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  • View Generated Source (After AJAX/JavaScript) in C#

    - by Michael La Voie
    Is there a way to view the generated source of a web page (the code after all AJAX calls and JavaScript DOM manipulations have taken place) from a C# application without opening up a browser from the code? Viewing the initial page using a WebRequest or WebClient object works ok, but if the page makes extensive use of JavaScript to alter the DOM on page load, then these don't provide an accurate picture of the page. I have tried using Selenium and Watin UI testing frameworks and they work perfectly, supplying the generated source as it appears after all JavaScript manipulations are completed. Unfortunately, they do this by opening up an actual web browser, which is very slow. I've implemented a selenium server which offloads this work to another machine, but there is still a substantial delay. Is there a .Net library that will load and parse a page (like a browser) and spit out the generated code? Clearly, Google and Yahoo aren't opening up browsers for every page they want to spider (of course they may have more resources than me...). Is there such a library or am I out of luck unless I'm willing to dissect the source code of an open source browser? SOLUTION Well, thank you everyone for you're help. I have a working solution that is about 10X faster then Selenium. Woo! Thanks to this old article from beansoftware I was able to use the System.Windows.Forms.WebBrwoswer control to download the page and parse it, then give em the generated source. Even though the control is in Windows.Forms, you can still run it from Asp.Net (which is what I'm doing), just remember to add System.Window.Forms to your project references. There are two notable things about the code. First, the WebBrowser control is called in a new thread. This is because it must run on a single threaded apartment. Second, the GeneratedSource variable is set in two places. This is not due to an intelligent design decision :) I'm still working on it and will update this answer when I'm done. wb_DocumentCompleted() is called multiple times. First when the initial HTML is downloaded, then again when the first round of JavaScript completes. Unfortunately, the site I'm scraping has 3 different loading stages. 1) Load initial HTML 2) Do first round of JavaScript DOM manipulation 3) pause for half a second then do a second round of JS DOM manipulation. For some reason, the second round isn't cause by the wb_DocumentCompleted() function, but it is always caught when wb.ReadyState == Complete. So why not remove it from wb_DocumentCompleted()? I'm still not sure why it isn't caught there and that's where the beadsoftware article recommended putting it. I'm going to keep looking into it. I just wanted to publish this code so anyone who's interested can use it. Enjoy! using System.Threading; using System.Windows.Forms; public class WebProcessor { private string GeneratedSource{ get; set; } private string URL { get; set; } public string GetGeneratedHTML(string url) { URL = url; Thread t = new Thread(new ThreadStart(WebBrowserThread)); t.SetApartmentState(ApartmentState.STA); t.Start(); t.Join(); return GeneratedSource; } private void WebBrowserThread() { WebBrowser wb = new WebBrowser(); wb.Navigate(URL); wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler( wb_DocumentCompleted); while (wb.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); //Added this line, because the final HTML takes a while to show up GeneratedSource= wb.Document.Body.InnerHtml; wb.Dispose(); } private void wb_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser wb = (WebBrowser)sender; GeneratedSource= wb.Document.Body.InnerHtml; } }

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  • Jquery fadeOut looking different in FF than in Chrome/Safari

    - by StealthRT
    Hey all, i have a page that when a user desides to delete a company, it fades out using the jquery fadeOut() command. This works great and does as it should in FireFox but for some reason it doesn't do the same in Chrome/Safari browsers. The problem is that i have a png image overlay on top of the company logo image that also fades out with the company logo. But if there are more than one company logo on the page, it moves the others in the place where the one got deleted. Like i said, it works fine (and as it should) in Firefox and even IE (SHOCK!) but not in Chrome or Safari. This is the code i use to delete (fade out) the section: $('#moreInfoM' + theNum).fadeOut("slow"); $('#moreInfo' + theNum).fadeOut("slow"); $('#liNum' + theNum).fadeOut("slow"); Where moreInfoM, moreInfo & liNum are all within the code for each logo image. TheNum is just a unique number for each logo just for reference. And the ASP code: For iLoop = LBound(compNames) to UBound(compNames) theWidth = (iwidth / 2) ImgDimension(Server.MapPath("img/company/" & compNames(iLoop) & ".jpg")) theWidth = (iwidth / 2) response.write "<li onClick=""$('#moreInfo" & y & "').slideToggle('slow');"" id=""liNum" & y & """>" & vbcr if theBrowser = "chrome" or theBrowser = "safari" then response.write "<img src=""img/clickMI.png"" width=""97"" height=""33"" style=""position:absolute;width:97px;height:33px;z-index:12;padding-top: 54px; padding-left:" & theWidth & "px;"">" & vbcr else response.write "<img src=""img/clickMI.png"" width=""97"" height=""33"" style=""position:absolute;width:97px;height:33px;z-index:12;padding-top: 50px; padding-left:" & theWidth & "px;"">" & vbcr end if response.write "<img src=""img/company/" & compNames(iLoop) & ".jpg"" height=""60"" style=""border: 1px solid #4C3C1B;padding: 2px;background-color: #CCC; margin-left: 10px; margin-right: 10px; margin-bottom: 5px; margin-top: 5px;"" id=""moreInfoM" & y & """ />" & vbcr response.write "</li>" & vbcr y = y + 1 Next I have made a video of FF and Chrome to give you a better understanding. http://www.youtube.com/watch?v=ZQaRvosvRKE Thanks! David

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  • [Java] Cannot draw pixels

    - by Wilhelm
    Hello everyone. I want to print each digit of pi number as a colored pixel, so, I get na input, with the pi number, then parse it into a list, each node containing a digit (I know, I'll use an array later), but I never get this painted to screen... Can someone help me to see where I'm wrong? package edu.pi.view; import java.awt.Graphics; import java.awt.Image; import java.awt.image.MemoryImageSource; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.List; import javax.swing.JFrame; import javax.swing.JPanel; public class Main extends JPanel { private static final long serialVersionUID = 6416932054834995251L; private static int pixels[]; private static List<Integer> pi; public static void readFile(String name) { File file = new File(name); BufferedReader reader = null; pi = new ArrayList<Integer>(); char[] digits; try { reader = new BufferedReader(new FileReader(file)); String text = null; while((text = reader.readLine()) != null) { digits = text.toCharArray(); for(char el : digits) if(el != ' ') pi.add(Character.getNumericValue(el)); } } catch (Exception e) { e.printStackTrace(); } } public void paint(Graphics gg) { readFile("c:\\pi.txt"); int h = 5; int w = 2; int color = 0xffffff; int digit; int i = 0; pixels = new int[w * h]; for (int y = 0; y < h; y++) { for (int x = 0; x < h; x++) { digit = pi.get(i); if(digit == 0) color = 0x000000; else if(digit == 1) color = 0x787878; else if(digit == 2) color = 0x008B00; else if(digit == 3) color = 0x00008B; else if(digit == 4) color = 0x008B8B; else if(digit == 5) color = 0x008B00; else if(digit == 6) color = 0xCDCD00; else if(digit == 7) color = 0xFF4500; else if(digit == 8) color = 0x8B0000; else if(digit == 9) color = 0xFF0000; pixels[i] = color; i++; } } Image art = createImage(new MemoryImageSource(w, h, pixels, 0, w)); gg.drawImage(art, 0, 0, this); } public static void main(String[] args) { JFrame frame = new JFrame(); frame.getContentPane().add(new Main()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300,300); frame.setVisible(true); } }

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  • How to get IMediaControl.Run() to start a file playing with no delay

    - by MusiGenesis
    I am attempting to use DirectShow to play two AVI files consecutively (one after the other) so that there is no interruption in the audio or video when the player transitions from one file to the next. I have two custom controls on my form. Each one is pre-loaded with an AVI file, and before playback begins I set up all the DirectShow interfaces, set the video windows and resize them, call IMediaControl.Run(), then IMediaControl.Pause(), then IMediaSeeking.SetPositions to reset to frame 0, on both controls. On the form, you can see that both files are paused at their initial frames. I then call IMediaControl.Run() on the first control, and wait for it to complete before calling Run() on the second control. Initially, I hooked into the first video's EC_COMPLETE notification message, and used this to start the second. Thinking that this event might be slow to arrive (turns out it is, but for a weird reason), I tried two other approaches: Check the first video's current position inside a timer that goes off every second or so (using IMediaPosition.get_CurrentPosition). When the current position is within a second of the video's stop time (known in advance from IMediaPosition.get_StopTime), I go into a tight while loop and wait for the current position to equal the stop time, and then call Run() on the second video. Same as the first, except I replace the while loop with a call to timeSetEvent from winmm.dll, with a delay set so that it fires right when the first file is supposed to end. I use the callback to Run() the second file. Either of these two methods substantially cuts down the delay between the end of the first file and the beginning of the second, indicating that the EC_COMPLETE message doesn't arrive immediately after the file is complete (I also tried hooking the EC_SEGMENT_COMPLETE message, which is supposed to be used for looping within a file, but apparently nobody supports this - it never occurs on my machine, at least). Doing all of the above has cut the transition delay from as much as a second, down to a barely perceptible glitch; about a third of the time the files transition with no interruption at all, which suggests there's no fundamental reason I can't get this to work all the time. The slight delay is still unacceptable, unfortunately. I assume (and I could easily be wrong) that the remaining delay is due to a slight variable delay between the call to IMediaControl.Run() and when the video actually starts playing. Does anybody know anything I can do to eliminate this little lag? It would also help to be told this is fundamentally impossible for whatever reason, which wouldn't surprise me. I've never encountered a video player in Windows that doesn't have this problem, so it may not be doable. More info: the AVI files I'm playing are completely uncompressed (video and audio are uncompressed), so I don't think the lag is due to DirectShow's having to uncompress the video ahead of play start, although it may still buffer ahead as matter of course (and this may be the source of the problem). I would have though that starting play, pausing and then rewinding to the beginning would fix this. Also, the way I'm handling the transition is to actually have the second control underneath the first; when the first completes playing, I start the second and then call BringToFront on it, creating the appearance of a single video transitioning between the two originals. I don't think the glitch is due to this, because it works perfectly some of the time, and even if this were problematic, it wouldn't explain the matching audio glitch. Even more: I just tried starting the second video 30-50 milliseconds "early" and that seemed to eliminate even more of the gap, so I'm guessing that the lag in Run() is about that long. It appears to be variable, though, so this is still not where I need it to be.

