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  • How to move the rigidbody at the position of the mouse on release

    - by Edvin
    I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * factor); and It moves toward the mousePosition but doesn't end up where the mousePosition is. Here's what I have so far in the script. var factor = 20.0; var minSwipeDistY : float; private var startTime : float; private var startPos : Vector3; function OnMouseDown(){ startTime = Time.time; startPos = Input.mousePosition; startPos.z = transform.position.z - Camera.main.transform.position.z; startPos = Camera.main.ScreenToWorldPoint(startPos); } function OnMouseUp(){ var endPos = Input.mousePosition; endPos.z = transform.position.z - Camera.main.transform.position.z; endPos = Camera.main.ScreenToWorldPoint(endPos); var force = endPos - startPos; force.z = force.magnitude; force /= (Time.time - startTime); rigidbody.AddForce(force * factor); }

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  • How to Use Text in Unity3d

    - by ZiG-ZaG
    How Can i Create Text in Unity3D? I Use "3D Text" But Its Always on Top Of Everything! Can You Suggest Anything? I creating a 2D Game So its not Necessarily a 3D Text.. Edit: Because I Building a 2D Game My Scene is Full of Planes in Front of Camera And I want My Text to be Over One of the Planes and when plane is moving My Text appears behind it. But When I Use "3D Text" Its Always In Front of Everything. Sorry for My Bad English...

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  • Exchange 2007 automatically adding IP to block list

    - by Tim Anderson
    This puzzled me. We have all mail directed to an ISP's spam filter, then delivered to SBS 2008 Exchange. One of the ISP's IP numbers suddenly appeared in the ES2007 block list, set to expire in 24 hours I think, so emails started bouncing. Quick look through the typically ponderous docs, and I can't see anything that says Exchange will auto-block an IP number, but nobody is admitting to adding it manually and I think it must have done. Anyone know about this or where it is configured? Obviously one could disable block lists completely but I'd like to know exactly why this happened.

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  • Calculating missile trajectory around orbits before shooting [closed]

    - by Onofrio
    Possible Duplicate: Calculating missile trajectory around orbits before shooting I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. But here's my question: how do I make AI calculate power and angle before shooting his missile, considering a planet's gravity too?

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  • Unwanted systray icons

    - by Sparrowhawk4
    Is there any way to manage the icons in your systray? It's not highly important, but it annoys me having icons there that I don't want or use. It seems a little strange that it's so easy to customise just about everything else, but I can't for the life of me find a way to edit the systray. Maybe I'm just missing something? If there are specific ways of getting rid of each one, the I'd like to remove the Ubuntu One icon, the mail icon, and possibly the icon that says En1, and allows you to choose between UK and US English, unless that is important and I haven't realised it. I'm using Ubuntu 13.10.

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  • Compiz plugin (Grid) does not update in CCSM

    - by pileofrocks
    I upgraded to 13.10. Compiz itself has been updated properly to 0.9.10.2, but in CCSM, one* plugin (Grid) shows up as the old version. I know it has been changed and I can actually see the updated version when I log in with another user. This hints of some kind of a problem with per-user settings? (* Actually I'd expect this to involve other if not all other plugins too, but I have simply not yet noticed others.) So far I have tried: resetting Compiz settings to defaults (GUI-way) does not help completely removing & reinstalling compizconfig-settings-manager and compiz-plugins packages does not help In 13.04, I had a patched/old version of the plugin, but I doubt it is about that since everything is fine with the other user (that user account existed already in 13.04). What configuration files I should try deleting?

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  • Uninstalled aplications still show launcher icons under installed aplications?

    - by ilesal
    The question is in the title, I always remove applications that I do not use after installing or upgrading, this includes games etc (wish it was possible to install Ubuntu with no applications then add the ones I require after, is this possible?) Anyway after removing the applications they still show under the installed applications menu, if you click on them nothing happens but how do I get rid of the remaining icons?

