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  • Select only items in a specific DIV using HtmlAgilityPack

    - by Adam Haile
    I'm trying to use the HtmlAgilityPack to pull all of the links from a page that are contained within a div declared as <div class='content'> However, when I use the code below I simply get ALL links on the entire page. This doesn't really make sense to me since I am calling SelectNodes from the sub-node I selected earlier (which when viewed in the debugger only shows the HTML from that specific div). So, it's like it's going back to the very root node every time I call SelectNodes. The code I use is below: HtmlWeb hw = new HtmlWeb(); HtmlDocument doc = hw.Load(@"http://example.com"); HtmlNode node = doc.DocumentNode.SelectSingleNode("//div[@class='content']"); foreach(HtmlNode link in node.SelectNodes("//a[@href]")) { Console.WriteLine(link.Value); } Is this the expected behavior? And if so, how do I get it to do what I'm expecting?

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  • Weird Facebooker Plugin & Pushion Passenger ModRails Production Error

    - by Ranknoodle
    I have an application (Rails 2.3.5) that I'm deploying to production Linux/Apache server using the latest Phushion Passenger/Apache Module 2.2.11 version. After deploying my original application, it returns a 500 error with no logging to production log. So I created a minimal test rails application, with some active record calls to the database to print out a list of objects to the home controller/my index page. I also cleared out all plugins. That works fine in the production environment. Then I one by one introduced each plugin that I'm using one at a time. Every plugin works fine EXCEPT facebooker. Every time I load the facebooker plugin into my app/vendor/plugins directory (via script git etc) my test application break (500 error - no error logging). Everytime I remove the facebooker plugin my test application works. Has anyone seen this before/ have any solutions? I saw this solution but didn't see it in the facebooker code.

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  • Multi:Threading - Is this the right approach?

    - by HonorGod
    Experts - I need some advice in the following scenario. I have a configuration file with a list of tasks. Each task can have zero, one or more dependencies. I wanted to execute these tasks in parallel [right now they are being executed sequentially] The idea is to have a main program to read the configuration file and load all the tasks. Read individual tasks and give it to an executor [callable] that will perform the task and return results in a Future. When the task is submitted to the executor (thread) it will monitor for its dependencies to finish first and perform its own task. Is this the right approach? Are there any other better approaches using java 1.5 features?

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  • serving js libraries: better performance from google code or using asset packager?

    - by brahn
    I am working on a rails application that uses big javascript libraries (e.g. jquery UI), and I also have a handful of my own javascript files. I'm using asset packager to package up my own javascript. I'm considering two ways of serving these files: Link to the jQuery libraries from Google Code as described at http://code.google.com/apis/ajaxlibs/documentation/#jquery , and separately package up and serve my javascript files using asset packager. Host the jquery libraries myself, and package them together with my own javascript as one big merged javascript file. My hosting solution is of course not going to beat out Google's content delivery network, so at first I assumed that end users would experience faster page loads via option #1. However, it also occured to me that if I serve them myself, users would only need to issue one request to get the merged javascript (as opposed to one for my merged javascript and another for the libraries served by google). Which approach will provide the best end-user experience (presumably in the form of faster load times?)

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  • Flash not interacting with Javascripts in browser inside my app

    - by Shivaprasad
    Hi , I have an application which embeds a xulrunner based browser. I have to load some flash content in it which talks to some javascripts to update the browser title. The flash content works fine when launched from Firefox but not inside my app. I tried a sample html file which has some javascripts and they work fine. It even works when I have the flash content on a server. It is only when I try to run js through flash present on my local machine that I see this problem. I guess it must have something to do with some security settings in xulrunner. Could somebody help me figure out what the problem might be? Thanks jbsp72

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • spamassassin setup how to make sure X-Spam-Status is allways written.

    - by DoviG
    Hi, I just found out that spamassassin skips checking for email bigger than 250KB by default. Due to a coding bug, I check for the X-Spam-Status header in incoming emails and did not take into account the fact that it might be null. I know that I can increase the size of the limit by configuration but it may cause a load issue on my server. Since I do not want to redeploy my application at this time I was wondering if there is a way to make sure this header exists automatically in every email, either by spamassassin configuration or by postfix or something else. Thanks, Dov.