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Wordpress add_meta_box() weirdness

    - by Scott B
    The code below is working nearly flawlessly, however my value for page title on one of my pages keeps coming up empty after a few page refreshes... It sticks for awhile, then it appears to reset to empty. I'm thinking I must have a conflict in the code below, but I can't quite figure it. I'm allowing the user to set a custom page title for posts as well as pages via a custom "post/page title input field). Can anyone see an obvious issue here that might be resetting the page title to blank? // =================== // = POST OPTION BOX = // =================== add_action('admin_menu', 'my_post_options_box'); function my_post_options_box() { if ( function_exists('add_meta_box') ) { //add_meta_box( $id, $title, $callback, $page, $context, $priority ); add_meta_box('post_header', 'Custom Post Header Code (optional)', 'custom_post_images', 'post', 'normal', 'low'); add_meta_box('post_title', 'Custom Post Title', 'custom_post_title', 'post', 'normal', 'high'); add_meta_box('post_title_page', 'Custom Post Title', 'custom_post_title', 'page', 'normal', 'high'); add_meta_box('postexcerpt', __('Excerpt'), 'post_excerpt_meta_box', 'page', 'normal', 'core'); add_meta_box('categorydiv', __('Page Options'), 'post_categories_meta_box', 'page', 'side', 'core'); } } //Adds the custom images box function custom_post_images() { global $post; ?> <div class="inside"> <textarea style="height:70px; width:100%;margin-left:-5px;" name="customHeader" id="customHeader"><?php echo get_post_meta($post->ID, 'customHeader', true); ?></textarea> <p>Enter your custom html code here for the post page header/image area. Whatever you enter here will override the default post header or image listing <b>for this post only</b>. You can enter image references like so &lt;img src='wp-content/uploads/product1.jpg' /&gt;. To show default images, just leave this field empty</p> </div> <?php } //Adds the custom post title box function custom_post_title() { global $post; ?> <div class="inside"> <p><input style="height:25px;width:100%;margin-left:-10px;" type="text" name="customTitle" id="customTitle" value="<?php echo get_post_meta($post->ID, 'customTitle', true); ?>"></p> <p>Enter your custom post/page title here and it will be used for the html &lt;title&gt; for this post page and the Google link text used for this page.</p> </div> <?php } add_action('save_post', 'custom_add_save'); function custom_add_save($postID){ // called after a post or page is saved if($parent_id = wp_is_post_revision($postID)) { $postID = $parent_id; } if ($_POST['customHeader']) { update_custom_meta($postID, $_POST['customHeader'], 'customHeader'); } else { update_custom_meta($postID, '', 'customHeader'); } if ($_POST['customTitle']) { update_custom_meta($postID, $_POST['customTitle'], 'customTitle'); } else { update_custom_meta($postID, '', 'customTitle'); } } function update_custom_meta($postID, $newvalue, $field_name) { // To create new meta if(!get_post_meta($postID, $field_name)){ add_post_meta($postID, $field_name, $newvalue); }else{ // or to update existing meta update_post_meta($postID, $field_name, $newvalue); } } ?>

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  • Implementing Unit Testing with the iPhone SDK

    - by ing0
    Hi, So I've followed this tutorial to setup unit testing on my app when I got a little stuck. At bullet point 8 in that tutorial it shows this image, which is what I should be expecting when I build: However this isn't what I get when I build. I get this error message: Command /bin/sh failed with exit code 1 as well as the error message the unit test has created. Then, when I expand on the first error I get this: PhaseScriptExecution "Run Script" "build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh" cd "/Users/james/Desktop/FYP/3D Pool" setenv ACTION build setenv ALTERNATE_GROUP staff ... setenv XCODE_VERSION_MAJOR 0300 setenv XCODE_VERSION_MINOR 0320 setenv YACC /Developer/usr/bin/yacc /bin/sh -c "\"/Users/james/Desktop/FYP/3D Pool/build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh\"" /Developer/Tools/RunPlatformUnitTests.include:412: note: Started tests for architectures 'i386' /Developer/Tools/RunPlatformUnitTests.include:419: note: Running tests for architecture 'i386' (GC OFF) objc[12589]: GC: forcing GC OFF because OBJC_DISABLE_GC is set Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' started at 2010-01-04 21:05:06 +0000 Test Suite 'LogicTests' started at 2010-01-04 21:05:06 +0000 Test Case '-[LogicTests testFail]' started. /Users/james/Desktop/FYP/3D Pool/LogicTests.m:17: error: -[LogicTests testFail] : Must fail to succeed. Test Case '-[LogicTests testFail]' failed (0.000 seconds). Test Suite 'LogicTests' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.000) seconds Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.002) seconds /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF) /Developer/Tools/RunPlatformUnitTests.include:462: note: Completed tests for architectures 'i386' Command /bin/sh failed with exit code 1 Now this is very odd as it is running the tests (and succeeding as you can see my STFail firing) because if I add a different test which passes I get no errors, so the tests are working fine. But why am I getting this extra build fail? It may also be of note that when downloading solutions/templates which should work out the box, I get the same error. I'm guessing I've set something up wrong here but I've just followed a tutorial 100% correctly!! If anyone could help I'd be very grateful! Thanks EDIT: According to this blog, this post and a few other websites, I'm not the only one getting this problem. It has been like this since the release of xCode 3.2, assuming the apple dev center documents and tutorials etc are pre-3.2 as well. However some say its a known issue whereas others seem to think this was intentional. I for one would like both the extended console and in code messages, and I certainly do not like the "Command /bin/sh..." error and really think they would have documented such an update. Hopefully it will be fixed soon anyway. UPDATE: Here's confirmation it's something changed since the release of xCode 3.2.1. This image: is from my test build using 3.2.1. This one is from an older version (3.1.4): . (The project for both was unchanged). Edit: Image URLS updated.

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  • Blend Interaction Behaviour gives "points to immutable instance" error

    - by kennethkryger
    I have a UserControl that is a base class for other user controls, that are shown in "modal view". I want to have all user controls fading in, when shown and fading out when closed. I also want a behavior, so that the user can move the controls around.My contructor looks like this: var tg = new TransformGroup(); tg.Children.Add(new ScaleTransform()); RenderTransform = tg; var behaviors = Interaction.GetBehaviors(this); behaviors.Add(new TranslateZoomRotateBehavior()); Loaded += ModalDialogBase_Loaded; And the ModalDialogBase_Loaded method looks like this: private void ModalDialogBase_Loaded(object sender, RoutedEventArgs e) { var fadeInStoryboard = (Storyboard)TryFindResource("modalDialogFadeIn"); fadeInStoryboard.Begin(this); } When I press a Close-button on the control this method is called: protected virtual void Close() { var fadeOutStoryboard = (Storyboard)TryFindResource("modalDialogFadeOut"); fadeOutStoryboard = fadeOutStoryboard.Clone(); fadeOutStoryboard.Completed += delegate { RaiseEvent(new RoutedEventArgs(ClosedEvent)); }; fadeOutStoryboard.Begin(this); } The storyboard for fading out look like this: <Storyboard x:Key="modalDialogFadeOut"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0"> <EasingDoubleKeyFrame.EasingFunction> <BackEase EasingMode="EaseIn" Amplitude="0.3" /> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="{x:Null}"> <EasingDoubleKeyFrame KeyTime="0" Value="1" /> <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> If the user control is show, and the user does NOT move it around on the screen, everything works fine. However, if the user DOES move the control around, I get the following error when the modalDialogFadeOut storyboard is started: 'Children' property value in the path '(0).(1)[0].(2)' points to immutable instance of 'System.Windows.Media.TransformCollection'. How can fix this?

