned char inbuff8[BUFSIZE], outbuff8[BUFSIZE]; // used for processing 16-bit file short int inbuff16[BUFSIZE], outbuff16[BUFSIZE]; // header_p points to a header struct that contains the file's metadata fields header_p meta = (header_p)malloc(sizeof(header)); if (infile) { // read and write header data fread(meta, 1, sizeof(header), infile); fwrite(meta, 1, sizeof(meta), outfile); while (!feof(infile)) { if (is_8bit) { fread(inbuff8, 1, BUFSIZE, infile); } else { fread(inbuff16, 1, BUFSIZE, infile); } // scale amplitude for 8/16 bits for (i=0; i < BUFSIZE; ++i) { if (is_8bit) { outbuff8[i] = factor * inbuff8[i]; if ((int)outbuff8[i] > MAX_8BIT_AMP) { outbuff8[i] = MAX_8BIT_AMP; } } else { outbuff16[i] = factor * inbuff16[i]; if ((int)outbuff16[i] > MAX_16BIT_AMP) { outbuff16[i] = MAX_16BIT_AMP; } else if ((int)outbuff16[i] < -MAX_16BIT_AMP) { outbuff16[i] = -MAX_16BIT_AMP; } } } // write to output file for 8/16 bit if (is_8bit) { fwrite(outbuff8, 1, BUFSIZE, outfile); } else { fwrite(outbuff16, 1, BUFSIZE, outfile); } } } // cleanup if (infile) { fclose(infile); } if (outfile) { fclose(outfile); } if (meta) { free(meta); } } int main (int argc, char const *argv[]) { char infile[] = "file.wav"; float factor = 0.5; scale_wav_file(infile, factor, 0); return 0; } I'm getting differing file sizes at the end (by 1k or so, for a 40Mb file), and I suspect this is due to the fact that I'm writing an entire buffer to the output, even though the file may have terminated before filling the entire buffer size. Also, the output file is messed up - won't play or open - so I'm probably doing the whole thing wrong. Any tips on where I'm messing up will be great. Thanks!

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  • PHP framework question

    - by iconiK
    I'm currently working on a browser-based MMO and have chosen the LAMP stack because of the extremely low cost to start with in production (versus Windows + IIS + ASP.NET/C# + SQL Server, even though I have MSDN Universal). However I will need a PHP framework for this as it's no easy task. I am not restricted by anything other than the ability to run on Linux, as I will use a dedicated cloud hosting solution (and a VMWare image for development) and can configure it as needed. In no specific order: It has to be easily scalable; this is crucial. If the game becomes a steady success it will eventually outgrow the server beyond what the host provides and would have to be moved to several load-balanced servers. It is crucial that this can be done with minimum effort. I do know this might require following strict conventions, so if you know of any for your suggested framework please explain what would be needed. It has to provide modules for all the core tasks: authentication, ACL, database access, MVC, and so on. One or two missing modules are fine, as long as they can easily be written and integrated. It should support internationalization. I think there is no excuse for any web framework not to provide means of translating the application and switching between languages without a lot of effort from the programmer. Must have very good community support and preferably commercial support as well. Yes, I do know QCodo/QCubed is so nice, but it is not mature enough for this task. Smooth AJAX support is required. Whether the framework comes with AJAX-capable widgets or has an easy way of adding AJAX is not relevant, as long as AJAX is easily doable. I plan to use jQuery + Dojo or one of them alone - not exactly sure. Auto-magically doing stuff when it improves readability and relieves a lot of effort would be especially nice if it is generally reliable and does not interfere with other requirements. This seems to be the case of CakePHP. I have read a lot of comparisons and I know it's a really hot debate. The general answer is "try and see for yourself what suits you". However, I can't say it is easy for this task and I'm calling for your experience with building applications with similar requirements. So far I'm tied up between Zend and CakePHP by the general criteria, however, all well-known frameworks offer the same functionality in some way or another with different approaches each with it's own advantages and disadvantages. Edits: I am kinda new to MVC, however, I am willing to learn it and I don't care if a framework is easier for those new to MVC. I have lots of time to learn MVC and any other architectures (or whatever they're called) you recommend. I will use Zend as a utility "framework", even though it's just a collection of libraries (some good ones though, as I have been told). Current PHP contenders are: CakePHP, Kohana, Zend alone.

