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  • Cannot determine why pointer variable will not address elements in a string in this program?

    - by Smith Will Suffice
    I am attempting to utilize a pointer variable to access elements of a string and there are issues with my code generating a compilation error: #include <stdio.h> #define MAX 29 char arrayI[250]; char *ptr; int main(void) { ptr = arrayI; puts("Enter string to arrayI: up to 29 chars:\n"); fgets(arrayI, MAX, stdin); printf("\n Now printing array by pointer:\n"); printf("%s", *ptr); ptr = arrayI[1]; //(I set the pointer to the second array char element) printf("%c", *ptr); //Here is where I was wanting to use my pointer to //point to individual array elements. return 0; } My compiler crieth: [Warning] assignment makes pointer from integer without a cast [enabled by default] I do not see where my pointer was ever assigned to the integer data type? Could someone please explain why my attempt to implement a pointer variable is failing? Thanks all!

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  • java:25: '.class' expected error while merging arrays

    - by user3677712
    Here is my code, it is asking me to call a class, I am confused as to do this. Noob to java, so any help would be greatly appreciated. line 25 is where the error occurs. This program is merging two arrays together into a new array. public class Merge{ public static void main(String[] args){ int[] a = {1, 1, 4, 5, 7}; int[] b = {2, 4, 6, 8}; int[] mergedArray = merge(a, b); for(int i = 0; i < mergedArray.length; i++){ System.out.print(mergedArray[i] + " "); } } public static int[] merge(int[] a, int[] b){ // WRITE CODE HERE int[] mergedArray = new int[a.length[] + b.length[]]; int i = 0, j = 0, k = 0; while (i < a.length() && j < b.length()) //error occurs at this line { if (a[i] < b[j]) { mergedArray[k] = a[i]; i++; } else { mergedArray[k] = b[j]; j++; } k++; } while (i < a.length()) { mergedArray[k] = a[i]; i++; k++; } while (j < b.length()) { mergedArray[k] = b[j]; j++; k++; } return mergedArray; } } This program is merging two arrays together into a new array.

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  • Remove duplicates in a linked list before adding - C

    - by DesperateCoders
    Hi, My question is about removing duplicates from a linked list. But i want to do it before adding to linked list. struct myStr{int number; mystr *next;} void append(mystr **q,int item) { myStr *temp; temp = *q; myStr *newone; if(*q==NULL)// There should be control of previous elements. Call of keysearch function. { temp = (myStr *)malloc(sizeof(myStr)); temp->number =size; temp->next=NULL; *q=temp; } else //And also here { temp = *q; while(temp->next !=NULL) { temp=temp->next; } newone = (myStr *)malloc(sizeof(myStr)); newone->count = size; newone->next=NULL; temp->next=newone; } } int keysearch (myStr *p) { struct myStr *temp = p; int found = 0; int key= p->number; while (temp->number != NULL) { if(temp->number == key) { found = 1; } temp = temp->next; } return found; } My problem is in keySearch. I don't know what is wrong? Or is there another way for doing this.

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  • ArrayIndexOutOfBoundsException double array size

    - by Andy
    I'm going to preface this question with this statement: I know that I can easily handle this problem by reading the amount of lines in a file and making an array that size. I am not allowed to do this. Anyway, here is my question. I need to double my array's size whenever my program encounters an ArrayIndexOutOfBoundsException and then copy all the previous read in information into the larger array. Here is my code public static void main(String[] args) throws IOException { Scanner inScan, fScan = null; int [] A = new int[5]; inScan = new Scanner(System.in); System.out.print("Please enter the file to read from: "); while(true) { try{ String fName = inScan.nextLine(); fScan = new Scanner(new File(fName)); break; } catch (FileNotFoundException ex) { System.out.println("Your file is invalid -- please re-enter"); } } String nextItem; int nextInt = 0; int i = 0; while (fScan.hasNextLine()) { try { nextItem = fScan.nextLine(); nextInt = Integer.parseInt(nextItem); A[i] = nextInt; i++; } catch (NumberFormatException e) { System.out.println("Found an invalid int -- ignored"); } catch (ArrayIndexOutOfBoundsException e) { //double the size of array A until //copy all previous read in information to the larger array } } System.out.println("Here are your " + i + " items:"); for (int j = 0; j < i; j++) { System.out.println(A[j] + " "); } } }

