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  • How do I abort a socket.recv() from another thread in python?

    - by Samuel Skånberg
    I have a main thread that waits for connection. It spawns client threads that will echo the response from the client (telnet in this case). But say that I want to close down all sockets and all threads after some time, like after 1 connection. How would I do? If I do clientSocket.close() from the main thread, it won't stop doing the recv. It will only stop if I first send something through telnet, then it will fail doing further sends and recvs. My code look like this: # Echo server program import socket from threading import Thread import time class ClientThread(Thread): def __init__(self, clientSocket): Thread.__init__(self) self.clientSocket = clientSocket def run(self): while 1: try: # It will hang here, even if I do close on the socket data = self.clientSocket.recv(1024) print "Got data: ", data self.clientSocket.send(data) except: break self.clientSocket.close() HOST = '' PORT = 6000 serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) serverSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) serverSocket.bind((HOST, PORT)) serverSocket.listen(1) clientSocket, addr = serverSocket.accept() print 'Got a new connection from: ', addr clientThread = ClientThread(clientSocket) clientThread.start() time.sleep(1) # This won't make the recv in the clientThread to stop immediately, # nor will it generate an exception clientSocket.close()

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  • Associate File Extension with Application

    - by fneep
    I've written a program that edits a specific filetype , and I want to give the user the option to set my application as the default editor for this filetype (since I don't want an installer) on startup. I've tried to write a re-useable method that associates a file for me (preferably on any OS, although I'm running Vista) by adding a key to HKEY_CLASSES_ROOT, and am using it with my application, but it doesn't seem to work. public static void SetAssociation(string Extension, string KeyName, string OpenWith, string FileDescription) { RegistryKey BaseKey; RegistryKey OpenMethod; RegistryKey Shell; RegistryKey CurrentUser; BaseKey = Registry.ClassesRoot.CreateSubKey(Extension); BaseKey.SetValue("", KeyName); OpenMethod = Registry.ClassesRoot.CreateSubKey(KeyName); OpenMethod.SetValue("", FileDescription); OpenMethod.CreateSubKey("DefaultIcon").SetValue("", "\"" + OpenWith + "\",0"); Shell = OpenMethod.CreateSubKey("Shell"); Shell.CreateSubKey("edit").CreateSubKey("command").SetValue("", "\"" + OpenWith + "\"" + " \"%1\""); Shell.CreateSubKey("open").CreateSubKey("command").SetValue("", "\"" + OpenWith + "\"" + " \"%1\""); BaseKey.Close(); OpenMethod.Close(); Shell.Close(); CurrentUser = Registry.CurrentUser.CreateSubKey(@"HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\FileExts\.ucs"); CurrentUser = CurrentUser.OpenSubKey("UserChoice", RegistryKeyPermissionCheck.ReadWriteSubTree, System.Security.AccessControl.RegistryRights.FullControl); CurrentUser.SetValue("Progid", KeyName, RegistryValueKind.String); CurrentUser.Close(); }

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  • Is there a language with native pass-by-reference/pass-by-name semantics, which could be used in mod

    - by Bubba88
    Hi! This is a reopened question. I look for a language and supporting platform for it, where the language could have pass-by-reference or pass-by-name semantics by default. I know the history a little, that there were Algol, Fortran and there still is C++ which could make it possible; but, basically, what I look for is something more modern and where the mentioned value pass methodology is preferred and by default (implicitly assumed). I ask this question, because, to my mind, some of the advantages of pass-by-ref/name seem kind of obvious. For example when it is used in a standalone agent, where copyiong of values is not necessary (to some extent) and performance wouldn't be downgraded much in that case. So, I could employ it in e.g. rich client app or some game-style or standalone service-kind application. The main advantage to me is the clear separation between identity of a symbol, and its current value. I mean when there is no reduntant copying, you know that you're working with the exact symbol/path you have queried/received. And intristing boxing of values will not interfere with the actual logic of program. I know that there is C# ref keyword, but it's something not so intristic, though acceptable. Equally, I realize that pass-by-reference semantics could be simulated in virtually any language (Java as an instant example) and so on.. not sure about pass by name :) What would you recommend - create a something like DSL for such needs wherever it be appropriate; or use some languages that I already know? Maybe, there is something that I'm missing? Thank you!

