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  • How to get familiar with "what happens underneath of Java"?

    - by FidEliO
    I did not study CS nor IT. I just became a developer, now working with Java. Actually, since I now work with a big company writing high-scalable web applications, I think I need to be better with details. I have no understanding of what happens underneath of Java. Java Performance, Server-Side Java might be the buzz words?!! I am very poor with those more of low-level details but I do not know where to look honestly. I started looking for some keywords in Amazon, ended up reading books like "pragmatic programmer", "clean code", "code complete" which IMO they are not what I am looking for. Could you please give me some learning resources (books, articles, blog posts, online trainings) for this matter? I also read this post as well: Approaching Java/JVM internals But I think I need a pre-step before jumping into the OpenJDK, right?!

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  • Changing Your Design for Testability

    Sometimes I come across a way of putting something that it is pithy good, not Hallmark trite, but an impactful and concise way of clarifying a previously obscure concept. A recent one of these happy occurrences was when I was reading the excellent Art of Unit Testing by Roy Osherove. After going through the basics of why youd want to test code and how to do it, Roy confronts a frequent objection to having unit tests, that it ends up changing how you design your components: When we write unit tests for our code, we are adding another end user (the test) to the object model. That end user is just as important as the original one, but it has different goals when using the model.  The test has specific requirements from the object model that seem to defy the basic logic behind a couple of object-oriented principles, mainly encapsulation. [emphasis added by me] When I read this, something clicked for me. I used to find it persuasive that because unit tests caused you to change your design they were more disruptive than they were worth. The counter argument I heard is that the disruption was OK, because testable design was just obviously better. That argument was not convincing as it seemed like delusional arrogance to suggest that any one of type of design was just inherently better for the particular applications I was building. What was missing was that I was not thinking of unit tests as an additional and equal end user to my design. If I accepted that proposition, than it was indeed obvious that a testable design was better because now all users of my component would be satisfied. Have I accepted that proposition? Id phrase it slightly different. I find more and more that having unit tests helps me write better, less buggy code before it gets to production or QA. As I write more unit tests, it gets easier to see how to create testable components, so I dont feel like its taking me as much extra time up front. I pick and choose components that seem most likely to benefit from automated tests and it is working out nicely. If you already implement Test Driven Development, this whole post was probably a waste of your time <g> If you hate the idea of unit tests, well, probably not a great value prop for you either. However, if you are somewhere in between, at least take a minute and check out a sample chapter from Roys book at: http://www.manning.com/osherove/.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Using Microsoft&apos;s Chart Controls In An ASP.NET Application: Serializing Chart Data

    In most usage scenarios, the data displayed in a Microsoft Chart control comes from some dynamic source, such as from a database query. The appearance of the chart can be modified dynamically, as well; past installments in this article series showed how to programmatically customize the axes, labels, and other appearance-related settings. However, it is possible to statically define the chart's data and appearance strictly through the control's declarative markup. One of the demos examined in the <a href="http://www.4guysfromrolla.com/articles/072209-1.aspx">Getting Started</a> article rendered a column chart with seven columns whose labels and values were defined statically in the <code>&lt;asp:Series&gt;</code> tag's

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  • Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes

    Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes Un des problèmes assez décriés des langages C et C++ est le temps de compilation, qui est un peu plus long. Cela est surtout dû à l'utilisation des en-entêtes (headers). Les développeurs d'Apple viennent de proposer un document assez intéressant qui introduit un système de modules pour C et C++ afin d'améliorer le temps de compilation. À titre d'exemple, Apple cite le minuscule code source de « Hello world » en C : quatre lignes de code seulement. Pourtant, le fichier d'en-tête nécessaire pour sa compilation est 173 fois plus grand que l'application elle-m...

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  • Getting Started with Component Architecture: DI?

    - by ashes999
    I just moved away from MVC towards something more component-architecture-like. I have no concept of messages yet (it's rough prototype code), objects just get internal properties and values of other classes for now. That issue aside, it seems like this is turning into an aspect-oriented-programming challenge. I've noticed that all entities with, for example, a position component will have similar properties (get/set X/Y/Z, rotation, velocity). Is it a common practice, and/or good idea, to push these behind an interface and use dependency injection to inject a generic class (eg. PositionComponent) which already has all the boiler-plate code? (I'm sure the answer will affect the model I use for message/passing)

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • C# : Parsing information out of a path

    - by mbcrump
    If you have a path for example: \\MyServer\MyFolderA\MyFolderB\MyFile.jpg and you need to parse out the filename, directory name or the directory parent name. You should use the fileinfo class instead of a regex expression or a string split. See the example code below:   Code Snippet using System; using System.IO;   class Test {     static void Main(string[] args)     {         string file = @"\\MyServer\MyFolderA\MyFolderB\MyFile.jpg";         FileInfo fi = new FileInfo(file);         Console.WriteLine(fi.Name);                  // Prints File.jpg         Console.WriteLine(fi.Directory.Name);        // Prints FolderB         Console.WriteLine(fi.Directory.Parent.Name); // Prints FolderA     } }

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  • Finding the try for an except or finally [migrated]

    - by ?s?
    I'm dealing with some code that has fantastically long methods (10k lines!) and some odd use of try-finally and try-except blocks. Some of the latter are long by themselves, and don't always have the try at the start of the method. Obviously I'm trying to refactor the code, but in the meantime just being able to fix a couple of common pathologies would be much easier if I could jump to the start of a block and see what is happening there. When it's 20+ pages away finding it even with the CNPack rainbows is just tedious. I'm using D2010 and have GExperts (with DelForExp), CNPack and DDevExtensions installed, but I can't find anything that lets me jump from the try to the finally or back. Am I missing something? Is there another add-in that I can use that will get me this?

