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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • SQL Query taking too long

    - by user345426
    I am trying to optimize the SQL query listed below. It is basically a search engine code that retrieves products based on the products name. It also checks products model number and whether or not it is enabled. This executes in about 1.6 seconds when I run it directly through the phpMyAdmin tool but takes about 3 seconds in total to load in conjunction with the PHP file it is placed in. I need to add a category search functionality and now that is crashing the MySQL server, HELP! SELECT DISTINCT p.products_id , p.products_image , p.products_price , s.specials_new_products_price, p.products_weight , p.products_unit_quantity , pd.products_name , pd.products_img_alt , pd.products_affiliate_url FROM products AS p LEFT JOIN vendors v ON v.vendors_id = p.vendors_id LEFT JOIN specials AS s ON s.products_id = p.products_id AND s.status = 1, categories AS c , products_description AS pd , products_to_categories AS p2c WHERE ( ( pd.products_name LIKE '%cleaning%' AND pd.products_name LIKE '%supplies%' ) OR ( p.products_model LIKE '%cleaning%' AND p.products_model LIKE '%supplies%' ) OR p.products_id = 'cleaning supplies' OR v.vendors_prefix = 'cleaning supplies' OR CONCAT( CAST(v.vendors_prefix AS CHAR), '-', CAST(p.products_id AS CHAR) ) = 'cleaning supplies' ) AND p.products_status = '1' AND c.categories_status = '1' AND p.products_id = pd.products_id AND p2c.products_id = pd.products_id AND p2c.categories_id = c.categories_id ORDER BY pd.products_name

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  • BackgroundWorker acting bizarrely...

    - by vdh_ant
    Hi guys I'm working on some code that calls a service. This service call could fail and if it does I want the system to try again until it works or too much time has passed. I am wondering where I am going wrong as the following code doesn't seem to be working correctly... It randomly only does one to four loops... protected virtual void ProcessAsync(object data, int count) { var worker = new BackgroundWorker(); worker.DoWork += (sender, e) => { throw new InvalidOperationException("oh shiznit!"); }; worker.RunWorkerCompleted += (sender, e) => { //If an error occurs we need to tell the data about it if (e.Error != null) { count++; System.Threading.Thread.Sleep(count * 5000); if (count <= 10) { if (count % 5 == 0) this.Logger.Fatal("LOAD ERROR - The system can't load any data", e.Error); else this.Logger.Error("LOAD ERROR - The system can't load any data", e.Error); this.ProcessAsync(data, count); } } }; worker.RunWorkerAsync(); } Cheers Anthony

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  • Reading long lines from text file

    - by sonofdelphi
    I am using the following code for reading lines from a text-file. What is the best method for handling the case where the line is greater than the limit SIZE_MAX_LINE? void TextFileReader::read(string inFilename) { ifstream xInFile(inFilename.c_str()); if(!xInFile){ return; } char acLine[SIZE_MAX_LINE + 1]; while(xInFile){ xInFile.getline(acLine, SIZE_MAX_LINE); if(xInFile){ m_sStream.append(acLine); //Appending read line to string } } xInFile.close(); }

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  • how to identify click loaction in JNLP

    - by Narasimha
    i want validate the login screen which will come from jnlp link or from desktop shortcut if it is from jnlp link directly i have to open my application otherwise i have to show login screen for user credentials. please do needful . regards, Naraimha

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  • Grid View Button Passing Data Via On Click