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  • Google Drive Update keeps throwing an error when I try to save a thumbnail

    - by Dano64
    The Base64 string checks out fine. I was able to export it to another website and download it again as my image. When I try to do an update using the Drive Javascript api, it just keeps returning this error: Invalidvaluefor:Notavalidbase64bytestring I also true making the string URL safe. Per this page https://google-api-client-libraries.appspot.com/documentation/drive/v2/python/latest/drive_v2.files.html Am I doing something wrong here, the documentation says send Base64, the string is valid and, the string is intact throughout the process, but Google will not accept it? I am using the javascript api, I think there is maybe a bug sending the thumbnail using the javascript api. This is the request Request URL:https://www.googleapis.com/upload/drive/v2/files/?uploadType=multipart Request Method:POST Status Code:400 Bad Request **Request Headers** :host:www.googleapis.com :method:POST :path:/upload/drive/v2/files/?uploadType=multipart :scheme:https :version:HTTP/1.1 accept:*/* accept-encoding:gzip,deflate,sdch accept-language:en-US,en;q=0.8 authorization:Bearer ya29.AHES6ZQr...YXDacdY4 content-length:14313 content-type:multipart/mixed; boundary="--mpart_delim" origin:https://www.googleapis.com x-javascript-user-agent:google-api-javascript-client/1.1.0-beta x-origin:https://app.pinteract.com x-referer:https://app.pinteract.com **Query String Parameters** uploadType:multipart **Request Payload** ----mpart_delim Content-Type: application/json {"id":null,"title":"Test Pinup.pint","mimeType":"application/vnd.pinteract.pint","thumbnail":{"mimeType":"image/png","image":"iVBORw0KGgoAAAANSUh...UVORK5CYII%3D"}} ----mpart_delim Content-Type: application/vnd.pinteract.pint Content-Transfer-Encoding: binary { "header" : {"id":"215A660A"} "members" : [ {"id":"100523752012631912873"} ], "manifest" : [ {"id":"0000","ele":[],"own":"100523752012631912873","dtc":1371679680000,"txt":"&Delta; Created","typ":0} ], "elements" : [ {"id":"0F54","x":560,"y":264,"bak":"#44ff44","own":"100523752012631912873","srt":"544","sta":0,"wid":120,"hgt":120,"dtc":0,"rec":"","txt":"This is Note"} ] } ----mpart_delim-- **Response Headers** content-length:10848 content-type:application/json date:Mon, 01 Jul 2013 14:41:33 GMT server:HTTP Upload Server Built on Jun 25 2013 11:32:14 (1372185134) status:400 Bad Request version:HTTP/1.1 This is the Response { "error": { "errors": [ { "domain": "global", "reason": "invalid", "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSUhEUg...AASUVORK5CYII%3D" } ], "code": 400, "message": "Invalid value for: Not a valid base64 byte string: iVBORw0KGgoAAAANSU...lRtkAAAAASUVORK5CYII%3D" } } Raw Base64 String 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"}],"code":400,"message":"Invalidvaluefor:Notavalidbase64bytestring:iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAADjVJREFUeNrsXX2MHVUVP3fevH27SxfKhyBCsIqoKOhCBBISY5Hyj2JSGuXLP6SJwYAYICgxsUBr1AhqbE2I8Q9jjYE/CLFbP4IxVbaIYjAmS0wUC6ELRGy7tPt2t9vd997MPd6Z+3Xunfsq1r7tvNe56TAfO2/ezO93zu/ce+6ZB0DVqla1qlWtalWrWtWqVrWqVa1qJ1Nj/XCTm5+bHeUcz9+3f25tmvLVSYePIyLIBRhX24yxKXH63Kljw5Ni97UfbVhzpCLgGNs3/jp//r9en72l3UnWCsCvSjrpmQA54Nkq28q3FQn5mucL5OuIsUPi6f5Si6KJVasaT26/+T1vVgS8hfbl3+27br65dE+r1VknrH6IIfkjolmh/A8hwYJv1lySInYXhXc8W49r235++yVPVQQE2lee3n/d3OzS5tZS+2oWurlMYgj4qI45HsApCZYAzgFSsU7FfhSx5+txtHnnHR9+qiJAtPsnD1y4MLf09aXF9q3ZzTAmb8ohQaKtHEDLkGv9qIBHBbgmICXrlKyjKHoirkWbfn3X+EsnLQH37dr3mebs4o8x4WMSfGbAtyQoDSLga8BBeQJqqXE8QQIt12D2syVR2+LcxVpcu/23d1/++ElFwPdeXB555eWZ7x453LozEvuRtvqMgCyAhm7QyI7Sf7BEcI4mCNP9lBKhrD9R2zkJqVwLWfpOYyje8tSXLlsceAIy8Pf8Y98vOq1kXQZ8JG5By06kLZ/5+m8DcEiCMt3XXpCTwN0YkKrYkFu/0CfpCSC3M1IEEeILJ0ca9et/c/fliwNLQAb+SxR8JTkRJUAdy4DOtxCdQGyDb6ALyq0HuEHYyo+OAYlaUkVI7hkAk8ON+Ppd935kceAIMOC3BfjiayUB1gO0FAG4QTjfN9pTjAO0/0+9ICeDBmGyJDQoEzIyjxCr3YKET/7+vitWhIRopQh4+Z/7fyAtX4PPQG/X1JLt19Rit8XfIjDb7uftdWqa0Ox8sNfIF/CvK4mPFAB6yf4uaPzYYit5dKVwWREC7vrV619sLXU+L8Gg4AEBlXgFBdN8JgQ6M+fUHJDJNWiQD1yHkXOlDLLMcz53xTf/dNtASNBXn5l598y++b+L3k2j5gFdU1KkA2/kdEOR9IDsOpSCQBN4M/3nJuCaOEC03pEhJTuJJ0XtbEHsxBG75PmvXb2nrz3gzZnD2wVCjQgYsUAgVm2lRwdiR6LA9w4lS2YNnlcRq/avB653MfrdnueJf/XllP+kryXozl++toF30o9GnoVrvZU9HtINNaD44BFgHSmx4DP/swRkKz9F3WcGCOt9NQ0MwtWXbnn2xr4loL2cbNYDLAdcQgTz9FpbtAaUERANsJEFklHvIOMISiBzrqlJD4w/yKJJEL2lh/qSgDt2vrohTdJL/QdzBlvMtUQ6Io6cXgwBngZWD/xIeZVeM49o5g30KEGh+1Td4g+8f/Mfbuw7Atotbf0EVOchmQuGts5APsh4UNCbSBoDPE/oYt3B48zekzEIVF7Ae+cFPSHgCxOvXpwm/FLHslQ6GZgLfNfFk54iuMwhyAf2aJLTfcHg8cwLLnzwmQ/2DQFCem4pgOR4gzviLQDD3gIRzE1h+PshyaEB3wPYORccImVyUHR1P9s3BCSd9CZ/sOFPsjCV4ymkHViYCJOmYEV5co8xF1DnHrDwfe6cg1wzdZCRE8WY4tN9QYAY9Z4rBj7vzZNpiMWRHqJ5yKMCQcBg3cgJkpFPzjtkRw7x+ruwqxQBkUxNnGgXXbBp8rzSE3BksT3uZDDJUJahD7hKsGFACug+Cx8vegQWRtEsOOzHwO1h8WEQncOiSzpeegLaneQqB2wMEKHWGHhgigUzs2FYsHyAcNzonmfBgneZBfDoORk03nlF6QkQffCL3WdFM4uFSLUWHcuzTqPrTtCdkvSMlwb5ozZVPQHo3g8L+qgjOZ7t5HvHvScUH/ceUMrPrmkTzW+agbRrZswIkXmGKHUbPWCQWDH6shUK8n4g9aVQGQFT3+kYguGdGAoWHOas0nsAqowlnbUyD+BPpoNX56M/R7wAzHkItjLCDaQO1gZXBOcQ3Tego4dzYAsBMBw5yukB8o6ZARiVZSs7l8e8NSOKr60euwRM39J1bZBZG/KsRTuxhRoE+Q6T3gZqNPk0pWUXsfwEaA/IHyQHX1sZM/CiY9OWLH0GJ66ZSwYJuoYgDxMj9QiFeiFbzIWGA3oOBKrvdIWF9j9Z8NUPHoBoQUVq7RJsbnpCTIFNgEeZUANFghmZogWeYVG6bAmirYqgJSwFItC3eNdwqIdwpN7SBx7A0YZdRCo1ECQiMlYvk3WcDJAi7QGBYAzepDyqSXlTpKXWEPAI7sQk7RmWJFPeqGXInNcHHtBKUhiJa/KBsoq0CBSwQJIENg2RP7AqyNIdpYhYnfYI9KYo/SlJWxdKSSHgBTyAQzfZcqc9OfGG0veC4ijaTcsEgdZskqo1W7/jVrbpEhL6N7kPzpwu99dqHljPDaNXqGuvby0cQyQpY+EK8BSsV4i2u/QecLjdmR4biq2Gc5WCZmgSXJwzKeYkqqKyfDqyjZT12VEtFrqZ6FTC0bJ0S7AGMD8PSB2R8RjrOUhK3FPQniIlSpAxXXoCFlrJ1Kp6rLScmVElU2gzf5TFbJIMzawYM8GWBXI4tEoaObrvB5A6UBMLPI8qWj6aLmdeyqjApx6QSqKmjjdePSlL+dQPX5gdjqPVea2OKqqyBVFuXZCukgOg9TvZMVuamGc3/RJFJAMsXqyOowW53CtF0UW6VtK4qpgGaIvtlrhOS6yz8hS5na2xefDha0/vg4FYrsUT4v5vy1PD3JUfSjnKMZvt66PNxWA+k8VtahjdHhCQFzVoebpTC0S2uV+2SOOCkSFl/WitPy9hlN4x0TcTMjOLrZ1GRwMFsno77yVxWjzlWqUTfNH/u1to637GBT8/jxbr6uCOhBR1TqplCKTscNDygzt7gVXPKuM+8ejUbKOWyRCt61TlHqYQihVKSY7+loy0eqZAgkCRrl8d7b8Zk5rXlVSlnC5bF8dasiJOV8Zp6RHb0DzUA/npmQfkwXi5s80CwF2rRbdc0PEQ9eJEwdqJ9yQFj+HBc5MA+Nx5m9LuJ0R+8hhhJCgnd1uvcOoZAS/sn9sqBmVNCnoIzAJwafdj+uUKnvKuwCeBgCutHozM+DEhUYDbNSgScu1vit2tfUfA/CPrmgvtRHqBM4gCByBOQKTAUPAl8FwAb4tpE97dS5JuZFNZUtadKsATQ4RYAIhHwLameJa+IyBrfzswv3WxI7yASIEPjvumilpS1xMK3UjHe3xC1DXQexmDyhEJwh2OLviuJwjgcWsvMep5efr4t55b//ZThnbk4wBw+/6F2n3wS0v8EnUyIYM0tex1Q8l26qUkUjViThT4HZSLDLyQB9+ODLzZuTcI65/oawKyduW3/7zj9OH6+ihEgDcA82t3GEBxMkQBqntFvPC+MDjdS5qm0IGWgt/RwKveT7Yvjk8I8G/oNTbxShDw4qHDGz901tia0bg2jirvo9fcIQC7lJ+gk6RHPdEPUMhcOj9ZAMW353O5kgAroNU2pxKUpxw2rgQ2K/aS3jsf3D1+/qrhp0fE2MCkIzwJ6lYy6Fu/JcCf8QqMB8Baf6JAT8i2lp9EyY441hSfuWbukXVTA0VATsIDu8fPO6Xx9HBGAi1NJ2XkAMUKtcKcJ523JeBz5ycLbMo5VUDbtZYgua/BF72fpvjMNc0VAn/FCcjaBQ9Mjr9jtJF7An1zhQZiO0VvM6VQSEdbDwCPACpDKenVpMbybW9Hb2ejXfHpFQX/hBCQk7Bpcvzs4aEdo3G0hr4fHEGoiNdNRdOUhEuElSOdTEvABt2EkNFx+v3CCwCmUfZ4plYaixP2Yx2n3r9r9QWnNHasrsdrQ68KwX8hAOiEjJ421H18oGkFRQSXg6+O7gUZr4BJcYUbejnYKiUBuq3ZNHnPGY36Q42IrWYBL2B+4Szt/2vZAfJDTd6kigZeSw7J82R6v2X2kXVbT+Tzl+IHm4Q3rDlnuP6Q6KbeVjfxAPWbis7NojcdqSfWubJ8riUIrAfo1ENiPAS2i2NbRE9n+kQ/e6l+suw0QcSZwhtEL8kQQUvbTb0aLec0lk9Gv2AHYwkhQvzbLpYthx6+drosz1zKH+3LPGIsrq2PDu79/vA5F8p3igMEAFjZQV+CrCxNicM/FdY/UQaL7wsCdBsZGcH6GefB2EVXwsi574Pa294FSeM0aNVPpeMyFYQRhtrzEC0dgnTmFWi9sQcW9k5NLr2x5+PQm7ra/klF/F8WcngG4r1/hLG5F+HsQ+fA6OgoDDUaEMdx9rtv0vLTFNqdDrSWl2FhYQEOHNgPyeysCLOzzAsfpWsRDH5jZfb2gSQA3fQFKzMJJ4sHlJaEeFA9QHlB6G1YLFNMGGAPQPqMrKyeEMNgN5pg5V08AU6kNwwsASQQUy/nXdzkhElSPODgs4DMhkioPKA3RJgfvwoFCN6FkIqA4xwDQgTo90eSKgj3oHGe0q5oHBgVZwR0ql5Qz2MAhjwg+2O7Goj1VvtpD6jugb8AJUrMDagEcToSjgn48yCrzkvTBjYZx7khoK6e82AZgu5JQ4Bqi+oZ/10m3e8bAgSQE8dOQE7CJMh3e5fL+oylJiCKom3HSoBYDqdp+pjYLfX/Ta/UBBw5cmSSMbb1WAhgLNqYJMnLZZfL0seAZrN5rwDzfyGhWa/XNx48+OaT/RCv+iIIT0/vvbfRaFwjvOFoMSErLdxeq9Uu27v3le390mFg0IftpptvXetURXDefPyxn01B1apWtapVrWpVq1rVqla1t9L+I8AAvydNUrElRtkAAAAASUVORK5CYII= Url Encoded Base64 String iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAADjVJREFUeNrsXX2MHVUVP3fevH27SxfKhyBCsIqoKOhCBBISY5Hyj2JSGuXLP6SJwYAYICgxsUBr1AhqbE2I8Q9jjYE%2FCLFbP4IxVbaIYjAmS0wUC6ELRGy7tPt2t9vd997MPd6Z%2B3Xunfsq1r7tvNe56TAfO2%2FezO93zu%2Fce%2B6ZB0DVqla1qlWtalWrWtWqVrWqVa1qJ1Nj%2FXCTm5%2BbHeUcz9%2B3f25tmvLVSYePIyLIBRhX24yxKXH63Kljw5Ni97UfbVhzpCLgGNs3%2Fjp%2F%2Fr9en72l3UnWCsCvSjrpmQA54Nkq28q3FQn5mucL5OuIsUPi6f5Si6KJVasaT26%2F%2BT1vVgS8hfbl3%2B27br65dE%2Br1VknrH6IIfkjolmh%2FA8hwYJv1lySInYXhXc8W49r235%2B%2ByVPVQQE2lee3n%2Fd3OzS5tZS%2B2oWurlMYgj4qI45HsApCZYAzgFSsU7FfhSx5%2BtxtHnnHR9%2BqiJAtPsnD1y4MLf09aXF9q3ZzTAmb8ohQaKtHEDLkGv9qIBHBbgmICXrlKyjKHoirkWbfn3X%2BEsnLQH37dr3mebs4o8x4WMSfGbAtyQoDSLga8BBeQJqqXE8QQIt12D2syVR2%2BLcxVpcu%2F23d1%2F%2B%2BElFwPdeXB555eWZ7x453LozEvuRtvqMgCyAhm7QyI7Sf7BEcI4mCNP9lBKhrD9R2zkJqVwLWfpOYyje8tSXLlsceAIy8Pf8Y98vOq1kXQZ8JG5By06kLZ%2F5%2Bm8DcEiCMt3XXpCTwN0YkKrYkFu%2F0CfpCSC3M1IEEeILJ0ca9et%2Fc%2FfliwNLQAb%2BSxR8JTkRJUAdy4DOtxCdQGyDb6ALyq0HuEHYyo%2BOAYlaUkVI7hkAk8ON%2BPpd935kceAIMOC3BfjiayUB1gO0FAG4QTjfN9pTjAO0%2F0%2B9ICeDBmGyJDQoEzIyjxCr3YKET%2F7%2BvitWhIRopQh4%2BZ%2F7fyAtX4PPQG%2FX1JLt19Rit8XfIjDb7uftdWqa0Ox8sNfIF%2FCvK4mPFAB6yf4uaPzYYit5dKVwWREC7vrV619sLXU%2BL8Gg4AEBlXgFBdN8JgQ6M%2BfUHJDJNWiQD1yHkXOlDLLMcz53xTf%2FdNtASNBXn5l598y%2B%2Bb%2BL3k2j5gFdU1KkA2%2FkdEOR9IDsOpSCQBN4M%2F3nJuCaOEC03pEhJTuJJ0XtbEHsxBG75PmvXb2nrz3gzZnD2wVCjQgYsUAgVm2lRwdiR6LA9w4lS2YNnlcRq%2FavB653MfrdnueJf%2FXllP%2BkryXozl%2B%2BtoF30o9GnoVrvZU9HtINNaD44BFgHSmx4DP%2FswRkKz9F3WcGCOt9NQ0MwtWXbnn2xr4loL2cbNYDLAdcQgTz9FpbtAaUERANsJEFklHvIOMISiBzrqlJD4w%2FyKJJEL2lh%2FqSgDt2vrohTdJL%2FQdzBlvMtUQ6Io6cXgwBngZWD%2FxIeZVeM49o5g30KEGh%2B1Td4g%2B8f%2FMfbuw7Atotbf0EVOchmQuGts5APsh4UNCbSBoDPE%2FoYt3B48zekzEIVF7Ae%2BcFPSHgCxOvXpwm%2FFLHslQ6GZgLfNfFk54iuMwhyAf2aJLTfcHg8cwLLnzwmQ%2F2DQFCem4pgOR4gzviLQDD3gIRzE1h%2BPshyaEB3wPYORccImVyUHR1P9s3BCSd9CZ%2FsOFPsjCV4ymkHViYCJOmYEV5co8xF1DnHrDwfe6cg1wzdZCRE8WY4tN9QYAY9Z4rBj7vzZNpiMWRHqJ5yKMCQcBg3cgJkpFPzjtkRw7x%2BruwqxQBkUxNnGgXXbBp8rzSE3BksT3uZDDJUJahD7hKsGFACug%2BCx8vegQWRtEsOOzHwO1h8WEQncOiSzpeegLaneQqB2wMEKHWGHhgigUzs2FYsHyAcNzonmfBgneZBfDoORk03nlF6QkQffCL3WdFM4uFSLUWHcuzTqPrTtCdkvSMlwb5ozZVPQHo3g8L%2BqgjOZ7t5HvHvScUH%2FceUMrPrmkTzW%2BagbRrZswIkXmGKHUbPWCQWDH6shUK8n4g9aVQGQFT3%2BkYguGdGAoWHOas0nsAqowlnbUyD%2BBPpoNX56M%2FR7wAzHkItjLCDaQO1gZXBOcQ3Tego4dzYAsBMBw5yukB8o6ZARiVZSs7l8e8NSOKr60euwRM39J1bZBZG%2FKsRTuxhRoE%2BQ6T3gZqNPk0pWUXsfwEaA%2FIHyQHX1sZM%2FCiY9OWLH0GJ66ZSwYJuoYgDxMj9QiFeiFbzIWGA3oOBKrvdIWF9j9Z8NUPHoBoQUVq7RJsbnpCTIFNgEeZUANFghmZogWeYVG6bAmirYqgJSwFItC3eNdwqIdwpN7SBx7A0YZdRCo1ECQiMlYvk3WcDJAi7QGBYAzepDyqSXlTpKXWEPAI7sQk7RmWJFPeqGXInNcHHtBKUhiJa%2FKBsoq0CBSwQJIENg2RP7AqyNIdpYhYnfYI9KYo%2FSlJWxdKSSHgBTyAQzfZcqc9OfGG0veC4ijaTcsEgdZskqo1W7%2FjVrbpEhL6N7kPzpwu99dqHljPDaNXqGuvby0cQyQpY%2BEK8BSsV4i2u%2FQecLjdmR4biq2Gc5WCZmgSXJwzKeYkqqKyfDqyjZT12VEtFrqZ6FTC0bJ0S7AGMD8PSB2R8RjrOUhK3FPQniIlSpAxXXoCFlrJ1Kp6rLScmVElU2gzf5TFbJIMzawYM8GWBXI4tEoaObrvB5A6UBMLPI8qWj6aLmdeyqjApx6QSqKmjjdePSlL%2BdQPX5gdjqPVea2OKqqyBVFuXZCukgOg9TvZMVuamGc3%2FRJFJAMsXqyOowW53CtF0UW6VtK4qpgGaIvtlrhOS6yz8hS5na2xefDha0%2Fvg4FYrsUT4v5vy1PD3JUfSjnKMZvt66PNxWA%2Bk8VtahjdHhCQFzVoebpTC0S2uV%2B2SOOCkSFl%2FWitPy9hlN4x0TcTMjOLrZ1GRwMFsno77yVxWjzlWqUTfNH%2Fu1to637GBT8%2Fjxbr6uCOhBR1TqplCKTscNDygzt7gVXPKuM%2B8ejUbKOWyRCt61TlHqYQihVKSY7%2Bloy0eqZAgkCRrl8d7b8Zk5rXlVSlnC5bF8dasiJOV8Zp6RHb0DzUA%2FnpmQfkwXi5s80CwF2rRbdc0PEQ9eJEwdqJ9yQFj%2BHBc5MA%2BNx5m9LuJ0R%2B8hhhJCgnd1uvcOoZAS%2Fsn9sqBmVNCnoIzAJwafdj%2BuUKnvKuwCeBgCutHozM%2BDEhUYDbNSgScu1vit2tfUfA%2FCPrmgvtRHqBM4gCByBOQKTAUPAl8FwAb4tpE97dS5JuZFNZUtadKsATQ4RYAIhHwLameJa%2BIyBrfzswv3WxI7yASIEPjvumilpS1xMK3UjHe3xC1DXQexmDyhEJwh2OLviuJwjgcWsvMep5efr4t55b%2F%2FZThnbk4wBw%2B%2F6F2n3wS0v8EnUyIYM0tex1Q8l26qUkUjViThT4HZSLDLyQB9%2BODLzZuTcI65%2FoawKyduW3%2F7zj9OH6%2BihEgDcA82t3GEBxMkQBqntFvPC%2BMDjdS5qm0IGWgt%2FRwKveT7Yvjk8I8G%2FoNTbxShDw4qHDGz901tia0bg2jirvo9fcIQC7lJ%2Bgk6RHPdEPUMhcOj9ZAMW353O5kgAroNU2pxKUpxw2rgQ2K%2FaS3jsf3D1%2B%2Fqrhp0fE2MCkIzwJ6lYy6Fu%2FJcCf8QqMB8Baf6JAT8i2lp9EyY441hSfuWbukXVTA0VATsIDu8fPO6Xx9HBGAi1NJ2XkAMUKtcKcJ523JeBz5ycLbMo5VUDbtZYgua%2FBF72fpvjMNc0VAn%2FFCcjaBQ9Mjr9jtJF7An1zhQZiO0VvM6VQSEdbDwCPACpDKenVpMbybW9Hb2ejXfHpFQX%2FhBCQk7Bpcvzs4aEdo3G0hr4fHEGoiNdNRdOUhEuElSOdTEvABt2EkNFx%2Bv3CCwCmUfZ4plYaixP2Yx2n3r9r9QWnNHasrsdrQ68KwX8hAOiEjJ421H18oGkFRQSXg6%2BO7gUZr4BJcYUbejnYKiUBuq3ZNHnPGY36Q42IrWYBL2B%2B4Szt%2F2vZAfJDTd6kigZeSw7J82R6v2X2kXVbT%2BTzl%2BIHm4Q3rDlnuP6Q6KbeVjfxAPWbis7NojcdqSfWubJ8riUIrAfo1ENiPAS2i2NbRE9n%2BkQ%2Fe6l%2Bsuw0QcSZwhtEL8kQQUvbTb0aLec0lk9Gv2AHYwkhQvzbLpYthx6%2Bdrosz1zKH%2B3LPGIsrq2PDu79%2FvA5F8p3igMEAFjZQV%2BCrCxNicM%2FFdY%2FUQaL7wsCdBsZGcH6GefB2EVXwsi574Pa294FSeM0aNVPpeMyFYQRhtrzEC0dgnTmFWi9sQcW9k5NLr2x5%2BPQm7ra%2FklF%2FF8WcngG4r1%2FhLG5F%2BHsQ%2BfA6OgoDDUaEMdx9rtv0vLTFNqdDrSWl2FhYQEOHNgPyeysCLOzzAsfpWsRDH5jZfb2gSQA3fQFKzMJJ4sHlJaEeFA9QHlB6G1YLFNMGGAPQPqMrKyeEMNgN5pg5V08AU6kNwwsASQQUy%2FnXdzkhElSPODgs4DMhkioPKA3RJgfvwoFCN6FkIqA4xwDQgTo90eSKgj3oHGe0q5oHBgVZwR0ql5Qz2MAhjwg%2B2O7Goj1VvtpD6jugb8AJUrMDagEcToSjgn48yCrzkvTBjYZx7khoK6e82AZgu5JQ4Bqi%2BoZ%2F10m3e8bAgSQE8dOQE7CJMh3e5fL%2BoylJiCKom3HSoBYDqdp%2BpjYLfX%2FTa%2FUBBw5cmSSMbb1WAhgLNqYJMnLZZfL0seAZrN5rwDzfyGhWa%2FXNx48%2BOaT%2FRCv%2BiIIT0%2FvvbfRaFwjvOFoMSErLdxeq9Uu27v3le390mFg0IftpptvXetURXDefPyxn01B1apWtapVrWpVq1rVqla1t9L%2BI8AAvydNUrElRtkAAAAASUVORK5CYII%3D