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  • UnityEngine.Vector2 does not contian a definition for "Set".... using futile

    - by FreshJays
    I am a bit lost, I am using futile and I am just trying to run the demo. But I keep getting UnityEngine.Vector2 does not contian a definition for "Set" in just one class, my using statments are: using System; using UnityEngine; using System.Collections; using System.Collections.Generic; When I look at the documents, I see that Set is a function http://docs.unity3d.com/Documentation/ScriptReference/Vector2.html I am using version 3.4.2 (in futile its happening in just the FAtlas class)

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  • Full screen: launchbar + panel overlaps when showing a dialog box

    - by user85921
    I'm developing a program for 12.04 that will run on full-screen, so I would like to have full control of what appears on the screen. However, when I show another window (possibly a dialog/message box), the Uunity Panel and Launcher appears on the top and left side of the screen. I've experienced this behavior with other applications (Firefox, Gnubg) as well when in full-screen mode. I tried to play with the settings, now my dialog box is hidden from the the taskbar, set to float on it's parent, which is my full screen window. The problem still exists. Is there a way to prevent these panels from showing up, when the new window isn't shown in taskbar, or it's parent is a full-screen window? Or do I need to completely disable them?

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  • Duplicate (Spotify) Icon in launcher

    - by user191231
    I have installed spotify on Ubuntu 13.04 and have locked the icon on the launcher. But when I exit the program fully or even restart and use that icon to open spotify, a new icon is created or a different icon is generated with a ? on it. It is a clean install of Ubuntu 13.04 so was wondering if this is a known bug or if there was a way of making sure it just doesn't created a duplicate icon? N.B it has not happened as of yet to any other program I have installed (Chrome & Steam)

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  • melonJS: Entity and solid block on collision layer

    - by Arthur Halma
    Actually I have my player entity with 64x64 sprite animation and 18x60 hitbox also the map is maded by 16x16 tiles. When my player goes some way he can pass through blocks (but not all of them). For example there are 4 situations: Good (player can't pass the tile with isSolid property on collision layer) Good (player can't pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Bad (player pass the tile with isSolid property on collision layer) Looks like melonJS checks only corners of hitbox instead of whole rectangle. Can anyone help me in this situation.

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  • Linux (Ubuntu 12.10) starts up, but the main menu on the left side, and the pictograms at the upper right corner, do not show up

    - by user114220
    Linux OS (Ubuntu 12.10) starts up (user login, my personal picture of a beautiful Norwegian fjord-landscape fills the background), but the main menu on the left side, and the pictograms (battery state etc.) at the upper right corner of the screen, do not show up. This occurred yesterday quite suddenly after six or seven weeks working with Ubuntu 12.10. Then I started in recovery mode and performed a file system check (fsck) but that takes hours and finally a message ¨Sorry Ubuntu has experienced an internal error etc¨ appeared. How can I determine what has gone wrong and eventually, how can I solve it? So that I can work again using Ubuntu 12.10 (on a dual-boot system, Intel i7, ASUS P8P67 motherboard).

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  • Desktop runs very slick, animations are all fast and flawless. Moving windows around, however, is very laggy. Why?

    - by Muu
    This isn't a question about Ubuntu being laggy in general - not at all, in fact, it's very slick and fast for me. Clicking the "Workspace Switcher" in the dock performs the animation immediately and very smoothly. Switching between workspaces with the arrow keys - again, flawlessly. My computer has a resolution of 2560x1440 on a 27" display (no, not an Apple product - though my monitor has the same panel that Apple use in their cinema displays). It's powered by an Nvidia GeForce GTX 470 - easily enough to handle it - and an Intel i3. Hardware is not the issue. I am running Ubuntu 11.10 (upgraded from 11.04). I had the same issue in 11.04. I'm running the "NVIDIA accelerated graphics driver (post-release updates) (version current-updates)" from the additional drivers dialogue. Two drivers have been suggested to me via that dialogue and I've tried both - same effect with each. The driver is "activated and currently in use". Any other information required, let me know and I'll post it. I'm a programmer who works with Linux daily (both as a job and as an interest) so technical instructions are fine. I've noticed that Compiz uses a lot of CPU when moving windows around and it's memory usage is relatively high (though possibly expected for Compiz): 1671 user 20 0 478m 286m 33m S 1 7.3 12:44.05 compiz And one more thing - occasionally moving windows around is fast. But it only happens when all applications are closed, and even then it sometimes doesn't. Something must be interfering, but what? I'll try and find out but in the meantime, any suggestions are much appreciated :-)

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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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  • How do I make 3finger multitouch work on Samsung 530?