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  • Problem detecting installed application on Win Svr 2003 x64

    - by PD
    I have an x86 Windows application that consists of a couple of services and a client ui. Due to various issues with persuading the various MSIs to upgrade properly, the installation process is now governed by a wizard-style program that detects what is currently installed and handles upgrades by storing the user's current settings, uninstalling the existing software and installing the new version(s). The basic process is: Look in HKLM\Software\Classes\Installer\Products Loop through the GUID keys therein looking for ProductName="(my app name)" If not found, repeat starting from HKCU\Software\Microsoft\Installer\Products instead If found, offer the user an upgrade (as described earlier) else a clean install (i.e. user is asked various questions by the wizard) Now, this works just fine on pretty much any Windows platform you care to mention, from XP up. It fails only on Windows Server 2003 x64, in that an existing installation is not detected by the wizard - despite the exact same registry keys being present as are on any other platform I test on. It's fine on: XP x32 Vista x32, x64 Server 2003 x86 Server 2008 x86, x64 Server 2008 R2 x64 Windows 7 x86, x64 It's only Server 2003 x64 that seems to exhibit this issue.

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  • Best way to detect similar email addresses?

    - by Chris
    I have a list of ~20,000 email addresses, some of which I know to be fraudulent attempts to get around a "1 per e-mail" limit. ([email protected], [email protected], [email protected], etc...). I want to find similar email addresses for evaluation. Currently I'm using a levenshtein algorithm to check each e-mail against the others in the list and report any with an edit distance of less than 2. However, this is painstakingly slow. Is there a more efficient approach? The test code I'm using now is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; namespace LevenshteinAnalyzer { class Program { const string INPUT_FILE = @"C:\Input.txt"; const string OUTPUT_FILE = @"C:\Output.txt"; static void Main(string[] args) { var inputWords = File.ReadAllLines(INPUT_FILE); var outputWords = new SortedSet<string>(); for (var i = 0; i < inputWords.Length; i++) { if (i % 100 == 0) Console.WriteLine("Processing record #" + i); var word1 = inputWords[i].ToLower(); for (var n = i + 1; n < inputWords.Length; n++) { if (i == n) continue; var word2 = inputWords[n].ToLower(); if (word1 == word2) continue; if (outputWords.Contains(word1)) continue; if (outputWords.Contains(word2)) continue; var distance = LevenshteinAlgorithm.Compute(word1, word2); if (distance <= 2) { outputWords.Add(word1); outputWords.Add(word2); } } } File.WriteAllLines(OUTPUT_FILE, outputWords.ToArray()); Console.WriteLine("Found {0} words", outputWords.Count); } } }

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  • Trouble extending event log messages

    - by Matt H
    Hi. I'm trying to add some extended error codes to the event log but I get the following error. The description for Event ID ( 109 ) in Source ( PumpServer ) cannot be found. The local computer may not have the necessary registry information or message DLL files to display messages from a remote computer. You may be able to use the /AUXSOURCE= flag to retrieve this description; see Help and Support for details. The following information is part of the event: The event log file is corrupt.. The message file looks like this and I added the one on the end:- <---snip---> MessageId= SymbolicName=EVMSG_BADREQUEST Language=English The service received an unsupported request. . MessageId= SymbolicName=EVMSG_DEBUG Language=English %1 . MessageId= SymbolicName=EVMSG_STOPPED Language=English The service was stopped. . MessageId= SymbolicName=EVMSG_INVALIDLICENCE Language=English The service does not have a valid licence. Initialization failed. . It compiles fine. The mc program is running over this file and producing a header file of the same name with my new message id showing. // // MessageId: EVMSG_INVALIDLICENCE // // MessageText: // // The service does not have a valid licence. Initialization failed. // #define EVMSG_INVALIDLICENCE 0x0000006DL Any ideas why it's not finding my message? All the others work.

