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  • ABAddressBookGetPersonCount(ab) problem

    - by prathumca
    Why the call to ABAddressBookGetPersonCount(ab); is giving the problem? I have around 2000 contacts in my address book. When my app gets started I'm trying to read the entire address book. This works perfectly on simulator but causing crash on IPhone. The crash report is pointing to 9 AppSupport 0x31fbca1e 0x31fb6000 + 27166 // CPRecordStoreGetCountOfInstancesOfClassWhere + 0x7e 10 AddressBook 0x318df668 0x318d5000 + 42600 // ABCGetPersonCountInStore + 0x88 11 AddressBook 0x318ea450 0x318d5000 + 87120 // ABAddressBookGetPersonCount + 0x8 12 MyAddressBook 0x0000ad30 0x1000 + 40240 // -[MyAddressBookController readAB] + 0x2c0 13 MyAddressBook 0x0000a8ce 0x1000 + 39118 // -[MyAddressBookController start] + 0x4a What I'm doing in "readAB"? - (void) readAB { ABAddressBookRef ab = ABAddressBookCreate(); CFArrayRef contacts = ABAddressBookCopyArrayOfAllPeople(ab); CFIndex count = ABAddressBookGetPersonCount(ab); for(int i = 0; i < count; i++) { //doing some thing... } } If you observe the above crash report, it is clearly pointing to CFIndex count = ABAddressBookGetPersonCount(ab);. Whats wrong with this code? I'm sure that this code works perfectly on firmware 3.1.2. But now I upgraded firmware to 3.1.3. Is this upgrade is causing any trouble? Regards, prathumca.

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • dlopen / dlsym with as little linking as possible

    - by johannes
    I have an application which can make use of plugins which are loaded at runtime using dlopen. Each of the plugins defines a function toretrieve the plugin information which is defined using a common structure. Something like that: struct plugin { char *name; char *app_version; int app_verion_id; char *plugin_version; int plugin_version_id; /* ... */ }; struct plugin p = { "sample plugin",APP_VERION,APP_VERSION_ID,"1.2.3",10203 }; struct plugin *get_plugin() { return &p; } This works well and plugins can be loaded. Now i want to build a small tool to read these properties without linking the whole application. For doing that I have some code like this: void *handle; struct plugin *plugin; struct plugin *(get_plugin*)(); handle = dlopen(filename, RTLD_LAZY); if (!handle) { /*...return; ...*/ } get_plugin = dlym(handle, "get_plugin"); if (!get_plugin) { /*...return; ...*/ } plugin = get_plugin(); printf("Plugin: %s\n", plugin->name); This works nice for simple plugins. The issue is that many plugins reference further symbols from the application, which are resolved even though RTLD_LAZY was set. (like global variables from the application which are used to initialize plugin-global things) So the dlopen() call fails with an error like fatal: relocation error: file sample_plugin.so: symbol application_some_symbol: referenced symbol not found. As I just want to have access to the single simple structure I was wondering how I can prevent the linker from doing that much of his work.

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  • What am I doing wrong with HttpResponse content and headers when downloading a file?

    - by Slauma
    I want to download a PDF file from a SQL Server database which is stored in a binary column. There is a LinkButton on an aspx page. The event handler of this button looks like this: protected void LinkButtonDownload(object sender, EventArgs e) { ... byte[] aByteArray; // Read binary data from database into this ByteArray // aByteArray has the size: 55406 byte Response.ClearHeaders(); Response.ClearContent(); Response.BufferOutput = true; Response.AddHeader("Content-Disposition", "attachment; filename=" + "12345.pdf"); Response.ContentType = "application/pdf"; using (BinaryWriter aWriter = new BinaryWriter(Response.OutputStream)) { aWriter.Write(aByteArray, 0, aByteArray.Length); } } A "File Open/Save dialog" is offered in my browser. When I store this file "12345.pdf" to disk, the file has a size of 71523 Byte. The additional 16kB at the end of the PDF file are the HTML code of my page (as I can see when I view the file in an editor). I am confused because I was believing that ClearContent and ClearHeaders would ensure that the page content is not sent together with the file content. What am I doing wrong here? Thanks for help!