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  • Problems in php coding

    - by anwar
    Hi there everyone im new to PHP and Joomla and I have developed a component in Joomla but my code is giving me errors. I have tried to solve the problem but I’am unable to solve it. So can anyone suggest me what is the problem with my code? Thanks in advance. Here are my two files: 1st view.html.php defined('_JEXEC') or die('=;)'); jimport('joomla.application.component.view'); class namnamViewlistrestaurant extends JView { function display($tpl = null) { $item = 'item'; RestUser::RestrictDirectAccess(); //-- Custom css JHTML::stylesheet( 'style.css', 'components/com_namnam/assets/css/' ); $cuisine=Lookups::getLookup('cuisine'); $lists['cuisine'] = JHTML::_('select.genericlist', $cuisine, 'idcuisine[]', 'class="inputbox" size="7"', 'value', 'text', $item->idcuisine); $category=Lookups::getLookup('restcategory'); $lists['category'] = JHTML::_('select.genericlist', $category, 'idcategory[]', 'class="inputbox" multiple="multiple" size="7"', 'value', 'text', $item->idcategory); $items = & $this->get('Data'); $pagination =& $this->get('Pagination'); $lists = & $this->get('List'); $this->assignRef('items', $items); $this->assignRef('pagination', $pagination); $this->assignRef('lists', $lists); parent::display($tpl); }//function }//class And 2nd is listrestaurant.php defined('_JEXEC') or die('=;)'); jimport('joomla.application.component.model'); class namnamModellistrestaurant extends JModel { var $_data; var $_total = null; var $_pagination = null; function __construct() { parent::__construct(); global $mainframe, $option; $limit = $mainframe->getUserStateFromRequest( 'global.list.limit', 'limit', $mainframe->getCfg('list_limit'), 'int' ); $limitstart = $mainframe->getUserStateFromRequest( $option.'.limitstart', 'limitstart', 0, 'int' ); $limitstart = ($limit != 0 ? (floor($limitstart / $limit) * $limit) : 0); $this->setState('limit', $limit); $this->setState('limitstart', $limitstart); } function _buildQuery() { $where = array(); $where[]=" idowner=".RestUser::getUserID()." "; if ($this->search) { $where[] = 'LOWER(name) LIKE \''. $this->search. '\''; } $where =( count($where) ) ? ' WHERE ' . implode( ' AND ', $where ) : ''; $orderby = ''; #_ECR_MAT_FILTER_MODEL1_ if (($this->filter_order) && ($this->filter_order_Dir)) { $orderby = ' ORDER BY '. $this->filter_order .' '. $this->filter_order_Dir; } $this->_query = ' SELECT *' . ' FROM #__namnam_restaurants ' . $where . $orderby ; return $this->_query; } function getData() { if (empty($this->_data)) { $query = $this->_buildQuery(); $this->_data = $this->_getList($query, $this->getState('limitstart'), $this->getState('limit')); } return $this->_data; } function getList() { // table ordering $lists['order_Dir'] = $this->filter_order_Dir; $lists['order'] = $this->filter_order; // search filter $lists['search']= $this->search; return $lists; } function getTotal() { // Load the content if it doesn't already exist if (empty($this->_total)) { $query = $this->_buildQuery(); $this->_total = $this->_getListCount($query); } return $this->_total; } function getPagination() { // Load the content if it doesn't already exist if (empty($this->_pagination)) { jimport('joomla.html.pagination'); $this->_pagination = new JPagination($this->getTotal(), $this->getState('limitstart'), $this->getState('limit') ); } return $this->_pagination; } }//class And the errors are: Notice: Trying to get property of non-object in C:\wamp\www\namnam.com\components\com_namnam\views\listrestaurant\view.html.php on line 26 Notice: Trying to get property of non-object in C:\wamp\www\namnam.com\components\com_namnam\views\listrestaurant\view.html.php on line 29 Notice: Undefined property: namnamModellistrestaurant::$search in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 38 Notice: Undefined property: namnamModellistrestaurant::$filter_order in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 48 Notice: Undefined property: namnamModellistrestaurant::$search in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 38 Notice: Undefined property: namnamModellistrestaurant::$filter_order in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 48 Notice: Undefined property: namnamModellistrestaurant::$filter_order_Dir in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 76 Notice: Undefined property: namnamModellistrestaurant::$filter_order in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 77 Notice: Undefined property: namnamModellistrestaurant::$search in C:\wamp\www\namnam.com\components\com_namnam\models\listrestaurant.php on line 80

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  • Disappearing IE6 elements.