    - by flyersun
    Hi, I'm pretty new to C# and asp.net so aplogies if this is a really stupid question. I'm using a grid view to display a number of records from a database. Each row has an Edit Button. When the button is clicked I want an ID to be passed back to a funtion in my .cs file. How do I bind the rowID to the Button field? I've tired using a hyper link instead but this doens't seem to work because I'm posting back to the same page which already has a Permanter on the URL. asp.net <asp:GridView ID="gvAddresses" runat="server" onrowcommand="Edit_Row"> <Columns> <asp:ButtonField runat="server" ButtonType="Button" Text="Edit"> </Columns> </asp:GridView> c# int ImplantID = Convert.ToInt32(Request.QueryString["ImplantID"]); Session.Add("ImplantID", ImplantID); List<GetImplantDetails> DataObject = ImplantDetails(ImplantID); System.Data.DataSet DSImplant = new DataSet(); System.Data.DataTable DTImplant = new DataTable("Implant"); DSImplant.Tables.Add(DTImplant); DataColumn ColPostCode = new DataColumn(); ColPostCode.ColumnName = "PostCode"; ColPostCode.DataType = typeof(string); DTImplant.Columns.Add(ColPostCode); DataColumn ColConsigneeName = new DataColumn(); ColConsigneeName.ColumnName = "Consignee Name"; ColConsigneeName.DataType = typeof(string); DTImplant.Columns.Add(ColConsigneeName); DataColumn ColIsPrimaryAddress = new DataColumn(); ColIsPrimaryAddress.ColumnName = "Primary"; ColIsPrimaryAddress.DataType = typeof(int); DTImplant.Columns.Add(ColIsPrimaryAddress); DataColumn ColImplantCustomerDetailsID = new DataColumn(); ColImplantCustomerDetailsID.ColumnName = "Implant ID"; ColImplantCustomerDetailsID.DataType = typeof(int); DTImplant.Columns.Add(ColImplantCustomerDetailsID); foreach (GetImplantDetails Object in DataObject) { DataRow DRImplant = DTImplant.NewRow(); DRImplant["PostCode"] = Object.GetPostCode(); DRImplant["Consignee Name"] = Object.GetConsigneeName(); DRImplant["Primary"] = Object.GetIsPrimaryAddress(); DRImplant["Implant ID"] = Object.GeTImplantCustomerDetailsID(); DTImplant.Rows.Add(DRImplant); <--- this is what I need to be added to the button } gvAddresses.DataSource = DTImplant; gvAddresses.DataBind();

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  • How do I make the main window to react to a table click

    - by Ayelet
    I am a new user of Java swing. I need to be able to create a popup with row info when the user clicks on that row. I managed to incorporate the mouseClick event reaction in my table class, and I have the row info available. But I don't know how to notify the main window about the event so it can display the dialog box/popup box. Can you help me?

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  • how to hook a callback to click event of star rating control

    - by mohang
    I am using jQuery star rating control found at http://www.fyneworks.com/jquery/star-rating/#tab-Overview . I am using 5 stars, each star having a particular value from 1 to 5. The control is getting displayed and behaving properly. However, I have a requirement of getting the value of the star clicked, immediately after a star is clicked. I do not know how to do it. I appreciate your help.

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  • change div text on radion button click

    - by pisi
    I want to put the radio button value in the status div. The text of status div should change, according to the radio button selected by the user. The code that I used bellow is not working. Please help. Thanks! HTML code: <form action=""> <input type="radio" name="sex" value="male">Male<br> <input type="radio" name="sex" value="female">Female<br> <div id="status"></div> </form>? JS code: $(document).ready(function () { RadioStatus=""; $("input[type='radio']:checked").each( function() { if ($(this).attr('checked');) RadioStatus=$(this).val(); $("#status").text(RadioStatus); }); $("input[type='radio']").change(function() { RadioStatus= $('input[type='radio']:checked').val() $('#status').text(RadioStatus); }); });

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  • Calculating average (AVG) and grouping by week on large data set takes too long

    - by caioiglesias
    I'm getting average prices by week on 7 million rows, it's taking around 30 seconds to get the job done. This is the simple query: SELECT AVG(price) as price, yearWEEK(FROM_UNIXTIME(timelog)) as week from pricehistory where timelog > $range and product_id = $id GROUP BY week The only week that actually gets data changed and is worth averaging every time is always the last one, so this calculation for the whole period is a waste of resources. I just wanted to know if mysql has a tool to help out on this.

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  • SWFUpload and long filenames.

