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  • UX Design Question: Should a multi step wizard save the form contents when the user clicks 'go back'

    - by Ashwin Prabhu
    I am developing a web application that collects data over multiple steps through a wizard. Steps are generally not interdependent, in that data input at each step has little or no effect on the consequent steps. However each step may have a set of validations which determine whether the user can progress to the next step by clicking 'continue' What should be the behavior when the user clicks previous? a Quickly move to the previous page, thus losing all the unsaved data in the form. Prompting the user with a warning is an option, but it can become irritating quite soon. b Move to the previous page saving all the data in the current step - without triggering validations, so that when the user comes back she sees the form in the same state that she left it in. c any other behaviour All opinions are welcome :)

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  • Split string into smaller part with constrain [PHP RegEx HTML]

    - by Sadi
    Hello, I need to split long string into a array with following constrains: Each part will have a limited number of character (e.g. not more than 8000 character) Each part can contain multiple sentences (delimited by . [full stop]) but never a partial sentences. Except if the last part of the string (as last part may not have any full stop. The string may contain HTML tags. But the tag can not be divided as ( to ). That means HTML tag should be intact. But starting tag and ending tag can be stay on different segment/chunk. I think regular expression with preg_split can do it. Would please help me with the proper RegEx. Thank you Sadi

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  • Use LINQ to SQL results inside SQL Server stored procedure

    - by ifwdev
    Note: I'm not trying to call a SQL Server stored proc using a L2SQL datacontext. I use LINQPad for some fairly complex "reporting" that takes L2SQL output saved to an Array and is processed further. For example, it's usually much easier to do multiple levels of grouping with LINQ to Objects instead of trying to optimize a T-SQL query to run in a reasonable amount of time. What would be the easiest way to take the end result of one of these "applications" and use that in a SQL Server 2008 stored proc? The idea is to use the data for a Reporting Services Report, rather than copying and pasting into Excel (manual labor). The reports need to be accessible on the report server (not using the Report Server control in an application). I could output CSV and read that somehow via command line exec, but that seems like a hack. Thanks for your help.

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  • Image container instead of event object in image load event handler

    - by avok00
    I stumbled upon a very strange thing. In FF 3.6 (not tested others yet) I add onload handler to an image like this: imgRef.addEventListener("load", activateLink, false); When load event fires, in activateLink(evt) the evt paramater is not an event, but the "a" tag that contains the image. Why is this? function activateLink(evt) { // evt turns out to be a refference to <a> tag (HTMLAnchorElement) that contains the image. // Actually two of them. Both dynamically added with addElement. } I remembered another fact that may be relevant. I have multiple images with the same src that all have registered this same event handler activateLink. Could this be the problem?

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  • PHP - Too many mysql_query("SELECT .. ") .. ?

    - by Mike
    Hey, I'm making an e-shop and to display the tree of categories and all the products with their multiple variations of prices I made like more than 150 mysql_query("SELECT ..."); queries on one page. (If I count the "while" loops). Is it too many, and if yes, can it have any negative effect? (ofc. it takes longer to load the data ..) Also can I anyhow achieve the effect of this code without doing it that way? $result2 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); $result3 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); $result4 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); $result5 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); while( $row2 = mysql_fetch_array( $result2 )) { } while( $row3 = mysql_fetch_array( $result2 )) { } while( $row4 = mysql_fetch_array( $result2 )) { } while( $row5 = mysql_fetch_array( $result2 )) { } Thanks, Mike.

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  • How to prevent filename expansion in for loop in bash

    - by cagri
    In a for loop like this, for i in `cat *.input`; do echo "$i" done if one of the input file contains entries like *a, it will, and give the filenames ending in 'a'. Is there a simple way of preventing this filename expansion? Because of use of multiple files, globbing (set -o noglob) is not a good option. I should also be able to filter the output of cat to escape special characters, but for i in `cat *.input | sed 's/*/\\*'` ... still causes *a to expand, while for i in `cat *.input | sed 's/*/\\\\*'` ... gives me \*a (including backslash). [ I guess this is a different question though ]

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  • Core Data - Relationship to dissimilar entities

