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  • How much trust can I put behind a computer system? How can I measure trust?

    - by danmine
    How much trust can I put in a standard computer running windows? To what certainty can I be sure it will run my code the way I wrote it? How can I be sure that if I declare something like "int j = 5;", j will alway be 5? Is there a way to measure trust in a standard x86 computer system? What kind of protections are there to make sure that j = 5? I'm thinking about critical systems where nothing can be off even by one bit and everything must run exactly the way it was written to run.

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  • System beeps on shutdown

    - by Nicholas Smith
    Very recently a couple of our systems have started making beeps on shutdown, we've not been able to isolate the exact time that they've been updated and it's occuring, but I've narrowed it down to being not pcspkr or snd_pcsp as both are blacklisted under modprobe, and rmmod'ed just to be sure. Now I'm a bit puzzled as I was under the impression those were the only two modules that could make the beep, is there a third lurking that I need to blacklist? Edit: I've copied the results of lsmod over on Pastebin.

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  • Fusion-Icon does not show up in system tray

    - by Schubibuntu
    I can't find a solution for my problem online: I'm running Unity 2D in Ubuntu 11.10 and want to enable compiz effects. I installed compiz config settings manager, and Fusion-Icon, but when I start Fusion-Icon nothing happens. When I execute it from terminal it stucks at lines like "setting update 'command'" or "setting update 'next_key'" I already set the whitelist for the panel to 'all'. Anyone knows what I'm missing? Thanks in advance!

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Windows 7 Operating system

    "It';s the big week when Windows 7 is launched on Thursday, but one statistic that grabbed my eye was in a Wikipedia article stating that there are estimated to be three times as many XP computers in ... [Author: Chris Holgate - Computers and Internet - April 05, 2010]

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  • Implementation of recurring fee system

    - by TPSstar
    I'm developing an application which will list members who have not paid their any previous month's fee and a separate list for those who have paid the fee. So, lets say a member who will be paying fee through out the year, each month and if he didn't pay fee for march 2013 then app should highlight him as un-paid member. What would be best practice to achieve it. Adding fee invoices for whole year already in database when member is added then loop through his payments to check if fee is paid or not, or add a validation date for member on his each payment, for example payment made in Feb 2013 then member is valid till 28.02.2013. Check if date today is 28.02.2013 then he has not paid..

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  • WCF Compare objects on client

    - by Petoj
    Well i have a WCF service and has to methods one that gives a list of a object and one that gives a list of objects.. the object returned from method one is part of the list from method two. Im using wpf and binding a combo box to the two the results.. but the problem is that the combo box dosent know how to compare the objects as WCF did not generate this for me.. is there some way to fix this??

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  • .NET System.Net.Mail messages are always being flagged junk, on internal server.

    - by jamone
    I'm using System.Net.Mail to send out a few emails. The emails are being sent by our internal mail server to local addresses. However all of the messages are going straight to junk in Outlook. The messages are being sent from valid email addresses. What would be causing our our servers to label it as junk? MailMessage msg = new MailMessage(); msg.IsBodyHtml = true; msg.Subject = subject; msg.Body = body; msg.From = new MailAddress(from); msg.To.Add(to); SmtpClient client = new SmtpClient(server, 25); client.Send(msg);

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  • Saving objects in servlet session and java.io.NotSerializableException

    - by EugeneP
    SEVERE: IOException while loading persisted sessions: java.io.WriteAbortedException: writi ng aborted; java.io.NotSerializableException: That means this object cannot be persisted on hard disk. Does it imply that it's not safe to keep in Session objects that do not implement "Serializable"? I haven't heard that there are limitations on saving non-serializable objects in Session object. It simply means that Tomcat will always keep them in memory, right?

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  • Saving objects in servlet session and java.io.NotSerializableException

    - by EugeneP
    SEVERE: IOException while loading persisted sessions: java.io.WriteAbortedException: writi ng aborted; java.io.NotSerializableException: That means this object cannot be persisted on hard disk. Does it imply that it's not safe to keep in Session objects that do not implement "Serializable"? I haven't heard that there are limitations on saving non-serializable objects in Session object. It simply means that Tomcat will always keep them in memory, right?

