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  • How to use Data aware controls "correctly"?

    - by lyborko
    Hi, I would like to ask experienced users, if you prefer to use data aware controls to add, insert, delete and edit data in DB or you favor to do it manualy. I developed some DB applications, in which for the sake of "user friendly policy" I run into complicated web of table events (afterinsert, afteredit, after... and beforeedit, beforeinsert, before...). After that it was a quite nasty work to debug the application. Aware of this risk (later by another application) I tried to avoid this problem, so I paid increased attention to write code well, readable and comprehensive. It seemed everything all right from the beginning, but as I needed to handle some preprocessing stuff before sending and loading data etc, I run into the same problems again, "slowly and inevitably". Sometime I could not use dataaware controls anyway, and what seemed to be a "cool" feature of DAControl at the beginning it turned to an obstacle on the end. I "had to" write special routine for non-dataaware controls, in order to behave as dataaware. Then I asked myself, why on earth should I use dataaware controls? Is it better to found application architecture on non-dataaware controls? It requires more time to write bug-proof code, of course, but does it worth of it? I do not know... I happened to me several times, like jinxed : paradise on the beginning hell on the end... I do not know, if I use wrong method to write DB program, if there is some standard common practice how to proceed. Or if it is common problem to everybody? Thanx for advices and your experiences

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  • Have no idea with python-excel read data file

    - by Protoss Reed
    I am a student and haven't a big expirence to do this work. So problem is next. I have a part of code: import matplotlib.pyplot as plt from pylab import * import cmath def sf(prompt): """ """ error_message = "Value must be integer and greater or equal than zero" while True: val = raw_input(prompt) try: val = float(val) except ValueError: print(error_message) continue if val <= 0: print(error_message) continue return val def petrogen_elements(): """Input and calculations the main parameters for pertogen elements""" print "Please enter Petrogen elements: \r" SiO2 = sf("SiO2: ") Al2O3= sf("Al2O3: ") Na2O = sf("Na2O: ") K2O = sf("K2O: ") petro = [SiO2,TiO2,Al2O3,] Sum = sum(petro) Alcal = Na2O + K2O TypeA lcal= Na2O / K2O Ka= (Na2O + K2O)/ Al2O3 print '-'*20, "\r Alcal: %s \r TypeAlcal: %s \ \r Ka: %s \r" % (Alcal, TypeAlcal,Ka,) petrogen_elements() So the problem is next. I have to load and read excel file and read all data in it. After that program have to calculate for example Alcaline, Type of Alcaline etc. Excel file has only this structure 1 2 3 4 5   1 name1 SiO2 Al2O3 Na2O K2O 2 32 12 0.21 0.1 3 name2 SiO2 Al2O3 Na2O K2O 4 45 8 7.54 5 5 name3 SiO2 Al2O3 Na2O K2O 6. … …. …. … … … All excel file has only 5 columns and unlimited rows. User has choice input data or import excel file. First part of work I have done but it stays a big part Finally I need to read all file and calculate the values. I would be so grateful for some advice

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  • General Address Parser for Freeform Text

    - by Daemonic
    We have a program that displays map data (think Google Maps, but with much more interactivity and custom layers for our clients). We allow navigation via a set of combo boxes that prefill certain fields with a bunch of data (ie: Country: Canada, the Province field is filled in. Select Ontario, and a list of Counties/Regions is filled in. Select a county/region, and a city is filled in, etc...). While this guarantees accurate addresses, it's a pain for the users if they don't know where a street address or a city are located (ie, which county/region is kitchener in?). So we are looking at trying to do an address parser with a freeform text field. The user could enter something like this (similar to Google Maps, Bing Maps, etc...): 22 Main St, Kitchener, On And we could compartmentalize it into sections and do lookups on the data and get to the point they are looking for (or suggest alternatives). The problem with this is that how do we properly compartmentalize information? How do we break up the sections and find possible matches? I'm guessing we wouldn't be guaranteed that the user would enter data in a format we always expected (obviously). A follow up to this would be how to present the data if we don't find an exact match (or find multiple exact matches... two cities with the same street name in different counties, for example). We have a ton of data available in the mapping data (mapinfo tab format mostly). So we can do quick scans of street names, cities, states, etc. But I'm not sure about the best way to go about approaching this problem. Sure, using Google Maps would be nice, bue most of our clients are in closed in networks where outside access is not usually allowed and most aren't willing to rely on google maps (since it doesn't contain as much information as they need, such as custom map layers). They could, obviously, go to google and get the proper location then move to our software, but this would time consuming and speed of the process can be quite important.

