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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • how avoids deadlock condition

    - by rima
    Hi I try to write a program like a compiler.In this case I must simulate these codes of SQLPL(This one can be just for example).for example in command prompt i wana do these: c:\> sqlplus .... Enter User-Name:(here we must enter username) xxxx Enter password:(same up)yyyyy ... sql>(now i want to send my sql command to shell)prompt "rima"; "rima" [<-output] sql> prompt "xxxx" sql> exit very simple. I try to use this code: ProcessStartInfo psi = new ProcessStartInfo( @"sqlplus"); psi.UseShellExecute = false; psi.CreateNoWindow = true; psi.RedirectStandardInput = true; psi.RedirectStandardOutput = true; //psi.RedirectStandardError = true; Process process = new Process(); process.StartInfo = psi; bool started = process.Start(); if (started) { process.StandardInput.WriteLine("user/password"); process.StandardInput.Flush(); string ret = process.StandardOutput.ReadLine(); // <-- stalls here System.Console.WriteLine("sqlplus says :" + ret + "\"."); } i find out it form here but as if u read this code has problem!DEADLOCK Condition problem! this is my second time i ask my question,every time my knowledge growing,but i cant get how I can solve my problem at last!!! So I kindly kiss your hand,please help me,these process is not clear for me.any one can give me a code that handle my problem?Already i look at all codes,also I try to use ProcessRunner that in my last post some one offer me,but I cant use it also,i receive an error. I hope by first example u find out what i want,and solve the second code problem... thanks I use C# for implemantation

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  • Image drawing library for Haskell?

    - by absz
    I'm working on a Haskell program for playing spatial games: I have a graph of a bunch of "individuals" playing the Prisoner's Dilemma, but only with their immediate neighbors, and copying the strategies of the people who do best. I've reached a point where I need to draw an image of the world, and this is where I've hit problems. Two of the possible geometries are easy: if people have four or eight neighbors each, then I represent each one as a filled square (with color corresponding to strategy) and tile the plane with these. However, I also have a situation where people have six neighbors (hexagons) or three neighbors (triangles). My question, then, is: what's a good Haskell library for creating images and drawing shapes on them? I'd prefer that it create PNGs, but I'm not incredibly picky. I was originally using Graphics.GD, but it only exports bindings to functions for drawing points, lines, arcs, ellipses, and non-rotated rectangles, which is not sufficient for my purposes (unless I want to draw hexagons pixel by pixel*). I looked into using foreign import, but it's proving a bit of a hassle (partly because the polygon-drawing function requires an array of gdPoint structs), and given that my requirements may grow, it would be nice to use an in-Haskell solution and not have to muck about with the FFI (though if push comes to shove, I'm willing to do that). Any suggestions? * That is also an option, actually; any tips on how to do that would also be appreciated, though I think a library would be easier.

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  • How to include all objects of an archive in a shared object?

    - by Didier Trosset
    When compiling our project, we create several archives (static libraries), say liby.a and libz.a that each contains an object file defining a function y_function() and z_function(). Then, these archives are joined in a shared object, say libyz.so, that is one of our main distributable target. g++ -fPIC -c -o y.o y.cpp ar cr liby.a y.o g++ -fPIC -c -o z.o z.cpp ar cr libz.a z.o g++ -shared -L. -ly -lz -o libyz.so When using this shared object into the example program, say x.c, the link fails because of an undefined references to functions y_function() and z_function(). g++ x.o -L. -lyz -o xyz It works however when I link the final executable directly with the archives (static libraries). g++ x.o -L. -ly -lz -o xyz My guess is that the object files contained in the archives are not linked into the shared library because they are not used in it. How to force inclusion? Edit: Inclusion can be forced using --whole-archive ld option. But if results in compilation errors: g++ -shared '-Wl,--whole-archive' -L. -ly -lz -o libyz.so /usr/lib/libc_nonshared.a(elf-init.oS): In function `__libc_csu_init': (.text+0x1d): undefined reference to `__init_array_end' /usr/bin/ld: /usr/lib/libc_nonshared.a(elf-init.oS): relocation R_X86_64_PC32 against undefined hidden symbol `__init_array_end' can not be used when making a shared object /usr/bin/ld: final link failed: Bad value Any idea where this comes from?

