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  • Images to video - converting to IplImage makes video blue

    - by user891908
    I want to create a video from images using opencv. The strange problem is that if i will write image (bmp) to disk and then load (cv.LoadImage) it it renders fine, but when i try to load image from StringIO and convert it to IplImage, it turns video to blue. Heres the code: import StringIO output = StringIO.StringIO() FOREGROUND = (0, 0, 0) TEXT = 'MY TEXT' font_path = 'arial.ttf' font = ImageFont.truetype(font_path, 18, encoding='unic') text = TEXT.decode('utf-8') (width, height) = font.getsize(text) # Create with background with place for text w,h=(600,600) contentimage=Image.open('0.jpg') background=Image.open('background.bmp') x, y = contentimage.size # put content onto background background.paste(contentimage,(((w-x)/2),0)) draw = ImageDraw.Draw(background) draw.text((0,0), text, font=font, fill=FOREGROUND) pi = background pi.save(output, "bmp") #pi.show() #shows image in full color output.seek(0) pi= Image.open(output) print pi, pi.format, "%dx%d" % pi.size, pi.mode cv_im = cv.CreateImageHeader(pi.size, cv.IPL_DEPTH_8U, 3) cv.SetData(cv_im, pi.tostring()) print pi.size, cv.GetSize(cv_im) w = cv.CreateVideoWriter("2.avi", cv.CV_FOURCC('M','J','P','G'), 1,(cv.GetSize(cv_im)[0],cv.GetSize(cv_im)[1]), is_color=1) for i in range(1,5): cv.WriteFrame(w, cv_im) del w

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Xalan redirect:write , use either of two element values to create name of new .xml file depending on

    - by Bilzac
    So I have the following code: <redirect:write select="concat('..\\folder\\,string(filename),'.xml')"> Where "filename" is a tag in the xml source. My problem occurs when filename is null or blank. And this is the case for several of the xml filename tags. So what I am trying to implement is a checking method. This is what I have done: <xsl-if test = "filename != ''"> <xsl:variable name = "tempName" select = "filename" /> </xsl-if> <xsl-if test ="filename = ''"> <xsl:variable name = "tempName" select = "filenameB"/> </xsl-if> <redirect:write select="concat('..\\folder\\,string($tempName),'.xml')"> I seem to be getting NPEs when I compile my Java code, saying the Variable not resolvable: tempName

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  • Oracle Linux Hands-on Lab from your Home? Yes You Can Do That!

    - by Zeynep Koch
    We're taking the very popular OTN Sysadmin Days and going virtual! We have two days to choose from: Americas - Tuesday January 15th, 2013 9:00 a.m – 1:00 p.m. PT / 12:00 p.m. – 4:00 p.m. ET / 1:00 p.m. - 5:00 p.m. BRT EMEA -  Tuesday January 29th, 2013 - 9:00 a.m – 13:00 p.m GMT / 10:00 a.m – 14:00 p,m CET / 12:00 p.m – 16:00 p.m AST / 13:00 p.m – 17:00 p,m MSK / 14:30 p.m – 18:30 p.m IST You'll be able to perform real-world tasks with Oracle Linux and if you have questions you can ask for help from the Oracle experts through chat window. There's one caveat: you'll have to do a little homework ahead of time. Load the virtual images onto your laptop, find the instructions, and make sure everything is working properly. This wiki https://wikis.oracle.com/display/virtualsysadminday/Home explains what you need to do. If you have questions, ask them as comments to the wiki:https://wikis.oracle.com/display/virtualsysadminday/Home.  Oracle Linux Track  1. Oracle Linux Technology Overview - In this session we will go over the latest Oracle Linux features including tools for Linux administration such as the Unbreakable Linux Network (ULN) and public yum. We will also show you a demo of Ksplice zero downtime kernel updates, only available to Oracle Linux customers. You will see how easy it is to switch from Red Hat support to Oracle Linux support by using ULN. Last but not least, we’ll introduce the 3 hands-on labs that will follow this session in the Linux track. 2. HOL: Package Management -  In this lab session you will use the package management on Oracle Linux using RPM and yum. Some of the tasks that you will experience include listing installed packages, obtaining additional information about packages, searching for packages and installing/updating them as well as verifying package integrity and removing software. We’ll also review Linux services and run levels, how to start and stop them, checking the status of a particular service and enabling a service to be started automatically at system boot. 3. HOL: Storage Management - In this hands-on lab session, you will learn about storage management with LVM2, the Linux Logical Volume Manager, preparing block devices, creating physical and logical volumes, creating file systems on top of logical volumes, and resizing file systems dynamically. You will also practice setting up software RAID devices, configuring encrypted block devices.Btrfs File System - In this hands-on lab session, we will introduce you to Btrfs file system. You will be able to create and mount a Btrfs file system and learn to setup a mirrored/striped file system across multiple block devices. You’ll also learn how to add and remove block devices, and create file system snapshots. Register for this FREE event.

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  • How can I see the parameters in intellisense in a spark file?