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  • Finding an odd perfect number

    - by Coin Bird
    I wrote these two methods to determine if a number is perfect. My prof wants me to combine them to find out if there is an odd perfect number. I know there isn't one(that is known), but I need to actually write the code to prove that. The issue is with my main method. I tested the two test methods. I tried debugging and it gets stuck on the number 5, though I can't figure out why. Here is my code: public class Lab6 { public static void main (String[]args) { int testNum = 3; while (testNum != sum_of_divisors(testNum) && testNum%2 != 0) testNum++; } public static int sum_of_divisors(int numDiv) { int count = 1; int totalDivisors = 0; while (count < numDiv) if (numDiv%count == 0) { totalDivisors = totalDivisors + count; count++; } else count++; return totalDivisors; } public static boolean is_perfect(int numPerfect) { int count = 1; int totalPerfect = 0; while (totalPerfect < numPerfect) { totalPerfect = totalPerfect + count; count++; } if (numPerfect == totalPerfect) return true; else return false; } }

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  • Things to Avoid in C/C++ [closed]

    - by piemesons
    Possible Duplicate: What C++ pitfalls should I avoid ? While searching for some information, I stumbled upon this series of small articles, Things to avoid in C/C++. So, thought of sharing it... "C/C++ programmers are allowed to do some things they shouldn't. We are given functions that are supposed to be useful but aren't because of hidden faults, or taught ways to do things that are bad, wrong, not necessary. These posts will discuss many of these as time goes on." gets(): http://www.gidnetwork.com/b-56.html fflush(stdin): http://www.gidnetwork.com/b-57.html feof(): http://www.gidnetwork.com/b-58.html system("PAUSE"): http://www.gidnetwork.com/b-61.html scanf: http://www.gidnetwork.com/b-59.html scanf / character: http://www.gidnetwork.com/b-60.html scanf / string: http://www.gidnetwork.com/b-62.html scanf / number: http://www.gidnetwork.com/b-63.html scanf / epilogue: http://www.gidnetwork.com/b-64.html void main(): http://www.gidnetwork.com/b-66.html As this is a very useful subject/topic, I request all the members to keep adding valuable information to this thread, and make it a good source of information for all level of programmers, especially for beginners. Thanks...

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  • Proper way to reassign pointers in c++

    - by user272689
    I want to make sure i have these basic ideas correct before moving on (I am coming from a Java/Python background). I have been searching the net, but haven't found a concrete answer to this question yet. When you reassign a pointer to a new object, do you have to call delete on the old object first to avoid a memory leak? My intuition is telling me yes, but i want a concrete answer before moving on. For example, let say you had a class that stored a pointer to a string class MyClass { private: std::string *str; public: MyClass (const std::string &_str) { str=new std::string(_str); } void ChangeString(const std::string &_str) { // I am wondering if this is correct? delete str; str = new std::string(_str) /* * or could you simply do it like: * str = _str; */ } .... In the ChangeString method, which would be correct? I think i am getting hung up on if you dont use the new keyword for the second way, it will still compile and run like you expected. Does this just overwrite the data that this pointer points to? Or does it do something else? Any advice would be greatly appricated :D

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  • How to click multiple instances of the same icon on a webpage? (Javascript)

    - by akd
    I want to write a script that will click every instance of a certain icon. The following code is from the source that is what I want to click on. It has a onclick event defined, I just don't know how to search the page for these icons and then click on them. Can anyone help? Thanks. <dd><a href="javascript:void(0);" onclick="RecommendItem(1,'article','6106925','1','recommendstatus_article6106925' ); return false;" onmouseover="return overlib('Give thumbs up', WRAP);" onmouseout="return nd();">&nbsp;<img class='icon' title='' alt='Thumb up' style='background-position: -304px -48px;' src='http://geekdo-images.com/images/pixel.gif' /></a></dd> <dt class='tippers'><a href="javascript://" style='color: #969600;' onclick="RecSpy( 'article', '6106925', 'tippers' ); return false;"></a></dt>

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  • C related, store a signed long int (32bit) as 4 octets?