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  • Parallel version of loop not faster than serial version

    - by Il-Bhima
    I'm writing a program in C++ to perform a simulation of particular system. For each timestep, the biggest part of the execution is taking up by a single loop. Fortunately this is embarassingly parallel, so I decided to use Boost Threads to parallelize it (I'm running on a 2 core machine). I would expect at speedup close to 2 times the serial version, since there is no locking. However I am finding that there is no speedup at all. I implemented the parallel version of the loop as follows: Wake up the two threads (they are blocked on a barrier). Each thread then performs the following: Atomically fetch and increment a global counter. Retrieve the particle with that index. Perform the computation on that particle, storing the result in a separate array Wait on a job finished barrier The main thread waits on the job finished barrier. I used this approach since it should provide good load balancing (since each computation may take differing amounts of time). I am really curious as to what could possibly cause this slowdown. I always read that atomic variables are fast, but now I'm starting to wonder whether they have their performance costs. If anybody has some ideas what to look for or any hints I would really appreciate it. I've been bashing my head on it for a week, and profiling has not revealed much.

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  • Downloading a file from a PHP page in C#

    - by FoxyShadoww
    Okay, we have a PHP script that creates an download link from a file and we want to download that file via C#. This works fine with progress etc but when the PHP page gives an error the program downloads the error page and saves it as the requested file. Here is the code we have atm: PHP Code: <?php $path = 'upload/test.rar'; if (file_exists($path)) { $mm_type="application/octet-stream"; header("Pragma: public"); header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Cache-Control: public"); header("Content-Description: File Transfer"); header("Content-Type: " . $mm_type); header("Content-Length: " .(string)(filesize($path)) ); header('Content-Disposition: attachment; filename="'.basename($path).'"'); header("Content-Transfer-Encoding: binary\n"); readfile($path); exit(); } else { print 'Sorry, we could not find requested download file.'; } ?> C# Code: private void btnDownload_Click(object sender, EventArgs e) { string url = "http://***.com/download.php"; WebClient client = new WebClient(); client.DownloadFileCompleted += new AsyncCompletedEventHandler(client_DownloadFileCompleted); client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(ProgressChanged); client.DownloadFileAsync(new Uri(url), @"c:\temp\test.rar"); } private void ProgressChanged(object sender, DownloadProgressChangedEventArgs e) { progressBar.Value = e.ProgressPercentage; } void client_DownloadFileCompleted(object sender, AsyncCompletedEventArgs e) { MessageBox.Show(print); }

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  • Save PyML.classifiers.multi.OneAgainstRest(SVM()) object?

    - by Michael Aaron Safyan
    I'm using PYML to construct a multiclass linear support vector machine (SVM). After training the SVM, I would like to be able to save the classifier, so that on subsequent runs I can use the classifier right away without retraining. Unfortunately, the .save() function is not implemented for that classifier, and attempting to pickle it (both with standard pickle and cPickle) yield the following error message: pickle.PicklingError: Can't pickle : it's not found as __builtin__.PySwigObject Does anyone know of a way around this or of an alternative library without this problem? Thanks. Edit/Update I am now training and attempting to save the classifier with the following code: mc = multi.OneAgainstRest(SVM()); mc.train(dataset_pyml,saveSpace=False); for i, classifier in enumerate(mc.classifiers): filename=os.path.join(prefix,labels[i]+".svm"); classifier.save(filename); Notice that I am now saving with the PyML save mechanism rather than with pickling, and that I have passed "saveSpace=False" to the training function. However, I am still gettting an error: ValueError: in order to save a dataset you need to train as: s.train(data, saveSpace = False) However, I am passing saveSpace=False... so, how do I save the classifier(s)? P.S. The project I am using this in is pyimgattr, in case you would like a complete testable example... the program is run with "./pyimgattr.py train"... that will get you this error. Also, a note on version information: [michaelsafyan@codemage /Volumes/Storage/classes/cse559/pyimgattr]$ python Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. import PyML print PyML.__version__ 0.7.0