    - by kjm
    Hi, I've got spark intellisense working but when I open the parameters () of the method I can not see what is supposed to go in there and several of the methods have overloads so I can't see what options I have. For example !{Html.Hidden()} once I open the () I can not see what parameters I am to pass any ideas?

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  • asp.net get filename of a file inside the specific folder.

    - by kurt_jackson19
    hi folks, Good morning! I would like to ask some help from you guys on how do i do this problem. I'm using asp.net and my problem is on getting the list of filename inside the folder. Is there a function on this? I tried this on console apps there's a function like GetFileName. Hope somebody could help me on this. Thank you so much. Regards,

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  • custom cell based on row index iphone

    - by dubbeat
    I'm wondering if it is possible to add cell content to a uitableview based on the row index? For example if it is the first cell (row 0) I want to add an image and text. If it is the second row I would like to add a button. For all other rows I would like to just add a line of text. I tried using indexPath.row. It worked the first time but when I scroll off of the screen and then back up my first image dissapears. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(indexPath.row==0) { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; }else { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; //asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; // asyncImageView.tag = ASYNC_IMAGE_TAG; // [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { // asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } //NSURL *url = [NSURL URLWithString:promo.imgurl]; //[asyncImageView loadImageFromURL:url]; label.text = promo.artistname; } return cell; }

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  • Xcodebuild failing to pick up environment values from project file?

    - by egrunin
    I'm using Xcode 3.2.6, MacOSX. I have a globally visible environment setting: ICU_SRC=~/Documents/icu/source This really is an environment setting, it's set at login time. When I open up Terminal, it's there. In my project, under Header Search Paths I've added this: $(ICU_SRC)/i18n $(ICU_SRC)/common These expand correctly when I compile inside the IDE. When I look at the build results, I see this: -I/Users/eric.grunin/Documents/icu/source/i18n -I/Users/eric.grunin/Documents/icu/source/common When I build from the command line, however, it fails. What I see is this: -I/i18n -I/common Here's the command I'm using to compile: /usr/bin/env -i xcodebuild -project my_project.xcodeproj -target "my_program" -configuration Release -sdk macosx10.6 build What am I doing wrong? Edited to add: Apple explains Setting environment variables for user processes

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  • How does one encrypt site passwords for a Dreamweaver export file?

    - by ngreenwood6
    We have over 500 sites that we host. All of their ftp information is in a database. Whenever one of our programmers have to add a site they have to get all the info and set it up. However, I found that you can export them and it has all the info except for one problem. The password is encrypted. I am not trying to hack anything, I want to know how to encrypt our passwords so that we can import them using dreamweavers import feature. Can anyone tell me what encryption they use or a link on how to encrypt. I am not interested in decrypting at all because we already have all of them so it would not do me any good.

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  • How do I change a file's path in git's history?

    - by carleeto
    Here is what I have - a git repo of my code: projects |-proj1 (no git repo here yet) |-subproj1 <- current git repo here Here is what I want - a git repo which is now tracking a new project that uses my code: projects |-proj1 <-git repo moved to here, but still tracking files in subproj1 |-subproj1 (no git repo here) I'd like to keep the history intact and therefore the new repository will be referring to files that are one level deeper than the original. What is the most pain free way to do this?

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  • Making an Excel file into a link in VBA.

    - by Edmond
    Mvalue = MonthName(5, True) fileL = \bobby\outside\" myFile = fileL & Mvalue & Right(Year(Date), 2) & "\Goodbye - " & myfdate & ".xls" Set omail = CreateItem(olMailItem) With omail .Subject = "Hello" .BodyFormat = olFormatHTML .HTMLBody = myFile How do I make the.HTMLBody = myFile, into a link within the email that will be sent out

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  • How can I use a config-file in Expression Blend 4?

    - by sofri
    Hi, while trying to use the "InfoStrat"-Bing-Maps-Control in Expression Blend 4 for my Surface Application, I get the error message: "Mixed mode assembly is built against version v2.0.50527 of the runtime and cannot be loaded in the 4.0 runtime without additional configuration information" I already found out that I need to write this configfile: <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> </configuration> But Expression Blend doesn't seem to recognize that it is there. So how can I solve this problem?

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  • JavaScript: How can I delay running some JS code until my JS file downloaded?

    - by Henryh
    I have the following code: <script type="text/javascript"> function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://example.com/One.js'); addScript('http://example.com/Two.js'); addScript('http://example.com/Three.js'); addScript('http://example.com/Four.js'); ... // run code below this point once Two.js has been downloaded and excuted </script> How can I detect when one of my JavaScript files has been downloaded and executed so that I can use it?

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  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • WPF Image Button formatting

    - by Sonic Soul
    If I create a button with an image inside, it gets blown up to much larger size than the image. If i try to constrain the size of image, and container button, the image gets cut off: <Button Background="Transparent" Width="18" Height="18" Margin="0,0,0,0" Padding="0,0,0,0" BorderBrush="{x:Null}"> <Image Width="16" Height="16" /> </Button> Native image size is 16x16. Here the button is 18x18 with 0 padding, yet the image still gets cut-off on right/bottom. how can i make the entire button be exactly the size of the image w/out any cut off?

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