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  • Are all public read/write members serialized with XmlSerializer?

    - by David
    I have a handful of public read/write members that are not being serialized and I can't figure out why. Reviewing some code, and my root class is marked serializable: [Serializable] public class MyClass I have a default constructor that initializes 10-15 string members. There are about 50 public read/write string members in MyClass with get and set--no explicit serialization attributes are set on any of these. Serialization looks like this: XmlSerializer x = new XmlSerializer(typeof(MyClass)); TextWriter twWriter = new StreamWriter(sFileName); x.Serialize(twWriter, this); twWriter.Close(); only a handful (20-30) of these members are actually seralized to my xml file. what am i missing or misunderstanding about the XmlSerializer class?

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  • What are cons if we use javascript to apply css selectors to that browser who do not support that pr

    - by metal-gear-solid
    What are cons if we use JavaScript to apply only CSS property/selectors to that browser who do not support that property by default? to keep my HTML semantic and keep free from Deprecated HTML. Is it against content, style and Behavior separation? If I make accessible site then should i only use whatever i can do with pure css. shouldn't use JavaScript to apply CSS properties. I know those css properties which I'm applying through javascript will not work if javascript is disabled. then due to this reason shouldn't use javascript to apply css never. I'm talking about using these type of stuffs http://www.fetchak.com/ie-css3/ http://code.google.com/p/ie7-js/

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  • StructureMap: Wiring (generic) implementations to an implementation of another type

    - by Jeremy Frey
    If I have an interface: public interface IRepository<T> And an abstract class: public abstract class LinqToSqlRepository<T, TContext> : IRepository<T> where T : class where TContext : DataContext And a whole bunch of implementations of IRepository / LinqToSqlRepository (e.g. AccountRepository, ContactRepository, etc.), what's the best way to to use StructureMap (2.5.3) to generically wire them all up? e.g., I want this code to pass: [Test] public void ShouldWireUpAccountRepositories { var accountRepo = ObjectFactory.GetInstance<IRepository<Account>>(); Assert.IsInstanceOf<AccountRepository>(accountRepo); } Without explicitly writing this: ObjectFactory.Configure(x => x.ForRequestedType<IRepository<Account>>() .TheDefaultIsConcreteType<AccountRepository>()); In the past, we've always created a specific interface on each repository that inherited from the generic one, and used the default scanner to automatically wire all of those instances, but I'd like to be able to ask specifically for an IRepository<Account> without cluttering up the project with additional interfaces / configurations.

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  • Convert ASP.NET membership system to secure password storage

    - by wrburgess
    I have a potential client that set up their website and membership system in ASP.NET 3.5. When their developer set up the system, it seems he turned off the security/hashing aspect of password storage and everything is stored in the clear. Is there a process to reinstall/change the secure password storage of ASP.NET membership without changing all of the passwords in the database? The client is worried that they'll lose their customers if they all have to go through a massive password change. I've always installed with security on by default, thus I don't know the effect of a switchover. Is there a way to convert the entire system to a secure password system without major effects on the users?

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  • Path element of Siverlight issue

    - by George2
    Hello everyone, Suppose I have the following XAML code, my confusions are, (1) I do not know the exact meaning of Data attribute, especially items starts with letter M/C, (2) there is no special configuration for TransformGroup (all using default settings), why put the TransformGroup here? <Path Height="2.75" Width="2.75" Data="M2.75,1.375 C2.75,2.1343915 2.1343915,2.75 1.375,2.75 C0.61560845,2.75 0,2.1343915 0,1.375 C0,0.61560845 0.61560845,0 1.375,0 C2.1343915,0 2.75,0.61560845 2.75,1.375 z" Fill="#FF9F9B9B" Stretch="Fill" Stroke="#FF000000" StrokeThickness="0" Canvas.Top="7" x:Name="p3"> <Path.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Path.RenderTransform> </Path> thanks in advance, George

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  • Dynamically removing records when certain columns = 0; data cleansing