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  • Need a tool to search large structure text documents for words, phrases and related phrases

    - by pitosalas
    I have to keep up with structured documents containing things such as requests for proposals, government program reports, threat models and all kinds of things like that. They are in techno-legalese as I would call them: highly structured, with section numbering and 3, 4 and 5 levels of nesting. All in English I need a more efficient way to locate those paragraphs of nuggets that matter to me. So what I’d like is kind of a local document index/repository, that would allow me to have some standing queries and easily locate sections in documents that talk about my queries. Here’s an example: I’d like to load in 10 large PDF files, each of say 100 pages. Each PDF contains English text, formatted very nicely into paragraphs and sections. I’d like to specify that I am interested in “blogging platforms”, “weaknesses in Ruby”, “localization and internationalization” Ideally then look at a list that showed the section of text, the name of the document, and other information that seemed to be related to and/or include the words and phrases I specified. I am sure something like this exists. I would call it something like document indexing, document comprehension or structured searching.

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  • How to authenticate my own provider( only for testing purposes)

    - by user308806
    Dear all Now, I wrote a new provider (ESMJCE provider), and I also write a simple application to test it, but I have some exceptions like that java.lang.SecurityException: JCE cannot authenticate the provider ESMJCE at javax.crypto.Cipher.getInstance(DashoA13*..) at javax.crypto.Cipher.getInstance(DashoA13*..) at testprovider.main(testprovider.java:27) Caused by: java.util.jar.JarException: Cannot parse file:/C:/Program%20Files/Java/jre1.6.0_02/lib/ext/abc.jar at javax.crypto.SunJCE_c.a(DashoA13*..) at javax.crypto.SunJCE_b.b(DashoA13*..) at javax.crypto.SunJCE_b.a(DashoA13*..) ... 3 more And here is my source code import java.security.Provider; import java.security.Security; import javax.crypto.Cipher; import esm.jce.provider.ESMProvider; public class testprovider { / @param args / public static void main(String[] args) { // TODO Auto-generated method stub ESMProvider esmprovider = new esm.jce.provider.ESMProvider(); Security.insertProviderAt(esmprovider,2); Provider[] temp = Security.getProviders(); for (int i= 0; i<temp.length; i++){ System.out.println("Providers: " temp[i].getName()); } try{ Cipher cipher = Cipher.getInstance("DES", "ESMJCE"); System.out.println("Cipher: " cipher); int blockSize= cipher.getBlockSize(); System.out.println("blockSize= " + blockSize); }catch (Exception e){ e.printStackTrace(); } } } Please help me solve this issue Thanks

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  • Getting base address of a process

    - by yoni0505
    I'm trying to make a program that read the timer value from Minesweeper. (OS is windows 7 64bit) Using cheat engine I found the base address of the variable, but it changes every time I run Minesweeper. What do I need to do to find out the base address automatically? Does it have something to do with the executable base address? Here's my code: #include <windows.h> #include <iostream> using namespace std; int main() { DWORD baseAddress = 0xFF1DAA38;//always changing DWORD offset1 = 0x18; DWORD offset2 = 0x20; DWORD pAddress1; DWORD pAddress2; float value = 0; DWORD pid; HWND hwnd; hwnd = FindWindow(NULL,"Minesweeper"); if(!hwnd)//didn't find the window { cout <<"Window not found!\n"; cin.get(); } else { GetWindowThreadProcessId(hwnd,&pid); HANDLE phandle = OpenProcess(PROCESS_VM_READ,0,pid);//get permission to read if(!phandle)//failed to get permission { cout <<"Could not get handle!\n"; cin.get(); } else { ReadProcessMemory(phandle,(void*)(baseAddress),&pAddress1,sizeof(pAddress1),0); ReadProcessMemory(phandle,(void*)(pAddress1 + offset1),&pAddress2,sizeof(pAddress2),0); while(1) { ReadProcessMemory(phandle,(void*)(pAddress2 + offset2),&value,sizeof(value),0); cout << value << "\n"; Sleep(1000); } } } }