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  • OpenGL Tearing Problem

    - by kaykun
    Hi, I'm using win32 and opengl and I have a window set up with the projection at glOrtho of the window's coordinates. I have double buffering enabled, tested it with glGet as well. My program always seems to tear any primitives that I try to draw on it if it's being constantly translated. Here is my OpenGL initialization function: glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glViewport(0, 0, 640, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 0, 480, 0, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glLoadIdentity(); And this is my rendering function, gMouseX and gMouseY are the coordinates of the mouse: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(gMouseX, gMouseY, 0.0f); glColor3f(0.5f, 0.5f, 0.5f); glBegin(GL_TRIANGLES); glVertex2f(0.0f, 128.0f); glVertex2f(128.0f, 0.0f); glVertex2f(0.0f, 0.0f); glEnd(); SwapBuffers(hDC); The same tearing problem occurs regardless of how often the rendering function runs. Is there something I'm doing wrong or missing here? Thanks for any help.

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  • Float compile-time calculation not happening?

    - by Klaim
    A little test program: #include <iostream> const float TEST_FLOAT = 1/60; const float TEST_A = 1; const float TEST_B = 60; const float TEST_C = TEST_A / TEST_B; int main() { std::cout << TEST_FLOAT << std::endl; std::cout << TEST_C << std::endl; std::cin.ignore(); return 0; } Result : 0 0.0166667 Tested on Visual Studio 2008 & 2010. I worked on other compilers that, if I remember well, made the first result like the second result. Now my memory could be wrong, but shouldn't TEST_FLOAT have the same value than TEST_C? If not, why? Is TEST_C value resolved at compile time or at runtime? I always assumed the former but now that I see those results I have some doubts...

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  • How do I populate a MEF plugin with data that is not hard coded into the assembly?

    - by hjoelr
    I am working on a program that will communicate with various pieces of hardware. Because of the varied nature of the items it communicates and controls, I need to have a different "driver" for each different piece of hardware. This made me think that MEF would be a great way to make those drivers as plugins that can be added even after the product has been released. I've looked at a lot of examples of how to use MEF, but the question that I haven't been able to find an answer to is how to populate a MEF plugin with external data (eg. from a database). All the examples I can find have the "data" hard-coded into the assembly, like the following example: [Export( typeof( IRule ) )] public class RuleInstance : IRule { public void DoIt() {} public string Name { get { return "Rule Instance 3"; } } public string Version { get { return "1.1.0.0"; } } public string Description { get { return "Some Rule Instance"; } } } What if I want Name, Version and Description to come from a database? How would I tell MEF where to get that information? I may be missing something very obvious, but I don't know what it is. Thanks! Joel

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  • Testing Broadcasting and receiving messages

    - by Avik
    Guys am having some difficulty figuring this out: I am trying to test whether the code(in c#) to broadcast a message and receiving the message works: The code to send the datagram(in this case its the hostname) is: public partial class Form1 : Form { String hostName; byte[] hostBuffer = new byte[1024]; public Form1() { InitializeComponent(); StartNotification(); } public void StartNotification() { IPEndPoint notifyIP = new IPEndPoint(IPAddress.Broadcast, 6000); hostName = Dns.GetHostName(); hostBuffer = Encoding.ASCII.GetBytes(hostName); UdpClient newUdpClient = new UdpClient(); newUdpClient.Send(hostBuffer, hostBuffer.Length, notifyIP); } } And the code to receive the datagram is: public partial class Form1 : Form { byte[] receivedNotification = new byte[1024]; String notificationReceived; StringBuilder listBox; UdpClient udpServer; IPEndPoint remoteEndPoint; public Form1() { InitializeComponent(); udpServer = new UdpClient(new IPEndPoint(IPAddress.Any, 1234)); remoteEndPoint=null; startUdpListener1(); } public void startUdpListener1() { receivedNotification = udpServer.Receive(ref remoteEndPoint); notificationReceived = Encoding.ASCII.GetString(receivedNotification); listBox = new StringBuilder(this.listBox1.Text); listBox.AppendLine(notificationReceived); this.listBox1.Items.Add(listBox.ToString()); } } For the reception of the code I have a form that has only a listbox(listBox1). The problem here is that when i execute the code to receive, the program runs but the form isnt visible. However when I comment the function call( startUdpListener1() ), the purpose isnt served but the form is visible. Whats going wrong?

