Search Results

Search found 29423 results on 1177 pages for 'object'.

Page 752/1177 | < Previous Page | 748 749 750 751 752 753 754 755 756 757 758 759  | Next Page >

  • Error loading libGL.so.1

    - by jdp407
    When attempting to run various pieces of software (notably Steam and Yenka), I have come across an error similar to this: enter code here error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I'm running a 64 bit system, with an NVidia Optimus card (I dual boot for certain windows only software that requires a dedicated graphics card). I have bumblebee installed, and I am using the nvidia-current driver, rather that one downloaded from NVidia, as recommended. The library (libGL.so.1) is not present in the top directory of /usr/lib, however it is present in /usr/lib32/nvidia-current, as a softlink to /usr/lib32/nvidia-current/libGL.so.304.64. A section of the output from ldconfig -p: libGL.so.1 (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/libGL.so libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so Obviously a library with that name is being loaded, but they are located in /usr/lib/x86_64-linux-gnu, however installed software doesn't seem to able to 'see' it. For Steam, running it with optirun causes it to work, but this is not the case for Yenka. I assume that optirun causes the library stored in /usr/lib32/nvidia-current to be used, which allows Steam to run, so I can't understant why Yenka won't run. Can anyone explain why software can't see the normal mesa library, and why Yenka refuses to run with the nvidia-current library?

    Read the article

  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

    Read the article

  • ASP.NET design not SOLID

    - by w0051977
    SOLID principles are described here: http://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29 I am developing a large ASP.NET app. The previous developer created a few very large classes each with lots of different purposes. It is very difficult to maintain and extend. The classes are deployed to the web server along with the code behind files etc. I want to share a small amount of the app with another application. I am considering moving all of the classes of the ASP.NET web app to a DLL, so the small subset of functionality can be shared. I realise it would be better to only share the classes which contain code to be shared but because of the dependencies this is proving to be very difficult e.g. class A contains code that should be shared, however class A contains references to classes B, C, D, E, F, G etc, so class A cannot be shared on its own. I am planning to refactor the code in the future. As a temporary solution I am planning to convert all the classes into a single class library. Is this a bad idea and if so, is there an alternative? as I don't have time to refactor at the moment.

    Read the article

  • Add control to grid from code behind in Silverlight

    - by Emanuele Bartolesi
    In this post I show how you can easily add a control to a silverlight grid layout from code behind. First you draw the grid in the xaml. <Grid x:Name="LayoutRoot" Background="Red"> <Grid.RowDefinitions> <RowDefinition Height="20"> </RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="300"> </ColumnDefinition> </Grid.ColumnDefinitions> </Grid> Now in the page constructor add the following code. public MainPage() { InitializeComponent(); var myButton = new Button { Name = "btnOk", Content = "Ok", }; myButton.SetValue(Grid.RowProperty, 1); myButton.SetValue(Grid.ColumnProperty, 1); myButton.Click += myButton_Click; LayoutRoot.Children.Add(myButton); } Also add the evento of the button. void myButton_Click(object sender, RoutedEventArgs e) { } The code needs no comment because it’s very simple. The only important thing is the method SetValue because it is used to set XAML attribute of element. For a better understanding I have created an example that you can download from here.

    Read the article

  • Are there legitimate reasons for returning exception objects instead of throwing them?

    - by stakx
    This question is intended to apply to any OO programming language that supports exception handling; I am using C# for illustrative purposes only. Exceptions are usually intended to be raised when an problem arises that the code cannot immediately handle, and then to be caught in a catch clause in a different location (usually an outer stack frame). Q: Are there any legitimate situations where exceptions are not thrown and caught, but simply returned from a method and then passed around as error objects? This question came up for me because .NET 4's System.IObserver<T>.OnError method suggests just that: exceptions being passed around as error objects. Let's look at another scenario, validation. Let's say I am following conventional wisdom, and that I am therefore distinguishing between an error object type IValidationError and a separate exception type ValidationException that is used to report unexpected errors: partial interface IValidationError { } abstract partial class ValidationException : System.Exception { public abstract IValidationError[] ValidationErrors { get; } } (The System.Component.DataAnnotations namespace does something quite similar.) These types could be employed as follows: partial interface IFoo { } // an immutable type partial interface IFooBuilder // mutable counterpart to prepare instances of above type { bool IsValid(out IValidationError[] validationErrors); // true if no validation error occurs IFoo Build(); // throws ValidationException if !IsValid(…) } Now I am wondering, could I not simplify the above to this: partial class ValidationError : System.Exception { } // = IValidationError + ValidationException partial interface IFoo { } // (unchanged) partial interface IFooBuilder { bool IsValid(out ValidationError[] validationErrors); IFoo Build(); // may throw ValidationError or sth. like AggregateException<ValidationError> } Q: What are the advantages and disadvantages of these two differing approaches?