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  • How do I abort a socket.recv() from another thread in python?

    - by Samuel Skånberg
    I have a main thread that waits for connection. It spawns client threads that will echo the response from the client (telnet in this case). But say that I want to close down all sockets and all threads after some time, like after 1 connection. How would I do? If I do clientSocket.close() from the main thread, it won't stop doing the recv. It will only stop if I first send something through telnet, then it will fail doing further sends and recvs. My code look like this: # Echo server program import socket from threading import Thread import time class ClientThread(Thread): def __init__(self, clientSocket): Thread.__init__(self) self.clientSocket = clientSocket def run(self): while 1: try: # It will hang here, even if I do close on the socket data = self.clientSocket.recv(1024) print "Got data: ", data self.clientSocket.send(data) except: break self.clientSocket.close() HOST = '' PORT = 6000 serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) serverSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) serverSocket.bind((HOST, PORT)) serverSocket.listen(1) clientSocket, addr = serverSocket.accept() print 'Got a new connection from: ', addr clientThread = ClientThread(clientSocket) clientThread.start() time.sleep(1) # This won't make the recv in the clientThread to stop immediately, # nor will it generate an exception clientSocket.close()

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  • commons-exec: hanging when I call executor.execute(commandLine);

    - by Stefan Kendall
    I have no idea why this is hanging. I'm trying to capture output from a process run through commons-exec, and I continue to hang. I've provided an example program to demonstrate this behavior below. import java.io.DataInputStream; import java.io.IOException; import java.io.PipedInputStream; import java.io.PipedOutputStream; import org.apache.commons.exec.CommandLine; import org.apache.commons.exec.DefaultExecutor; import org.apache.commons.exec.ExecuteException; import org.apache.commons.exec.PumpStreamHandler; public class test { public static void main(String[] args) { String command = "java"; PipedOutputStream output = new PipedOutputStream(); PumpStreamHandler psh = new PumpStreamHandler(output); CommandLine cl = CommandLine.parse(command); DefaultExecutor exec = new DefaultExecutor(); DataInputStream is = null; try { is = new DataInputStream(new PipedInputStream(output)); exec.setStreamHandler(psh); exec.execute(cl); } catch (ExecuteException ex) { } catch (IOException ex) { } System.out.println("huh?"); } }

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  • Why is this attempt at a binary search crashing?

    - by Ian Campbell
    I am fairly new to the concept of a binary search, and am trying to write a program that does this in Java for personal practice. I understand the concept of this well, but my code is not working. There is a run-time exception happening in my code that just caused Eclipse, and then my computer, to crash... there are no compile-time errors here though. Here is what I have so far: public class BinarySearch { // instance variables int[] arr; int iterations; // constructor public BinarySearch(int[] arr) { this.arr = arr; iterations = 0; } // instance method public int findTarget(int targ, int[] sorted) { int firstIndex = 1; int lastIndex = sorted.length; int middleIndex = (firstIndex + lastIndex) / 2; int result = sorted[middleIndex - 1]; while(result != targ) { if(result > targ) { firstIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } else { lastIndex = middleIndex + 1; middleIndex = (firstIndex + lastIndex) / 2; result = sorted[middleIndex - 1]; iterations++; } } return result; } // main method public static void main(String[] args) { int[] sortedArr = new int[] { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29 }; BinarySearch obj = new BinarySearch(sortedArr); int target = sortedArr[8]; int result = obj.findTarget(target, sortedArr); System.out.println("The original target was -- " + target + ".\n" + "The result found was -- " + result + ".\n" + "This took " + obj.iterations + " iterations to find."); } // end of main method } // end of class BinarySearch

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  • Problem detecting installed application on Win Svr 2003 x64

    - by PD
    I have an x86 Windows application that consists of a couple of services and a client ui. Due to various issues with persuading the various MSIs to upgrade properly, the installation process is now governed by a wizard-style program that detects what is currently installed and handles upgrades by storing the user's current settings, uninstalling the existing software and installing the new version(s). The basic process is: Look in HKLM\Software\Classes\Installer\Products Loop through the GUID keys therein looking for ProductName="(my app name)" If not found, repeat starting from HKCU\Software\Microsoft\Installer\Products instead If found, offer the user an upgrade (as described earlier) else a clean install (i.e. user is asked various questions by the wizard) Now, this works just fine on pretty much any Windows platform you care to mention, from XP up. It fails only on Windows Server 2003 x64, in that an existing installation is not detected by the wizard - despite the exact same registry keys being present as are on any other platform I test on. It's fine on: XP x32 Vista x32, x64 Server 2003 x86 Server 2008 x86, x64 Server 2008 R2 x64 Windows 7 x86, x64 It's only Server 2003 x64 that seems to exhibit this issue.

