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  • compareTo() method java is acting weird

    - by Ron Paul
    hi im having trouble getting this to work im getting an error here with my object comparison...how could I cast the inches to a string ( i never used compare to with anything other than strings) , or use comparison operators to compare the intigers, Object comparison = this.inches.compareTo(obj.inches); here is my code so far import java.io.*; import java.util.*; import java.lang.Integer; import java.lang.reflect.Array; public class Distance implements Comparable<Distance> { private static final String HashCodeUtil = null; private int feet; private int inches; private final int DEFAULT_FT = 1; private final int DEFAULT_IN = 1; public Distance(){ feet = DEFAULT_FT; inches = DEFAULT_IN; } public Distance(int ft, int in){ feet = ft; inches = in; } public void setFeet(int ft){ try { if(ft<0){ throw new CustomException("Distance is not negative"); } } catch(CustomException c){ System.err.println(c); feet =ft; } } public int getFeet(){ return feet; } public void setInches(int in){ try { if (in<0) throw new CustomException("Distance is not negative"); //inches = in; } catch(CustomException c) { System.err.println(c); inches = in; } } public int getInches(){ return inches; } public String toString (){ return "<" + feet + ":" + inches + ">"; } public Distance add(Distance m){ Distance n = new Distance(); n.inches = this.inches + m.inches; n.feet = this.feet + m.feet; while(n.inches>12){ n.inches = n.inches - 12; n.feet++; } return n; } public Distance subtract(Distance f){ Distance m = new Distance(); m.inches = this.inches - f.inches; m.feet = this.feet - f.feet; while(m.inches<0){ m.inches = m.inches - 12; feet--; } return m; } @Override public int compareTo(Distance obj) { // TODO Auto-generated method stub final int BEFORE = -1; final int EQUAL = 0; final int AFTER = 1; if (this == obj) return EQUAL; if(this.DEFAULT_IN < obj.DEFAULT_FT) return BEFORE; if(this.DEFAULT_IN > obj.DEFAULT_FT) return AFTER; Object comparison = this.inches.compareTo(obj.inches); if (this.inches == obj.inches) return compareTo(null); assert this.equals(obj) : "compareTo inconsistent with equals"; return EQUAL; } @Override public boolean equals( Object obj){ if (obj != null) return false; if (!(obj intanceof Distance)) return false; Distance that = (Distance)obj; ( this.feet == that.feet && this.inches == that.inches); return true; else return false; } @Override public int hashCode(int, int) { int result = HashCodeUtil.inches; result = HashCodeUtil.hash(result, inches ); result = HashCodeUtil.hash(result, feet); ruturn result; }

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  • Error: '<method1>' and '<method2>' cannot overload each other

    - by serhio
    I override a list in VB. In C# the code compiles and looks like this: class MyObjectCollection : IList { ... /// <summary> /// Gets or sets the element at the specified index. /// </summary> public MyObject this[int index] { get { return (MyObject)innerArray[index]; } set { innerArray[index] = value; } } ... } in VB.NET I transform: Class MyObjectCollection Implements IList ... ''' <summary> ' ''' Gets or sets the element at the specified index. ' ''' </summary> ' Default Public Overrides Property Item(ByVal index As Integer) As MyObject Get Return DirectCast(innerArray(index), MyObject) End Get Set(ByVal value As MyObject) innerArray(index) = value End Set End Property ... End Class Error: 'Public Overrides Default Property Item(index As Integer) As MyObject' and 'Public Default Property Item(index As Integer) As Object' cannot overload each other because they differ only by return types Whole collection class in C# public class MyObjectCollection : IList { private ArrayList innerArray; public MyObjectCollection() { innerArray = new ArrayList(); } public int Count { get { return innerArray.Count; } } public bool IsFixedSize { get { return false; } } public bool IsReadOnly { get { return false; } } public bool IsSynchronized { get { return false; } } object ICollection.SyncRoot { get { return null; } } public MyObject this[int index] { get { return (MyObject)innerArray[index]; } set { innerArray[index] = value; } } public int Add(MyObject value) { int index = innerArray.Add(value); return index; } public void AddRange(MyObject[] array) { innerArray.AddRange(array); } public void Clear() { innerArray.Clear(); } public bool Contains(MyObject item) { return innerArray.Contains(item); } public bool Contains(string name) { foreach (MyObject spec in innerArray) if (spec.Name == name) return true; return false; } public void CopyTo(MyObject[] array) { innerArray.CopyTo(array); } public void CopyTo(MyObject[] array, int index) { innerArray.CopyTo(array, index); } public IEnumerator GetEnumerator() { return innerArray.GetEnumerator(); } public int IndexOf(MyObject value) { return innerArray.IndexOf(value); } public int IndexOf(string name) { int i = 0; foreach (MyObject spec in innerArray) { if (spec.Name == name) return i; i++; } return -1; } public void Insert(int index, MyObject value) { innerArray.Insert(index, value); } public void Remove(MyObject obj) { innerArray.Remove(obj); } public void Remove(string name) { int index = IndexOf(name); RemoveAt(index); } public void RemoveAt(int index) { innerArray.RemoveAt(index); } public MyObject[] ToArray() { return (MyObject[])innerArray.ToArray(typeof(MyObject)); } #region Explicit interface implementations for ICollection and IList void ICollection.CopyTo(Array array, int index) { CopyTo((MyObject[])array, index); } int IList.Add(object value) { return Add((MyObject)value); } bool IList.Contains(object obj) { return Contains((MyObject)obj); } object IList.this[int index] { get { return ((MyObjectCollection)this)[index]; } set { ((MyObjectCollection)this)[index] = (MyObject)value; } } int IList.IndexOf(object obj) { return IndexOf((MyObject)obj); } void IList.Insert(int index, object value) { Insert(index, (MyObject)value); } void IList.Remove(object value) { Remove((MyObject)value); } #endregion }

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  • linked list problem (with insert)

    - by JohnWong
    The problem appears with the insert function that I wrote. 3 conditions must work, I tested b/w 1 and 2, b/w 2 and 3 and as last element, they worked. But b/w 3 and 4, it did not work. It only display up to the new added record, and did not show the fourth element. Efficiency is not my concern here (not yet). Please guide me through this debug process. Thank you very much. #include<iostream> #include<string> using namespace std; struct List // we create a structure called List { string name; string tele; List *nextAddr; }; void populate(List *); void display(List *); void insert(List *); int main() { const int MAXINPUT = 3; char ans; List * data, * current, * point; // create two pointers data = new List; current = data; for (int i = 0; i < (MAXINPUT - 1); i++) { populate(current); current->nextAddr = new List; current = current->nextAddr; } // last record we want to do it sepeartely populate(current); current->nextAddr = NULL; cout << "The current list consists of the following data records: " << endl; display(data); // now ask whether user wants to insert new record or not cout << "Do you want to add a new record (Y/N)?"; cin >> ans; if (ans == 'Y' || ans == 'y') { /* To insert b/w first and second, use point as parameter between second and third uses point->nextAddr between third and fourth uses point->nextAddr->nextAddr and insert as last element, uses current instead */ point = data; insert(()); display(data); } return 0; } void populate(List *data) { cout << "Enter a name: "; cin >> data->name; cout << "Enter a phone number: "; cin >> data->tele; return; } void display(List *content) { while (content != NULL) { cout << content->name << " " << content->tele; content = content->nextAddr; cout << endl; // we skip to next line } return; } void insert(List *last) { List * temp = last->nextAddr; //save the next address to temp last->nextAddr = new List; // now modify the address pointed to new allocation last = last->nextAddr; populate(last); last->nextAddr = temp; // now link all three together, eg 1-NEW-2 return; }

