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  • Is it okay to implement reference counting through composition?

    - by Billy ONeal
    Most common re-usable reference counted objects use private inheritance to implement re-use. I'm not a huge fan of private inheritance, and I'm curious if this is an acceptable way of handling things: class ReferenceCounter { std::size_t * referenceCount; public: ReferenceCounter() : referenceCount(NULL) {}; ReferenceCounter(ReferenceCounter& other) : referenceCount(other.referenceCount) { if (!referenceCount) { referenceCount = new std::size_t(1); other.referenceCount = referenceCount; } else { ++(*referenceCount); } }; ReferenceCounter& operator=(const ReferenceCounter& other) { ReferenceCounter temp(other); swap(temp); return *this; }; void swap(ReferenceCounter& other) { std::swap(referenceCount, other.referenceCount); }; ~ReferenceCounter() { if (referenceCount) { --(*referenceCount); if (!*referenceCount) delete referenceCount; } }; operator bool() const { return referenceCount && (*referenceCount != 0); }; }; class SomeClientClass { HANDLE someHandleThingy; ReferenceCounter objectsStillActive; public: SomeClientClass() { //Construct handle thingy } ~SomeClientClass() { if (objectsStillActive) return; //Release resources }; }; or are there subtle problems with this I'm not seeing?

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  • Using java2d user space measurements with TextLayout and LineBreakMeasurer

    - by Andrew Wheeler
    I have a java2d image defined in user space (mm) to print an identity card. The transformation to pixels is by using an AffineTransform for the required DPI (Screen or print). I want to wrap text across several lines but the the TextLayout does not respect user space co-ordinates. private void drawParagraph(Graphics2D g2d, Rectangle2D area, String text) { LineBreakMeasurer lineMeasurer; AttributedString string = new AttributedString(text); AttributedCharacterIterator paragraph = string.getIterator(); int paragraphStart = paragraph.getBeginIndex(); int paragraphEnd = paragraph.getEndIndex(); FontRenderContext frc = g2d.getFontRenderContext(); lineMeasurer = new LineBreakMeasurer(paragraph, frc); float breakWidth = (float)area.getWidth(); float drawPosY = (float)area.getY(); float drawPosX = (float)area.getX(); lineMeasurer.setPosition(paragraphStart); while (lineMeasurer.getPosition() < paragraphEnd) { TextLayout layout = lineMeasurer.nextLayout(breakWidth); drawPosY += layout.getAscent(); layout.draw(g2d, drawPosX, drawPosY); drawPosY += layout.getDescent() + layout.getLeading(); } } The above code determines font metrics using user space sizing of the Font and thus turn out rather large. The font size is calculated as best vertical fit for the number of lines in an area with the calculation as below. E.g. attr.put(TextAttribute.SIZE, (geTextArea().getHeight() / noOfLines - LINE_SPACING) ); When using g2d.drawString("Some text to display", x, y); the font size appears correct. Does anyone have a better way of doing text layout in user space co-ords?

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  • how to convert bitmap into byte array in android

    - by satyamurthy
    hi all i am new in android i am implementing image retrieve in sdcard in image convert into bitmap and in bitmap convert in to byte array please forward some solution of this code public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView image = (ImageView) findViewById(R.id.picview); EditText value=(EditText)findViewById(R.id.EditText01); FileInputStream in; BufferedInputStream buf; try { in = new FileInputStream("/sdcard/pictures/1.jpg"); buf = new BufferedInputStream(in,1070); System.out.println("1.................."+buf); byte[] bMapArray= new byte[buf.available()]; buf.read(bMapArray); Bitmap bMap = BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length); for (int i = 0; i < bMapArray.length; i++) { System.out.print("bytearray"+bMapArray[i]); } image.setImageBitmap(bMap); value.setText(bMapArray.toString()); if (in != null) { in.close(); } if (buf != null) { buf.close(); } } catch (Exception e) { Log.e("Error reading file", e.toString()); } } } solution is 04-12 16:41:16.168: INFO/System.out(728): 4......................[B@435a2908 this is the result for byte array not display total byte array this array size is 1034 please forward some solution

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  • Flash CS5- Problem with "navigateToURL" in web-browswer hosted on MySpace

