Search Results

Search found 13947 results on 558 pages for 'television shows'.

Page 76/558 | < Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >

  • Google doesn't always show rich snippets when the site uses structured data [duplicate]

    - by Sam Se
    This question is an exact duplicate of: Google Structured Data [on hold] 1 answer I'm so tired of the Google structured data recipe. After some days, it loses the image and the extra information. Then I test it again, and it shows again. Some other days in the future it might go away even if it is still showing in test tool. What i can do? I tried with RDFa and schema.org microdata.

    Read the article

  • How do I theme the maximized window buttons with Unity?

    - by Dylan McCall
    I use a custom Gtk theme along with the default Ambiance window controls. Using my theme, the Unity panel shows its very ugly default buttons when my window is maximized. Since I have the same window theme, I am assuming this comes from the Gtk theme. I tried copying and pasting a few things from Ambiance's gtkrc, but nothing has stuck so far. What must a theme author do to gain pretty looking window buttons in Unity's panel?

    Read the article

  • My vertex shader doesn't affect texture coords or diffuse info but works for position

    - by tina nyaa
    I am new to 3D and DirectX - in the past I have only used abstractions for 2D drawing. Over the past month I've been studying really hard and I'm trying to modify and adapt some of the shaders as part of my personal 'study project'. Below I have a shader, modified from one of the Microsoft samples. I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? // // Skinned Mesh Effect file // Copyright (c) 2000-2002 Microsoft Corporation. All rights reserved. // float4 lhtDir = {0.0f, 0.0f, -1.0f, 1.0f}; //light Direction float4 lightDiffuse = {0.6f, 0.6f, 0.6f, 1.0f}; // Light Diffuse float4 MaterialAmbient : MATERIALAMBIENT = {0.1f, 0.1f, 0.1f, 1.0f}; float4 MaterialDiffuse : MATERIALDIFFUSE = {0.8f, 0.8f, 0.8f, 1.0f}; // Matrix Pallette static const int MAX_MATRICES = 100; float4x3 mWorldMatrixArray[MAX_MATRICES] : WORLDMATRIXARRAY; float4x4 mViewProj : VIEWPROJECTION; /////////////////////////////////////////////////////// struct VS_INPUT { float4 Pos : POSITION; float4 BlendWeights : BLENDWEIGHT; float4 BlendIndices : BLENDINDICES; float3 Normal : NORMAL; float3 Tex0 : TEXCOORD0; }; struct VS_OUTPUT { float4 Pos : POSITION; float4 Diffuse : COLOR; float2 Tex0 : TEXCOORD0; }; float3 Diffuse(float3 Normal) { float CosTheta; // N.L Clamped CosTheta = max(0.0f, dot(Normal, lhtDir.xyz)); // propogate scalar result to vector return (CosTheta); } VS_OUTPUT VShade(VS_INPUT i, uniform int NumBones) { VS_OUTPUT o; float3 Pos = 0.0f; float3 Normal = 0.0f; float LastWeight = 0.0f; // Compensate for lack of UBYTE4 on Geforce3 int4 IndexVector = D3DCOLORtoUBYTE4(i.BlendIndices); // cast the vectors to arrays for use in the for loop below float BlendWeightsArray[4] = (float[4])i.BlendWeights; int IndexArray[4] = (int[4])IndexVector; // calculate the pos/normal using the "normal" weights // and accumulate the weights to calculate the last weight for (int iBone = 0; iBone < NumBones-1; iBone++) { LastWeight = LastWeight + BlendWeightsArray[iBone]; Pos += mul(i.Pos, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; Normal += mul(i.Normal, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; } LastWeight = 1.0f - LastWeight; // Now that we have the calculated weight, add in the final influence Pos += (mul(i.Pos, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); Normal += (mul(i.Normal, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); // transform position from world space into view and then projection space //o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Diffuse.x = 0.0f; o.Diffuse.y = 0.0f; o.Diffuse.z = 0.0f; o.Diffuse.w = 0.0f; o.Tex0 = float2(0,0); return o; } technique t0 { pass p0 { VertexShader = compile vs_3_0 VShade(4); } } I am currently using the SlimDX .NET wrapper around DirectX, but the API is extremely similar: public void Draw() { var device = vertexBuffer.Device; device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); device.SetRenderState(RenderState.Lighting, true); device.SetRenderState(RenderState.DitherEnable, true); device.SetRenderState(RenderState.ZEnable, true); device.SetRenderState(RenderState.CullMode, Cull.Counterclockwise); device.SetRenderState(RenderState.NormalizeNormals, true); device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); device.SetTransform(TransformState.World, Matrix.Identity * Matrix.Translation(0, -50, 0)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(-200, 0, 0), Vector3.Zero, Vector3.UnitY)); device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); var material = new Material(); material.Ambient = material.Diffuse = material.Emissive = material.Specular = new Color4(Color.White); material.Power = 1f; device.SetStreamSource(0, vertexBuffer, 0, vertexSize); device.VertexDeclaration = vertexDeclaration; device.Indices = indexBuffer; device.Material = material; device.SetTexture(0, texture); var param = effect.GetParameter(null, "mWorldMatrixArray"); var boneWorldTransforms = bones.OrderedBones.OrderBy(x => x.Id).Select(x => x.CombinedTransformation).ToArray(); effect.SetValue(param, boneWorldTransforms); effect.SetValue(effect.GetParameter(null, "mViewProj"), Matrix.Identity);// Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); effect.SetValue(effect.GetParameter(null, "MaterialDiffuse"), material.Diffuse); effect.SetValue(effect.GetParameter(null, "MaterialAmbient"), material.Ambient); effect.Technique = effect.GetTechnique(0); var passes = effect.Begin(FX.DoNotSaveState); for (var i = 0; i < passes; i++) { effect.BeginPass(i); device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, skin.Vertices.Length, 0, skin.Indicies.Length / 3); effect.EndPass(); } effect.End(); } Again, I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? Also, whatever I set in the bone transformation matrices doesn't seem to have an effect on my model. If I set every bone transformation to a zero matrix, the model still shows up as if nothing had happened, but changing the Pos field in shader output makes the model disappear. I don't understand why I'm getting this kind of behaviour. Thank you!