    - by HKBemis
    Everything is working fine with SWFuploader, however when uploading files that have longer filenames the SWF applet expands to become wider then my content pane. Does anyone have a method or hack to trim the filename and alt text fields of SWFUpload?

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  • PHP include taking too long

    - by wxiiir
    I have a php file with around 100mb which is full of arrays (only arrays). I've made a script that includes this file (for processing), first it exhausted the default Xampp 128mb memory limit, i've raised it to 1024mb but it just takes forever and doesn't do anything. I'm sure the problem is being created by the sheer size of the file because i've tried removing all lines of code and just leaving the include and an echo for me to know when it finishes executing, and it does the same thing (which is taking forever), i've also tried to run the 100mb file in separate and same thing again. A 10mb file is taking forever as well but a similar 1mb file is almost instantly read and executed so the problem must be more than just the file size. I was avoiding using c++ for a simple project as this and would rather not to as php is easier for me and the task that will be executed doesn't need to benefit from the added speed that it would have if it had been done in c++ but if i have no luck in solving this problem i guess i'll have to. EDIT Reasons for not using a database: 1-Whoever made it didn't used a database and it will be pretty hard to store this in an organized database if i'm not able to do something with it first, like just reading it, copying parts from it or putting in memory or something. 2-I don't have experience working with databases as pretty much all stuff i've ever done in php didn't needed large amounts of stored data, 50kb at best, if i was thinking about a big project or huge chunks of data as this one, i definitely would, but i didn't made this mess to start with and now i have to undo it. 3-The logic for having to store a small portion of data like 10mb in hard drive when now every computer has pretty much enough ram to fit the whole OS in it is pretty much incomprehensible unless someone gives a good explanation about it, if i had to access a lot of said files simultaneously i would understand but like i said, this is a simple project, this is the only file that will be accessed at a given time this isn't even to make some kind of website, it's to run a few times and be done with it.

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  • Link to Google Streetview using Lat/Long

    - by Dan Monego
    I'm trying to make an app that links to Google streetview using latitude/longitude coordinates, and shows a streetview of the nearest road. This is coming from a fairly small and well covered area, so there isn't going to be any coordinates in the middle of the ocean. Is there a published API showing the get parameters you need to link directly to streetview?

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  • Emacs and Long Shell Commands

    - by darrint
    Is there a way to run a shell command, have the output show up in a new buffer and have that output show up incrementally? Eshell and other emacs terminal emulators do a find job of this but I see no way to script them. What I'd like to do is write little elisp functions to do stuff like run unit tests, etc. and watch the output trickle into a buffer. The elisp function shell-command is close to what I want but it shows all the output at once when the process finishes.

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  • MySQL Insert Query Randomly Takes a Long Time

    - by ShimmerTroll
    I am using MySQL to manage session data for my PHP application. When testing the app, it is usually very quick and responsive. However, seemingly randomly the response will stall before finally completing after a few seconds. I have narrowed the problem down to the session write query which looks something like this: INSERT INTO Session VALUES('lvg0p9peb1vd55tue9nvh460a7', '1275704013', '') ON DUPLICATE KEY UPDATE sessAccess='1275704013',sessData=''; The slow query log has this information: Query_time: 0.524446 Lock_time: 0.000046 Rows_sent: 0 Rows_examined: 0 This happens about 1 out of every 10 times. The query usually only takes ~0.0044 sec. The table is InnoDB with about 60 rows. sessId is the primary key with a BTREE index. Since this is accessed on every page view, it is clearly not an acceptable execution time. Why is this happening? Update: Table schema is: sessId:varchar(32), sessAccess:int(10), sessData:text

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  • Looping Gridview when the button is click

    - by Nyan
    Hi all, I have create a girdview in dialog and in the girdview I added a check boxes, so that, the user can check/uncheck the gridview. And there is a button which send back the information about the check values to the server. My problem is I don't know how to loop the gridview. Is there a way to loop the girdview. Or is there other way to achieve? Thanks in advance for any help Nyan

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  • What happens when user click .NET assembly (EXE)?