    - by NervXT
    I made a quick flash document for my friend who posted it his MySpace. The document has 3 buttons, each with a URL attached to them. When I play the SWF file locally, the links work fine, however once it's published to MySpace, the links refuse to work. The hand icon comes up so it understands them at least as buttons, but it seems to do nothing when clicked in the web-browser. Also, I can open the SWF in my browser and it also works fine. I'm using Flash CS5 and working in ActionScript 3.0. The three buttons are on one layer called "Buttons". I right click the button and click "Actions". From there, I click the "Code Snippets" and under the folder "Actions" there is an item called "Click to Go To Webpage". Here is the code it gives you by default: button_2.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage_6); function fl_ClickToGoToWebPage_6(event:MouseEvent):void { navigateToURL(new URLRequest("http://www.adobe.com"), "_blank"); } I heard there was a problem with MySpace not allowing action scripts, but after checking the source code of the web-page, the values in the "param" code seem to "always" allow action scripts. At any point, I'm lost and not sure what it causing this. I don't think it's a browser issue, since it's working fine when I execute the SWF by itself, and when I load it into Firefox. It's just seems MySpace is having a problem with it. Any advice is appreciated.

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  • Trying to Use LoadMoreElement in Monotouch.Dialog

    - by user1487581
    I am using Monotouch to write an Ipad app. The app uses tables to browse down through a directory tree and then select a file. I have used Monotouch.Dialog to browse the directories and I set up the directory tables as the app starts.However there are too many files to set up in a table as the app starts and so I want to set up the 'file table' as the file is selected from the lowest level directory table. I am trying to use LoadMoreElement to do this but I cannot make it work or find any examples online. I have coded the 'Elements API Walkthrough' in the Xamarin tutorial at:- http://docs.xamarin.com/ios/tutorials/MonoTouch.Dialog I then add a new section to the code:- _addButton.Clicked += (sender, e) => { ++n; var task = new Task{Name = "task " + n, DueDate = DateTime.Now}; var taskElement = new RootElement (task.Name){ new Section () { new EntryElement (task.Name, "Enter task description", task.Description) }, new Section () { new DateElement ("Due Date", task.DueDate) }, new Section() { new LoadMoreElement("Passive","Active", delegate {MyAction();}) } }; _rootElement [0].Add (taskElement); Where MyAction is:- public void MyAction() { Console.WriteLine ("we have been actioned"); } The problem is that MyAction is triggered and Console.Writeline writes the message but the table stays in the active state and never returns to passive. the documentation says:- Once your code in the NSAction is finished, the UIActivity indicator stops animating and the normal caption is displayed again. What am I missing? Ian

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • Java - Class type from inside static initialization block

    - by DutrowLLC
    Is it possible to get the class type from inside the static initialization block? This is a simplified version of what I currently have:: class Person extends SuperClass { String firstName; static{ // This function is on the "SuperClass": // I'd for this function to be able to get "Person.class" without me // having to explicitly type it in but "this.class" does not work in // a static context. doSomeReflectionStuff(Person.class); // IN "SuperClass" } } This is closer to what I am doing, which is to initialize a data structure that holds information about the object and its annotations, etc... Perhaps I am using the wrong pattern? public abstract SuperClass{ static void doSomeReflectionStuff( Class<?> classType, List<FieldData> fieldDataList ){ Field[] fields = classType.getDeclaredFields(); for( Field field : fields ){ // Initialize fieldDataList } } } public abstract class Person { @SomeAnnotation String firstName; // Holds information on each of the fields, I used a Map<String, FieldData> // in my actual implementation to map strings to the field information, but that // seemed a little wordy for this example static List<FieldData> fieldDataList = new List<FieldData>(); static{ // Again, it seems dangerous to have to type in the "Person.class" // (or Address.class, PhoneNumber.class, etc...) every time. // Ideally, I'd liken to eliminate all this code from the Sub class // since now I have to copy and paste it into each Sub class. doSomeReflectionStuff(Person.class, fieldDataList); } }

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  • how to download a file from remote server usingh asp.net