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  • using volatile keyword

    - by sap
    As i understand, if we declare a variable as volatile, then it will not be stored in the local cache. Whenever thread are updating the values, it is updated to the main memory. So, other threads can access the updated value. But in the following program both volatile and non-volatile variables are displaying same value. The volatile variable is not updated for the second thread. Can anybody plz explain this why testValue is not changed. class ExampleThread extends Thread { private int testValue1; private volatile int testValue; public ExampleThread(String str){ super(str); } public void run() { if (getName().equals("Thread 1 ")) { testValue = 10; testValue1= 10; System.out.println( "Thread 1 testValue1 : " + testValue1); System.out.println( "Thread 1 testValue : " + testValue); } if (getName().equals("Thread 2 ")) { System.out.println( "Thread 2 testValue1 : " + testValue1); System.out.println( "Thread 2 testValue : " + testValue); } } } public class VolatileExample { public static void main(String args[]) { new ExampleThread("Thread 1 ").start(); new ExampleThread("Thread 2 ").start(); } } output: Thread 1 testValue1 : 10 Thread 1 testValue : 10 Thread 2 testValue1 : 0 Thread 2 testValue : 0

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  • Implementing eval and load functions inside a scripting engine with Flex and Bison.

    - by Simone Margaritelli
    Hy guys, i'm developing a scripting engine with flex and bison and now i'm implementing the eval and load functions for this language. Just to give you an example, the syntax is like : import std.*; load( "some_script.hy" ); eval( "foo = 123;" ); println( foo ); So, in my lexer i've implemented the function : void hyb_parse_string( const char *str ){ extern int yyparse(void); YY_BUFFER_STATE prev, next; /* * Save current buffer. */ prev = YY_CURRENT_BUFFER; /* * yy_scan_string will call yy_switch_to_buffer. */ next = yy_scan_string( str ); /* * Do actual parsing (yyparse calls yylex). */ yyparse(); /* * Restore previous buffer. */ yy_switch_to_buffer(prev); } But it does not seem to work. Well, it does but when the string (loaded from a file or directly evaluated) is finished, i get a sigsegv : Program received signal SIGSEGV, Segmentation fault. 0xb7f2b801 in yylex () at src/lexer.cpp:1658 1658 if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW ) As you may notice, the sigsegv is generated by the flex/bison code, not mine ... any hints, or at least any example on how to implement those kind of functions? PS: I've succesfully implemented the include directive, but i need eval and load to work not at parsing time but execution time (kind of PHP's include/require directives).

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  • hibernate c3p0 broken pipe

    - by raven_arkadon
    Hi, I'm using hibernate 3 with c3p0 for a program which constantly extracts data from some source and writes it to a database. Now the problem is, that the database might become unavailable for some reasons (in the simplest case: i simply shut it down). If anything is about to be written to the database there should not be any exception - the query should wait for all eternity until the database becomes available again. If I'm not mistaken this is one of the things the connection pool could do for me: if there is a problem with the db, just retry to connect - in the worst case for infinity. But instead i get a broken pipe exception, sometimes followed by connection refused and then the exception is passed to my own code, which shouldn't happen. Even if I catch the exception, how could i cleanly reinitialize hibernate again? (So far without c3p0 i simply built the session factory again, but i wouldn't be surprised if that could leak connections (or is it ok to do so?)). The database is Virtuoso open source edition. My hibernate.xml.cfg c3p0 config: <property name="hibernate.connection.provider_class">org.hibernate.connection.C3P0ConnectionProvider</property> <property name="hibernate.c3p0.breakAfterAcquireFailure">false</property> <property name="hibernate.c3p0.acquireRetryAttempts">-1</property> <property name="hibernate.c3p0.acquireRetryDelay">30000</property> <property name="hibernate.c3p0.automaticTestTable">my_test_table</property> <property name="hibernate.c3p0.initialPoolSize">3</property> <property name="hibernate.c3p0.minPoolSize">3</property> <property name="hibernate.c3p0.maxPoolSize">10</property> btw: The test table is created and i get tons of debug output- so it seems it actually reads the config.

