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  • Command Design Pattern

    - by pchajer
    After reading command design pattern, I have a couple of question - Why we are creating concrete command and receiver object on client. Can't this initialization on invoker class? I think client should create invoker and pass it's request to invoker. Invoker should take care of all the stuff. By doing this, We have less dependency on client. The design of class diagram is totally different from actual design.

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  • Calling private event handler from outside class

    - by Azodious
    i've two classes. One class (say A) takes a textbox in c'tor. and registers TextChanged event with private event-handler method. 2nd class (say B) creates the object of class A by providing a textbox. how to invoke the private event handler of class A from class B? it also registers the MouseClick event. is there any way to invoke private eventhandlers?

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  • Locking individual elements in a static collection?

    - by user638474
    I have a static collection of objects that will be frequently updated from multiple threads. Is it possible to lock individual objects in a collection instead of locking the entire collection so that only threads trying to access the same object in the collection would get blocked instead of every thread? If there is a better way to update objects in a collection from multiple threads, I'm all ears.

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  • Customs toString in Java not giving desired output and throwing error

    - by user2972048
    I am writing a program in Java to accept and validate dates according to the Gregorian Calendar. My public boolean setDate(String aDate) function for an incorrect entry is suppose to change the boolean goodDate variable to false. That variable is suppose tell the toString function, when called, to output "Invalid Entry" but it does not. My public boolean setDate(int d, int m, int y) function works fine though. I've only included the problem parts as its a long piece of code. Thanks public boolean setDate(int day, int month, int year){ // If 1 <= day <= 31, 1 <= month <= 12, and 0 <= year <= 9999 & the day match with the month // then set object to this date and return true // Otherwise,return false (and do nothing) boolean correct = isTrueDate(day, month, year); if(correct){ this.day = day; this.month = month; this.year = year; return true; }else{ goodDate = false; return false; } //return false; } public boolean setDate(String aDate){ // If aDate is of the form "dd/mm/yyyy" or "d/mm/yyyy" // Then set the object to this date and return true. // Otherwise, return false (and do nothing) Date d = new Date(aDate); boolean correct = isTrueDate(d.day, d.month, d.year); if(correct){ this.day = d.day; this.month = d.month; this.year = d.year; return true; }else{ goodDate = false; return false; } } public String toString(){ // outputs a String of the form "dd/mm/yyyy" // where dd must be 2 digits (with leading zero if needed) // mm must be 2 digits (with leading zero if needed) // yyyy must be 4 digits (with leading zeros if needed) String day1; String month1; String year1; if(day<10){ day1 = "0" + Integer.toString(this.day); } else{ day1 = Integer.toString(this.day); } if(month<10){ month1 = "0" + Integer.toString(this.month); } else{ month1 = Integer.toString(this.month); } if(year<10){ year1 = "00" + Integer.toString(this.year); } else{ year1 = Integer.toString(this.year); } if(goodDate){ return day1 +"/" +month1 +"/" + year1; }else{ goodDate = true; return "Invalid Entry"; } } Thank you

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  • The Relationship Between Activities and View Objects - Android

    - by Greenhouse Gases
    I am attempting to learn how to develop on the Android platform but do not quite understand the relationship between Activities and Views, because according to the documentation an Activity is link to a UI object that the user can interact with, but if this is the case where does the whole idea of Views come in? There is probably a very basic explanation but I would appreciate a few pointers all the same. Thanks

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  • Enumerating Environment keys with VBScript?

    - by Stabledog
    I need to enumerate the keys in the WScript.Shell.Environment object. It's clear that if you already know the name of the key, you're home free with: Set oShell = WScript.CreateObject("WScript.Shell") Debug.WriteLine "PATH=" & oShell.Environment("PATH") ...but if you want to list the keys, it looks like you're out of luck! Is there a secret passageway somewhere?

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  • Appropriate collection for variable-depth list?

    - by George R
    If I wanted to have a collection that described the (recursive) contents of a root directory, including directories and files, how would I store them? Or do I need to come up with an object that holds: -Current directory -Parent directory -Files in directory ..and slap them all in one big list and manually work out the relationship at runtime from each entries Parent directory.

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • R: How to write out a data.frame so that I can paste it into SO for others to read?