    - by Doori Bar
    I managed to get a unsigned long int octets-representation (BE) by reading IPv4 methods, and I managed to read about how signed integers are using the MSB as the sign indicator, which makes 00 00 00 00 to be 0, while 7F FF FF FF is 2147483647. But I can't manage how to do the same for signed long integers? #include <stdio.h> #include <string.h> int main (void) { unsigned long int intu32; unsigned char octets[4]; intu32 = 255; octets[3] = (intu32) & 255; octets[2] = (intu32 >> 8) & 255; octets[1] = (intu32 >> 16) & 255; octets[0] = (intu32 >> 24) & 255; printf("(%d)(%d)(%d)(%d)\n", octets[0], octets[1], octets[2], octets[3]); intu32 = (octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]; printf("intu32:%lu\n", intu32); return 0; } Thanks in advance, Doori bar

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  • storing user input into string array in C

    - by Jcmoney1010
    I'm writing a program that is supposed to take in a list of names from the user, store them in an array, and then search through the list to check and see if the next name the user enters is part of the original list of names. The issue I'm having is that when I go to enter a list of names, it only saves the last name entered into the list. I've searched the web and this site for similar issues, but I can't seem to find anything that answers this issue specifically. Here is the part of code where I have problem void initialize(char names[][],const int MAX_NAMES,const int MAX_NAMELENGTH) { int i,Number_entrys; printf("How many names would you like to enter to the list?"); scanf("%d",&Number_entrys); if(Number_entrys>MAX_NAMES){ printf("Please choose a smaller entry"); }else{ for (i=0; i<Number_entrys;i++){ scanf("%s",names); } } printf("%s",names); } trying very hard to teach myself, so be gentle lol.

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  • Java: Incompatible Types

    - by user2922081
    import java.text.*; import java.util.*; public class Proj3 { public static void main(String[]args){ // DecimalFormat df = new DecimalFormat("#0.00”); Scanner s = new Scanner(System.in); int TotalHours = 0; int TotalGrade = 0; System.out.print("How many courses did you take? "); int Courses = Integer.parseInt(s.nextLine()); System.out.println(""); int CourseNumber = Courses - (Courses - 1); while (Courses > 0){ System.out.print("Course (" + CourseNumber +"): How many hours? "); int Hours = Integer.parseInt(s.nextLine()); TotalHours = TotalHours + Hours; System.out.print("Course (" + CourseNumber +"): Letter grade? "); char Grade = s.nextLine().charAt(0); if (Grade == 'A'){ TotalGrade = TotalGrade + (4 * Hours); } if (Grade == 'B'){ TotalGrade = TotalGrade + (3 * Hours); } if (Grade == 'C'){ TotalGrade = TotalGrade + (2 * Hours); } if (Grade == 'D'){ TotalGrade = TotalGrade + (1 * Hours); } Courses = Courses - 1; CourseNumber = CourseNumber + 1; } Double GPA = TotalGrade / TotalHours; System.out.println(df.format(GPA)); } } This is for an assignment and I don't know how to fix my problem. The Double GPA = TotalGrade / ToutalHours; line is coming up with the Incompatible Types error. Also I'm supposed to include the DecimalFormat df = new DecimalFormat("#0.00”);line at the beginning of the main but its not working. Anything is very helpful. Thanks

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  • is it good "form" to declare new classes in the same file ?

    - by hatorade
    I code in Python a lot, and I frequently create classes. Now, I'm not sure if this is good Python form, but I just declare a class in the same file as my main(). class foo { ... } I'm wondering if it's good form in Java to do the same? For example, class foo { public static int name; public static int numPoints; public static int[] points; } public class bar { public static void main(String[] args) { ... } } Does not throw errors in Eclipse, so it must be allowed. But is it okay to do? Would it be better to just declare this class in a separate file..? Edit: I just want to emphasize that my new class literally is just a container to hold the same type of data multiple times, and literally will only have like 3 values. So it's total about 5 lines of code. The question is - does this merit a new file?

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  • How do I access static variables in an enum class without a class instance?