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  • NSOperation unable to load data on the TableView

    - by yeohchan
    I have a problem in NSOperation. I tried many ways but it would run behind the screen, but will not make it appear on the my table view. Can anyone help me out with this. I am new to NSOperation. Recents.h #import <UIKit/UIKit.h> #import "FlickrFetcher.h" @interface Recents : UITableViewController { FlickrFetcher *fetcher; NSString *name; NSData *picture; NSString *picName; NSMutableArray *names; NSMutableArray *pics; NSMutableArray *lists; NSArray *namelists; NSOperationQueue *operationQueue; } @property (nonatomic,retain)NSString *name; @property (nonatomic,retain)NSString *picName; @property (nonatomic,retain)NSData *picture; @property (nonatomic,retain)NSMutableArray *names; @property (nonatomic,retain)NSMutableArray *pics; @property(nonatomic,retain)NSMutableArray *lists; @property(nonatomic,retain)NSArray *namelists; @end Recents.m #import "Recents.h" #import "PersonList.h" #import "PhotoDetail.h" @implementation Recents @synthesize picName,picture,name,names,pics,lists,namelists; // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization self.title=@"Recents"; } return self; } - (void)beginLoadingFlickrData{ NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(synchronousLoadFlickrData) object:nil]; [operationQueue addOperation:operation]; [operation release]; } - (void)synchronousLoadFlickrData{ fetcher=[FlickrFetcher sharedInstance]; NSArray *recents=[fetcher recentGeoTaggedPhotos]; [self performSelectorOnMainThread:@selector(didFinishLoadingFlickrDataWithResults:) withObject:recents waitUntilDone:NO]; } - (void)didFinishLoadingFlickrDataWithResults:(NSArray *)recents{ for(NSDictionary *dic in recents){ [names addObject:[fetcher usernameForUserID:[dic objectForKey:@"owner"]]]; if([[dic objectForKey:@"title"]isEqualToString:@""]){ [pics addObject:@"Untitled"]; }else{ [pics addObject:[dic objectForKey:@"title"]]; } NSLog(@"OK!!"); } [self.tableView reloadData]; [self.tableView flashScrollIndicators]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; operationQueue = [[NSOperationQueue alloc] init]; [operationQueue setMaxConcurrentOperationCount:1]; [self beginLoadingFlickrData]; self.tableView.rowHeight = 95; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } #pragma mark - #pragma mark Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return[names count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:SimpleTableIdentifier] autorelease]; } cell.detailTextLabel.text=[names objectAtIndex:indexPath.row]; cell.textLabel.text=[pics objectAtIndex:indexPath.row]; //UIImage *image=[UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; //cell.imageView.image=image; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { fetcher=[[FlickrFetcher alloc]init]; PhotoDetail *scroll=[[PhotoDetail alloc]initWithNibName:@"PhotoDetail" bundle:nil]; scroll.titleName=[self.pics objectAtIndex:indexPath.row]; scroll.picture = [UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:scroll animated:YES]; }