    - by ush
    The below code works fine for downloading a file from a current pc.plz suggest me how to download it from remote server using ip address or any method protected void Button1_Click(object sender, EventArgs e) { const string fName = @"C:\ITFSPDFbills\February\AA.pdf"; FileInfo fi = new FileInfo(fName); long sz = fi.Length; Response.ClearContent(); Response.ContentType = MimeType(Path.GetExtension(fName)); Response.AddHeader("Content-Disposition", string.Format("attachment; filename = {0}", System.IO.Path.GetFileName(fName))); Response.AddHeader("Content-Length", sz.ToString("F0")); Response.TransmitFile(fName); Response.End(); } public static string MimeType(string Extension) { string mime = "application/octetstream"; if (string.IsNullOrEmpty(Extension)) return mime; string ext = Extension.ToLower(); Microsoft.Win32.RegistryKey rk = Microsoft.Win32.Registry.ClassesRoot.OpenSubKey(ext); if (rk != null && rk.GetValue("Content Type") != null) mime = rk.GetValue("Content Type").ToString(); return mime; }

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  • Java Swing Threading with Updatable JProgressBar

    - by Anthony Sparks
    First off I've been working with Java's Concurency package quite a bit lately but I have found an issue that I am stuck on. I want to have and Application and the Application can have a SplashScreen with a status bar and the loading of other data. So I decided to use SwingUtilities.invokeAndWait( call the splash component here ). The SplashScreen then appears with a JProgressBar and runs a group of threads. But I can't seem to get a good handle on things. I've looked over SwingWorker and tried using it for this purpose but the thread just returns. Here is a bit of sudo-code. and the points I'm trying to achieve. Have an Application that has a SplashScreen that pauses while loading info Be able to run multiple threads under the SplashScreen Have the progress bar of the SplashScreen Update-able yet not exit until all threads are done. Launching splash screen try { SwingUtilities.invokeAndWait( SplashScreen ); } catch (InterruptedException e) { } catch (InvocationTargetException e) { } Splash screen construction SplashScreen extends JFrame implements Runnable{ public void run() { //run threads //while updating status bar } } I have tried many things including SwingWorkers, Threads using CountDownLatch's, and others. The CountDownLatch's actually worked in the manner I wanted to do the processing but I was unable to update the GUI. When using the SwingWorkers either the invokeAndWait was basically nullified (which is their purpose) or it wouldn't update the GUI still even when using a PropertyChangedListener. If someone else has a couple ideas it would be great to hear them. Thanks in advance.

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  • handling java exception

    - by Noona
    This questions is related to java exception, why are there some cases that when an exception thrown the program exits even though the exception was caught and there was no exit() statement? my code looks something like this void bindProxySocket(DefaultHttpClientConnection proxyConnection, String hostName, HttpParams params) { if (!proxyConnection.isOpen()) { Socket socket = null; try { socket = new Socket(hostName, 80); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } try { proxyConnection.bind(socket, params); } catch(IOException e) { System.err.println ("couldn't bind socket"); e.printStackTrace(); } } } and then I call this method like this: bindProxySocket(proxyConn, hostName, params1); but, the program exits, although I want to handle the exception by doing something else, can it be because I didn't enclose the method call within a try catch clause? what happens if I catch the exception again even though it's already in the method? and what should I do if i want to clean resources only if an exception occurs and otherwise I want to continue with the program? I am guessing in this case I have to include the whole piece of code until I can clean the resources with in a try statement or can I do it in the handle exception statement? some of these questions are on this specific case, but I would like to get a thorough answer to all my questions for future reference. thanks

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  • Java get user details

    - by LC
    I'm new to Java and I have to write a program to get user details which appear like this: Author’s Details **************** Name: J. Beans YOB: 1969 Age: 41 Book Details ************ Title: *Wonderful Java* ISBN: *978 0 470 10554 9* Publisher: *Wiley* This is what I've done but it does not work, can anyone help me to find out the problem ? import java.util.Scanner ; public class UserDetails { public static void main(String args[]) { System scan = new Scanner(System.in); input sname, fname, born, title, isbn, publisher; System.out.print("Please enter author's surname:"); sname = input.nextLine(); System.out.print("Please the initial of author's first name:"); fname = input.nextLine(); System.out.print("Please enter the year the author was born:"); born = input.nextLine(); System.out.print("Please enter the author's book title:"); title = input.nextLine(); System.out.print("Please enter the book's ISBN:"); isbn = input.nextLine(); System.out.print("Please enter the publisher of the book:"); publisher = input.nextLine; System.out.println("Author's detail"); System.out.println("**********************"); System.out.println("Name:" + fname + sname); System.out.println("YOB:" + born); System.out.println("Age" + born); System.out.println("Book Details"); System.out.println("**********************"); System.out.println("Title:" + "*" + title + "*"); System.out.println("ISBN:" + "*" + isbn + "*"); System.out.println("Publisher:" + "*" + publisher + "*"); } }