    - by cdburgess
    I have a simple card table: CREATE TABLE `users_individual_cards` ( `id` int(11) NOT NULL AUTO_INCREMENT, `user_id` char(36) NOT NULL, `individual_card_id` int(11) NOT NULL, `own` int(10) unsigned NOT NULL, `want` int(10) unsigned NOT NULL, `trade` int(10) unsigned NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `user_id` (`user_id`,`individual_card_id`), KEY `user_id_2` (`user_id`), KEY `individual_card_id` (`individual_card_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=1; I have ajax to add and remove the records based on OWN, WANT, and TRADE. However, if the user removes all of the OWN, WANT, and TRADE cards, they go to zero but it will leave the record in the database. I would prefer to have the record removed. Is checking after each "update" to see if all the columns = 0 the only way to do this? Or can I set a conditional trigger with something like: //psuedo sql AFTER update IF (OWN = 0, WANT = 0, TRADE = 0) DELETE What is the best way to do this? Can you help with the syntax?

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  • How to sort a Ruby Hash by number value?

    - by dustmoo
    Hi everyone, I have a counter hash that I am trying to sort by count. The problem I am running into is that the default Hash.sort function sorts numbers like strings rather than by number size. i.e. Given Hash: metrics = {"sitea.com" => 745, "siteb.com" => 9, "sitec.com" => 10 } Running this code: metrics.sort {|a1,a2| a2[1]<=>a1[1]} will return a sorted array: [ 'siteb.com', 9, 'sitea.com', 745, 'sitec.com', 10] Even though 745 is a larger number than 9, 9 will appear first in the list. When trying to show who has the top count, this is making my life difficult. :) Any ideas on how to sort a hash (or an array even) by number value size? I appreciate any help.

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  • Using custom scrollbar on jquery lightbox

    - by Bhupi
    Hi, I need to use a custom scrollbar on jquery lightbox. My requirement is that when user clicks on a link then a popup appears and the popup contains 2 or 3 tabs, user can click on any tab to see it's content. In one of those tabs I need scrollbar to show huge content but the scrollbar should not be default it should be custom with any color. Currently I am using "JQuery's JScrollPane" plugin http://jscrollpane.kelvinluck.com to achieve the functionality, but this is not working on IE 6,7 and 8, mean scrollbar does not appear on IE. It works fine on Firefox and Chrome. Note: the same plugin works fine on IE also when I use it on page's element which is available while page load but not while the element is shown dynamically on lightbox. Thanks

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  • Change Sprite Anchorpoint without moving it?

    - by OscarMk
    Hello, I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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  • Generating code for service proxies

    - by Hadi Eskandari
    I'm trying to generate some additional code base on the auto-generated webservice proxies in my VS2010 solution, I'm using a T4 template to do so. The problem is, automatically generated proxies are added in "Service Reference" folder but ProjectItems (files) are hidden by default and the following code does not find them in the project structure: var sr = GetProjectItem(project, "Service References"); if(sr != null) { foreach(ProjectItem item in sr.ProjectItems) { foreach(var file in item.ProjectItems) { //Services.Add(new ServiceInfo { Name = file.Name }); } } } The above code runs and although service reference is found, and there are ProjectItems under that node (named by the webservice reference name), under object under that node is of type System.__ComObject and I'm not sure how to progress. Any help is appreciated.

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  • A very basic issue with routes in ruby

    - by Haris
    I am new to ruby and while creating a sample application found out an issue that whenever I go to http://127.0.0.1:3000/people/index by default show action is executed and index is taken as a parameter. This is server log: Started GET "/people/index" for 127.0.0.1 at 2010-12-23 18:43:01 +0500 Processing by PeopleController#show as HTML Parameters: {"id"=>"index"} I have this in my route file: root :to => "people#index" resources> :people match ':controller(/:action(/:id(.:format)))' What is going on here and how can I fix the issue?

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  • How can I set Invitee in Google Calendar through Python?

    - by Dhaval dave
    I am Setting Google Calendar via python command like this def _InsertQuickAddEvent(self, content="Tennis with dddddd on 5/19/2010 4am-5:30am"): """Creates an event with the quick_add property set to true so the content is processed as quick add content instead of as an event description.""" event = gdata.calendar.CalendarEventEntry() who = whois("[email protected]") event.content = atom.Content(text=content) event.quick_add = gdata.calendar.QuickAdd(value='true'); new_event = self.cal_client.InsertEvent(event, '/calendar/feeds/default/private/full') return new_event this code is given by Google API Can any one suggest what to do to add invitee in this? Important links for that http://code.google.com/apis/calendar/data/1.0/developers_guide_python.html

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  • Zend Framework Modules can't find/load Models..