    Read the article

  • Dell Synaptics touch pad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touch pad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

    Read the article

  • How to get D-Link DWA-547 working on Ubuntu 13.10?

    - by Tan Kah Ping
    I got a D-Link DWA-547 Wifi card which is supposed to work out-of-the-box with Linux. Says so here: http://wireless.kernel.org/en/users/Drivers/ath9k/products/external While lspci does list the device, NetworkManager doesn't seem to allow me to configure Wifi. lsmod also shows that ath9k isn't loaded. Manually loading with 'modprobe ath9k' doesn't help. How do I get this card working on Ubuntu 13.10 64-bit?

    Read the article

  • How can I get Swell Foop (Same GNOME) working?

    - by Lucas McCoy
    I've always loved this game but after upgrading to Ubuntu 10.10 the game was removed. Naturally I went into the Software Center and reinstalled it. However now when I launch it, it just freezes and will not do anything. I eventually have to kill it. It shows this output in the terminal: (seed:12453): GLib-GObject-CRITICAL **: g_object_ref: assertion "G_IS_OBJECT (object)" failed Is there a known bug or something? How can I get this working again?

    Read the article

  • Fixing SSMS Tabs

    - by Tara Kizer
    It never occurred to me that the way SSMS handles tabs could be changed, and it’s just that the default settings suck.  In this blog post, Brent Ozar shows us how to fix SSMS so that the tabs are actually usable and not annoying anymore. I can’t love his post enough.  It has really helped me become more efficient.  I’m always flipping between tabs and can’t quickly find the one I need at some critical time, but now I can easily find it!