    - by RiaD
    I have Samsung 530U4C. How can I configure 3-finger gestures to work? Choosing next photo using 3 finger "scrool" worked in Windows 7. If I use synclient TapButton3=2 I may use it as medium mouse button, but there's problem: it gets cancelled after reboot, and as I read over the Internet, sometime else. Moreover, it would be great to see all gestures my laptop support and configure them all as I need. I find some info about touchegg, but I didn't manage to understand what it exactly is and even run it. Two-finger gestures works fine(configured using System setting menu)

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  • Can I turn off global menu only in Nautilus?

    - by Syzygy
    According to post #15 of this Ubuntu Forums thread about Nautilus being slow, turning off global menu speeds Nautilus up significantly. This is certainly true for me, as running Nautilus as root makes it a few times (!) faster (with no gnome-scripts installed, cache cleared, Dropbox turned off). Now, I like the global menu--but I also want Nautilus to be fast! Is there a way to turn off the global menu only for Nautilus?

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  • External screen does not work with HD 4250

    - by helpme
    I got laptop with HD 4250, and i want to use external screen. I want same picture like in original screen of laptop to the external screen. Problem is that how i can get 1920x1080 resolution for the external screen, i dont like 1366x768 resolution in 23¨ screen. Please help. If i wont use same picture like in original screen, it says 1600x1200, but i cant apply it. I need 1920x1080 resolution. How i can get same picture like in original screen and get 1920x1080 resolution

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  • How can I remove the default indicators and add custom ones?

    - by gcc
    I am trying to use the old Ubuntu feature of adding/removing indicators from the top panel in 11.10/12.04, but cannot do so. I have these questions: How can I remove or add indicator applet at top panel? How can I erase or add a panel ? How can I erase switch user account from top panel since I am the only user in my computer ? How can I erase Startup applications and printers from top panel ? How can I erase the Messages indicator from the top panel?

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  • How to make show desktop work only on the current workspace?

    - by thenasko
    I am an active user of workspaces in Ubuntu. Until recently, pressing Ctrl+Alt+D (show desktop) acted only on the current workspace. For example, one might want to minimize the applications in the current workspace, open a file, and then bring some of them back. The current implementation works on all workspaces uniformly which is counter-intuitive to me. The reason for the existence of workspaces is the separation of logic -- one can have a browser open in one workspace, a text editor in another, a terminal in a third. The current functionality goes against this idea. Is there a way to restrict the action of the show desktop command to a single workspace only?

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  • Le moteur de jeux Unity arrive en version 4.3 et apporte un ensemble d'outils pour créer facilement des jeux 2D

    Le moteur de jeux Unity arrive en version 4.3 Cette version apporte un ensemble d'outil facilitant la création de jeux 2DPresque quatre mois après la version 4.2, l'équipe de développement d'Unity nous propose une nouvelle version du moteur de jeux.De nouveaux outils pour des jeux 2DComme cela avait été annoncé, cette version 4.3 intègre un ensemble d'outil facilitant la création de jeux 2D : Unity 4.3 - 2D Game Development Walkthrough - YouTube...

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  • Application/Server dependency mapping

    - by David Stratton
    I'm just curious as to whether such as tool exists (free, open source, or commercial but for a reasonable price) before I build it myself. We're looking for a simple solution to simplify taking web apps online and offline when a server is undergoing maintenance. The idea is that we be able to mark a server as unavailable, and then mark all dependent (direct and indirect) as offline. Our first proof-of-concept is running, and we created an aspx page that lists various applications that have an App_Offline.html file with a friendly "Down for Maintenance" message in a GridView. In the GridView, each app has a LinkButton that, when clicked, either renames the App_Offline.htm to App_Offline.html or vice-versa to take the app online and offline. The next step is to set up all of our dependencies. For example, our store locater would be dependent on our web services, which in turn are dependent on our SQL Server. (that's a simple example. We can easily have several layers, or one app dependent on multiple servers, etc.) In this example, if the SQL server goes down, we would need to drill down recursively to find all apps that depend on it, and then turn them off and on by renaming the App_Offline file appropriately. I realize this will be relatively simple to build, but could be complex to manage. I'm sure we're not the first team to think of this concept, and I'm wondering if there are any open source tools, or if any of you have done something similar and can help us avoid pitfalls. Edit - Update I found the category of software I'm looking for. it's called CMDB - (Configuration Management Database), and it's generally more of a Network Admin type tool than a developer tool. I found some open source products in this category, but none written in .NET. I had considered moving this question to ServerFault.com when I realized I was looking for a netowrk Admin type tool, but since I'm looking for code and a modifiable solution I'll keep the question here.

