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  • Animate a GIF using Core Animation layers?

    - by Cliff
    I'm trying to animate a GIF and I hit a roadblock. I have an example of what I'm trying to do that uses the individual frames of the GIF and setting the animationImages property of a UIView. However in my project, the thing I want to animate is drawn using Layers. I'm looking for a quick and easy way to animate the frames without introducing too much complexity. Is there any animationImages equivalent with Layers? Does anybody have any ideas?

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  • Visual Studio keeps running the old build

    - by Mike Pike
    Hello. I have a simple Silverlight program that displays a bunch of images. I modified it do display more images, but it when I hit "run without debugging" is keeps running the old build with fewer images. When I copy the code into a new project and run it, it works fine for the first time, but then each subsequent change is not displayed. What could be the problem? I'm using Visual Web Developer 2008 Express.

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  • using reachability class in ipad

    - by Jeevanantham
    hi, Thanks before answering to all friends. Doing sample project for iPad. In that am using Reachability class. Using Reachability *rAbility = [Reachability reachabilityForInternetConnection]; to check internet connection. Presently working in simulator. Don't have instrument.

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  • " addressof " VB6 to VB.NET

    - by johan
    Hello, I´m having some problem to convert my VB6 project to VB.NET I dont understan how this "addressof" function should be in VB.NET My VB6 code: Declare Function MP4_ClientStart Lib "hikclient.dll" (pClientinfo As CLIENT_VIDEOINFO, ByVal abab As Long) As Long Public Sub ReadDataCallBack(ByVal nPort As Long, pPacketBuffer As Byte, ByVal nPacketSize As Long) If Not bSaved_DVS Then bSaved_DVS = True HW_OpenStream hChannelHandle, pPacketBuffer, nPacketSize End If HW_InputData hChannelHandle, pPacketBuffer, nPacketSize End Sub nn1 = MP4_ClientStart(clientinfo, AddressOf ReadDataCallBack)

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  • Beginners book for .net and c#?

    - by Nagaraj
    Hello. I know i am asking a silly question, the thing is I wanted to do a project where i am thinking to build a database with a front end using .net or c#. I am totally new to these languages. I thought posting here would give many experts advice. Can anyone tell me which book to prefer for it? (I would be glad if the book was a pdf online ) Thank you.

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  • Ruby LESS gem equivalent in Python

    - by Sean M
    The Ruby LESS gem looks awesome - and I am working on a Python/Pylons web project where it would be highly useful. CSS is, as someone we're all familiar with recently wrote about, clunky in some important ways. So I'd like to make it easier on myself. Is there an existing Python module or library that provides parallel functionality?

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  • GUI editor for DOT language (Mac OS)

    - by Saff
    Hi, i have a problem. I need to create pure diagram for my project (Django). I use django-extensions to generate DOT diagram. Diagram is very pure, but now i want to add for example comments on this diagram. It is possible to do this? Maybe anyone can advise me some software for this?

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  • Flash CS5 Syntax Issue

    - by Lappy
    I've got an actionscript 3 project which I created in Flash CS4, I just tried publishing it in CS5, it converted the save to CS5 and is now complaining about incorrect syntax at places that make no sense such as: Scene=Scene 1, layer=Layer 1, frame=1, Line 12 '{' expected Line 12 is: function songinfoLoaded(event:Event):void {

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  • Error when doing git pull, unable to resolve

    - by nubela
    Hi, I'm getting this git error and I don't really get what it means, nor how I can fix it: (v_env)[nubela@nubela-desktop searchplus]$ git pull origin master From file:///home/nubela/Workspace/_git/searchplus * branch master -> FETCH_HEAD Updating 38f3d5b..fe6028c error: Untracked working tree file 'searchplus/.project' would be overwritten by merge. Aborting (v_env)[nubela@nubela-desktop searchplus]$ I've done the following but to no avail: git clean -f -d git reset --hard HEAD Anyone can help enlighten me? Thanks :)

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • Source Control System. API. Get metrics

    - by w1z
    Hello all, I have next situation. I need to choise source control system for my project. This scs must provide the API to my .net application to get information about check-in-s for specified user and date period and about changes which was done in this check-in-s (the number of added and updated lines). What source control system provides this functionality? P.S. I can't use the TFS, it's a limitation

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  • Resources (resx) maintenance in big projects

    - by exalted
    In a big project where you have lots of resources (resx) what would be the right approaches and/or tools of translation in order to save time, at the same time keep everything in order and leave nothing behind. More precisely, how to find (as far as translations are concerned) what has been modified (adds and removes are easy) of an entire .NET application from a previous version to another? Would resx technology help you there? How?

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  • Commit in SVN without letting other to checkout - is it possible?

    - by strDisplayName
    Hey everybody, I am using SVN as my source control with ANKH and TortoiseSVN. I am writing a huge change in a project, and it takes a few days to make the change, but in the meantime I still want to commit once in a while for backup. But if I commit other team members will get updated with my unfinished work. Is there a way that I can "commit for backup" without changing the revision (so other won't get updated with my changes)? Thanks!

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  • cached data base

    - by radi
    hi , in my project i need a tow tables each of it has about 2000 row , i want my application to be speed so my db should load into memory (cached) when the app start and before it close the db have to be saved on the disk . i am using java and i want to use sql

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  • Get interface constant name using its value

    - by Ravisha
    This might not have a major usecase in projects ,but i was just trying a POC kind of project where in i get the key code,and using its value i want to print the key name on screen so i want to relive myself off writing switch cases ,so thinking of going by reflection. Is there a way to get the constant integer of interface's name using its value?