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  • big lie about programmer [closed]

    - by gcc
    About computer engineering/ computer science, Can you give me big lie ? ex : - There is no need to attend school ( study computer engineering ). Because every one can code ( write program ) - Programmer cannot do web design , they can only write code - there are no difference between software engineer and coder EDIT: A lie is a type of deception in the form of an untruthful statement, especially with the intention to deceive others. Why someone try to deceive other people especially customer ? I think they try to prove they are real computer engineer without having diploma in computer science. If you look in that manner to my answer you can easily understand what I want

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  • Does setting document.domain via script interfere with Google Analytics?

    - by Seth Petry-Johnson
    I have a site, www.example.com, that displays some secure content from forms.example.com in iframes. To enable cross-frame navigation, pages on both sites use JavaScript to set the document.domain to just "example.com". I am using Google Analytics on www.example.com, but the GA site is not showing any data. It indicates that the tracking code is found (the status icon is a green checkmark), but no data is reported. The GA profile lists the website as "www.example.com". Is this a supported scenario? Is my script interfering with the GA code in some way?

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  • c# multi - point selection on an image

    - by sinem
    I'm designing interface with visual c# for my image processing project. i'm not good at c# codding. and i haven't enough time. I need point selection on an image and classification these points for using in my image processing code at vhdl. Orginal image will stay at a picturebox and i will use selected image in another picturebox. How i can select points on an image ? please could you help me or send me similar code? I'm getting so confused thank you.

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  • Getting collision detection in Pygames

    - by user36010
    I am writing a game in Pygame, I want to get collision detection. The aim is when a object hits another, the target object disappears. I want to avoid having classes and just have my code class less for now, in one script. This makes it difficult to get collision detection because the Rect method in Pygame is called on by an object(class). The logic I want to achieve is: object hits a target object target object disappears. is there an easy way to achieve this?(with minimal code possible)

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  • SQLSaturday #60 - Cleveland Rocks!

    - by Mike C
    Looking forward to seeing all the DBAs, programmers and BI folks in Cleveland at SQLSaturday #60 tomorrow! I'll be presenting on (1) Intro to Spatial Data and (2) Build Your Own Search Engine in SQL. I've reworked the Spatial Data presentation based on feedback from previous SQLSaturday events and added more sample code. I also expanded the Build Your Own Search Engine code samples to demonstrate additional FILESTREAM functionality. See you all tomorrow! A little road music, please! http://www.youtube.com/watch?v=vU0JpyH1gC...(read more)

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  • Adobe Air apps on the Mac App Store?

    - by coneybeare
    Before you chastise me for asking this, I have an Adobe Air app that has a lot of investment in it, and if there is a way to utilize the existing code-base in any way, it is worth considering. I have heard news reports in passing about Adobe creating some kind of tool to allow flash or air apps to be ported to native objective-c code, but the information found in google is mostly commentary on the one-time Apple blockade. My question(s) is/are this: Is it even possible, at any level, to use an existing Air app to create a Mac Store app? If possible, what are the resources I can use to accomplish this?

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  • C/C++ canonicaliser?

    - by A T
    Are there any C/C++ automated canonicallisers? - Something like astyle but which makes your code more concise, rather than formats it? For example, to go from: float foo() { float a; float b; a = 9455.34; b = 3543.8; return a*b; } int main(void) { float b; b = foo(); return 0; } To: float foo(); // Automated prototype creation int main(void) { float b = foo(); return 0; } float foo() { return 9455.34*3543.8; } (this is my coding style FYI: to reduce the lines-of-code without sacrificing readability)

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  • APress Deal of the Day - 11/Nov/2011 - Accelerated C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from Apress at http://www.apress.com/9781430225379 is Accelerated C# 2010 "C# 2010 offers powerful new features, and this book is the fastest path to mastering them—and the rest of C#—for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language. " I cannot improve on the description on thew APress web site: "If you're an experienced C# programmer, you need to understand how C# has changed with C# 2010. If you're an experienced object-oriented programmer moving to C#, you want to ramp up quickly in the language while learning the latest features and techniques. In either case, this book is for you. The first three chapters succinctly present C# fundamentals, for those new to or reviewing C#. The rest of the book covers all the major C# features, in great detail, explaining how they work and how best to use them. Whatever your background or need, you’ll treasure this book for as long as you code in C# 2010."   Can't code withoutThe best C# & VB.NET refactoring plugin for Visual Studio

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  • Public JCP EC Meeting on 10 June

