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  • Tell the linux kernel to put a file in the disk cache?

    - by Rory
    Is there any command to for a file to be read in and loaded into the linux disk cache? This is on an up-to-date debian system. I know in the general case, it's better to let the linux kernel figure this out. But I have an edge case. I have a laptop that has an NFS director mounted, and i want to play a long video file, but I don't want to have a network problem interrupt the playnig. I know that (largeish) file will be read in it's entirety later on. I know that nothing else (really) will be running while playing this video. There is enough free memory to store this file. (I know I could just copy the file into a new tmpfs filesystem, but I'm curious if there's an even shorter way to do it)

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  • Restore Point area getting deleted

    - by PaoloFCantoni
    Hi, I'm running a multi-boot scenario (which I have been successfully on a number of machines for a number of years). I have Windows 7 (32 bit) on one partition and Windows 7 (64 bit) on another and a common data partition (which happens to store the user hives for each OS instance). For some reason, on one particular machine (a HP Pavilion notebook) the restore points get trashed after a reboot. I can create them (both manually and automatically), but after some (but not all) reboots the restore points get trashed. I have all three partitions set (on both OSs) to hold restore information. This setup has worked successfully on other machines for at least 12 months. I'm out of ideas... I DO need the restore points as I do "bleeding edge" stuff and they've saved my bacon on other machines in the past... TIA, Paolo

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  • Remap Copy and Paste shortcuts on a Mac

    - by Linzdp
    I use Windows at work and a Mac at home. One of the biggest issues is the difference between the copy paste shortcuts on Windows vs the Mac i.e. Ctrl + C & Ctrl + V on Windows and on the Mac its Command + C and Command + V. Invariably its hard because of learnt motor skills where my hand always shapes itself to the Windows Ctrl + C configuration(I have been using Windows longer) I would like to remap the Copy and Paste to the Fn + C and Fn + V on the Mac. Why? Because the Fn key is actually the key that corresponds to where the Ctrl key is on Windows keyboards and since its the last edge key its easy to find. I have tried Double Command but it doesn't seem to have an option of turning Fn to the Command key.

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  • Visual Studio 2012 window border leaks onto other screen

    - by chrisstuart
    I have several 30" monitors and as a result, I use the Win+Left/Right to tile windows to the left and right side of each screen. I've noticed an annoying feature of Visual Studio 2012 is that it seems to "leak" onto the next screen. I can see a line on the adjacent screen as if the edge of the window is slightly over the border. Anyone else see this? Is it a bug? This is on Windows 7 64 bit. I've never seen this with any other application.

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  • How do you override the warning "filename is not commonly downloaded" for a specific file?

    - by Oliver Salzburg
    There is a specific file on a customers server which I require to connect to one of their services. The contents of the file are confidential and the file is not intended for the public. Thus, the file is not "commonly downloaded", and every time I need to download it, I get this warning: I have to download that files sometimes multiple times a day (the contents of the file change periodically) and, every time, I have to click through this little annoyance. The Phishing and malware detection page only explains how to disable the feature completely, which is not what I want at all. Can I disable this feature for a single given URL?

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  • Installing linux on computer with Marvell adapter

    - by Seth
    I recently reinstalled my computer and decided that I want to have a native installation of linux side by side with windows (got tired of VMWare). The thing is upon installation (debian) everything goes fine until the disc detection section - linux can't find my western digital 1TB drive (IDE mode). I don't have the installation disc with me now, but I think that when i changed the mode to AHCI everything worked, though Windows couldn't boot so this is not an option. I have a Marvell 91xx controller. Any ideas?

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  • Does Windows 8 include the Windows Help program (WinHlp32.exe)?

    - by amiregelz
    In 2011, Symantec reported on the use of the Windows Help File (.hlp) extension as an attack vector in targeted attacks. The functionality of the help file permits a call to the Windows API which, in turn, permits shell code execution and the installation of malicious payload files. This functionality is not an exploit, but there by design. Here's the malicious WinHelp files (Bloodhound.HLP.1 & Bloodhound.HLP.2) detection heat map: I would like to know if the Windows Help program exists on my Windows 8 machine by default, because if it does I might need to remove it for security reasons. Does Windows 8 include the Windows Help program (WinHlp32.exe)?