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  • Delphi Client-Server Application using Firebird 2.5 embedded connection error

    - by Japster
    0 down vote favorite 1 share [fb] share [tw] I have got a lengthy question to ask. First of all Im still very new when it comes to Delphi programming and my experience has beem mostly developing small single user database applications using ADO and an Access database. I need to take the transition now to a client server application and this is where the problem starts. I decided to use Firebird 2.5 embeded as my database, as it is open source, and it is can be used with the interbase components in Delphi and that multiple clients can access the database simultanously. So I followed the interbase tutorial in Delphi. I managed to connect the client to the server and see the data in the example (While both are running on my pc), but when i tried to move the client to another pc, keeping the server on mine and running it to see if I can connect to the server it gave me the following error. Exception EIdSocketError in module clientDemo.exe at 0029DCAC. Socket Error # 10061 Connection refused. I understand that this might be because the host is defined as localhost in the client. But here is my first question. In the TSQLConncetion you can set die hostname under Driver-Hostname. The thing I want to know is how do you do this at run time, as I cannot get the property when I try and make an edit box to allow the user to enter the value and then set it via code like for example: SQLConncetion1.Driver.Hostname := edtHost.text; This cannot be done this way and the only way I see you can set the hostname is with the object inspector, but that is not available at runtime and I need to set the hostname on the client when the program is running the first time, so how do you set the hostname/IP address at runtime? Im using Delphi XE2 There is still a lot of questions to come especially when it comes to deployment, but I will take this piece by piece and I appreciate the advice.

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  • How can I print text fields at the right coordinates?

    - by Milad
    I don't have any background in programming and this is my first shot. I wrote a Delphi program that is supposed to print on a result sheet. I work in an institute and we have to establish hundreds of result sheets every 2 months. It's really difficult to do that and different handwriting is also an important issue. I have this code: if PrintDialog.Execute() then begin with MyPrinter do begin MyPrinter.BeginDoc();//Start Printing //Prints First Name MyPrinter.Canvas.TextOut(FirstNameX,FirstNameY,EditFirstName.Text); //Prints Last Name MyPrinter.Canvas.TextOut(LastNameX,LastNameY,EditLastName.Text); //Prints Level MyPrinter.Canvas.TextOut(LevelX,LevelY,EditLevel.Text); //Prints Date MyPrinter.Canvas.TextOut(DateX,DateY,MEditDate.Text); //Prints Student Number MyPrinter.Canvas.TextOut(StdNumX,StdNumY,EditStdnumber.Text); .... MyPrinter.EndDoc();//End Printing end; end; I can't get the right coordinates to print properly. Am I missing something? How can I set the right coordinates? You know TPrinter uses pixels to get the coordinates but papers are measured in inches or centimeters. I'm really confused. I appreciate any help.

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  • Java: easiest way to package both Java 1.5 and 1.6 code

    - by WizardOfOdds
    I want to package a piece of code that absolutely must run on Java 1.5. There's one part of the code where the program can be "enhanced" if the VM is an 1.6 VM. Basically it's this method: private long[] findDeadlockedThreads() { // JDK 1.5 only supports the findMonitorDeadlockedThreads() // method, so you need to comment out the following three lines if (mbean.isSynchronizerUsageSupported()) return mbean.findDeadlockedThreads(); else return mbean.findMonitorDeadlockedThreads(); } What would be easiest way to have this compile on 1.5 and yet do the 1.6 method calls when on 1.6 ? In the past I've done something similar by compiling a unique 1.6 class that I would package with my app and instantiate using a ClassLoader when on 1.6 (because an 1.6 JVM is perfectly fine mixing 0x32 and 0x31 classes), but I think it's a bit overkill (and a bit painful because during the build process you have to build both 0x31 and 0x32 .class files). How should I go if I wanted to compile the above method on 1.5? Maybe using reflection but then how (I'm not familiar at all with reflection) Note: if you're curious, the above method comes from this article: http://www.javaspecialists.eu/archive/Issue130.html (but I don't want to "comment the three lines" like in the article, I want this to compile and run on both 1.5 and 1.6)