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  • wpf c# databinding on object

    - by Enriquev
    Hello, say I have this control: public partial class bloc999 : UserControl { bloc999Data mainBlock = new bloc999Data(); public bloc999() { InitializeComponent(); mainBlock.txtContents = "100"; base.DataContext = mainBlock; } } in the xaml: <TextBox Margin="74,116,106,0" Name="txtContents" Text="{Binding Path=txtContents, UpdateSourceTrigger=PropertyChanged,Mode = TwoWay}" /> <TextBox Margin="74,145,106,132" Name="txtContents2" Text="{Binding Path=txtContents2, UpdateSourceTrigger=PropertyChanged,Mode = TwoWay}" /> Then I have this class: public class bloc999Data : INotifyPropertyChanged { string _txtContents; string _txtContents2; public event PropertyChangedEventHandler PropertyChanged; void NotifyPropertyChanged(string propName) { if (this.PropertyChanged != null) this.PropertyChanged( this, new PropertyChangedEventArgs(propName)); } public string txtContents2 { get { return this._txtContents2; } set { if (int.Parse(value) > int.Parse(this._txtContents)) { this._txtContents2 = "000"; } else this._txtContents2 = value; NotifyPropertyChanged("txtContents2"); } } public string txtContents { get { return this._txtContents; } set { this._txtContents = value; NotifyPropertyChanged("txtContents"); } } } Ok now say I have A button on the form and I do this in the code: mainBlock.txtContents2 = "7777777"; It puts 000 in the textbox, but If i just type in manually, in the textbox (txtContents2, the setter code is called but for some reason the textboxes value does not change, the instance value does change. help?

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  • Android: forward search queries to one single activity that handles search

    - by Stefan Klumpp
    I have an activity handling search (ACTIVITY_1), which works perfectly when I use the search (via SEARCH button on the phone) within/from this activity. However, when I use search from another activity (ACTIVITY_2..x) by implementing onNewIntent and forward the query string to my Search_Activity.class (ACTIVITY_1) @Override protected void onNewIntent(Intent intent) { Log.i(TAG, "onNewIntent()"); if (Intent.ACTION_SEARCH.equals(intent.getAction())) { Log.i(TAG, "===== Intent: ACTION_SEARCH ====="); Intent myIntent = new Intent(getBaseContext(), Search_Activity.class); myIntent.setAction(Intent.ACTION_SEARCH); myIntent.putExtra(SearchManager.QUERY, intent.getStringExtra(SearchManager.QUERY)); startActivity(myIntent); } } it always pauses ACTIVITY_2 first and then goes to onCreate() of ACTIVITY_2. Why does it recreate my ACTIVITY_2 when it is already there and doesn't go to onNewIntent directly? Is there another way I can forward search queries directly to ACTIVITY_1? For example via a setting in the Manifest.xml Is it possible to generally forward all search queries automatically to ACTIVITY_1 without even implementing onNewIntent in all the other activities? Currently I have to put an <intent-filter> in every single activity to "activate" my custom search there and forward the query then to the activity that handles search via the onNewIntent (as shown above). <activity android:name=".Another_Activity" android:theme="@style/MyTheme"> <intent-filter> <action android:name="android.intent.action.SEARCH" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <meta-data android:name="android.app.searchable" android:resource="@xml/searchable" /> </activity>

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  • Display an Android Sensors List