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  • Classcastexception occurs randomly

    - by kjhari02
    Hi, I've an application in the market and many users have reported that the app is crashing a lot randomly. I'm trying to fix this but cannot fully understand the logs. Here's a extract from the log, 04-16 13:16:32.407 E/AndroidRuntime( 9237): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.maya.mobile.chiki/com.maya.mobile.chiki.tabview.Tabs3}: java.lang.RuntimeException: Unable to start activity ComponentInfo{com.maya.mobile.chiki/com.maya.mobile.chiki.featured.FeaturedView}: java.lang.ClassCastException: android.view.AbsSavedState$1 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2496) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.os.Handler.dispatchMessage(Handler.java:99) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.os.Looper.loop(Looper.java:123) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at java.lang.reflect.Method.invokeNative(Native Method) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at java.lang.reflect.Method.invoke(Method.java:521) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at dalvik.system.NativeStart.main(Native Method) 04-16 13:16:32.407 E/AndroidRuntime( 9237): Caused by: java.lang.RuntimeException: Unable to start activity ComponentInfo{com.maya.mobile.chiki/com.maya.mobile.chiki.featured.FeaturedView}: java.lang.ClassCastException: android.view.AbsSavedState$1 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2496) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.startActivityNow(ActivityThread.java:2335) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.LocalActivityManager.moveToState(LocalActivityManager.java:127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.LocalActivityManager.startActivity(LocalActivityManager.java:339) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.TabHost$IntentContentStrategy.getContentView(TabHost.java:648) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.TabHost.setCurrentTab(TabHost.java:320) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.maya.mobile.chiki.tabview.CustomTabHost.setCurrentTab(CustomTabHost.java:43) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.TabHost.addTab(TabHost.java:213) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.maya.mobile.chiki.tabview.Tabs3.doCreateTabs(Tabs3.java:180) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.maya.mobile.chiki.tabview.Tabs3.onCreate(Tabs3.java:149) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 04-16 13:16:32.407 E/AndroidRuntime( 9237): ... 11 more 04-16 13:16:32.407 E/AndroidRuntime( 9237): Caused by: java.lang.ClassCastException: android.view.AbsSavedState$1 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.AbsSpinner.onRestoreInstanceState(AbsSpinner.java:440) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.View.dispatchRestoreInstanceState(View.java:5940) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchThawSelfOnly(ViewGroup.java:1140) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.widget.AdapterView.dispatchRestoreInstanceState(AdapterView.java:767) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.ViewGroup.dispatchRestoreInstanceState(ViewGroup.java:1127) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.view.View.restoreHierarchyState(View.java:5919) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at com.android.internal.policy.impl.PhoneWindow.restoreHierarchyState(PhoneWindow.java:1454) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Activity.onRestoreInstanceState(Activity.java:835) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Activity.performRestoreInstanceState(Activity.java:807) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.Instrumentation.callActivityOnRestoreInstanceState(Instrumentation.java:1096) 04-16 13:16:32.407 E/AndroidRuntime( 9237): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2473) 04-16 13:16:32.407 E/AndroidRuntime( 9237): ... 22 more I got this log from one of my users. Any help on this would be very very helpful. Regards, Hari

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  • zLib on iPhone, stop at first BLOCK