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  • Get backreferences values and modificate these values

    - by roasted
    Could you please explain why im not able to get values of backreferences from a matched regex result and apply it some modification before effective replacement? The expected result is replacing for example string ".coord('X','Y')" by "X * Y". But if X to some value, divide this value by 2 and then use this new value in replacement. Here the code im currently testing: See /*>>1<<*/ & /*>>2<<*/ & /*>>3<<*/, this is where im stuck! I would like to be able to apply modification on backrefrences before replacement depending of backreferences values. Difference between /*>>2<<*/ & /*>>3<<*/ is just the self call anonymous function param The method /*>>2<<*/ is the expected working solution as i can understand it. But strangely, the replacement is not working correctly, replacing by alias $1 * $2 and not by value...? You can test the jsfiddle //string to test ".coord('125','255')" //array of regex pattern and replacement //just one for the example //for this example, pattern matching alphanumerics is not necessary (only decimal in coord) but keep it as it var regexes = [ //FORMAT is array of [PATTERN,REPLACEMENT] /*.coord("X","Y")*/ [/\.coord\(['"]([\w]+)['"],['"]?([\w:\.\\]+)['"]?\)/g, '$1 * $2'] ]; function testReg(inputText, $output) { //using regex for (var i = 0; i < regexes.length; i++) { /*==>**1**/ //this one works as usual but dont let me get backreferences values $output.val(inputText.replace(regexes[i][0], regexes[i][2])); /*==>**2**/ //this one should works as i understand it $output.val(inputText.replace(regexes[i][0], function(match, $1, $2, $3, $4) { $1 = checkReplace(match, $1, $2, $3, $4); //here want using $1 modified value in replacement return regexes[i][3]; })); /*==>**3**/ //this one is just a test by self call anonymous function $output.val(inputText.replace(regexes[i][0], function(match, $1, $2, $3, $4) { $1 = checkReplace(match, $1, $2, $3, $4); //here want using $1 modified value in replacement return regexes[i][4]; }())); inputText = $output.val(); } } function checkReplace(match, $1, $2, $3, $4) { console.log(match + ':::' + $1 + ':::' + $2 + ':::' + $3 + ':::' + $4); //HERE i should be able if lets say $1 > 200 divide it by 2 //then returning $1 value if($1 > 200) $1 = parseInt($1 / 2); return $1; }? Sure I'm missing something, but cannot get it! Thanks for your help, regards. EDIT WORKING METHOD: Finally get it, as mentionned by Eric: The key thing is that the function returns the literal text to substitute, not a string which is parsed for backreferences.?? JSFIDDLE So complete working code: (please note as pattern replacement will change for each matched pattern and optimisation of speed code is not an issue here, i will keep it like that) $('#btn').click(function() { testReg($('#input').val(), $('#output')); }); //array of regex pattern and replacement //just one for the example var regexes = [ //FORMAT is array of [PATTERN,REPLACEMENT] /*.coord("X","Y")*/ [/\.coord\(['"]([\w]+)['"],['"]?([\w:\.\\]+)['"]?\)/g, '$1 * $2'] ]; function testReg(inputText, $output) { //using regex for (var i = 0; i < regexes.length; i++) { $output.val(inputText.replace(regexes[i][0], function(match, $1, $2, $3, $4) { var checkedValues = checkReplace(match, $1, $2, $3, $4); $1 = checkedValues[0]; $2 = checkedValues[1]; regexes[i][1] = regexes[i][1].replace('$1', $1).replace('$2', $2); return regexes[i][1]; })); inputText = $output.val(); } } function checkReplace(match, $1, $2, $3, $4) { console.log(match + ':::' + $1 + ':::' + $2 + ':::' + $3 + ':::' + $4); if ($1 > 200) $1 = parseInt($1 / 2); if ($2 > 200) $2 = parseInt($2 / 2); return [$1,$2]; }

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  • To copy data from a webpage into an array of structs and sorted by“name” before producing the data.

    - by Taylor
    include include include include using namespace std; struct productJewelry { string name; double amount; int itemCode; double size; string group; }; int main() { // declare variables ifstream inFile; int count=0; int x=0; productJewelry product[50]; inFile.open("jewelry.txt"); // file must be in same folder if (inFile.fail()) cout << "failed"; cout << fixed << showpoint; // fixed format, two decimal places cout << setprecision(2); while (inFile.peek() != EOF) { // cout << count << " : "; count++; inFile product[x].itemCode; inFile product[x].name; inFile product[x].size; inFile product[x].amount; inFile product[x].group; // cout << product[x].itemCode << ", " << product[x].name << ", "<< product[x].size << ", " << product[x].amount << endl; x++; if (inFile.peek() == '\n') inFile.ignore(1, '\n'); } inFile.close(); string temp; bool swap; do { swap = false; for (int x=0; xproduct[x+1].name) { //these 3 lines are to swap elements in array temp=product[x].name; product[x].name=product[x+1].name; product[x+1].name=temp; swap=true; } } } while (swap); for (x=0; x< count; x++) { //cout<< product[x].itemCode<<" "; //cout<< product[x].name <<" "; //cout<< product[x].size <<" "; //cout<< product[x].amount<<" "; //cout<< product[x].group<<" "<<endl; } system("pause"); // to freeze Dev-c++ output screen return 0; } // end main THE FILE THAT NEEDS TO PRINT AND BE SORTED IN ALPHABETICAL ORDER 0011 Money_Clip 2.000 50.00 Other 0035 Paperweight 1.625 175.00 Other 0457 Cuff_Bracelet 2.375 150.00 Bracelet 0465 Links_Bracelet 7.125 425.00 Bracelet 0585 Key_Chain 1.325 50.00 Other 0595 Cuff_Links 0.625 525.00 Other 0935 Royale_Pendant 0.625 975.00 Pendant 1092 Bordeaux_Cross 1.625 425.00 Cross 1105 Victory_Medallion 0.875 30.00 Pendant 1111 Marquis_Cross 1.375 70.00 Cross 1160 Christina_Ring 0.500 175.00 Ring 1511 French_Clips 0.687 375.00 Other 1717 Pebble_Pendant 1.250 45.00 Pendant 1725 Folded_Pendant 1.250 45.00 Pendant 1730 Curio_Pendant 1.063 275.00 Pendant

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  • To copy data from a webpage into an array of structs and sorted by"name" before producing the data.