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  • Can I rent exclusive time on a powerful server running linux? [closed]

    - by Mark Borgerding
    My company is involved in a proposal that requires speed estimates of our software on a server with the latest & greatest processors. This is not the first time we've been in this situation. The servers themselves are too expensive to buy a new one every time, so we end up extrapolating from what we have. There are so many variables: processor generation & speed, memory speed, memory channels, cache configurations; it makes extrapolation difficult and error-prone. Is there a business that rents time on the newest servers? At least part of the time we'd need exclusive access to an otherwise quiescent system either via ssh shell access or unattended batch jobs. I am not looking for general cloud computing services. I don't need much time on the server, but it needs to be exclusive. And the server needs to be pretty cutting edge for a solid basis of estimate.

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  • Driver for Sony Vaio Alps Touchpad for Ubuntu 11 [closed]

    - by Shimul Bhowmik
    I have vaio E-series laptop. Recently I installed ubuntu 11 on it. My touchpad seems to be working except the fact that in settings no touchpad is shown. As a result, I can't configure it for edge-scrolling or deactivating it while typing. I have already tried configuring grub (actually it was already configured). I have even installed softwares like 'psmouse-alps 0.11' but of no use. Technical staff of sony blatantly replied that they only provide support in windows..blah... Now, I am really worried if my touchpad will ever work properly or not ... Please help...

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  • Viewsonic monitor keeps showing its on-screen menu incessantly

    - by markvgti
    Since yesterday my Viewsonic 22" monitor (VX2255wmb) keeps showing its on-screen menu incessantly, without my touching any of its buttons. The menu comes on in the centre of the screen, stays on for 8-10 seconds, disappears for a second or two, then repeats the cycle. This happens whenever there's a signal being sent to the monitor. I can't actually navigate the menu when it appears on-screen. Pressing the power button, or the Up and Down buttons on its right edge dismiss the menu, only for it to reappear again. These symptoms have appeared before, but earlier they'd stop after 5-10 mins. The power button on the monitor has always been iffy, but now it doesn't seem to be working at all--have to switch off power supply from mains when I leave my desk. Using DVI input on this monitor as my HP desktop has DVI output.

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  • Lenovo N100 and Samsung SSD 830, shouldn't this go faster than 100MB/s?

    - by Jook
    I recently upgrated my Lenovo N100 0768 with a Samsung SSD 830 - specified to support 520 MB/s read and 320MB/s write. However, having only SATA1 with max. of 150MB/s speed, it has to run in a slower mode - of course. But, shouldn't it be more on the edge of this limit than ranging between 90-115MB/s and averaging around 103MB/s? Or is this really as much as I can expect? Tested with HD-Tach. Has anyone comparable results on a SATA1 controller with a SSD drive faster than SATA1? Preferably similar to the Samsung 830?

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  • Minimal Lync 2013 Setup

    - by vkapadia
    I would like to install a Lync 2013 server at home. What would be the minimum requirements for it? I've seen the requirements and they seem pretty hefty, just want to know what I need for a basic set up. This will be for up to 5 users. I would like users to be able to connect from outside the network as well. From what I've been able to find, it looks like I'll need 3 servers. A domain controller, a lync front end server, and an edge server (for external connectivity, and it will need 2 network cards). Is that really all necessary? And how would they need to be connected (I've never connected a machine with multiple network cards)? Do they all have to be separate machines, or can I use VMs?

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  • How does communication between 2 computers in a single network happen?

    - by learner
    Lets say I and my friend connect our computers with a LAN cable. I ping my friend with his IP address. How does it work? Since we are in the same network, we don't even need IP addresses, do we? Isn't IP addressing only relevant in case of inter-network communication? What will the ping command do with his IP address? How will it eventually find his physical address (NIC address)? (no ARP here, because that would involve a router at the edge of the network, which doesn't apply here). Am I wrong somewhere?

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  • NO USB devices show in windows 8.1 device manager

    - by collusionbdbh
    Whatever I plug into my USB ports will get power and will charge but will not connect to the computer. I have restarted the computer several times, I re-installed the chipset drivers and still even a USB HDD will not show up under the device manager, not even as an unknown device. I believe this happened because I switched android adb to listen on tcpip rather than USB as this is when the USB ports stopped working. I have set it back to USB but that hasn't seemed to correct the issue. It seems to me that ADB has shut off detection of devices through USB and I am out of ideas and can't find anything useful online. I would prefer not to have to reinstall windows unless I really have to but it is looking like that is exactly what I am going to have to do. I am using windows 8.1. Thanks