    - by Heather VanCura
    The next JCP EC Meeting is open to the public!  We hope you will join us on Tuesday, 10 June at 08:00 AM PDT.  Agenda includes a discussion on the latest JCP.Next news--JSR 364, Broadening JCP Membership. We hope you will join us, but if you cannot attend, the recording and materials will also be public on the JCP.org multimedia page. Meeting details below. ------------------------------------------------------- Topic: Public EC Meeting Date: Tuesday, June 10, 2014 Time: 8:00 am, Pacific Daylight Time (San Francisco, GMT-07:00) Meeting Number: 807 111 580 Meeting Password: 6893 ------------------------------------------------------- To start or join the online meeting ------------------------------------------------------- Go to https://jcp.webex.com/ ------------------------------------------------------- Audio conference information ------------------------------------------------------- +1 (866) 682-4770 (US) Conference code: 5731908 Security code: 6893 Global access numbers

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  • Software patents [closed]

    - by user71622
    not exactly sure where I should post this but I have a question about filing for software patents. If I have an idea for a UI feature, how do I go about patenting that feature. I don't have any code written and I'm afraid my coding skills aren't up to snuff in order to code the thing I imagined but aside from that, can anyone give me any general guidance and info? I've gone through the CIPO site (Canada's patent office) but haven't come away with enough information on what I'm trying to patent but what I have understood is that I have to very thorough in describing what I'm trying to patent and showing that it could work. If anyone has gone through the process of patenting software, can you tell me about your experience? I would like to hear about US and Canadian experiences Thank you!

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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  • android multitouch problem

    - by Max
    Im aware that there a a couple of posts on this matter, but Ive tried all of them and none of them gets rid of my problem. Im starting to get close to the end of my game so I bought a cabel to try it on a real phone, and as I expected my multitouch dosnt work. I use 2 joysticks, one to move my character and one to change his direction so he can shoot while walking backwards etc. my local variable: public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int index = event.getActionIndex(); int pointerId = event.getPointerId(index); statement for left Joystick: if (pointerId == 0 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > steeringxMesh - 50 && (int) event.getX() < steeringxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { dragging = false; } if (dragging) { //code for moving my character statement for my right joystick: if (pointerId == 1 && event.getAction() == MotionEvent.ACTION_DOWN && (int) event.getX() > shootingxMesh - 50 && (int) event.getX() < shootingxMesh + 50 && (int) event.getY() > yMesh - 50 && (int) event.getY() < yMesh + 50) { shooting = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { shooting = false; } if (shooting) { // code for aiming } This class is my main-Views onTouchListener and is called in a update-method that gets called in my game-loop, so its called every frame. Im really at a loss here, I've done a couple of tutorials and Ive tried all relevant solutions to similar posts. Can post entire Class if necessary but I think this is all the relevant code. Just hope someone can make some sence out of this.

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  • Collision rectangle response

    - by dotty
    I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called Intersect() which takes 2 rectangles and returns the intersections. I have a vector full of rectangles which I want my moveable rectangle to collide with. I'm looping through this using the following code (p is the moveble rectangle). IsCollidingWith returns a bool but also uses SFML's Interesect to work out the intersections. while(unsigned i = 0; i!= testRects.size(); i++){ if(p.IsCollidingWith(testRects[i]){ p.Collide(testRects[i]); } } and the actual Collide() code void gameObj::collide( gameObj collidingObject ){ printf("%f %f\n", this->colliderResult.width, this->colliderResult.height); if (this->colliderResult.width < this->colliderResult.height) { // collided on X if (this->getCollider().left < collidingObject.getCollider().left ) { this->move( -this->colliderResult.width , 0); }else { this->move( this->colliderResult.width, 0 ); } } if(this->colliderResult.width > this->colliderResult.height){ if (this->getCollider().top < collidingObject.getCollider().top ) { this->move( 0, -this->colliderResult.height); }else { this->move( 0, this->colliderResult.height ); } } } and the IsCollidingWith() code is bool gameObj::isCollidingWith( gameObj testObject ){ if (this->getCollider().intersects( testObject.getCollider(), this->colliderResult )) { return true; }else { return false; } } This works fine when there's only 1 Rect in the scene. However, when there's move than one Rect it causes issue when working out 2 collisions at once. Any idea how to deal with this correctly? I have uploaded a video to youtube to show my problem. The console on the far-right shows the width and height of the intersections. You can see on the console that it's trying to calculate 2 collisions at once, I think this is where the problem is being caused. The youtube video is at http://www.youtube.com/watch?v=fA2gflOMcAk also , this image also seems to illustrate the problem nicely. Can someone please help, I've been stuck on this all weekend!

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  • Writing long line support for text editor

    - by Mathematician82
    I know that some some text editors have problems to show long lines https://bugzilla.gnome.org/show_bug.cgi?id=172099 . What is the best way to fix the bug or are they equally well? Modify the GTK+ source code and add a support for long lines. Modify the text editor source code such that it does not use GTK+ if it meets a long line. Split the long lines into part (maybe by cut on the Bash ) I'm just a junior programmer so I don't know what people does when they meet a bug that is on the library they use.

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