    - by Taylor
    include include include include using namespace std; struct productJewelry { string name; double amount; int itemCode; double size; string group; }; int main() { // declare variables ifstream inFile; int count=0; int x=0; productJewelry product[50]; inFile.open("jewelry.txt"); // file must be in same folder if (inFile.fail()) cout << "failed"; cout << fixed << showpoint; // fixed format, two decimal places cout << setprecision(2); while (inFile.peek() != EOF) { // cout << count << " : "; count++; inFile product[x].itemCode; inFile product[x].name; inFile product[x].size; inFile product[x].amount; inFile product[x].group; // cout << product[x].itemCode << ", " << product[x].name << ", "<< product[x].size << ", " << product[x].amount << endl; x++; if (inFile.peek() == '\n') inFile.ignore(1, '\n'); } inFile.close(); string temp; bool swap; do { swap = false; for (int x=0; xproduct[x+1].name) { //these 3 lines are to swap elements in array temp=product[x].name; product[x].name=product[x+1].name; product[x+1].name=temp; swap=true; } } } while (swap); for (x=0; x< count; x++) { //cout<< product[x].itemCode<<" "; //cout<< product[x].name <<" "; //cout<< product[x].size <<" "; //cout<< product[x].amount<<" "; //cout<< product[x].group<<" "<<endl; } system("pause"); // to freeze Dev-c++ output screen return 0; } // end main

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  • cache money ActiveRecord::MissingAttributeError

    - by R Jaswal
    Hi, i keep on getting ActiveRecord::MissingAttributeError errors randomly everywhere in my program. i have passenger (30 instances) running with nginx. i don't have this problem in dev. When i remove cache money it works fine in production. this is the error msg: ActiveRecord::MissingAttributeError (missing attribute: deposit_amount): lib/econveyance_pro/accounting/bsoa.rb:96:in collect_deposit' lib/econveyance_pro/accounting/bsoa.rb:24:incalculate' app/controllers/accounting_controller.rb:213:in calculate_buyer_file_accounting' app/controllers/accounting_controller.rb:175:ingenerate_accounting' app/controllers/accounting_controller.rb:153:in generate_accounting_and_save' lib/econveyance_pro/document_manager.rb:18:intemporary_tables_xml' lib/econveyance_pro/document_manager.rb:17:in each' lib/econveyance_pro/document_manager.rb:17:intemporary_tables_xml' app/controllers/document_manager_controller.rb:40:in xml' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/rack/request_handler.rb:92:inprocess_request' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_request_handler.rb:207:in main_loop' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/railz/application_spawner.rb:385:instart_request_handler' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/railz/application_spawner.rb:343:in handle_spawn_application' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/utils.rb:184:insafe_fork' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/railz/application_spawner.rb:341:in handle_spawn_application' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server.rb:352:insend' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server.rb:352:in main_loop' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server.rb:196:instart_synchronously' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server.rb:163:in start' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/railz/application_spawner.rb:209:instart' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/spawn_manager.rb:262:in spawn_rails_application' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server_collection.rb:126:inlookup_or_add' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/spawn_manager.rb:256:in spawn_rails_application' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server_collection.rb:80:insynchronize' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server_collection.rb:79:in synchronize' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/spawn_manager.rb:255:inspawn_rails_application' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/spawn_manager.rb:154:in spawn_application' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/spawn_manager.rb:287:inhandle_spawn_application' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server.rb:352:in __send__' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server.rb:352:inmain_loop' /opt/ruby/lib/ruby/gems/1.8/gems/passenger-2.2.8/lib/phusion_passenger/abstract_server.rb:196:in `start_synchronously' deposit_amount does exist in my db.

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  • Android Packaging Problem: resources.ap_ does not exist

    - by Galip
    I am trying to fix a problem in Eclipse for like 3 hours and I haven't made any progress. Tomorrow is the customer coming to look at my app, and I have no time left. This is really frustrating! This morning when I was coding and I wanted to run my app on my device Eclipse crashed all of a sudden. 'aapt.exe has stopped working' After this Eclipse wasn't starting anymore. It froze at the splash image. I looked on the internet and tried different solutions like going back to Java SE 6 update 20, changing .ini file etc. in the end reinstalling Eclipse did the job. Shortly after that the 'aapt.exe has stopped working' returned. I found a solution by changing my projects target. 1.5, 1.6, 2.2 doesn't matter, as long as it's different than the one before. Now I get the Error generating final archive: java.io.FileNotFoundException: C:\xxx\bin\resources.ap_ does not exist error. I tried clean but that doesn't work. Deleting and automatically regenarting R.java also didn't work. I ran the same code in Netbeans with the Android plugin and there it gives me the 'aapt.exe has stopped working' again :( Please guys, how can I fix this? Edit: I think I may have found the reason. These are the error lines in the console: org.xmlpull.v1.XmlPullParserException: Binary XML file line #3: <bitmap> requires a valid src attribute at android.graphics.drawable.BitmapDrawable.inflate(BitmapDrawable.java:341) at android.graphics.drawable.Drawable.createFromXmlInner(Drawable.java:779) at android.graphics.drawable.Drawable.createFromXml(Drawable.java:720) at com.android.layoutlib.bridge.ResourceHelper.getDrawable(ResourceHelper.java:150) at com.android.layoutlib.bridge.BridgeTypedArray.getDrawable(BridgeTypedArray.java:668) at android.view.View.<init>(View.java:1846) at android.view.View.<init>(View.java:1795) at android.view.ViewGroup.<init>(ViewGroup.java:282) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574) at org.eclipse.equinox.launcher.Main.run(Main.java:1407) at org.eclipse.equinox.launcher.Main.main(Main.java:1383) [2011-01-17 16:37:20 - gegevens.xml] Unable to resolve drawable "com.android.layoutlib.utils.ResourceValue@267e33de" in attribute "background" The file it's talking about is 'bg.png'. It's a small png file which I repeat in a .xml file. <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android="http://schemas.android.com/apk/res/android" android:src="@drawable/bg" android:tileMode="repeat" /> This file has worked from the first time without any problems. I deleted it from the drawable folder, waited for an error message, and then added it back. The red x next to the foldername got away, but still nothing different...

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  • Memory Leak Issue in Weblogic, SUN, Apache and Oracle classes Options