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  • System.Windows.Media.RenderCapability.Tier returns not the render mode

    - by happyclicker
    I use System.Windows.Media.RenderCapability.Tier to show the current render mode within a diagnostics panel of my app. If I force the app (3.5sp1) to change the render-mode through the following code HwndSource hwndSource = PresentationSource.FromVisual(visual) as System.Windows.Interop.HwndSource; HwndTarget hwndTarget = hwndSource.CompositionTarget; hwndTarget.RenderMode = renderMode; neither System.Windows.Media.RenderCapability.TierChanged fires, nor has the System.Windows.Media.RenderCapability.Tier property changed. However the changes are applied to the app. If I look with Perforator, the render mode has been changed to the desired mode. Although I’ve found at many locations that System.Windows.Media.RenderCapability.Tier can be used to detect the current render state (also msdn, see this), it seems, System.Windows.Media.RenderCapability only gives information about the capabilities and not about the current mode. That makes also sense if I look at the name of the class. Is there another source to know how an actual wpf-content is rendered or am I doing something wrong?

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  • Particle system lifetimes in OpenGL ES 2

    - by user16547
    I don't know how to work with my particle's lifetimes. My design is simple: each particle has a position, a speed and a lifetime. At each frame, each particle should update its position like this: position.y = position.y + INCREMENT * speed.y However, I'm having difficulties in choosing my INCREMENT. If I set it to some sort of FRAME_COUNT, it looks fine until FRAME_COUNT has to be set back to 0. The effect will be that all particles start over at the same time, which I don't want to happen. I want my particles sort of live "independent" of each other. That's the reason I need a lifetime, but I don't know how to make use of it. I added a lifetime for each particle in the particle buffer, but I also need an individual increment that's updated on each frame, so that when PARTICLE_INCREMENT = PARTICLE_LIFETIME, each increment goes back to 0. How can I achieve something like that?

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  • registration form with payment system ( paypal ) [closed]

    - by Alecs
    I'm using an ajax registration form plugin for my website and I'm thinking to implement also Paypal. Here is how I want to implement it : I have 3 labels ( Name, Phone, Email, ) and a " Buy " button. After the user is typing his name, phone and email they click on "Buy" and they will be redirected to the paypal payment page or if it's possible to stay on the same page. Probably, what I need to know is how to make the "Buy " only after the forms ( name, phone, email ) are validated. Is there a plugin, or a snippet of code already made to not start something which already exists.

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  • ComboBox values disappears after selected when objects used for display

    - by Gakk
    I have a combobox where I want to display objects and have enum values returned. When first opened the combobox displays the items as supposed, but after a value is chosen it seems to disappear from the list. But if the combobox is active I can use the keyboard to navigate up and down between the other values, so they are in the list but only invisible. I have created a little test application to show my problem. When started the application shows the combobox with all the choices (the two first are type of Object, the third is a String): After the blue line is selected and when the combobox is opened again this line is missing: When the line with the text "Green" is selected that line is still showing: If I had chosen the red line the only thing that would still be in the list is the test "Green". I am using .NET Framework 3.5. Any hints or tips to why the elements disappears? Here are all the code needed after starting a blank project in Visual Studio. MainWindow.xaml.cs: using System; using System.Collections.Generic; using System.Diagnostics; namespace Test { public partial class MainWindow { public MainWindow() { InitializeComponent(); } private ColorComboBoxValue _activeColor; public ColorComboBoxValue ActiveColor { get { return _activeColor; } set { _activeColor = value; Debug.WriteLine("ActiveColor: " + _activeColor.Color); } } } public class ColorList : List<ColorComboBoxValue> { } public class ColorComboBoxValue { public Color Color { get; set; } public Object Object { get; set; } } public enum Color { Red, Blue, Green } } MainWindow.xaml: <Window x:Class="Test.MainWindow" x:Name="window" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:System="clr-namespace:System;assembly=mscorlib" xmlns:local="clr-namespace:Test" Title="ComboBoxTest" Height="100" Width="200"> <Window.Resources> <local:ColorList x:Key="ColorList"> <local:ColorComboBoxValue Color="Red"> <local:ColorComboBoxValue.Object> <Path Data="M0,0 L0,30 60,30 60,0 Z" Fill="Red"/> </local:ColorComboBoxValue.Object> </local:ColorComboBoxValue> <local:ColorComboBoxValue Color="Blue"> <local:ColorComboBoxValue.Object> <Path Data="M0,0 L0,30 60,30 60,0 Z" Fill="Blue"/> </local:ColorComboBoxValue.Object> </local:ColorComboBoxValue> <local:ColorComboBoxValue Color="Green"> <local:ColorComboBoxValue.Object> <System:String>Green</System:String> </local:ColorComboBoxValue.Object> </local:ColorComboBoxValue> </local:ColorList> </Window.Resources> <ComboBox ItemsSource="{Binding Source={StaticResource ColorList}}" SelectedItem="{Binding ActiveColor, ElementName=window}"> <ComboBox.ItemTemplate> <DataTemplate> <ContentPresenter Content="{Binding Path=Object}"/> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> </Window>