    - by cedric
    I am trying to call iPhone zLib to decompress the zlib stream from our HTTP based server, but the code always stop after finishing the first zlib block. Obviously, iPhone SDK is using the standard open Zlib. My doubt is that the parameter for inflateInit2 is not appropriate here. I spent lots of time reading the zlib manual, but it isn't that helpful. Here is the details, your help is appreciated. (1) the HTTP request: NSURL *url = [NSURL URLWithString:@"http://192.168.0.98:82/WIC?query=getcontacts&PIN=12345678&compression=Y"]; (2) The data I get from server is something like this (if decompressed). The stream was compressed by C# zlib class DeflateStream: $REC_TYPE=SYS Status=OK Message=OK SetID= IsLast=Y StartIndex=0 LastIndex=6 EOR ...... $REC_TYPE=CONTACTSDISTLIST ID=2 Name=CTU+L%2EA%2E OnCallEnabled=Y OnCallMinUsers=1 OnCallEditRight= OnCallEditDLRight=D Fields= CL= OnCallStatus= EOR (3) However, I will only get the first Block. The code for decompression on iPhone (copied from a code piece from somewhere here) is as follow. The loop between Line 23~38 always break the second time execution. + (NSData *) uncompress: (NSData*) data { 1 if ([data length] == 0) return nil; 2 NSInteger length = [data length]; 3 unsigned full_length = length; 4 unsigned half_length =length/ 2; 5 NSMutableData *decompressed = [NSMutableData dataWithLength: 5*full_length + half_length]; 6 BOOL done = NO; 7 int status; 8 z_stream strm; 9 length=length-4; 10 void* bytes= malloc(length); 11 NSRange range; 12 range.location=4; 13 range.length=length; 14 [data getBytes: bytes range: range]; 15 strm.next_in = bytes; 16 strm.avail_in = length; 17 strm.total_out = 0; 18 strm.zalloc = Z_NULL; 19 strm.zfree = Z_NULL; 20 strm.data_type= Z_BINARY; 21 // if (inflateInit(&strm) != Z_OK) return nil; 22 if (inflateInit2(&strm, (-15)) != Z_OK) return nil; //It won't work if change -15 to positive numbers. 23 while (!done) 24 { 25 // Make sure we have enough room and reset the lengths. 26 if (strm.total_out >= [decompressed length]) 27 [decompressed increaseLengthBy: half_length]; 28 strm.next_out = [decompressed mutableBytes] + strm.total_out; 29 strm.avail_out = [decompressed length] - strm.total_out; 30 31 // Inflate another chunk. 32 status = inflate (&strm, Z_SYNC_FLUSH); //Z_SYNC_FLUSH-->Z_BLOCK, won't work either 33 if (status == Z_STREAM_END){ 34 35 done = YES; 36 } 37 else if (status != Z_OK) break; 38 } 39 if (inflateEnd (&strm) != Z_OK) return nil; 40 // Set real length. 41 if (done) 42 { 43 [decompressed setLength: strm.total_out]; 44 return [NSData dataWithData: decompressed]; 45 } 46 else return nil; 47 }

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  • Swing button repaint issue

    - by KáGé
    Hello, I'm new to java and I have to get a school project done by Sunday and got a problem. Here's the code: private abstract class GamePanel { JPanel panel = null; } private class PutPanel extends GamePanel { JButton putShip1 = new JButton(""); JButton putShip2 = new JButton(""); JButton putShip3 = new JButton(""); JButton putShip4 = new JButton(""); ShipDirection ship1Direction = ShipDirection.NORTH; ShipDirection ship2Direction = ShipDirection.NORTH; ShipDirection ship3Direction = ShipDirection.NORTH; ShipDirection ship4Direction = ShipDirection.NORTH; JButton startButton = new JButton("Start game"); public PutPanel(){ this.panel = new JPanel(); panel.setSize(200, Torpedo.session.map.size*Field.buttonSize+300); panel.setBackground(Color.blue); putShip1.setSize(90, 90); putShip1.setLocation(55, 5); putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); putShip2.setSize(90, 90); putShip2.setLocation(55, 105); putShip2.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship2/full_north.png", null)); putShip3.setSize(90, 90); putShip3.setLocation(55, 205); putShip3.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship3/full_north.png", null)); putShip4.setSize(90, 90); putShip4.setLocation(55, 305); putShip4.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship4/full_north.png", null)); startButton.setSize(150, 30); startButton.setLocation(20, Torpedo.session.map.size*Field.buttonSize+205); panel.add(putShip1); panel.add(putShip2); panel.add(putShip3); panel.add(putShip4); panel.add(startButton); startButton.addActionListener(startButton()); startButton.addActionListener(putShip1()); startButton.addActionListener(putShip2()); startButton.addActionListener(putShip3()); startButton.addActionListener(putShip4()); panel.setLayout(null); panel.setVisible(true); } private ActionListener startButton(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { putPanel.panel.setVisible(false); actionPanel.panel.setVisible(true); } }; } private ActionListener putShip1(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { selectedShip = 1; putShip1.setBackground(Color.red); putShip2.setBackground(null); putShip3.setBackground(null); putShip4.setBackground(null); switch(ship1Direction){ case NORTH: ship1Direction = ShipDirection.EAST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_east.png", null)); break; case EAST: ship1Direction = ShipDirection.SOUTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_south.png", null)); break; case SOUTH: ship1Direction = ShipDirection.WEST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_west.png", null)); break; case WEST: ship1Direction = ShipDirection.NORTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); break; } putShip1.repaint(); putShip2.repaint(); putShip3.repaint(); putShip4.repaint(); panel.repaint(); JOptionPane.showMessageDialog(new JFrame(), "Repaint finished", "Repaint status info", JOptionPane.INFORMATION_MESSAGE); //this here hangs the program when the method is finally called } }; When one of the putShip* buttons is clicked, it should rotate its own icon right 90° (means changing it to the next image), but it does nothing until the startButton is clicked, which changes the panel to an other one. (Only the first button's actionListener is here, the others' are practically the same). The panel is in a JFrame with two other panels that yet do nothing. How could I make it work properly? Thank you.

