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  • FTP Server for WinXp

    - by johnnyArt
    I'm looking for an FTP Server that is able to launch on system startup and that a non-admin user is unable to close. I've tried xLight Ftp Server but while it launches on startup it doesn't start the server nor does it have an option for it.

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  • Software to aid using camera as a scanner

    - by xxzoid
    I want to digitize some index cards with my camera. I'm looking for a program that would automatically fix geometry on the shots (as you would expect the cards come tilted on the picture). I have an app (droid scan lite) on my android phone that does exactly that, but I would prefer to do it on my pc (the phone camera has poor quality and it's slow and focuses badly while I have a decent slr). If the program is open source it's an advantage, cross platform -- even more so.

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  • Log files for group policy application deployment

    - by Cyril
    I'm looking into using group policy to deploy a couple of applications. I want to have the log of each installation written to a shared folder on a file server for tracking purposes. I can create the log if I pass the appropriate parameters. For example: msiexec /i Package.msi /l*vx c:\Package.log However using group policy for the deployment, you can't pass any parameters to the installation file. Is there anyway to specify the log file location in the process of creating the msi package?

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  • What is the best way to keep a VGA cable plugged into a laptop

    - by Ryan B
    I am looking for the best way to keep a VGA cable plugged into a laptop for an extended period of time. The laptop doesn't have the female end threads like you may see on a video card. Between the VGA port location and my hand size, I knock the cable out often. I am working on getting a docking station, but not sure when it would be ordered (work-related). I found an adapter, but not sure if it will work. Thanks

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  • How to grow to be global sysadmin of an organization?

    - by user64729
    Bit of a non-technical question but I have seen questions of the career development type on here before so hopefully it is fine. I work for a fast growing but still small organization (~65 employees). I have been their external sysadmin for a while now, looking after hosted Linux servers and infrastructure. In the past 12 months I have been transforming into the internal sysadmin for our office too. I'm currently studying Cisco CCNA to cover the demands of being an internal sysadmin and looking after the office LAN, routers, switches and VPNs. Now they want me to look after the global sysadmin function of the organization as a whole. The organization has 3 offices in total, 2 in the UK and 1 in the US. I work in one of the UK offices. The other offices are primarily Windows desktops with AD domain shops. My office is primarily a Linux shop with a file-server and NFS/NIS (no AD domain for the Windows desktops yet but it's in the works). Each other office has a sysadmin which in theory I am supposed to supervise but in reality each is independent. I have a very competent junior sysadmin working with me who shares the day-to-day tasks and does some of the longer term projects with my supervision. My boss has asked me how to grow from being the external sysadmin to the global sysadmin. I am to ponder this and then report back to him on how to achieve this. My current thoughts are: Management training or professional development - eg. reading books such as "Influencer" and "7 Habits". Also I feel I should take steps to improving communication skills since a senior person is expected to talk and speak out more often. Learn more about Windows and Active Directory - I'm an LPI-certified guy and have a lot of experience in Linux (Ubuntu or desktop, Debian/Ubuntu as server). Since the other offices are mainly Windows-domains it makes sense to skill-up in that area so I can understand what the other admins are talking about. Talk to previous colleagues who have are are in this role already - to try and get the benefit of their experience. Produce an "IT Roadmap" or similar that maps out where we want the organization to be and when, plotted out over the next couple of years with regards to internal and external infrastructure. I have produced a "Security roadmap" already which does cover some of these things. I guess this can summed up as "thinking more strategically"? I'd appreciate comments from anyone who has been through a similar situation, thanks.

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  • Email delivery error

    - by Tim
    I sent an email, but immediately got a reply saying: Final-Recipient: rfc822;[email protected] Action: failed Status: 5.0.0 (permanent failure) Diagnostic-Code: smtp; 5.1.2 - Bad destination host 'DNS Hard Error looking up smtpint.xxx.edu (MX): NXDomain' (delivery attempts: 0) I was wondering what this error report means, where in the delivery route the error happened, who should be contacted to solve this issue and how to solve it? Thanks and regards! I also appreciate if someone can explain a bit more about the mechanism behind the email delivery.

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  • Good Free Ubuntu Server VMWare Image Needed

    - by Yaakov Ellis
    Can anyone recommend a good, free Ubuntu Server VMWare Image (or Virtual Appliance, as they call them)? I have looked on the VMWare VAM and there are literally hundreds to choose from. I am looking for something that can with very minimal effort serve as a development platform for LAMP applications (so it should have all of those installed, plus things like PhpMyAdmin). Bonus points if there is some way to create new Virtual Hosts (for developing and testing new sites) on Apache without having to go digging around conf files and guessing on the sytax.