    - by Amit
    Hi All, Please find below the description of memory leaks issues. Statistics show major growth in the perm area (static classes). Flows were ran for 8 hours , Heap dump was taken after 2 hours and at the end. A growth in Perm area was identified Statistics show from our last run 240MB growth in 6 hour,40mb growth every hour 2GB heap –can hold ¾ days ,heap will be full in ¾ days Heap dump show –growth in area as mentioned below JMS connection/session Area Apache org.apache.xml.dtm.DTM[] org.apache.xml.dtm.ref.ExpandedNameTable$ExtendedType org.jdom.AttributeList org.jdom.Content[] org.jdom.ContentList org.jdom.Element SUN * ConstantPoolCacheKlass * ConstantPoolKlass * ConstMethodKlass * MethodDataKlass * MethodKlass * SymbolKlass byte[] char[] com.sun.org.apache.xml.internal.dtm.DTM[] com.sun.org.apache.xml.internal.dtm.ref.ExtendedType java.beans.PropertyDescriptor java.lang.Class java.lang.Long java.lang.ref.WeakReference java.lang.ref.SoftReference java.lang.String java.text.Format[] java.util.concurrent.ConcurrentHashMap$Segment java.util.LinkedList$Entry Weblogic com.bea.console.cvo.ConsoleValueObject$PropertyInfo com.bea.jsptools.tree.TreeNode com.bea.netuix.servlets.controls.content.StrutsContent com.bea.netuix.servlets.controls.layout.FlowLayout com.bea.netuix.servlets.controls.layout.GridLayout com.bea.netuix.servlets.controls.layout.Placeholder com.bea.netuix.servlets.controls.page.Book com.bea.netuix.servlets.controls.window.Window[] com.bea.netuix.servlets.controls.window.WindowMode javax.management.modelmbean.ModelMBeanAttributeInfo weblogic.apache.xerces.parsers.SecurityConfiguration weblogic.apache.xerces.util.AugmentationsImpl weblogic.apache.xerces.util.AugmentationsImpl$SmallContainer weblogic.apache.xerces.util.SymbolTable$Entry weblogic.apache.xerces.util.XMLAttributesImpl$Attribute weblogic.apache.xerces.xni.QName weblogic.apache.xerces.xni.QName[] weblogic.ejb.container.cache.CacheKey weblogic.ejb20.manager.SimpleKey weblogic.jdbc.common.internal.ConnectionEnv weblogic.jdbc.common.internal.StatementCacheKey weblogic.jms.common.Item weblogic.jms.common.JMSID weblogic.jms.frontend.FEConnection weblogic.logging.MessageLogger$1 weblogic.logging.WLLogRecord weblogic.rjvm.BubblingAbbrever$BubblingAbbreverEntry weblogic.rjvm.ClassTableEntry weblogic.rjvm.JVMID weblogic.rmi.cluster.ClusterableRemoteRef weblogic.rmi.internal.CollocatedRemoteRef weblogic.rmi.internal.PhantomRef weblogic.rmi.spi.ServiceContext[] weblogic.security.acl.internal.AuthenticatedSubject weblogic.security.acl.internal.AuthenticatedSubject$SealableSet weblogic.servlet.internal.ServletRuntimeMBeanImpl weblogic.transaction.internal.XidImpl weblogic.utils.collections.ConcurrentHashMap$Entry Oracle XA Transaction oracle.jdbc.driver.Binder[] oracle.jdbc.driver.OracleDatabaseMetaData oracle.jdbc.driver.T4C7Ocommoncall oracle.jdbc.driver.T4C7Oversion oracle.jdbc.driver.T4C8Oall oracle.jdbc.driver.T4C8Oclose oracle.jdbc.driver.T4C8TTIBfile oracle.jdbc.driver.T4C8TTIBlob oracle.jdbc.driver.T4C8TTIClob oracle.jdbc.driver.T4C8TTIdty oracle.jdbc.driver.T4C8TTILobd oracle.jdbc.driver.T4C8TTIpro oracle.jdbc.driver.T4C8TTIrxh oracle.jdbc.driver.T4C8TTIuds oracle.jdbc.driver.T4CCallableStatement oracle.jdbc.driver.T4CClobAccessor oracle.jdbc.driver.T4CConnection oracle.jdbc.driver.T4CMAREngine oracle.jdbc.driver.T4CNumberAccessor oracle.jdbc.driver.T4CPreparedStatement oracle.jdbc.driver.T4CTTIdcb oracle.jdbc.driver.T4CTTIk2rpc oracle.jdbc.driver.T4CTTIoac oracle.jdbc.driver.T4CTTIoac[] oracle.jdbc.driver.T4CTTIoauthenticate oracle.jdbc.driver.T4CTTIokeyval oracle.jdbc.driver.T4CTTIoscid oracle.jdbc.driver.T4CTTIoses oracle.jdbc.driver.T4CTTIOtxen oracle.jdbc.driver.T4CTTIOtxse oracle.jdbc.driver.T4CTTIsto oracle.jdbc.driver.T4CXAConnection oracle.jdbc.driver.T4CXAResource oracle.jdbc.oracore.OracleTypeADT[] oracle.jdbc.xa.OracleXAResource$XidListEntry oracle.net.ano.Ano oracle.net.ns.ClientProfile oracle.net.ns.ClientProfile oracle.net.ns.NetInputStream oracle.net.ns.NetOutputStream oracle.net.ns.SessionAtts oracle.net.nt.ConnOption oracle.net.nt.ConnStrategy oracle.net.resolver.AddrResolution oracle.sql.CharacterSet1Byte we are using Oracle BEA Weblogic 9.2 MP3 JDK 1.5.12 Oracle versoin 10.2.0.4 (for oracle we found one path which is needed to applied to avoid XA transaction memory leaks). But we are stuck to resolve SUN, BEA Weblgogic and Apache leaks. please suggest... regards, Amit J.

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  • Configuration problems with django and mod_wsgi

    - by Jimbo
    Hi, I've got problems on getting django to work on apache 2.2 with mod_wsgi. Django is installed and mod_wsgi too. I can even see a 404 page when accessing the path and I can login to django admin. But if I want to install the tagging module I get the following error: Traceback (most recent call last): File "setup.py", line 49, in <module> version_tuple = __import__('tagging').VERSION File "/home/jim/django-tagging/tagging/__init__.py", line 3, in <module> from tagging.managers import ModelTaggedItemManager, TagDescriptor File "/home/jim/django-tagging/tagging/managers.py", line 5, in <module> from django.contrib.contenttypes.models import ContentType File "/usr/lib/python2.5/site-packages/django/contrib/contenttypes/models.py", line 1, in <module> from django.db import models File "/usr/lib/python2.5/site-packages/django/db/__init__.py", line 10, in <module> if not settings.DATABASE_ENGINE: File "/usr/lib/python2.5/site-packages/django/utils/functional.py", line 269, in __getattr__ self._setup() File "/usr/lib/python2.5/site-packages/django/conf/__init__.py", line 40, in _setup self._wrapped = Settings(settings_module) File "/usr/lib/python2.5/site-packages/django/conf/__init__.py", line 75, in __init__ raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) ImportError: Could not import settings 'mysite.settings' (Is it on sys.path? Does it have syntax errors?): No module named mysite.settings My httpd.conf: Alias /media/ /home/jim/django/mysite/media/ <Directory /home/jim/django/mysite/media> Order deny,allow Allow from all </Directory> Alias /admin/media/ "/usr/lib/python2.5/site-packages/django/contrib/admin/media/" <Directory "/usr/lib/python2.5/site-packages/django/contrib/admin/media/"> Order allow,deny Allow from all </Directory> WSGIScriptAlias /dj /home/jim/django/mysite/apache/django.wsgi <Directory /home/jim/django/mysite/apache> Order deny,allow Allow from all </Directory> My django.wsgi: import sys, os sys.path.append('/home/jim/django') sys.path.append('/home/jim/django/mysite') os.chdir('/home/jim/django/mysite') os.environ['DJANGO_SETTINGS_MODULE'] = 'mysite.settings' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler() I try to get this to work since a few days and have read several blogs and answers here on so but nothing worked.

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  • Django: CharField with fixed length, how?

    - by Giovanni Di Milia
    Hi everybody, I wold like to have in my model a CharField with fixed length. In other words I want that only a specified length is valid. I tried to do something like volumenumber = models.CharField('Volume Number', max_length=4, min_length=4) but it gives me an error (it seems that I can use both max_length and min_length at the same time). Is there another quick way? Thanks EDIT: Following the suggestions of some people I will be a bit more specific: My model is this: class Volume(models.Model): vid = models.AutoField(primary_key=True) jid = models.ForeignKey(Journals, db_column='jid', null=True, verbose_name = "Journal") volumenumber = models.CharField('Volume Number') date_publication = models.CharField('Date of Publication', max_length=6, blank=True) class Meta: db_table = u'volume' verbose_name = "Volume" ordering = ['jid', 'volumenumber'] unique_together = ('jid', 'volumenumber') def __unicode__(self): return (str(self.jid) + ' - ' + str(self.volumenumber)) What I want is that the volumenumber must be exactly 4 characters. I.E. if someone insert '4b' django gives an error because it expects a string of 4 characters. So I tried with volumenumber = models.CharField('Volume Number', max_length=4, min_length=4) but it gives me this error: Validating models... Unhandled exception in thread started by <function inner_run at 0x70feb0> Traceback (most recent call last): File "/Library/Python/2.5/site-packages/django/core/management/commands/runserver.py", line 48, in inner_run self.validate(display_num_errors=True) File "/Library/Python/2.5/site-packages/django/core/management/base.py", line 249, in validate num_errors = get_validation_errors(s, app) File "/Library/Python/2.5/site-packages/django/core/management/validation.py", line 28, in get_validation_errors for (app_name, error) in get_app_errors().items(): File "/Library/Python/2.5/site-packages/django/db/models/loading.py", line 131, in get_app_errors self._populate() File "/Library/Python/2.5/site-packages/django/db/models/loading.py", line 58, in _populate self.load_app(app_name, True) File "/Library/Python/2.5/site-packages/django/db/models/loading.py", line 74, in load_app models = import_module('.models', app_name) File "/Library/Python/2.5/site-packages/django/utils/importlib.py", line 35, in import_module __import__(name) File "/Users/Giovanni/src/djangoTestSite/../djangoTestSite/journaldb/models.py", line 120, in <module> class Volume(models.Model): File "/Users/Giovanni/src/djangoTestSite/../djangoTestSite/journaldb/models.py", line 123, in Volume volumenumber = models.CharField('Volume Number', max_length=4, min_length=4) TypeError: __init__() got an unexpected keyword argument 'min_length' That obviously doesn't appear if I use only "max_length" OR "min_length". I read the documentation on the django web site and it seems that I'm right (I cannot use both together) so I'm asking if there is another way to solve the problem. Thanks again

