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  • need help using 2 mfc projects in one solution

    - by adir
    hi, ive created the first project as mfc application and i have tried to enter the solution another project which created as mfc dll. when i running program the gui from the first solution(demodlg) is shows up. and i want that in a prss of a button in the gui the second gui(CAnalyzerDialog) will show up. i've tried a lot of options and i cant get it done right. the last option ive tried is this code : CAnalyzerDialog dlg; dlg.Create(CAnalyzerDialog::IDD); please help. thank you for your time

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  • Need help in sorting the programming buzz-words

    - by cwap
    How do you sort out the good buzz from the bad buzz? - I really need your help here :) I see a lot of buzz-words nowadays, both here on SO and in school. For example, we had a teacher who everyone respected, who said "be careful about gold-plating and death-by-interfacing". Now, everyone and their mama cries whenever I'm creating an interface.. Another example would be here on SO where lately "premature optimization is the root of all evil", so everytime someone asks a perfomance question, he'll get that sentence thrown in his face. A few months ago I remember it was all about NHibernate in here, etc., etc... These things comes and goes, but only the good buzz stays. Now, how do you seperate the good from the bad? By reading blogs from respected persons? By trying to come to a conclusion on your own, and then try to convince others that you're right? By simply ignoring it?

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • MySQL COUNT help

    - by space
    I'm trying to count all the ids form table3 that are related to the first two tables but I think my SQL code is wrong can some one help me fix it? Here is the code: $dbc = mysqli_query($mysqli,"SELECT table1.*, table2.*, COUNT(id) as num, table3.id FROM table1 INNER JOIN table2 ON table1.id = table2.id INNER JOIN table3 ON table2.id = table3.id WHERE table2.id = '$id'"); Here is the error message. Mixing of GROUP columns (MIN(),MAX(),COUNT(),...) with no GROUP columns is illegal if there is no GROUP BY clause You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 4

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  • Help getting PHP sessions to persist after being taken off-site

    - by Rob
    Hi, we're working on a payment gateway system with PHP. We use sessions to store the shopping cart data. The system takes you off-site to the payment processor's site, and then return you to your site. On most hosts, we have no issues when we arrive back at our site and having the session data still be there. On those with an issue, turning off the PHP session referer_check has worked in the past. We don't really want to have to include the PHPSESSID as a GET variable, and hope to avoid that. What I'm looking for is what other server configurations would cause the session to be killed, and any other workarounds there might be. Thanks for your help.

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  • [Jquery] Help with animation

    - by Pennywise83
    Hì there, I've used the "FeatureList" Jquery Plugin to make my own content slider. The script can be found here: http://pastebin.com/7iyE5ADu Here is an exemplificative image to show what I'm triyng to achieve: http://i41.tinypic.com/6jkeq1.jpg Actually the slider add a "current" class to an item (in the example the squares 1,2 and 3) and for each thumb show a content in the main area. In the example, with an interval of 2 seconds, the script switch from 1 to 2, from 2 to 3, and so on. I'd like to make a continuous animation of the thumbs, anyone can help me?

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  • Need help with some complex SQL query

    - by Psyche
    Hello guys, I need some help with a complex SQL query. Here's my setup: there are two tables, one with authors, and another with books. The books table contains a field named "author" which holds author's id. If a book has more than one author, then the "author" field will contain all the authors ids separated by ";" (something like 2;34;234). On the website I have to list all the books written by an author. If there's only one author, its simple, but how can I get those books where the author I'm interested in is the second or third author? Many thanks.

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  • Need help with regular expressions - URL redirection

    - by paperless
    Hello everyone. I'm trying to redirect an easy to remember url to a php file but I'm having some trouble with the regex. Here's what I have at the moment: RewriteRule ^tcb/([a-zA-Z0-9]{1,})/([a-zA-Z0-9]{1,})/([a-zA-Z0-9]{1,}) /tcb/lerbd.php?autocarro=$1&tipo=$2&dsd=$3 It is working but only if I supply all 3 arguments. I want the last two arguments to be optional so it either works with only the first or all three. I'm hoping you can help me with this. Thank you very much.

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  • Need help in JQuery scroll function

    - by KillerFish
    I am developing a small project and i need a help in JQuery Scroll event. I wrote code loading data while scrolling using following code $(window).scroll(function(){ if ($(window).scrollTop() > ($(document).height() - $(window).height())*.75){ $('#loadingimage').css({"bottom":"10px", "right":"10px"}).fadeIn('fast'); $.ajax ({ type: "POST", url: "../../scroll_load.php", data: "letter="+letter+"&start="+start, success: function(msg) { $('#new_music_videos .appendvideos').append(msg).children(':last').hide().fadeIn('slow'); $('#loadingimage').fadeOut('fast'); } }); } }); But data loading while the scroll bar is moving at bottom of the screen only. How can i make it for scroll upto 3/4 of the screen. Thanks a Lot.