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • NullPointerException in ItemizedOverlay.getIndexToDraw

    - by lyricsboy
    I have a relatively simple MapActivity that I'm trying to make display a list of "camps" within a given map region. I've created a custom subclass of OverlayItem called CampOverlayItem, a custom ItemizedOverlay called CampsOverlay that returns CampOverlayItems, and of course a MapActivity subclass that populates the map. I'm pulling the overlay data from a database using an AsyncTask as created in my activity. The AsyncTask is triggered from a ViewTreeObserver.OnGlobalLayoutListener attached to the MapView. In the onPostExecute method of the AsyncTask, I create a new instance of my CampsOverlay class and pass it a list of the camps returned from the database (which are fetched in doInBackground). I then call: mapView.getOverlays().add(newOverlay); where newOverlay is the CampsOverlay I just created. All of this code runs without error, but when the Map tries to draw itself, I get a NullPointerException with the following stack trace: java.lang.NullPointerException at com.google.android.maps.ItemizedOverlay.getIndexToDraw(ItemizedOverlay.java: 211) at com.google.android.maps.ItemizedOverlay.draw(ItemizedOverlay.java:240) at com.google.android.maps.Overlay.draw(Overlay.java:179) at com.google.android.maps.OverlayBundle.draw(OverlayBundle.java: 42) at com.google.android.maps.MapView.onDraw(MapView.java:476) at android.view.View.draw(View.java:6274) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.ViewGroup.drawChild(ViewGroup.java:1524) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at android.view.ViewGroup.drawChild(ViewGroup.java:1526) at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256) at android.view.View.draw(View.java:6277) at android.widget.FrameLayout.draw(FrameLayout.java:352) at com.android.internal.policy.impl.PhoneWindow $DecorView.draw(PhoneWindow.java:1883) at android.view.ViewRoot.draw(ViewRoot.java:1332) at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:4203) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:791) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) at dalvik.system.NativeStart.main(Native Method) Because it seems particularly relevant, here is the code for my ItemizedOverlay subclass: public class CampsOverlay extends ItemizedOverlay<CampOverlayItem> { private ArrayList<Camp> camps = null; public CampsOverlay(Drawable defaultMarker, ArrayList<Camp> theCamps) { super(defaultMarker); this.camps = theCamps; } @Override protected CampOverlayItem createItem(int i) { Camp camp = camps.get(i); CampOverlayItem item = new CampOverlayItem(camp); return item; } @Override protected boolean onTap(int index) { // TODO Auto-generated method stub return super.onTap(index); } @Override public int size() { return camps.size(); } } Does anyone have any idea what could be happening here? I've attempted to verify that everything I have control over is non-null. I can provide more code if necessary.

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  • Getting a Temporary Table Returned from from Dynamic SQL in SQL Server 05, and parsing