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  • reset, Tweener, AS3

    - by VideoDnd
    How do I reset my numbers after they count? I want something like an onComplete function. DESCRIPTION My animation advances 120 pixels from it's current position, then flys off the stage. It was looping, and would yoyo to the bottom before advancing. I don't want my numbers yoyoing or flying off the stage. My numbers must move 120 pixels forward each count, then return. NumbersView.as 'the code works, but in a messed up way as described' package { import flash.display.DisplayObject; import flash.display.MovieClip; import flash.utils.Dictionary; import flash.events.Event; import caurina.transitions.Tweener; public class NumbersView extends MovieClip { private var _listItems:Array; private var previousNums:Array; private const numHeight:int = 120; public function NumbersView() { _listItems = new Array(); previousNums = new Array(); //Tweener.init(); var item:NumberImage; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } } public function setTime($number:String):void { var nums:Array = $number.split(""); //trace("$number = " + $number); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); //newY:int = -numHeight; var newY:int = int(nums[i]) * -numHeight; trace("newY = " + newY); trace("currY = " + _listItems[i].y); /*----------------------PROBLEM AREA, RIGHT HERE------------------------*/ //if (_listItems[i].y < 0) _listItems[i].y = numHeight;// //Tweener.addTween(_listItems[i], { y:newY, time:3 } );// Tweener.addTween(_listItems[i], { y:_listItems[i].y+newY, time:3 } );// } previousNums = nums; } } } Tweener Example http://hosted.zeh.com.br/tweener/docs/en-us/parameters/onComplete.html

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  • How to use multiple flatpages models in a django app?

    - by the_drow
    I have multiple models that can be converted to flatpages but have to have some extra information (For example I have an about us page but I also have a blog). However I understand that there must be only one flatpages model since the middleware only returns the flatpages instance and does not resolve the child models. What do I have to do? EDIT: It seems I need to change the views. Here's the current code: from django.contrib.flatpages.models import FlatPage from django.template import loader, RequestContext from django.shortcuts import get_object_or_404 from django.http import HttpResponse, HttpResponseRedirect from django.conf import settings from django.core.xheaders import populate_xheaders from django.utils.safestring import mark_safe from django.views.decorators.csrf import csrf_protect DEFAULT_TEMPLATE = 'flatpages/default.html' # This view is called from FlatpageFallbackMiddleware.process_response # when a 404 is raised, which often means CsrfViewMiddleware.process_view # has not been called even if CsrfViewMiddleware is installed. So we need # to use @csrf_protect, in case the template needs {% csrf_token %}. # However, we can't just wrap this view; if no matching flatpage exists, # or a redirect is required for authentication, the 404 needs to be returned # without any CSRF checks. Therefore, we only # CSRF protect the internal implementation. def flatpage(request, url): """ Public interface to the flat page view. Models: `flatpages.flatpages` Templates: Uses the template defined by the ``template_name`` field, or `flatpages/default.html` if template_name is not defined. Context: flatpage `flatpages.flatpages` object """ if not url.endswith('/') and settings.APPEND_SLASH: return HttpResponseRedirect("%s/" % request.path) if not url.startswith('/'): url = "/" + url # Here instead of getting the flat page it needs to find if it has a page with a child model. f = get_object_or_404(FlatPage, url__exact=url, sites__id__exact=settings.SITE_ID) return render_flatpage(request, f) @csrf_protect def render_flatpage(request, f): """ Internal interface to the flat page view. """ # If registration is required for accessing this page, and the user isn't # logged in, redirect to the login page. if f.registration_required and not request.user.is_authenticated(): from django.contrib.auth.views import redirect_to_login return redirect_to_login(request.path) if f.template_name: t = loader.select_template((f.template_name, DEFAULT_TEMPLATE)) else: t = loader.get_template(DEFAULT_TEMPLATE) # To avoid having to always use the "|safe" filter in flatpage templates, # mark the title and content as already safe (since they are raw HTML # content in the first place). f.title = mark_safe(f.title) f.content = mark_safe(f.content) # Here I need to be able to configure what I am passing in the context c = RequestContext(request, { 'flatpage': f, }) response = HttpResponse(t.render(c)) populate_xheaders(request, response, FlatPage, f.id) return response

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  • node.js / socket.io, cookies only working locally

    - by Ben Griffiths
    I'm trying to use cookie based sessions, however it'll only work on the local machine, not over the network. If I remove the session related stuff, it will however work just great over the network... You'll have to forgive the lack of quality code here, I'm just starting out with node/socket etc etc, and finding any clear guides is tough going, so I'm in n00b territory right now. Basically this is so far hacked together from various snippets with about 10% understanding of what I'm actually doing... The error I see in Chrome is: socket.io.js:1632GET http://192.168.0.6:8080/socket.io/1/?t=1334431940273 500 (Internal Server Error) Socket.handshake ------- socket.io.js:1632 Socket.connect ------- socket.io.js:1671 Socket ------- socket.io.js:1530 io.connect ------- socket.io.js:91 (anonymous function) ------- /socket-test/:9 jQuery.extend.ready ------- jquery.js:438 And in the console for the server I see: debug - served static content /socket.io.js debug - authorized warn - handshake error No cookie My server is: var express = require('express') , app = express.createServer() , io = require('socket.io').listen(app) , connect = require('express/node_modules/connect') , parseCookie = connect.utils.parseCookie , RedisStore = require('connect-redis')(express) , sessionStore = new RedisStore(); app.listen(8080, '192.168.0.6'); app.configure(function() { app.use(express.cookieParser()); app.use(express.session( { secret: 'YOURSOOPERSEKRITKEY', store: sessionStore })); }); io.configure(function() { io.set('authorization', function(data, callback) { if(data.headers.cookie) { var cookie = parseCookie(data.headers.cookie); sessionStore.get(cookie['connect.sid'], function(err, session) { if(err || !session) { callback('Error', false); } else { data.session = session; callback(null, true); } }); } else { callback('No cookie', false); } }); }); var users_count = 0; io.sockets.on('connection', function (socket) { console.log('New Connection'); var session = socket.handshake.session; ++users_count; io.sockets.emit('users_count', users_count); socket.on('something', function(data) { io.sockets.emit('doing_something', data['data']); }); socket.on('disconnect', function() { --users_count; io.sockets.emit('users_count', users_count); }); }); My page JS is: jQuery(function($){ var socket = io.connect('http://192.168.0.6', { port: 8080 } ); socket.on('users_count', function(data) { $('#client_count').text(data); }); socket.on('doing_something', function(data) { if(data == '') { window.setTimeout(function() { $('#target').text(data); }, 3000); } else { $('#target').text(data); } }); $('#textbox').keydown(function() { socket.emit('something', { data: 'typing' }); }); $('#textbox').keyup(function() { socket.emit('something', { data: '' }); }); });

