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  • GCC, -O2, and bitfields - is this a bug or a feature?

    - by Rooke
    Today I discovered alarming behavior when experimenting with bit fields. For the sake of discussion and simplicity, here's an example program: #include <stdio.h> struct Node { int a:16 __attribute__ ((packed)); int b:16 __attribute__ ((packed)); unsigned int c:27 __attribute__ ((packed)); unsigned int d:3 __attribute__ ((packed)); unsigned int e:2 __attribute__ ((packed)); }; int main (int argc, char *argv[]) { Node n; n.a = 12345; n.b = -23456; n.c = 0x7ffffff; n.d = 0x7; n.e = 0x3; printf("3-bit field cast to int: %d\n",(int)n.d); n.d++; printf("3-bit field cast to int: %d\n",(int)n.d); } The program is purposely causing the 3-bit bit-field to overflow. Here's the (correct) output when compiled using "g++ -O0": 3-bit field cast to int: 7 3-bit field cast to int: 0 Here's the output when compiled using "g++ -O2" (and -O3): 3-bit field cast to int: 7 3-bit field cast to int: 8 Checking the assembly of the latter example, I found this: movl $7, %esi movl $.LC1, %edi xorl %eax, %eax call printf movl $8, %esi movl $.LC1, %edi xorl %eax, %eax call printf xorl %eax, %eax addq $8, %rsp The optimizations have just inserted "8", assuming 7+1=8 when in fact the number overflows and is zero. Fortunately the code I care about doesn't overflow as far as I know, but this situation scares me - is this a known bug, a feature, or is this expected behavior? When can I expect gcc to be right about this? Edit (re: signed/unsigned) : It's being treated as unsigned because it's declared as unsigned. Declaring it as int you get the output (with O0): 3-bit field cast to int: -1 3-bit field cast to int: 0 An even funnier thing happens with -O2 in this case: 3-bit field cast to int: 7 3-bit field cast to int: 8 I admit that attribute is a fishy thing to use; in this case it's a difference in optimization settings I'm concerned about.

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  • What's the best way to create a static utility class in python? Is using metaclasses code smell?

    - by rsimp
    Ok so I need to create a bunch of utility classes in python. Normally I would just use a simple module for this but I need to be able to inherit in order to share common code between them. The common code needs to reference the state of the module using it so simple imports wouldn't work well. I don't like singletons, and classes that use the classmethod decorator do not have proper support for python properties. One pattern I see used a lot is creating an internal python class prefixed with an underscore and creating a single instance which is then explicitly imported or set as the module itself. This is also used by fabric to create a common environment object (fabric.api.env). I've realized another way to accomplish this would be with metaclasses. For example: #util.py class MetaFooBase(type): @property def file_path(cls): raise NotImplementedError def inherited_method(cls): print cls.file_path #foo.py from util import * import env class MetaFoo(MetaFooBase): @property def file_path(cls): return env.base_path + "relative/path" def another_class_method(cls): pass class Foo(object): __metaclass__ = MetaFoo #client.py from foo import Foo file_path = Foo.file_path I like this approach better than the first pattern for a few reasons: First, instantiating Foo would be meaningless as it has no attributes or methods, which insures this class acts like a true single interface utility, unlike the first pattern which relies on the underscore convention to dissuade client code from creating more instances of the internal class. Second, sub-classing MetaFoo in a different module wouldn't be as awkward because I wouldn't be importing a class with an underscore which is inherently going against its private naming convention. Third, this seems to be the closest approximation to a static class that exists in python, as all the meta code applies only to the class and not to its instances. This is shown by the common convention of using cls instead of self in the class methods. As well, the base class inherits from type instead of object which would prevent users from trying to use it as a base for other non-static classes. It's implementation as a static class is also apparent when using it by the naming convention Foo, as opposed to foo, which denotes a static class method is being used. As much as I think this is a good fit, I feel that others might feel its not pythonic because its not a sanctioned use for metaclasses which should be avoided 99% of the time. I also find most python devs tend to shy away from metaclasses which might affect code reuse/maintainability. Is this code considered code smell in the python community? I ask because I'm creating a pypi package, and would like to do everything I can to increase adoption.