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  • Read text file into listbox collections

    - by Arcadian
    Hi, i'm new to C#. I need my program to show different parts of the data contained in a txt file into different listboxs (which are on different tabs of a form) so that the user can see the particular block of data they are interested in. the data contained in the txt file looks like this: G30:39:03:31 JG06 G32:56:36:10 JG04 G31:54:69:52 JG04 G36:32:53:11 JG05 G33:50:05:11 JG06 G39:28:81:21 JG01 G39:22:74:11 JG06 G39:51:44:21 JG03 G39:51:52:22 JG01 G39:51:73:21 JG01 G35:76:24:20 JG06 G35:76:55:11 JG01 G36:31:96:11 JG02 G36:31:96:23 JG02 G36:31:96:41 JG03 though much more of it :) The separate listboxes will contain only the lines who's first integer pair matches that listbox's name. For example, all the lines that start "G32" will be added to the G32 listbox. I think the code would start something like: private void ReadToBox() { FileInfo file = new FileInfo("Jumpgate List.JG"); StreamReader objRead = file.OpenText(); while (!objRead.EndOfStream) but i'm not sure where to start in terms of getting it sorted yet. Any help? There's some rep in it for you :D

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  • How do I use the 7-zip LZMA SDK 9.x to self-extract?

    - by Christopher
    I am writing a SFX for an installer. I have a number of good reasons for doing this, primarily: The installer is actually a large Python program which uses plugins. Using py2exe or pyinstaller makes doing plugins annoyingly complicated. I want to be able to pass command-line options directly to the Python installer script, as if it were getting run directly. Using the existing 7-zip SFX modules is clunky because I cannot pass command-line options directly into the processes I want to start. I need more flexibility than any of the existing SFX modules I have seen provide. I have already tried using the SDK to open the file, seek to the 7z archive signature, and run the decompression from there. That fails because the SzArEx_Open() call appears to assume that you are starting at a 0 offset in the file. I am using the File_Seek() call to perform the seeking. It seems like there must be a way to do this, since the 7z archive format itself supports multiple embedded streams. Any pointers to examples would be awesome, but narrative explanation is also quite welcome!

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  • how to get the source code as register user.

    - by nir143
    hi. i downloaded a sourcecode of a site,but i downloaded it i saw it identify my program as a guest,i search at google and figure out that i can send a cookie when i "ask" the source code. that what i have managed to do and it still dont identify me as register user: CookieContainer cj = new CookieContainer(); string all = ""; HttpWebRequest req = (HttpWebRequest)WebRequest.Create(Url); req.CookieContainer = cj; HttpWebResponse res = (HttpWebResponse)req.GetResponse(); CookieCollection cs=cj.GetCookies(req.RequestUri); CookieContainer cc = new CookieContainer(); cc.Add(cs); req.CookieContainer = cc; StreamReader read = new StreamReader(res.GetResponseStream()); all = read.ReadToEnd(); read.Close(); return all; what is wrong here? tyvm for help:) (if that help,i can have a simple details of a register user of the site).

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  • Is there a language with native pass-by-reference/pass-by-name semantics, which could be used in mod

    - by Bubba88
    Hi! This is a reopened question. I look for a language and supporting platform for it, where the language could have pass-by-reference or pass-by-name semantics by default. I know the history a little, that there were Algol, Fortran and there still is C++ which could make it possible; but, basically, what I look for is something more modern and where the mentioned value pass methodology is preferred and by default (implicitly assumed). I ask this question, because, to my mind, some of the advantages of pass-by-ref/name seem kind of obvious. For example when it is used in a standalone agent, where copyiong of values is not necessary (to some extent) and performance wouldn't be downgraded much in that case. So, I could employ it in e.g. rich client app or some game-style or standalone service-kind application. The main advantage to me is the clear separation between identity of a symbol, and its current value. I mean when there is no reduntant copying, you know that you're working with the exact symbol/path you have queried/received. And intristing boxing of values will not interfere with the actual logic of program. I know that there is C# ref keyword, but it's something not so intristic, though acceptable. Equally, I realize that pass-by-reference semantics could be simulated in virtually any language (Java as an instant example) and so on.. not sure about pass by name :) What would you recommend - create a something like DSL for such needs wherever it be appropriate; or use some languages that I already know? Maybe, there is something that I'm missing? Thank you!