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  • Regular expression to remove one parameter from query string

    - by Kip
    I'm looking for a regular expression to remove a single parameter from a query string, and I want to do it in a single regular expression if possible. Say I want to remove the foo parameter. Right now I use this: /&?foo\=[^&]+/ That works as long as foo is not the first parameter in the query string. If it is, then my new query string starts with an ampersand. (For example, "foo=123&bar=456" gives a result of "&bar=456".) Right now, I'm just checking after the regex if the query string starts with ampersand, and chopping it off if it does. Example edge cases: Input | Output -------------------------+----------------- foo=123 | (empty string) foo=123&bar=456 | bar=456 bar=456&foo=123 | bar=456 abc=789&foo=123&bar=456 | abc=789&bar=456 Edit OK as pointed out in comments there are there are way more edge cases than I originally considered. I got the following regex to work with all of them: /&foo(\=[^&]*)?(?=&|$)|^foo(\=[^&]*)?(&|$)/ This is modified from Mark Byers's answer, which is why I'm accepting that one, but Roger Pate's input helped a lot too. Here is the full suite of test cases I'm using, and a Perl script which tests them. Input | Output -------------------------+------------------- foo | foo&bar=456 | bar=456 bar=456&foo | bar=456 abc=789&foo&bar=456 | abc=789&bar=456 foo= | foo=&bar=456 | bar=456 bar=456&foo= | bar=456 abc=789&foo=&bar=456 | abc=789&bar=456 foo=123 | foo=123&bar=456 | bar=456 bar=456&foo=123 | bar=456 abc=789&foo=123&bar=456 | abc=789&bar=456 xfoo | xfoo xfoo&bar=456 | xfoo&bar=456 bar=456&xfoo | bar=456&xfoo abc=789&xfoo&bar=456 | abc=789&xfoo&bar=456 xfoo= | xfoo= xfoo=&bar=456 | xfoo=&bar=456 bar=456&xfoo= | bar=456&xfoo= abc=789&xfoo=&bar=456 | abc=789&xfoo=&bar=456 xfoo=123 | xfoo=123 xfoo=123&bar=456 | xfoo=123&bar=456 bar=456&xfoo=123 | bar=456&xfoo=123 abc=789&xfoo=123&bar=456 | abc=789&xfoo=123&bar=456 foox | foox foox&bar=456 | foox&bar=456 bar=456&foox | bar=456&foox abc=789&foox&bar=456 | abc=789&foox&bar=456 foox= | foox= foox=&bar=456 | foox=&bar=456 bar=456&foox= | bar=456&foox= abc=789&foox=&bar=456 | abc=789&foox=&bar=456 foox=123 | foox=123 foox=123&bar=456 | foox=123&bar=456 bar=456&foox=123 | bar=456&foox=123 abc=789&foox=123&bar=456 | abc=789&foox=123&bar=456 Test script (Perl) @in = ('foo' , 'foo&bar=456' , 'bar=456&foo' , 'abc=789&foo&bar=456' ,'foo=' , 'foo=&bar=456' , 'bar=456&foo=' , 'abc=789&foo=&bar=456' ,'foo=123' , 'foo=123&bar=456' , 'bar=456&foo=123' , 'abc=789&foo=123&bar=456' ,'xfoo' , 'xfoo&bar=456' , 'bar=456&xfoo' , 'abc=789&xfoo&bar=456' ,'xfoo=' , 'xfoo=&bar=456' , 'bar=456&xfoo=' , 'abc=789&xfoo=&bar=456' ,'xfoo=123', 'xfoo=123&bar=456', 'bar=456&xfoo=123', 'abc=789&xfoo=123&bar=456' ,'foox' , 'foox&bar=456' , 'bar=456&foox' , 'abc=789&foox&bar=456' ,'foox=' , 'foox=&bar=456' , 'bar=456&foox=' , 'abc=789&foox=&bar=456' ,'foox=123', 'foox=123&bar=456', 'bar=456&foox=123', 'abc=789&foox=123&bar=456' ); @exp = ('' , 'bar=456' , 'bar=456' , 'abc=789&bar=456' ,'' , 'bar=456' , 'bar=456' , 'abc=789&bar=456' ,'' , 'bar=456' , 'bar=456' , 'abc=789&bar=456' ,'xfoo' , 'xfoo&bar=456' , 'bar=456&xfoo' , 'abc=789&xfoo&bar=456' ,'xfoo=' , 'xfoo=&bar=456' , 'bar=456&xfoo=' , 'abc=789&xfoo=&bar=456' ,'xfoo=123', 'xfoo=123&bar=456', 'bar=456&xfoo=123', 'abc=789&xfoo=123&bar=456' ,'foox' , 'foox&bar=456' , 'bar=456&foox' , 'abc=789&foox&bar=456' ,'foox=' , 'foox=&bar=456' , 'bar=456&foox=' , 'abc=789&foox=&bar=456' ,'foox=123', 'foox=123&bar=456', 'bar=456&foox=123', 'abc=789&foox=123&bar=456' ); print "Succ | Input | Output | Expected \n"; print "-----+--------------------------+--------------------------+-------------------------\n"; for($i=0; $i <= $#in; $i++) { $out = $in[$i]; $out =~ s/_PUT_REGEX_HERE_//; $succ = ($out eq $exp[$i] ? 'PASS' : 'FAIL'); #if($succ eq 'FAIL') #{ printf("%s | %- 24s | %- 24s | %- 24s\n", $succ, $in[$i], $out, $exp[$i]); #} }