    - by carotene
    Suppose I have the following data model: Entity Person Attribute name String Attribute personType String Attribute dailyRecords Entity CarpenterDailyRecord Attribute numberOfNailsHammered Int Attribute picNameOfFinishedCabinet String Entity WindowWasherDailyRecord Attribute nameOfBuildingWashed String Attribute numberOfWindowsWashed Int I would like to establish a to-many relationship between the Person.dailyRecords and 1 of the daily record entities (which changes depending on the person type). Of course, i could create a CarpenterPerson and WindowWasher entity which each points to it's unique daily record structure, but i have to group people together in my app somehow. so if i do a Group Entity: Entity Group Attribute people array i'm still stuck. how do i point to multiple & different Person entities? There must be an obvious answer, it's just i'm so new to all of this. thanks!

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  • How do I list all tables in all databases in SQL Server in a single result set?

    - by msorens
    I am looking for T-SQL code to list all tables in all databases in SQL Server (at least in SS2005 and SS2008; would be nice to also apply to SS2000). The catch, however, is that I would like a single result set. This precludes the otherwise excellent answer from Pinal Dave: sp_msforeachdb 'select "?" AS db, * from [?].sys.tables' The above stored proc generates one result set per database, which is fine if you are in an IDE like SSMS that can display multiple result sets. However, I want a single result set because I want a query that is essentially a "find" tool: if I add a clause like WHERE tablename like '%accounts' then it would tell me where to find my BillAccounts, ClientAccounts, and VendorAccounts tables regardless of which database they reside in.

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  • What Use are Threads Outside of Parallel Problems on MultiCore Systesm?

    - by Robert S. Barnes
    Threads make the design, implementation and debugging of a program significantly more difficult. Yet many people seem to think that every task in a program that can be threaded should be threaded, even on a single core system. I can understand threading something like an MPEG2 decoder that's going to run on a multicore cpu ( which I've done ), but what can justify the significant development costs threading entails when you're talking about a single core system or even a multicore system if your task doesn't gain significant performance from a parallel implementation? Or more succinctly, what kinds of non-performance related problems justify threading? Edit Well I just ran across one instance that's not CPU limited but threads make a big difference: TCP, HTTP and the Multi-Threading Sweet Spot Multiple threads are pretty useful when trying to max out your bandwidth to another peer over a high latency network connection. Non-blocking I/O would use significantly less local CPU resources, but would be much more difficult to design and implement.

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  • Storing SQL queries in Table in sql server

    - by Rohit
    We have multiple jobs in our system.These jobs are listed in a grid. We have 3 different user types (usertypeid 1,2,3). For each user listing is different and he can filter listing by selecting view from a dropdown. ViewName in the below table is the view which needs to be displayed. To achieve this functionality, a fellow developer has created the following table structure and stored sql fragments in SQLExpression in the below table. According to me the query should not be stored in database. What are the pros and cons of this approach and what are the available alternatives? JobListingViewID ViewName SQLExpression UserTypeID 3 All Jobs 1 = 1 3 4 Error Jobs JobStatusID IN ( 2 ) 1 5 Error Jobs JobStatusID IN ( 2 ) 2 6 Error Jobs JobStatusID IN ( 2 ) 3 7 Speech JobStatusID IN ( 1, 3, 8 ) 1

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  • ResultSet and aggregation

    - by kachanov
    Ok, I admit my situation is special There is a data system that supports SQL-92 and JDBC interface However the SQL requets are pretty expensive, and in my application I need to retreive the same data multiple times and aggregate it ("group by") on different fields to show different dimensions of the same data. For example on one screen I have three tables that show the same set or records but aggregated by City (1st grid), by Population (2nd grid), by number of babies (3rd grid) This amounts to 3 SQL queries (which is very slow), UNLESS anyone of you can suggest any idea any library from apache commons or from google code, so that I can select all records into ResultSet and get 3 arrays of data group by different fields from this single ResultSet. Am I'm missing some obvious and unexpected solution to this problem?