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  • Examples of bad variable names and reasons [on hold]

    - by user470184
    I'll start with a class in the jdk package : public final class Sdp { should be : public final class SocketsDirectProtocol { Sdp is class name, this is ambigious, should be : Class<?> cl = Class.forName("java.net.SdpSocketImpl", true, null); should be : Class<?> clazz = Class.forName("java.net.SdpSocketImpl", true, null); cl is ambiguous private static void setAccessible(final AccessibleObject o) { should be : private static void setAccessible(final AccessibleObject accessibleObject) { There are various other examples in this class, do you have similar and/or differing examples of variables that were named badly ? package com.oracle.net; public final class Sdp { private Sdp() { } /** * The package-privage ServerSocket(SocketImpl) constructor */ private static final Constructor<ServerSocket> serverSocketCtor; static { try { serverSocketCtor = (Constructor<ServerSocket>) ServerSocket.class.getDeclaredConstructor(SocketImpl.class); setAccessible(serverSocketCtor); } catch (NoSuchMethodException e) { throw new AssertionError(e); } } /** * The package-private SdpSocketImpl() constructor */ private static final Constructor<SocketImpl> socketImplCtor; static { try { Class<?> cl = Class.forName("java.net.SdpSocketImpl", true, null); socketImplCtor = (Constructor<SocketImpl>)cl.getDeclaredConstructor(); setAccessible(socketImplCtor); } catch (ClassNotFoundException e) { throw new AssertionError(e); } catch (NoSuchMethodException e) { throw new AssertionError(e); } } private static void setAccessible(final AccessibleObject o) { AccessController.doPrivileged(new PrivilegedAction<Void>() { public Void run() { o.setAccessible(true); return null; } }); } /** * SDP enabled Socket. */ private static class SdpSocket extends Socket { SdpSocket(SocketImpl impl) throws SocketException { super(impl); } } /** * Creates a SDP enabled SocketImpl */ private static SocketImpl createSocketImpl() { try { return socketImplCtor.newInstance(); } catch (InstantiationException x) { throw new AssertionError(x); } catch (IllegalAccessException x) { throw new AssertionError(x); } catch (InvocationTargetException x) { throw new AssertionError(x); } } /** * Creates an unconnected and unbound SDP socket. The {@code Socket} is * associated with a {@link java.net.SocketImpl} of the system-default type. * * @return a new Socket * * @throws UnsupportedOperationException * If SDP is not supported * @throws IOException * If an I/O error occurs */ public static Socket openSocket() throws IOException { SocketImpl impl = createSocketImpl(); return new SdpSocket(impl); } /** * Creates an unbound SDP server socket. The {@code ServerSocket} is * associated with a {@link java.net.SocketImpl} of the system-default type. * * @return a new ServerSocket * * @throws UnsupportedOperationException * If SDP is not supported * @throws IOException * If an I/O error occurs */ public static ServerSocket openServerSocket() throws IOException { // create ServerSocket via package-private constructor SocketImpl impl = createSocketImpl(); try { return serverSocketCtor.newInstance(impl); } catch (IllegalAccessException x) { throw new AssertionError(x); } catch (InstantiationException x) { throw new AssertionError(x); } catch (InvocationTargetException x) { Throwable cause = x.getCause(); if (cause instanceof IOException) throw (IOException)cause; if (cause instanceof RuntimeException) throw (RuntimeException)cause; throw new RuntimeException(x); } } /** * Opens a socket channel to a SDP socket. * * <p> The channel will be associated with the system-wide default * {@link java.nio.channels.spi.SelectorProvider SelectorProvider}. * * @return a new SocketChannel * * @throws UnsupportedOperationException * If SDP is not supported or not supported by the default selector * provider * @throws IOException * If an I/O error occurs. */ public static SocketChannel openSocketChannel() throws IOException { FileDescriptor fd = SdpSupport.createSocket(); return sun.nio.ch.Secrets.newSocketChannel(fd); } /** * Opens a socket channel to a SDP socket. * * <p> The channel will be associated with the system-wide default * {@link java.nio.channels.spi.SelectorProvider SelectorProvider}. * * @return a new ServerSocketChannel * * @throws UnsupportedOperationException * If SDP is not supported or not supported by the default selector * provider * @throws IOException * If an I/O error occurs */ public static ServerSocketChannel openServerSocketChannel() throws IOException { FileDescriptor fd = SdpSupport.createSocket(); return sun.nio.ch.Secrets.newServerSocketChannel(fd); } }