    - by Stefan Kendall
    I don't know what could be causing this issue, but for some reason, elements on my page (list navigation items, specifically), are disappearing in IE6. That is, from IE developer toolbar, I can see that the elements are there, and the DOM/css is correct, but the elements just aren't visible. The odd thing is that if you set or toggle ANY css element on the list items with the IE6 toolbar, the elements appear. I also have a hover() jQuery action set on the list navigation items, and the event fires as if the elements were visible and working correctly. What could possibly be going wrong here? I initially thought z-index could be an issue, but changing ANY attribute or css value (not necessarily z-index), causes the element to render. I should note, however, that doing this programmatically does not cause the elements to display properly, even if triggered seconds after the page load.

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  • SQL Server Mutliple Joins Taxing CPU

    - by durilai
    I have a stored procedure on SQL server 2005. It is pulling from a Table function, and has two joins. When the query is run using a load test it kills the CPU 100% across all 16 cores! I have determined that removing one of the joins makes the query run fine, but both taxes the CPU. Select SKey From dbo.tfnGetLatest(@ID) a left join [STAGING].dbo.RefSrvc b on a.LID = b.ESIID left join [STAGING].dbo.RefSrvc c on a.EID = c.ESIID Any help is appreciated, note the join is happening on the same table in a different database on the same server.

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  • jQuery Tabs - Following External Links

    - by Ricky
    I have jQuery Tabs setup, but am trying to get a Tab to follow an external link. I have tried to use the code from jQuery, but the URL still loads via Ajax instead of redirecting the browser to the url: http://jqueryui.com/demos/tabs/#...follow_a_tab.27s_URL_instead_of_loading_its_content_via_ajax Current code: $(function() { $('#rotate > ul').tabs({ select: function(event, ui) { var url = $.data(ui.tab, 'load.tabs'); if( url ) { location.href = url; return false; } return true; } }); });

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  • Throwing Exception in CTOR and Smart Pointers

    - by David Relihan
    Is it OK to have the following code in my constructor to load an XML document into a member variable - throwing to caller if there are any problems: MSXML2::IXMLDOMDocumentPtr m_docPtr; //member Configuration() { try { HRESULT hr = m_docPtr.CreateInstance(__uuidof(MSXML2::DOMDocument40)); if ( SUCCEEDED(hr)) { m_docPtr->loadXML(CreateXML()); } else { //throw exception to caller } } catch(...) { //throw exception to caller } } Based on Scott Myers RAII implementations in More Effective C++ I believe I am alright in just allowing exceptions to be thrown from CTOR as I am using a smart pointer(IXMLDOMDocumentPtr). Let me know what you think....

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  • Django, javascript and code reuse problem

    - by dragoon
    Hi, I have some sort of a design problem with my Django AJAX application. I have a template where I initialize js variable from django context variable like so: var test = "{{ test }}"; This variable is than used in a number of js functions that are needed for interface to work properly. So now I'm trying to reuse some content from this page in another page that loads it dynamically on some user interaction using jQuery.load(..), and I don't see any way how I can initialize that variable, so js functions don't work now. Is there any solution for this or may be I'm doing it wrong? Thanks.

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  • JSF & jqPlot Uncaught TypeError

    - by sdg
    I have a problem using jqPlot with JSF I added this code to my JSF page: $(document).ready(function () { var s1 = [200, 600, 700, 1000]; var s2 = [460, - 210, 690, 820]; var s3 = [-260, - 440, 320, 200]; var ticks = ['May', 'June', 'July', 'August']; var plot1 = $.jqplot('chart1', [s1, s2, s3], { // The "seriesDefaults" option is an options object that will // be applied to all series in the chart. seriesDefaults: { renderer: $.jqplot.BarRenderer, rendererOptions: { fillToZero: true } }, series: [{ label: 'Hotel' }, { label: 'Event Regristration' }, { label: 'Airfare' }], legend: { show: true, placement: 'outsideGrid' }, axes: { xaxis: { renderer: $.jqplot.CategoryAxisRenderer, ticks: ticks }, yaxis: { pad: 1.05, tickOptions: { formatString: '$%d' } } } }); }); but when I try to load the page I got this error : Uncaught TypeError: Cannot read property 'BarRenderer' of undefined (anonymous function)portfolioModeling.xhtml:184 f.extend._Deferred.e.resolveWithjquery.min.js:2 e.extend.readyjquery.min.js:2 c.addEventListener.C I added the whole required js files and also the css file but I am lost and don't know where is the problem Thanks in advance

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  • [jquery/javascript] Trigger function when mouse click inside textarea AND type stop typing...

