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  • Some datatypes doesn't honor localization

    - by Peter Larsson
    This bug has haunted me for a while, until today when I decided to not accept it anymore. So I filed a bug over at connect.microsoft.com, https://connect.microsoft.com/SQLServer/feedback/details/636074/some-datatypes-doesnt-honor-localization, and if you feel the way I do, please vote for this bug to be fixed. Here is a very simple repro of the problem DECLARE  @Sample TABLE          (              a DECIMAL(38, 19),              b FLOAT          ) INSERT   @Sample          (              a,              b          ) VALUES   (1E / 7E, 1E / 7E) SELECT   * FROM     @Sample Here is the actual output.                                       a                      b --------------------------------------- ----------------------                   0.1428571428571428400      0,142857142857143   I think that both columns should have the same decimal separator, don't you? //Peter

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  • Touchpad in Sony Vaio E14 - cannot click with a finger and drag with another - Ubuntu 12.04

    - by Nabeel
    I had the following issues with my Sony Vaio E14115's touchpad on Ubuntu 12.04: Right click not working Vertical scrolling not working Then I followed these steps to fix it: Downloaded a patch for Psmouse sudo apt-get install dkms build-essential cd ~/Desktop tar jxvf psmouse-3.2.0-24-generic-pae.tar.bz2 sudo mv psmouse-3.2.0-24-generic-pae /usr/src cd /usr/src sudo chmod -R a+rx psmouse-3.2.0-24-generic-pae sudo dkms add -m psmouse -v 3.2.0-24-generic-pae sudo dkms build -m psmouse -v 3.2.0-24-generic-pae sudo dkms install -m psmouse -v 3.2.0-24-generic-pae sudo modprobe -r psmouse sudo modprobe psmouse This fixed me the problems of Rightclick and vertical scrolling. But I still have an issue of not able to click and drag ie Clicking the leftmouse button and dragging with another finger. It doesn't move! Maybe it doesn't detect the 2nd finger. When I check the capabilities of my Synaptics touchpad by using xinput list-props "SynPS/2 Synaptics TouchPad"|grep Capabilities I get the following output: Synaptics Capabilities (304): 1, 1, 1, 1, 1, 1, 1 Please help me out.

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  • Getting the Dell XPS 16 Synaptics touchpad to work after hibernation in Ubuntu.

    - by Aron Rotteveel
    I am currently experimenting with using Ubuntu as a my main OS instead of Windows 7. So far, pretty much everything is working fine, except for an issue that I am having with my touchpad. I have a Dell XPS 16 (1640) with a Synaptics touchpad. It works out of the box, but it seems that it stops working after returning from hibernation mode. This problem has also been addressed in an earlier bug, but judging from this bugreport, it should be fixed by now. I am running the 2.6.35-23-generic-pae kernel. Any ideas?

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  • Calculating an orbit and approach velocties

    - by Mob
    I have drones in my game that need to approach and orbit a node and shoot at it. Problem is I want to stay away from a real physics simulation, meaning I don't want to give the node and drone a mass and the drone's thrusters' a force. I just want to find the best way to approach and then enter orbit. There was a pretty good answer about using bezier curves and doing it that way, but that is essentially a tween between two fixed points. The nodes are also moving as the drones enter orbit.

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  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

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  • Does anyone prefer proportional fonts?

    - by Jason Baker
    I was reading the wikipedia article on programming style and noticed something in an argument against vertically aligned code: Reliance on mono-spaced font; tabular formatting assumes that the editor uses a fixed-width font. Most modern code editors support proportional fonts, and the programmer may prefer to use a proportional font for readability. To be honest, I don't think I've ever met a programmer who preferred a proportional font. Nor can I think of any really good reasons for using them. Why would someone prefer a proportional font?