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  • Catch Multiple Custom Exceptions? - C++

    - by Alex
    Hi all, I'm a student in my first C++ programming class, and I'm working on a project where we have to create multiple custom exception classes, and then in one of our event handlers, use a try/catch block to handle them appropriately. My question is: How do I catch my multiple custom exceptions in my try/catch block? GetMessage() is a custom method in my exception classes that returns the exception explanation as a std::string. Below I've included all the relevant code from my project. Thanks for your help! try/catch block // This is in one of my event handlers, newEnd is a wxTextCtrl try { first.ValidateData(); newEndT = first.ComputeEndTime(); *newEnd << newEndT; } catch (// don't know what do to here) { wxMessageBox(_(e.GetMessage()), _("Something Went Wrong!"), wxOK | wxICON_INFORMATION, this);; } ValidateData() Method void Time::ValidateData() { int startHours, startMins, endHours, endMins; startHours = startTime / MINUTES_TO_HOURS; startMins = startTime % MINUTES_TO_HOURS; endHours = endTime / MINUTES_TO_HOURS; endMins = endTime % MINUTES_TO_HOURS; if (!(startHours <= HOURS_MAX && startHours >= HOURS_MIN)) throw new HourOutOfRangeException("Beginning Time Hour Out of Range!"); if (!(endHours <= HOURS_MAX && endHours >= HOURS_MIN)) throw new HourOutOfRangeException("Ending Time Hour Out of Range!"); if (!(startMins <= MINUTE_MAX && startMins >= MINUTE_MIN)) throw new MinuteOutOfRangeException("Starting Time Minute Out of Range!"); if (!(endMins <= MINUTE_MAX && endMins >= MINUTE_MIN)) throw new MinuteOutOfRangeException("Ending Time Minute Out of Range!"); if(!(timeDifference <= P_MAX && timeDifference >= P_MIN)) throw new PercentageOutOfRangeException("Percentage Change Out of Range!"); if (!(startTime < endTime)) throw new StartEndException("Start Time Cannot Be Less Than End Time!"); } Just one of my custom exception classes, the others have the same structure as this one class HourOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type HourOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~HourOutOfRangeException() {} private: string message; };

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  • Unable to instantiate class containing Hibernate code

    - by Steven
    hi, i am developing a plug in which deals with hibernate project.I get some classes which contain Session and Session factory .Then i want to instantiate an object of these classes using reflections which i am not able to do it even after including the hibernate jars in the classpath of my plug in.What is the problem?Help

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  • Does mercurial-server support subrepo?

    - by Esteban Feldman
    I installed mercurial-server on one of my machines, cloned my project there, it has 3 subrepos, and when I try to clone it back to another location I get an error: remote: mercurial-server: Cannot create repo under existing repo abort: no suitable response from remote hg! So I'm starting to think that mercurial-server doesn't handle subrepo. Any clue?

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  • problem antlrworks code too large

    - by BB
    In Antlrworks I get this error: [18:21:03] Checking Grammar Grammar.g... [18:21:26] Grammar.java:12: code too large [18:21:26] public static final String[] tokenNames = new String[] { [18:21:26] ^ [18:21:26] 1 error Using instead the generated code in a Java project works normally. What can be had this problem? Thanks.

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  • gae error : Error: Server Error, how to debug it .

    - by zjm1126
    when i upload my project to google-app-engine , it show this : Error: Server Error The server encountered an error and could not complete your request. If the problem persists, please report your problem and mention this error message and the query that caused it. why ? how can i debug this error ? thanks

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  • importing modules in app engine

    - by tanky
    Ive asked this before, but it seems i wasnt clear/detailed enough and after a week of trying im still struggling so i will try again. i am trying to use, oauth2 and ply on app engine. i have tried copying their directories into my app engine project directory (in the form ply-3.4 or brosner-python-oauth2-82a05f9) and i have tried copying the specific sub directory contained within the aforemention one. (ply or oauth2) i have tried saying import oauth2, from brosner-oauth2_python-82a05f9 import oauth and other variations on the theme, but i still cant get it to work nothing has worked. i have tried including them in app.yaml, but that seemed to create an even bigger error as my entire project wouldnt even run when i tried that. and now i have run out of things to try. the error log i am getting is as follows. INFO 2012-10-20 22:33:29,358 dev_appserver.py:2884] "GET / HTTP/1.1" 500 - WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\oauth2-1.0.2-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\oauth2-1.0.2-py2.7.egg' WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\ply-3.4-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\ply-3.4-py2.7.egg' WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\tweepy-1.11-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\tweepy-1.11-py2.7.egg' ERROR 2012-10-20 22:34:00,015 wsgi.py:189] Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\runtime\wsgi.py", line 187, in Handle handler = _config_handle.add_wsgi_middleware(self._LoadHandler()) File "C:\Program Files\Google\google_appengine\google\appengine\runtime\wsgi.py", line 225, in _LoadHandler handler = import(path[0]) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1850, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1722, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1665, in LoadModuleRestricted description) File "C:\Documents and Settings\ladds\My Documents\udacity\sigh\main.py", line 3, in import ply ImportError: No module named ply INFO 2012-10-20 22:34:00,030 dev_appserver.py:2884] "GET / HTTP/1.1" 500 - thanks for any help.

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