    - by Skatephone
    I'm trying to display a list of available sensors but it's like there are not! I was thinking that it was because of the emulator, but i tried it on the phone and the result is the same. private SensorManager mSensorManager; TextView mSensorsTot,mSensorAvailables; ...... public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the texts fields of the layout and setup to invisible mSensorsTot = (TextView) findViewById(R.id.sensoritot); mSensorAvailables = (TextView) findViewById(R.id.sensoridisponibili); // Get the SensorManager mSensorManager= (SensorManager) getSystemService(SENSOR_SERVICE); // List of Sensors Available List<Sensor> msensorList = mSensorManager.getSensorList(SensorManager.SENSOR_ALL); // Print how may Sensors are there mSensorsTot.setText(msensorList.size()+" "+this.getString(R.string.sensors)+"!"); // Print each Sensor available using sSensList as the String to be printed String sSensList = new String(""); Sensor tmp; int x,i; for (i=0;i<msensorList.size();i++){ tmp = msensorList.get(i); sSensList = " "+sSensList+tmp.getName(); // Add the sensor name to the string of sensors available } // if there are sensors available show the list if (i>0){ sSensList = getString(R.string.sensors)+":"+sSensList; mSensorAvailables.setText(sSensList); } } Thank's Valerio From Italy :)

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  • Problems pulling data from NSMutableArray for MapKit?

    - by Graeme
    Hi, I have a class (DataImporter) which has the code to download an RSS feed. I also have a view and separate class (TableView) which displays the data in a UITableView and starts the parsing process, storing parsed information in an NSMutableArray (items). Now I wish to add a UIMapView which displays the items in the items NSMutableArray. I'm struggling to transfer the data into the new class (mapView) to show it in the map - and I preferably don't want to have to create a new class to download the data again for the map. Is there a way I can transfer the information from the NSMutableArray (items) to the mapView? Thanks. Code for viewDidLoad MapKit: Data *data = nil; NSString *ilocation = [data locations]; NSString *ilocation2 = @"New Zealand"; NSString *inewlString; inewlString = [ilocation stringByAppendingString:ilocation2]; NSLog(@"inewlString=%@",inewlString); if(forwardGeocoder == nil) { forwardGeocoder = [[BSForwardGeocoder alloc] initWithDelegate:self]; } // Forward geocode! [forwardGeocoder findLocation: inewlString]; Code for parsing data into NSMutable Array: - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.datas = [NSMutableArray array]; } else { [datas removeAllObjects]; [self.tableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[DataImporter alloc] init]; parser.delegate = self; [parser start]; }

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  • How to File Transfer client to Server?

    - by Phsika
    i try to recieve a file from server but give me error on server.Start() ERROR : In a manner not permitted by the access permissions to access a socket was attempted to How can i solve it? private void btn_Recieve_Click(object sender, EventArgs e) { TcpListener server = null; // Set the TcpListener on port 13000. Int32 port = 13000; IPAddress localAddr = IPAddress.Parse("192.168.1.201"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[277577]; String data; data = null; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. TcpClient client = server.AcceptTcpClient(); NetworkStream stream = client.GetStream(); int i; i = stream.Read(bytes, 0, 277577); BinaryWriter writer = new BinaryWriter(File.Open("GoodLuckToMe.jpg", FileMode.Create)); writer.Write(bytes); writer.Close(); client.Close(); }

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  • What is the name of this geometrical function?

    - by Spike
    In a two dimentional integer space, you have two points, A and B. This function returns an enumeration of the points in the quadrilateral subset bounded by A and B. A = {1,1} B = {2,3} Fn(A,B) = {{1,1},{1,2},{1,3},{2,1},{2,2},{2,3}} I can implement it in a few lines of LINQ. private void UnknownFunction(Point to, Point from, List<Point> list) { var vectorX = Enumerable.Range(Math.Min(to.X, from.X), Math.Abs(to.X - from.Y) + 1); var vectorY = Enumerable.Range(Math.Min(to.Y, from.Y), Math.Abs(to.Y - from.Y) + 1); foreach (var x in vectorX) foreach (var y in vectorY) list.Add(new Point(x, y)); } I'm fairly sure that this is a standard mathematical operation, but I can't think what it is. Feel free to tell me that it's one line of code in your language of choice. Or to give me a cunning implementation with lambdas or some such. But mostly I just want to know what it's called. It's driving me nuts. It feels a little like a convolution, but it's been too long since I was at school for me to be sure.