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  • EJB client can't find a DataSource that tests successfully in WebLogic admin console

    - by suszterpatt
    Disclaimer: I'm completely new to JEE/EJB and all that, so bear with me. I have a simple EJB that I can successfully deploy using JDeveloper 11g's integrated WebLogic server and a remote database connection (JDBC). I have a DataSource named "PGY2" defined in WebLogic, and I can test it successfully from the admin console. Here's the code of the client I'm trying to test it with (generated entirely by JDev except for the three method calls on adminManager): public class AdminManagerClient { public static void main(String [] args) { try { final Context context = getInitialContext(); AdminManager adminManager = (AdminManager)context.lookup("Uran-AdminManager#hu.elte.pgy2.BACNAAI.UranEJB.AdminManager"); adminManager.addAdmin("root", "root", "Kovács Isten"); adminManager.addStudent("BACNAAI", "matt", "B Cs", 2005); adminManager.addTeacher("SIPKABT", "patt", "S P", "numanal", "Dr."); } catch (Exception ex) { ex.printStackTrace(); } } private static Context getInitialContext() throws NamingException { Hashtable env = new Hashtable(); // WebLogic Server 10.x connection details env.put( Context.INITIAL_CONTEXT_FACTORY, "weblogic.jndi.WLInitialContextFactory" ); env.put(Context.PROVIDER_URL, "t3://127.0.0.1:7101"); return new InitialContext( env ); } } But when I try to run this, I get the following error on the line with adminManager.addAdmin (that is, after the lookup): javax.ejb.EJBException: EJB Exception: ; nested exception is: Exception [EclipseLink-4002] (Eclipse Persistence Services - 1.0.2 (Build 20081024)): org.eclipse.persistence.exceptions.DatabaseException Internal Exception: java.sql.SQLException: Internal error: Cannot obtain XAConnection Creation of XAConnection for pool PGY2 failed after waitSecs:30 : java.sql.SQLException: Data Source PGY2 does not exist. Why can't the client find the data source, and how do I make it find it? EDIT: I took a closer look at WebLogic's output during deployment, and I found this. I have no idea what it means, but it may be relevant: <2010.05.20. 0:50:43 CEST> <Error> <Deployer> <BEA-149231> <Unable to set the activation state to true for the application 'PGY2'. weblogic.application.ModuleException: at weblogic.jdbc.module.JDBCModule.activate(JDBCModule.java:349) at weblogic.application.internal.flow.ModuleListenerInvoker.activate(ModuleListenerInvoker.java:107) at weblogic.application.internal.flow.DeploymentCallbackFlow$2.next(DeploymentCallbackFlow.java:411) at weblogic.application.utils.StateMachineDriver.nextState(StateMachineDriver.java:37) at weblogic.application.internal.flow.DeploymentCallbackFlow.activate(DeploymentCallbackFlow.java:74) Truncated. see log file for complete stacktrace weblogic.common.ResourceException: is already bound at weblogic.jdbc.common.internal.RmiDataSource.start(RmiDataSource.java:387) at weblogic.jdbc.common.internal.DataSourceManager.createAndStartDataSource(DataSourceManager.java:136) at weblogic.jdbc.common.internal.DataSourceManager.createAndStartDataSource(DataSourceManager.java:97) at weblogic.jdbc.module.JDBCModule.activate(JDBCModule.java:346) at weblogic.application.internal.flow.ModuleListenerInvoker.activate(ModuleListenerInvoker.java:107) Truncated. see log file for complete stacktrace >

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  • Getting TypeError: Error #1009: Cannot access a property or method of a null object reference.

    - by nemade-vipin
    hello friends, I have created small application for login in flex desktop application. In which I am refering webservice method for login for this have created the Authentication class. Now I want to refer different Textinput value for mobile no and Textinput value for password. In my Authentication class. for this I have created the object of mxml class.And using this I am getting the mobile no value and password value in My Action script class. This my code :- SBTS.mxml file xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" public function login():void { var User:Authentication; User = new Authentication(); User.authentication(); } ]] text=" Select Child."/ Action script class :- package src { import adobe.utils.XMLUI; import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.events.FaultEvent; public class Authentication { [ Bindable] private var childName:ArrayCollection; [ Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; public var user:SBTSWebService; public var mxmlobj:SBTS; public function authentication():void { user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { mxmlobj = new SBTS(); if(mxmlobj != null) { newEntry.mobile = mxmlobj.mobileno.text; // Getting error here error mention below newEntry.password= mxmlobj.password.text; } user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show( "A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return0) { if(event.result._return 0) { var UserId:int = event.result._return; if(mxmlobj != null) { mxmlobj.loginform.enabled = false; mxmlobj.viewstack2.selectedIndex=1; } } else { Alert.show( "Authentication fail"); } } } } } I am getting this error :- TypeError: Error #1009: Cannot access a property or method of a null object reference. at SBTSBusineesObject::Authentication/authentication()[E:\Users\User1\Documents\Fl ex Builder 3\SBTS\src\SBTSBusineesObject\Authentication.as:35] at SBTS/login()[E:\Users\User1\Documents\Flex Builder 3\SBTS\src\SBTS.mxml:12] at SBTS/___SBTS_Button1_click()[E:\Users\User1\Documents\Flex Builder 3\SBTS\src\SBTS.mxml:27] please help me to remove this error.

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  • Passing Flash variables to PHP.

    - by user340553
    Hi, I have a simple standalone application written in Visual Basic that I'm porting to a browser based application using PHP/javascript. The original VB application has some simple embedded flash games with token and point counters. The token and point values are being passed as variables between the application and the game. I'm trying to achieve the same effect in my PHP port without modifying the actionscript code( using the variables in actionscript that already exist). Below is Visual Basic code that's loading a value from a database and posting that value to flash using FlashVars: Private Sub loadPlayer() Try If CtblPoints.CheckPointsByID(mCard) Then objPoints = CtblPoints.GettblPointsByID(mCard) objPlayerAc = CtblPlayerAccount.GettblPlayerAccountByPlayerID(objPoints.AccountId) objPlayer = CtblPlayer.GettblPlayerByID(objPlayerAc.PlayerID) objPlayerBal = CtblPlayerBalance.GettblPlayerBalanceByID(objPlayerAc.PlayerID) objPlayerAcDetail = CtblPlayerAccountDetail.GettblPlayerAccountDetailByAmount(objPoints.AccountId) strTotalPoints = Convert.ToString(objPlayerAc.Points) strTotalWin = Convert.ToString(objPlayerBal.TokenAmount) 'Dim intTokenAmount As Decimal = Convert.ToDecimal(objPlayerBal.TokenAmount) 'strTotalWin = Convert.ToString(Convert.ToInt64(intTokenAmount * 100)) flashPlayer.Size = panelGame.Size flashPlayer.FlashVars = "totalEntries=" & strTotalPoints & "&credit=" & strTotalWin flashPlayer.LoadMovie(0, strGameFile) flashPlayer.Play() Else Me.Close() Dim frmInvCrd As New frmInvalidCard frmInvCrd.ShowDialog() End If Catch ex As Exception End Try I'm trying to recreate this in PHP, but I'm at a loss as to how to begin implementing it. The variables in flash are declared publicly, and global imports used: import com.atticmedia.console.*; import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.net.*; import flash.system.*; import flash.utils.*; First declaration of variable 'totalEntries' is: public var totalEntries:int = 0; and this is a snip of totalEntries being used in the actionscript public function notifyServerOfUnwonCredits(param1) { var remainder:* = param1; if (this.useServer) { this.targetWinAmount = 0; this.cancelUpdateOverTime = F9.setEnterFrame(this.updateOverTime); fscommand("OverTime", "" + remainder); this.flashVarsUpdatedAction = function () { originalTotalWin = totalWin; return; }// end function ; } else { this.setTotalEntries(100000); this.setTotalWin(0); } return; }// end function Eventually I'll be passing these values back to a mySQL database. Any insight into this would be extremely helpful, Thanks!