    - by marc
    Welcome, In short, my website use BBcode system, and i want allow users to preview message without posting it. I'm using JQuery library. I need 3 actions. 1) When user click in textarea i want display DIV what will contain preview, i want animate opening. 2) When user typing, i want dynamical load parsed by PHP code to DIV. (i'm still thinking what will be best option... refresh every 2 seconds, or maybe we can detect and refresh after 1 second of inactivity [stop typing]) 3) When user click outside textarea i want close preview div with animation. For example the PHP parser will have patch /api/parser.php and variable by POST called $_POST['message']. Any idea my digital friends ?

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  • Flash AS3 - Display an error if the XML if incorrect

    - by ongoingworlds
    Hi, I'm creating a flash application which loads in some XML which is generated dynamically from the CMS. I want to display an error in case the XML file isn't formatted correctly. When I test this with incorrectly formatted XML, it will just get to the line myXML = XML(myLoader.data); and then just bomb out. How can I catch the error, display a message to the user, but the flash program to continue as normal. var myXMLURL:URLRequest = new URLRequest(XMLfile); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener(Event.COMPLETE, xmlLoaded); myLoader.addEventListener(IOErrorEvent.IO_ERROR, xmlFailed); var myXML:XML; //--when the xml is loaded, do this function xmlLoaded(e:Event):void { myXML = XML(myLoader.data); trace("XML = "+myXML); } //--if the xml fails to load, do this function xmlFailed(event:IOErrorEvent):void { errorMsg.text = "The XML file cannot be found" }

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  • AS3 Pass FlashVars to loaded swf

    - by Robin
    Hi I have a A.swf which loads B.swf onto a movieclip and needs to pass it some FlashVars. When loading B.swf with html, I can pass FlashVars fine. When passing from A.swf, it gets a Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file: The code in A.swf is var request:URLRequest = new URLRequest ("B.swf"); var variables : URLVariables = new URLVariables(); variables.xml = "test.xml"; // This line causes the error 2044, else B.swf loads fine with FlashVars request.data = variables; loader.load (request); In B.swf, it is checking the Flashvars like so. It works fine from html side this.loaderInfo.parameters.xml

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  • remove ViewController from memory

    - by user262325
    hello everyone I hope to load an ViewController and do something then unload it from memory. if (self.vViewController5.view.superview==nil) { ViewController5 *blueController = [[ViewController5 alloc] initWithNibName:@"View5" bundle:nil]; self.vViewController5 = blueController; [self.vViewController5 setDelegate:self]; [blueController release]; } [self presentModalViewController:vViewController5 animated:YES]; later, call [self dismissModalViewControllerAnimated:YES]; but I found that dismissModalViewControllerAnimated does not trigger the event viewDidUnload of Viewcontroller5. I try function release but it caused program collapse. I also try removeFromSuperView but it does not trigger the event ViewDidUnload neither. Welcome any comment Thanks interdev

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  • Thoughts on using Alpha Five v10 with Codeless AJAX for building an AJAX database app in a short amo

    - by william Hunter
    I need to build an AJAX application against our MS SQL Server database for my company. the app has to have user permissions and reporting and is pretty complex. I am really under the gun in terms of time. The company that I work for needs the app for an important project launch. A colleague/friend of mine in a different company recommended that I look at a product from Alpha Software called Alpha Five v10 with Codeless AJAX. He has told me that he has used it extensively and that it saves him a "serious boat load of time" and he says that he has not run into limitations because you can also write your own JavaScript or you wire in jQuery. Before I commit to Alpha Five v10, I would like to get any other opinions? Thanks. Norman Stern. Chicago

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  • Loading and storing encryption keys from a config source

    - by Hassan Syed
    I am writing an application which has an authenticity mechanism, using HMAC-sha1, plus a CBC-blowfish pass over the data for good measure. This requires 2 keys and one ivec. I have looked at Crypto++ but the documentation is very poor (for example the HMAC documentation). So I am going oldschool and use Openssl. Whats the best way to generate and load these keys using library functions and tools ? I don't require a secure-socket therefore a x.509 certificate probably does not make sense, unless, of-course, I am missing something. So, do I need to write my own config file, or is there any infrastructure in openssl for this ? If so, could you direct me to some documentation or examples for this.