    - by gloomy.penguin
    So I was requested to make a few things.... (it is Monday morning and for some reason this whole thing is turning out to be really hard for me to explain so I am just going to try and post a lot of my code; sorry) First, I needed a table: CREATE TABLE TICKET_INFORMATION ( TICKET_INFO_ID INT IDENTITY(1,1) NOT NULL, TICKET_TYPE INT, TARGET_ID INT, TARGET_NAME VARCHAR(100), INFORMATION VARCHAR(MAX), TIME_STAMP DATETIME DEFAULT GETUTCDATE() ) -- insert this row for testing... INSERT INTO TICKET_INFORMATION (TICKET_TYPE, TARGET_ID, TARGET_NAME, INFORMATION) VALUES (1,1,'RT_ID','IF_ID,int=1&IF_ID,int=2&OTHER,varchar(10)=val,ue3&OTHER,varchar(10)=val,ue4') The Information column holds data that needs to be parsed into a table. This is where I am having problems. In the resulting table, Target_Name needs to become a column that holds Target_ID as a value for each row in the resulting table. The string that needs to be parsed is in this format: @var_name1,@var_datatype1=@var_value1&@var_name2,@var_datatype2=@var_value2&@var_name3,@var_datatype3=@var_value3 And what I ultimately need as a result (in a table or table variable): RT_ID IF_ID OTHER 1 1 val,ue3 1 2 val,ue3 1 1 val,ue4 1 2 val,ue4 And I need to be able to join on the result. Initially, I was just going to make this a function that returns a table variable but for some reason I can't figure out how to get it into an actual table variable. Whatever parses the string needs to be able to be used directly in queries so I don't think a stored procedure is really the right thing to be using. This is the code that parses the Information string... it returns in a temporary table. -- create/empty temp table for var_name, var_type and var_value fields if OBJECT_ID('tempdb..#temp') is not null drop table #temp create table #temp (row int identity(1,1), var_name varchar(max), var_type varchar(30), var_value varchar(max)) -- just setting stuff up declare @target_name varchar(max), @target_id varchar(max), @info varchar(max) set @target_name = (select target_name from ticket_information where ticket_info_id = 1) set @target_id = (select target_id from ticket_information where ticket_info_id = 1) set @info = (select information from ticket_information where ticket_info_id = 1) --print @info -- some of these variables are re-used later declare @col_type varchar(20), @query varchar(max), @select as varchar(max) set @query = 'select ' + @target_id + ' as ' + @target_name + ' into #target; ' set @select = 'select * into ##global_temp from #target' declare @var_name varchar(100), @var_type varchar(100), @var_value varchar(100) declare @comma_pos int, @equal_pos int, @amp_pos int set @comma_pos = 1 set @equal_pos = 1 set @amp_pos = 0 -- while loop to parse the string into a table while @amp_pos < len(@info) begin -- get new comma position set @comma_pos = charindex(',',@info,@amp_pos+1) -- get new equal position set @equal_pos = charindex('=',@info,@amp_pos+1) -- set stuff that is going into the table set @var_name = substring(@info,@amp_pos+1,@comma_pos-@amp_pos-1) set @var_type = substring(@info,@comma_pos+1,@equal_pos-@comma_pos-1) -- get new ampersand position set @amp_pos = charindex('&',@info,@amp_pos+1) if @amp_pos=0 or @amp_pos<@equal_pos set @amp_pos = len(@info)+1 -- set last variable for insert into table set @var_value = substring(@info,@equal_pos+1,@amp_pos-@equal_pos-1) -- put stuff into the temp table insert into #temp (var_name, var_type, var_value) values (@var_name, @var_type, @var_value) -- is this a new field? if ((select count(*) from #temp where var_name = (@var_name)) = 1) begin set @query = @query + ' create table #' + @var_name + '_temp (' + @var_name + ' ' + @var_type + '); ' set @select = @select + ', #' + @var_name + '_temp ' end set @query = @query + ' insert into #' + @var_name + '_temp values (''' + @var_value + '''); ' end if OBJECT_ID('tempdb..##global_temp') is not null drop table ##global_temp exec (@query + @select) --select @query --select @select select * from ##global_temp Okay. So, the result I want and need is now in ##global_temp. How do I put all of that into something that can be returned from a function (or something)? Or can I get something more useful returned from the exec statement? In the end, the results of the parsed string need to be in a table that can be joined on and used... Ideally this would have been a view but I guess it can't with all the processing that needs to be done on that information string. Ideas? Thanks!

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  • Show MapView on PopupWindow