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  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

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  • Delphi Client-Server Application using Firebird 2.5 embedded connection error

    - by Japster
    0 down vote favorite 1 share [fb] share [tw] I have got a lengthy question to ask. First of all Im still very new when it comes to Delphi programming and my experience has beem mostly developing small single user database applications using ADO and an Access database. I need to take the transition now to a client server application and this is where the problem starts. I decided to use Firebird 2.5 embeded as my database, as it is open source, and it is can be used with the interbase components in Delphi and that multiple clients can access the database simultanously. So I followed the interbase tutorial in Delphi. I managed to connect the client to the server and see the data in the example (While both are running on my pc), but when i tried to move the client to another pc, keeping the server on mine and running it to see if I can connect to the server it gave me the following error. Exception EIdSocketError in module clientDemo.exe at 0029DCAC. Socket Error # 10061 Connection refused. I understand that this might be because the host is defined as localhost in the client. But here is my first question. In the TSQLConncetion you can set die hostname under Driver-Hostname. The thing I want to know is how do you do this at run time, as I cannot get the property when I try and make an edit box to allow the user to enter the value and then set it via code like for example: SQLConncetion1.Driver.Hostname := edtHost.text; This cannot be done this way and the only way I see you can set the hostname is with the object inspector, but that is not available at runtime and I need to set the hostname on the client when the program is running the first time, so how do you set the hostname/IP address at runtime? Im using Delphi XE2 There is still a lot of questions to come especially when it comes to deployment, but I will take this piece by piece and I appreciate the advice.

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  • Is nested synchronized block necessary?

    - by Dan
    I am writing a multithreaded program and I have a method that has a nested synchronized blocks and I was wondering if I need the inner sync or if just the outer sync is good enough. public class Tester { private BlockingQueue<Ticket> q = new LinkedBlockingQueue<>(); private ArrayList<Long> list = new ArrayList<>(); public void acceptTicket(Ticket p) { try { synchronized (q) { q.put(p); synchronized (list) { if (list.size() < 5) { list.add(p.getSize()); } else { list.remove(0); list.add(p.getSize()); } } } } catch (InterruptedException ex) { Logger.getLogger(Consumer.class.getName()).log(Level.SEVERE, null, ex); } } } EDIT: This isn't a complete class as I am still working on it. But essentially I am trying to emulate a ticket machine. The ticket machine maintains a list of tickets in the BlockingQueue q. Whenever a client adds a ticket to the machine, the machine also keeps track of the price of the last 5 tickets (ArrayList list)

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • C Run-Time library part 2

    - by b-gen-jack-o-neill
    Hi, I was suggested when I have some further questions on my older ones, to create newer Question and reffer to old one. So, this is the original question: What is the C runtime library? OK, from your answers, I now get thet statically linked libraries are Microsoft implementation of C standart functions. Now: If I get it right, the scheme would be as follow: I want to use printf(), so I must include which just tels compiler there us functio printf() with these parameters. Now, when I compile code, becouse printf() is defined in C Standart Library, and becouse Microsoft decided to name it C Run Time library, it gets automatically statically linked from libcmt.lib (if libcmt.lib is set in compiler) at compile time. I ask, becouse on wikipedia, in article about runtime library there is that runtime library is linked in runtime, but .lib files are linked at compile time, am I right? Now, what confuses me. There is .dll version of C standart library. But I thought that to link .dll file, you must actually call winapi program to load that library. So, how can be these functions dynamically linked, if there is no static library to provide code to tell Windows to load desired functions from dll? And really last question on this subject - are C Standart library functions also calls to winapi even they are not .dll files like more advanced WinAPI functions? I mean, in the end to access framebuffer and print something you must tell Windows to do it, since OS cannot let you directly manipulate HW. I think of it like the OS must be written to support all C standart library functions same way across similiar versions, since they are statically linked, and can differently support more complex WinAPI calls becouse new version of OS can have adjustements in the .dll file.