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  • Binding search results to data grid

    - by Abid
    I want to add search functionality to my program. There's a class which has this function: public DataTable Search() { string SQL = "Select * from Customer where " + mField + " like '%" + mValue + "%'"; DataTable dt = new DataTable(); dt = dm.GetData(SQL); return (dt); } There are setter and getter properties for mField and mValue. DM is the object of class DataManagement, which has a method GetData: public DataTable GetData(string SQL) { SqlCommand command = new SqlCommand(); SqlDataAdapter dbAdapter = new SqlDataAdapter(); DataTable DataTable = new DataTable(); command.Connection = clsConnection.GetConnection(); command.CommandText = SQL; dbAdapter.SelectCommand = command; dbAdapter.Fill(DataTable); return (DataTable); } The search functionality is currently implemented like this: private void btnfind_Click(object sender, EventArgs e) { //cust is the object of class customer// if (tbCustName.Text != "") { cust.Field="CustName"; cust.Value = tbCustName.Text; } else if (tbAddress.Text != "") { cust.Value = tbAddress.Text; cust.Field="Address"; } else if (tbEmail.Text != "") { cust.Value = tbEmail.Text; cust.Field="Email"; } else if (tbCell.Text != "") { cust.Value = tbCell.Text; cust.Field = "Cell"; } DataTable dt = new DataTable(); dt = cust.Search(); dgCustomer.DataSource = dt; RefreshGrid(); } private void RefreshGrid() { DataTable dt = new DataTable(); dt = cust.GetCustomers(); dgCustomer.DataSource = dt; } This is not working. I don't know why. Please help.

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  • OpenGL Tearing Problem

    - by kaykun
    Hi, I'm using win32 and opengl and I have a window set up with the projection at glOrtho of the window's coordinates. I have double buffering enabled, tested it with glGet as well. My program always seems to tear any primitives that I try to draw on it if it's being constantly translated. Here is my OpenGL initialization function: glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glViewport(0, 0, 640, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 0, 480, 0, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glLoadIdentity(); And this is my rendering function, gMouseX and gMouseY are the coordinates of the mouse: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(gMouseX, gMouseY, 0.0f); glColor3f(0.5f, 0.5f, 0.5f); glBegin(GL_TRIANGLES); glVertex2f(0.0f, 128.0f); glVertex2f(128.0f, 0.0f); glVertex2f(0.0f, 0.0f); glEnd(); SwapBuffers(hDC); The same tearing problem occurs regardless of how often the rendering function runs. Is there something I'm doing wrong or missing here? Thanks for any help.

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  • Best way to detect similar email addresses?

    - by Chris
    I have a list of ~20,000 email addresses, some of which I know to be fraudulent attempts to get around a "1 per e-mail" limit. ([email protected], [email protected], [email protected], etc...). I want to find similar email addresses for evaluation. Currently I'm using a levenshtein algorithm to check each e-mail against the others in the list and report any with an edit distance of less than 2. However, this is painstakingly slow. Is there a more efficient approach? The test code I'm using now is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; namespace LevenshteinAnalyzer { class Program { const string INPUT_FILE = @"C:\Input.txt"; const string OUTPUT_FILE = @"C:\Output.txt"; static void Main(string[] args) { var inputWords = File.ReadAllLines(INPUT_FILE); var outputWords = new SortedSet<string>(); for (var i = 0; i < inputWords.Length; i++) { if (i % 100 == 0) Console.WriteLine("Processing record #" + i); var word1 = inputWords[i].ToLower(); for (var n = i + 1; n < inputWords.Length; n++) { if (i == n) continue; var word2 = inputWords[n].ToLower(); if (word1 == word2) continue; if (outputWords.Contains(word1)) continue; if (outputWords.Contains(word2)) continue; var distance = LevenshteinAlgorithm.Compute(word1, word2); if (distance <= 2) { outputWords.Add(word1); outputWords.Add(word2); } } } File.WriteAllLines(OUTPUT_FILE, outputWords.ToArray()); Console.WriteLine("Found {0} words", outputWords.Count); } } }