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  • Notebook overheating

    - by user71372
    I'm asking this question because I've tried many tips to solve they don't work and it sounds like a non-fixed bug ubuntu. My problem is with overheating. I've recently installed Ubuntu Precise 12.04 LTS alongside with MS Windows 7 on my notebook Samsung 530U. I'm using both via dual-boot mode. I've no heating problem with MS Win 7 and the fan speed is normal even with long run utilization. However, when booting with Ubuntu and after short time, the PC got very hot and the fan was running at max speed. I installed a tool called Jupiter, I put it in "Power Saving" mode but no result. Now, I avoid using ubuntu because I fear it'll damage my all new notebook. Please can you give me a "FINAL" fix of this problem (lot of answers exist but I don't know the more accurate and efficient one). Thank you in advance.

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  • How would you represent an object that can be of multiple types, when storing it as a document in MongoDB?

    - by blueberryfields
    Somewhat related to this question, say that I have an object category which, depending on which type of object I have, has different restrictions on what it contains. (if you can reword the previous sentence to make more sense I'd appreciate it) For example var SomeSchema = new Schema({ _id: ObjectID, [... large number of common fields ...] type: //Restricted somehow to members of a fixed array data: //depending on type, this might be restricted - sometimes an integer, sometimes array, etc... }); What's the idiosyncratic method for defining this type of schema? Is it appropriate to define a single schema, and handle the types inside of it's members, or am I better off with separate schema for each type?

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  • failed to get i915 symbols, graphics turbo disabled error on boot

    - by Gaurav Butola
    Whenever I boot my laptop, I see this message and it makes the boot process very slow as my screen stays black for a long time before this message appears. It shows just for a split second but today It got worst when my system couldn't boot and stuck on this error, I did several reboots but still couldn't pass this boot error message, then after sometime it fixed itself and now I can use my system as normal. I didn't pay much attention to the error when It was there for just a split second and making my boot process slow, but now that it has stopped me from booting into my system, I would like to know why this error occurring. Error-- ...failed to get i915 symbols, graphics turbo disabled....

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  • glColor3f Setting colour

    - by Aaron
    This draws a white vertical line from 640 to 768 at x512: glDisable(GL_TEXTURE_2D); glBegin(GL_LINES); glColor3f((double)R/255,(double)G/255,(double)B/255); glVertex3f(SX, -SPosY, 0); // origin of the line glVertex3f(SX, -EPosY, 0); // ending point of the line glEnd(); glEnable(GL_TEXTURE_2D); This works, but after having a problem where it wouldn't draw it white (Or to any colour passed) I discovered that disabling GL_TEXTURE_2D Before drawing the line, and the re-enabling it afterwards for other things, fixed it. I want to know, is this a normal step a programmer might take? Or is it highly inefficient? I don't want to be causing any slow downs due to a mistake =) Thanks

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  • Set a drawing viewport while using camera

    - by Mariano
    I'm working with XNA. I already have a basic world made of tiles and a camera using a transform matrix. I have a character moving around and the camera follows. What I want to do now is draw the map only on a certain part of the screen as shown on the figure below. This way I can move the map to the left of the screen and have the other fixed parts shift to the right. Do I need to modify the camera matrix? Make a new viewport?

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  • Announcing a new Free Windows Azure Platform Trial offer

    - by Eric Nelson
    We now have a  truly useful Windows Azure Platform trial. Which makes me very happy as I was a vocal critic of the original trial offer. Simply put, the small number of compute hours it included made it useless for many potential early adopters. This is now fixed. The new Introductory Special now includes a generous 750 hours of compute – enough to run a web role 24/7. Enjoy! Related Links Full announcement If you are an ISV then there is a better offer for you via Microsoft Platform Ready and Cloud Essentials and keep an eye on our events for ISVs as we will be doing Windows Azure Platform technical briefings starting March 31st.