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  • I need to remove Java Script tags using regular expressions and JRegex

    - by piotr
    I need to remove all the Java Script tags and the content in between and style tags from the HTML code of web pages.So far I've come up with this expression : "(<[ \r\n\t]script([ \r\n\t]|){1,}([ \r\n\t]|.)?)|(<[ \r\n\t]noscript([ \r\n\t]|){1,}([ \r\n\t]|.)?)|(<[ \r\n\t]style([ \r\n\t]|){1,}([ \r\n\t]|.)?)" I use JRegex library to work with regular expressions. When I test it in any regex tester it works just fine, but once I run my program - it all crashes down with this error report: Exception in thread "Thread-0" java.lang.StackOverflowError at java.util.regex.Pattern$BranchConn.match(Unknown Source) at java.util.regex.Pattern$BmpCharProperty.match(Unknown Source) at java.util.regex.Pattern$Branch.match(Unknown Source) at java.util.regex.Pattern$GroupHead.match(Unknown Source) at java.util.regex.Pattern$LazyLoop.match(Unknown Source) at java.util.regex.Pattern$GroupTail.match(Unknown Source) at java.util.regex.Pattern$BranchConn.match(Unknown Source) at java.util.regex.Pattern$CharProperty.match(Unknown Source) at java.util.regex.Pattern$Branch.match(Unknown Source) at java.util.regex.Pattern$GroupHead.match(Unknown Source) at java.util.regex.Pattern$LazyLoop.match(Unknown Source) .................................. And it keeps on going forever. If anyone can give me an advice on this one - I'll be very grateful.

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  • Rapid calls to fread crashes the application

    - by Slynk
    I'm writing a function to load a wave file and, in the process, split the data into 2 separate buffers if it's stereo. The program gets to i = 18 and crashes during the left channel fread pass. (You can ignore the couts, they are just there for debugging.) Maybe I should load the file in one pass and use memmove to fill the buffers? if(params.channels == 2){ params.leftChannelData = new unsigned char[params.dataSize/2]; params.rightChannelData = new unsigned char[params.dataSize/2]; bool isLeft = true; int offset = 0; const int stride = sizeof(BYTE) * (params.bitsPerSample/8); for(int i = 0; i < params.dataSize; i += stride) { std::cout << "i = " << i << " "; if(isLeft){ std::cout << "Before Left Channel, "; fread(params.leftChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Left Channel, "; } else{ std::cout << "Before Right Channel, "; fread(params.rightChannelData+offset, sizeof(BYTE), stride, file + i); std::cout << "After Right Channel, "; offset += stride; std::cout << "After offset incr.\n"; } isLeft != isLeft; } } else { params.leftChannelData = new unsigned char[params.dataSize]; fread(params.leftChannelData, sizeof(BYTE), params.dataSize, file); }

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • Increment non unique field during SQL insert

    - by phill
    I'm not sure how to word this cause I am a little confused at the moment, so bare with me while I attempt to explain, I have a table with the following fields: OrderLineID, OrderID, OrderLine, and a few other unimportant ones. OrderLineID is the primary key and is always unique(which isn't a problem), OrderID is a foreign key that isn't unique(also not a problem), and OrderLine is a value that is not unique in the table, but should be unique for any OrderIDs that are the same...so if that didn't make sense, perhaps a picture OrderLineID, OrderID, OrderLine 1 1 1 2 1 2 3 1 3 4 2 1 5 2 2 For all OrderIDs there is a unique OrderLine. I am trying to create an insert statement that gets the max OrderLine value for a specific OrderId so I can increment it, but it's not working so well and I could use a little help. What I have right now is below, I build the sql statement in a program and replace OrderID # with an actual value. I am pretty sure the problem is with the nested select statement, and incrementing the result, but I can't find any examples that do this since my google skills are weak apparently.... INSERT INTO tblOrderLine (OrderID, OrderLine) VALUES (<OrderID #>, (SELECT MAX(OrderLine) FROM tblOrderLine WHERE orderID = <same OrderID #>)+1) any help would be nice.

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  • read text file in xcode

    - by danielDhobbs
    hello. i tried to read text file in xcode but this "EXC_BAD_ACCESS message showed up when i tried to build my program here is my code and i put inputA.txt file in the same folder with project file my friend told me that i should put txt file in debug folder is this why i cannot read txt file in this code? please help me... macbook user. int main (int argc, const char * argv[]) { FILE* fp; char mychar; char arr[50][2] = {0, }; int i = 0; int j, k; graphType* G_; G_ = (graphType*)malloc(sizeof(graphType)); Create(G_); fp = fopen("inputA.txt", "r"); //fp = fopen("inputB.txt", "r"); //fp = fopen("inputC.txt", "r"); while(1){ for(j = 0 ; j < 2 ; j++){ mychar = fgetc(fp); if(mychar == EOF) break; else if(mychar == ' ') continue; arr[i][j] = mychar; } i++; }