    - by krick
    I have some code that processes fixed length data records. I've defined the record structures using java enums. I've boiled it down the the simplest example possible to illustrate the hoops that I currently have to jump through to get access to a static variable inside the enum. Is there a better way to get at this variable that I'm overlooking? If you compile and run the code, it just prints out "3". Note: the "code" tag doesn't seem to want to format this properly, but it should compile. class EnumTest { private interface RecordLayout { public int length(); } private enum RecordType1 implements RecordLayout { FIELD1 (2), FIELD2 (1), ; private int length; private RecordType1(int length) { this.length = length; } public int length() { return length; } public static int LEN = 3; } private static <E extends Enum<E> & RecordLayout> String parse(String data, Class<E> record) { // ugly hack to get at LEN... try { int len = record.getField("LEN").getInt(record); System.out.println(len); } catch (Exception e) { System.out.println(e); } String results = ""; for (E field: record.getEnumConstants()) { // do some stuff with the fields } return results; } public static void main(String args[]) { parse("ABC", RecordType1.class); } }

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  • UserControlArray in Specific ButtonControlArray in C#

    - by Phanindar
    I am new to C#.I have been thinking of adding a ButtonControlArray where i can store each button control.Here is part of my code.I am creating a 6*6 array of button Control. ButtonControl buttonControl; ButtonControl[,] arrayButtons = new ButtonControl[6,6]; public void createGrid() { l = 0; for (int i = 0; i < numberOfButtons; i++) { for (int k = 0; k < numberOfButtons; k++) { buttonControl = new ButtonControl(); buttonControl.Location = new Point(l,j); j += 55; arrayButtons[i, k] = buttonControl; //After the above statement if i print Console.WriteLine(""+arrayButtons[i,k]); i am getting only my projectname.buttoncontrol myGridControl.Controls.Add(buttonControl); } l += 55; j = 10; } } I want to access each variable in arrayButtons[][]..like in a 3*3 matrix..if i want 2nd row 1 column element..then i get something like arrayname[2][1]..same way if i want 2nd button in 2nd row how can i get..i tried doing one way but i couldnt figure it out...Can you help me out with this..

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  • Java Daemon Threading with JNI

    - by gwin003
    I have a Java applet that creates a new non-daemon thread like so: Thread childThread = new Thread(new MyRunnable(_this)); childThread.setDaemon(false); childThread.start(); Then my MyRunnable object calls a native method that is implemented in C++: @Override public void run() { while (true) { if (!ran) { System.out.println("isDaemon: " + Thread.currentThread().isDaemon()); _applet.invokePrintManager(_applet.fFormType, _applet.fFormName, _applet.fPrintImmediately, _applet.fDataSet); ran = true; } } } This C++ method calls into a C# DLL that shows a form. My problem is, whenever the user navigates away from the page with a Java applet on it, JVM (and my C# form) is killed. I need the form and JVM to remain open until it is closed by the user. I tried setting my thread to be a non-daemon thread, which is working because System.out.println("isDaemon: " + Thread.currentThread().isDaemon() prints isDaemon: false. Is there something related to the way that the C# form is created (is there another thread I'm not accounting for) or something I am overlooking?? My thread is not a daemon thread, but the JVM is being killed anyways.

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  • Adding images to an array memory issue

    - by Friendlydeveloper
    Hello all, I'm currently facing the following issue: My app dynamically creates images (320 x 480 pixels) and adds them to a NSMutableArray. I need those images inside that array in order to allow users to browse through them back and forth. I only need to keep the latest 5 images. So I wrote a method like below: - (void)addImageToArray:(UIImage*)theImage { if ([myMutableArray count] < 5) { [myMutableArray addObject:theImage]; } else { [myMutableArray removeObjectAtIndex:0]; [myMutableArray addObject:theImage]; } } This method basically does what it's supposed to do. However, in instruments I can see, that memory usage is permanently incrementing. At some point, even though I do not have any memory leaks, the app finally crashes. The way I see it, XCode does remove the image from my array, but does not release it. Is there a way I can make sure, that the object I want to remove from my array will also get released? Maybe my approach is completely wrong and I need to find a different way. Any help appreciated. Thanks in advance

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  • why Floating point exception?