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  • Custom links in RichTextBox

    - by IVlad
    Suppose I want every word starting with a # to generate an event on double click. For this I have implemented the following test code: private bool IsChannel(Point position, out int start, out int end) { if (richTextBox1.Text.Length == 0) { start = end = -1; return false; } int index = richTextBox1.GetCharIndexFromPosition(position); int stop = index; while (index >= 0 && richTextBox1.Text[index] != '#') { if (richTextBox1.Text[index] == ' ') { break; } --index; } if (index < 0 || richTextBox1.Text[index] != '#') { start = end = -1; return false; } while (stop < richTextBox1.Text.Length && richTextBox1.Text[stop] != ' ') { ++stop; } --stop; start = index; end = stop; return true; } private void richTextBox1_MouseMove(object sender, MouseEventArgs e) { textBox1.Text = richTextBox1.GetCharIndexFromPosition(new Point(e.X, e.Y)).ToString(); int d1, d2; if (IsChannel(new Point(e.X, e.Y), out d1, out d2) == true) { if (richTextBox1.Cursor != Cursors.Hand) { richTextBox1.Cursor = Cursors.Hand; } } else { richTextBox1.Cursor = Cursors.Arrow; } } This handles detecting words that start with # and making the mouse cursor a hand when it hovers over them. However, I have the following two problems: If I try to implement a double click event for richTextBox1, I can detect when a word is clicked, however that word is highlighted (selected), which I'd like to avoid. I can deselect it programmatically by selecting the end of the text, but that causes a flicker, which I would like to avoid. What ways are there to do this? The GetCharIndexFromPosition method returns the index of the character that is closest to the cursor. This means that if the only thing my RichTextBox contains is a word starting with a # then the cursor will be a hand no matter where on the rich text control it is. How can I make it so that it is only a hand when it hovers over an actual word or character that is part of a word I'm interested in? The implemented URL detection also partially suffers from this problem. If I enable detection of URLs and only write www.test.com in the rich text editor, the cursor will be a hand as long as it is on or below the link. It will not be a hand if it's to the right of the link however. I'm fine even with this functionality if making the cursor a hand if and only if it's on the text proves to be too difficult. I'm guessing I'll have to resort to some sort of Windows API calls, but I don't really know where to start. I am using Visual Studio 2008 and I would like to implement this myself. Update: The flickering problem would be solved if I could make it so that no text is selectable through double clicking, only through dragging the mouse cursor. Is this easier to achieve? Because I don't really care if one can select text or not by double clicking in this case.

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  • Java Synchronized List Deadlock