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  • Sharing unique links on social media vs SEO

    - by MJWadmin
    We're currently implementing a voucher system on our site which will allow our users to obtain a 25+% discount on certain products, provided they donate 10% of the purchase price to charity. We will offer the ability to share the discounts via social media in return for larger discounts to the sharer for each person who clicks through the link and buys an item. I understand that social links have SEO benifits, but this appears to be based on lots of people sharing the same link. If our voucher users share a unique link i.e. http://ourdomain.com/sipsfesdf rather than a fixed link http://ourdomain.com/product-name will we still receive the same benifts? Should we instead share something like http://ourdomain.com/product-name/sipsfesdf Thanks in advance.

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  • Developing OpenGLES2 apps for Ubuntu Software Center

    - by Bram
    I have a game for iOS and Android that I now want to port to Ubuntu. I plan to distribute it with Ubuntu Software Center. Preferrably for free with an in-app-purchase. My codebase is currently based on OpenGL ES2 and written in C++. I could rewrite to OpenGL, but having progammable shaders is a must. Fixed pipeline OpenGL will not suffice. Is there a feature in place that lets you specify OpenGL requirements in the Ubuntu Software Center? I want to make sure that only Ubuntu users with compatible hardware will be able to download my game. Any APIs I could use for getting a suitable OpenGL context, or am I expected to just use glx for this? Or is the use of GTK mandatory?

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  • Problems with Silverlight 3 Bitmaps

    As many people move to Silverlight 4, some of us that still have old projects in Silverlight 3, I havent found any solution to the below problem just yet, just a workaround for now. Still when using Visual Studio 2008 and Silverlight I receive this error on BitmapImages, something that looks like got fixed in Visual Studio 2010 and Silverlight 4, I havent tried in VS2010 and Silverlight 3. Silverlight 3: BitmapImage.SetSource - Catastrophic failure Message="Catastrophic failure (Exception...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Smartassembly 5: it lives! Early Access builds now available

    - by Bart Read
    I'm pleased to announce that, late last week, we put out the first early access build for Smartassembly 5, Red Gate's fantastic code protection and error reporting tool, which we acquired last September. You can download it via: http://www.red-gate.com/messageboard/viewforum.php?f=116 It's obviously pretty early days, so please do not try to use this to protect a production application, but we've already done a lot of work in some key areas: We're simplifying and streamlining the licensing model (you won't see this yet, but a lot of the work on this has already been done). We've improved usability of the product, with a better menu, reordering of project settings, and better defaults. We've also fixed a load of bugs, which I'll let Alex blog about in more detail. On a slightly more trivial level, the curly braces are also no more. Over the coming weeks, we'll be adding more improvements, and starting usability tests. If you're interested in getting involved in the latter, please drop an email to [email protected].

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  • Should I limit my type name suffix vocabulary when using OOP?

    - by Den
    My co-workers tend to think that it is better to limit non-domain type suffixes to a small fixed set of OOP-pattern inspired words, e.g.: *Service *Repository *Factory *Manager *Provider I believe there is no reason to not extend that set with more names, e.g. (some "translation" to the previous vocabulary is given in brackets): *Distributor (= *DistributionManager or *SendingService) *Generator *Browser (= *ReadonlyRepositoryService) *Processor *Manipulator (= *StateMachineManager) *Enricher (= *EnrichmentService) (*) denotes some domain word, e.g. "Order", "Student", "Item" etc. The domain is probably not complex enough to use specialized approaches such as DDD which could drive the naming.

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  • window decoration command change

    - by Pedro
    I'm quite new to Ubuntu, and I don't know how to fix this: I have been experiencing the problem with window decorations that go away. I have been told that I could correct that with compiz fusion icon, just restarting the graphics whenever it happened. This solution only fixed the problem for like 30 seconds. Then I found out that the command inside the window decorator had changed, so I only had to reset it to default (/usr/bin/compiz-decorator). The only problem is that it keeps changing the command by itself once or twice a day. I can live with that, but I would like to find a more permanent solution, if there is one. I am running Ubuntu 11.10

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  • Multiple OpenSSL vulnerabilities in Sun SPARC Enterprise M-series XCP Firmware