    - by livio8495
    I have a floating point exception, and I don't know why. the code is this: void calcola_fitness(){ vector<double> fitness; int n=nodes.size(); int e=edges.size(); int dim=feasibility.size(); int feas=(feasibility[dim-1])*100; int narchi=numarchicoll[dim-1]/e; int numero_nodi=freePathNode.size()/n; double dist_start_goal=node_dist(0,1); int i,f,t; double pathlenght=0; int siize=freePathNode.size(); for(i=0;i!=siize-1; i++){ f=freePathNode[i].getIndex(); i++; t=freePathNode[i].getIndex(); i--; pathlenght=pathlenght+node_dist(f,t); } double pathlenghtnorm=pathlenght/10*dist_start_goal; double fit=((double)numero_nodi+pathlenghtnorm+(double)narchi)*((double)feas); fitness.push_back(fit); } Could anybody help me? What's the problem? I could I solve this? thank you very much

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  • C# + Programmatically Working with Event Handlers

    - by Villager
    Hello, I have a TextBox that has the TextChanged event set declaratively. In some cases, I want programmatically set this value. In these cases, I want to disable the TextChanged event until I'm done programmatically setting the value. Then, when I'm done, I want to restore the event handler to behave as it was. For a single TextBox, I know I can accomplish this by doing the following: myTextBox.TextChanged -= myTextBox_TextChanged; myTextBox.Text = "[Some Value]"; myTextBox.TextChanged += myTextBox_TextChanged; However, I want to write this functionality into a single method that can be accessed by several methods. For instance, I'm trying to do so something like the following private void UpdateTextValue(TextBox textBox, string newValue) { object eventHandler = textBox.TextChanged; textBox.TextChanged -= eventHandler; textBox.Text = newValue; textBox.TextChanged += eventHandler; } Unfortunately, this approach doesn't work. It won't even compile. Is there a way I can encapsulate the functionality I'm trying to accomplish in a method such as the one shown above? If so, how? Thank you,

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  • glTexImage2D + byte[]

    - by miniMe
    How can I upload pixels from a simple byte array to an OpenGl texture ? I'm using glTexImage2D and all I get is a white rectangle instead of a pixelated texture. The 9th parameter (32-bit pointer to the pixel data) is IMO the problem. I tried lots of parameter types there (byte, ref byte, byte[], ref byte[], int & IntPtr + Marshall, out byte, out byte[], byte*). glGetError() always returns GL_NO_ERROR. There must be something I'm doing wrong because it's never some gibberish pixels. It's always white. glGenTextures works correct. The first id has the value 1 like always in OpenGL. And I draw colored lines without any problem. So something is wrong with my texturing. I'm in control of the DllImport. So I can change the parameter types if necessary. GL.glBindTexture(GL.GL_TEXTURE_2D, id); int w = 4; int h = 4; byte[] bytes = new byte[w * h * 4]; for (int i = 0; i < bytes.Length; i++) bytes[i] = (byte)Utils.random(256); GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, w, h, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, bytes); [DllImport(GL_LIBRARY)] public static extern void glTexImage2D(uint what, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] bytes);

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  • SDL_surface that contains several images

    - by l19
    Suppose I have a SDL_Surface that is just one image. What if I wanted to make that SDL_Surface have three copies of that image, one below the other? I came up with this function, but it doesn't do anything: void adjust(SDL_Surface* img) { int imageHeight = img->h; int desiredHeight = 3*imageHeight; int repetitions = desiredHeight / imageHeight ; int remainder = desiredHeight % imageHeight ; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = img->w; rect.h = img->h; int i = 0; for (i ; i < repetitions ; i++) { rect.y = i* imageHeight; SDL_BlitSurface(img,NULL,img,&rect); } rect.y += remainder; SDL_BlitSurface(img,NULL,img,&rect); }

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  • STL in C++ how does it work

    - by helloWorld
    I have very technical question, I was working with C, and now I'm studying C++, if I have for example this class class Team { private: list<Player> listOfPlayers; public: void addPlayer(string firstName, string lastName, int id) { Player newPlayer(string firstName, string lastName, int id); listOfPlayers.push_back(Player(string firstName, string lastName, int id)); } } this is a declaration of the Player: class Player{ private: string strLastName; string strFirstName; int nID; public: Player(string firstName, string lastName, int id); } and this is my constructor of Player: Player::Player(string firstName, string lastName, int id){ nId = id; string strFirstName = firstName; string strLastName = lastName; } so my question is when I call function addPlayer what exactly is going on with program, in my constructor of Account do I need to allocate new memory for new Account(cause in C I always use malloc) for strFirstName and strLastName, or constructor of string of Account and STL do it without me, thanks in advance (if you don't want to answer my question please at least give me some link with information) thanks in advance

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  • Need help finding a unique value in array