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  • Keyboard input: how to separate keycodes received from user

    - by Iulian Serbanoiu
    Hello, I am writing an application involving user input from the keyboard. For doing it I use this way of reading the input: #include <stdio.h> #include <termios.h> #include <unistd.h> int mygetch( ) { struct termios oldt, newt; int ch; tcgetattr( STDIN_FILENO, &oldt ); newt = oldt; newt.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newt ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldt ); return ch; } int main(void) { int c; do{ c = mygetch(); printf("%d\n",c); }while(c!='q'); return 0; } Everyting works fine for letters digits,tabs but when hiting DEL, LEFT, CTRL+LEFT, F8 (and others) I receive not one but 3,4,5 or even 6 characters. The question is: Is is possible to make a separation of these characters (to actually know that I only hit one key or key combination). What I would like is to have a function to return a single integer value for any type of input (letter, digit, F1-F12, DEl, PGUP, PGDOWN, CTRL+A, CTRL+ALT+A, ALT+LEFT, etc). Is this possible? I'm interested in an idea to to this, the language doesn't matter much, though I'd prefer perl or c. Thanks, Iulian

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • how to continuously send data without blocking?

    - by Donal Rafferty
    I am trying to send rtp audio data from my Android application. I currently can send 1 RTP packet with the code below and I also have another class that extends Thread that listens to and receives RTP packets. My question is how do I continuously send my updated buffer through the packet payload without blocking the receiving thread? public void run() { isRecording = true; android.os.Process.setThreadPriority (android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); int buffersize = AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); Log.d("BUFFERSIZE","Buffer size = " + buffersize); arec = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize); short[] readBuffer = new short[80]; byte[] buffer = new byte[160]; arec.startRecording(); while(arec.getRecordingState() == AudioRecord.RECORDSTATE_RECORDING){ int frames = arec.read(readBuffer, 0, 80); @SuppressWarnings("unused") int lenghtInBytes = codec.encode(readBuffer, 0, buffer, frames); RtpPacket rtpPacket = new RtpPacket(); rtpPacket.setV(2); rtpPacket.setX(0); rtpPacket.setM(0); rtpPacket.setPT(0); rtpPacket.setSSRC(123342345); rtpPacket.setPayload(buffer, 160); try { rtpSession2.sendRtpPacket(rtpPacket); } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (RtpException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } So when I send on one device and receive on another I get decent audio, but when I send and receive on both I get broken sound like its taking turns to send and receive audio. I have a feeling it could be to do with the while loop? it could be looping around in there and not letting anything else run?

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  • Why does the OnDeserialization not fire for XML Deserialization?

    - by Jonathan
    I have a problem which I have been bashing my head against for the better part of three hours. I am almost certain that I've missed something blindingly obvious... I have a simple XML file: <?xml version="1.0" encoding="utf-8"?> <WeightStore xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Records> <Record actual="150" date="2010-05-01T00:00:00" /> <Record actual="155" date="2010-05-02T00:00:00" /> </Records> </WeightStore> I have a simple class structure: [Serializable] public class Record { [XmlAttribute("actual")] public double weight { get; set; } [XmlAttribute("date")] public DateTime date { get; set; } [XmlIgnore] public double trend { get; set; } } [Serializable] [XmlRoot("WeightStore")] public class SimpleWeightStore { [XmlArrayAttribute("Records")] private List<Record> records = new List<Record>(); public List<Record> Records { get { return records; } } [OnDeserialized()] public void OnDeserialized_Method(StreamingContext context) { // This code never gets called Console.WriteLine("OnDeserialized"); } } I am using these in both calling code and in the class files: using System.Xml.Serialization; using System.Runtime.Serialization; I have some calling code: SimpleWeightStore weight_store_reload = new SimpleWeightStore(); TextReader reader = new StringReader(xml); XmlSerializer deserializer = new XmlSerializer(weight_store.GetType()); weight_store_reload = (SimpleWeightStore)deserializer.Deserialize(reader); The problem is that I am expecting OnDeserialized_Method to get called, and it isn't. I suspect it might have something to do with the fact that it's XML deserialization rather than Runtime deserialization, and perhaps I am using the wrong attribute name, but I can't find out what it might be. Any ideas, folks?

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  • Objective C, Linking Error with extern variable..