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  • OpenGL Tearing Problem

    - by kaykun
    Hi, I'm using win32 and opengl and I have a window set up with the projection at glOrtho of the window's coordinates. I have double buffering enabled, tested it with glGet as well. My program always seems to tear any primitives that I try to draw on it if it's being constantly translated. Here is my OpenGL initialization function: glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glViewport(0, 0, 640, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 0, 480, 0, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glLoadIdentity(); And this is my rendering function, gMouseX and gMouseY are the coordinates of the mouse: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(gMouseX, gMouseY, 0.0f); glColor3f(0.5f, 0.5f, 0.5f); glBegin(GL_TRIANGLES); glVertex2f(0.0f, 128.0f); glVertex2f(128.0f, 0.0f); glVertex2f(0.0f, 0.0f); glEnd(); SwapBuffers(hDC); The same tearing problem occurs regardless of how often the rendering function runs. Is there something I'm doing wrong or missing here? Thanks for any help.

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  • Python GUI does not update until entire process is finished

    - by ccwhite1
    I have a process that gets a files from a directory and puts them in a list. It then iterates that list in a loop. The last line of the loop being where it should update my gui display, then it begins the loop again with the next item in the list. My problem is that it does not actually update the gui until the entire process is complete, which depending on the size of the list could be 30 seconds to over a minute. This gives the feeling of the program being 'hung' What I wanted it to do was to process one line in the list, update the gui and then continue. Where did I go wrong? The line to update the list is # Populate listview with drive contents. The print statements are just for debug. def populateList(self): print "populateList" sSource = self.txSource.Value sDest = self.txDest.Value # re-intialize listview and validated list self.listView1.DeleteAllItems() self.validatedMove = None self.validatedMove = [] #Create list of files listOfFiles = getList(sSource) #prompt if no files detected if listOfFiles == []: self.lvActions.Append([datetime.datetime.now(),"Parse Source for .MP3 files","No .MP3 files in source directory"]) #Populate list after both Source and Dest are chosen if len(sDest) > 1 and len(sDest) > 1: print "-iterate listOfFiles" for file in listOfFiles: sFilename = os.path.basename(file) sTitle = getTitle(file) sArtist = getArtist(file) sAlbum = getAblum(file) # Make path = sDest + Artist + Album sDestDir = os.path.join (sDest, sArtist) sDestDir = os.path.join (sDestDir, sAlbum) #If file exists change destination to *.copyX.mp3 sDestDir = self.defineDestFilename(os.path.join(sDestDir,sFilename)) # Populate listview with drive contents self.listView1.Append([sFilename,sTitle,sArtist,sAlbum,sDestDir]) #populate list to later use in move command self.validatedMove.append([file,sDestDir]) print "-item added to SourceDest list" else: print "-list not iterated"

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  • Java UnknownHostException When and Why?

    - by interstar
    I'm trying to post to a website from a Processing Sketch. (Processing is basically Java running in a fancy environment). I'm using this library : http://libraries.seltar.org/postToWeb/ but I don't know if that makes a difference. You can see from the stack trace below that this is just a wrapper for the Java standard library. Anyway, the important point is that the host "mysite.com" is up and running. I am seeing it from the browser. But when I try to post to it from Java I just get the UnknownHostException appearing. Given that the site is up. What else might this mean? The program is currently running inside the Processing environment. Presumably as an Applet. java.net.UnknownHostException: mysite.com at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:195) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at java.net.Socket.connect(Socket.java:478) at sun.net.NetworkClient.doConnect(NetworkClient.java:163) at sun.net.www.http.HttpClient.openServer(HttpClient.java:394) at sun.net.www.http.HttpClient.openServer(HttpClient.java:529) at sun.net.www.http.HttpClient.<init>(HttpClient.java:233) at sun.net.www.http.HttpClient.New(HttpClient.java:306) at sun.net.www.http.HttpClient.New(HttpClient.java:323) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:970) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:911) at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:836) at sun.net.www.protocol.http.HttpURLConnection.getOutputStream(HttpURLConnection.java:1014) at org.seltar.Bytes2Web.PostToWeb._post(PostToWeb.java:90) at org.seltar.Bytes2Web.ByteToWeb.post(ByteToWeb.java:66) at experimentPostToWeb.keyPressed(experimentPostToWeb.java:35) at processing.core.PApplet.handleKeyEvent(Unknown Source) at processing.core.PApplet.dequeueKeyEvents(Unknown Source) at processing.core.PApplet.handleDraw(Unknown Source) at processing.core.PApplet.run(Unknown Source) at java.lang.Thread.run(Thread.java:662)

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  • How do I populate a MEF plugin with data that is not hard coded into the assembly?