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  • Android, FragmentActivity and prevent Swipe

    - by FIG-GHD742
    I use android.support.v4.app.FragmentActivity for create a app with multi fragment/panels that can be access by drag/swipe between different part of the app. In one of my fragment I has a zoomable view and my problem is in case I is on the zoomable view I will prevent the use for drag/swipe to a other fragment. I has try to hack into android.support.v4.view.ViewPager for get the action from on Touch event but not work. I has try all of this case but not work: (All code is a a part of subclass to android.support.v4.view.ViewPager) Case 1: // Not working @Override protected void onPageScrolled(int position, float offset, int offsetPixels) { if (isPreventDrag()) { super.onPageScrolled(position, 1, 0); } else { super.onPageScrolled(position, offset, offsetPixels); } } Case 2: // Work but stop all event include the event to the target image view. @Override public boolean onInterceptTouchEvent(MotionEvent ev) { switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: lastX = ev.getX(); // float lockScroll = false; return super.onInterceptTouchEvent(ev); case MotionEvent.ACTION_MOVE: this.lockScroll = this.isPreventDrag(); break; } if (lockScroll) { ev.setLocation(lastX, ev.getY()); return super.onInterceptTouchEvent(ev); } else { return super.onInterceptTouchEvent(ev); } } Case 3: // Work good, but by some unknown error I can drag the screen // some pixels before this stop the event. @Override public boolean onTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return true; } else { return super.onTouchEvent(ev); } } I want a easy way to deactivate stop or deactivate if the use is allow to switch to a other Fragment. Here is a working code for me, I don't know what error I do before. // This work for me, @Override public boolean onInterceptTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return false; } else { return super.onInterceptTouchEvent(ev); } }

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  • problem in silverlight 4 async how to wait till result come

    - by AQEEL
    Here is what i have problem i have following code : //Get All master record entryE_QuestMaster = new ObservableCollection<E_QuestMaster>(); QuestVM.getExamsMasterbyExamID(eUtility.ConvertInt32(this.txtID.Text), ref entryE_QuestMaster); // //Loop to show questions int iNumber=1; foreach (var oIn in entryE_QuestMaster) { Node subNode = new Node(); subNode.Content = oIn.e_Question; subNode.Name = "Quest_" + iNumber.ToString().Trim(); subNode.Tag = oIn.e_QID.ToString(); subNode.Icon = "/Images/Number/" + iNumber.ToString().Trim() + ".gif"; iNumber++; this.tvMainNode.Nodes.Add(subNode); } here is async method calling wcf service /// <summary> /// /// </summary> /// <param name="ID"></param> public void getExamsMasterbyExamID(int ID, ref ObservableCollection<E_QuestMaster> iCollectionData) { ObservableCollection<E_QuestMaster> iCollectionDataResult = iCollectionData; eLearningDataServiceClient client = new eLearningDataServiceClient(); client.getExamsMasterCompleted+=(s,e)=> { iCollectionDataResult = e.Result; }; client.getExamsMasterAsync(ID); } problem : when ever system run -- QuestVM.getExamsMasterbyExamID(eUtility.ConvertInt32(this.txtID.Text), ref entryE_QuestMaster); its does not wait till i get e.result its just move to next line of code which is foreach loop. plssss help any one or give idea with sample code what should i do to wait till e.result i wanted to some how wait till i get e.result any idea ?

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  • System.Dynamic bug?

    - by ControlFlow
    While I playing with the C# 4.0 dynamic, I found strange things happening with the code like this: using System.Dynamic; sealed class Foo : DynamicObject { public override bool TryInvoke( InvokeBinder binder, object[] args, out object result) { result = new object(); return true; } static void Main() { dynamic foo = new Foo(); var t1 = foo(0); var t2 = foo(0); var t3 = foo(0); var t4 = foo(0); var t5 = foo(0); } } Ok, it works but... take a look at IntelliTrace window: So every invokation (and other operations too on dynamic object) causes throwing and catching strange exceptions twice! I understand, that sometimes exceptions mechanism may be used for optimizations, for example first call to dynamic may be performed to some stub delegate, that simply throws exception - this may be like a signal to dynamic binder to resolve an correct member and re-point delegate. Next call to the same delegate will be performed without any checks. But... behavior of the code above looks very strange. Maybe throwing and catching exceptions twice per any operation on DynamicObject - is a bug?