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  • Apache mod_rewrite help with Wordpress

    - by protohominid
    I administer my wife's site, namelymarly.com. Up until last week, the root page of the blog was namelymarly.com/blog/. Last week I changed it in the WP settings to be namelymarly.com. WP created the new htaccess file, and I moved the index.php to the root directory (but left the WP folder where it was in the /blog/ directory), as instructed. Everything is working great except for one very important thing: When you type 'namelymarly.com/blog/' into a browser now, you get a 404 error. All other URLs, when they include the '/blog/somethinghere', will redirect properly to '/somethinghere.' It's only when there's nothing after '/blog/' that there's a problem. I tried adding this rule but it breaks the site: RewriteRule ^/blog(/|)$ / Any suggestions/help?

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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  • joomla's hwdvideoshare module help

    - by Sam
    hi! i using hwdvideoshare module in joomla and i can't use the Method 1 for Direct Video Conversions. it requires the following things to be done: * The exec() function need to be enabled in PHP. * safe_mode must be set to Off. You can check that at Joomla Help -> System Info -> PHP Information) * php-cli (Command Line Interface to PHP) must be installed in the server and its path set in Server Settings * safe_mode must be set to Off for php-cli. You can check that executing php -i | grep safe_mode from the command line i've checked the first two settings. i don't know whether php-cli is enabled or not..i'm using php5..how do i enable it, without messing with other php packages?

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  • Regex help with Google Page Monitor extension

    - by bibliwho
    I'm trying to monitor a small section of a web page for changes using the the Google Page Monitor extension -- https://chrome.google.com/extensions/detail/pemhgklkefakciniebenbfclihhmmfcd Under advanced settings I can use either Regex or Selectors to accomplish this, but need help with this. In the following html, I'd like to monitor the following for changes in either the URL in line 4 or the text in line 5. Any pointers gratefully accepted. <div id="rtBtmBox"><div id="sectHead" style="margin-bottom:5px;"> <h3>SLJ's Pick of the Day</h3></div> <p align="center">From the&nbsp;March issue</p> <p align="center"><a target="_blank" href="http://www.schoollibraryjournal.com/article/CA6723937.html"> <font color="#0000ff"><strong><em>The Summer I Turned Pretty</em></strong><br/>

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  • MySQL search help.

    - by Emrul Hasan
    Hi, I am using php/mysql for a search. My table is 'height' and data type = varchar(10) which contains value like (5ft 2in, 5ft 3in,...and so on). While searching I got 2 values - height1 and height2 which are basically the ranges. How can i search in that table with the ranges? say - i will give ranges 5ft 1in to 5ft 10in and want to get the data between those values. I am using php. Please help me about this. thanks.

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  • Help me vaildate these points regarding Ruby

    - by Bragaadeesh
    Hi, I have started learning Ruby for the past 2,3 weeks and I have come up with some findings on the language. Can someone please validate these points. Implemented in many other high level languages such as C, Java, .Net etc., Is slow for the obvious reason that it cannot beat any of the already known high level languages. Should never be compared with any other high level language. Not suitable for large applications. Completely open source and is in a budding state. Has a framework called Rails which claims that it would be good for Agile development Community out there is getting better day by day and finding help immediately should not be a problem as time goes by. Has significant changes between releases which many developers wont welcome right away. Running time cannot be comprehensively estimated since the language has several underlying implementation in several languages. Books are always outdated by the time when you finish them. Thanks.

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  • Please help me get my content div to get an auto height from absolutely positioned element

    - by Justin Hollender
    I need some help with a CSS layout. It is set up like this: +--------------------+ | | | header | |-| |--------------| | |nav| content | | | | | | | | | | | | | | footer | +--------------------+ So, the nav is supposed to be floating above all the main page content. That's why I have it set to be absolutely positioned. The issue is that the nav items are dynamic, without a set height. Right now, the nav expands past the content. How can I fix it so that the content will have an auto height based off the nav? Thanks in advance.