    - by Ali Nadi
    I want to show MapView on PopupWindow and get error when press-on Map. Please help! Liste.java MapView mapView; View view; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.liste); LayoutInflater mInflater = (LayoutInflater) this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); view = mInflater.inflate(R.layout.pop_up, (ViewGroup) findViewById(R.id.popup_element), false); mapView = (MapView) view.findViewById(R.id.mapview_popup); listView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View v, int position, long id) { initiatePopupWindow(earthQuakeList.get(position)); } }); } private void initiatePopupWindow(EqData data) { try { mapView.setBuiltInZoomControls(true); List<Overlay> mapOverlays = mapView.getOverlays(); Drawable marker = this.getResources().getDrawable(R.drawable.marker1); HaritaOverlay itemizedoverlay = new HaritaOverlay(marker, this); Coordination coord = data.getCoordination(); GeoPoint point = new GeoPoint( (int)coord.latitude, (int)coord.longitude); OverlayItem overlayitem = new OverlayItem(point, data.lokasyon, data.name); itemizedoverlay.addOverlay(overlayitem); mapOverlays.add(itemizedoverlay); Display display = getWindowManager().getDefaultDisplay(); pw = new PopupWindow(view, display.getWidth(), display.getHeight()/2, true); // display the popup in the center pw.showAtLocation(view, Gravity.CENTER, 0, display.getHeight()/2); } catch (Exception e) { e.printStackTrace(); } } pop_up.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:baselineAligned="false" android:orientation="vertical" android:weightSum="540" android:id="@+id/popup_element" > ... <LinearLayout android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="440" > <com.google.android.maps.MapView android:id="@+id/mapview_popup" android:layout_width="fill_parent" android:layout_height="fill_parent" android:apiKey="@string/ApiMapKey" android:clickable="true" /> </LinearLayout> Error 07-23 17:36:28.820: E/MapActivity(12413): Couldn't get connection factory client 07-23 17:36:37.760: E/AndroidRuntime(12413): FATAL EXCEPTION: main 07-23 17:36:37.760: E/AndroidRuntime(12413): android.view.WindowManager$BadTokenException: Unable to add window -- token android.view.ViewRoot$W@40590b70 is not valid; is your activity running? 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.setView(ViewRoot.java:528) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:177) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.Window$LocalWindowManager.addView(Window.java:465) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.widget.ZoomButtonsController.setVisible(ZoomButtonsController.java:370) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView.displayZoomControls(MapView.java:1053) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView$1.onDown(MapView.java:341) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.GestureDetector.onTouchEvent(GestureDetector.java:488) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.google.android.maps.MapView.onTouchEvent(MapView.java:683) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.View.dispatchTouchEvent(View.java:3901) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:869) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:869) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.deliverPointerEvent(ViewRoot.java:2200) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.view.ViewRoot.handleMessage(ViewRoot.java:1884) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.os.Handler.dispatchMessage(Handler.java:99) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.os.Looper.loop(Looper.java:130) 07-23 17:36:37.760: E/AndroidRuntime(12413): at android.app.ActivityThread.main(ActivityThread.java:3835) 07-23 17:36:37.760: E/AndroidRuntime(12413): at java.lang.reflect.Method.invokeNative(Native Method) 07-23 17:36:37.760: E/AndroidRuntime(12413): at java.lang.reflect.Method.invoke(Method.java:507) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847) 07-23 17:36:37.760: E/AndroidRuntime(12413): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605) 07-23 17:36:37.760: E/AndroidRuntime(12413): at dalvik.system.NativeStart.main(Native Method)

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  • c#: exporting swf object as image to Word

    - by Lynn
    Hello in my Asp.net web page (C# on backend) I use a Repeater, whose items consist of a title and a Flex chart (embedded .swf file). I am trying to export the contents of the Repeater to a Word document. My problem is to convert the SWF files into images and pass it on to the Word document. The swf object has a public function which returns a byteArray representation of itself (public function grabScreen():ByteArray), but I do not know how to call it directly from c#. I have access to the mxml files, so I can make modifications to the swf files, if needed. The code is shown below, and your help is appreciated :) .aspx <asp:Button ID="Button1" runat="server" text="export to Word" onclick="print2"/> <asp:Repeater ID="rptrQuestions" runat="server" OnItemDataBound="rptrQuestions_ItemDataBound" > ... <ItemTemplate> <tr> <td> <div align="center"> <asp:Label class="text" Text='<%#DataBinder.Eval(Container.DataItem, "Question_title")%>' runat="server" ID="lbl_title" NAME="lbl_title"/> <br> </div> </td> </tr> <tr><td> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="result_survey" width="100%" height="100%" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="result_survey.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="flashvars" value='<%#DataBinder.Eval(Container.DataItem, "rank_order")%>' /> <embed src="result_survey.swf?rankOrder='<%#DataBinder.Eval(Container.DataItem, "rank_order")%>' quality="high" bgcolor="#ffffff" width="100%" height="100%" name="result_survey" align="middle" play="true" loop="false" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> </embed> </object> </td></tr> </ItemTemplate> </asp:Repeater> c# protected void print2(object sender, EventArgs e) { HttpContext.Current.Response.Clear(); HttpContext.Current.Response.Charset = ""; HttpContext.Current.Response.ContentEncoding = System.Text.Encoding.UTF7; HttpContext.Current.Response.Cache.SetCacheability(HttpCacheability.NoCache); HttpContext.Current.Response.ContentType = "application/msword"; HttpContext.Current.Response.AddHeader("content-disposition", "attachment;filename=" + "Report.doc"); EnableViewState = false; System.IO.StringWriter sw = new System.IO.StringWriter(); HtmlTextWriter htw = new HtmlTextWriter(sw); // Here I render the Repeater foreach (RepeaterItem row in rptrQuestions.Items) { row.RenderControl(htw); } StringBuilder sb1 = new StringBuilder(); sb1 = sb1.Append("<table>" + sw.ToString() + "</table>"); HttpContext.Current.Response.Write(sb1.ToString()); HttpContext.Current.Response.Flush(); HttpContext.Current.Response.End(); } .mxml //################################################## // grabScreen (return image representation of the SWF movie (snapshot) //###################################################### public function grabScreen() : ByteArray { return ImageSnapshot.captureImage( boxMain, 0, new PNGEncoder() ).data(); }

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  • Chaining CSS classes in IE6 - Trying to find a jQuery solution?