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  • google maps api : internal server error when inserting a feature

    - by user142764
    Hi, I try to insert features on a custom google map : i use the sample code from the doc but i get a ServiceException (Internal server error) when i call the service's insert method. Here is what i do : I create a map and get the resulting MapEntry object : myMapEntry = (MapEntry) service.insert(mapUrl, myEntry); This works fine : i can see the map i created in "my maps" on google. I use the feed url from the map to insert a feature : final URL featureEditUrl = myMapEntry.getFeatureFeedUrl(); I create a kml string using the sample from the doc : String kmlStr = "< Placemark xmlns=\"http://www.opengis.net/kml/2.2\">" + "<name>Aunt Joanas Ice Cream Shop</name>" + "<Point>" + "<coordinates>-87.74613826475604,41.90504663195118,0</ coordinates>" + "</Point></Placemark>"; And when i call the insert method i get an internal server error. I must be doing something wrong but i cant see what, can anybody help ? Here is the complete code i use : public void doCreateFeaturesFormap(MapEntry myMap) throws ServiceException, IOException { final URL featureEditUrl = myMap.getFeatureFeedUrl(); FeatureEntry featureEntry = new FeatureEntry(); try { String kmlStr = "<Placemark xmlns=\"http://www.opengis.net/kml/ 2.2\">" + "<name>Aunt Joanas Ice Cream Shop</name>" + "<Point>" + "<coordinates>-87.74613826475604,41.90504663195118,0</ coordinates>" + "</Point></Placemark>"; XmlBlob kml = new XmlBlob(); kml.setFullText(kmlStr); featureEntry.setKml(kml); featureEntry.setTitle(new PlainTextConstruct("Feature Title")); } catch (NullPointerException e) { System.out.println("Error: " + e.getClass().getName()); } FeatureEntry myFeature = (FeatureEntry) service.insert( featureEditUrl, featureEntry); } Thanks in advance, Vincent.

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  • Draw LINE_STRIP with Unity

    - by Boozzz
    For a new project I am thinking about whether to use OpenGL or Unity3d. I have a bit of experience with OpenGL, but I am completely new to Unity. I already read through the Unity documentation and tutorials on the Unity Website. However, I could not find a way to draw a simple Line-Strip with Unity. In the following example (C#, OpenGL/SharpGL) I draw a round trajectory from a predifined point to an obstacle, which can be imagined as a divided circle with midpoint [cx,cy] and radius r. The position (x-y coordinates) of the obstacle is given by obst_x and obst_y. Question 1: How could I do the same with Unity? Question 2: In my new project, I will have to draw quite a lot of such geometric primitives. Does it make any sense to use Unity for those things? void drawCircle(float cx, float cy, float r, const float obst_x, const float obst_y) { float theta = 0.0f, pos_x, pos_y, dist; const float delta = 0.1; glBegin(GL_LINE_STRIP); while (theta < 180) { theta += delta; //get the current angle float x = r * cosf(theta); //calculate the x component float y = r * sinf(theta); //calculate the y component pos_x = x + cx; //calculate current x position pos_y = y + cy; //calculate current y position //calculate distance from current vertex to obstacle dist = sqrt(pow(pos_x - obst_x) + pow(pos_y - obst_y)); //check if current vertex intersects with obstacle if dist <= 0 { break; //stop drawing circle } else { glVertex2f(pos_x, pos_y); //draw vertex } } glEnd(); }

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  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

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  • Programmatically Add Controls to WPF Form

    - by user210757
    I am trying to add controls to a UserControl dynamically (programatically). I get a generic List of objects from my Business Layer (retrieved from the database), and for each object, I want to add a Label, and a TextBox to the WPF UserControl and set the Position and widths to make look nice, and hopefully take advantage of the WPF Validation capabilities. This is something that would be easy in Windows Forms programming but I'm new to WPF. How do I do this (see comments for questions) Say this is my object: public class Field { public string Name { get; set; } public int Length { get; set; } public bool Required { get; set; } } Then in my WPF UserControl, I'm trying to create a Label and TextBox for each object: public void createControls() { List<Field> fields = businessObj.getFields(); Label label = null; TextBox textbox = null; foreach (Field field in fields) { label = new TextBox(); // HOW TO set text, x and y (margin), width, validation based upon object? // i have tried this without luck: // Binding b = new Binding("Name"); // BindingOperations.SetBinding(label, Label.ContentProperty, b); MyGrid.Children.Add(label); textbox = new TextBox(); // ??? MyGrid.Children.Add(textbox); } // databind? this.DataContext = fields; }

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  • Passing control references as ref parameters