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  • Help needed in pivoting (SQL Server 2005)

    - by Newbie
    I have a table like ID Grps Vals --- ---- ----- 1 1 1 1 1 3 1 1 45 1 2 23 1 2 34 1 2 66 1 3 10 1 3 17 1 3 77 2 1 144 2 1 344 2 1 555 2 2 11 2 2 22 2 2 33 2 3 55 2 3 67 2 3 77 The desired output being ID Record1 Record2 Record3 --- ------- ------- ------- 1 1 23 10 1 3 34 17 1 45 66 77 2 144 11 55 2 344 22 67 2 555 33 77 I have tried(using while loop) but the program is running slow. I have been asked to do so by using SET based approach. My approach so far is SELECT ID,[1] AS [Record1], [2] AS [Record2], [3] as [Record3] FROM ( Select Row_Number() Over(Partition By ID Order By Vals) records ,* From myTable)x PIVOT (MAX(vals) FOR Grps IN ([1],[2],[3])) p But it is not working. Can any one please help to solve this.(SQL SERVER 2005)

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  • Java Insert Help...???

    - by El Classico
    I am trying to do an Insert, Update and Delete on a table in MS Access. Everything works fine for a SELECT statement. But when doing the other three operations, I don't seem to get any errors, but the actions are not reflected on to the DB. Please help... THe INSERT statement is as follows: PreparedStatement ps = con.prepareStatement("INSERT INTO Student VALUES (?, ?, ?, ?, ?, ?, ?, ?)"); ps.setInt(1,1); ps.setString(2,"ish"); ps.setInt(3,100); ps.setInt(4,100); ps.setInt(5,100); ps.setInt(6,300); ps.setInt(7,100); ps.setString(8,"A"); ps.executeUpdate(); Also may I know why PreparedStatement is used except for SELECT statement...

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  • Chrome/IE table cell positioning help

    - by Checksum
    I am making a tiny script to make a HTML element editable. When you click on an element, it gets replaced with a textarea, and you can basically enter the new text. When you press enter, the textarea is replaced with the original element with its innerHTML updated. The demo of the script is here: http://iambot.net/demo/editable/ Now the problem is with the inline table editing. It works perfectly on FF 3.6, but on Chrome/Safari, once the value of a cell is updated, the position of the updated cell shifts to the right by the width of a cell.(Just try the demo in Chrome/Safari) It totally messes up the whole table. I am a beginner in CSS and not able to identify where exactly I'm going wrong. Any help/pointers appreciated! Thanks.

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  • Apache not handling files correctly (Handler Help)

    - by ethanschaefer
    I'm trying to set up my .htaccess file correctly and I'm having an issue. The only thing my .htaccess file at the moment is: AddType application/x-httpd-php .php .html .htm This is included because my server is not parsing php in my html files. However when this is included in my .htaccess file, when I open a page in my browser, the user is prompted to save or open the file locally. I believe the answer to my issues is setting up an action to be done (run with php) however I cannot find out the path to my php files. Any help is appreciated.

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  • help for hindi programming

    - by yogeshbablu
    #include<wchar.h> #include<iostream> using namespace std; int main(int argc,char* argv[]) { fputws(L"?? ?? ?????? ????",stdout); return 0; } ?? ?? ?????? ??? is displayed when i run it on ubuntu can anybody help me out?

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  • I need help on my C++ assignment using MS Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: o Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. • Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). • Submit your project as an attachment including the code and the output. Company Background: o Three employees: Mark, John, and Mary o The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. o Calculate overtime if input is greater than 40 hours per week. o Provide six test plans to verify the logic within the program. o Plan 1 must display the proper information for employee #1 with overtime pay. o Plan 2 must display the proper information for employee #1 with no overtime pay. o Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: o Define a base class to use for the entire program. o The class holds the function calls and the variables related to the overtime pay calculations. o Define one object per employee. Note there will be three employees. o Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: o Define your base class. o Define your objects from your base class. o Prompt for user input, updating your object classes for all three users. o Implement your overtime pay calculations. o Display overtime or regular time pay calculations. See the sample output below. o Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Need Help Customizing a Grammar Checking Replace Rule in Java