    Read the article

  • APress Deal of the Day 18/May/2014 - Pro ASP.NET Web API

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/05/18/apress-deal-of-the-day-18may2014---pro-asp.net-web.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430247258 is Pro ASP.NET Web API. “With the new ASP.NET Web API framework, HTTP has become a first-class citizen of .NET. Pro ASP.NET Web API shows you how to put this new technology into practice to build flexible, extensible web services that run seamlessly on a range of operating systems and devices.”

    Read the article

  • APress Deal of the Day 11/Nov/2013 - .Pro Visual Studio LightSwitch 2011 Development

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/11/10/apress-deal-of-the-day-11nov2013---.pro-visual-studio.aspx Today's $10 deal of the day from APress at http://www.apress.com/9781430240082 is Pro Visual Studio LightSwitch 2011 Development Pro Visual Studio LightSwitch 2011 Development shows users how to get the most from this innovative product by going beyond the "one-click-and-you're-done" mentality. Authors Tim Leung and Yann Duran cover this breakthrough product and discuss advanced topics for power users and developers.

    Read the article

  • MySQL Multi-Aggregated Rows in Crosstab Queries

    MySQL's crosstabs contain aggregate functions on two or more fields, presented in a tabular format. In a multi-aggregate crosstab query, two different functions can be applied to the same field or the same function can be applied to multiple fields on the same (row or column) axis. Rob Gravelle shows you how to apply two different functions to the same field in order to create grouping levels in the row axis.

    Read the article

  • MySQL Multi-Aggregated Rows in Crosstab Queries

    MySQL's crosstabs contain aggregate functions on two or more fields, presented in a tabular format. In a multi-aggregate crosstab query, two different functions can be applied to the same field or the same function can be applied to multiple fields on the same (row or column) axis. Rob Gravelle shows you how to apply two different functions to the same field in order to create grouping levels in the row axis.

    Read the article

  • What causes Nautilus to restart whenever I kill it?

    - by fred.bear
    In htop, I kill Nautilus, and within one second, it's back, with a new PID! The restarted Nautilus shows in the Processes list, but has no GUI until I manually launch Nautilus... I've heard mention of Nautilus works in lockstep with the desktop... maybe that is the reason(?). Is there some sort of "watchdog" program keeping an eye on some distro-critical programs? Monitoring Nautilus doesn't seem like a Linux kernel issue, so I just wonder what is happening here?

    Read the article

  • Dell Synaptics touchpad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touchpad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

    Read the article

  • Converting a PowerShell Script into a Module

    This article is taken from the book Windows PowerShell in Action, Second Edition. The author provides an overview of the PowerShell modules, including their roles and terminology. He shows how modules allow packaging collections of PowerShell resources into shareable, reusable units. The author dives into the methods of writing Powershell scripts and converting a script into a module.

    Read the article

  • The Perfect Server - Fedora 13 x86_64 [ISPConfig 3]

    <b>Howtoforge:</b> "This tutorial shows how to prepare a Fedora 13 server (x86_64) for the installation of ISPConfig 3, and how to install ISPConfig 3. ISPConfig 3 is a webhosting control panel that allows you to configure the following services through a web browser: Apache web server, Postfix mail server, MySQL, BIND nameserver, PureFTPd, SpamAssassin, ClamAV, and many more."

    Read the article

  • install qutecom cannot find msg722.so file, how to solve the problem?

    - by weixi
    I build the qutecom-3.0 on ubuntu 11.04, during install process, It shows: CMake Error at /home/student/qutecom-3.0/build/qutecom/src/presentation/qt/cmake_install.cmake:122 (FILE): file INSTALL cannot find "/home/student/qutecom-3.0/build/bin/plugins/mediastreamer2/msg722.so". Call Stack (most recent call first): /home/student/qutecom-3.0/build/qutecom/src/cmake_install.cmake:37 (INCLUDE) /home/student/qutecom-3.0/build/qutecom/cmake_install.cmake:38 (INCLUDE) cmake_install.cmake:49 (INCLUDE) make: *** [install] Error 1

    Read the article

  • How do I use GroundControl in 11.10?