    - by Enmanuel
    Hi everyone. Please help me out here because im getting kind of confused.. I have a form in a C# winforms project and a couple of methods that are suposed to perform some tasks for this particular form and all derived ones, so one of those helper methods can make the example.. this one should fill comboboxes with a dataset. Its working properly now but when i coded the method with this signature protected void FillComboBox(kComboBox target, IEntClass_DA entity) { target.DataSource = entity.GetList().Tables[0]; target.DisplayMember = "name"; target.ValueMember = "id"; } I saw that the displayMember and ValueMember in the comboboxes were not holding the values after the method call. I just thought I should use ref parameters so the asignments are not wasted in read-only reference variables. It was ok by then but later, making an exercise of passing the whole form as a parameter I was warned by the compiler with the notice that this could not be passed as a ref parameter because it is read-only. Fine then, I keep working and see that even without the ref keyword i can use the ref variable from the form, update some properties and see the changes. So whats happening here: passing a reference of the control to the helper method gives me ability to change its members even when not using the ref parameter?? Thanks.

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  • asp.net does not Redirect when in frameset

    - by Snoop Dogg
    I have developed an application on asp.net. I uploaded it to my host. lets say http://myhost/app. My manager wrapped this address into an empty frameset on http://anotherhost/somename and sets the src of frame to http://myhost/ap. And so nobody can login. When the button is hit, it posts back (browser loads stuff, progress bar fills up and ends) but nothing happens. Does not redirect. (I have set IE to alwaysAllowCookies and it now does work, but other people still cannot) I think there is something that I have no clue about framesets and ASP.NET ps: I never use frames but could not convince my manager in doing so. He likes to develop in front page :) Whatz happening? Thx in advance protected void btnLogin_Click(object sender, ImageClickEventArgs e) { Member member = Logic.DoLogin(txtUsername.Text.Trim(), txtPassword.Text.Trim()); if (null == member) { lblError.Text = "Invalid Login !"; return; } CurrentMember = member; ///CurrentMember is an inherited property that accesses Session["member"] = member Response.Redirect("Default.aspx");

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  • Qt 5.3 OpenGL - vertex buffer object drawing using the core profile

    - by user3700881
    Im using Qt 5.3 to create a QWindow to do some basic rendering stuff. The QWindow is declared like this: class OpenGLWindow : public QWindow, protected QOpenGLFunctions_3_3_Core { Q_OBJECT ... } It is initialized in the constructor: OpenGLWindow::OpenGLWindow(QWindow *parent) : QWindow(parent) { QSurfaceFormat format; format.setVersion(3,3); format.setProfile(QSurfaceFormat::CoreProfile); this->setSurfaceType(OpenGLSurface); this->setFormat(format); this->create(); _context = new QOpenGLContext; _context->setFormat(format); _context->create(); _context->makeCurrent(this); this->initializeOpenGLFunctions(); ... } And that's the rendering code: void OpenGLWindow::render() { if(!isExposed()) return; _context->makeCurrent(this); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(_shaderProgram); glBindBuffer(GL_ARRAY_BUFFER, _positionBufferObject); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glUseProgram(0); _context->swapBuffers(this); } I am trying to draw a simple triangle using a vertex and fragment shader. The problem is that the triangle is not showing up when the core profile is set. Only when I set the OpenGL version to 2.0 or when I use the compatibility profile, it shows up. From my point of view that doesn't make any sense because I am not using fixed functionality at all. What am I missing?

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  • Log4net Logging Problem : Very simple file appender logging not working

    - by contactmatt
    Here's my web.config information <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net"/> </configSections> <log4net> <root> <level value="ALL" /> </root> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <file value="c:\temp\log-file.txt" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="1MB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.SimpleLayout" /> </appender> </log4net> ... Here's the code that initalizes the logger protected void SendMessage() { log4net.Config.XmlConfigurator.Configure(); ILog log = LogManager.GetLogger(typeof(Contact)); ... log.Info("here we go!"); log.Debug("debug afasf"); ... } it doesn't work, no matter what I seem to do. I am referencing the 'log4net.dll' correctly, and by debugging the application i can see that the log object is getting initiated properly. This is a asp.net 3.5 framework web project. Any ideas/suggestions? I thought originally this error may be due to a file write permission constraint, but that doesn't seem to be the case (or so I think).