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  • Webmethod on my C# (server side) doesn't return data to client side (javascript)

    - by Philo
    I am using a c# Webmethod to return results to my client side written in Javascript. [WebMethod] public static string MyMethod(string Id) { SQL QUERIES and then .... // adding data to member class. Member member = new Member(Name, DOB, Sex, Member_Identification, Dates_of_services); return JsonConvert.SerializeObject(member); <-- member is a class of List strings } And on the client side you could invoke this method using the jQuery.ajax() function like this: $.ajax({ url: 'default.aspx/MyMethod', type: 'POST', contentType: 'application/json; charset=utf-8', data: JSON.stringify({ ID : ID }), success: on success { } }); function onSuccess(data) { // parses json returned data var jsondata = $.parseJSON(data.d); ..... } Now the data returned to the client side are Lists of Strings. This method works for me most times. However for one or two queries, the method runs forever without returning to the client side. On the server side however, I can use breakpoints and see that all the Lists of strings have been formed correctly. But I cannot seem to find out why they are never returned to the client side. My code reaches till the return statement on the server side and then the program just runs forever. It never reaches the function 'onsuccess' Can anyone tell me why this can happen? Anomalies in data maybe?

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  • Select all points in a matrix within 30m of another point

    - by pinnacler
    So if you look at my other posts, it's no surprise I'm building a robot that can collect data in a forest, and stick it on a map. We have algorithms that can detect tree centers and trunk diameters and can stick them on a cartesian XY plane. We're planning to use certain 'key' trees as natural landmarks for localizing the robot, using triangulation and trilateration among other methods, but programming this and keeping data straight and efficient is getting difficult using just Matlab. Is there a technique for sub-setting an array or matrix of points? Say I have 1000 trees stored over 1km (1000m), is there a way to say, select only points within 30m radius of my current location and work only with those? I would just use a GIS, but I'm doing this in Matlab and I'm unaware of any GIS plugins for Matlab. I forgot to mention, this code is going online, meaning it's going on a robot for real-time execution. I don't know if, as the map grows to several miles, using a different data structure will help or if calculating every distance to a random point is what a spatial database is going to do anyway. I'm thinking of mirroring two arrays, one sorted by X and the other by Y. Then bubble sorting to determine the 30m range in that. I do the same for both arrays, X and Y, and then have a third cross link table that will select the individual values. But I don't know, what that's called, how to program that and I'm sure someone already has so I don't want to reinvent the wheel. Cartesian Plane GIS

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  • Is nested synchronized block necessary?

    - by Dan
    I am writing a multithreaded program and I have a method that has a nested synchronized blocks and I was wondering if I need the inner sync or if just the outer sync is good enough. public class Tester { private BlockingQueue<Ticket> q = new LinkedBlockingQueue<>(); private ArrayList<Long> list = new ArrayList<>(); public void acceptTicket(Ticket p) { try { synchronized (q) { q.put(p); synchronized (list) { if (list.size() < 5) { list.add(p.getSize()); } else { list.remove(0); list.add(p.getSize()); } } } } catch (InterruptedException ex) { Logger.getLogger(Consumer.class.getName()).log(Level.SEVERE, null, ex); } } } EDIT: This isn't a complete class as I am still working on it. But essentially I am trying to emulate a ticket machine. The ticket machine maintains a list of tickets in the BlockingQueue q. Whenever a client adds a ticket to the machine, the machine also keeps track of the price of the last 5 tickets (ArrayList list)

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  • Safe to pass objects to C functions when working in JNI Invocation API?

    - by bubbadoughball
    I am coding up something using the JNI Invocation API. A C program starts up a JVM and makes calls into it. The JNIenv pointer is global to the C file. I have numerous C functions which need to perform the same operation on a given class of jobject. So I wrote helper functions which take a jobject and process it, returning the needed data (a C data type...for example, an int status value). Is it safe to write C helper functions and pass jobjects to them as arguments? i.e. (a simple example - designed to illustrate the question): int getStatusValue(jobject jStatus) { return (*jenv)->CallIntMethod(jenv,jStatus,statusMethod); } int function1() { int status; jobject aObj = (*jenv)->NewObject (jenv, aDefinedClass, aDefinedCtor); jobject j = (*jenv)->CallObjectMethod (jenv, aObj, aDefinedObjGetMethod) status = getStatusValue(j); (*jenv)->DeleteLocalRef(jenv,aObj); (*jenv)->DeleteLocalRef(jenv,j); return status; } Thanks.