    - by LCYSoft
    I have a very simple java code like this. I don't have any idea how to do this in Objective C. Especially, the static part which calls the getLocalAddress() method and assign it into the static string variable. I know how to set a static variable and a static method in Objective but I dont know how to implement that static { } part in java. Thanks in advance... public class Address { public static String localIpAddress; static { localIpAddress = getLocalIpAddress(); } public Address() { } static String getLocalIpAddress() { //do something to get local ip address } } I added this in my .h file #import <Foundation/Foundation.h> extern NSString *localIpAddress; @class WifiAddrss; @interface Address : NSObject { } @end And my .m file looks like #import "Address.h" #import "WifiAddress.h" @implementation Address +(void)initialize{ if(self == [Address class]){ localIpAddress = [self getLocalIpAddress]; } } +(NSString *)getLocalIpAddress{ return address here } -(id)init{ self = [super init]; if (self == nil){ NSLog(@"init error"); } return self; } @end And Now I am getting a linking error and it complains about "extern NSString *localIpAddress" part. If I change the extern to static, it works fine. But what I wanted to do is that I want make the scope of "localIpAddress" variable as grobal. Since if I put "static" in front of a variable in Objective-C then the variable is only visible in the class. But this time, I want to make that as a grobal variable. So my question is how to make "localIpAddress" variable as a grobal variable which is initialized once when the first time Address class is created.. Thanks in advance...

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  • Append data to file in iPhone app

    - by zp26
    I have a problem. I want to create a file like XML. I have create a code for this but the file not append the information but rewrite and save only the last NSData. Can you help me/ This is my code -(void)salvataggioInXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; NSString *tagName = [NSString stringWithFormat:@"<name>%@<name>", name]; NSString *tagX = [NSString stringWithFormat:@"<x>%f<x>", name]; NSString *tagY = [NSString stringWithFormat:@"<y>%f<y>", name]; NSString *tagZ = [NSString stringWithFormat:@"<z>%f<z>", name]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; if ([dataName writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataX writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataY writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataZ writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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  • Private Java class properties mysteriously reset between method calls....

    - by Michael Jones
    I have a very odd problem. A class property is mysteriously reset between method calls. The following code is executed so the constructor is called, then the parseConfiguration method is called. Finally, processData is called. The parseConfiguration method sets the "recursive" property to "true". However, as soon as it enters "processData", "recursive" becomes "false". This problem isn't isolated to a single class -- I have several examples of this in my code. How can this possibly be happening? I've tried initialising properties when they're declared outside any methods, I've tried initialising them in constructors... nothing works. The only complication I can think of here is that this class is invoked by an object that runs in a thread -- but here is one instance per thread, so surely no chance that threads are interfering. I've tried setting both methods to "synchronized", but this still happens. Please help! /** * This class or its superclasses are NOT threaded and don't extend Thread */ public class DirectoryAcquirer extends Manipulator { /** * @var Whether to recursively scan directories */ private boolean recursive = false; /** * Constructor */ public DirectoryAcquirer() { } /** * Constructor that initialises the configuration * * @param config * @throws InvalidConfigurationException */ public DirectoryAcquirer(HierarchicalConfiguration config) throws InvalidConfigurationException { super(config); } @Override protected void parseConfiguration() throws InvalidConfigurationException { // set whether to recurse into directories or not if (this.config.containsKey("recursive")) { // this.recursive gets set to "true" here this.recursive = this.config.getBoolean("recursive"); } } @Override public EntityCollection processData(EntityCollection data) { // here this.recursive is "false" this.logger.debug("processData: Entered method"); } }

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  • Managing resource closure in a servlet container

    - by Steven Schlansker
    I'm using Tomcat as a servlet container, and have many WARs deployed. Many of the WARs share common base classes, which are replicated in each context due to the different classloaders, etc. How can I ensure resource cleanup on context destruction, without hooking each and every web.xml file to add context listeners? Ideally, I'd like something along the lines of class MyResourceHolder implements SomeListenerInterface { private SomeResource resource; { SomeContextThingie.registerDestructionListener(this); } public void onDestroy() { resource.close(); } } I could put something in each web.xml, but since there are potentially many WARs and only ones that actually initialize the resource need to clean it up, it seems more natural to register for cleanup when the resource is initialized rather than duplicating a lot of XML configuration and then maybe cleaning up. (In this particular case, I'm initiating an orderly shutdown of a SQL connection pool. But I see this being useful in many other situations as well...) I'm sure there's some blisteringly obvious solution out there, but my Google-fu is failing me right now. Thanks!

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