    Read the article

  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

    Read the article

  • FILESTREAM in SQL Server 2008 R2

    - by CatherineRussell
    Much data is unstructured, such as text documents, images, and videos. This unstructured data is often stored outside the database, separate from its structured data. This separation can cause data management complexities. Or, if the data is associated with structured storage, the file streaming capabilities and performance can be limited. FILESTREAM integrates the SQL Server Database Engine with an NTFS file system by storing varbinary(max) binary large object (BLOB) data as files on the file system. Transact-SQL statements can insert, update, query, search, and back up FILESTREAM data. Win32 file system interfaces provide streaming access to the data. FILESTREAM uses the NT system cache for caching file data. This helps reduce any effect that FILESTREAM data might have on Database Engine performance. The SQL Server buffer pool is not used; therefore, this memory is available for query processing. FILESTREAM data is not encrypted even when transparent data encryption is enabled. To read more, go to: http://technet.microsoft.com/en-us/library/bb933993.aspx

    Read the article

  • Floating point undesirable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

    Read the article

  • Strategies for avoiding SQL in your Controllers... or how many methods should I have in my Models?

    - by Keith Palmer
    So a situation I run into reasonably often is one where my models start to either: Grow into monsters with tons and tons of methods OR Allow you to pass pieces of SQL to them, so that they are flexible enough to not require a million different methods For example, say we have a "widget" model. We start with some basic methods: get($id) insert($record) update($id, $record) delete($id) getList() // get a list of Widgets That's all fine and dandy, but then we need some reporting: listCreatedBetween($start_date, $end_date) listPurchasedBetween($start_date, $end_date) listOfPending() And then the reporting starts to get complex: listPendingCreatedBetween($start_date, $end_date) listForCustomer($customer_id) listPendingCreatedBetweenForCustomer($customer_id, $start_date, $end_date) You can see where this is growing... eventually we have so many specific query requirements that I either need to implement tons and tons of methods, or some sort of "query" object that I can pass to a single -query(query $query) method... ... or just bite the bullet, and start doing something like this: list = MyModel-query(" start_date X AND end_date < Y AND pending = 1 AND customer_id = Z ") There's a certain appeal to just having one method like that instead of 50 million other more specific methods... but it feels "wrong" sometimes to stuff a pile of what's basically SQL into the controller. Is there a "right" way to handle situations like this? Does it seem acceptable to be stuffing queries like that into a generic -query() method? Are there better strategies?

    Read the article

  • Cry Engine 3 vs UDK

    - by Daniele Riccardelli
    I'm new here and I hope that other people may find this question interesting. Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we choose". At first, we were thinking about Unity3D Free, in particular because we are pretty familiar with C# and, even better, it's completely free, but on the other hand there are some cons like no dynamic shadowing that make the realization of our game kinda hard. So, we are thinking about moving either to UDK or Cry Engine, since they are not as expensive as Unity3D Pro (at least before the game deployment) . The thing we are worried the most, though, is that we are kind of scared about the support for team work(i mean, that we might find it hard to coordinate our efforts without software support), since in Unity3D the team features are part of purchasable content, and we are not interested in paying that much for a project we are not even sure we can complete. So, finally, I hope one of you knows the mentioned engines enough to give us a tip telling which one offers better team features and is advisable for guys that have barely worked before on videogames but have good object oriented programming skills. Probably might be helpful for your suggestion, if i say that our game is an exploration game. Thanks to anybody who's going to answer.