    - by hjoelr
    I am working on a program that will communicate with various pieces of hardware. Because of the varied nature of the items it communicates and controls, I need to have a different "driver" for each different piece of hardware. This made me think that MEF would be a great way to make those drivers as plugins that can be added even after the product has been released. I've looked at a lot of examples of how to use MEF, but the question that I haven't been able to find an answer to is how to populate a MEF plugin with external data (eg. from a database). All the examples I can find have the "data" hard-coded into the assembly, like the following example: [Export( typeof( IRule ) )] public class RuleInstance : IRule { public void DoIt() {} public string Name { get { return "Rule Instance 3"; } } public string Version { get { return "1.1.0.0"; } } public string Description { get { return "Some Rule Instance"; } } } What if I want Name, Version and Description to come from a database? How would I tell MEF where to get that information? I may be missing something very obvious, but I don't know what it is. Thanks! Joel

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  • Encapsulate update method inside of object or have method which accepts an object to update

    - by Tom
    Hi, I actually have 2 questions related to each other: I have an object (class) called, say MyClass which holds data from my database. Currently I have a list of these objects ( List < MyClass ) that resides in a singleton in a "communal area". I feel it's easier to manage the data this way and I fail to see how passing a class around from object to object is beneficial over a singleton (I would be happy if someone can tell me why). Anyway, the data may change in the database from outside my program and so I have to update the data every so often. To update the list of the MyClass I have a method called say, Update, written in another class which accepts a list of MyClass. This updates all the instances of MyClass in the list. However would it be better instead to encapulate the Update() method inside the MyClass object, so instead I would say foreach(MyClass obj in MyClassList) { obj.update(); } What is a better implementation and why? The update method requires a XML reader. I have written an XML reader class which is basically a wrapper over the standard XML reader the language natively provides which provides application specific data collection. Should the XML reader class be in anyway in the "inheritance path" of the MyClass object - the MyClass objects inherits from the XML reader because it uses a few methods. I can't see why it should. I don't like the idea of declaring an instance of the XML Reader class inside of MyClass and an MyClass object is meant to be a simple "record" from the database and I feel giving it loads of methods, other object instances is a bit messy. Perhaps my XML reader class should be static but C#'s native XMLReader isn't static.? Any comments would be greatly appreciated Thanks Thomas

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • Silverlight Async Design Pattern Issue

    - by Mike Mengell
    I'm in the middle of a Silverlight application and I have a function which needs to call a webservice and using the result complete the rest of the function. My issue is that I would have normally done a synchronous web service call got the result and using that carried on with the function. As Silverlight doesn't support synchronous web service calls without additional custom classes to mimic it, I figure it would be best to go with the flow of async rather than fight it. So my question relates around whats the best design pattern for working with async calls in program flow. In the following example I want to use the myFunction TypeId parameter depending on the return value of the web service call. But I don't want to call the web service until this function is called. How can I alter my code design to allow for the async call? string _myPath; bool myFunction(Guid TypeId) { WS_WebService1.WS_WebService1SoapClient proxy = new WS_WebService1.WS_WebService1SoapClient(); proxy.GetPathByTypeIdCompleted += new System.EventHandler<WS_WebService1.GetPathByTypeIdCompleted>(proxy_GetPathByTypeIdCompleted); proxy.GetPathByTypeIdAsync(TypeId); // Get return value if (myPath == "\\Server1") { //Use the TypeId parameter in here } } void proxy_GetPathByTypeIdCompleted(object sender, WS_WebService1.GetPathByTypeIdCompletedEventArgs e) { string server = e.Result.Server; myPath = '\\' + server; } Thanks in advance, Mike

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