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  • Trouble displaying an object in WPF

    - by Scott
    I'm so new to this that I can't even phrase the question right... Anyway, I'm trying to do something very simple and have been unable to figure it out. I have the following class: public class Day : Control, INotifyPropertyChanged { public static readonly DependencyProperty DateProperty = DependencyProperty.Register("Date", typeof(int), typeof(Day)); public int Date { get { return (int)GetValue(DateProperty); } set { SetValue(DateProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Date")); } } } public static readonly DependencyProperty DayNameProperty = DependencyProperty.Register("DayName", typeof(String), typeof(Day)); public String DayName { get { return (String)GetValue(DayNameProperty); } set { SetValue(DayNameProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("DayName")); } } } static Day() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Day), new FrameworkPropertyMetadata(typeof(Day))); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } I've learned that you can't call a constructor that has parameters in XAML so the only way to actually set some data for this class is through the two properties, DayName and Date. I created a ControlTemplate for Day which is as follows: <Style TargetType="{x:Type con:Day}"> <Setter Property="MinHeight" Value="20"/> <Setter Property="MinWidth" Value="80"/> <Setter Property="Height" Value="20"/> <Setter Property="Width" Value="80"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type con:Day}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Rectangle Grid.ColumnSpan="2" x:Name="rectHasEntry" Fill="WhiteSmoke"/> <TextBlock Grid.Column="0" x:Name="textBlockDayName" Text="{TemplateBinding DayName}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <TextBlock Grid.Column="1" x:Name="textBlockDate" Text="{TemplateBinding Date}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <Rectangle Grid.ColumnSpan="2" x:Name="rectMouseOver" Fill="#A2C0DA" Opacity="0" Style="{StaticResource DayRectangleMouseOverStyle}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> I then render it on screen in my MainWindow thusly: <Window x:Class="WPFControlLibrary.TestHarness.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:con="clr-namespace:WPFControlLibrary.Calendar;assembly=WPFControlLibrary" Title="MainWindow" Height="500" Width="525" WindowStartupLocation="CenterScreen"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="80"/> </Grid.ColumnDefinitions> <con:Day Grid.Column="1" Height="20" Width="80" DayName="Mon" Date="1"/> </Grid> And what I actually see is, well, nothing. If I put my cursor on the con:Day line of the XAML it'll highlight the correctly sized rectangle in the window but I don't see "Mon" on the left side of the rectangle and "1" on the right. What am I doing wrong? I suspect it's something simple but I'll be darned if I'm seeing it. My ultimate goal is to group a bunch of the Day controls within a Month control, which is then contained in a Year control as I'm trying to make a long Calendar Bar that lets you navigate through the months and years, while clicking on a Day would display any information saved on that date. But I can't even get the Day part to display independent of anything else so I'm a long way from the rest of the functionality. Any help would be greatly appreciated.

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  • Have suggestions for these assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Are there any suggestions for these new assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Hidden UIView Orientation Change / Layout problems

    - by gargantaun
    The Problem: I have two View Controllers loaded into a root View Controller. Both sub view layouts respond to orientation changes. I switch between the two views using [UIView transformationFromView:...]. Both sub views work fine on their own, but if... Views are swapped Orientation Changes Views are swapped again the View that was previously hidden has serious layout problems. The more I repeat these steps the worse the problem gets. Implementation Details I have three viewsControllers. MyAppViewController A_ViewController B_ViewController A & B ViewControllers have a background image each, and a UIWebView and an AQGridView respectively. To give you an example of how i'm setting it all up, here's the loadView method for A_ViewController... - (void)loadView { [super loadView]; // background image // Should fill the screen and resize on orientation changes UIImageView *bg = [[UIImageView alloc] initWithFrame:self.view.bounds]; bg.contentMode = UIViewContentModeCenter; bg.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; bg.image = [UIImage imageNamed:@"fuzzyhalo.png"]; [self.view addSubview:bg]; // frame for webView // Should have a margin of 34 on all sides and resize on orientation changes CGRect webFrame = self.view.bounds; webFrame.origin.x = 34; webFrame.origin.y = 34; webFrame.size.width = webFrame.size.width - 68; webFrame.size.height = webFrame.size.height - 68; projectView = [[UIWebView alloc] initWithFrame:webFrame]; projectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self.view addSubview:projectView]; } For the sake of brevity, the AQGridView in B_ViewController is set up pretty much the same way. Now both these views work fine on their own. However, I use both of them in the AppViewController like this... - (void)loadView { [super loadView]; self.view.autoresizesSubviews = YES; [self setWantsFullScreenLayout:YES]; webView = [[WebProjectViewController alloc] init]; [self.view addSubview:webView.view]; mainMenu = [[GridViewController alloc] init]; [self.view addSubview:mainMenu.view]; activeView = mainMenu; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(switchViews:) name:SWAPVIEWS object:nil]; } and I switch betweem the two views using my own switchView method like this - (void) switchViews:(NSNotification*)aNotification; { NSString *type = [aNotification object]; if ([type isEqualToString:MAINMENU]){ [UIView transitionFromView:activeView.view toView:mainMenu.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; activeView = mainMenu; } if ([type isEqualToString:WEBVIEW]) { [UIView transitionFromView:activeView.view toView:webView.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil]; activeView = webView; } // These don't seem to do anything //[mainMenu.view setNeedsLayout]; //[webView.view setNeedsLayout]; } I'm fumbling my way through this, and I suspect a lot of what i've done is implemented incorrectly so please feel free to point out anything that should be done differently, I need the input. But my primary concern is to understand what's causing the layout problems. Here's two images which illustrate the nature of the layout issues... UPDATE: I just noticed that when the orientation is landscape, the transition flips vertically, when I would expect it to be horizontal. I don't know wether that's a clue as to what might be going wrong. Switch to the other view... change orientation.... switch back....

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  • Are their any suggestions for this new assembly language?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • MSBuild condition across projects

    - by Billy Talented
    I have tried several solutions for this problem. Enough to know I do not know enough about MSBuild to do this elegantly but I feel like there should be a method. I have a set of libraries for working with .net projects. A few of the projects utilize System.Web.Mvc - which recently released Version 2 - and we are looking forward to the upgrade. Currently sites which reference this library reference it directly by the project(csproj) on the developer's computer - not a built version of the library so that changes and source code case easily be viewed when dealing code from this library. This works quite well and would prefer to not have to switch to binary references (but will if this is the only solution). The problem I have is that because of some of the functionality that was added onto the MVC1 based library (view engines, model binders etc) several of the sites reliant on these libraries need to stay on MVC1 until we have full evaluated and tested them on MVC2. I would prefer to not have to fork or have two copies on each dev machine. So what I would like to be able to do is set a property group value in the referencing web application and have this read by the above mentions library with the caviat that when working directly on the library via its containing solution I would like to be able to control this via Configuration Manager by selecting a build type and that property overriding the build behavior of the solution (i.e. 'Debug - MVC1' vs 'Debug -MVC2') - I have this working via: <Choose> <When Condition=" '$(Configuration)|$(Platform)' == 'Release - MVC2|AnyCPU' Or '$(Configuration)|$(Platform)' == 'Debug - MVC2|AnyCPU'"> <ItemGroup> <Reference Include="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"> </Reference> <Reference Include="Microsoft.Web.Mvc, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\Dependancies\Web\MVC2\Microsoft.Web.Mvc.dll</HintPath> </Reference> </ItemGroup> </When> <Otherwise> <ItemGroup> <Reference Include="System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\Dependancies\Web\MVC\System.Web.Mvc.dll</HintPath> </Reference> </ItemGroup> </Otherwise> The item that I am struggling with is the cross solution issue(solution TheWebsite references this project and needs to control which build property to use) that I have not found a way to work with that I think is a solid solution that enabled the build within visual studio to work as it has to date. Other bits: we are using VS2008, Resharper, TeamCity for CI, SVN for source control.