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  • Looking for combinations of server and embedded database engines

    - by codeelegance
    I'm redesigning an application that will be run as both a single user and multiuser application. It is a .NET 2.0 application. I'm looking for server and embedded databases that work well together. I want to deploy the embedded database in the single user setup and of course, the server in the multiuser setup. Past releases have been based on MSDE but in the past year we've been having a lot of install issues: new installs hanging and leaving the system in an unknown state, upgrades disconnecting the database, etc. I migrated the application to SQL Server 2005 and the install is more reliable (as long as a user doesn't try to install over a broken MSDE installation). Since next year's release will be a complete redesign I figured now's the best time to address the database issue as well. The database has been abstracted from the rest of the application so I just need to choose which database(s) to use and write an implementation for each one. So far I've considered: SQL Server/ SQL Server Compact Edition Firebird (same DB engine is available in two different server modes and an embedded dll) Each has its own merits but I'm also interested in any other suggestions. This is a fairly simple program and its data requirements are simple as well. I don't expect it to strain whatever database I eventually choose. So easy configuration and deployment hold more weight than performance.

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  • Are MEF's ComposableParts contracts instance-based?

    - by Dave
    I didn't really know how to phrase the title of my questions, so my apologies in advance. I read through parts of the MEF documentation to try to find the answer to my question, but couldn't find it. I'm using ImportMany to allow MEF to create multiple instances of a specific plugin. That plugin Imports several parts, and within calls to a specific instance, it wants these Imports to be singletons. However, what I don't want is for all instances of this plugin to use the same singleton. For example, let's say my application ImportManys Blender appliances. Every time I ask for one, I want a different Blender. However, each Blender Imports a ControlPanel. I want each Blender to have its own ControlPanel. To make things a little more interesting, each Blender can load BlendPrograms, which are also contained within their own assemblies, and MEF takes care of this loading. A BlendProgram might need to access the ControlPanel to get the speed, but I want to ensure that it is accessing the correct ControlPanel (i.e. the one that is associated with the Blender that is associated with the program!) This diagram might clear things up a little bit: As the note shows, I believe that the confusion could come from an inherently-poor design. The BlendProgram shouldn't touch the ControlPanel directly, and instead perhaps the BlendProgram should get the speed via the Blender, which will then delegate the request to its ControlPanel. If this is the case, then I assume the BlendProgram needs to have a reference to a specific Blender. In order to do this, is the right way to leverage MEF and use an ImportingConstructor for BlendProgram, i.e. [ImportingConstructor] public class BlendProgram : IBlendProgram { public BlendProgram( Blender blender) {} } And if this is the case, how do I know that MEF will use the intended Blender plugin?

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  • Delphi RTTI unable to find interface

    - by conciliator
    I'm trying to fetch an interface using D2010 RTTI. program rtti_sb_1; {$APPTYPE CONSOLE} {$M+} uses SysUtils, Rtti, mynamespace in 'mynamespace.pas'; var ctx: TRttiContext; RType: TRttiType; MyClass: TMyIntfClass; begin ctx := TRttiContext.Create; MyClass := TMyIntfClass.Create; // This prints a list of all known types, including some interfaces. // Unfortunately, IMyPrettyLittleInterface doesn't seem to be one of them. for RType in ctx.GetTypes do WriteLn(RType.Name); // Finding the class implementing the interface is easy. RType := ctx.FindType('mynamespace.TMyIntfClass'); // Finding the interface itself is not. RType := ctx.FindType('mynamespace.IMyPrettyLittleInterface'); MyClass.Free; ReadLn; end. Both IMyPrettyLittleInterface and TMyIntfClass = class(TInterfacedObject, IMyPrettyLittleInterface) are declared in mynamespace.pas. Do anyone know why this doesn't work? Is there a way to solve my problem? Thanks in advance!

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