    Read the article

  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

    Read the article

  • PyGTK/Quickly Add string to ListStore

    - by AllRadioisDead
    I'm trying to build an application that will prompt the user for a string, and then add that string to a Scrolling Listview object using quickly and PyGTK. I've been following this tutorial: http://developer.ubuntu.com/resources/app-developer-cookbook/multimedia/creating-a-simple-media-player/ When I hit the add button, the prompt comes up properly and I'm able to enter the string. The column appears correctly but the list ends up being blank. What am I doing wrong? import gettext from gettext import gettext as _ gettext.textdomain('spiderweb') from gi.repository import Gtk # pylint: disable=E0611 import logging logger = logging.getLogger('spiderweb') from spiderweb_lib import Window from spiderweb.AboutSpiderwebDialog import AboutSpiderwebDialog from spiderweb.PreferencesSpiderwebDialog import PreferencesSpiderwebDialog from quickly import prompts from quickly.widgets.dictionary_grid import DictionaryGrid import os # See spiderweb_lib.Window.py for more details about how this class works class SpiderwebWindow(Window): __gtype_name__ = "SpiderwebWindow" def finish_initializing(self, builder): # pylint: disable=E1002 """Set up the main window""" super(SpiderwebWindow, self).finish_initializing(builder) self.AboutDialog = AboutSpiderwebDialog self.PreferencesDialog = PreferencesSpiderwebDialog # Code for other initialization actions should be added here. self.supported_web_formats = [".net",".html", ".com"] def on_addbutton_clicked(self, widget, data=None): #let the user choose a path with the directory chooser response, string = prompts.string("Enter a string", "Please enter string:", "Sample Text") #make certain the user said ok before working if response == Gtk.ResponseType.OK: #make a list of the supported media files media_files = Gtk.ListStore(str) #add a dictionary to the list of media files media_files.append({"String":string}) #remove any children in scrolled window for c in self.ui.scrolledwindow1.get_children(): self.ui.scrolledwindow1.remove(c) #create the grid with list of dictionaries #only show the File column media_grid = DictionaryGrid(media_files, keys=["File"]) #show the grid, and add it to the scrolled window media_grid.show_all() self.ui.scrolledwindow1.add(media_grid)

    Read the article

  • A generic Re-usable C# Property Parser utility [on hold]

    - by Shyam K Pananghat
    This is about a utility i have happened to write which can parse through the properties of a data contracts at runtime using reflection. The input required is a look like XPath string. since this is using reflection, you dont have to add the reference to any of your data contracts thus making pure generic and re- usable.. you can read about this and get the full c# sourcecode here. Property-Parser-A-C-utility-to-retrieve-values-from-any-Net-Data-contracts-at-runtime Now about the doubts which i have about this utility. i am using this utility enormously i many places of my code I am using Regex repeatedly inside a recursion method. does this affect the memmory usage or GC collection badly ?do i have to dispose this manually. if yes how ?. The statements like obj.GetType().GetProperty() and obj.GetType().GetField() returns .net "object" which makes difficult or imposible to introduce generics here. Does this cause to have any overheads like boxing ? on an overall, please suggest to make this utility performance efficient and more light weight on memmory

    Read the article

  • Provide an OnChange event for an internal property which is controlled externally?

    - by NGLN
    For fun and by request I am updating this ImageGrid component, a kind of listbox for images that has a FileNames property of type TStrings. For ease of writing, I have been misusing its FileNames.Objects property for bitmap storage. But since the TStrings type suggests that users of the component could or would want to use the Objects property for custom data, e.g. like TListBox.Items, I am rewriting the component to store the bitmaps elsewhere and leave FileNames.Objects untouched for unknown future usage. Now I am wondering whether to provide an OnChange event. And if so, whether to fire it when one or more FileNames.Objects changes. Trying to answer it myself, I dove in Delphi's own VCL and stumbled on: TMemo: has an OnChange event, but ignores Lines.Objects TListBox: has no OnChange event, but is capable of storing Items.Objects TStringGrid: has no OnChange event, but is capable of storing Objects, Rows.Objects, Cols.Objects So now I am somewhat puzzeled, because I cannot imagine Borland's developers didn't add events for several Objects properties out of ease. Sure, when a user changes a FileNames.Object in my component, he knows he does and could implement appropriate interaction himself. But wouldn't it be convenient when the component does automatically? What would you expect from this component in this regard?

