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  • Can I redirect the HTTP request towards an old folder to the homepage using .htaccess file?

    - by AndreaNobili
    I have to following situation: I had an old blog that was made using Joomla (this blog was indexed well enough by search engines). For some problems I delete it and I have create it again using WordPress. Now I have many visit (from Google) that leading to specific pages of the old site (pages that don't exist in the new version). For example I have visit to URL as: /scorejava/index.php/corso-spring-mvc/1-test that don't exist on my new site. I would know if using the .htaccess file (or other sistem) I can redirect the HTTP request directed to some subfolder (that don't exist in the new version) to the homepage of my new site. For example I have the request towards the void URL: /scorejava/index.php/corso-spring-mvc/1-test. And I would create a regular expression that say something like: all the request toward the subfolder corso-spring-mvc (and all it's content file and subfolder) have to be redirected to www.scorejava.com. Is it possible?

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  • logging with Openbox / Gnome shows empty Desktop

    - by Sandking
    I installed new 12.04 and Openbox. I logged in with GNOME/Openbox and now after system starts I see only Desktop background image and nothing more. When I right click I can do normal GNOME actions like create folder and nothing more really. alt+f2 doesn't start run window though I managed to create a folder and then with Nautilus start terminal but I really don't know what to do next. Two questions: Why doesn't Openbox start properly? How in this situation I can get back to GDM login screen and choose other option to log in?

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  • Universal Work Queue Quick Filter Examples

    - by LuciaC-Oracle
    If you use Universal Work Queue then it's likely that you will want to define and use your own Quick Filters.  Quick Filters allow you to focus on specific work classes based on assigned criteria in a node. This makes it much easier for Agents to view their work grouped in a meaningful way.How to create Universal Work Queue - Quick Filters (Doc ID 803163.1) gives two worked examples to help you understand how to create your own Quick Filters:     Adding a 'Resource Group' filter     Adding an Overdue Amounts filter for use in Collections. We hope you find these examples useful.  Let us know by providing feedback on the document itself or, why not post to the MOS Service Community with your experience and suggestions.

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  • libgdx - collision detection with tiled map java

    - by user2875021
    currently, I am working on a 2d rpg game which is similar to final fantasy 1-4. I can load up a tiled map and the sprite can walk freely on the map. However, I will like to create a wall for it to stop walking through it. I created three tiled layer Background, Collision, Overhead and one Collision object layer with rectangles only. "How do I handle collisions with the object layer in the tiled map?" "Do I have to create every single rectangle that is in the object layer with Rectangle rectangle = new Rectangle() and rectangle.set(x, y, width, height)in the code?" Thank you very much in advance. Any help is greatly appreciated!

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  • Is there a better way to handle data abstraction in this example?

    - by sigil
    I'm building an application that retrieves Sharepoint list data via a web service SPlists.Lists. To create an instance of the web service, I have the following class: class SharepointServiceCreator { public SPlists.Lists createService() { listsService.Url = "http://wss/sites/SPLists/_vti_bin/lists.asmx"; listsService.Credentials = System.Net.CredentialCache.DefaultCredentials; SPlists.Lists listsService=new SPlists.Lists(); } } I'm concerned that this isn't good OOP abstraction, though, because in order to create this service elsewhere in my application, I would need the following code: class someClass { public void someMethod() { SharepointServiceCreator s=new SharepointServiceCreator() SPlists.Lists listService=s.createService() } } Having to use declare the instance of listService in someMethod as type SPlists.Lists seems wrong, because it means that someClass needs to know about how SharepointServiceCreator is implemented. Or is this ok?

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  • Do I need a Point and a Vector object? Or just using a Vector object to represent a Point is ok?

    - by JCM
    Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = function( x, y ) { this.x = x; this.y = y; }; But them we started to add some Vector math to it, and them decided to rename it to Vector2d. But now, some methods are a bit confusing (at least in my opinion), such as the following, which is used to make a line: //before the renaming of Point to Vector2, the parameters were startingPoint and endingPoint Geometry.Line = function( startingVector, endingVector ) { //... }; I should make a specific constructor for the Point object, or there are no problems in defining a point as a vector? I know a vector have magnitude and direction, but I see so many people using a vector to just represent the position of an object.

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  • What Do You Think About This Smelly Test?

    - by panamack
    I caught a whiff of a smell eminating from one of my tests, in a scenario akin to the following: [TestFixture] public void CarPresenterTests{ [Test] public void Throws_If_Cars_Wheels_Collection_Is_Null(){ IEnumerable<Wheels> wheels = null; var car = new Car(wheels); Assert.That( ()=>new CarPresenter(car), Throws.InstanceOf<ArgumentException>() .With.Message.EqualTo("Can't create if cars wheels is null)); } } public class CarPresenter{ public CarPresenter(Car car) { if(car.Wheels == null) throw new ArgumentException("Can't create if cars wheels is null); _car = car; _car.Wheels.Rolling += WheelsRollingHandler; } } I was struggling to describe what the problem is except that it seems wrong that a CarPresenter should attempt to dictate to a Car whether or not it's Wheels are initialised correctly. I wondered what pointers people here might give me?

