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  • Detecting/Repairing NSConnection failure

    - by anthony
    I would like to use NSConnection/NSDistributedObject for interprocess communication. I would like the client to be able to handle the case where the server is only occasionally reachable. How can I determine if sending a message to the NSConnection will fail or has failed? Currently if my server (the process that has vended the remote object) dies, the client will crash if it sends a selector to the remote object. Ideally I'd like to have a wrapper for the remote object that can lazily instantiate (or reinstantiate) the connection, and return a default value in the case where the connection could not be instantiated, or the connection has failed. I don't really know the correct way to do this using objective c. Here's some pseudocode representing this logic: if myConnection is null: instantiate myConnection if MyConnection is null: return defaultValue try return [myConnection someMethod] catch myConnection = null return defaultValue

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  • Multilingual best practices on SQL Server, EF and MVC combinations

    - by dengereli
    ASP.NET MVC, resource management is look like enough for application multlingual multiculture support. But I am wondering practices about data. User stories; User set culture as en-US and see all product items in English. User set culture as fr-FR and see all product items in French. User set culture as ru-RU and see all product items in Russian. User doesn't have right change culture settings and application never reach multilingual resources, it will use default language and culture.

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  • PDO::ATTR_EMULATE_PREPARES => false

    - by user264058
    I'm new to php and PDO ,so i read this response to a similar post- Does PDO really not use prepared statements with mysql? Yes, by default (at least with version I tested) but native mode can be turned on manually. If not, can it be forced to do so By employing PDO::ATTR_EMULATE_PREPARES setting, the name is pretty self-explanatory. $dbh-setAttribute( PDO::ATTR_EMULATE_PREPARES, false ); should you do that? That's hardest question of them all. Well, I'd say - yes, you should. If you choose PDO as your db driver, there is no point in using it in the emulation mode. by YOUR COMMON SENSE Aren't prepared statements secure from SQL injection, why change if from 'true'-false?? what is native mode??

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  • Passing single attributes to associated factories

    - by lambdabutz
    I'm looking for a way to pass fields into the factories of associated models without having to explicitly call the factory itself. For example, lets say I have some factories like so: Factory.define :person do |person| person.name "Default Bob" person.sex "M" person.house {|p| p.association(:house)} end Factory.define :house do |house| house.color "Red" house.has_ac true house.suburb {|h| h.association(:suburb)} end Factory.define :suburb do |suburb| suburb.name "Little boxes" end This is fine and all, but if I want to use factories to create someone in a specific house in a specific suburb I have do this: sub = Factory(:suburb, :name => "Blue town") house = Factory(:house, :color => "Blue", :suburb => sub) person = Factory(:person, :name => "Bill", :house => house) While this isn't bad in this small case, my actual models sometimes have 7 or 8 associations, and when I want to create an object whose associations I only care about a single attribute, the code for this starts to get really heavy. Is there somewhat I can pass attributes to nested Factories without having to recall the Factory itself?

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  • How to change order in ordered+persisted collection?

    - by Jaroslav Záruba
    I just need to change order of items in a (previously persisted) ordered collection... I tried simply passing the re-arranged collection to a setter: after committing a transaction the collection is gone. Then I tried to clear() the existing collection and addAll() afterwards: clear() makes persistent manager to mark all the elements as deleted. (But obviously I would like to be able to work with the collection items in the very transaction.) (The collection is not in a default fetch group, so I tried the above also with the named fetch group added into the fetch plan. No luck.) This must be the most stupid question, but I ran out of ideas and I'm stuck here two days already. I swear I googled. :(

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  • Redis version on Cloudbees is out of date?

    - by Alan Krueger
    I'm setting up an OSS build in Cloudbees with /usr/sbin/redis-server being started as one of the build tasks: + /usr/sbin/redis-server [204] 04 Nov 03:52:58 # Warning: no config file specified, using the default config. In order to specify a config file use 'redis-server /path/to/redis.conf' [204] 04 Nov 03:52:58 * Server started, Redis version 2.0.3 The (Redis site)[http://redis.io/download] shows 2.6.2 to be the current version and 2.4.17 as "legacy". On the extended downloads page, version 2.0.3 is deprecated. Am I launching it the wrong server executable, or are there plans to support a more recent version of Redis?