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2008-5077 Improper Input Validation vulnerability 5.8 OpenSSL in XCP1113 Firmware Sun SPARC Enterprise M3000 SPARC: 14216085 Sun SPARC Enterprise M4000 SPARC: 14216091 Sun SPARC Enterprise M5000 SPARC: 14216093 Sun SPARC Enterprise M8000 SPARC: 14216096 Sun SPARC Enterprise M9000 SPARC: 14216098 CVE-2008-7270 Cryptographic Issues vulnerability 4.3 CVE-2009-0590 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 5.0 CVE-2009-3245 Improper Input Validation vulnerability 10.0 CVE-2010-4180 Cipher suite downgrade vulnerability 4.3 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

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  • Silverlight Release History : Q1 2010 SP2 (version 2010.1.0603)

    Q1 2010 SP2 Changes: RadGrid What's New: Added ItemTemplate property to GridViewComboBoxColumn. Added: ColumnWidthChanged and ColumnWidthChanging events. Added: GridViewCsvExportOptions type to control exporting in CSV format. ElementExporting and ElementExported events added to GridViewDataControl. Changed the namespace of LookupElement from Telerik.Windows.Controls to Telerik.Windows.Controls.Gridview. What's Fixed: Fixing problem with ShowInsertRow when clicked numerous times resulting...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is wrong with Unix/linux

    - by John Smith
    This is a genuine question motivated by Ideal Operating System When I moved from DOS to Linux in the late 90s it was an eye opener for me. Long file names, arbitrarily many extensions etc... Now I look at Linux and Unix and see all sorts of issues. Here are things I see which could be fixed. Too much depends on root, and rootly powers cannot be voluntarily delegated over several users. (I would love to give up my power to manager printers and delegate the job to another account) File permissions are very limited, and there is not much metadata to go with files. The "everything is a file" metaphor is not true, Plan 9 gets it right(er).

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  • How to Access Boot Options 12.04 Live USB

    - by Ryan Kampmeier
    I'm attempting to install 12.04 on my computer but booting from my USB drive results in a blank screen. This has happened since 10.04 and has always been fixed by putting nomodeset in the boot command, but now I can't access the boot options with F6 for some reason. How can I access the boot options? I booted into the live image on a different computer and it worked fine. I'm sure it's because of my Nvidia graphics. When I boot into the live image it shows a small gray box in the lower left corner of the screen and that's it. I can't edit the boot options or do anything else. Thanks in advance.

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  • Why was my Facebook game rejected with the note that "your app icon must not overlap with content in your cover image?"

    - by peterwilli
    My FB game just recently got rejected for two reasons. The first I fixed, but I just can't see to figure out what they mean by the second, and I was hoping someone else got the same issue and did know what they meant. The remaining error is: Cover Image Your app icon must not overlap with content in your cover image. Click on 'Web Preview' in the 'App Details' section to check for overlap prior to submitting your app. See more here. All I know is that the rejection has something to do with the cover image, not the icons or the screenshots. The web preview of my game looks like this now: Please let me know what to do to get approved.

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  • Resolving a collision between point and moving line

    - by Conundrumer
    I am designing a 2d physics engine that uses Verlet integration for moving points (velocities mentioned below can be derived), constraints to represent moving line segments, and continuous collision detection to resolve collisions between moving points and static lines, and collisions between moving/static points and moving lines. I already know how to calculate the Time of Impact for both types of collision events, and how to resolve moving point static line collisions. However, I can't figure out how to resolve moving/static point moving line collisions. Here are the initial conditions in a point and moving line collision event. We have a line segment joined by two points, A and B. At this instant, point P is touching/colliding with line AB. These points have unit mass and some might have an initial velocity, unless point P is static. The line is massless and has no explicit rotational component, since points A and B could freely move around, extending or contracting the line as a result (which will be fixed later by the constraint solver). Collision is inelastic. What are the final velocities of the points after collision?

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