    - by user284503
    For some frustrating reason, I configured some Modules, which seemed to work fine, However I cannot load a Modules Models. If I move the Models to the Default they load, but I just can't get the Framework to find them locally.. Example: My Modules Directory is: application\modules\books\models\books.php (books is my Model) class Application_Module_Books_Model_Books extends Zend_Db_Table_Abstract {} I also tried.. Books_Model_Books, Model_Books, books, Modules_.. you name it I tried it :) My controller is in the Books Module, and is an Index Controller, and it can never find the Local Model. I'm using Application.ini and it is configured this way: resources.frontController.controllerDirectory = APPLICATION_PATH "/controllers" resources.frontController.params.displayExceptions = 1 resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" I have a BootStrap in the Modules Directory: class Admin_Bootstrap extends Zend_Application_Module_Bootstrap { } I'm on Zend Framework 1.10, and ideas.. ?

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  • How can I use the same buildscript for Flash Builder 4 and Ant/Mvn?

    - by David Laing
    I'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server. I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server. The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury. Please can someone point me in the right direction :)

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Extending LINQ classes to my own partial classes in different namespaces?

    - by sah302
    I have a .dbml file which of course contains the auto-generated classes based on my tables. I would however, like to extend them to my own classes. Typically I design such that each of my tables get their own namespace in their own folder containing all of their associated dao and service classes. So if I am dealing with a page that only has to do with 'customers' for instance, I can only include the customerNS. But when using LINQ I seem to be unable to do this. I have tried removing a default namespace from the project, I have tried putting the .dbml file into it's own folder with a custom namespace and then adding a 'using' statement, but no nothing works. I also saw the Entity Namespace, Context Namespace, and Custom Tool Namespace properties associated with the .dbml file and tried setting all these to names x and trying 'using x' in my other class to allow me to extend partial classes, but it just doesn't work. Is this possible or do I have to keep all extended partial classes in the same namespace as the .dbml file?

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  • Copy constructor with more than one parameter

    - by Ravi Gupta
    I am learning C++ and was reading copy constructor from the C++: The Complete Reference. The books says that It is permissible for a copy constructor to have additional parameters as long as they have default arguments defined for them. However, in all cases the first parameter must be a reference to the object doing the initializing. But I am confused that how we are going to pass those additional parameters? I am sure there should be some way which is not given in the book and which I am unable to figure out. Can anyone help me out? EDIT: Also is it possible to pass these extra parameters in all three cases i.e. ¦ When one object explicitly initializes another, such as in a declaration ¦ When a copy of an object is made to be passed to a function ¦ When a temporary object is generated (most commonly, as a return value)

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  • Setting up Windows Authentication In Reporting Services Using Kerberos

    - by Vineet
    Hi, I have yet another problem with Reporting services. Finally I was able to set the ball rolling, achieving success in configuring reporting services with a domain user account. Now I have a problem accessing the server from another machine (in the same domain) using Integrated Windows Authentication in IIS 6.0. I have never had problems with this on networks using NT Authentication, but this is the first time our network is set up to use Kerberos. Here are my IIS settings - Reports (Manager) & ReportServer Virtual directories under Default Website, Both these are configured to run with Integrated Windows Authentication..Anonymous access turned OFF. Reporting Services Windows Service runs under Network service account and Web Service under a domain user account. Note - If I turn on Basic Authentication, it works fine, exceeding all my expectations, but this is not something I want. Any help is appreciated. Thanks Vineet

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  • maven compile fails because i have a non-maven jar

    - by pstanton
    i have a couple of internal libraries which i haven't/don't know how to add to my local maven repository. i've added them to the project's classpath but my maven-compile failes stating that it can't find the classes in the external jars (as expected): [ERROR] Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:2.0.2:compile (default-compile) on project proj: Compilation failure: Compilation failure: dir\src\main\java\package\MyClass.java:[8,25] package blah does not exist dir\src\main\java\package\MyClass.java:[9,25] package blah does not exist dir\src\main\java\package\MyClass.java:[21,12] cannot find symbol symbol : variable Blah location: class package.MyClass dir\src\main\java\package\MyClass.java:[28,9] cannot find symbol symbol : variable Blah location: class package.MyClass how do i tell maven about a jar i've sneakily added to my project's classpath so it can use it to compile?