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  • Parallel version of loop not faster than serial version

    - by Il-Bhima
    I'm writing a program in C++ to perform a simulation of particular system. For each timestep, the biggest part of the execution is taking up by a single loop. Fortunately this is embarassingly parallel, so I decided to use Boost Threads to parallelize it (I'm running on a 2 core machine). I would expect at speedup close to 2 times the serial version, since there is no locking. However I am finding that there is no speedup at all. I implemented the parallel version of the loop as follows: Wake up the two threads (they are blocked on a barrier). Each thread then performs the following: Atomically fetch and increment a global counter. Retrieve the particle with that index. Perform the computation on that particle, storing the result in a separate array Wait on a job finished barrier The main thread waits on the job finished barrier. I used this approach since it should provide good load balancing (since each computation may take differing amounts of time). I am really curious as to what could possibly cause this slowdown. I always read that atomic variables are fast, but now I'm starting to wonder whether they have their performance costs. If anybody has some ideas what to look for or any hints I would really appreciate it. I've been bashing my head on it for a week, and profiling has not revealed much.

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  • I need to remove Java Script tags using regular expressions and JRegex

    - by piotr
    I need to remove all the Java Script tags and the content in between and style tags from the HTML code of web pages.So far I've come up with this expression : "(<[ \r\n\t]script([ \r\n\t]|){1,}([ \r\n\t]|.)?)|(<[ \r\n\t]noscript([ \r\n\t]|){1,}([ \r\n\t]|.)?)|(<[ \r\n\t]style([ \r\n\t]|){1,}([ \r\n\t]|.)?)" I use JRegex library to work with regular expressions. When I test it in any regex tester it works just fine, but once I run my program - it all crashes down with this error report: Exception in thread "Thread-0" java.lang.StackOverflowError at java.util.regex.Pattern$BranchConn.match(Unknown Source) at java.util.regex.Pattern$BmpCharProperty.match(Unknown Source) at java.util.regex.Pattern$Branch.match(Unknown Source) at java.util.regex.Pattern$GroupHead.match(Unknown Source) at java.util.regex.Pattern$LazyLoop.match(Unknown Source) at java.util.regex.Pattern$GroupTail.match(Unknown Source) at java.util.regex.Pattern$BranchConn.match(Unknown Source) at java.util.regex.Pattern$CharProperty.match(Unknown Source) at java.util.regex.Pattern$Branch.match(Unknown Source) at java.util.regex.Pattern$GroupHead.match(Unknown Source) at java.util.regex.Pattern$LazyLoop.match(Unknown Source) .................................. And it keeps on going forever. If anyone can give me an advice on this one - I'll be very grateful.

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  • Is there a language with native pass-by-reference/pass-by-name semantics, which could be used in mod

    - by Bubba88
    Hi! This is a reopened question. I look for a language and supporting platform for it, where the language could have pass-by-reference or pass-by-name semantics by default. I know the history a little, that there were Algol, Fortran and there still is C++ which could make it possible; but, basically, what I look for is something more modern and where the mentioned value pass methodology is preferred and by default (implicitly assumed). I ask this question, because, to my mind, some of the advantages of pass-by-ref/name seem kind of obvious. For example when it is used in a standalone agent, where copyiong of values is not necessary (to some extent) and performance wouldn't be downgraded much in that case. So, I could employ it in e.g. rich client app or some game-style or standalone service-kind application. The main advantage to me is the clear separation between identity of a symbol, and its current value. I mean when there is no reduntant copying, you know that you're working with the exact symbol/path you have queried/received. And intristing boxing of values will not interfere with the actual logic of program. I know that there is C# ref keyword, but it's something not so intristic, though acceptable. Equally, I realize that pass-by-reference semantics could be simulated in virtually any language (Java as an instant example) and so on.. not sure about pass by name :) What would you recommend - create a something like DSL for such needs wherever it be appropriate; or use some languages that I already know? Maybe, there is something that I'm missing? Thank you!