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  • Do you use a grid system when designing a web page?

    - by johnny
    I'm trying to figure out why I would use a grid system. I have read some but I just don't get it. I'm used to just putting stuff in html on a page and beind done with it but I have a new project and would like to use a grid because apparently it is a best practice. I read in one article referenced in another SO question and it said that grid design was in all sorts of development, even application form design. That made me think of things like snap to grid, etc. and I didn't know if the grid in the web design sphere was the same. I was hoping someone could give me a brief but not overly complicated view and not a link to Google which I have used already. Thank you for any help.

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  • System.Data.Sqlclient.Sqlexception: Line1 incorrect syntax ...

    - by marocanu2001
    Given a SqlConnection, a SqlCommand if you need to execute a stored procedure it is enough to specify the stored procedure name as the CommandText and it will work. Now the surprise is that if you also add parametres, you get this creepy error: SqlException: Line 1 incorrect syntax near [storedProcedureName]. The quick fix is to specify the CommandType to be StoredProcedure.

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  • How to make my proxy settings change depending on the network I connect to?

    - by Little Jawa
    My company's corporate network requires me to set a network proxy to access the net, but when I am anywhere else, I don't need it. The proxy settings in Ubuntu (System - Preferences - Proxy server) allowed me to create "locations" that I can manually select. Then I have a "default" location (with no proxy) and a "work" location (with my company's proxy in it). Is there a way to make Ubuntu automatically select the "work" location based on the connection I'm using? I thought I could use the IP subnet (very specific) to detect where I am, but I have no idea how to set it up... Edit: I really need to have the proxy settings set at the system level. All my network connections (IMAP, SMTP, chat, etc) need to go through the proxy. Not only the web browser.

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  • Pointers to implementing a taxonomy system?

    - by petsagouris
    I am taking part in the development of a PHP CMS (yeah I know you are like, meeh). It is currently using simple tags for tagging content. What I want to do is push the whole thing to using Taxonomy but I am not sure on what to pay attention to, or how to go about structuring the whole vocabularies/terms. I'd love to be able to keep the user interaction close to that of the current simple tags and at the same time allow for more advanced usage by power users. The Drupal and the Wordpress taxonomy systems are being reviewed at the moment and they provide valuable resources. Nevertheless, it could be that someone has some simpler and more appropriate thoughts on this matter.

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  • How to add ONLY system tray icon to application?

    - by badpanda
    I am developing an application that will be running behind the scenes in Windows and would like to put an icon in the system tray for troubleshooting purposes (simple way for users to tell if the app is running). There is no other UI for the application, and the icon does not need to have any functionality as of right now. All of the solutions I have found as of yet involve creating a form. I am wondering if there is a way to simply add a class to my current C# code that allows me to control the icon, rather than doing the whole 'make a form, set it to be invisible....' nonsense that seems to be the popular suggestion on the forums. Something along the lines of the way that UI control is done in say, Swing for Java. I would really appreciate any ideas! (Sorry if this is a n00b question...I haven't used C# before...) Thanks! badPanda

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