    - by user567785
    Hello, I am currently adding the Khmer (Cambodian) language to LanguageTool, an opensource grammar checker for OpenOffice (http://www.languagetool.org). I don't know enough Java to customize one of the scripts and wanted to make a request here asking if anyone would be willing to customize it for me (I can put link to your website at http://www.sbbic.org/lang/en-us/volunteer/ if you help). Here is the script that needs customization KhmerWordCoherencyRule.java: /* LanguageTool, a natural language style checker * Copyright (C) 2005 Daniel Naber (http://www.danielnaber.de) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA */ package de.danielnaber.languagetool.rules.km; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.ResourceBundle; import de.danielnaber.languagetool.AnalyzedSentence; import de.danielnaber.languagetool.AnalyzedToken; import de.danielnaber.languagetool.AnalyzedTokenReadings; import de.danielnaber.languagetool.JLanguageTool; import de.danielnaber.languagetool.tools.StringTools; import de.danielnaber.languagetool.rules.Category; import de.danielnaber.languagetool.rules.RuleMatch; /** * A Khmer rule that matches words or phrases which should not be used and suggests * correct ones instead. Loads the relevant words from * <code>rules/km/coherency.txt</code>, where km is a code of the language. * * @author Andriy Rysin */ public abstract class KhmerWordCoherencyRule extends KhmerRule { private static final String FILE_ENCODING = "utf-8"; private Map<String, String> wrongWords; // e.g. "????? -> "?????" private static final String FILE_NAME = "/km/coherency.txt"; public abstract String getFileName(); public String getEncoding() { return FILE_ENCODING; } /** * Indicates if the rule is case-sensitive. Default value is <code>true</code>. * @return true if the rule is case-sensitive, false otherwise. */ //in Khmer there is no case public boolean isCaseSensitive() { return false; } /** * @return the locale used for case conversion when {@link #isCaseSensitive()} is set to <code>false</code>. */ public Locale getLocale() { return Locale.getDefault(); } public KhmerWordCoherencyRule(final ResourceBundle messages) throws IOException { if (messages != null) { super.setCategory(new Category(messages.getString("category_misc"))); } wrongWords = loadWords(JLanguageTool.getDataBroker().getFromRulesDirAsStream(getFileName())); } public String getId() { return "KM_WORD_COHERENCY"; } public String getDescription() { return "Checks for wrong words/phrases"; } public String getSuggestion() { return " does not match your previous spelling of the word, use "; } public String getShort() { return "Use a consistant spelling throughout"; } public final RuleMatch[] match(final AnalyzedSentence text) { final List<RuleMatch> ruleMatches = new ArrayList<RuleMatch>(); final AnalyzedTokenReadings[] tokens = text.getTokensWithoutWhitespace(); for (int i = 1; i < tokens.length; i++) { final String token = tokens[i].getToken(); final String origToken = token; final String replacement = isCaseSensitive()?wrongWords.get(token):wrongWords.get(token.toLowerCase(getLocale())); if (replacement != null) { final String msg = token + getSuggestion() + replacement; final int pos = tokens[i].getStartPos(); final RuleMatch potentialRuleMatch = new RuleMatch(this, pos, pos + origToken.length(), msg, getShort()); if (!isCaseSensitive() && StringTools.startsWithUppercase(token)) { potentialRuleMatch.setSuggestedReplacement(StringTools.uppercaseFirstChar(replacement)); } else { potentialRuleMatch.setSuggestedReplacement(replacement); } ruleMatches.add(potentialRuleMatch); } } return toRuleMatchArray(ruleMatches); } private Map<String, String> loadWords(final InputStream file) throws IOException { final Map<String, String> map = new HashMap<String, String>(); InputStreamReader isr = null; BufferedReader br = null; try { isr = new InputStreamReader(file, getEncoding()); br = new BufferedReader(isr); String line; while ((line = br.readLine()) != null) { line = line.trim(); if (line.length() < 1) { continue; } if (line.charAt(0) == '#') { // ignore comments continue; } final String[] parts = line.split(";"); if (parts.length != 2) { throw new IOException("Format error in file " + JLanguageTool.getDataBroker().getFromRulesDirAsUrl(getFileName()) + ", line: " + line); } map.put(parts[0], parts[1]); } } finally { if (br != null) { br.close(); } if (isr != null) { isr.close(); } } return map; } public void reset() { } } Here is what I need the SimpleReplaceRule.java to do: 1 - Be able to have more than two spelling variations in the coherency.txt file (right now it can only be Word1;Word2). 2 - Find the first use of ANY of the spelling variations in a document that are found in coherency.txt and then make sure only that spelling is used throughout the document (ex. in the coherency.txt I have Word1;Word2;Word3 then in my document on the first line I write Word2. then on next line I write Word1 and Word 3 - then the grammar checker will flag Word1 and Word3 saying that I should use the spelling "Word2" instead...etc.). If anyone can help I would be grateful! Thanks for your time, Nathan

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  • I need help on my C++ assignment using Microsoft Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). Submit your project as an attachment including the code and the output. Company Background: Three employees: Mark, John, and Mary The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. Calculate overtime if input is greater than 40 hours per week. Provide six test plans to verify the logic within the program. Plan 1 must display the proper information for employee #1 with overtime pay. Plan 2 must display the proper information for employee #1 with no overtime pay. Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: Define a base class to use for the entire program. The class holds the function calls and the variables related to the overtime pay calculations. Define one object per employee. Note there will be three employees. Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: Define your base class. Define your objects from your base class. Prompt for user input, updating your object classes for all three users. Implement your overtime pay calculations. Display overtime or regular time pay calculations. See the sample output below. Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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