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  • Increment non unique field during SQL insert

    - by phill
    I'm not sure how to word this cause I am a little confused at the moment, so bare with me while I attempt to explain, I have a table with the following fields: OrderLineID, OrderID, OrderLine, and a few other unimportant ones. OrderLineID is the primary key and is always unique(which isn't a problem), OrderID is a foreign key that isn't unique(also not a problem), and OrderLine is a value that is not unique in the table, but should be unique for any OrderIDs that are the same...so if that didn't make sense, perhaps a picture OrderLineID, OrderID, OrderLine 1 1 1 2 1 2 3 1 3 4 2 1 5 2 2 For all OrderIDs there is a unique OrderLine. I am trying to create an insert statement that gets the max OrderLine value for a specific OrderId so I can increment it, but it's not working so well and I could use a little help. What I have right now is below, I build the sql statement in a program and replace OrderID # with an actual value. I am pretty sure the problem is with the nested select statement, and incrementing the result, but I can't find any examples that do this since my google skills are weak apparently.... INSERT INTO tblOrderLine (OrderID, OrderLine) VALUES (<OrderID #>, (SELECT MAX(OrderLine) FROM tblOrderLine WHERE orderID = <same OrderID #>)+1) any help would be nice.

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  • Select all points in a matrix within 30m of another point

    - by pinnacler
    So if you look at my other posts, it's no surprise I'm building a robot that can collect data in a forest, and stick it on a map. We have algorithms that can detect tree centers and trunk diameters and can stick them on a cartesian XY plane. We're planning to use certain 'key' trees as natural landmarks for localizing the robot, using triangulation and trilateration among other methods, but programming this and keeping data straight and efficient is getting difficult using just Matlab. Is there a technique for sub-setting an array or matrix of points? Say I have 1000 trees stored over 1km (1000m), is there a way to say, select only points within 30m radius of my current location and work only with those? I would just use a GIS, but I'm doing this in Matlab and I'm unaware of any GIS plugins for Matlab. I forgot to mention, this code is going online, meaning it's going on a robot for real-time execution. I don't know if, as the map grows to several miles, using a different data structure will help or if calculating every distance to a random point is what a spatial database is going to do anyway. I'm thinking of mirroring two arrays, one sorted by X and the other by Y. Then bubble sorting to determine the 30m range in that. I do the same for both arrays, X and Y, and then have a third cross link table that will select the individual values. But I don't know, what that's called, how to program that and I'm sure someone already has so I don't want to reinvent the wheel. Cartesian Plane GIS

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • Associate File Extension with Application

    - by fneep
    I've written a program that edits a specific filetype , and I want to give the user the option to set my application as the default editor for this filetype (since I don't want an installer) on startup. I've tried to write a re-useable method that associates a file for me (preferably on any OS, although I'm running Vista) by adding a key to HKEY_CLASSES_ROOT, and am using it with my application, but it doesn't seem to work. public static void SetAssociation(string Extension, string KeyName, string OpenWith, string FileDescription) { RegistryKey BaseKey; RegistryKey OpenMethod; RegistryKey Shell; RegistryKey CurrentUser; BaseKey = Registry.ClassesRoot.CreateSubKey(Extension); BaseKey.SetValue("", KeyName); OpenMethod = Registry.ClassesRoot.CreateSubKey(KeyName); OpenMethod.SetValue("", FileDescription); OpenMethod.CreateSubKey("DefaultIcon").SetValue("", "\"" + OpenWith + "\",0"); Shell = OpenMethod.CreateSubKey("Shell"); Shell.CreateSubKey("edit").CreateSubKey("command").SetValue("", "\"" + OpenWith + "\"" + " \"%1\""); Shell.CreateSubKey("open").CreateSubKey("command").SetValue("", "\"" + OpenWith + "\"" + " \"%1\""); BaseKey.Close(); OpenMethod.Close(); Shell.Close(); CurrentUser = Registry.CurrentUser.CreateSubKey(@"HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\FileExts\.ucs"); CurrentUser = CurrentUser.OpenSubKey("UserChoice", RegistryKeyPermissionCheck.ReadWriteSubTree, System.Security.AccessControl.RegistryRights.FullControl); CurrentUser.SetValue("Progid", KeyName, RegistryValueKind.String); CurrentUser.Close(); }

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  • Float compile-time calculation not happening?