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  • What technology(s)would be suitable for the front end part of a Java web game?

    - by James.Elsey
    As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the following JSP Pages - I've got experience with JSP/JSTL and I would find this easy to work with, it would require the user having to "submit" the page each time they perform an action so may become a little clumsey for players. Applet - I could create an applet that sits on the front end and communicates to the back end game engine, however I'm not sure how good this method would be and have not used applets since university.. What other options do I have? I don't have any experience in Flash/Flex so there would be a big learning curve there. Are there any other Java based options I may be able to use? My game will be text based, I may use some images, but I'm not intending to have any animations/graphics etc Thanks

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  • Amazing Jutsu (Technique)

    - by Wian_Kiya
    Hy..I'm newbie here.. Please does anyone knows, how to create such a character(sprites) to have a different Style Technique and different kind of movement, so he/she can alternate many technique to defeat his/her opponent... I wanna make my 2d character his/her power had a technique like rasengan, I mean for the first the jutsu its just spining around above his/her hand and then going bigger and much bigger so can create a massive giant ball/light/swords or etc blow up when he/she use that technique to defeat his/her opponent? the e.g of game like Disgaea, Final Fantasy, Suikoden, and another RPG, MMORPG game How the coding is to combine the sprite with his/her different style of technique, and what should I do? Please your guide, thank's a lot... ^_^

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  • How to design 2D collision callback methods?

    - by Ahmed Fakhry
    In a 2D game where you have a lot of possible combination of collision between objects, such as: object A vs object B = object B vs A; object A vs object C = object C vs A; object A vs object D = object D vs A; and so on ... Do we need to create callback methods for all single type of collision? and do we need to create the same method twice? Like, say a bullet hits a wall, now I need a method to penetrate the wall for the wall, and a method to destroy the bullet for the bullet!! At the same time, a bullet can hit many objects in the game, and hence, more different callback methods!!! Is there a design pattern for that?

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  • F# and the useful infinite Sequence (I think)

    - by MarkPearl
    So I have seen a few posts done by other F# fans on solving project Euler problems. They looked really interesting and I thought with my limited knowledge of F# I would attempt a few and the first one I had a look at was problem 5. Which said : “2520 is the smallest number that can be divided by each of the numbers from 1 to 10 without any remainder. What is the smallest number that is evenly divisible by all of the numbers from 1 to 20?” So I jumped into coding it and straight away got stuck – the C# programmer in me wants to do a loop, starting at one and dividing every number by 1 to 20 to see if they all divide and once a match is found, there is your solution. Obviously not the most elegant way but a good old brute force approach. However I am pretty sure this would not be the F# way…. So after a bit of research I found the Sequences and how useful they were. Sequences seemed like the beginning of an approach to solve my problem. In my head I thought - create a sequence, and then start at the beginning of it and move through it till you find a value that is divisible by 1 to 20. Sounds reasonable? So the question is begged - how would you create a sequence that you are sure will be large enough to hold the solution to the problem? Well… You can’t know! Some more googling and I found what I would call infinite sequences – something that looks like this… let nums = 1 |> Seq.unfold (fun i -> Some (i, i + 1))   My interpretation of this would be as follows… create a sequence, and whenever it is called add 1 to its size (I would appreciate someone helping me on wording this right functionally). Something that I don’t understand fully yet is the forward pipe operator (|>) which I think plays a key role in this code. With this in hand I was able to code a basic optimized solution to this problem. I’m going to go over it some more before I post the full code just in case!

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  • Common light map practices

    - by M. Utku ALTINKAYA
    My scene consists of individual meshes. At the moment each mesh has its associated light map texture, I was able to implement the light mapping using these many small textures. 1) Of course, I want to create an atlas, but how do you split atlases to pages, I mean do you group the lm's of objects that are close to each other, and load light maps on the fly if scene is expected to be big. 2) the 3d authoring software provides automatic uv coordinates for each mesh in the scene, but there are empty areas in the texel space, so if I scale the texture polygons the texel density of each face wil not match other meshes, if I create atlas like that there will be varying lm resolution, how do you solve this, just leave it as it is, or ignore resolution ? Actually these questions also applies to other non tiled maps.