    Read the article

  • Designing business objects, and gui actions

    - by fozz
    Developing a product ordering system using Java SE 6. The previous implementations used combo boxes, text fields, and check boxes. Preforming validation on action events from the GUI. The validation includes limiting existing combo boxes items, or even availability. The issue in the old system was that the action was received and all rules were applied to the entire business object. This resulted in a huge event change as options were changed multiple times. To be honest I have no idea how an infinite loop wasn't produced. Through the next iteration I stepped in and attempted to limit the chaos by controlling the order in which the selections could be made. Making configuration of BO's a top down approach. I implemented custom box models, action events, beans/binding, and an MVC pattern. However I still am unable to fully isolate action even chains. I'm thinking that I've approached the whole concept backwards in an attempt to stay closest to what was already in place. So the question becomes what do I design instead? I'm currently considering an implementation of Interfaces, Beans, Property Change Listeners to manage the back and forth. Other thoughts were validation exceptions, dynamic proxies.... I'm sure there are a ton of different ways. To say that one way is right is crazy, and I'm sure it will take a blending of multiple patterns. My knowledge of swing/awt validation is limited, previously I did backend logic only. Other considerations are were some sort of binding(jgoodies or otherwise) to directly bind GUI state to BO's.

    Read the article

  • How do you handle animations that are for transitioning between states?

    - by yaj786
    How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I use a custom Animation class like this: class Animation{ int numFrames; int curFrame; Bitmap spriteSheet; //... various functions for pausing, returning frame, etc. } and an example Character class class Character{ int state; Animation standAni; Animation crouchAni; //... etc, etc. } Thus, I use the state of the character to draw the necessary animation. if(state == STATE_STAND) draw(standAni.updateFrame()); else if(state == STATE_CROUCH) draw(crouchAni.updateFrame()); Now I've come to the point where I want to draw "in-between" animations, because right now the character will just jump immediately into a crouch instead of bending down. What is a good way to handle this? And if the way that I handle storing Animations in the Character class is not a good way, what is? I thought of creating states like STATE_STANDING_TO_CROUCHING but I feel like that may get messy fast.

    Read the article

  • Beginners guide to developing optimization software

    - by Florenc
    I am novice in "serious" programming i.e. applications that deal with real-life applications and software projects that go beyond school assignments. My interests include optimization, operations research, algorithms and lately i discovered how much I do like software design/development/engineering. I have already developed some simple desktop applications for some "famous" problems like TSP using heuristc approaches, a VRP solver (in progress) and so on. While developing this kind of software I actually used basic concepts taught at school such as object-orientation analysis and design. But, I found these courses rather elementary and quite boring (for my expectations). So I decided to go a little further and start developing "real" software (and this is where I realized how important and interesting software engineering/design is.) Now, here's my issue: I can not find a "study guide" for developing software of this kind. Currently, there are numerous resources out there (books, websites, tutorials) in designing and developing complex IS, web applications, smartphone apps but I can't find a book for example entitled "optimization software development". Definetly, someone could claim that "design patterns apply to software in general" but that's not my point. My point is that I could simply use my imagination for "simple" implementations, but what happens, when my imagination can not go further? In other words I'm looking for a guide/path to bridge the gap between: Mathematics-Algorithm Design-Software Engineering-Optimization-Software development

    Read the article

  • What language and topics should be covered when teaching non-CS college students how to program?

    - by michaelcarrano
    I have been asked by many of my non-computer science friends to teach them how to program. I have agreed to hold a seminar for them that will last for approximately 1 to 2 hours. My thoughts are to use Python as the language to teach them basic programming skills. I figured Python is relatively easier to learn from what I have researched. It is also a language I want to learn which will make holding this seminar all the more enjoyable. The topics I plan to cover are as followed: Variables / Arrays Logic - If else statements, switch case, nested statements Loops - for, while, do-while and nested loops Functions - pass by value, pass by reference (is this the correct terms for Python? I am mostly a C/C++ person) Object Oriented Programming Of course, I plan to have code examples for all topics and I will try to have each example flow into each other so that at the end of the seminar everyone will have a complete working program. I suppose my question is, if you were given 1 to 2 hours to teach a group of college students how to program, what language would you choose and what topics would you cover? Update: Thank you for the great feedback. I should have mentioned in my earlier post above that a majority of the students attending the seminar have some form of programming experience whether it was with Java or using Matlab. Most of these students are 3rd/4th year Engineering students who want to get a refresher on programming before they graduate.