    - by portoalet
    From Effective Java 2nd edition item 67 page 266-268: The background thread calls s.removeObserver, which attempts to lock observers, but it can’t acquire the lock, because the main thread already has the lock. All the while, the main thread is waiting for the background thread to finish removing the observer, which explains the deadlock. I am trying to find out which threads deadlock in the main method by using ThreadMXBean (http://stackoverflow.com/questions/1102359/programmatic-deadlock-detection-in-java) , but why does it not return the deadlocked threads? I used a new Thread to run the ThreadMXBean detection. public class ObservableSet<E> extends ForwardingSet<E> { public ObservableSet(Set<E> set) { super(set); } private final List<SetObserver<E>> observers = new ArrayList<SetObserver<E>>(); public void addObserver(SetObserver<E> observer) { synchronized(observers) { observers.add(observer); } } public boolean removeObserver(SetObserver<E> observer) { synchronized(observers) { return observers.remove(observer); } } private void notifyElementAdded(E element) { synchronized(observers) { for (SetObserver<E> observer : observers) observer.added(this, element); } } @Override public boolean add(E element) { boolean added = super.add(element); if (added) notifyElementAdded(element); return added; } @Override public boolean addAll(Collection<? extends E> c) { boolean result = false; for (E element : c) result|=add(element); //callsnotifyElementAdded return result; } public static void main(String[] args) { ObservableSet<Integer> set = new ObservableSet<Integer>(new HashSet<Integer>()); final ThreadMXBean threadMxBean = ManagementFactory.getThreadMXBean(); Thread t = new Thread(new Runnable() { @Override public void run() { while( true ) { long [] threadIds = threadMxBean.findDeadlockedThreads(); if( threadIds != null) { ThreadInfo[] infos = threadMxBean.getThreadInfo(threadIds); for( ThreadInfo threadInfo : infos) { StackTraceElement[] stacks = threadInfo.getStackTrace(); for( StackTraceElement stack : stacks ) { System.out.println(stack.toString()); } } } try { System.out.println("Sleeping.."); TimeUnit.MILLISECONDS.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }); t.start(); set.addObserver(new SetObserver<Integer>() { public void added(ObservableSet<Integer> s, Integer e) { ExecutorService executor = Executors.newSingleThreadExecutor(); final SetObserver<Integer> observer = this; try { executor.submit(new Runnable() { public void run() { s.removeObserver(observer); } }).get(); } catch (ExecutionException ex) { throw new AssertionError(ex.getCause()); } catch (InterruptedException ex) { throw new AssertionError(ex.getCause()); } finally { executor.shutdown(); } } }); for (int i = 0; i < 100; i++) set.add(i); } } public interface SetObserver<E> { // Invoked when an element is added to the observable set void added(ObservableSet<E> set, E element); } // ForwardingSet<E> simply wraps another Set and forwards all operations to it.

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  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

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  • Website Link Injection

    - by Ryan B
    I have a website that is fairly static. It has some forms on it to send in contact information, mailing list submissions, etc. Perhaps hours/days after an upload to the site I found that the main index page had new code in it that I had not placed there that contained a hidden bunch of links in a invisible div. I have the following code the handles the variables sent in from the form. <?php // PHP Mail Order to [email protected] w/ some error detection. $jamemail = "[email protected]"; function check_input($data, $problem='') { $data = trim($data); $data = stripslashes($data); $data = htmlspecialchars($data); if ($problem && strlen($data) == 0) { die($problem); } return $data; } $email = check_input($_POST['email'], "Please input email address."); $name = check_input($_POST['name'], "Please input name."); mail($jamemail, "Mailing List Submission", "Name: " . $name . " Email: " .$email); header('Location: index.php'); ?> I have the following code within the index page to present the form with some Javascript to do error detection on the content of the submission prior to submission. <form action="sendlist.php" method="post" onSubmit="return checkmaill(this);"> <label for="name"><strong>Name: </strong></label> <input type="text" name="name"/><br /> <label for="email"><strong>Email: </strong></label> <input type="text" name="email"/><br /> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="submit" value="Subscribe" style="width: 100px;"/> </form> At the end of the day, the source code where the injected hyperlinks is as follows: </body> </html><!-- google --><font style="position: absolute;overflow: hidden;height: 0;width: 0"> xeex172901 <a href=http://menorca.caeb.com/od9c2/xjdmy/onondaga.php>onondaga</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/tami.php>tami</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/shotguns.php>shotguns</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/weir.php>weir</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/copperhead.php>copperhead</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/mpv.php>mpv</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/brunei.php>brunei</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/doreen.php>doreen</a>

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  • When should I use indexed arrays of OpenGL vertices?