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  • Using Minified Page Specific JS [migrated]

    - by Mike C
    I've been working on a rather large scale project which makes use of a number of different pages with some very specific Javascript for each of them. To lessen load times, I plan to minify it all in to one file before deploying. The problem is this: how should I avoid launching page specific JS on pages which don't require it? So far my best solution has been to wrap each page in some additional container <div id='some_page'> ...everything else... </div> and I extended jQuery so I can do something like this: // If this element exists when the DOM is ready, execute the function $('#some_page').ready(function() { ... }); Which, while kind of cool, just rubs me the wrong way.

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  • Is there a phrase or word to describe an algorithim or program is complete in that given any value for its arguments there is a defined outcome?

    - by Mrk Mnl
    Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a defined outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • Demographics and Interests reports

    - by Dyf
    I have an issue with Google Analytics, can't seem to find a guide how to activate Demographics and Interests reports. I am using the new version of analytics (Universal Analytics) and the script code looks something like this: (function (i, s, o, g, r, a, m) { i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () { (i[r].q = i[r].q || []).push(arguments) }, i[r].l = 1 * new Date(); a = s.createElement(o), m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m) })(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga'); But the guide i found on googles page (https://support.google.com/analytics/answer/2819948?hl=sv) is for the old version (Classis Analytics). Anyone know how i can activate this on Universal Analytics or is this even possible? Thanks!

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  • Should I pass an object into a constructor, or instantiate in class?

    - by Prisoner
    Consider these two examples: Passing an object to a constructor class ExampleA { private $config; public function __construct($config) { $this->config = $config; } } $config = new Config; $exampleA = new ExampleA($config); Instantiating a class class ExampleB { private $config; public function __construct() { $this->config = new Config; } } $exampleA = new ExampleA(); Which is the correct way to handle adding an object as a property? When should I use one over the other? Does unit testing affect what I should use?

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  • Progressing past CRUD applications in PHP?

    - by Anonymous -
    I've been programming in PHP for about a year and am at the following stage: Have a good 'feel' for the language Can create CRUD applications competently Can utilize an MVC structure to allow for future expansion of code Using the points listed above, I've created a number of my own applications for practise - including but not limited to; a forum, social network etc. My question may be a little vague but should hopefully be answerable. I feel as though there isn't anything else I would need to know about PHP to allow me to create websites, though I'm sure I'm wrong. What advanced/complex PHP topics could I look at that have a real-world use and will allow me to enhance both my skill as a programmer and applications in general? Recently I've looked a lot more at javascript/jQuery allowing me to give my applications a richer user interface which has been a great learning experience and proving very useful.

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  • Sharing object between 2 classes

    - by Justin
    I am struggling to wrap my head around being able to share an object between two classes. I want to be able to create only one instance of the object, commonlib in my main class and then have the classes, foo1 and foo2, to be able to mutually share the properties of the commonlib. commonlib is a 3rd party class which has a property Queries that will be added to in each child class of bar. This is why it is vital that only one instance is created. I create two separate queries in foo1 and foo2. This is my setup: abstract class bar{ //common methods } class foo1 extends bar{ //add query to commonlib } class foo2 extends bar{ //add query to commonlib } class main { public $commonlib = new commonlib(); public function start(){ //goal is to share one instance of $this->commonlib between foo1 and foo2 //so that they can both add to the properites of $this->commonlib (global //between the two) //now execute all of the queries after foo1 and foo2 add their query $this->commonlib->RunQueries(); } }

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  • How do I share common classes between windows forms and web applications using C#?

    - by earthdog
    In our environment we have multiple ERP servers plus data that are coming from multiple sources. I need to create a development roadmap for the coming years as it is obvious that side applications will be needed for many things. The choice is that the development will occur with Microsoft technologies. This means that I will be building either web apps (MVC, web forms e.t.c) or standard windows forms applications. The thing here is that I will be creating classes that will encapsulate the business logic that I want to apply to the different projects. What I thought so far: 1) Create class libraries dlls containing the required logic 2) Reuse these libs in my apps. But what about the web apps? Should I use the dlls directly or I should encapsulate them in web services and consume the web services in web apps? In general I would like to find out how should I build my strategy.

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  • C++ linkage error . What am I doing wrong ? [migrated]

    - by nashmaniac
    So, this is the first time I actually separated a single program into a header and two .cpp files . But I think I am getting an linkage error . Heres how the directory looks . (heres a link to my image I dont have enough rep to post image in the question) http://i.stack.imgur.com/sbT4V.png The main.cpp is my main source file where all the calling functions and other important stuff goes . In functions.cpp I have all my functions , in the coordin.h file I have the function prototypes and structures and Constants . Everything is ok no typo nothing I have checked everything . But I am getting an undefined reference to function error. I have included the coordin.h file too . Do you think the functions.cpp file needs to go somewhere else I mean is the compiler not looking inside that file ? Thanks !

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