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  • Windows mobile user interface suggestions

    - by fyasar
    Hi there, I will start new PDA project on the windows mobile and compact framework 2.0 or higher. I need to design the new application user interface like IPhone, it should be smilar IPhone buttons, gradiend screens, colors, some thing like this. It seems i need to many images and backgrounds on the windows mobile application for achieving this. I don't need to use default pocketpc UI elements, it's not useful for my project and me. I need your some suggestions about the new pocketpc app user interface design. Could you please share me your ideas or suggestions ?

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  • Passing single attributes to associated factories

    - by lambdabutz
    I'm looking for a way to pass fields into the factories of associated models without having to explicitly call the factory itself. For example, lets say I have some factories like so: Factory.define :person do |person| person.name "Default Bob" person.sex "M" person.house {|p| p.association(:house)} end Factory.define :house do |house| house.color "Red" house.has_ac true house.suburb {|h| h.association(:suburb)} end Factory.define :suburb do |suburb| suburb.name "Little boxes" end This is fine and all, but if I want to use factories to create someone in a specific house in a specific suburb I have do this: sub = Factory(:suburb, :name => "Blue town") house = Factory(:house, :color => "Blue", :suburb => sub) person = Factory(:person, :name => "Bill", :house => house) While this isn't bad in this small case, my actual models sometimes have 7 or 8 associations, and when I want to create an object whose associations I only care about a single attribute, the code for this starts to get really heavy. Is there somewhat I can pass attributes to nested Factories without having to recall the Factory itself?

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  • How do I set the timeout on the standalone Flash player in FlexBuilder?

    - by Joshua Fox
    I am using FlexBuilder 3 (which works as an Eclipse plugin). To debug, I launch the standalone Flash players for Flash 9 and 10 from Eclipse. I find that an HTTPService connection on both these version times out after 30 seconds. Flash does not time out when I run the same application in Flash in Firefox or Chrome (I have the debug version of Flash 10 installed there). How can I set the timeout in the standalone Flash player? There seem to be very few config options in the GUI, and none in the Windows registry. Setting HTTPService.requestTimeout programmatically does not help. Alternatively, is there a way to download and install a second copy (which might give me some other default timeout). (I know of the downloadable debug player, but that does not run as a standalone exe.)

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  • JAAS tutorial - how to force application to run with policy

    - by wuntee
    I just went through this tutorial: http://java.sun.com/docs/books/tutorial/security/tour2/index.html And was curios about the basic concept of JAAS... If every applcation needs to be run with the '-Djava.security.manager -Djava.security.policy=...' flags, what is enforcing security? Is it up to the end user to know when any Java application is being run, and modify the executable/script/whatever to include those flags? Or, how does a developer enforce that an application is run with the security manager enabled? The whole concept doesnt seem very functional to me - as it is by default not enabled... Am I missing something?

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  • What is the proper way to specify a path to 'app' in a Rails plugin?

    - by Brian Deterling
    This question came about because the cells gem specifies template directories using File.join('app','cells'). That works fine until you run Rails as a daemon (scripts/server -d). The daemon switches directories to / which leaves the cells template paths pointing to the wrong absolute path. My solution was to set the default paths to File.join(RAILS_ROOT, 'app', 'cells'). This works in Rails, but the unit tests for the plugin fail because RAILS_ROOT isn't defined. Using File.join(File.dirname(__FILE__),'..' ... also works but requires about 6 levels of '..' which seems wrong. So my question is what is the proper way to specify the path to a directory under 'app' in a Rails plugin? Or is there something else wrong that would cause daemonizing Rails to fail to find the relative paths?

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  • disable text drag and drop

    - by maniek
    There is a common feature of modern browsers where a user can select some text and drag it to an input field. Within the same field it causes moving of text, between different fields it does copying. How do I disable that? If there is no portable way, I am mostly interested in firefox. This is an intranet webapp, so I am also interested in modifying the browser/getting a plugin to do this. Maybe some system-level settings (I`m on windows XP)? I need to keep the default select-copy-paste functionality. The background is I have multiple-field data entry forms, and users often drag something by mistake.

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