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  • ClassCaseException on GL11ExtensionPack. Rendering to texture on OpenGL android

    - by Joe
    I'm trying to render to a texture (really thought it would be easier than this!) I found this resource: which seems to be exactly what I want I'm getting a ClassCastException however, on GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; Can anyone tell me why? public void renderToTexture(GLRenderer glRenderer, GL10 gl) { boolean checkIfContextSupportsExtension = checkIfContextSupportsExtension(gl, "GL_OES_framebuffer_object"); if(checkIfContextSupportsExtension) { GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; int mFrameBuffer = createFrameBuffer(gl,texture.getWidth(), texture.getHeight(), texture.getGLID()); gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFrameBuffer); gl.glViewport(0, 0,texture.getWidth(), texture.getHeight()); gl.glLoadIdentity(); int halfWidth = texture.getWidth()/2;//width/2; int halfHeight = texture.getHeight()/2;//height/2; GLU.gluOrtho2D(gl, -halfWidth, halfWidth , -halfHeight, halfHeight); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnable(GL10.GL_TEXTURE_2D); Quad quad = new Quad(texture.getWidth(), texture.getHeight()); quad.setTexture(texture); SpriteRenderable sr = new SpriteRenderable(quad); //sr.setPosition(new Interpolation<Vector2>(new Vector2(-(float)texture.getWidth()/2f,-(float)texture.getHeight()/2f))); //sr.setPosition(new Interpolation<Vector2>(new Vector2((float)(texture.getWidth()/2f),0))); //sr.setPosition(new Interpolation<Vector2>(new Vector2(200,-200))); sr.setAngle(0.05f); sr.renderTo(glRenderer, gl, 1); for (Renderable renderable : renderThese) { if (renderable.isVisible()) { renderable.renderTo(glRenderer, gl, 1); } } gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, 0); } }

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  • Using Regex Replace when looking for un-escaped characters

    - by Daniel Hollinrake
    I've got a requirement that is basically this. If I have a string of text such as "There once was an 'ugly' duckling but it could never have been \'Scarlett\' Johansen" then I'd like to match the quotes that haven't already been escaped. These would be the ones around 'ugly' not the ones around 'Scarlett'. I've spent quite a while on this using a little C# console app to test things and have come up with the following solution. private static void RegexFunAndGames() { string result; string sampleText = @"Mr. Grant and Ms. Kelly starred in the film \'To Catch A Thief' but not in 'Stardust' because they'd stopped acting by then"; string rePattern = @"\\'"; string replaceWith = "'"; Console.WriteLine(sampleText); Regex regEx = new Regex(rePattern); result = regEx.Replace(sampleText, replaceWith); result = result.Replace("'", @"\'"); Console.WriteLine(result); } Basically what I've done is a two step process find those characters that have already been escaped, undo that then do everything again. It sounds a bit clumsy and I feel that there could be a better way.

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  • Java Swing NullPointerException when drawing

    - by juFo
    I'm using a custom JLayeredPane. I have several Shapes which needed to be drawn on different layers in the JLayeredPane. To test this I create a JPanel and ask its graphics. Then I draw a test rectangle on that JPanel (preparing the graphics) and in my paintComponent method from the JLayeredPane I finally draw everything. But this fails (NullPointerException). public class MyCustomPanel extends JLayeredPane { // test JPanel testpane; Graphics g2; // test // constructor public MyCustomPanel() { testpane = new JPanel(); this.add(testpane, new Integer(14)); g2 = testpane.getGraphics(); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g2.drawRect(10, 10, 300, 300); } } // run: //Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException // at view.MyCustomPanel.paintComponent(MyCustomPanel.java:65) Why can't I draw on such a JPanel from within my JLayeredPane? I can draw directly on my JLayeredPane from within my paintComponent method but that's on the default Panel from the JLayeredPane. I need to create and draw on several layers which are added in my JLayeredPane. What am I doing wrong? :s

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  • Permission denied (maybe missing INTERNET permission) when calling web service