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  • Cisco ASA 5510 ASDM: Setting up multiple public static ip addresses on a single interface and route

    - by ssjaken
    HI, i have a cisco ASA 5510 using ASDM version 6.3 We have a webserver that is been written very specifically and i was given super direct "DO NOT DEVIATE" directions. This server has to get traffic from 3 different PUBLIC ip's that we own. (our isp gave use a block of 12 static addresses) on 4 different ports. there are the directions i was given externalIP1:22 - 172.17.5.50:22 - SSH externalIP1:443 - 172.17.5.50:23040 - SIT externalIP2:443 - 172.17.5.50:33040 - STAGE externalIP3:443 - 172.17.5.50:43040 - PROD My first question is, using ASDM (my contract employer demands i use ASDM over CLI) how do i get three public addresses to work on one interface. We are authenticating on PPPoE. I know create a virtual interface with the static address but when i do i cannot ping the address from another offsite machine. secondly, where would i put the traffic redirect in. would i go ahead and create ACL's or just make NAT routes. Thanks.

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  • How do I configure an interface to have *both* a DHCP address and a static address in Ubuntu?

    - by Paul Hoffman
    In a lab setup, I want eth0 on a Ubuntu server box to get a DHCP address for talking to the outside world, and I also want to assign it a static 10.x.y.z address for talking to other boxes on the local network that have 10.x.y.z addresses. I want to do this by editing /etc/network/interfaces. The man page for /etc/network/interfaces is modeled after "here's a bunch of examples, I hope you can figure out the actual rules on your own". I don't see a way to give one interface two addresses using two different methods (static and dhcp), and initial fumbling didn't produce useful results.

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  • Does the OS X DHCP client support classless static routes (RFC3442)?

    - by cense
    Simply put: does Mac OS X support RFC3442? RFC3442 implements DHCP codes (121 and 249) to provide classless static routes to DHCP clients. I can only seem to find rather old information circa 2005-2008 which implies that OS X does not support RFC3442. Any chance this has changed recently and I'm just doing something wrong while setting it up? My anecdotal testing seems to confirm that OS X does not support RFC3442 but I'm looking for confirmation. If OS X still doesn't support RFC3442, what is an alternative method of pushing static routes to OS X clients?

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  • What happens to a PDF file when you save it as a static PDF file?

    - by JimDel
    Does anyone know what happens to a PDF file when you save it as a static PDF file? I have a 17K PDF file that doesn’t work will with my software. But when I save it as a Static PDF using Adobe Live Cycle, the file works just fine. But it’s significantly larger (327K). Because these file will be download over the web, I really want to keep the size down. I have hundreds of files like this. If I knew what happens to the file when it’s converted I might be in better shape. Thanks

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  • How to discharge static electricity before opening a computer?

    - by Pekka
    Before opening a computer, I often hear advice to touch something that is "grounded" - a computer case for example, or a heating element - to avoid damaging the sensitive electronic equipment through static discharge. What exactly is true here, and what are the do's and don'ts. Touching what objects will actually work, and what won't? If I touch a computer case, does it matter what it stands on, and whether it is connected to an outlet? What other ways are there to protect the equipment from a static discharge than touching something grounded? Are there common pieces of clothing that I shouldn't be wearing when working inside a computer, for example a woollen pullover? There is a lot on Google, but there seem to be many contradictions and misconceptions out there, so I think this is a question worth having here.

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  • How do I access an Ubuntu VirtualBox guest at a static IP from an OS X host?

    - by David Siegel
    How does one configure an Ubuntu guest to use a static IP that's visible to an OS X host, and ensure that the static IP is independent of the host's network configuration? I previously used bridged networking for my guest, but I'm constantly moving my host between networks so the guest IP is always different. First, I tried setting the guest network configuration to NAT and forwarding host port 1022 to guest port 22, so I could at least ssh to a fixed address (localhost:1022): $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/Protocol" "TCP" $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/GuestPort" 22 $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/HostPort" 1022 Then, $ ssh localhost -p 1022 ssh: connect to host localhost port 1022: Connection refused But this didn't work (guest has no network access with NAT and OS X refused the connection, as you can see). I'd love a general solution that would let me communicate with my guest at a fixed IP.