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  • Routing WCF Traffic Based on URI Domain Requested

    - by Ian Patrick Hughes
    Is there a way to route traffic to a target WCF service file based on the URL domain requested? Basically, I have a single WCF RESTful services project with 3 service files offering different endpoints. It's hosted on a single IIS6 site looking for multiple host header values on port 80. I want to route traffic to different services files whether the requester is asking for www.site1.com, www.site2.com, or www.site3.com. Seems like the sort of thing I would use a global.asax or HTTP Handler for, but I am not sure since this is a regular WCF Service Application. Even though I am on IIS6 for this project, I don't mind using a URL re-writer and wildcard mapping, if I have to. I have admin rights on the balanced servers where this will reside, I just want to know if there is a common/best practice before I start hacking my way around this.

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  • Best way to collect and store data daily?

    - by mktb
    I have a bunch of statistics: # of users, # of families, ratio user/family, etc. I'd like to store these daily so I can view this data historically. However, I'm looking for the most effective way to store this data. Should I run a cron job that writes to the database DATE: today USERS: 123 FAMILIES: 456 RATIO: 7.89 or whatever? (or should I write multiple rows like DATE: today DATATYPE: users VALUE: 123?) Or is there another option I can use that is more efficient or more effective? Thanks!

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  • Azure flexibility in geolocation and specs

    - by bitbitbit
    Hi, I'm reading about Azure and there are a couple of things I don't understand: If I choose put a server on Europe, why can't I move it to another datacenter afterwards? If I choose a size for a worker/web role, could I upgrade it to a bigger one afterwards? I think I've read that I cannot put different instances of a worker/web role with different sizes working together? Am I right? And in affirmative case, why? What is cheaper? a big VM with a nicely multithreaded worker role or multiple single-threaded worker roles in several small VMs? Thanks in advance.

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  • Reading a part of a alpha numeric string in SQL

    - by novice
    I have a table with one column " otname " table1.otname contains multiple rows of alpha-numeric string resembling the following data sample: 11.10.32.12.U.A.F.3.2.21.249.1 2001.1.1003.8281.A.LE.P.P 2010.1.1003.8261.A.LE.B.B I want to read the fourth number in every string ( part of the string in bold ) and write a query in Oracle 10g to read its description stored in another table. My dilemma is writing the first part of the query.i.e. choosing the fourth number of every string in a table My second query will be something like this: select description_text from table2 where sncode = 8281 -- fourth part of the data sample in every string Many thanks. novice

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  • Filling in a multi-choice field in a Sharepoint Doc-Lib using SetDocsMetaInfo Frontpage Server Extentions RPC method

    - by notnot
    I've been given a big chunk of code which eventually calls upon the SetDocsMetaInfo method from Frontpage Server Extension RPC. This is easy enough for most document uploading and property updating, except when dealing with multichoice fields. I've been scouring through MSDN and I can't find anything on how to fill in multiple values for such a field. The general syntax for properties is something like this: [SR|default], with the type (string in this case) followed by a pipe and then the value to be written. Does anyone know the syntax for multichoice fields? references: MSDN: SetDocsMetaInfo

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  • High level audio crossfading library for python

    - by tcoopman
    I am looking for a high level audio library that supports crossfading for python (and that works in linux). In fact crossfading a song and saving it is about the only thing I need. I tried pyechonest but I find it really slow. Working with multiple songs at the same time is hard on memory too (I tried to crossfade about 10 songs in one, but I got out of memory errors and my script was using 1.4Gb of memory). So now I'm looking for something else that works with python. I have no idea if there exists anything like that, if not, are there good command line tools for this, I could write a wrapper for the tool.

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  • Inner join 2 tables one to many 2 where clauses

    - by user2892350
    I'm a relative rookie at this,so please bear with me... I have 2 tables: OrderDetail and OrderMaster...both have a column named SalesOrder. OrderDetail table has multiple rows per unique SalesOrder. OrderMaster table has one row per unique SalesOrder. OrderDetail has a column named LineType. OrderMaster has a column named OrderStatus. I want to select all records from OrderDetail that have a LineType of "1" AND whose matching SalesOrder line in the OrderMaster table has a OrderStatus column value of "4". In plain English, orders with a Status 4 are open and ready to ship, LineType value of 1 means the Detail Line is a product code. How should this query be structured? It's going into VS 2008 (VB). Many thanks in advance!!! Mike