    - by Maxim
    I'm trying to use .net SOAP web service with ksoap2 lib. Example from http://www.vimeo.com/9633556 shows how to do it correct. Below the code from that example. everything shoud work ok, but when I try to do a call inself (httpTransport.call) I get "Permission denied (maybe missing INTERNET permission)" exception. Moreover, I don't see in the Application info window among permissions the internet permission alert. Tried this on emulator and Google phone. Will be very appreciated if somebody could help with it. Thanks. public void CelsiusToFahrenheit() { String SOAP_ACTION = "http://tempuri.org/CelsiusToFahrenheit"; String METHOD_NAME = "CelsiusToFahrenheit"; String NAMESPACE = "http://tempuri.org/"; String URL = "http://www.w3schools.com/webservices/tempconvert.asmx"; SoapObject Request = new SoapObject(NAMESPACE, METHOD_NAME); Request.addProperty("Celsius", "32"); SoapSerializationEnvelope soapEnvelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); soapEnvelope.dotNet = true; soapEnvelope.setOutputSoapObject(Request); AndroidHttpTransport httpTransport = new AndroidHttpTransport(URL); try { httpTransport.call(SOAP_ACTION, soapEnvelope); SoapPrimitive resultString = (SoapPrimitive)soapEnvelope.getResponse(); res = resultString.toString(); } catch (Exception e) { e.printStackTrace(); } } AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest> <application> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <user-permission android:name="android.permission.INTERNET"></user-permission> <uses-sdk android:minSdkVersion="4" />

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  • Why is an Add method required for { } initialization?

    - by Dan Tao
    To use initialization syntax like this: var contacts = new ContactList { { "Dan", "[email protected]" }, { "Eric", "[email protected]" } }; ...my understanding is that my ContactList type would need to define an Add method that takes two string parameters: public void Add(string name, string email); What's a bit confusing to me about this is that the { } initializer syntax seems most useful when creating read-only or fixed-size collections. After all it is meant to mimic the initialization syntax for an array, right? (OK, so arrays are not read-only; but they are fixed size.) And naturally it can only be used when the collection's contents are known (at least the number of elements) at compile-time. So it would almost seem that the main requirement for using this collection initializer syntax (having an Add method and therefore a mutable collection) is at odds with the typical case in which it would be most useful. I'm sure I haven't put as much thought into this matter as the C# design team; it just seems that there could have been different rules for this syntax that would have meshed better with its typical usage scenarios. Am I way off base here? Is the desire to use the { } syntax to initialize fixed-size collections not as common as I think? What other factors might have influenced the formulation of the requirements for this syntax that I'm simply not thinking of?

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  • AS3: Array of objects parsed from XML remains with zero length

    - by Joel Alejandro
    I'm trying to parse an XML file and create an object array from its data. The data is converted to MediaAlbum classes (class of my own). The XML is parsed correctly and the object is loaded, but when I instantiate it, the Albums array is of zero length, even when the data is loaded correctly. I don't really know what the problem could be... any hints? import Nem.Media.*; var mg:MediaGallery = new MediaGallery("test.xml"); trace(mg.Albums.length); MediaGallery class: package Nem.Media { import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.*; public class MediaGallery { private var jsonGalleryData:Object; public var Albums:Array = new Array(); public function MediaGallery(xmlSource:String) { var loader:URLLoader = new URLLoader(); loader.load(new URLRequest(xmlSource)); loader.addEventListener(Event.COMPLETE, loadGalleries); } public function loadGalleries(e:Event):void { var xmlData:XML = new XML(e.target.data); var album; for each (album in xmlData.albums) { Albums.push(new MediaAlbum(album.attribute("name"), album.photos)); } } } } XML test source: <gallery <albums <album name="Fútbol 9" <photos <photo width="600" height="400" filename="foto1.jpg" / <photo width="600" height="400" filename="foto2.jpg" / <photo width="600" height="400" filename="foto3.jpg" / </photos </album <album name="Fútbol 8" <photos <photo width="600" height="400" filename="foto4.jpg" / <photo width="600" height="400" filename="foto5.jpg" / <photo width="600" height="400" filename="foto6.jpg" / </photos </album </albums </gallery

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  • Memory leak problem. iPhone SDK