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  • How do I access an Ubuntu VirtualBox guest at a static IP from an OS X host?

    - by David Siegel
    How does one configure an Ubuntu guest to use a static IP that's visible to an OS X host, and ensure that the static IP is independent of the host's network configuration? I previously used bridged networking for my guest, but I'm constantly moving my host between networks so the guest IP is always different. First, I tried setting the guest network configuration to NAT and forwarding host port 1022 to guest port 22, so I could at least ssh to a fixed address (localhost:1022): $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/Protocol" "TCP" $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/GuestPort" 22 $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/HostPort" 1022 Then, $ ssh localhost -p 1022 ssh: connect to host localhost port 1022: Connection refused But this didn't work (guest has no network access with NAT and OS X refused the connection, as you can see). I'd love a general solution that would let me communicate with my guest at a fixed IP.

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  • Is it possible to use a static IP assigned by my ISP for an offsite web server on a VPS (different ISP)?

    - by NightOwl888
    I have a web server on a Virtual Private Server with a hosting provider. Unfortunately, they are really stingy with IP addresses and I need to run several SSL certificates on my server, so I will need a few more than I have. I have a block of 5 static IP addresses on a business package through a different ISP and I am only using 1 of them for connectivity in the office. What I am wondering is if it is possible to use the 4 unused static IP addresses from this ISP on my VPS, which is hosted by another ISP? The VPS (web server) is running Windows Server 2008 R2 Web Edition. If this can be done, please let me know how to configure it.

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  • Nginx (for static files) and Apache (for dynamic content)?

    - by matthewsteiner
    So, my entire application runs on apache just fine. However, I want to test how much the requests per second increases if I put all static files through nginx instead. I found this thread: http://stackoverflow.com/questions/869001/how-to-serve-all-existing-static-files-directly-with-nginx-but-proxy-to-apache-t But I have a couple problems. I'm completely new to nginx, so I'm not sure where to put the configuration. (The file is at /etc/nginx/nginx.conf, but I don't know if I just add the code to the bottom or what?) Also, how can I have both servers running at the same time? Is it because they both listen on port 80? Right now I have to stop one to start the other, and that's as far as I've gotten. Thanks for any help.

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  • When load balancing, must all copies of static web page be exactly the same?

    - by Gilles Blanchette
    I am used to get answers for everything on the web, but not this time... Yesterday I enable Amazon DNS weight functionally to load balance 7 websites between two different IP addresses (split 50%-50%). Both servers run IIS 8.5, sites runs well on both sides. Today I found out that Google WebMasterTools is reporting fails error with file robots.txt, all close to 50% of access try errors. The robots.txt file is ok and accessible (even via Google testing URL page) on both servers. Lets say current version of static web pages are on the first computer and the updated version of the same web pages are on the second computer. Can it be the problem? When load balancing, can static web pages be slightly different from one host server to the other? Thank you for your help

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  • Find an old static IP address on a mac backup?

    - by Joe
    I have an old backup of a mac via time machine, and I was wondering if there is some sort of accessible file that would have the static IP of the old computer it was backed up from. If you are curious, I am in IT and it is a PITA to get a new static IP here. I am just trying to use the old one to save some hassle. I've tried searching through the system log with no success (but I might be doing it wrong- grep with a regexp for an IP). Thanks!

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  • IBatis: "Unable to cast object of type 'Castle.Proxies.IDaoProxy' to type 'SysProt.Dao.ICustomerDao'."

    - by j_maly
    I am trying to set up IBatis.NET. I have downloaded the sources from http://mybatisnet.googlecode.com/svn/branches/ibatis-1-maintenance/src. This is my initialization DomDaoManagerBuilder builder = new DomDaoManagerBuilder(); builder.Configure("dao.config"); IDaoManager daoManager = DaoManager.GetInstance("SqlMapDao"); customerDao = daoManager[typeof(ICustomerDao)]; ICustomerDao cd = (ICustomerDao) customerDao; The last line throws InvalidCastException "Unable to cast object of type 'Castle.Proxies.IDaoProxy' to type 'SysProt.Dao.ICustomerDao'." I am not sure, what I did wrong, my dao.config files contains Here are the definitions of the classes/interfaces: public interface ICustomerDao { Customer Load(long id); } public class CustomerDao: BaseDao, ICustomerDao { public Customer Load(long id) { throw new NotImplementedException(); } } public class BaseDao : IDao { protected DaoSession GetContext() { IDaoManager daoManager = DaoManager.GetInstance(this); return (daoManager.LocalDaoSession as DaoSession); } }

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Possible to create an implicit cast for an anonymous type to a dictionary?