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  • Setting up Windows Authentication In Reporting Services Using Kerberos

    - by Vineet
    Hi, I have yet another problem with Reporting services. Finally I was able to set the ball rolling, achieving success in configuring reporting services with a domain user account. Now I have a problem accessing the server from another machine (in the same domain) using Integrated Windows Authentication in IIS 6.0. I have never had problems with this on networks using NT Authentication, but this is the first time our network is set up to use Kerberos. Here are my IIS settings - Reports (Manager) & ReportServer Virtual directories under Default Website, Both these are configured to run with Integrated Windows Authentication..Anonymous access turned OFF. Reporting Services Windows Service runs under Network service account and Web Service under a domain user account. Note - If I turn on Basic Authentication, it works fine, exceeding all my expectations, but this is not something I want. Any help is appreciated. Thanks Vineet

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  • is jQuery 1.4.2 compatible with Closure Compiler?

    - by Mohammad
    According to the official release statement version 1.4 has been re-written to be compressed with Closure Compiler yet when I use the online version of closure compiler I get 130 warnings. This is the code I use. // ==ClosureCompiler== // @compilation_level ADVANCED_OPTIMIZATIONS // @output_file_name default.js // @code_url http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js // ==/ClosureCompiler== And as far as I know you get the real benefit of Closure Compiler if you include the library with your code also, so it removes the unused functions. Yet my testing show that I can't get any further than compressing the library itself.. What am I doing wrong? Any kind of insight will be much appreciated.

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  • Generating code for service proxies

    - by Hadi Eskandari
    I'm trying to generate some additional code base on the auto-generated webservice proxies in my VS2010 solution, I'm using a T4 template to do so. The problem is, automatically generated proxies are added in "Service Reference" folder but ProjectItems (files) are hidden by default and the following code does not find them in the project structure: var sr = GetProjectItem(project, "Service References"); if(sr != null) { foreach(ProjectItem item in sr.ProjectItems) { foreach(var file in item.ProjectItems) { //Services.Add(new ServiceInfo { Name = file.Name }); } } } The above code runs and although service reference is found, and there are ProjectItems under that node (named by the webservice reference name), under object under that node is of type System.__ComObject and I'm not sure how to progress. Any help is appreciated.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • JQuery UI datepicker in Asp.Net MVC

    - by Frederik
    I have tried to use some of the widgets in JQuery UI on an Asp.Net MVC site without luck. For example the basic datepicker from jQuery UI - functional demos. I have created a simple MVC project and added the script references in Site.Master like this: <script src="../../Scripts/jquery-1.2.6.min.js" type="text/javascript"></script> <script src="../../Scripts/jquery-ui-personalized-1.5.3.min.js" type="text/javascript"></script> <link href="../../Content/Site.css" rel="stylesheet" type="text/css" /> <link href="../../Content/ui.datepicker.css" rel="stylesheet" type="text/css" />" In the Index.aspx file I have cleared all default content and added the following: <script type="text/javascript"> $("#basics").datepicker(); </script> <input type="text" size="10" value="click here" id="basics"/> The core jQuery works fine. Any clues?

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  • Does Adorner breaks MVVM?

    - by Padu Merloti
    I'm developing a WPF app using MVVM. Most of my views have only xaml markup and nothing (except default boilerplate) on code behind. All except one view that I use adorners to "blacken" the screen when I want to make the whole screen disabled. private void Window_Loaded(object sender, RoutedEventArgs e) { //todo: transfer to modelview contentAreaAdorner = AdornerLayer.GetAdornerLayer(contentArea); waitingAdorner = new WaitingAdorner(contentArea); } Is that ok? Or is there a better way to implement this in my viewmodel?

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  • Extending LINQ classes to my own partial classes in different namespaces?