    Read the article

  • Skip CodedUI Tests, use Selenium for Web Automation

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/10/31/skip-codedui-tests-use-selenium-for-web-automation.aspxI recently joined a team that was using Agile Methodologies to create a new product. They have a working beta product after 10 or so 2 week sprints and already had UI’s that had changed several times as they went through iterations of their UI. As a result, the QA team was falling behind with automated tests and I was tasked to help them catch up and expand their tests. The project is a website. I heard many complaints about how hard it is to work with CodedUI (writing our own code, not relying on the recorder as we wanted re-usable and more maintainable code) then it took me 4+ hours to fix one issue. It was hard to traverse the key and debugging the objects with breakpoints… I said out loud “there has to be a better way or a framework the uses jQuery to run through the tests.” Plus it seemed really slow (wait… finding the object … wait… start putting in text…). Plus some tests would randomly fail on the test agents (using the test settings and an automated build, they are run on VMs using Microsoft test agents). Enough complaining. Selenium to the rescue (mostly). The lead QA guy decided to try it out and we haven’t turned back. We are now running tests in Chrome and Firefox and they run a lot faster. We had IE running to, but some of the tests were running fine locally, but hanging on the test agents. I’ll add some hints and lessons learned in a later post.

    Read the article

  • Does IE have more strict Javascript parsing than Chrome?

    - by Clay Shannon
    This is not meant to start a religio-technical browser war - I still prefer Chrome, at least for now, but: Because of a perhaps Chrome-related problem with my web page (see https://code.google.com/p/chromium/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Pri%20M%20Iteration%20ReleaseBlock%20Cr%20Status%20Owner%20Summary%20OS%20Modified&groupby=&sort=&id=161473), I temporarily switched to IE (10) to see if it would also view the time value as invalid. However, I didn't even get to that point - IE stopped me in my tracks before I could get there; but I found that IE was right - it is more particular/precise in validating my code. For example, I got this from IE: SCRIPT5007: The value of the property '$' is null or undefined, not a Function object ...which was referring to this: <script src="/CommonLogin/Scripts/jquery-1.9.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // body sometimes becomes white???? with jquery 1.6.1 $("body").css("background-color", "#405DA7"); < This line is highlighted as the culprit: $("body").css("background-color", "#405DA7"); jQuery is referenced right above it - so why did it consider "$" to be undefined, especially when Chrome had no problem with it...ah! I looked at that location (/CommonLogin/Scripts/) and saw that, sure enough, the version of jQuery there was actually jquery-1.6.2.min.js. I added the updated jQuery file (1.9.1) and it got past this. So now the question is: why does Chrome ignore this? Does it download the referenced version from its own CDN if it can't find it in the place you specify? IE did flag other errs after that, too; so I'm thinking perhaps IE is better at catching lurking problems than, at least, Chrome is. Haven't tested Firefox diesbzg yet.

    Read the article

  • How to unit test models in MVC / MVR app?

    - by BBnyc
    I'm building a node.js web app and am trying to do so for the first time in a test driven fashion. I'm using nodeunit for testing, which I find allows me to write tests quickly and painlessly. In this particular app, the heavy lifting primarily involves translating SQL data into complex Javascript object and serving them to the front-end via json. Likewise, the app also spends a great deal of code validating and translating complex, multidimensional Javascript objects it receives from the front-end into SQL rows. Hence I have used a fat model design for the app -- most of the real code resides in the models, where the data translation happens. What's the best approach to test such models with unit tests? I mean in particular the methods that have create javascript objects from the SQL rows and serve them to the front-end. Right now what I'm doing is making particular requests of my models with the unit tests and checking the returned data for all of the fields that should be there. However I have a suspicion that this is not the most robust kind of testing I could be doing. My current testing design also means I have to package my app code with some dummy data so that my tests can anticipate the kind of data that the app should be returning when tests run.