    - by Ralph
    I wrote a method like this: using AttrDict = System.Collections.Generic.Dictionary<string, object>; using IAttrDict = System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<string, object>>; static string HtmlTag(string tagName, string content = null, IAttrDict attrs = null) { var sb = new StringBuilder("<"); sb.Append(tagName); if(attrs != null) foreach (var attr in attrs) sb.AppendFormat(" {0}=\"{1}\"", attr.Key, attr.Value.ToString().EscapeQuotes()); if (content != null) sb.AppendFormat(">{0}</{1}>", content, tagName); else sb.Append(" />"); return sb.ToString(); } Which you can call like HtmlTag("div", "hello world", new AttrDict{{"class","green"}}); Not too bad. But what if I wanted to allow users to pass an anonymous type in place of the dict? Like HtmlTag("div", "hello world", new {@class="green"}); Even better! I could write the overload easily, but the problem is I'm going to have about 50 functions like this, I don't want to overload each one of them. I was hoping I could just write an implicit cast to do the work for me... public class AttrDict : Dictionary<string, object> { public static implicit operator AttrDict(object obj) { // conversion from anonymous type to AttrDict here } } But C# simply won't allow it: user-defined conversions to or from a base class are not allowed So what can I do?

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  • What is the best way to route a static controller in Rails?

    - by yuval
    I have a static_controller that is in charge of all the static pages in the site and works as follows in routes.rb: map.connect ':id', :controller => 'static', :action => 'show' I have a static page called about that among other information, has a contact form. I currently have a contacts_controller that is in charge of inserting the contact information to the database. Inside my routes.rb file, I have: map.resources :contacts My contact form (simplified) looks like this: <% form_for @contact do |f| %> <p class="errors"><%= f.error_messages %></p> <p> <%= f.label :first_name %> <%= f.text_field :first_name %> </p> <p class="buttons"><%= f.submit %></p> <% end %> Which in turn submits to the create action of my contacts_controller. My create action looks like this: def create @contact = Contact.new(params[:contact]) if @contact.save flash[:notice] = "Email delivered successfully." end redirect_to "about" end The problem is, is the that when I redirect back to my about page the error_messages for the form get lost (since the error_messages for the form only exist for one request, and that request ends upon redirect). How would I go about preserving the error_messages and still linking the users back to the about static url? Would a session/flash be sufficient (if so, what code would I use to pass error messages) or am I going about this whole thing wrong? Thanks!

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  • How to make safe cast using generics in C#?

    - by TN
    I want to implement a generic method on a generic class which would allow to cast safely, see example: public class Foo<T> : IEnumerable<T> { ... public IEnumerable<R> SafeCast<R>() where T : R { return this.Select(item => (R)item); } } However, the compiler tells me that Foo<T>.SafeCast<R>() does not define parameter 'T'. I understand this message that I cannot specify a constraint on T in the method since it is not defined in the method. But how can I specify an inverse constraint?

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  • java : How can I cast Date from "Thu May 01 00:00:00 WEST 2014 " to "2014-01-05 00:00:00.0"

    - by lilyana
    How can I want to cast Date from "Thu May 01 00:00:00 WEST 2014 " to "2014-01-05 00:00:00.0" I try with this code : SimpleDateFormat toFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss.S"); String dateStr = getDtdebut().toString(); Date date = new Date(); try { date = toFormat.parse(dateStr); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } but i have this error : java.text.ParseException: Unparseable date: "Thu May 01 00:00:00 WEST 2014" at java.text.DateFormat.parse(Unknown Source) at ensa.pfe.action.GestionOperations.filtre(GestionOperations.java:386) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.opensymphony.xwork2.DefaultActionInvocation.invokeAction(DefaultActionInvocation.java:440) at com.opensymphony.xwork2.DefaultActionInvocation.invokeActionOnly(DefaultActionInvocation.java:279) at com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:242) ..........