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  • Scrolling a canvas as a shape you're moving approaches its edges

    - by Steven Sproat
    Hi, I develop a Python-based drawing program, Whyteboard. I have tools that the user can create new shapes on the canvas, such as text/images/rectangles/circles/polygons. I also have a Select tool that allows the users to modify these shapes - for example, moving a shape's position, resizing, or editing polygon's points' positions. I'm adding in a new feature where moving or resizing a point near the canvas edge will automatically scroll the canvas. I think it's a good idea in terms of program usability, and annoys me when other program's don't have this feature. I've made some good progress on coding this; below is some Python code to demonstrate what I'm doing. These functions demonstrate how some shapes calculate their "edges": def find_edges(self): """A line.""" self.edges = {EDGE_TOP: min(self.y, self.y2), EDGE_RIGHT: max(self.x, self.x2), EDGE_BOTTOM: max(self.y, self.y2), EDGE_LEFT: min(self. x, self.x2)} def find_edges(self): """An image""" self.edges = {EDGE_TOP: self.y, EDGE_RIGHT: self.x + self.image.GetWidth(), EDGE_BOTTOM: self.y + self.image.GetWidth(), EDGE_LEFT: self.x} def find_edges(self): """Get the bounding rectangle for the polygon""" xmin = min(x for x, y in self.points) ymin = min(y for x, y in self.points) xmax = max(x for x, y in self.points) ymax = max(y for x, y in self.points) self.edges = {EDGE_TOP: ymin, EDGE_RIGHT: xmax, EDGE_BOTTOM: ymax, EDGE_LEFT: xmin} And here's the code I have so far to implement the scrolling when a shape nears the edge: def check_canvas_scroll(self, x, y, moving=False): """ We check that the x/y coords are within 50px from the edge of the canvas and scroll the canvas accordingly. If the shape is being moved, we need to check specific edges of the shape (e.g. left/right side of rectangle) """ size = self.board.GetClientSizeTuple() # visible area of the canvas if not self.board.area > size: # canvas is too small to need to scroll return start = self.board.GetViewStart() # user's starting "viewport" scroll = (-1, -1) # -1 means no change if moving: if self.shape.edges[EDGE_RIGHT] > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if self.shape.edges[EDGE_BOTTOM] > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others else: if x > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if y > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others self.board.Scroll(*scroll) This code actually works pretty well. If we're moving a shape, then we need to know its edges to calculate when they're coming close to the canvas edge. If we're resizing just a single point, then we just use the x/y coords of that point to see if it's close to the edge. The problem I'm having is a little tricky to describe - basically, if you move a shape to the left, and stop moving it, if you positioned the shape within the 50px from the canvas, then the next time you go to move the shape, the code that says "ok, is this shape close to the end?" gets triggered, and the canvas scrolls to the left, even if you're moving the shape to the right. Can anyone think on how to stop this? I created a youtube video to demonstrate the issue. At about 0:54, I move a polygon to the left of the canvas and position it there. The next time I move it, the canvas scrolls to the left even though I'm moving it right Another thing I'd like to add, but I'm stuck on is the scroll gaining momentum the longer a shape is scrolling? So, with a large canvas, you're not moving a shape for ages, moving 5px at a time, when you need to cover a 2000px distance. Any suggestions there? Thanks all - sorry for the super long question!

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  • jquery-ui .draggable is not a function error

    - by niczoom
    I am getting the following error (using Firefox 3.5.9): $("#dragMe_" + myCount).draggable is not a function $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Line 231 http://www.liamharding.com/pgi/pgi.php Link to page in question : http://www.liamharding.com/pgi/pgi.php For example, click the 2 checkbox's 'R25 + R50 Random Walk' then click Show/Refresh Graphs. Two graphs should be displayed, both with draggable thin horizontal red lines. Re-open the options panel and de-select R50 Random Walk, now click Show/Refresh Graphs again, 1 graph is removed and the other updated; now re-select R50 Random Walk and click Show/Refresh, you will find the still checked R25 graph gets updated ok the above error occurs and i cant figure out why. Initially, when displaying the first 2 graphs it uses the same code and it works just fine. The error occurs on this line: //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); Here is the code for the Show/Refresh Graphs.click() event: $("#btnShowGraphs").click(function(){ // Hide 'Options' panel (only if open AND an index is checked) if (IsOptionsPanelOpen && ($("#indexCheck:checked").length != 0)) {$('#optionImgDiv').click();}; var myCount = 0; var divIsNew = false; var gif_loader_small = '<div id="gif_loader_small"></div>'; var gif_loader_big = '<div id="gif_loader_big"></div>'; $("input:checkbox[id=indexCheck]").each(function() { if (this.checked) { // check for an existing wrapper div for the current forex item, using the current checkbox value (foxex name) if ( $("#"+this.value).length == 0 ) { console.log("New 'graphContainer' div : "+this.value); divIsNew = true; // Create new divs for graph image, drag bar and heading var $structure = " \ <li id=\""+this.value+"\" class=\"graphContainer\"> \ <div id=\"dragMe_"+myCount+"\" class=\"dragMe\"></div> \ <div id=\"image_"+myCount+"\" class=\"image\"></div> \ <div id=\"heading_"+myCount+"\" class=\"heading\"></div> \ </li> \ "; $('#graphResults').append($structure); // Hide dragMe DIV $('#dragMe_'+myCount).hide(); // Make 'dragMe' draggable div //********* ERROR OCCURS HERE ********** $("#dragMe_"+myCount).draggable({ containment: 'parent', axis: 'y' }); } // Display small loading gif $(gif_loader_small).clone().appendTo( $(this).parent() ); // Display large circular loading gif var $loader = $(gif_loader_big); // add temporary css attributes onto existing graph divs as they need to be displayed diffrently if(!divIsNew){ console.log("Reposition existing 'gif_loader_big' div"); $loader = $(gif_loader_big).css({ "position" : "absolute", "top" : "35%", "opacity" : ".85"}); } // add newly styled big-loader-gif to index div $loader.clone().prependTo( $("#"+this.value) ); // Call function to fetch image using ajax get_graph(this, myCount, divIsNew); } else { // REMOVE 'graphContainer' DIVS NOT CHECKED // check for div existance if ( $("#"+this.value).length != 0 ) { console.log("DESTROY: #dragMe_"+myCount+", REMOVE: #"+this.value); // DESTROY draggable //$("#dragMe_"+myCount).draggable("destroy"); // remove div $("#"+this.value).remove(); } } // reset counters and other variables myCount++; divIsNew = false; console.log("Complete: "+this.value+", NEXT index"); }); });

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  • Is it possible to embed Cockburn style textual UML Use Case content in the code base to improve code

    - by fooledbyprimes
    experimenting with Cockburn use cases in code I was writing some complicated UI code. I decided to employ Cockburn use cases with fish,kite,and sea levels (discussed by Martin Fowler in his book 'UML Distilled'). I wrapped Cockburn use cases in static C# objects so that I could test logical conditions against static constants which represented steps in a UI workflow. The idea was that you could read the code and know what it was doing because the wrapped objects and their public contants gave you ENGLISH use cases via namespaces. Also, I was going to use reflection to pump out error messages that included the described use cases. The idea is that the stack trace could include some UI use case steps IN ENGLISH.... It turned out to be a fun way to achieve a mini,psuedo light-weight Domain Language but without having to write a DSL compiler. So my question is whether or not this is a good way to do this? Has anyone out there ever done something similar? c# example snippets follow Assume we have some aspx page which has 3 user controls (with lots of clickable stuff). User must click on stuff in one particular user control (possibly making some kind of selection) and then the UI must visually cue the user that the selection was successful. Now, while that item is selected, the user must browse through a gridview to find an item within one of the other user controls and then select something. This sounds like an easy thing to manage but the code can get ugly. In my case, the user controls all sent event messages which were captured by the main page. This way, the page acted like a central processor of UI events and could keep track of what happens when the user is clicking around. So, in the main aspx page, we capture the first user control's event. using MyCompany.MyApp.Web.UseCases; protected void MyFirstUserControl_SomeUIWorkflowRequestCommingIn(object sender, EventArgs e) { // some code here to respond and make "state" changes or whatever // // blah blah blah // finally we have this (how did we know to call fish level method?? because we knew when we wrote the code to send the event in the user control) UpdateUserInterfaceOnFishLevelUseCaseGoalSuccess(FishLevel.SomeNamedUIWorkflow.SelectedItemForPurchase) } protected void UpdateUserInterfaceOnFishLevelGoalSuccess(FishLevel.SomeNamedUIWorkflow goal) { switch (goal) { case FishLevel.SomeNamedUIWorkflow.NewMasterItemSelected: //call some UI related methods here including methods for the other user controls if necessary.... break; case FishLevel.SomeNamedUIWorkFlow.DrillDownOnDetails: //call some UI related methods here including methods for the other user controls if necessary.... break; case FishLevel.SomeNamedUIWorkFlow.CancelMultiSelect: //call some UI related methods here including methods for the other user controls if necessary.... break; // more cases... } } } //also we have protected void UpdateUserInterfaceOnSeaLevelGoalSuccess(SeaLevel.SomeNamedUIWorkflow goal) { switch (goal) { case SeaLevel.CheckOutWorkflow.ChangedCreditCard: // do stuff // more cases... } } } So, in the MyCompany.MyApp.Web.UseCases namespace we might have code like this: class SeaLevel... class FishLevel... class KiteLevel... The workflow use cases embedded in the classes could be inner classes or static methods or enumerations or whatever gives you the cleanest namespace. I can't remember what I did originally but you get the picture.