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  • NLB and Host Header Value

    - by Hafeez
    Background: We are using MOSS 2007 in farm configuration, 2 WFE, 1 Indexer and SQL Server. MS NLB is used for load balancing. Host header value mapped to Virtual IP of Cluster in DNS, is used while creating the web applications in MOSS and all are sharing port 80. Problem: When client tries to access the web application that are configured with host header values. Both of WFEs Hangs for 5 minutes, they stop responding to ping and browser shows 'Page not found'. In the Application Log on the WFE, this error is registered "provider: TCP Provider, error: 0 - The semaphore timeout period has expired". Interestingly, the web application with no host header value and hosted on different ports is working correctly. Any clue to solve this problem will be helpful. Thks. Hafeez

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  • Can't access dojo object property using string variable

    - by Kareem
    I am retrieving a json associative array using a dojo xhrGet request. The data comes back just fine, however I need the app to be able to display the keys and their properties (or values) without knowing the keys beforehand. So, I do the following: function getData() { dojo.xhrGet( { url: "ytd_process.php", handleAs: "json", load: function(response) { for (var key in response) { dojo.byId("boxes").innerHTML+="<div id=\"box\">"+key+":"+response.key+"</div>"; } console.dir(response); // Dump it to the console } }); }; The keys are retrieved and displayed on the page, but the response.key returns undefined. I know the syntax is correct because if I replace .key with an actual key value it will display correctly. It appears it doesn't like a string as the key. Any help or advice would be greatly appreciated. Thank you.

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  • What is the correct usage of blueprint-typography-body([$font-size])?

    - by Alexis Abril
    Recent convert to RoR and I've been using Compass w/ Blueprint to dip into the proverbial pool. Compass has been fantastic, but I've come across something strange within the Typography library. The blueprint-typography-body mixin contains the following: =blueprint-typography-body($font-size: $blueprint-font-size) line-height: 1.5 +normal-text font-size: 100% * $font-size / 16px My question revolves around "font-size." I'm a bit lost, as I would expect to pass in a font size and have that size reflected upon page load. However, in this scenario the formula seems to dictate a percentage against the default font. ie: +blueprint-typography-body(10px) //produces 7.5px off of the default font size of 12px from what I can tell. In essence, I'm curious if there is a standard to setting font size within Compass other than explicitly declaring "font-size: 10px". Note: The reason I'm leaning towards Blueprint/Compass font stylings is due to the standardization of line-heights, fonts and colors.

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  • VS development on FDCC compliant Workstation

    - by paramesh kudlur
    Hi, I have a FDCC compliant workstation with FIPS 140-1 (Level 1) enabled. Now, i cannot run/debug any VS 2005/2008 applications on my machine I get the following error message on my browser Parser Error Message: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms. the Error points to line no 1 of default.aspx.cs file using system; The only way to successfully debug/run my application is to set the following registry key to 0 HKLM\System\CurrentControlSet\Control\Lsa\fipsalgorithmpolicy I understand that there are some Cryptographic algorithms that are not FIPS compliant on XP SP2 but i am not using cryptography at all. For that matter, the solution contains just default.aspx page with default code in .cs file, and even that fails to run. So my question is why the webpage fails to load, and why the error points to line #1 "using System;" statement? My next question is how can i develop on FIPS compliant locked down maching where i do not have edit rights on registry Thanks kudlur

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  • Problem creating PostGIS template database

    - by omat
    I am trying to build a template geographic database for PostGIS (1.5) on Mac OS X Snow Leopard (10.6) for my GeoDjango application. I am following: http://docs.djangoproject.com/en/dev/ref/contrib/gis/install/#creating-a-spatial-database-template-for-postgis I've managed to come up to the point where the provided postgis.sql should be run (i.e. psql -d template_postgis -f $POSTGIS_SQL_PATH/postgis.sql) At that point I am getting an error at the first SQL statement that is tried to be run. When I try that on the psql prompt the result is as follows: template_postgis=# CREATE OR REPLACE FUNCTION st_spheroid_in(cstring) RETURNS spheroid AS '/usr/local/pgsql/lib/postgis-1.5','ellipsoid_in' LANGUAGE 'C' IMMUTABLE STRICT; NOTICE: type "spheroid" is not yet defined DETAIL: Creating a shell type definition. ERROR: could not load library "/usr/local/pgsql/lib/postgis-1.5.so": dlopen(/usr/local/pgsql/lib/postgis-1.5.so, 10): Symbol not found: _DatumGetFloat4 Referenced from: /usr/local/pgsql/lib/postgis-1.5.so Expected in: /opt/local/lib/postgresql83/bin/postgres in /usr/local/pgsql/lib/postgis1.5.so Any ideas what might have been messed up?

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