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • If Then Statement Condition Being Ignored With Optimisations On

    - by Matma
    I think im going mad but can some show me what im missing, it must be some stupidly simple i just cant see the wood for the trees. BOTH side of this if then else statement are being executed? Ive tried commenting out the true side and moving the condition to a seperate variable with the same result. However if i explicitly set the condition to 1=0 or 1=1 then the if then statement is operating as i would expect. i.e. only executing one side of the equation... The only time ive seen this sort of thing is when the compiler has crashed and is no longer compiling (without visible indication that its not) but ive restarted studio with the same results, ive cleaned the solution, built and rebuilt with no change? please show me the stupid mistake im making using vs2005 if it matters. Dim dset As DataSet = New DataSet If (CboCustomers.SelectedValue IsNot Nothing) AndAlso (CboCustomers.SelectedValue <> "") Then Dim Sql As String = "Select sal.SalesOrderNo As SalesOrder,cus.CustomerName,has.SerialNo, convert(varchar,sal.Dateofpurchase,103) as Date from [dbo].[Customer_Table] as cus " & _ " inner join [dbo].[Hasp_table] as has on has.CustomerID=cus.CustomerTag " & _ " inner join [dbo].[salesorder_table] as sal On sal.Hasp_ID =has.Hasp_ID Where cus.CustomerTag = '" & CboCustomers.SelectedValue.ToString & "'" Dim dap As SqlDataAdapter = New SqlDataAdapter(Sql, FormConnection) dap.Fill(dset, "dbo.Customer_Table") DGCustomer.DataSource = dset.Tables("dbo.Customer_Table") Else Dim erm As String = "wtf" End If EDIT: i have found that this is something to do with the release config settings im using, i guesing its the optimisations bit. does anyone know of any utils/addons for vs that show if a line has been optimised out. delphi, my former language showed blue dots in the left margin to show that it was a compiled line, no dot meaning it wasnt compiled in, is there anything like that for vs? alternatively can someone explain how optimisations would affect this simple if statement causeing it to run both sides? EDIT2: using this thread as possible causes/solutions : http://stackoverflow.com/questions/2135509/bug-only-occurring-when-compile-optimization-enabled. It does the same with release = optimisations on, x86, x64 and AnyCPU Goes away with optimisations off. Im using V2005 on a x64 win7 machine, if that matters. Thanks

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  • How to set Source of s:BitmapFill dinamicaly? (FLASH BUILDER, CODE INSIDE)

    - by Ole Jak
    In Flash Builder (flex 4) I try to use next code to set selected by user (from file system) Image as a repeated background. It worked with mx:Image but I want to use cool repited capabiletis of s:BitmapFill. BTW: Technic I use also does not work with S:BitmapImage. Also FP does not return any errors. What Shall I do with my code to make it work? <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:net="flash.net.*" minWidth="955" minHeight="600" > <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.utils.ObjectUtil; private function btn_click(evt:MouseEvent):void { var arr:Array = []; arr.push(new FileFilter("Images", ".gif;*.jpeg;*.jpg;*.png")); fileReference.browse(arr); } private function fileReference_select(evt:Event):void { fileReference.load(); } private function fileReference_complete(evt:Event):void { img.source = fileReference.data; Alert.show(ObjectUtil.toString(fileReference)); } ]]> </fx:Script> <fx:Declarations> <net:FileReference id="fileReference" select="fileReference_select(event);" complete="fileReference_complete(event);" /> </fx:Declarations> <s:Rect id="backgroundRect" left="0" right="0" top="0" bottom="0"> <s:fill> <s:BitmapFill id="img" source="@Embed('1.jpg')" fillMode="repeat" /> </s:fill> </s:Rect> <mx:Button id="btn" label="Browse and preview..." click="btn_click(event);" /> </s:Application> Any ideas?

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  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • Naming selenium grid nodes. Spawning a specific node

    - by ???? ????
    I'm trying to implement a kind of default queues in selenium hub. There is a possibility to specify node's name (actually its environment, smth like "firefox on ubuntu" or "chrome on windows"). Selenium grid itself has a default queue, it works according to 'First In, First Out' principle. But I want to prioritize some of my tasks given to selenium server. I have no possibility to introduce custom queue (seems like there is no API for that), that's why I decided to separate queue's logic from selenium server. I'll only call a specific node with specific name (environment) for example "firefox important node" or smth like that. So, I want to know how to directly tell selenium which node to use for my task? And generally, am I thinking in a right way? Here are my configs: hubConfig.json.erb { "host": null, "port": <%= node[:selenium][:server][:port] %>, "newSessionWaitTimeout": -1, "servlets" : [], "prioritizer": null, "capabilityMatcher": "org.openqa.grid.internal.utils.DefaultCapabilityMatcher", "throwOnCapabilityNotPresent": true, "nodePolling": <%= node[:selenium][:server][:node_polling] %>, "cleanUpCycle": <%= node[:selenium][:server][:cleanup_cycle] %>, "timeout": <%= node[:selenium][:server][:timeout] %>, "browserTimeout": 0, "maxSession": <%= node[:selenium][:server][:max_session] %> } nodeConfig.json.erb { "capabilities": [ { "browserName": "firefox", "maxInstances": 5, "seleniumProtocol": "WebDriver" }, { "browserName": "chrome", "maxInstances": 5, "seleniumProtocol": "WebDriver" }, { "browserName": "phantomjs", "maxInstances": 5, "seleniumProtocol": "WebDriver" } ], "configuration": { "proxy": "org.openqa.grid.selenium.proxy.DefaultRemoteProxy", "maxSession": <%= node[:selenium][:node][:max_session] %>, "port": <%= node[:selenium][:node][:port] %>, "host": "<%= node[:fqdn] %>", "register": true, "registerCycle": <%= node[:selenium][:node][:register_cycle] %>, "hubPort": <%= node[:selenium][:server][:port] %> } } And my Driver class: ... def remote_driver @browser = Watir::Browser.new(:remote, :url => "http://myhub.com:4444/wd/hub", :http_client => client, :desired_capabilities => capabilities ) end def capabilities Selenium::WebDriver::Remote::Capabilities.send( "firefox", :javascript_enabled => true, :css_selectors_enabled => true, :takes_screenshot => true ) end def client client = Selenium::WebDriver::Remote::Http::Default.new client.timeout = 360 client end ... I still don't know how to use specified node for my task. If I try to start a driver adding :name => "firefox important node" and extend nodeConfig.json.erb's configuration with environments: - name: "firefox important node" browser: "*firefox" - name: "Firefox36 on Linux" browser: "*firefox" selenium just starts random firefox browser on a random node. How can I control it?

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  • How do I add a trailing slash for Django MPTT-based categorization app?