    - by Sathish
    Consider we have .NET Winforms application or Console Application. Can anyone tell me what will happen step-by-step until the WinForm or Console Application is launched. I would like know the internals - like how EXE will communicate with Framework, what is the role of CLR, what happens in case of exception while launching applicaiton itself.etc...

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  • How To Delete objet whit mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connect them each other and shows the way from up to down. I can move this elements on screen to .But I am tying to create button to delete element which I clicked. There is problem that I can delete mytriangle object but but I cant delete myRectangle objects.It deletes but not object which i clicked.I delete from first object to last ..Here my code ... if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } }

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  • How to delete object with a mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connects them to each other and shows the way from up to down. I can move this elements on screen too. I am now trying to create a button to delete the element which I clicked. There is problem that I can delete MyTriangle objects, but I can't delete MyRectangle objects. It deletes but not object which I clicked. I delete from first object to last. Here is my code: if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } } Edit Here MyRectangle and MyTriangle classes public class MyRect extends Ellipse2D.Double { Point c; Point in; Point out; int posX; int posY; int width = 100; int height = 30; int count; public MyRect(Point center, Point input, Point output,int counter) { c = center; in = input; out = output; count=counter; } void drawMe(Graphics g) { // in.x=c.x+20; int posX = c.x; int posY = c.y; int posInX = in.x; int posInY = in.y; int posOutX = out.x; int posOutY = out.y; g.setColor(Color.MAGENTA); g.drawString(" S "+count ,posX-5, posY+5); g.setColor(Color.black); g.drawRect(posX-50, posY-15, width, height); g.setColor(Color.green); g.drawRect(posInX-3, posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutX-3, posOutY+3, 6, 6); } } public class MyTriangle { Point c; Point in ; Point outYES ; Point outNO ; int posX; int posY; int count; public MyTriangle(Point center,Point input,Point outputYES,Point outputNO,int counter) { c = center; in = input; outYES = outputYES; outNO = outputNO; count=counter; } void drawMe(Graphics g) { int posX = c.x; int posY = c.y; int posInX=in.x; int posInY=in.y; int posOutYESX=outYES.x; int posOutYESY=outYES.y; int posOutNOX=outNO.x; int posOutNOY=outNO.y; int[] xPoints = {posX - 50, posX, posX + 50, posX}; int[] yPoints = {posY, posY - 30, posY, posY + 30}; g.setColor(Color.MAGENTA); g.drawString(" T "+count,posX-5, posY+5); g.setColor(Color.black); g.drawPolygon(xPoints, yPoints, 4); // draw input g.setColor(Color.green); g.drawRect(posInX-3,posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutYESX-9,posOutYESY-3 , 6, 6); g.setColor(Color.red); g.drawRect(posOutNOX-3,posOutNOY+3 , 6, 6); } }

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  • jquery dialog: confirm the click on a submit button

    - by Omu
    I'm trying to do a confirm dialog using jquery, but the form doesn't get submitted at all, this is what I got: <script type="text/javascript"> $(function() { $("#dialog-confirm").dialog({ resizable: false, height: 140, modal: true, autoOpen: false, buttons: { 'Delete all items': function() { $(this).dialog('close'); return true; }, Cancel: function() { $(this).dialog('close'); return false; } } }); }); function ask() { $("#dialog-confirm").dialog('open'); } </script> <form ... > <input type="submit" value="delete" onclick="ask();return false;" /> </form>

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  • Adding my own items to Long Click on Text Box menu on android

    - by Boardy
    Hi all, I am currently developing an application for android. I'm not sure if this is possible but here it goes. When the user clicks and holds on a text box whether it is a website or a piece of software a menu is displayed which shows paste and input method. What I want to be able to do is add my own items to this menu and when the user clicks on my item it will load my app, they can select an item from a list view. It will then copy the contents and automatically paste it into the text field the user selected. Thanks for your help in this matter

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