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  • CSS selector driving me nuts!!!

    - by YsoL8
    Apoologies in advance for the slightly long winded code in this question @charset "UTF-8"; /* CSS Document */ * { margin:0; padding:0; font-family:Arial, Helvetica, sans-serif; } #wrapper { width:900px; margin:0 auto 0 auto; } #header { background-color:#800080; width:894px; min-height:60px; padding-top:6px; padding-left:6px; } #header img { margin-left:200px; margin-top:10px; } #headerleft { float:left; } #header h2 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:36px; /*float:left;*/ } #header h3 { font-family:Arial Black, Arial, Helvetica, sans-serif; color:#ffff00; font-size:14px; } #nav { background-color:#800080; width:100%; min-height:30px; } #nav ul { padding-left:7px; padding-right:7px; } #nav li { list-style:none; display:inline; padding:5px 44px 5px 44px; } #nav li a { color:#FFF; text-decoration:none; } #nav li a:hover { color:#ffff00; } #leftcol { background-color:#800080; width:125px; min-height:30px; float:left; } #leftcol img { margin-left:20px; margin-bottom:20px; } .content { padding:20px 10px 10px 20px; float:left; } <!-- admin classes --> .pageselect p { color:#C90; } #rightcol { /*background-color:#800080;*/ width:160px; min-height:330px; float:right; } .righthead { margin-top:7px; background-image:url(../images/rightcol-head.png); color:#FFF; padding: 5px 20px 5px 20px; font-size:14px; } .rightmid { background-image:url(../images/right-mid.jpg); padding: 5px 10px 5px 10px; font-size:14px; } .rightfoot { background-image:url(../images/right-foot.jpg); background-repeat:no-repeat; } .clear { clear:both; } #footer { background-color:#800080; width:880px; min-height:30px; margin-top:-20px; padding-top:30px; padding-left:20px; padding-bottom:10px; } #footer p { color:#ffff00; } #footer p a { color:#ffff00; text-decoration:none; } #footer p a:hover { font-weight:bold; } .error { color:#C30; } I have the above stylesheet. I am attempting to style the following element (taken from firefox web developer tools): html > body > div#wrapper > div#leftright > div.content > div.pageselect To my mind .pageselect should be the selector to do that, but I seem to be powerless to influence the style, and its just about sending me wacko! Why won't this work?

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  • HttpWebRequest response produces HTTP 422. Why?

    - by Simon
    Hi there. I'm trying to programmatically send a POST-request to a web-server in order to login an then perform other requests that require a login. This is my code: Encoding.UTF8.GetBytes( String.Format( "login={0}&password={1}&authenticity_token={2}", username, password, token)); //Create HTTP-request for login HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create("http://www.xxx.xx/xx/xx"); request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = data.Length; request.CookieContainer = new CookieContainer(); request.Accept = "application/xml,application/xhtml+xml,text/html; +"q=0.9,text/plain ;q=0.8,image/png,*/*;q=0.5"; request.Referer = "http://www.garzantilinguistica.it/it/session"; request.Headers.Add("Accept-Language", "de-DE"); request.Headers.Add("Origin", "http://www.xxx.xx"); request.UserAgent = "C#"; request.Headers.Add("Accept-Encoding", "gzip, deflate"); After sending the request //Send post request var requestStream = request.GetRequestStream(); requestStream.Write(data, 0, data.Length); requestStream.Flush(); requestStream.Close(); ... I want to get the servers response: //Get Response StreamReader responseStreamReader = new StreamReader( request.GetResponse().GetResponseStream()); //WebException: HTTP 422! string content = responseStreamReader.ReadToEnd(); This piece of code fires the WebException, that tells me the server responded with HTTP 422 (unprocessable entity due to semantic errors) Then I compared (using a TCP/IP sniffers) the requests of my program and the browser (which of course produces a valid POST-request and gets the right response). (1) My program's request: POST /it/session HTTP/1.1 Content-Type: application/x-www-form-urlencoded Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain; q=0.8,image/png,*/*;q=0.5 Referer: http://www.garzantilinguistica.it/it/session Accept-Language: de-DE Origin: http://www.garzantilinguistica.it User-Agent: C# Accept-Encoding: gzip, deflate Host: www.garzantilinguistica.it Content-Length: 111 Expect: 100-continue Connection: Keep-Alive HTTP/1.1 100 Continue [email protected]&password=machivui&authenticity_token=4vLgtwP3nFNg4NeuG4MbUnU7sy4z91Wi8WJXH0POFmg= HTTP/1.1 422 Unprocessable Entity (2) The browser's request: POST /it/session HTTP/1.1 Host: www.garzantilinguistica.it Referer: http://www.garzantilinguistica.it/it/session Accept: application/xml,application/xhtml+xml,text/html;q=0.9, text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Language: de-DE Origin: http://www.garzantilinguistica.it User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; de-DE) AppleWebKit/531.22.7 (KHTML, like Gecko) Version/4.0.5 Safari/531.22.7 Accept-Encoding: gzip, deflate Content-Type: application/x-www-form-urlencoded Cookie: __utma=244184339.652523587.1275208707.1275208707.1275211298.2; __utmb=244184339.20.10.1275211298; __utmc=244184339; __utmz=244184339.1275208707.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); _garzanti2009_session=BAh7CDoPc2Vzc2lvbl9pZCIlZDg4MWZjNjg2YTRhZWE0NDQ0ZTJmMTU2YWY4ZTQ1NGU6EF9jc3JmX3Rva2VuIjFqRWdLdll3dTYwOTVVTEpNZkt6dG9jUCtaZ0o4V0FnV2V5ZnpuREx6QUlZPSIKZmxhc2hJQzonQWN0aW9uQ29udHJvbGxlcjo6Rmxhc2g6OkZsYXNoSGFzaHsGOgplcnJvciIVbG9naW4gbm9uIHZhbGlkbwY6CkB1c2VkewY7CFQ%3D--4200fa769898dd156faa49e457baf660cf068d08 Content-Length: 144 Connection: keep-alive authenticity_token=jEgKvYwu6095ULJMfKztocP%2BZgJ8WAgWeyfznDLzAIY%3D&login=thespider14%40hotmail.com&password=machivui&remember_me=1&commit=Entra HTTP/1.1 302 Found Can someone help to understand which part of the request I am missing or what the main difference between the browser's and my request is? Why am I getting that 422?

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  • Help with this code.

    - by karthick6891
    Heading ##Hey guys i need help with this code.The short version is,i have to do match the follwing by using drag and drop in jquery and later i need to show a message whether it is right or wrong. var output = "Wrong"; var old_item ; var new_item ; var newObjArray=[]; $(function() { var $gallery = $('.gallery'), $trash = $('.trash'); $('div',$gallery).draggable({ revert: 'invalid', containment: 'document', helper: 'clone', cursor: 'move', }); // let the trash be droppable, accepting the gallery items $trash.droppable({ //accept: '#gallery div', //activeClass: 'ui-state-highlight', tolerance: 'touch', drop: function(ev, ui) { new_item = ui.draggable; $(this).droppable("option","activeClass",'.ui-state-highlight'); if(contains(newObjArray,ui.draggable)) { newObjArray.pop(ui.draggable); } newObjArray.push(ui.draggable); deleteImage(ui.draggable,$(this)); } }); // let the gallery be droppable as well, accepting items from the trash $gallery.droppable({ //accept: '#trash li', activeClass: 'custom-state-active', drop: function(ev, ui) { recycleImage(ui.draggable); } }); // image deletion function function deleteImage($item,element) { var $list; $item.fadeOut(10,function() { if($(".ui-widget-content", element).length <1){ old_item = $item; $list = $('<div class="gallery ui-helper-reset"/>').appendTo(element); //$('ul',$trash).length ? $('ul',$trash) : $('<ul class="gallery ui-helper-reset"/>').appendTo($trash); $item.appendTo($list).fadeIn(10); } else{ recycleImage($(".ui-widget-content",element)); $list = $('<div class="gallery ui-helper-reset"/>').appendTo(element); $item.appendTo($list).fadeIn(10); old_item = $item; } }); } //check for given answer // image recycle function function recycleImage($item) { $item.fadeOut(10,function() { $item.find("img").end().appendTo($gallery).fadeIn(10); }); } // image preview function, demonstrating the ui.dialog used as a modal window }); function checkOrder(){ if(newObjArray==null){ } else if(newObjArray!=null){ if(newObjArray[0].attr("id")=="5"&& newObjArray[1].attr("id")=="1" && newObjArray[2].attr("id")=="3" && newObjArray[3].attr("id")=="2" && newObjArray[4].attr("id")=="4"){ parent.parent.increaseCorrectA(); } else{ parent.parent.increaseWrongA(); } } } function contains(a, obj) { var i = a.length; while (i--) { if (a[i] === obj) { return true; } } return false; } I am calling the function checkOrder() from the html page after the matching of items is over.What happens here is i have just stored the user responses on the draggable over droppable in an array,based on it's position.It is a bad practice cause,i am saying whether it's right or wrong through its position in the array.The only thing i can do is get the draggable's id present in the droppable.But i dont know how to get that inside the function checkOrder().Any ideas please?

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