    - by sah302
    I have a .dbml file which of course contains the auto-generated classes based on my tables. I would however, like to extend them to my own classes. Typically I design such that each of my tables get their own namespace in their own folder containing all of their associated dao and service classes. So if I am dealing with a page that only has to do with 'customers' for instance, I can only include the customerNS. But when using LINQ I seem to be unable to do this. I have tried removing a default namespace from the project, I have tried putting the .dbml file into it's own folder with a custom namespace and then adding a 'using' statement, but no nothing works. I also saw the Entity Namespace, Context Namespace, and Custom Tool Namespace properties associated with the .dbml file and tried setting all these to names x and trying 'using x' in my other class to allow me to extend partial classes, but it just doesn't work. Is this possible or do I have to keep all extended partial classes in the same namespace as the .dbml file?

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  • What is the proper way to specify a path to 'app' in a Rails plugin?

    - by Brian Deterling
    This question came about because the cells gem specifies template directories using File.join('app','cells'). That works fine until you run Rails as a daemon (scripts/server -d). The daemon switches directories to / which leaves the cells template paths pointing to the wrong absolute path. My solution was to set the default paths to File.join(RAILS_ROOT, 'app', 'cells'). This works in Rails, but the unit tests for the plugin fail because RAILS_ROOT isn't defined. Using File.join(File.dirname(__FILE__),'..' ... also works but requires about 6 levels of '..' which seems wrong. So my question is what is the proper way to specify the path to a directory under 'app' in a Rails plugin? Or is there something else wrong that would cause daemonizing Rails to fail to find the relative paths?

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  • host MVC app inside a website

    - by Nishant
    I have a website (not a web application- in visual studio you get two options-create a website/project) running on IIS 6.0. Now I want to develop few features in MVC architecture. So I created one MVC application in visual studio and everything is working fine on localhost as a separate application. Now I want to host this MVC app also inside the website I have already deployed. I created a virtual directory(MVCDir) inside the default website in IIS 6.0. The global.asax file which was in root folder I added the routing function- Shared Sub RegisterRoutes(ByVal routes As RouteCollection) routes.Ignore("{resource}.axd/{*pathInfo}") routes.Ignore("{resource}.aspx/{*pathInfo}") routes.MapPageRoute("Default4", "{controller}/{action}/{id}", "~/MVCDir", False, New RouteValueDictionary(New With {.controller = "Home", .action = "Index", .id = Mvc.UrlParameter.Optional})) End Sub * NOTE- If I write routes.ignoreRoute instead of routes,ignore it says- IgnoreRoute is not a member of System.Web.RoutingCollection* I called this routing function inside application_start function now when I run domain.com/home/index How to solve this problem? it says resource not found

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  • FBConnect - uploading images to Wall

    - by SteveU
    Hi All, i've configured FBConnect and it uploads to the wall, but what i want to do is take a screenshot and then upload the screenshot to FB. In the below code there is an image but as a url. Can i intersect this and put in my screenshot image? FBStreamDialog *dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.userMessagePrompt = @"Tell your friends about Fridgit!!:"; dialog.attachment = [NSString stringWithFormat:@"{\"name\":\"Facebook Connect for iPhone\",\"href\":\"http://developers.facebook.com/connect.phptab=iphone\",\"caption\":\"Caption\",\"description\":\"Description\",\"media\":[{\"type\":\"image\",\"src\":\"screenShot\",\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}],\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}", self.screenShot]; [dialog show]; } i know all the code is default i haven't edited it yet incase i can't do what i want to do. Cheers

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  • maven compile fails because i have a non-maven jar

    - by pstanton
    i have a couple of internal libraries which i haven't/don't know how to add to my local maven repository. i've added them to the project's classpath but my maven-compile failes stating that it can't find the classes in the external jars (as expected): [ERROR] Failed to execute goal org.apache.maven.plugins:maven-compiler-plugin:2.0.2:compile (default-compile) on project proj: Compilation failure: Compilation failure: dir\src\main\java\package\MyClass.java:[8,25] package blah does not exist dir\src\main\java\package\MyClass.java:[9,25] package blah does not exist dir\src\main\java\package\MyClass.java:[21,12] cannot find symbol symbol : variable Blah location: class package.MyClass dir\src\main\java\package\MyClass.java:[28,9] cannot find symbol symbol : variable Blah location: class package.MyClass how do i tell maven about a jar i've sneakily added to my project's classpath so it can use it to compile?

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  • How to change the text color in a disabled edit box using MFC?