    - by Tartley
    I'm trying to get a clear idea of when I should be using indexed arrays of OpenGL vertices, drawn with gl[Multi]DrawElements and the like, versus when I should simply use contiguous arrays of vertices, drawn with gl[Multi]DrawArrays. (Update: The consensus in the replies I got is that one should always be using indexed vertices.) I have gone back and forth on this issue several times, so I'm going to outline my current understanding, in the hopes someone can either tell me I'm now finally more or less correct, or else point out where my remaining misunderstandings are. Specifically, I have three conclusions, in bold. Please correct them if they are wrong. One simple case is if my geometry consists of meshes to form curved surfaces. In this case, the vertices in the middle of the mesh will have identical attributes (position, normal, color, texture coord, etc) for every triangle which uses the vertex. This leads me to conclude that: 1. For geometry with few seams, indexed arrays are a big win. Follow rule 1 always, except: For geometry that is very 'blocky', in which every edge represents a seam, the benefit of indexed arrays is less obvious. To take a simple cube as an example, although each vertex is used in three different faces, we can't share vertices between them, because for a single vertex, the surface normals (and possible other things, like color and texture co-ord) will differ on each face. Hence we need to explicitly introduce redundant vertex positions into our array, so that the same position can be used several times with different normals, etc. This means that indexed arrays are of less use. e.g. When rendering a single face of a cube: 0 1 o---o |\ | | \ | | \| o---o 3 2 (this can be considered in isolation, because the seams between this face and all adjacent faces mean than none of these vertices can be shared between faces) if rendering using GL_TRIANGLE_FAN (or _STRIP), then each face of the cube can be rendered thus: verts = [v0, v1, v2, v3] colors = [c0, c0, c0, c0] normal = [n0, n0, n0, n0] Adding indices does not allow us to simplify this. From this I conclude that: 2. When rendering geometry which is all seams or mostly seams, when using GL_TRIANGLE_STRIP or _FAN, then I should never use indexed arrays, and should instead always use gl[Multi]DrawArrays. (Update: Replies indicate that this conclusion is wrong. Even though indices don't allow us to reduce the size of the arrays here, they should still be used because of other performance benefits, as discussed in the comments) The only exception to rule 2 is: When using GL_TRIANGLES (instead of strips or fans), then half of the vertices can still be re-used twice, with identical normals and colors, etc, because each cube face is rendered as two separate triangles. Again, for the same single cube face: 0 1 o---o |\ | | \ | | \| o---o 3 2 Without indices, using GL_TRIANGLES, the arrays would be something like: verts = [v0, v1, v2, v2, v3, v0] normals = [n0, n0, n0, n0, n0, n0] colors = [c0, c0, c0, c0, c0, c0] Since a vertex and a normal are often 3 floats each, and a color is often 3 bytes, that gives, for each cube face, about: verts = 6 * 3 floats = 18 floats normals = 6 * 3 floats = 18 floats colors = 6 * 3 bytes = 18 bytes = 36 floats and 18 bytes per cube face. (I understand the number of bytes might change if different types are used, the exact figures are just for illustration.) With indices, we can simplify this a little, giving: verts = [v0, v1, v2, v3] (4 * 3 = 12 floats) normals = [n0, n0, n0, n0] (4 * 3 = 12 floats) colors = [c0, c0, c0, c0] (4 * 3 = 12 bytes) indices = [0, 1, 2, 2, 3, 0] (6 shorts) = 24 floats + 12 bytes, and maybe 6 shorts, per cube face. See how in the latter case, vertices 0 and 2 are used twice, but only represented once in each of the verts, normals and colors arrays. This sounds like a small win for using indices, even in the extreme case of every single geometry edge being a seam. This leads me to conclude that: 3. When using GL_TRIANGLES, one should always use indexed arrays, even for geometry which is all seams. Please correct my conclusions in bold if they are wrong.

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  • Does this sound like a stack overflow?