    - by John
    I have a large data.frame displaying some weird properties when plotted. I'd like to ask a question about it on Stackoverflow, to do that I'd like to write the data.frame out in a form that I can paste it into SO and somebody else can easily run it and have it back into a data.frame object again. Is there an easy way to accomplish this? Also, if it is really long, should I use paste bin instead of directly paste it here?

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  • Using functions and environments

    - by Eduardo Leoni
    Following the recent discussions here (e.g. 1, 2 ) I am now using environments in some of my code. My question is, how do I create functions that modify environments according to its arguments? For example: y <- new.env() with(y, x <- 1) f <- function(env,z) { with(env, x+z) } f(y,z=1) throws Error in eval(expr, envir, enclos) : object 'z' not found I am using environments to keep concurrently two sets of simulations apart (without refactoring my code, which I wrote for a single set of experiments).

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  • Delay in the implementation of text change in Statusbar control

    - by ehsan zeynali
    I have a function a time consuming operation that is done I want to start and end operations appear to be user (By statusbar control) But when performed function, both text executed at the end of function. (user can not sees "Start Operation ...") What solution do you recommend to me? private void btnUpdateDataBase_Click(object sender, RoutedEventArgs e) { TextBlockStatus.Text = "Start Operation ..."; //Time consuming operation TextBlockStatus.Text = "End Operation ..."; }

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  • How do I call a non-public method of a public class in Clojure?

    - by sramsay
    I'm calling the twitter4j library using Clojure like so: (def twitter (. (TwitterFactory.) getInstance)) This works fine when I call it as a script. But when I use gen-class, I get: java.lang.IllegalArgumentException: Can't call public method of non-public class: public java.lang.Object twitter4j.TwitterFactoryBase.getInstance() Is there a workaround for this?

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  • LInux C++: how do profile time wasted due to cache misses?

    - by anon
    I know that I can use gprof to benchmark my code. However, I have this problem -- I have a smart pointer that has an extra level of indirection (think of it as a proxy object). As a result, I have this extra layer that effects pretty much all functions, and screws with caching. Is there a way to measure the time my CPU wastes due to cache misses? Thanks!

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  • Several C# Language Questions

    - by Water Cooler v2
    1) What is int? Is it any different from the struct System.Int32? I understand that the former is a C# alias (typedef or #define equivalant) for the CLR type System.Int32. Is this understanding correct? 2) When we say: IComparable x = 10; Is that like saying: IComparable x = new System.Int32(); But we can't new a struct, right? or in C like syntax: struct System.In32 *x; x=>someThing = 10; 3) What is String with a capitalized S? I see in Reflector that it is the sealed String class, which, of course, is a reference type, unlike the System.Int32 above, which is a value type. What is string, with an uncapitalized s, though? Is that also the C# alias for this class? Why can I not see the alias definitions in Reflector? 4) Try to follow me down this subtle train of thought, if you please. We know that a storage location of a particular type can only access properties and members on its interface. That means: Person p = new Customer(); p.Name = "Water Cooler v2"; // legal because as Name is defined on Person. but // illegal without an explicit cast even though the backing // store is a Customer, the storage location is of type // Person, which doesn't support the member/method being // accessed/called. p.GetTotalValueOfOrdersMade(); Now, with that inference, consider this scenario: int i = 10; // obvious System.object defines no member to // store an integer value or any other value in. // So, my question really is, when the integer is // boxed, what is the *type* it is actually boxed to. // In other words, what is the type that forms the // backing store on the heap, for this operation? object x = i; Update Thank you for your answers, Eric Gunnerson and Aaronought. I'm afraid I haven't been able to articulate my questions well enough to attract very satisfying answers. The trouble is, I do know the answers to my questions on the surface, and I am, by no means, a newbie programmer. But I have to admit, a deeper understanding to the intricacies of how a language and its underlying platform/runtime handle storage of types has eluded me for as long as I've been a programmer, even though I write correct code.

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  • How to get attributes from parent?

    - by bribon
    Hi all, Let's say we have these classes: class Foo(object): _bar = "" def __init__(self): self.bar = "hello" def getBar(self): return self._bar def setBar(self, bar): self._bar = bar def getAttributes(self): for attr in self.__dict__: print attr bar = property(getBar, setBar) class Child(Foo): def __init__(self): super(Child, self).__init__() self.a = "" self.b = "" if I do something like: child = Child() child.getAttributes() I get all the attributes from parent and child. How could I get the attributes only from the parent? Thanks in advance!

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