    - by anand.arumug
    Hello all, I have a dialog in which the edit box is disabled but the text should be displayed in red instead of the default grey. I tried the following: void CMyEdit::OnEnable(BOOL bEnable) { CEdit::OnEnable(bEnable); if (bEnable) { m_BackGroundColor = kRGBWhite; } else { m_BackGroundColor = kRGBDefaultGray; } m_TextColor = kRGBRed; m_BackgroundBrush.DeleteObject(); m_BackgroundBrush.CreateSolidBrush(m_BackGroundColor); Invalidate(); } But its still displaying the text in grey only. But if I remove the base class call CEdit::OnEnable(bEnable); then new text color takes effect. Can anyone explain whats wrong in the code? Thanks for your time. cheers...

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  • MySQL : how to add foreign key

    - by garcon1986
    Hello, I have the following code in mysql. create table employee( e_id int(10) not null auto_increment, user_id int(10), usertype_id default 1, name varchar(50), primary key (e_id) ); create table relation( r_id int(10) not null auto_increment, user_id int(10) not null, usertype_id int(10) not null, interest_id int(10) not null, primary key (id) ); Firstly, i want user_id will have the same value as column e_id; And then, i want to add user_id and usertype_id as an unity in table relation as a foreign key for user_id and usertype_id in table employee. Do you know how to do that? Thanks a lot.

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  • Performance triage

    - by Dave
    Folks often ask me how to approach a suspected performance issue. My personal strategy is informed by the fact that I work on concurrency issues. (When you have a hammer everything looks like a nail, but I'll try to keep this general). A good starting point is to ask yourself if the observed performance matches your expectations. Expectations might be derived from known system performance limits, prototypes, and other software or environments that are comparable to your particular system-under-test. Some simple comparisons and microbenchmarks can be useful at this stage. It's also useful to write some very simple programs to validate some of the reported or expected system limits. Can that disk controller really tolerate and sustain 500 reads per second? To reduce the number of confounding factors it's better to try to answer that question with a very simple targeted program. And finally, nothing beats having familiarity with the technologies that underlying your particular layer. On the topic of confounding factors, as our technology stacks become deeper and less transparent, we often find our own technology working against us in some unexpected way to choke performance rather than simply running into some fundamental system limit. A good example is the warm-up time needed by just-in-time compilers in Java Virtual Machines. I won't delve too far into that particular hole except to say that it's rare to find good benchmarks and methodology for java code. Another example is power management on x86. Power management is great, but it can take a while for the CPUs to throttle up from low(er) frequencies to full throttle. And while I love "turbo" mode, it makes benchmarking applications with multiple threads a chore as you have to remember to turn it off and then back on otherwise short single-threaded runs may look abnormally fast compared to runs with higher thread counts. In general for performance characterization I disable turbo mode and fix the power governor at "performance" state. Another source of complexity is the scheduler, which I've discussed in prior blog entries. Lets say I have a running application and I want to better understand its behavior and performance. We'll presume it's warmed up, is under load, and is an execution mode representative of what we think the norm would be. It should be in steady-state, if a steady-state mode even exists. On Solaris the very first thing I'll do is take a set of "pstack" samples. Pstack briefly stops the process and walks each of the stacks, reporting symbolic information (if available) for each frame. For Java, pstack has been augmented to understand java frames, and even report inlining. A few pstack samples can provide powerful insight into what's actually going on inside the program. You'll be able to see calling patterns, which threads are blocked on what system calls or synchronization constructs, memory allocation, etc. If your code is CPU-bound then you'll get a good sense where the cycles are being spent. (I should caution that normal C/C++ inlining can diffuse an otherwise "hot" method into other methods. This is a rare instance where pstack sampling might not immediately point to the key problem). At this point you'll need to reconcile what you're seeing with pstack and your mental model of what you think the program should be doing. They're often rather different. And generally if there's a key performance issue, you'll spot it with a moderate number of samples. I'll also use OS-level observability tools to lock for the existence of bottlenecks where threads contend for locks; other situations where threads are blocked; and the distribution of threads over the system. On Solaris some good tools are mpstat and too a lesser degree, vmstat. Try running "mpstat -a 5" in one window while the application program runs concurrently. One key measure is the voluntary context switch rate "vctx" or "csw" which reflects threads descheduling themselves. It's also good to look at the user; system; and idle CPU percentages. This can give a broad but useful understanding if your threads are mostly parked or mostly running. For instance if your program makes heavy use of malloc/free, then it might be the case you're contending on the central malloc lock in the default allocator. In that case you'd see malloc calling lock in the stack traces, observe a high csw/vctx rate as threads block for the malloc lock, and your "usr" time would be less than expected. Solaris dtrace is a wonderful and invaluable performance tool as well, but in a sense you have to frame and articulate a meaningful and specific question to get a useful answer, so I tend not to use it for first-order screening of problems. It's also most effective for OS and software-level performance issues as opposed to HW-level issues. For that reason I recommend mpstat & pstack as my the 1st step in performance triage. If some other OS-level issue is evident then it's good to switch to dtrace to drill more deeply into the problem. Only after I've ruled out OS-level issues do I switch to using hardware performance counters to look for architectural impediments.