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  • ClassCleanup in MSTest is static, but the build server uses nunit to run the unit tests. How can i a

    - by Kettenbach
    Hi All, MSTest has a [ClassCleanup()] attribute, which needs to be static as far as I can tell. I like to run through after my unit tests have run,and clean up my database. This all works great, however when I go to our build server and use our Nant build script, it seems like the unit tests are run with NUnit. NUnit doesn't seem to like the cleanup method to be static. It therefore ignores my tests in that class. What can I do to remedy this? I prefer to not use [TestCleanUp()] as that is run after each test. Does anyone have any suggestions? I know [TestCleanup()] aids in decoupling, but I really prefer the [ClassCleanup()] in this situation. Here is some example code. ////Use ClassCleanup to run code after all tests have run [ClassCleanup()] public static void MyFacadeTestCleanup() { UpdateCleanup(); } private static void UpdateCleanup() { DbCommand dbCommand; Database db; try { db = DatabaseFactory.CreateDatabase(TestConstants.DB_NAME); int rowsAffected; dbCommand = db.GetSqlStringCommand("DELETE FROM tblA WHERE biID=@biID"); db.AddInParameter(dbCommand, "biID", DbType.Int64, biToDelete); rowsAffected = db.ExecuteNonQuery(dbCommand); Debug.WriteLineIf(rowsAffected == TestConstants.ONE_ROW, string.Format("biId '{0}' was successfully deleted.", biToDelete)); } catch (SqlException ex) { } finally { dbCommand = null; db = null; biDelete = 0; } } Thanks for any pointers and yes i realize I'm not catching anything. I need to get passed this hurdle first. Cheers, ~ck in San Diego

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  • Linq to SQL Azure genrating Error "Specified cast is not valid."

    - by Rabbi
    B"H I have an application that has been working for months using Linq to SQL connecting to a SQLExpress. I tried migrating it to SQL Azure. I copied the structure and data using the Sync Framework. I viewed the data in SQL Azure using SSMS 2008 R2 and it seams to be exactly what I have in my Sql Server. However when I try to use Linq to SQL against it I get an error "Specified cast is not valid." I seams to be happening any time I get child records. i.e. whenever I fill (the first time I access) an entity set. It seams to be happening after the data returns and when Linq tries to put it into the objects. remember, the application is working perfectly against sqlexpress, even when accessed across the internet or vpn.

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  • LINQ - Linq to Sql - Specified cast is not valid - Please Help!

    - by thiag0
    I am trying to do the following... Request request = ( from r in db.Requests where r.Status == "Processing" && r.Locked == false select r).SingleOrDefault(); It is throwing the following exception... Message: Specified cast is not valid. StackTrace: at System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) at System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) at System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) at System.Data.Linq.DataQuery`1.System.Linq.IQueryProvider.Execute[S](Expression expression) at System.Linq.Queryable.SingleOrDefault[TSource](IQueryable`1 source) at GDRequestProcessor.Worker.GetNextRequest() The .DBML file schema matches my database table that I am trying to select from so I have no clue why I am having this problem. Can anyone help me? Thanks in advance!

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  • How can I type cast EventArgs to have a .point property in c#? [closed]

    - by Sean Smyth
    I'm working with a double click function in c#. the function takes an object and EventArgs as it's parameters: private void gvHL7_DoubleClick(object sender, EventArgs e){ . . . } However, I want to use the .Point property, and EventArgs doesn't have that property. I know that DevExpress.XtraGrid.Views.Grid.GridMenuEventArgs does, but it's saying that's an invalid casting. What type should I cast my EventArgs instance to if I wish to access the .Point property? Edit: The double click function I'm working with is provided by devexpress for their grids.

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  • Linq to SQL Azure generating Error "Specified cast is not valid."

    - by Rabbi
    B"H I have an application that has been working for months using Linq to SQL connecting to a SQLExpress. I tried migrating it to SQL Azure. I copied the structure and data using the Sync Framework. I viewed the data in SQL Azure using SSMS 2008 R2 and it seams to be exactly what I have in my Sql Server. However when I try to use Linq to SQL against it I get an error "Specified cast is not valid." I seams to be happening any time I get child records. i.e. whenever I fill (the first time I access) an entity set. It seams to be happening after the data returns and when Linq tries to put it into the objects. Remember, the application is working perfectly against sqlexpress, even when accessed across the internet or vpn.

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