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  • Setup Dreamhost + Google Apps

    - by zenstealth
    I registered a domain with Dreamhost. I want to setup Google Apps with the domain I registered. I tried googling instructions and looking at the Dreamhost wiki and Google support, but the instructions are confusing. Can some one create an easy step-by-step guide for me?

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  • Need a good colocation host

    - by storm
    I'm looking for a good collocation host in Los Angeles. I've looked at quite a few hosts, but found precious few reviews. Has anyone had particularly good or bad experiences that can point me in a good direction? We will be starting out with 2U's and I'm leaning towards burstable bandwidth rather than 95th percentile. Thanks for the ideas.

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  • VMWare Fusion patch to install Snow Leopard client

    - by Michael
    I'm running VMWare Fusion on Snow Leopard. I'm looking for instructions on how to patch the VMWare settings files so it will let me install Snow Leopard client as a guest OS. Please Note: Links to hacks on how to do this is not allowed on SU. Only officially sanctioned Apple or VMWare solutions are allowed. Any other solutions will be deleted.

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  • SQLyog alternative

    - by JohnM2
    Do you know any app similar to SQLyog (sql gui admin tool)? Especially, I am looking for opinion from users who had used SQLyog and found "something better".

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  • When connecting to a unix box, how does it know you have SSH setup on your desktop?

    - by Blankman
    When you use something like putty to connect to a linux box, and you setup your SSH keys etc. When connecting, how does it tell the server that you want to connect using your SSH keys? Is SSH running as a service on a particular port or does it simply pass your private-key and then the login service sees that and tries to connect using it? Just looking for a fairly high level understanding (with maybe some detail if you want to...)

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  • nginx config to serve as external secure proxy

    - by realworldcoder
    I'm setting up an external nginx server to proxy all outgoing traffic in order to simplify outbound firewall rules. What I'd like is: https://service1.com.example.com -- https://service1.com:443 https://www.service2.com.example.com -- https://www.service2.com:443 https://service3.com.example.com -- http://service3.com:8080 (everything else denied) (There will be 30-40 different hosts here, so I'm looking for something relatively easy to maintain.) Is this possible with Nginx? Or is there some other proxy software that is better suited for this problem?

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  • Can Debian identify rarely used packages?

    - by Norman Ramsey
    I'd like to find a tool that could tell me which Debian packages on my system have been rarely or never used, perhaps by looking at file lists and access times. This is to find candidates for deletion from my nearly full hard drive. I'm not very well informed about the rich ecosystem of desktop GUI tools (I use aptitude); does anyone know if one of those tools, or any other tool, can identify how recently a package has been used?

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  • Excluding specific file types from a security audit in windows server 2008

    - by Mozez
    Hi, I am looking for a way to exclude specific file types from being logged in the security audits. I have a folder being audited for deletion events and the majority of logged events are .tmp files (such as a temp Word file that is automatically deleted when the app is closed) which I do not care about. Would anyone know of a way to exclude these types of files from being logged? Thanks in advance for any comments.

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  • What is the best error monitoring tool for Ruby on Rails applications?

    - by marcgg
    I'm looking for something to track the errors being raised across our multiple rails applications on our multiple servers. Ideally: the application failings sends an email to [email protected] and the email is processed in another application. This application will then show us some stats and give us some kinds of auditing tools. A service like Hoptoad might do the trick, but I'm trying to see what's available these days. Ideally free or cheap, of course...

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  • Price drop patterns

    - by doug
    I'm looking to buy a new laptop, and i don't need the top hi-tech because I'll use it for office type applications. In this case, the CPU and RAM are those who are mostly used. For example Intel i3 CPU was launched in Jan 2010 and in this case, the prices for Core Duo technology will drop. Do you know when or which are the signs? Can we talk about such a pattern?

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  • How to backup millions of small files?

    - by grassbl8d
    What is the best way to backup millions of small files in a very small time period? We have less than 5 hours to backup a file system which contains around 60 million files which are mostly small files. We have tried several solutions such as richcopy, 7z, rsync and all of them seems to have a hard time. We are looking for the most optimal way... We are open to putting the file in an archive first or transferring the file to another location via network or hard disk transfer thanks

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  • On the fly volume compression (waveform capping) for VLC or OS X

    - by Grammar Nazi
    I'm looking to impose a hard limit on a movie. In particular when I have earbuds in and a reasonable volume set, loud or sudden sounds (gun shot, dramatic sound effects, gun fire, etc) are loud enough to hurt. Lowering the volume makes speech and other sounds hard to hear. Is there a third party on-the-fly solution for this, or a plug-in for VLC that I can use?

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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