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  • Serving static content with Struts2: Tomcat error 404

    - by Nicolas Raoul
    With Struts2 I can't find a way to serve a static CSS :-/ Newbie question but I could not find any answer on the Internet: The CSS file is static/styles.css in my WAR file. Tomcat replies with 404 when I request http://server/myapp/static/styles.css But it works if I put styles.css at the root of the WAR and request http://server/myapp/styles.css I tried adding the following to my struts.xml in the only package but still 404: <action name="/static/*"> <result>/static/{1}</result> </action> Or as a second package: <package name="static" extends="struts-default" namespace="/static"> <action name="/static/*"> <result>/static/{1}</result> </action> </package>

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  • get xml attribute named xlink:href using xsl

    - by awe
    How can I get the value of an attribute called xlink:href of an xml node in xsl template? I have this xml node: <DCPType> <HTTP> <Get> <OnlineResource test="hello" xlink:href="http://localhost/wms/default.aspx" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple" /> </Get> </HTTP> </DCPType> When I try the following xsl, I get an error saying "Prefix 'xlink' is not defined." : <xsl:value-of select="DCPType/HTTP/Get/OnlineResource/@xlink:href" /> When I try this simple attribute, it works: <xsl:value-of select="DCPType/HTTP/Get/OnlineResource/@test" />

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  • disable text drag and drop

    - by maniek
    There is a common feature of modern browsers where a user can select some text and drag it to an input field. Within the same field it causes moving of text, between different fields it does copying. How do I disable that? If there is no portable way, I am mostly interested in firefox. This is an intranet webapp, so I am also interested in modifying the browser/getting a plugin to do this. Maybe some system-level settings (I`m on windows XP)? I need to keep the default select-copy-paste functionality. The background is I have multiple-field data entry forms, and users often drag something by mistake.

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  • Prevent DTD download when parsing XML, redux

    - by harpo
    I have a folder full of XHTML files, and a console program to process them. The problem is, it doesn't work when I'm offline, because The remote name could not be resolved: 'www.w3.org' A number of sites, including this one, say to set the XmlResolver to null. That is not not working. I have tried setting the XmlResolver to null every way that I can think of: in the XmlDocument, in XmlTextReader, and in the XmlReaderSettings. I believe that it's just creating a default instance. I have also tried implementing my own XmlResolver, but I don't know what to return for external items. public class NonXmlResolver : XmlUrlResolver { public override object GetEntity( Uri absoluteUri, string role, Type ofObjectToReturn ) { if ( absoluteUri.Scheme == "http" ) throw new Exception("What you talking 'bout, Willis?"); else return base.GetEntity( absoluteUri, role, ofObjectToReturn ); } } The documents do not use any special entities, only pure XML. This is possible, right?

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  • Delete Button issue

    - by Dilse Naaz
    Hi, I am using one link button in an asp.net application for delete purpose. For the confirmation i added the property of OnClientclick="return ValidateOnDelete();". By Default it works as fine. But i have One condition is that When the user is not admin, the delete button will be disabled. My problem is that, if the user clicks on the delete button when it is in disabled mode, the confirmation message will come. How it can avoid this issue?

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