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  • Mouse on screen lags

    - by Jeggy
    I just made a fresh install of Ubuntu 13.10 64bit on my Dell XPS 15 laptop. My mouse lags/glitches/blinks each time something is loading in Ubuntu. when a youtube video is playing in the background it blinks all the time, and it also blinks for each character that I write, it's very annoying. It also blinks for each time the Blinking Cursor in a text field blinks. When I have just booted up my laptop it can be away for a second or more (than after it comes back it goes away for a second or more and this happends for awhile), so I have no chance of seeing the mouse on my screen.

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • PC won't boot up after installing 11.10

    - by bakhshu
    I have a HP/Compaq s1010z (AMD64) desktop and installed 11.10 from a CD (using the entire disk). So it formatted the entire drive, went through installation and then it ejected the CD and asked me to click the Restart button, which I did. It rebooted fine the first time, but any time thereafter, it fails. Meaning, after the initial BIOS screen, the monitor seems to be stuck in limbo with a text cursor blinking on the top left corner, as if it can't find anything to boot from. At first I tried reinstalling (reformat entire drive again) - no improvement. Then I did an in-place re-installation (leave home dirs in place, just redo the OS), nothing there either. Then I put in the 11.04 CD, changed the boot order to CD first, and got the CD menu, chose 'Boot from first hard disk' and it booted fine. The problem is that I can't boot without the 11.04 CD, how ironic! Any ideas?

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  • Not your typical Permission Denied Question

    - by Todd
    I recently reinstalled Ubuntu 11.10 (64 Bit) on my computer. (My hard drive took a powder) Before, I could "mv" files around with the command. Now when I try I get the permission denied message. I also get the message about "man sudo" when I open my terminal. I am pretty sure I did not get that before. Can I add a user/administrator and change something in my orginal admin that I cannot change myself? I am getting really frustrated with this. I do not recall having the same problem before. I tried qksudo nautilus and it appears to run then it sits there with the cursor blinking but does not move.

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  • UBUNTU 11.10 will not boot after suggesfully installed on 8GB usb 3.0 pendrive

    - by Oldrifle
    UBUNTU 11.10 on 8GB USB 3.0 pendrive. Drive Partitioned using gparted. 4GB BASE 3GB Home 600MB swap Installation Ok. Restart blinking cursor. Installed another distro on another USB 3.0 stick. It boots OK. --------------- DEBUG -------------------------------------- Boot Other distro and check: I compare boot file with another linux. grub of ubuntu is 1.4mb contend is different. Taken photo with mobile camera but can not add here. Files has note(music) sign on it. Downloaded 11.10 desktop and Installed. Same result. Will download 12.x when ready and try. Ready to try any suggstion. Orhan

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  • SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • The 5 stages reviewing bad TSQL

    - by Mike Femenella
    I'm working with an app team that is light on TSQL expertise this week and couldn't help but draw a parallel to the 5 stages of grieving. Denial: There’s nothing wrong with the code SQL Server has a bug in it. There is a network problem. Anger: You’re doing what in your code?! Why on earth are you doing that? That’s crazy. Bargaining: Fine you can keep your cursor but let’s speed things up a bit. Depression: Ugh, this is so horrible I’m never going to be able to fix all of it. Acceptance: Ok, we’re screwed and we know we’re screwed. This is going to hurt…

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  • Mouse and keyboard focus problem

    - by heffaklump
    I have two Chrome windows side by side. I click a link in window#1, ok. Now I want to switch to window#2 and click anywhere in the window. Noting happens. Sometimes the cursor switch to make-bigger-window style. If I click in the top part of current window. And then in the top part of next window I can switch focus so the other window works. Another problem is that the keyboard focus can get stuck in one window. I can click on things in one window but when using the keyboard it will change the first window. Only by closing the window that has the focus, it will release keyboard. What is this madness? Another problem not related is that sometimes I get logged out. Just like that.

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  • installing 12.04 failing

    - by Steve
    I just downloaded 12.04 burned it to a cd, and booted to into it on my last built computer. It loads a purple screen, then goes to a dos looking screen with a blinking cursor then loads the ubuntu loader. The lights go from red to white and finally they all turn red. This is when the entire screen goes to noise and just hangs. Seems like a hardware issue but I can successfully boot into a non genuine windows7 that I'm looking to replace. I'm not sure what to try, so any help would be appreciated. Thanks.

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  • Slow login after installing Ubuntu 14.04

    - by Kapichu
    I freshly installed Ubuntu 14.04. I already used Ubuntu before, and it the did not take any noticeable time to login. However, in Ubuntu 14.04, Unity seems to start slowly. First, I only see the cursor and the background like in this thread, but after 8-12 seconds the launcher and the top bar show up (unlike the thread linked above). Booting is as fast as always (time between start and login manager), but the login time is really annoying. The questions I red are about unity not showing up at all.