    - by Jordan S
    I think I might be having a stack overflow problem or something similar in my embedded firmware code. I am a new programmer and have never dealt with a SO so I'm not sure if that is what's happening or not. The firmware controls a device with a wheel that has magnets evenly spaced around it and the board has a hall effect sensor that senses when magnet is over it. My firmware operates the stepper and also count steps while monitoring the magnet sensor in order to detect if the wheel has stalled. I am using a timer interrupt on my chip (8 bit, 8057 acrh.) to set output ports to control the motor and for the stall detection. The stall detection code looks like this... // Enter ISR // Change the ports to the appropriate value for the next step // ... StallDetector++; // Increment the stall detector if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 10)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 10)) { HandleStallEvent(); } } } this code is called every time the ISR is triggered. PosSensor is the magnet sensor. MagnetSize is the number of stepper steps that it takes to get through the magnet field. GapSize is the number of steps between two magnets. So I want to detect if the wheel gets stuck either with the sensor over a magnet or not over a magnet. This works great for a long time but then after a while the first stall event will occur because 'StallDetector (MagnetSize + 10)' but when I look at the value of StallDetector it is always around 220! This doesn't make sense because MagnetSize is always around 35. So the stall event should have been triggered at like 46 but somehow it got all the way up to 220? And I don't set the value of stall detector anywhere else in my code. Do you have any advice on how I can track down the root of this problem? The ISR looks like this void Timer3_ISR(void) interrupt 14 { OperateStepper(); // This is the function shown above TMR3CN &= ~0x80; // Clear Timer3 interrupt flag } HandleStallEvent just sets a few variable back to their default values so that it can attempt another move... #pragma save #pragma nooverlay void HandleStallEvent() { ///* PulseMotor = 0; //Stop the wheel from moving SetMotorPower(0); //Set motor power low MotorSpeed = LOW_SPEED; SetSpeedHz(); ERROR_STATE = 2; DEVICE_IS_HOMED = FALSE; DEVICE_IS_HOMING = FALSE; DEVICE_IS_MOVING = FALSE; HOMING_STATE = 0; MOVING_STATE = 0; CURRENT_POSITION = 0; StallDetector = 0; return; //*/ } #pragma restore

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  • How to find specific value of the node in xml file

    - by user2735149
    I am making windows phone 8 app based the webservices. This is my xml code: - <response> <timestamp>2013-10-31T08:30:56Z</timestamp> <resultsOffset>0</resultsOffset> <status>success</status> <resultsLimit>8</resultsLimit> <resultsCount>38</resultsCount> - <headlines> - <headlinesItem> <headline>City edge past Toon</headline> <keywords /> <lastModified>2013-10-30T23:45:22Z</lastModified> <audio /> <premium>false</premium> + <links> - <api> - <news> <href>http://api.espn.com/v1/sports/news/1600444?region=GB</href> </news> </api> - <web> <href>http://espnfc.com/uk/en/report/381799/city-edge-toon?ex_cid=espnapi_public</href> </web> - <mobile> <href>http://m.espn.go.com/soccer/gamecast?gameId=381799&lang=EN&ex_cid=espnapi_public</href> </mobile> </links> <type>snReport</type> <related /> <id>1600444</id> <story>Alvardo Negredo and Edin Dzeko struck in extra-time to book Manchester City's place in the last eight of the Capital One Cup, while Costel Pantilimon kept a clean sheet in the 2-0 win to keep the pressure on Joe Hart. </story> <linkText>Newcastle 0-2 Man City</linkText> - <images> - <imagesItem> <height>360</height> <alt>Man City celebrate after Edin Dzeko scored their second extra-time goal at Newcastle.</alt> <width>640</width> <name>Man City celeb Edin Dzeko goal v nufc 20131030 [640x360]</name> <caption>Man City celebrate after Edin Dzeko scored their second extra-time goal at Newcastle.</caption> <type>inline</type> <url>http://espnfc.com/design05/images/2013/1030/mancitycelebedindzekogoalvnufc20131030_640x360.jpg</url> </imagesItem> </images> Code behind: myData = XDocument.Parse(e.Result, LoadOptions.None); var data = myData.Descendants("headlines").FirstOrDefault(); var data1 = from query in myData.Descendants("headlinesItem") select new UpdataNews { News = (string)query.Element("headline").Value, Desc = (string)query.Element("description"), Newsurl = (string)query.Element("links").Element("mobile").Element("href"), Imageurl=(string)query.Element("images").Element("imagesItem").Element("url").Value, }; lstShow.ItemsSource = data1; I am trying to get value from xml tags and assign them to News,Desc, etc. Everything works fine except Imageurl, it shows NullException. I tried same method for Imageurl, i dont know whats going wrong. Help..