    - by Jo-Erlend Schinstad
    When I installed Bazaar Explorer on a fresh system the other day, I came across this Ground Control. I had a look at its web page on http://ground-control.org/ and it looked seriously awesome, so I installed it from Ubuntus repositories. However, I can't find any way of starting it. apt-file shows that it should provide a file named /usr/share/applications/groundcontrol.desktop, but there's no such file. Can someone shed some light on this?

    Read the article

  • how do I get dual monitors to work properly in Ubuntu 11.10 on a Dell Latitude D630?

    - by wes cook
    I have spent a lot of time trying to get dual monitors to work on Ubuntu 11.10 on my Dell Latitude D630 (nVidia NVS 135m video card). - For starters, the System Displays settings app always only showed one unknown monitor, even though I had the external Acer monitor connected. - So I downloaded and installed the nVidia drivers. According to what I read I would need to only use the nVidia driver app (nVidia X Server Settings), so that's what I've done. (System Displays settings continued to only show a single monitor anyway). - nVidia settings app only showed on monitor until I changed the BIOS setting to use the onboard video for external monitor (not the dock video, which it was set to, even though I don't have a docking station). - The nVidia setting app now recognized both monitors. So, I setup the X Server display config as Separate X screen for both monitors. My laptop screen shows up as AUO 1440x900 and my external monitor as Acer E211H 1920x1080. - Everything seemed like it would work, but the external monitor was just a complete white screen. The external monitor was non-functional, even though sometimes it would show the background image - still nothing would show up over there. - So, I checked the Enable Xinerama box. - Now, after logging out and back in, the wallpaper extends to both screens but I get no taskbar at the bottom or top, no system menus, and I have to press the power button to restart or log off. - After experimenting with all the shells, the only one that shows the menus and taskbars when I log in is Gnome Classic. - This is pretty much the same symptoms as found here: How do I fix 11.10 GUI?. - So, I resign myself to the older shell. - Everything works fine until ... I unplug the external monitor ... this is a laptop after all. - Anyway, after doing some work on the road, I plug back in and I still see both screens and it's functional except, ... - Now, the laptop screen (with the taskbar and menu bar) has 4 black bars at the top that windows cannot cover. The top bar is the menu bar (with Applications, Places, the date and time and the system menu on the right). But the next 3 bars (the same height as the top menu bar) are empty and are just reducing the max size of windows on that screen. - See screenshot here: http://i39.tinypic.com/35d2kh1.png - So ... 1. How do I get rid of those extra 3 black bars? They're taking valuable screen space. 2. (less critical) How do I successfully use both screens in the Ubuntu or Ubuntu 2D shell?

    Read the article

  • Is there any hueristic to polygonize a closed 2d-raster shape with n triangles?

    - by Arthur Wulf White
    Lets say we have a 2d image black on white that shows a closed geometric shape. Is there any (not naive brute force) algorithm that approximates that shape as closely as possible with n triangles? If you want a formal definition for as closely as possible: Approximate the shape with a polygon that when rendered into a new 2d image will match the largest number of pixels possible with the original image.

    Read the article

  • Hierarchies on Steroids #2: A Replacement for Nested Sets Calculations

    In this sequel to his first "Hierarchies on Steroids" article, SQL Server MVP Jeff Moden shows us how to build a pre-aggregated table that will answer most of the questions that you could ask of a typical hierarchy. Any bets on whether Santa is packin’ a Tally Table in his bag or not? 12 essential tools for database professionalsThe SQL Developer Bundle contains 12 tools designed with the SQL Server developer and DBA in mind. Try it now.

    Read the article

< Previous Page | 72 73 74 75 76 77 78 79 80 81 82 83  | Next Page >