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  • c++ and SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • Sharing object between 2 classes

    - by Justin
    I am struggling to wrap my head around being able to share an object between two classes. I want to be able to create only one instance of the object, commonlib in my main class and then have the classes, foo1 and foo2, to be able to mutually share the properties of the commonlib. commonlib is a 3rd party class which has a property Queries that will be added to in each child class of bar. This is why it is vital that only one instance is created. I create two separate queries in foo1 and foo2. This is my setup: abstract class bar{ //common methods } class foo1 extends bar{ //add query to commonlib } class foo2 extends bar{ //add query to commonlib } class main { public $commonlib = new commonlib(); public function start(){ //goal is to share one instance of $this->commonlib between foo1 and foo2 //so that they can both add to the properites of $this->commonlib (global //between the two) //now execute all of the queries after foo1 and foo2 add their query $this->commonlib->RunQueries(); } }

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  • How to generate `AllowDeactivateGrabs` in command line ?

    - by boffin
    I am using XFCE-Ubuntu and do a lot of my development work there. In my case, when I sometimes use Xilinx ISE, the mouse cursor hangs as a Grab pointer and then stops responding. The entire X environment becomes unusable and I have to kill it and restart. This is becoming a serious annoyance. I saw this bug: AllowDeactivateGrabs is broken I see that sending AllowDeactivateGrabs in command line can kill the Grab. In my case, I am doing this on a remote server, so it is the application in the remote server (over X2GO) getting messed up. I am able to login in command line and kill X. Is there a way to generate AllowDeactivateGrabs in command line ? So I dont mess up my other applications and potentially lose data.

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  • Application window as polygon texture?

    - by nekome
    Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it? I'm talking about Windows platform, and maybe OpenGL but I guess it doesn't matter is it OGL or DX. For example: I run Calculator using WINAPI functions (preferably hidden, not showing on desktop) and I want to render it inside 3D scene on some polygon but still be able to type or click buttons and have it respond. My idea to realize this is to have WINAPI take screenshot (or render it to memory if possible) of that Calculator and pass it to OpenGL as texture for each frame (I'm experimenting with SDL through pygame) and for mouse interactivity to use coordination translation and calculate where on application window it would act, and then use WINAPI functions such as SetCursorPos to set cursor ant others to simulate click or something else. I haven't found any tutorials with topic similar to this one. Am I on a right track? Is there better way to do this if possible at all?

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  • UEFI hardware and dual booting with windows

    - by user39803
    I've been struggling for 3 days trying to dual boot Ubuntu 11.10 and Windows 7. I want to use an SSD for my Ubuntu installation and an hdd for Windows. I realized that I have to install windows first and then ubuntu, and so I did that. When I first install windows it boots fine from my hdd, but when I add ubuntu on my ssd and restart, I get a black screen with a blinking cursor. I've read many forums where this is asked but haven't found a single solution that works. I've tried boot repair. It told me to make a fat ESP partition and I did that as well but it still doesn't work. I'm a noob and any suggestions would be really appreciated.

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  • 12.04 LTS usb wont boot

    - by Niva
    I've tried to install ubuntu 12.04 LTS parallel with Windows 8, on my laptop Clevo m767yu But when I try to boot from USB it just stops when it's trying to read the files. it stops and shows this picture: https://www.dropbox.com/s/np3ptvvmasv7ax2/IMAG0097.jpg If I try to boot from a cd, it stops and shows a cursor blinking. I've tried both usb and cd on other computers, and the both works. I've a little experience with Ubuntu, but I have never had problems with the installing process. Any help will be appreciated!

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  • Screen dims & freezes me out

    - by user287723
    New to Ubuntu 12.04 (used since 8th April). I have recently been using Firefox for an online course and while working on this virtual PC site, the screen dims and I am frozen out of interacting with my desktop. (I cannot switch to any other tabs in Firefox). Power setting set to suspend after 30 mins. The desktop is connected to the mains. Moving the cursor around appears to have no effect. This is making the course difficult to follow so any ideas would be appreciated. Thanks

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  • Ubuntu 12.04 Hangs with Software Center open then opening Dash Home

    - by Josea
    I have a Dell D610 - Intel graphics - 1 Gig RAM. I have test the hard drive and RAM and both are fine. When I open Software Center, then Dash home my system locks up. The mouse cursor moves but is unresponsive if I try to right or left click anything. The keyboard is totally unresponsive and I have to hold the power button to power off! I have reinstalled from CD, did all updates but the issue persists. I tried using the track pad only, and I plugged in an external mouse also but no change. Everything else works great ! I am sick of running Vista and have no love for Metro! Thanks for any suggestions, on a scale of 1 to 10 (Newbie - Expert) I am about 3

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  • CDI 1.1 Public Review and Feedback