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  • Desktop Application Development with Javascript, Python / Ruby

    - by Chris
    Hello, Besides using Appcelerator's Titanium Desktop, are there other approaches to integrating Javascript and Ruby/Python into cross-platform desktop applications? Just trying to get a sense of the landscape here. From searching the web, it seems Titanium may be leading the charge in terms of this type of integration. I wasn't able to find references that suggest you can do something similar in Adobe AIR. I am interested in building desktop applications that exploit Protovis and possibly other Javascript interactive vis packages for the UI. At the end of the day, I can go the web app route if need be, but being able to develop desktop apps is helpful. Would appreciate your perspective on this... Chris

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  • How do I start a second console application in Visual Studio when one is already running

    - by Kettenbach
    Hi All, I am working through some examples in a WCF book. There is a Host project and Client project within a single solution. Both are console applications. The Host is the startup app, but the Client app doesn't seem to open the Console like the book says. Book says while the Host is running, run the Client. The Run button is disabled tho as it is already running. The book example definitely has them in the same solution and a single instance of Visual Studio. Anyways, what am I missing here? I have done this with two instances of VS, but I truly have never does this in a single instance. Any help is always appreciated. Cheers, ~ck in San Diego

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  • How can I simulate this application hang scenario?

    - by Pwninstein
    I have a Windows Forms app that itself launches different threads to do different kinds of work. Occasionally, ALL threads (including the UI thread) become frozen, and my app becomes unresponsive. I've decided it may be a Garbage Collector-related issue, as the GC will freeze all managed threads temporarily. To verify that just managed threads are frozen, I spin up an unmanaged one that writes to a "heartbeat" file with a timestamp every second, and it is not affected (i.e. it still runs): public delegate void ThreadProc(); [DllImport("UnmanagedTest.dll", EntryPoint = "MyUnmanagedFunction")] public static extern void MyUnmanagedFunction(); [DllImport("kernel32")] public static extern IntPtr CreateThread( IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, out uint dwThreadId); uint threadId; ThreadProc proc = new ThreadProc(MyUnmanagedFunction); IntPtr functionPointer = Marshal.GetFunctionPointerForDelegate(proc); IntPtr threadHandle = CreateThread(IntPtr.Zero, 0, functionPointer, IntPtr.Zero, 0, out threadId); My Question is: how can I simulate this situation, where all managed threads are suspended but unmanaged ones keep on spinning? My first stab: private void button1_Click(object sender, EventArgs e) { Thread t = new Thread(new ThreadStart(delegate { new Hanger(); GC.Collect(2, GCCollectionMode.Forced); })); t.Start(); } class Hanger{ private int[] m_Integers = new int[10000000]; public Hanger() { } ~Hanger() { Console.WriteLine("About to hang..."); //This doesn't reproduce the desired behavior //while (true) ; //Neither does this //Thread.Sleep(System.Threading.Timeout.Infinite); } } Thanks in advance!!

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  • Calling generic method in spring.net application context

    - by Bert Vandamme
    Hi, I'm trying to invoke this method in spring.net, but i'm having trouble getting the configuration right. Method: public void AddRepository(IRepository repository) where TEntity : IEntity { Repositories.Add(repository.GetType().Name, repository); } Config: <object type="Spring.Objects.Factory.Config.MethodInvokingFactoryObject, Spring.Core"> <property name="TargetObject"> <ref local="RepositoryFactory" /> </property> <property name="TargetMethod" value="AddRepository"/> <property name="Arguments"> <list> <ref object="BinaryAssetFileRepository"/> </list> </property> </object>" Is it possible to address generic methods in this way? Thx, Bert

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