    - by bardockyo
    My code is complete minus one little flaw. It searches the array and prints out which values are unique, however it always counts the first entry as unique even if it is followed by the same value. Can anyone look at my code and tell me which part is messing this up because it is driving me crazy. #include <stdio.h> #define size 7 int main(void) { int array1[size], target, answer, found, x, k, prev, count =1, i; printf("Please input %d integers: ", size); scanf("%d", &target); for(x = 0; x < size; x++) { scanf("%d", &array1[x]); } prev = array1[0]; for (i = 1; i < size; i++) { if (array1[i] == prev) { count++; } else { if (count < 2) printf("%d=%d\n", prev, count); prev = array1[i]; count = 1; } } if (count < 2) { printf("%d=%d\n", prev, count); } return 0; }

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  • Why does this while terminate before receiving a value? (java)

    - by David
    Here's the relevant code snippet. public static Territory[] assignTerri (Territory[] board, String[] colors) { for (int i = 0; i<board.length; i++) { // so a problem is that Territory.translate is void fix this. System.out.print ("What team controls ") ; Territory.translate (i) ; System.out.println (" ?") ; boolean a = false ; while (a = false) { String s = getIns () ; if ((checkColor (s, colors))) { board[i].team = (returnIndex (s, colors)) ; a =true ; } else System.out.println ("error try again") ; } System.out.print ("How many unites are on ") ; Territory.translate (i) ; System.out.println (" ?") ; int n = getInt () ; board[i].population = n ; } return board ; } As an additional piece of information, checkColor just checks to make sure that its first argument, a string, is a string in one of the indexes of its second argument, an array. It seems to me that when the while the method gets a string from the keyboard and then only if that string checks out is a true and the while allowed to terminate. The output I get though is this: What team controls Alaska ? How many unites are on Alaska ? (there is space at the end to type in an input) This would seem to suggest that the while terminates before an input is ever typed in since the first line of text is within the while while the second line of text comes after it outside of it. Why is this happening?

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  • Friendly way to override `const`-overloaded member function?

    - by xtofl
    Given a base class class A { int i; public: int& f(){ return i;} const int& f() const { return i;} }; And a sub class class ConstA : private A { public: const int& f() const { return A::f(); } }; Is there a wrist-friendly way to access the ConstA::f method on a non-const variable? ConstA ca; int i = ca.f(); // compile error: int& A::f() is not accessible since A is privately inherited int j = static_cast<const ConstA&>(ca).f(); // this works, but it hurts a little... Or is it so ugly since hiding A::f generally is a bad idea, violating the Liskov Substitution Principle: any subclass of A must at least be capable of all A's functionality? void set( A& a, int i ) { a.f() = i; } class ConstA2 : public A { private: int& f(){ return A::f(); } }; ConstA2 ca2; set( ca2, 1 ); (Note: this question popped up while thinking about this question)

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  • error “EXC_BAD_ACCESS” in my programm

    - by zp26
    Hi, i have a problem. When i compile my program there isn't a error but, when i start it these retern with “EXC_BAD_ACCESS”. I looking for the error with the debug and i find it in these method but i don't understand where... Can you help me? Thanks and sorry for the english. PS:the program enters in the loop sometimes. -(void)updateMinPosition{ float valueMinX = 150; float valueMinY = 150; float valueMinZ = 150; NSString *nameMinimoX = [NSString stringWithFormat:@"default"]; NSString *nameMinimoY = [NSString stringWithFormat:@"default"]; NSString *nameMinimoZ = [NSString stringWithFormat:@"default"]; for(int i = 0; i< [arrayPosizioniMovimento count]; i++){ //Posizione is my class. It contain a NSString name, 3 float valueX, valueY, valueZ Posizione *tempPosition; tempPosition = [[Posizione alloc]init]; tempPosition = [arrayPosizioniMovimento objectAtIndex:i]; if(tempPosition.valueX <= valueMinX){ valueMinX = tempPosition.valueX; nameMinimoX = tempPosition.nome; } if(tempPosition.valueY <= valueMinY){ valueMinY = tempPosition.valueY; nameMinimoY = tempPosition.nome; } if(tempPosition.valueZ <= valueMinZ){ valueMinZ = tempPosition.valueZ; nameMinimoZ = tempPosition.nome; } [tempPosition dealloc]; } labelMinX.text = nameMinimoX; labelMinY.text = nameMinimoY; labelMinZ.text = nameMinimoZ; }

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