    - by Mike Baxter
    Right, perhaps I ask the impossible? I consider myself fairly new to Javscript and jQuery, but that being said, I have written some fairly complex code recently so I am definitely getting there... however I am now possed with a rather interesting issue at my current freelance contract. The previous web coder has taken a Grid-960 approach to the HTML and as a result has used chained classes to style many of the elements. The example below is typical of what can be found in the code: <div class='blocks four-col-1 orange highlight'>Some content</div> And in the css there will be different declarations for: (not actual css... but close enough) .blocks {margin-right:10px;} .orange {background-image:url(someimage.jpg);} .highlight {font-weight:bold;} .four-col-1 {width:300px;} and to make matters worse... this is in the CSS: .blocks.orange.highlight {background-colour:#dd00ff;} Anyone not familiar with this particular bug can read more on it here: http://www.ryanbrill.com/archives/multiple-classes-in-ie/ it is very real and very annoying. Without wanting to go into the merrits of not chaining classes (I told them this, but it is no longer feasible to change their approach... 100 hand coded pages into a 150 page website, no CMS... sigh) and without the luxury of being able to change the way these blocks are styled... can anyone advise me on the complexity and benefits between any of my below proposed approaches or possible other options that would adequately solve this problem. Potential Solution 1 Using conditional comments I am considering loading a jquery script only for IE6 that: Reads the class of all divs in a certain section of the page and pushes to an array creates empty boxes off screen with only one of the classes applied at a time Reads the applied CSS values for each box Re-applies these styles to the individual box, somehow bearing in mind the order in which they are called and overwriting conflicting instructions as required Potential Solution 2 read the class of all divs in a certain section of the page and push to an array Scan the document for links to style sheets Ajax grab the stylesheets and traverse looking for matching names to those in class array Apply styles as needed Potential Solution 3 Create an IE6 only stylesheet containing the exact style to be applied as a unique name (ie: class='blocks orange highlight' becomes class='blocks-orange-highlight') Traverse the document in IE6 and convert all spaces in class declarations to hyphens and reapply classes based on new style name Summary: Solution 1 allows the people at this company to apply any styles in the future and the script will adjust as needed. However it does not allow for the chained style to be added, only the individual style... it is also processor intensive and time consuming, but also the most likely to be converted into a plugin that could be used the world over Solution 2 is a potential nightmare to code. But again will allow for an endless number of updates without breaking Solution 3 will require someone at the companty to hardcode the new styles every time they make a change, and if they don't, IE6 will break. Ironically the site, whilst needing to conform to IE6 in a limited manner, does not need to run wihtout javascript (they've made the call... have JS or go away), so consider all jQuery and JS solutions to be 'game on'. Did I mention how much i hate IE6? Anyway... any thoughts or comments would be appreciated. I will continue to develop my own solution and if I discover one that can be turned into a jQuery plugin I will post it here in the comments. Regards, Mike.

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  • Changing html <-> ajax <-> php/mysql to threaded approach

