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  • Problems after the installation of ubuntu

    - by anwar
    hello members can anyone help me solve this issue. i have just installed ubuntu for the 1st time using vmware on windows 7 everything has been installed smoothly but after the installation in the login screen username is coming and when i try to enter password it is not taking any input, keyboard is not working at all and after moving away from ubuntu keyboard and everthing else is working fine. plz help thanks in advance.

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  • Making a circular NSSlide look and behave like in GarageBand

    - by Koning Baard
    I am new to drawing with Cocoa, and I am making some software which will have sliders similar to these found in GarageBand: These look beautiful and can be controld by moving the mouse up and down. Can you help me with customizing NSSliders by subclassing them, so I can make them look and behave exactly as in GarageBand? Thanks. I have one image for the knob which should be rotated as they do not need to be in 3D .

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  • Refactor custom wizard to reduce flicker

    - by Matthew Brown
    I have implemented a custom wizard control in C# windows forms by creating a base form which has the shared components and then making child forms for each step of the process. I then have a class which hides/shows the child forms when you move from one step to another. The problem is that flickering is bad when moving between forms. Does anyone know a way to either keep this method and reduce the flicker or refactor it to make it use a single form (which should definitely reduce the flicker)?

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  • mySQL 1046 error when importing wordpress database

    - by j-man86
    I'm moving a locally developed wordpress site to a client's server so I'm trying to export the local database and import it to the server. I exported the .sql file according to the instructions here http://codex.wordpress.org/Backing_Up_Your_Database but I keep getting this error when importing: DROP TABLE IF EXISTS `wp_commentmeta` ; MySQL said: Documentation #1046 - No database selected Any help very much appreciated. Thanks!

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  • Is it worth a try LINQ to SQL as a beginner to an ORM?

    - by Pandiya Chendur
    Thus far used sql server stored procedures for all my web applications... Now thought of moving to an ORM... I would like to ask SO users about LINQ to SQL Is Linq to sql worth a try as a beginner to an ORM? or should i look for some others... Any suggestion... EDIT: I have a sql server 2005 database with all tables.... How to use this db with Linq to sql?

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  • How to modify a already made tween?

    - by Fahim Akhter
    Hi, I have a tween like this : new Tween(myObject, "x",null,nowPosition,finalPosition,time,true); sometween.start(); Now when the tween has not finished and is somewhere in the middle and the final position changes. I want this tween to be modified so instead of moving to its already defined postion the object goes to the final position. Any ideas?

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  • Are there any programming related diseases?

    - by Ranhiru
    When you play Tennis, you have the risk of getting tennis elbow... In the sea, you can get sea-sick... Are there any programmer/programming related sicknesses out there? Apart from carpal tunnel syndrome which happens from excessive typing, back pains and eye strains from sitting in one place and never moving your body/eyes. are there any phobias, disorders etc??

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  • Navigation graphics overlayed over video

    - by Hrishikesh Choudhari
    Hey, Imagine I have a video playing.. Can I have some sort of motion graphics being played 'over' that video.. Like say the moving graphics is on an upper layer than the video, which would be the lower layer.. I am comfortable in a C++ and Python, so a solution that uses these two will be highly appreciated.. Thank you in advance, Rishi..

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  • how do you create a simple obejctice-c command line project in xcode

    - by Mark
    im moving from a c# VS2008 world into the mac world and I just wanted to know how I can create a quick little command line based application so that I can write many little objective-c apps without worrying about creating an iPhone app or whatever. Which projects do I create in xcode? I can see the Command Line Tool under "Mac os x" but the only options for the type is "C", "C++", "Core Data", "Core Foundation", "Core Services" and "Foundation" but no simple objective c project? Thanks

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  • Best source control development tool for windows / .NET

    - by Jeff
    what are your recommendations to use as a source control, project repository for a windows - .NET development environment (2 coders, possible one using the system) thanks addition: also the team includes 3 developers. 1 vb6 moving to .net, myself in .net, and one web developer (php, javascript, etc.) the system i am looking for would be something that easily integrates into the ide of visual studio

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Store CSPC and UPC Codes in Rails

    - by Kevin Sylvestre
    What the best way to store CSPC and UPC codes are in Rails? I used integers with SQLite, but had overflow issues when moving to production. I've since switch to strings, but am not sure if a better generic datatype (needs to support SQLite, MySQL and PostgreSQL). Thanks.

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  • Why is git better than Subversion?

    - by Ben Mills
    I've been using Subversion for a few years and after using SourceSafe, I just love Subversion. Combined with TortoiseSVN, I can't really imagine how it could be any better. Yet there's a growing number of developers claiming that Subversion has problems and that we should be moving to the new breed of distributed version control systems, such as Git. Can anyone explain how Git improves upon Subversion?

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  • Drupal site requires a higher memory limit after migration? Why?

    - by oalo
    Hello. We have a website which had a previous memory limit of 12 MB (12 MB in php.ini, and 16 MB in settings.php) and worked previously. After moving to a new server it started giving memory limit errors and displaying half-blank screen. We increaded the limit in both files (php.ini and settings.php) and now it works, but I dont understand how is it possible that now it needs a considerably larger amount of memory (it used to work with 12 MB, now it cont work with less than 20 MB).

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  • Whats the significance of creating three db's in ruby and rails.

    - by piemesons
    Hello friends i am moving from php to ruby on rails. Suppose u want to create a application in ruby on rails rails depot -d mysql This will create a application depot with database mysql right..!!! Now config/database.yml has a definition of three databases ie depot_development, depot_test and depot_production under environment development , test and production respectiviely Whats the significance of creating these three databases.. (Please explain considering this is my first day with ruby on rails and i am takin help from Agile Web Development with Rails)

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  • Personal cloud storage options... HELP!

    - by rhaddan
    I'm looking for some personal cloud storage options. My biggest concern about moving to a hosted storage solution is the long-term viability of the provider. Has anyone used a cloud service that you're crazy about? I'm a Mac user, so I need to have something that will work on the Mac OS and ideally the iPhone as well.

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  • Problem with the POSIX module

    - by planetp
    After moving my mod_perl site from Linux hosting to FreeBSD, I have this error in the logfile: Your vendor has not defined POSIX macro SIGRTMIN, used at ../../lib/POSIX.pm (autosplit into ../../lib/auto/POSIX/SigRt/_init.al) line 993\n The script just imports POSIX and utilizes some functions (ceil, etc) How can I solve this issue ?

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