    - by user326375
    Hello, i've got a problem, i cannot solve it, just recieving error: Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS). Here is some method, if i comment it out, problem goes aways - (void)loadTexture { const int num_tex = 10; glGenTextures(num_tex, &textures[0]); //TEXTURE #1 textureImage[0] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #2 textureImage[1] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #3 textureImage[2] = [UIImage imageNamed:@"wall_eyes.jpg"].CGImage; //TEXTURE #4 textureImage[3] = [UIImage imageNamed:@"wall.jpg"].CGImage; //TEXTURE #5 textureImage[4] = [UIImage imageNamed:@"books.jpg"].CGImage; //TEXTURE #6 textureImage[5] = [UIImage imageNamed:@"bush.jpg"].CGImage; //TEXTURE #7 textureImage[6] = [UIImage imageNamed:@"mushroom.jpg"].CGImage; //TEXTURE #8 textureImage[7] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #9 textureImage[8] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #10 textureImage[9] = [UIImage imageNamed:@"clean.jpg"].CGImage; for(int i=0; i<num_tex; i++) { NSInteger texWidth = CGImageGetWidth(textureImage[i]); NSInteger texHeight = CGImageGetHeight(textureImage[i]); GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData, texWidth, texHeight, 8, texWidth * 4, CGImageGetColorSpace(textureImage[i]), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage[i]); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(textureData); } } anyone can help me with releasing/deleting objects in this method? Thanks.

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  • Binding ListBox to List (Collection) in XAML

    - by david2tm
    Hello, I'm learning WPF, so I'm kind of n00b in this. I saw some examples about how to do what I want to do, but nothing exactly... The question: I want to bind List to ListBox. I want to do it in XAML, w/o coding in code behind. How can I achieve that? Right now I do it that way: <!-- XAML --> <ListBox x:Name="FileList"> <ListBox.ItemTemplate> <DataTemplate> <Label Content="{Binding Path=.}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> // Code behind public MainWindow() { // ... files = new List<string>(); FileList.ItemsSource = files; } private void FolderBrowser_TextChanged(object sender, RoutedEventArgs e) { string folder = FolderBrowser.Text; files.Clear(); files.AddRange(Directory.GetFiles(folder, "*.txt", SearchOption.AllDirectories)); FileList.Items.Refresh(); } But I want to get rid of FileList.ItemsSource = files; and FileList.Items.Refresh(); in C# code. Thanks

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  • OpenCMS - Search field of custom bean

    - by Luigi 1982
    Hi at all... I make some beans with information from VFS of OpenCMS. I want to make searchable the data of my beans. I follow this step but without success: 1) Extends my bean class with CmsSearch and ovverride init method. After I make some stuff for the constructor of my bean: /* Some stuff for CMSSearch */ /** Constant for the fields we will search */ static final String[] DOC_QRY_FIELDS = new String[] {"oggettoDocumento","dataPubblicazione", "societa"}; /** The names of our search index files */ static final String OFFLINE_INDEX = "all_bacheca"; static final String ONLINE_INDEX = "all_bacheca"; public DocumentBean(){ super(); m_parameters.setSort(CmsSearchParameters.SORT_DEFAULT); m_parameters.setFields(Arrays.asList(DocumentBean.DOC_QRY_FIELDS)); m_parameters.setIndex(ONLINE_INDEX); m_parameters.setMatchesPerPage(20); } public void init(CmsObject cms) { super.init(cms); // set search index to offline or online based on current //user project if (cms.getRequestContext().currentProject().isOnlineProject()) { m_parameters.setIndex(ONLINE_INDEX); } else { m_parameters.setIndex(OFFLINE_INDEX); } } // getters and setters.. 2) Configure a new DocumentField with the new field 3) Adding code to my jsp: <input type="hidden" name="field" value="oggettoDocumento"/> But nothing... How can I perform the custom bean search? I can't find any document.. If anyone know some info, basic.. is good for me.. Thanks!

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  • Android AppWidget maps activity problem

    - by Andy Armstrong
    Right. So I have an app widget. It has 4 buttons, one one of the buttons I want it to show me the current location of the user on the map. So - I make a new activity as below: package com.android.driverwidget; import java.util.List; import android.os.Bundle; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google.android.maps.Overlay; public class MyLocation extends MapActivity{ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); MapView myMapView = (MapView)findViewById(R.id.mapview); MapController mapController = myMapView.getController(); List<Overlay> overlays = myMapView.getOverlays(); MyLocationOverlay myLocationOverlay = new MyLocationOverlay(this, myMapView); overlays.add(myLocationOverlay); myLocationOverlay.enableMyLocation(); } protected boolean isRouteDisplayed() { return false; } } And then I added the appropriate uses library line to the manifest <activity android:name=".MyLocation" android:label="myLocation"> </activity> <uses-library android:name="com.google.android.maps" /> Ok yet - when I run the app the following errors occur, looks like it cannot find the MapActivity class, im running it on the GoogleApps 1.5 instead of normal android 1.5 as well. http://pastebin.com/m3ee8dba2 Somebody plz help me - i am now dying.

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