    - by Klaim
    A little test program: #include <iostream> const float TEST_FLOAT = 1/60; const float TEST_A = 1; const float TEST_B = 60; const float TEST_C = TEST_A / TEST_B; int main() { std::cout << TEST_FLOAT << std::endl; std::cout << TEST_C << std::endl; std::cin.ignore(); return 0; } Result : 0 0.0166667 Tested on Visual Studio 2008 & 2010. I worked on other compilers that, if I remember well, made the first result like the second result. Now my memory could be wrong, but shouldn't TEST_FLOAT have the same value than TEST_C? If not, why? Is TEST_C value resolved at compile time or at runtime? I always assumed the former but now that I see those results I have some doubts...

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  • Rapid calls to fread crashes the application

    - by Slynk
    I'm writing a function to load a wave file and, in the process, split the data into 2 separate buffers if it's stereo. The program gets to i = 18 and crashes during the left channel fread pass. (You can ignore the couts, they are just there for debugging.) Maybe I should load the file in one pass and use memmove to fill the buffers? if(params.channels == 2){ params.leftChannelData = new unsigned char[params.dataSize/2]; params.rightChannelData = new unsigned char[params.dataSize/2]; bool isLeft = true; int offset = 0; const int stride = sizeof(BYTE) * (params.bitsPerSample/8); for(int i = 0; i < params.dataSize; i += stride) { std::cout << "i = " << i << " "; if(isLeft){ std::cout << "Before Left Channel, "; fread(params.leftChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Left Channel, "; } else{ std::cout << "Before Right Channel, "; fread(params.rightChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Right Channel, "; offset += stride; std::cout << "After offset incr.\n"; } isLeft != isLeft; } } else { params.leftChannelData = new unsigned char[params.dataSize]; fread(params.leftChannelData, sizeof(BYTE), params.dataSize, file); }

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  • Webmethod on my C# (server side) doesn't return data to client side (javascript)

    - by Philo
    I am using a c# Webmethod to return results to my client side written in Javascript. [WebMethod] public static string MyMethod(string Id) { SQL QUERIES and then .... // adding data to member class. Member member = new Member(Name, DOB, Sex, Member_Identification, Dates_of_services); return JsonConvert.SerializeObject(member); <-- member is a class of List strings } And on the client side you could invoke this method using the jQuery.ajax() function like this: $.ajax({ url: 'default.aspx/MyMethod', type: 'POST', contentType: 'application/json; charset=utf-8', data: JSON.stringify({ ID : ID }), success: on success { } }); function onSuccess(data) { // parses json returned data var jsondata = $.parseJSON(data.d); ..... } Now the data returned to the client side are Lists of Strings. This method works for me most times. However for one or two queries, the method runs forever without returning to the client side. On the server side however, I can use breakpoints and see that all the Lists of strings have been formed correctly. But I cannot seem to find out why they are never returned to the client side. My code reaches till the return statement on the server side and then the program just runs forever. It never reaches the function 'onsuccess' Can anyone tell me why this can happen? Anomalies in data maybe?

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  • using volatile keyword

    - by sap
    As i understand, if we declare a variable as volatile, then it will not be stored in the local cache. Whenever thread are updating the values, it is updated to the main memory. So, other threads can access the updated value. But in the following program both volatile and non-volatile variables are displaying same value. The volatile variable is not updated for the second thread. Can anybody plz explain this why testValue is not changed. class ExampleThread extends Thread { private int testValue1; private volatile int testValue; public ExampleThread(String str){ super(str); } public void run() { if (getName().equals("Thread 1 ")) { testValue = 10; testValue1= 10; System.out.println( "Thread 1 testValue1 : " + testValue1); System.out.println( "Thread 1 testValue : " + testValue); } if (getName().equals("Thread 2 ")) { System.out.println( "Thread 2 testValue1 : " + testValue1); System.out.println( "Thread 2 testValue : " + testValue); } } } public class VolatileExample { public static void main(String args[]) { new ExampleThread("Thread 1 ").start(); new ExampleThread("Thread 2 ").start(); } } output: Thread 1 testValue1 : 10 Thread 1 testValue : 10 Thread 2 testValue1 : 0 Thread 2 testValue : 0

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