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  • Problem with incomplete type while trying to detect existence of a member function

    - by abir
    I was trying to detect existence of a member function for a class where the function tries to use an incomplete type. The typedef is struct foo; typedef std::allocator<foo> foo_alloc; The detection code is struct has_alloc { template<typename U,U x> struct dummy; template<typename U> static char check(dummy<void* (U::*)(std::size_t),&U::allocate>*); template<typename U> static char (&check(...))[2]; const static bool value = (sizeof(check<foo_alloc>(0)) == 1); }; So far I was using incomplete type foo with std::allocator without any error on VS2008. However when I replaced it with nearly an identical implementation as template<typename T> struct allocator { T* allocate(std::size_t n) { return (T*)operator new (sizeof(T)*n); } }; it gives an error saying that as T is incomplete type it has problem instantiating allocator<foo> because allocate uses sizeof. GCC 4.5 with std::allocator also gives the error, so it seems during detection process the class need to be completely instantiated, even when I am not using that function at all. What I was looking for is void* allocate(std::size_t) which is different from T* allocate(std::size_t). My questions are (I have three questions, but as they are correlated , so I thought it is better not to create three separate questions). Why MS std::allocator doesn't check for incomplete type foo while instantiating? Are they following any trick which can be implemented ? Why the compiler need to instantiate allocator<T> to check the existence of the function when sizeof is not used as sfinae mechanism to remove/add allocate in the overload resolutions set? It should be noted that, if I remove the generic implementation of allocate leaving the declaration only, and specialized it for foo afterwards such as struct foo{}; template< struct allocator { foo* allocate(std::size_t n) { return (foo*)operator new (sizeof(foo)*n); } }; after struct has_alloc it compiles in GCC 4.5 while gives error in VS2008 as allocator<T> is already instantiated and explicit specialization for allocator<foo> already defined. Is it legal to use nested types for an std::allocator of incomplete type such as typedef foo_alloc::pointer foo_pointer; ? Though it is practically working for me, I suspect the nested types such as pointer may depend on completeness of type it takes. It will be good to know if there is any possible way to typedef such types as foo_pointer where the type pointer depends on completeness of foo. NOTE : As the code is not copy paste from editor, it may have some syntax error. Will correct it if I find any. Also the codes (such as allocator) are not complete implementation, I simplified and typed only the portion which I think useful for this particular problem.

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  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

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  • HMTL5 Anti Aliasing Browser Disable

    - by Tappa Tappa
    I am forced to consider writing a library to handle the fundamental basics of drawing lines, thick lines, circles, squares etc. of an HTML5 canvas because I can't disable a feature embedded in the browser rendering of the core canvas algorithms. Am I forced to build the HTML5 Canvas rendering process from the ground up? If I am, who's in with me to do this? Who wants to change the world? Imagine a simple drawing application written in HTML5... you draw a shape... a closed shape like a rudimentary circle, free hand, more like an onion than a circle (well, that's what mine would look like!)... then imagine selecting a paint bucket icon and clicking inside that shape you drew and expecting it to be filled with a color of your choice. Imagine your surprise as you selected "Paint Bucket" and clicked in the middle of your shape and it filled your shape with color... BUT, not quite... HANG ON... this isn't right!!! On the inside of the edge of the shape you drew is a blur between the background color and your fill color and the edge color... the fill seems to be flawed. You wanted a straight forward "Paint Bucket" / "Fill"... you wanted to draw a shape and then fill it with a color... no fuss.... fill the whole damned inside of your shape with the color you choose. Your web browser has decided that when you draw the lines to define your shape they will be anti-aliased. If you draw a black line for your shape... well, the browser will draw grey pixels along the edges, in places... to make it look like a "better" line. Yeah, a "better" line that **s up the paint / flood fill process. How much does is cost to pay off the browser developers to expose a property to disable their anti-aliasing rendering? Disabling would save milliseconds for their rendering engine, surely! Bah, I really don't want to have to build my own canvas rendering engine using Bresenham line rendering algorithm... WHAT CAN BE DONE... HOW CAN THIS BE CHANGED!!!??? Do I need to start a petition aimed at the WC3???? Will you include your name if you are interested??? UPDATED function DrawLine(objContext, FromX, FromY, ToX, ToY) { var dx = Math.abs(ToX - FromX); var dy = Math.abs(ToY - FromY); var sx = (FromX < ToX) ? 1 : -1; var sy = (FromY < ToY) ? 1 : -1; var err = dx - dy; var CurX, CurY; CurX = FromX; CurY = FromY; while (true) { objContext.fillRect(CurX, CurY, objContext.lineWidth, objContext.lineWidth); if ((CurX == ToX) && (CurY == ToY)) break; var e2 = 2 * err; if (e2 > -dy) { err -= dy; CurX += sx; } if (e2 < dx) { err += dx; CurY += sy; } } }

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