    - by Patrick Beeson
    I'm using Django-MPTT to develop a categorization app for my Django project. But I can't seem to get the regex pattern for adding a trailing slash that doesn't also break on child categories. Here's an example URL: http://mydjangoapp.com/categories/parentcat/childcat/ I'd like to be able to use http://mydjangoapp.com/categories/parentcat and have it redirect to the trailing slash version. The same should apply to http://mydjangoapp.com/categories/parentcat/childcat (it should redirect to http://mydjangoapp.com/categories/parentcat/childcat/). Here's my urls.py: from django.conf.urls.defaults import patterns, include, url from django.views.decorators.cache import cache_page from storefront.categories.models import Category from storefront.categories.views import SimpleCategoryView urlpatterns = patterns('', url(r'^(?P<full_slug>[-\w/]+)', cache_page(SimpleCategoryView.as_view(), 60 * 15), name='category_view'), ) And here is my view: from django.core.exceptions import ImproperlyConfigured from django.core.urlresolvers import reverse from django.views.generic import TemplateView, DetailView from django.views.generic.detail import SingleObjectTemplateResponseMixin, SingleObjectMixin from django.utils.translation import ugettext as _ from django.contrib.syndication.views import Feed from storefront.categories.models import Category class SimpleCategoryView(TemplateView): def get_category(self): return Category.objects.get(full_slug=self.kwargs['full_slug']) def get_context_data(self, **kwargs): context = super(SimpleCategoryView, self).get_context_data(**kwargs) context["category"] = self.get_category() return context def get_template_names(self): if self.get_category().template_name: return [self.get_category().template_name] else: return ['categories/category_detail.html'] And finally, my model: from django.db import models from mptt.models import MPTTModel from mptt.fields import TreeForeignKey class CategoryManager(models.Manager): def get(self, **kwargs): defaults = {} defaults.update(kwargs) if 'full_slug' in defaults: if defaults['full_slug'] and defaults['full_slug'][-1] != "/": defaults['full_slug'] += "/" return super(CategoryManager, self).get(**defaults) class Category(MPTTModel): title = models.CharField(max_length=255) description = models.TextField(blank=True, help_text='Please use <a href="http://daringfireball.net/projects/markdown/syntax">Markdown syntax</a> for all text-formatting and links. No HTML is allowed.') slug = models.SlugField(help_text='Prepopulates from title field.') full_slug = models.CharField(max_length=255, blank=True) template_name = models.CharField(max_length=70, blank=True, help_text="Example: 'categories/category_parent.html'. If this isn't provided, the system will use 'categories/category_detail.html'. Use 'categories/category_parent.html' for all parent categories and 'categories/category_child.html' for all child categories.") parent = TreeForeignKey('self', null=True, blank=True, related_name='children') objects = CategoryManager() class Meta: verbose_name = 'category' verbose_name_plural = 'categories' def save(self, *args, **kwargs): orig_full_slug = self.full_slug if self.parent: self.full_slug = "%s%s/" % (self.parent.full_slug, self.slug) else: self.full_slug = "%s/" % self.slug obj = super(Category, self).save(*args, **kwargs) if orig_full_slug != self.full_slug: for child in self.get_children(): child.save() return obj def available_product_set(self): """ Returns available, prioritized products for a category """ from storefront.apparel.models import Product return self.product_set.filter(is_available=True).order_by('-priority') def __unicode__(self): return "%s (%s)" % (self.title, self.full_slug) def get_absolute_url(self): return '/categories/%s' % (self.full_slug)

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  • How come my South migrations doesn't work for Django?

    - by TIMEX
    First, I create my database. create database mydb; I add "south" to installed Apps. Then, I go to this tutorial: http://south.aeracode.org/docs/tutorial/part1.html The tutorial tells me to do this: $ py manage.py schemamigration wall --initial >>> Created 0001_initial.py. You can now apply this migration with: ./manage.py migrate wall Great, now I migrate. $ py manage.py migrate wall But it gives me this error... django.db.utils.DatabaseError: (1146, "Table 'fable.south_migrationhistory' doesn't exist") So I use Google (which never works. hence my 870 questions asked on Stackoverflow), and I get this page: http://groups.google.com/group/south-users/browse_thread/thread/d4c83f821dd2ca1c Alright, so I follow that instructions >> Drop database mydb; >> Create database mydb; $ rm -rf ./wall/migrations $ py manage.py syncdb But when I run syncdb, Django creates a bunch of tables. Yes, it creates the south_migrationhistory table, but it also creates my app's tables. Synced: > django.contrib.admin > django.contrib.auth > django.contrib.contenttypes > django.contrib.sessions > django.contrib.sites > django.contrib.messages > south > fable.notification > pagination > timezones > fable.wall > mediasync > staticfiles > debug_toolbar Not synced (use migrations): - (use ./manage.py migrate to migrate these) Cool....now it tells me to migrate these. So, I do this: $ py manage.py migrate wall The app 'wall' does not appear to use migrations. Alright, so fine. I'll add wall to initial migrations. $ py manage.py schemamigration wall --initial Then I migrate: $ py manage.py migrate wall You know what? It gives me this BS: _mysql_exceptions.OperationalError: (1050, "Table 'wall_content' already exists") Sorry, this is really pissing me off. Can someone help ? thanks. How do I get South to work and sync correctly with everything?

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  • Uncaught TypeError: Cannot read property 'length' of undefined

    - by AnApprentice
    I'm working to built a contact list that is grouped by the first letter of the contact's last name. After a succesfull ajax request, the contact is pushed to addContact: Ajax success: ko.utils.arrayForEach(dataJS.contactList, function(c) { contactsModel.addContact(c); }); contactsModel.addContact: //add a contact in the right spot under the right letter contactsModel.addContact = function(newContact) { //grab first character var firstLetter = (newContact.lname || "").charAt(0).toUpperCase(); //if it is a number use # if (!isNaN(firstLetter)) { firstLetter = "#"; } //do we already have entries for this letter if (!this.letterIndex[firstLetter]) { //new object to track this letter's contacts var letterContacts = { letter: firstLetter, contacts: ko.observableArray([]) }; this.letterIndex[firstLetter] = letterContacts; //easy access to it //put the numbers at the end if (firstLetter === "#") { this.contactsByLetter.push(letterContacts); } else { //add the letter in the right spot for (var i = 0, lettersLength = this.contactsByLetter().length; i < lettersLength; i++) { var letter = this.contactsByLetter()[i].letter; if (letter === "#" || firstLetter < letter) { break; } } this.contactsByLetter.splice(i, 0, letterContacts); } } var contacts = this.letterIndex[firstLetter].contacts; //now we have a letter to add our contact to, but need to add it in the right spot var newContactName = newContact.lname + " " + newContact.fname; for (var j = 0, contactsLength = contacts().length; j < contactsLength; j++) { var contactName = contacts()[j].lName + " " + contacts()[j].fName; if (newContactName < contactName) { break; } } //add the contact at the right index contacts.splice(j, 0, newContact); }.bind(contactsModel); The contacts json object from the server looks like this: { "total_pages": 10, "page": page, "contactList": [{ "photo": "http://homepage.mac.com/millhouse/Family%20Tree/images/PersonListIcon.png", "lname": "Bond", "id": 241, "fname": "James", "email": "[email protected]"}, While this works in jsfiddle, when I try it locally, I get the following error during the first push to addContact: Uncaught TypeError: Cannot read property 'length' of undefined jQuery.jQuery.extend._Deferred.deferred.resolveWithjquery-1.5.1.js:869 donejquery-1.5.1.js:6591 jQuery.ajaxTransport.send.callbackjquery-1.5.1.js:7382 Ideas? Thanks

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