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  • Getting plane slices from array data

    - by umanga
    Greetings all, I read 3d grid data (from multiple TIF images) into a structure as follows : typedef struct VolumeData{ int nx; int ny; int nz; unsigned char *data; // size is nx*ny*nz } Now I want to get the plane slices from this 1-D grid data: eg: unsigned char* getXYPlaneStack(VolumeData *vol,int z); I could implement above function because the *data array stores image stack. But i am having difficult time implement along the other axes: unsigned char* getYZPlaneStack(VolumeData *vol,int x); and unsigned char* getXZPlaneStack(VolumeData *vol,int y); any easy algorithm for this? thanks in advance.

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  • Unexpected cross threading issue

    - by haughtonomous
    I'm trying to do something very simple in principal, but I keep getting a cross-threading exception which has me stumped because I'm not setting out to use multiple threads. I have a Windows Forms application. It launches another Windows Forms application (using the System.Diagnostics.Process class) , and catches the Exited event when that application is closed. My application event handler then tries to copy text from the clipboard to a control on the current displayed form. At this point a Cross-threading exception is thrown. I assume that the problem is that the event from the closing application is in another thread (I'm outside my comfort zone here, so bear with me), so the question boils down to "How do I prevent this exception?" I'm somewhat constrained into having to copy from the clipboard, but I could launch the other application a different way if that would solve the problem.

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  • wxPython TreeCtrl without showing root while still showing arrows

    - by None
    I am making a python tree visualizer using wxPython. It would be used like so: show_tree([ 'A node with no children', ('A node with children', 'A child node', ('A child node with children', 'Another child')) ]) It worked fine but it shows a root with a value of "Tree". I made it so that it would create multiple roots but then learned that I wasn't allowed to do that. I reverted to the original code but used changed it from this: self.tree = wx.TreeCtrl(self) to this: self.tree = wx.TreeCtrl(self, style=wx.TR_HIDE_ROOT). It worked but it didn't show the little arrows on the side so you wouldn't know which nodes had children. Is there any way to hide the root node but keep the arrows. Note: I am on a Mac using Python version 2.5 and wxPython version 2.8.4.0.

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  • Eval IronPython Scripts during ASP.NET Web Request; Static Engine or Not

    - by Josh Pearce
    I would like to create an ASP.NET MVC web application which has extensible logic that does not require a re-build. I was thinking of creating a filter which had an instance of the IronPython engine. What I would like to know is: how much overhead is there in creating a new engine during each web request, and would it be a better idea to keep a static engine around? However, if I were to keep a single static engine around, what are the issues I might run into as far as locking and script scope? Is it possible to have multiple scopes in the same IropPython engine so I don't get variable collision and security issues between web requests?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Extract string that is delimited with constant and ends with two numbers (numbers have to be included)

    - by Edmon
    I have a text that contains string of a following structure: text I do not care about, persons name followed by two IDs. I know that: a person's name is always preceded by XYZ code and that is always followed by two, space separated numbers. Name is not always just a last name and first name. It can be multiple last or first names (think Latin american names). So, I am looking to extract string that follows the constant XYZ code and that is always terminated by two separate numbers. You can say that my delimiter is XYZ and two numbers, but numbers need to be part of the extracted value as well. From blah, blah XYZ names, names 122322 344322 blah blah I want to extract: names, names 122322 344322 Would someone please advise on the regular expression for this that would work with Python's re package.

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  • How do I use a batch copy to update files?

    - by Aaron
    Hello, I need help writing a batch file to update templates on a database. Basically, all our clients have their own folder, with multiple templates inside. Due to the computer illiteracy of my office (sigh), there's no real better way to fix this. However, I need a way to update those templates in a batch. For instance \\SERVER\New Client Template Folder\Correspondence\Transmittal Letter.WPD is updated. I then need to copy it to: \\SERVER\Client Files\Client 1\Correspondence; \\SERVER\Client Files\Client 2\Correspondence; ...etc. Essentially, I need to copy to \\SERVER\Client Files\\*\\, and I need to make it a batch file that I can train someone else to use whenever I leave this job. How can I do that? Thanks.

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