    - by reza_rahman
    CDI 1.1 is humming along nicely and recently released it's public review draft. Although it's just a point release, CDI 1.1 actually has a lot in it. Some the changes include: The CDI class, which provides programmatic access to CDI facilities from outside a managed bean Ability to veto beans declaratively using @Vetoed Conversations in Servlet requests Application lifecycle events in Java EE Injection of Bean metadata into bean instances Programmatic access to a container provided Producer, InjectionTarget, AnnotatedType Ability to override attributes of a Bean via BeanAttributes Ability to process modules via ProcessModule Ability to wrap the InjectionPoint Honor WEB-INF/classes/META-INF/beans.xml to activate WEB-INF/classes in a bean archive Global ordering and enablement of interceptors and decorators Global selection of alternatives @New deprecated Clarify interceptors and decorators must be implemented using proxying Allow multiple annotated types per Java class Allow Extensions to specify the annotations that they are interested in The CDI 1.1 expert group has a number of open issues that they would like immediate feedback on. These include critical issues like bean visibility, startup events and restricting CDI scans. Read the details here and let your voice be heard!

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  • 12.04 install now just blank screen

    - by bull
    I have attempted to install a new copy of 12.04 using usb stick instead of using download manager. Everything went fine while using usb stick until I restarted after installation was complete. Then, I got the screen with cursor and 4 lines of script with the first line saying "could not write to bytes: broken pipes". I have used several versions of Ubuntu from 6.04, but this one seems broken. I have tried nouveau.blacklist and many other suggestions to no luck. I am using hp pavilion m7790y dual core processor system, with nvidia 7600gt video card, 4gb ram and two hard drives with Vista on one and fresh install of Ubuntu 12.04 on other. I'm still looking for help to solve this problem. Thanks in advance.

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  • 12.04 gnome shell broken after updates

    - by nat
    I'm running Ubuntu 12.04, and using gnome shell. I've had my machine running for the last few days, and I've been installing updates as the update manager bugs me. I just rebooted, and now gnome won't start. I can use gnome classic and unity, but gnome 3 isn't working at all. When I log in, the screen is black for maybe 20 seconds, but the cursor shows. Then, my wallpaper, but nothing else shows up. I can get a terminal with ctrl+alt+t, and I tried to run gnome-shell, but it segfaulted.

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  • What &lsquo;enterprise&rsquo; doesn&rsquo;t understand about risk

    - by Liam McLennan
    Enterprises (large bureaucracies) obsess about risk. I think it is because of the inertia generated by the process and politics that they have to deal with. The trouble is that they respond to risk in precisely the wrong way: by adding complexity. Need to call a method? Better wrap it in WCF service. Need to talk to another application? Better hook a message queue to a service bus connected to a biztalk sharepoint – on Oracle. Here is a simple guide: Complexity increases risk. Simplicity reduces risk.

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  • Is there a way to specify a CSS3 transition to occur only on :hover and when returning from hover, not on every event? [closed]

    - by Steve
    You could define the transition on the :hover event, which causes the browser to render only the effect into the hover and not out of it. a:hover { transition... } Using scale as an example, an image being scaled up would scale up on hover, but go straight back down without any transition when the cursor leaves the image. Or, you can set the transition on the element directly: a { transition... } Which by definition means any change that effects the scale of the element such as any developer set styles will work, but also the user zooming in and out the page, will cause there to be a transition. All the tutorials being spewed onto the internet at the moment point to using the latter, but wouldn't one consider this a usability flaw for anyone wanting to resize the page or taking any other action that may cause similar scenarios? Pages with large amounts of transitional hover scaling can go pretty mental if you zoom in and out of them.

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  • Ubuntu 14.10 no GUI or term login

    - by Lito
    I have updated yesterday my Ubuntu 14.10 installation with apt-get dist-upgrade. I was working all afternoon and after that I have rebooted computer. Once done it, lightdm doesn't starts (only gnome logo) and I can not view any of Ctrl + Shift + [1-6] terminals (cursor is blinking). I have read a lot of posts with no success: nividia/intel conflicts (I have a laptop with an Intel graphic card) I have enabled nomodeset and tried all this options My computer boots to a black screen, what options do I have to fix it? I have repaired grub I can load recovery/livecd/windows and mount partitions and network without problem I have all packages and system updated Here my logs. X11 not shows any error or problem, is loading all needed drivers without problem. How can I raise the level of debug? Best regards.

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  • Disposing of ContentManager increases memory usage

    - by Havsmonstret
    I'm trying to wrap my head around how memory management works in XNA 4.0 I've created a screen management test and when I close a screen, the ContentManager created by that screen is unloaded. I have used ANTS Memory Manager to look at how the memory usage is altered when I do this, and it gives me some results which makes me scratch my head. The game starts with loading two textures (435kB and 48,3kB) which puts the usage at about 61MB. Then, when I delete the screen and runs Unload on the ContentManager, the memory usage drops to 56,5MB but instantly after goes up to 64,8MB. Am I doing something wrong or is this usual for XNA games? Do I have to dispose of everything the ContentManager loads seperatly or do I need to do something more to the ContentManager? Thanks in advance!

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