    - by Saif Bechan
    I have an application that needs to be updated real-time. There are various counters and other information that have to come from the database and the system needs to be up to date for the user. My approach now is just a normal ajax request every second to get the new values from the database. There is a JavaScript which loops every second getting the values trough ajax. This works fine but I think its very inefficient. The problem There is an ajax script that loops every second requesting data from php # On the server it has to load the PHP interpeter The PHP file has to get the data and format it correctly # PHP has to make a connection with the mysql database Work with the database(reads,never writes) Format the data so it can be send Send the data back to the browser # Close the database connection, and close the php interpeter Last the browser has to read these values and update the various html parts Now with this approach it has to load the interpreter and make a db connection every second. I was thinking of a way to make this more efficient, and maybe use a threaded approach to this. Threaded aprouch Do a post to the PHP when you enter the page and keep the connection alive In PHP only load the interpreter once, and make a connection to the DB ones Every second send an ajax response to the javascript listener The javascript listener than just changes values as the response from php arrives. I think this approach will be a great optimization to the server load and overall performance. But I can spot some weak point in the system and i need some help with these. Problems with the approach PHP execution time limit I don't think PHP is designed for such a setup. I know there is a time limit on php script execution. I don't know if an everlasting loop in PHP will cause any serious cpu/memory problems. Sending ajax request without breaking I don't know if it is possible to have just one ajax post action and have open and accepting data. user exists the page What will happen when the user exists the page and the PHP script is still going. Will it go on forever. security issues so far i can't think of any security issues. Almost every setup you use have some security issues. Maybe there are some with this solution I do not know of. Open to other solution I really want to change the setup as it is now and move to a threaded approach or better. If someone has a better approach to tackle this I definitely want to hear that. Maybe the usage of some other scripts is better suited for having an ongoing runtime. I only know php and java so any suggestions are welcome and I am willing to dig trough. I know there are things like perl, python etcetera that are used for this type of threaded but i don't know which one is best suited. When using other script If the best way is to go with other type of script like perl,python etcetera I do have some critera. The script has to be accessible via ajax post If it accepts some kind of json encode/decode it would be nice The script has to be able to access the session file This is essential because I need to know if the user is logged in The script has to be able to easily talk to MySQL All comments are welcome, and I hope this question is helpful to other also. Cheers!

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  • Using undefined type.

    - by Knowing me knowing you
    //file list.h #include "stdafx.h" namespace st { struct My_List; typedef My_List list; list* create(const char* name); } //file list.cpp #include "stdafx.h" #include "list.h" namespace st { struct My_List { const char* name_; My_List* left_; My_List* right_; My_List(const char* name):name_(name), left_(nullptr), right_(nullptr) {} My_List(const My_List&); ~My_List() { } void insert(My_List*); void set_name(char* name) { name_ = name; } const char* get_name()const { return name_; } }; typedef My_List list; /*helper class for optor+ */ struct MyChar { const char* my_data_; MyChar(const char* c_string):my_data_(c_string){} operator const char*() { return my_data_; } operator char*() { return const_cast<char*>(my_data_); } }; char* operator+(MyChar left_, MyChar right_) { if (!left_.my_data_ || !right_.my_data_) { return 0; } size_t size = 1;//size is set to one for final '\0' char in an array char* p = "";//if both c_strings are empty this is returned bool has_left_ = false; bool has_right_ = false; if (strlen(left_)) { size += strlen(left_); has_left_ = true; } if (strlen(right_)) { size += strlen(right_); has_right_ = true; } bool both = has_left_ && has_right_ ? true : false; if (both) { p = new char[size](); const void* p_v = p;//just to keep address of beginning of p const char* tmp = left_; /*copying first c_string*/ while (*p++ = *tmp++); tmp = right_; /*one too far after last loop*/ --p; while (*p++ = *tmp++); *p = '\0'; /*go back to the beginning of an array*/ p = static_cast<char*>(const_cast<void*>(p_v)); return p; } else if (has_left_) { return left_; } else if (has_right_) { return right_; } return p;//returns "" if both c_strings were empty } My_List::My_List(const My_List& pat):left_(nullptr),right_(nullptr) { name_ = pat.name_ + MyChar("_cpy"); My_List* pattern = const_cast<My_List*>(&pat); My_List* target = this; while (pattern->right_) { target->right_ = static_cast<My_List*>(malloc(sizeof(My_List))); *target->right_ = *pattern->right_; target->right_->set_name(pattern->right_->get_name() + MyChar("_cpy")); target->right_->left_ = static_cast<My_List*>(malloc(sizeof(My_List))); *target->right_->left_ = *pattern->right_->left_; target->right_->left_->set_name(pattern->right_->left_->get_name() + MyChar("_cpy")); pattern = pattern->right_; target = target->right_; } } void My_List::insert(My_List* obj) { /*to catch first branch*/ My_List* tmp = this; if (tmp->right_) { /*go to the end of right side*/ while (tmp->right_) { tmp = tmp->right_; } tmp->right_ = obj; obj->left_ = tmp; } else { tmp->right_ = obj; obj->left_= this; } } My_List* create(const char* name) { return new My_List(name); } } //file main.cpp #include "stdafx.h" #include "list.h" using namespace st; int _tmain(int argc, _TCHAR* argv[]) { list* my = create("a"); list* b = create("b"); my->insert(b);//HERE I'M GETTING ERROR return 0; } err msg: 'Error 1 error C2027: use of undefined type 'st::My_List' 13' Why? Especially that if I comment this line it will get compiled and create() is using this type.

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