    Read the article

  • Get Func-y v2.0

    - by PhubarBaz
    In my last post I talked about using funcs in C# to do async calls in WinForms to free up the main thread for the UI. In that post I demonstrated calling a method and then waiting until the value came back. Today I want to talk about calling a method and then continuing on and handling the results of the async call in a callback.The difference is that in the previous example although the UI would not lock up the user couldn't really do anything while the other thread was working because it was waiting for it to finish. This time I want to allow the user to continue to do other stuff while waiting for the thread to finish.Like before I have a service call I want to make that takes a long time to finish defined in a method called MyServiceCall. We need to define a callback method takes an IAsyncResult parameter.public ServiceCallResult MyServiceCall(int param1)...public int MyCallbackMethod(IAsyncResult ar)...We start the same way by defining a delegate to the service call method using a Func. We need to pass an AsyncCallback object into the BeginInvoke method. This will tell it to call our callback method when MyServiceCall finishes. The second parameter to BeginInvoke is the Func delegate. This will give us access to it in our callback.Func<int, ServiceCallResult> f = MyServiceCall;AsyncCallback callback =   new AsyncCallback(MyCallbackMethod);IAsyncResult async = f.BeginInvoke(23, callback, f); Now let's expand the callback method. The IAsyncResult parameter contains the Func delegate in its AsyncState property. We call EndInvoke on that Func to get the return value.public int MyCallbackMethod(IAsyncResult ar){    Func<int, ServiceCallResult> delegate =        (Func<int, ServiceCallResult>)ar.AsyncState;    ServiceCallResult result = delegate.EndInvoke(ar);}There you have it. Now you don't have to make the user wait for something that isn't critical to the loading of the page.

    Read the article

  • Teach Your Kid to Code Coming to Philly.NET

    - by Steve Michelotti
    Originally posted on: http://geekswithblogs.net/michelotti/archive/2014/05/20/teach-your-kid-to-code-coming-to-philly.net.aspxTomorrow night (Wednesday, May 21) my son and I will be at Philly.NET presenting Teach Your Kid to Code. Bring your kid out to Philly.NET with you for a fun evening! After our first talk, I’ll then be giving an introduction to TypeScript. Of any presentation I’ve ever given, this is my favorite: Have you ever wanted a way to teach your kid to code? For that matter, have you ever wanted to simply be able to explain to your kid what you do for a living? Putting things in a context that a kid can understand is not as easy as it sounds. If you are someone curious about these concepts, this is a “can’t miss” presentation that will be co-presented by Justin Michelotti (6th grader) and his father. Bring your kid with you to Philly.NET for this fun and educational session. We will show tools you may not have been aware of like SmallBasic and Kodu – we’ll even throw in a little Visual Studio and JavaScript. Concepts such as variables, conditionals, loops, and functions will be covered while we introduce object oriented concepts without any of the confusing words. Kids are not required for entry!

    Read the article

  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

    Read the article

  • Worthless Anti-Spam (What can we learn)

    - by smehaffie
    I recently can across a site that had a “anti-spam” field at the bottom of the entry from.  The first issue I had with it was that at 1280X800 you could not read the value you were suppose to enter (see below).  You tell me, should you enter div, dlv, piv, or plv. But even worse than not being readable at high resolutions is the fact that the programmer who coded it really did not understand what this was used for.  An anti-spam (aka: catpcha) entry field should not be able to be read by looking at the HTML DOM object (so entry of value cannot be scripted).  In this case the value is simply a disabled text input filed that has the value you need to type.  So a hacker would simply need to search for text input field named “spam2” and then they could flood the site with spam. 1: <td> 2: <label> 3: <input name="spam1" type="text" class="small" id="spam1" size="6" maxlength="3" /> 4: <input name="spam2" type="text" class="small" id="spam2" value="plv" 5: disabled="disabled" size="6" maxlength="3" /> 6: * <span class="small">- Anti-SPAM key - please enter matching value</span> 7: </label> 8: </td>   There are some things to learn from this example: 1) Always make sure you understand why you are coding a feature/function for any program you write.  Just following the requirements without realizing the “why” will sooner or later come back to bite you.  I think the above example appears to be an example of this. 2) Always check how the screen appears in different resolutions.  In this case it was pretty much unreadable in 1280x800, but you could read it in 800X600 (but most people I know do not have their resolution set that low).  Lucky for me I could “View Source” and get the value I needed to enter.

    Read the article

< Previous Page | 748 749 750 751 752 753 754 755 756 757 758 759  | Next Page >